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A Bridge Too Far - Tales Of The Unturned [1] - Unturned Animated Series
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- Опубліковано 14 сер 2024
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Duuuude, this looks SICK. I'm seriously looking forward to future episodes. There are a number of pointers I want to make however as a means for improvement in future episodes:
0:20 - Room looks too bright considering how ambient the light was when he woke up. It looks almost as if shading was removed from the scene.
0:30 - The physics of the bin landing is really strange. If you wanted to carry across the impression it was really light than you achieved that. But if you were going for an impression it was heavy, I recommend making Joel's movements more dynamic (imagine how you would lift up something heavy and take note of your foot placement, arm/hand placement and how your body moves). This wacky physics is present throughout the whole video where everything is absent of acceleration and deceleration in its movements, severely messing with the video's immersion due to everything lacking a sense of weight and realism. Another thing constantly present is how the characters have really stiff bodies. Not everyone stands perfectly straight and rigid when they're standing still, you have to give your characters life through action, not just dialogue.
0:32 - Continuing on with my previous point, Joel's head turn "just moves", the turn didn't have any sense of acceleration and deceleration and making his head movement look and feel extremely robotic. The transition from his head turn to his wave felt really robotic since his movements had sudden stops and starts and they didn't flow into the next movement. Just compare Joel's movement in this scene to the old man right after. Look how fluid and realistic the man's movement feels and looks because he has a multitude of different movements that flow together like a real person in addition to his back not being stiff (an issue that all the characters seem to have apart from the zombie who's slouched posture ironically gave him more life than the unturned)
0:54 - The voice actor for Lt. Chris, when introducing himself, had a mic pop when he said "Chris". Avoid this! It affects the immersion greatly since it doesn't sound like Chris is really there.
1:21 - The door swing behind Chris again, suffers from lacking a sense of weight and presence due to its lack of acceleration and deceleration. Seeing how Chris let go of the door rather than pushed it close, the door close should've gone slowly, then quickened its pace. However, it was in the reverse which made the door look really strange. Also, every character in the room just stood there, with no passive movements to give them life, per se. Do avoid this in the future, especially with inactive/passive zombies since they'll look like statues rather than beings know what I mean? These movements don't have to be anything major, just something small. Maybe a foot shuffle, scratching themself, very minute head bobbing and shoulder rising (to imitate breathing). Just take a look at when an unturned character doesn't move in the game. Notice how their arm swings ever so slightly? This little thing makes them feel and look more "alive".
1:42 - The volume and pitch difference in Joel's speech and Chris's speech is rather strange since Joel sounds quieter and almost muffled in comparison to Chris's crisp, clear voice despite being in the same room. Especially when at 3:30, Joel's voice is crystal clear and at a perfect volume. This may be a mic problem or an editing problem.
2:07 - Chris's dialogue here just doesn't fit with the character he is. He's a Lt in the Army, that kind of phrase of "tear you open and eat you while you're still alive" just doesn't fit. If he said something like "They have shown no hesitation in eating those who aren't one of them", that would've been more suitable. Also, if the military is going to be a common theme/occurrence, please do prior research regarding terminologies, military procedures, weapon/equipment handling, tactics and so forth to keep the immersion going.
3:33 - Again, the arm movement is too "paced", making it feel, again, robotic. There's just no easing, acceleration or deceleration.
3:40 - Whilst the zombie movement prior was just *chef kiss* perfect, the zombie dropping after getting headshot was too slow. A bullet quite literally passed through its head, so, seeing how it was from a pistol, the head could've either snapped back then forward again, a moment of stalling, then the zombie just plopping to the floor. Or the zombie just straight dropping to the floor since that's how stationary pistol headshot victims act immediately after death.
3:48 - The inhale Joel does; you can hear a bit of spit interfering with it. While it's not really a big deal, it's not particularly professional. Also, Joel's hair clips a bit too much into the tank to the point where it's basically cutting into his skull. While clipping isn't really a major deal-breaker, it's just something to look out for and avoid to maintain immersion.
4:03 - Joel's neck is clipping out of his collar. Seeing how the models are, I don't think could've been avoided, but if you don't want that happening in the future I recommend maybe making him lean forward a bit more. By doing so you effectively maintain immersion whilst still achieving the goal of him turning to his left. On top of that, again the head turns looking robotic. However, the main issue is actually the lighting. There appears to be some light leaking on his mouth and hairline. Perhaps there are some issues with the models?
4:05 - The camera panning speed is suddenly stopped abruptly, making the scene incredibly jarring. I recommend keeping a consistently slow camera pan speed to prevent this. Chris's whole range of movement in this one scene again looks robotic and stiff. What I suggest you should've done to make him appear more lifelike is instead of him slowly raising the radio at a very forced pace, have him keep fiddling with the radio then his head snapping up upon hearing the hatch closing. His body turning in this scene was "paced" again, also again easily remedied with easing, acceleration and deceleration.
4:21 - The light disappearing for the explosion was really weird. There was the explosion of light from the shell, the light lingered then suddenly disappeared. Explosive and gun fire light disappears instantaneously, there's no lingering.
PLEASE don't misunderstand, I really enjoyed this episode. I'm merely pointing out the things I noticed in the video which affected the video's immersion in some way. Overall, your camera angles are amazing (especially that camera following the tank's barrel turning that was just pure *nut* ), the voice acting is really well done (You can tell the voice actors are trying their hardest), the storyline is most certainly entertaining and the sound and music are extremely well done (especially the fade away of Joel's voice as the camera pans away from his kitchen, I applaud your attention to detail). Another thing I want to add, at 0:07 we see a sheet that says "GEORGE MILLER, YOU'RE DRAFTED". This a great example at "show, don't tell" in narratives. You didn't tell us anything and as the viewer, we already know that the protagonist is George Miller, and he's forced into the army. Again, I applaud your attention to detail. Please keep this up, nothing ruins a good story by the writer choosing to tell and explain everything rather than the environment "explaining" itself. If your story gets the viewer's to theorise, speculate and generally just think about the story and draw connections and conclusion about it, then you've done a superb job as a storyteller.
I'm really looking forward to seeing new episodes and watching you grow as an animator, writer and film-maker. I got a lot of high hopes for this series and you :)
Subbed and turned on the notif bell ;)
Thank you so much for the feedback! A few things to note myself.
The lighting in the bedroom is quite bad there like you said, Im still learning about lighting in general so for sure it will hopefully look much nicer in the future episodes when i learn more!
The characters did move slightly
when they weren't doing much in the meeting scene. Though it is very hard to spot, but there's little slight movements with their bodies and heads, but for sure i will take your advice and make it much more clear later.
Joel's voice was made quieter in those scenes due to him being a little further away, but you are right about them sounding a little too quiet at parts. And military wont be a common thing, but
it might make some appearances later on so i will for sure do a much better job with it.
The zombies dead not snapping back, ye i forgot that one
, my bad, and i will for sure have many more things sped up and less slow.
Many of the lighting issues like with the teeth/hair on the models are all due to the denoiser
i was using im hoping to use a better one in the future, now that i know quite a few, it even took away the textures i had on the road to make them not one static colour! Who could have seen the denoiser would take away the noise from it...
The explosion light, yea, i kept it around with the fire particles, i really should have turned down the brightness or taken it out of that bit entirely.
But like i said, thank you so much for all the feedback, I am always looking to improve. All of your advice will for sure help us improve and make the best content we can possibly make!
Also congratulations on making the longest thought out comment on my channel!
@@DeerryteTV Thanks I guess LOL. Good luck with the future episodes, I can't wait for the story to continue! The unturned community is seriously starved for original content like this. You should advertise this more on reddit and such, I'm sure the entire unturned community will love this!
@@DeerryteTV Just out of curiosity, are you aware that unturned has an official discord server? If you haven't already, you could advertise your video there since the discord is still fairly active
@@karmallamah1699 I am actually part of it, I will advertise it there right now!
@karma Ep 2 is out have you seen it yet?
This is incredible! You guys have done a great job in the acting department too, can't wait for more episodes:)
yo.
why have i said yo to a succesful unturned youtuber?
i am confused.
can someone teach my brain how to say things to people which are popular
this videos are like trailers of games and yours are the actual gameplay
This is actually outstanding! Great work and looking forward to seeing more.
I just wanna say how honored I am to see your comment on a project me and my friends worked hard on and more to come!
Friendly fire will NOT be tolerated!
lol
1:47 just a kid in the army nothing to worry about.
XDDD
He's doing his part!!
its military rp of course theres a kid
Probably some meta joke on the Unturned community lol
Ending song is awsome
This brings me to the old times where Minecraft animations were popular... Great job.
*Oh but those are not as.... good*
Unturned could use some quality UA-cam content, especially nowadays. Super nice work! I always wondered how the infection managed to get to PEI even with the bridge destroyed. Belfast Airport? Beached cargo ship? Might as well have been Joe Miller leaving the Lieutenant to die and turn The-Walking-Dead-style on the island side of the bridge. I suppose Nelson wants us to fill in the blanks, which is what you did here. Probably takes forever to make one of these too, but looking forward to episode 2 if there is one! How long did this one take to make?
Episode 2 is a guarantee for sure! And this episode took about 3 months, but most of it was spent re-texturing the models so episode 2 should take about 2-3 months, and will be much longer! At least that's the plan lol.
Also i would like to mention im a huge fan of your videos! While making this series i took inspiration from your lore videos on making the details somewhat accurate to the actual lore of the game!
Yo love your videos dude. When ya making another?
@@BoyBacon5051 The next episode should be about 3 months, and it will be longer than this one for sure!
SirAdy Why have you not uploaded in 10 months
Driving animation is a little ruff, but other than that its unturned on max graphics, this is cool.
I have never seen this high quality unturned content good job!
sirady exists
Okay, first of all, this is a great idea in which I would love to participate, acting, ideas whatever it is I would love to participate. A very original and well made content!
damn bro great job
the memories this place brings back, so many years have passed since i got that achievement 😢
High-quality content we are waiting for :D
This must have too ages to make
modz2much loves this! good work man - keep it up!
This is awesome geez
WOW.... Just WoW greate job
the music is perfect for this kind of video
make an episode on elver: will be cool, to see how it got infected and how some of the magical things happened
Good job, i go share it.
Thank you!
MORE I BEG OF YOU!!!
Needs More views
Great quality love it!
This set me off a little at first , its alot different from when we both tried to work together on it , but in the end i do not dislike it , This animated version isnt bad at all and has alot more options and abilities
Hit me up if you ever need a voice actor.
@@realgamernl Will do!
This is so awesome! Good job dude!
This is sick man! Keep it up!
YES PLEASE OML YES
Ok so after watching was he some sort of spy or infiltration agent?
Nah, he just didint feel safe and wanted to save himself, it will be expanded on in future episodes for sure!
DeerryteTV ah thanks
ah yes, "save" himself
Very good quality content. Keep up the great work!
This might be my favorite Fan animation of a game ever, good job!
Thank you!
this is the best animation fo unturned i ever see
Holy shit guy never seen any unturned animations this good bro
dude, this is amazing
i did not now of anyone who made unturned animtions ultil now!
Take your time and keep up the good work!
Very cool animation dude !!
I loved it! What are you doing next? Id like to see the Russia. And i subbed
Thanks for subscribing! Next will be episode 2 which you will have to wait and see, but the rest of the series will take place in our version of Alberta! Which includes an insanely massive city and much more, but i don't wanna get into much detail atm as that will spoil certain things.
Did anyone else notice that the main character was named after Joel from the last of us?
His name actually came from someone I knew IRL, and his last name was taken from the actor Wentworth Miller. Back in 2017 nothing came up when you googled the name, so It was just an odd coincidence.
K that makes sense
Well animated, voice acting is pretty good, script is decent and the graphics are surprisingly clean. Overall a pretty sterling job!
Wow! This looks great! Can’t wait to see more!!
I feel like no solider would do what he did. Although I love this I just feel like this is just depicting the Canadian Military as cowards in Unturned. They went down in in blaze of glory! RAHHHHH lol don't listen to me keep it up mate!
Loved it
Hell yeah
That was so cool animation i :D
The thing wrong with Lt Chris is that he wears a beret and when you pick up a forest beret the description says “Bill’s” as in Lt Chris’s name shouldn’t be Chris it should be Bill
That was soooo good how come i have never heard of this👍.
so mad this doesnt have at least 50k views..
Great job man.
🚀🚀📈🚀🚀🚀🚀🚀📈🎧
Good stuff
Gadd damm, how long did this take you to make.
Like 3 months
Good job i waiting for nexe episodes
Hot
Colder
Very good !
Hey just spent an hour scrolling through the unturned reddit top of all time and couldnt find it... rip. Anyways wanted to ask how you got all the unturned assets? Is there a folder for all the models and textures or did you have to remake them?
I plan on making a full video series on how I set everything up and do all this stuff but that might be awhile.
For the meantime, there's quite a few places you can locate the models and textures. But first you will need this tool if you don't already have it. community.7daystodie.com/topic/1871-unity-assets-bundle-extractor/
Now for the character itself, it has a .blend file with no need for extraction located under:
Steam\steamapps\common\Unturned\Bundles\Sources\Animation
For the main files, models AND textures, they are all stored in the "core.masterbundle" file under:
Steam\steamapps\common\Unturned\Bundles
All the proper models that aren't the low detail skybox models are all called Model_0, yea, it took 3 full days of nonstop file sorting for every model.
Also the hair for the characters, I was never able to find them so idk where they could be.
But since the main models are a huge unsorted mess, i recommend going to:
Steam\steamapps\common\Unturned\Bundles\Sources
And grabbing some of the files from the "ExampleAssets.unitypackage", It doesn't have all the models, but it does have all the guns properly sorted with all their parts and textures, but blender cant read some of the fbx files since they are ASCII, and if thats the case you can use this tool:
www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives
Hopefully that helped!
@@DeerryteTV that was really helpful and I dont mind the hair missing it's not that hard to remake it since it's mostly simple shapes
Glass reflections mmmmm , how long did it end up taking to render
It took about 3 full days for the entire thing
@@DeerryteTV holy crap, should have been able to tell since it took me like 3 full minutes to render a low poly room scene.
Yay
I get the reference.
nice vid
so thats how the virus is still here.
It really hurts that no one knows about this show.
PEI (the map this takes place on) would be easy to retake because it’s so small, why it hasn’t been taken back during the events of the game, I have no idea
Ok why did he when crazy and killed that guy?
Plot of that episode is actually not that good as it could be. Main character's motivation looks unjustified; but this was matter limitation of lenght that have this episode I see.
Potential of an idea to show what happened on Confederation Bridge is very exciting.
It could be a story about how the military arrived on a special mission, but faced the problem of spreading the virus among civilians on the bridge. There could be some kind of conflict between the main character and the command on that question. And in the end, the character might defect because of wrong things that he didn’t do, but for which PEI, his entire island where he grew up, would soon be turn into a deadly trap. But this is just my imaginations.
And about animation. Why didn't you just pull the game assets from the files? Like models etc.
Anyway, this is a great series
despite all the shortcomings that I have described. Good luck with that beginnings!
P. S. Sry for my English language knowledge if it worse. (I used Google Translate tho)
The story continues with more episodes, it doesn't just end there. We plan on going more in depth and explaining more for sure. And I did pull the game models from the files, same with all the textures, the terrain I did by hand because I wasn't sure how to do it then but now I do.
@@DeerryteTV thanks for responding!
Yeah, I know that is not a single episode but a huge series with complete story. I mean, for a first episode it was a bit short and that's where all described problems came from.
@JOHNATHON WARD Thank you, and don't worry, there will be answers soon! (And more as well lol)
Make a story how the infection began.
Ni
so cool how do you make that?Can you make a guide video?
Yes! I plan on making a full tutorial on it!
Sadly this was not enough
There will be more very soon!
Wow this is SICK! Bro what program did you use to make this? It looks epic.
Thank you! I use blender for my animations.
Will you make more of these animations?
That's the plan for sure! Just preoccupied with another project at the moment so it may be a few more months until the next one.
waaaw
im really curious on which program you use for this awesome animation you did
I used blender!
mother of god...., the cursed program XD
@@KyubiHitashi They actually updated it like a year or so ago and its actually really good to use now and looks so much nicer lol
Did you use an image texture for the mouth? just curious :)
Its fully 3d and rigged with shape keys!
0:59
I must say to only have one dislike on your video is a big achievement
Joel Miller? Isn't Joel from 'The Last of Us' also named Joel Miller?
WHAT! DUDE WHAT! Ok, i never even played those games, ive been meaning to but yea, I got the first name from my first ever best friend Joel in elementary school, and got his last name from Wentworth Miller, the actor who played Michael Scofield in Prison Break! Thats just crazy.
@@DeerryteTV lol, what a coincidence! But yeah I recommend playing The Last of Us (1) I haven't played the second game yet
When is the next episode?
I'm aiming for the 12th of this month, but the 20th by latest!
@@DeerryteTV sounds good thanks for replying
like