Glad to see you back! One of my favorites is to have the characters be hired merchants' guards. It gives you a fairly small area to build and a couple NPCs, and is a good way to get them to the starting town.
If players got together and gave me any reason their PC will really want to work together for a year or more... that would pretty much be a campaign right there. It's easy to create problems and details along the way.
welcome back. I have used several of these tips over the years. I prefer the guarding a caravan to town approach with attacks along the way. gets the group to use there stuff right away and promotes a bit of role playing. Of course, the tavern is a great place to start.
A group patron hires/commands them to do a quest… I think you basically said this one in a different way. 👍 (I’m starting to get your videos recommended in me feed with having to search for them.)
I've had paries start on a ship - one got embroiled in a mystery, the other bonded on the journey and when an NPC needed help getting something to a nearby town, they all decided to help. One of the most unique starters was when all the characters were visited by a mysteriou old man and gifted various magical weapons. Those weapons then transported everyone to one single location because apparently they were needed...
Literally perfect timing! We start our new campaign next month! The players begin as freshman at an adventuring academy. It’s orientation week...that’s all I know lol
Hiya, just found your channel and I'm glad I did. Bear with me if I end up commenting a lot on older videos as I check out what's here. Thank you so much for the content! I just started my new campaign with the party, who already knew each other, being hired by an organization to investigate disappearances in a border town. So the first adventure was on the road to the town of Edgwater, and when they arrive they will be meeting their contact there.
Great tips! My storytelling tip would be this: There's a basic rule of story telling of arrive late and leave early. If you start after stuff has started, you're immediately engaged because you're trying to catch up, and if you leave early, well, that's a cliffhanger. That said, there's another unspoken rule of "What's the most exciting or interesting moment in your story? Well, why aren't you writing that?" So if you put these two together, there's literally no reason you can't start a campaign in the middle of chaos or excitement. Having the players feel the need to catch up with the story and everything that is either exciting or interesting sort of forces the players to craft the narrative with you. If you set the scene with something news worthy or fascinating and they take the opportunity of everyone being distracted to rob everyone, that's a certain kind of story, same with if they try to rush in and save the day or if they act indifferent and walk away from everything.
Great video! Having pre existing connections is so useful, and it's something I pretty much insist on when I start new campaigns. Most of the time, your players have a longer history than their characters, and giving the characters already know each other is a great way to bring in some of that real-world familiarity and interplay into the game.
Found this kinda amusing, the next campaign I've been planning i's kinda a combination of the first 3 at the start: the party starts in a tavern, where they hear about a festival going on that day. At the festival, the town guard arrests them for something they've been framed which is kinda similar to the prison break, and they then have to work together to prove their innocence, which is kinda a combination of all the first 3. The tavern and the festival are where they meet a number of NPCs that might be the potential people that framed them. Also, good to see new videos again! I'd been worried youtube had messed with my subscription notifications.
I plan in a few months to start a new campaign and make them start being "conscripts" for evil vikings like people. And i planned to use the Skyrim escape scenario while their master is attacked by gnolls or something. I'll probably ask to build in some interparty relations too. And what they did while being workers against their will.
Good ideas I like the idea of PCs having a reason for being there or going somewhere. The tavern is a great start I think. I’ve used hired hands for a quest before.
In my Pre-Mourning, Eberron campaign, players get summoned in from different realms by House Cannith artificers so that their souls can be used to give sentience to the warforged, then it becomes a jail break to get out before they are sacrificed
Glad to see you back! One of my favorites is to have the characters be hired merchants' guards. It gives you a fairly small area to build and a couple NPCs, and is a good way to get them to the starting town.
Thank you! Love that start! I have used it a lot!
If players got together and gave me any reason their PC will really want to work together for a year or more... that would pretty much be a campaign right there. It's easy to create problems and details along the way.
welcome back. I have used several of these tips over the years. I prefer the guarding a caravan to town approach with attacks along the way. gets the group to use there stuff right away and promotes a bit of role playing. Of course, the tavern is a great place to start.
A group patron hires/commands them to do a quest… I think you basically said this one in a different way. 👍
(I’m starting to get your videos recommended in me feed with having to search for them.)
Always a favorite! (And that is exciting!)
I've had paries start on a ship - one got embroiled in a mystery, the other bonded on the journey and when an NPC needed help getting something to a nearby town, they all decided to help. One of the most unique starters was when all the characters were visited by a mysteriou old man and gifted various magical weapons. Those weapons then transported everyone to one single location because apparently they were needed...
Great ways to start!
Literally perfect timing! We start our new campaign next month! The players begin as freshman at an adventuring academy. It’s orientation week...that’s all I know lol
That’s awesome! I hope it goes well!
Love your work! Excited for my videos and advice!
@@Thomas.R.Howell thank you so much! 😄
Hiya, just found your channel and I'm glad I did. Bear with me if I end up commenting a lot on older videos as I check out what's here. Thank you so much for the content!
I just started my new campaign with the party, who already knew each other, being hired by an organization to investigate disappearances in a border town. So the first adventure was on the road to the town of Edgwater, and when they arrive they will be meeting their contact there.
Hi! I am so glad you did too! I love quick starts were the party already knows each other! Really gets things moving right away!
Great tips! My storytelling tip would be this:
There's a basic rule of story telling of arrive late and leave early. If you start after stuff has started, you're immediately engaged because you're trying to catch up, and if you leave early, well, that's a cliffhanger.
That said, there's another unspoken rule of "What's the most exciting or interesting moment in your story? Well, why aren't you writing that?"
So if you put these two together, there's literally no reason you can't start a campaign in the middle of chaos or excitement. Having the players feel the need to catch up with the story and everything that is either exciting or interesting sort of forces the players to craft the narrative with you.
If you set the scene with something news worthy or fascinating and they take the opportunity of everyone being distracted to rob everyone, that's a certain kind of story, same with if they try to rush in and save the day or if they act indifferent and walk away from everything.
As always, great additions! Thank you!
Great timing on this video - just what I need! Lovely to see you again.
Thank you! So glad to be back!
Great video!
Having pre existing connections is so useful, and it's something I pretty much insist on when I start new campaigns. Most of the time, your players have a longer history than their characters, and giving the characters already know each other is a great way to bring in some of that real-world familiarity and interplay into the game.
Thank you! And great addition! Thanks!
Found this kinda amusing, the next campaign I've been planning i's kinda a combination of the first 3 at the start: the party starts in a tavern, where they hear about a festival going on that day. At the festival, the town guard arrests them for something they've been framed which is kinda similar to the prison break, and they then have to work together to prove their innocence, which is kinda a combination of all the first 3. The tavern and the festival are where they meet a number of NPCs that might be the potential people that framed them.
Also, good to see new videos again! I'd been worried youtube had messed with my subscription notifications.
That sounds like a great start!! And thank you! I had to step away for a few months, but I am back now! 😁
I plan in a few months to start a new campaign and make them start being "conscripts" for evil vikings like people. And i planned to use the Skyrim escape scenario while their master is attacked by gnolls or something. I'll probably ask to build in some interparty relations too. And what they did while being workers against their will.
Love that!
Good ideas
I like the idea of PCs having a reason for being there or going somewhere.
The tavern is a great start I think.
I’ve used hired hands for a quest before.
Thank you! Those two are my usual go tos!
In my Pre-Mourning, Eberron campaign, players get summoned in from different realms by House Cannith artificers so that their souls can be used to give sentience to the warforged, then it becomes a jail break to get out before they are sacrificed
NICE! Love that! I love the Eberron setting so much!