Sable Review - Noisy Pixel
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- Опубліковано 4 сер 2024
- Read the full review here: noisypixel.net/sable-review-p...
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For me, the Moebius art style is the highlight of this game.
The discussion here in the comments is interesting. Seems that the evaluation of this game really depends on the player. Those who want more content and reasons to directly engage the environment might perceive Sable as lacking. While others more attuned to the “zeitgeist” of Sable might feel entirely fulfilled by what it offers. To me this illustrates the limitation not only of scores, but to some degree even broadly “favorable” or “unfavorable” reviews generally. Of course, there are objective aspects of a game such as controls, glitches, etc. But one’s overall perception of of a (basically functional) game still can be quite subjective.
Always thought about this too, while some games are easier to judge especially considering the technical elements, there are a few types of genres which have an very specific player base in mind. Many of those problems that appear over these types of games are purely design choices supposed to appeal for an target, sometimes even nicho audience. That some type of review happened a lot with Cloudpunk for example
Great points, especially about design choices made for a particular purpose or audience. Games that have lots of cutscenes or narrative content can be polarizing for this reason as well. Obviously many people love that sort of content, as it lends purpose and an overall structure to the experience. Others are more driven by game mechanics themselves, and see story elements as unwelcome pauses in the action. Can be tough for a game dev to find a middle ground, I suppose, at least for some types of games.
i've been playing this game for 20h and i love how empty it is and will almost never fast travel it is so chill to just glide around
Well written.
My friends are really into music and they told me Japanese breakfast made the music for this game , made me come to my favorite youtuber for content
Visually is SO beautiful.... Hope more devs pick that style up
I find this series scores very fair.
I often guess the score before they reveal it and it's often rather close...
it requires 16gb ram, my laptop got 8gb, will it run well on my laptop?
Expected this outcome. It's an Ambitious two dev project. I wish they would have kept the world smaller, making it feel more alive. Still good to hear it's not a clunky mess though:)
Yeah, and I think there are a lot of takeaways from this game that can shape future endeavors! It's still a great start, especially for two people. - Semy from NP
It's a god dang desert, of course it's a bit empty. The stretches of land between important points are fun to glide through imo, especially in more bumpy regions like the purple hills one.
I fully agree with this review though in that the themes and culture are unexplored. It barely scratches the surface and characters have way too little dialogue.
Thanks for the review mr.rahman. game is on my wishlist
Especially in the age of Game Pass, I don't think replayability should even be a concern. Look at Outer Wilds; a game you can only play once. The entire point is exploration and knowledge - once you've been everywhere and learned everything, it really is game over. Forever.
But that didn't stop Outer Wilds being the best game of 2019.
Having no replayability won't stop Sable being one of the top 5 games of 2021 either. It's not an issue.
Just downloaded on game pass I’m dig’n it so far it’s definitely a more zen like game very chill
I wonder why the Series version is reviewed lower than the Xbox One version? Cool to see Japanese Breakfast on a game
Do you guys not have a Patreon I can support?
Awh not yet. We are about to enter our 3rd year. If we do Patreon we want to make sure we have some good stuff to offer those who support. I guess we just don’t want to half A anything :)
@@NoisyPixelNews While I'm not a rich man, I watch you guys daily so I'd happily kick a few canadian bux your way to say thanks. Something to think about.
Just to add: there's a little bit of me that's worried you guys will stop churning out all these reviews and podcasts then I'll be set adrift in the algorithmic ocean of shit.
@@lewisdimmick3933 hahaha! We don’t plan to slow down ^_^
This is an exceptionally accurate review, for my playthrough of the game. Well, I actually gave up and uninstalled it after 6 hours, for exactly many of the reasons you stated. The performance issues, slowdowns and crashes still persist on Xbox Series S, but it's not only that. The game is so large and vast with nothing to do, and the map to me was useless, until you actually came upon a civilization or structure, and I wish they had a checkpoint system to when you fell during the platforming of those high structures quests, instead of having to spending wasted time re-climbing all over again. I really wanted to like this game, but it became increasingly frustrating and boring. If you want a came that's more concise with a tighter theme, smooth performance, and even more beautiful music, and better gameplay, try Omno.
Pretty sure you missed the point bud. The problem with the world, games, and people these days is staying constantly busy without stilling the mind and body. To just exist. To stop and smell the metaphorical roses. To be in the present moment, not in the past or future. Only in the present moment can we heal, realize ideas, and find happiness. Or to put it another way, it's about the journey, not the destination. This is the core philosophy of Zen Buddhism. Few Americans heed this philosophy, as such they are often overcome with stress and poor health, both mentally and physically. Sometimes just existing is plenty good enough, being in the present moment. I believe Sable is trying to convey this.
Yeah, I think you bring up a valuable point in that this game's narrative does promote themes of just being and taking it all in. But I don't think that takes away from the major realms of nothingness that lies in-between.
Sure, in a way it's relaxing but I think too much of it can have the opposite effect where it can get daunting on the mind.
Nevertheless, appreciate the input! Thanks for watching - Semy from NP
Good comment
@@deshawnsin3040 But here is the thing: we also live in the era of DLC. And as Hollow Knight has taught us, that can expand the game and help it build up.
If the devs play their cards right (and are not too burnt), they can start adding those pieces of depth to their not-so-little world, aside from polishing the rough edges and crashes.
Just look at CrossCode. The game came out in 2018, but at this point the sheer amount of content they have added makes it one impressive game with a detailed, intricate world.
Sable also has the potential for that. They already have the base game, the seed from which something even more impressive can grow. If they add those DLC expansions to flesh out both the world and the cultures that exist there, who knows what wonders could await us in the future. It does not matter if they do so in small batches (region per region might be the better idea here) the work will go more smoothly.
I'd rather think about Sable in those terms, and hope the devs also have that mentality. They don't need to make an overarching plot full of intrigue and mystery. Just build up on what they have already achieved.
I'm reserving my final judgement about this game for a year from now to see what the future of Sable's Gliding will bring...
@Count Vidian I guess it depends how you look at it. Which was my point.
@@deshawnsin3040 Yeah just food for thought my friend.
I really like this game. Currently playing it right now. But the stuttering, sudden and constant frame rate drops are ruining my enjoyment of the game. I'm still going to finish the game tho.
Because NP rates most games high, a 7 really is a 5
It's all subjective, what you see as a 5 can be a 10 for someone else. - Semy from NP
Lol NP just gets a little too stoked on video games
They have to inflate it a bit due to being on Metacritic, but overall I find them to be less generous w/ their scores than other outlets.
At the end of the day, the score is of little importance. What matters is everything the reviewer mentions about the game, it is in his words and in the semantic fields that are created during the review, where you can really get an idea of the quality of the game, and if you can like the game despite its flaws.
THis games got a 7 here, but I don't mind that, from the review I see it's a good game but not a great game, and it has a big defect: it's empty. But I still want to play it because I think I will like the good stuff enough to not get annoyed by its shortcomings. Also, it's a short game.
This game is NOT a 5. It's an 8 or 9 imo.
This guy has a problem that many reviewers have . They don't review the actual game they review what they want the game to be
I'm pretty sure I talked much about the game but I also included what could have been improved. Kinda how reviews tend to work? What's the point of a review and a score if an opinion can't be expressed? Anywho, thanks for watching anyway! - Semy from NP
A critical review is about describing the game's features, and pointing out where the game works or doesn't work, and how much the parts that don't work, or only partially work, affect the overall experience.
Pointing out that an open-world game has a huge map but that this map is empty of content, why do you think that's a problem? That's precisely the point of a critical review.
Singing a chorus of praise, more if the game doesn't deserve it, is not the job of a serious reviewer, that's the job of IGN and youtubers on a company's payroll.
I can’t wait for this trend of “zen” like games to dissipate. Barely can call them a game. I’ll spare anyone the time, looking to play this game, if you don’t find enjoyment from walking around or hovering around, not for you. The theme is a dime a dozen so that’s not going to be its saving grace either. The only thing this game has going for it is it’s art style and it’s nowhere close to the best of its kind. Theirs an honest review.