XCOM 2 Season 4 Part 31: Psionics at Last!
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- Опубліковано 25 сер 2024
- Welcome to my 4th let's play of XCOM 2. Today, we FINALLY get to bring a psi operative on a mission. And he uses psionics!
This is a full walkthrough of the game on Legend difficulty. The game is modded (a complete list of the mods is just below), we are pursuing psionics as early as possible, and we'll be playing Operation Last Gift from the Shen's Last Gift DLC.
I will be skipping cutscenes and will offer tips on strategy and tactics as we go along.
Please feel free to share comments whether questions or suggestions. If you enjoy it, please consider giving it a like or share so others can find it.
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Mods Used in this Series:
Gameplay (4)
A Better Advent 2
Choose All Proving Grounds Items
More Maps Pack
True Retroactive AWC
Cosmetic (12)
Capnbubs Accessories Pack
Diversefacepaints
Diversepatterns
Expanded Callsigns and Nicknames
IIIGrimstylearmorIII
Hats by Roca
Military Camouflage Patters
More Armor Colors
More Camos
More Hair Colors
R6 Siege Armours
Vanilla Clothes as Kevlar
Quality of Life (12)
Blackmarket Usage
Evac All
Fixed Facility Pips
Free Camera Rotation
Gotcha (Flank Preview Evolved)
Instant Avenger Menus
Overwatch All/Others
Quiet Bradford
Restored Avenger Navigation
Save Game List Order Fix
Show Health Values
Stop Wasting My Time
XCOM 2: The Story So far - Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet's last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
Key Features:
• XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
• RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
• TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
• A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
• RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
• EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
• CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
• ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.
so blunt... "i know theres people that like guardian, im not one of them" love it
Stop feeding kills to your psi guy! They only level from training time, so use them for damage and effects, and give the kills to regular soldiers.
psy operatives dont level in missions, they level in the training center
agreed. i let my psi-op keep training till it couldn't train any more. then it roflstomped everything late game.
Once you get a couple of the useful things, like void rift + schism, and insanity and things like that, I usually send them out when I don't have a better option or want some guaranteed damage - it's always handy to have someone who hits 100%
When you're in concealment and behind cover they can't see you even if they're close, unless they flank you. So like Amanda can move off the roof at around 4:30 and get into half cover a lot closer to the enemy without worries - no need for full cover if you're concealed
I swear Tapcat sounds like Jeff Bridges, specifically the Dude from Big Lebowski.
He is from Cali lol
The dude abides.
lmao, so Cali of you!
Yyyyeessssss finally
Armchair general time - 17:00 why use suppression when hail of bullets is just one more ammo?
In all honesty, I think I just got tunnel vision for a second. Was so focused on ending Overwatch that I didn't ask myself if there was more she could do.
I wonder, has anyone already written that psi soldiers don't level from kills? ;D
Just wait for the next few installments (already recorded) while I finish proving to myself how psionic promotions work. The comments will be saltier than the Pacific Ocean.
I'm surprised you've played XCOM2 for so long without having actually used psi ops enough to know this
Marshall, the one campaign when I tried to use them I just trained and never went on a single mission until maxed out. Since then, I haven't bothered with it because psionics aren't needed to win and tie up resources that could be routed to more critical areas.
you promote psyoincs only by training
Seriously? A psi operative with only one ability? Wait on the psi operatives a while, and don't feed them kills as they don't gain any benefit from it.