So what did happen? Was it the cables? Or still a mystery? I'd hardly call it done and ready for the programmers if they still don't know why the CD was not working.
Clearing stuff up. Sony did NOT want nintendos ip's. The deal fell through because sony wanted 100% of the CD profits. Leaving nintendo only with hardware sales.
Sony and Nintendo were both in the wrong. Sony was wrong for being greedy little shits, and Nintendo was wrong for thinking that partnering with Phillips behind Sony's back was a better idea than just renegotiating the contracts for the PS1. Really, if the two companies met eye-to-eye and actually communicated back in the day, Nintendo and Sony's stories as console makers would've been much better, especially when you consider the implication that by the time the PS1 was abandoned by Nintendo, it would've been a full-fledged console rather than an add-on.
Wow. Amazing! You've basically turned the prototype into an actual working system! Considering this stuff was relatively unknown and intact from the 90s and your being able to do this really shows how anything is possible. This was a huge challenge, good job! I guess the next big one is that N64 portable LOL... seems like it's been at least as tough.
I was referring to the fact he actually took on the project. I just believe in Ben, but of course if there's something he doesn't want to do, no one is forcing him LOL, he's a grown man. :D
Define working? Just because you turn something on and a light glows red doesn't mean it is fully functional. Getting software to actually play nice with the hardware is a significant achievement.
This is truly an astonishing achievement for the history of gaming, and electronics in general! This is was clearly no small feat! I hope you receive the reverence you guys deserve.
A few people are asking about when/where this fits in with the live streams and/or if there's more diagnosis/info about the work done on it. You should watch the two livestreams on the element14 Community, this episode lies just before the second livestream, livestream one: bit.ly/2qLMeD5, livestream two: bit.ly/2paRELC - also immense thanks go out to Terry and Dan Diebold for giving the opportunity to work with it! Thanks for watching!
From what Ben Heck has analysed of this, it doesn't look like it would have even be capable of FMVs (The Sega CD was a faster console, even then the FMVs were in a tiny box on the screen). There's certainly no video streaming hardware, unlike on the original PlayStation. I expect the hardware wouldn't have been very compelling at all, the appeal would have been the SNES software library - which Sony demanded 100% of the publishing rights and profits to - so no benefit for Nintendo on this one. We probably would have seen a lot more large-scale JRPG games with expansive stories and many more sprite variations and some very high-quality music - which sounds really good to me. CD games would have been cheaper too. The JRPG scene moved over to PlayStation for the CD capacity.
yay! so thrilled to see the prototype up and working 100%! what I'd love to see is CD versions of the MSU-1 modded games, or something similar where they replaced the audio with higher-quality stuff... that'd be awesome!
Amazing job, Ben! I thought we would never see this thing outside of old magazines and such, let alone a full teardown video. Keep up the awesome work!
Well, if you're talking a 1:1 clone, it's probably not possible as there is quite a lot of custom chips there. Of course, you could reverse engineer chip by chip and use one (or more if you want the layout too) fpga/CPLD chips to reproduce the functionality, but it would still be your own design.
As I understand it, you sort of could, but it would be easier/cheaper to do a hybrid hardware/emulation clone where you recreate the common/mechanical parts and emulate the functions of the custom chips.
Imagine if eventually we get to the point where the Nintendo PlayStation could be made into a hardware clone and homebrew devs could create 700 MB SNES games...
If you mean a 700MB game that loads in parts at a time, you can probably do that already with an Everdrive. Stick a 64GB SD card in there, and you could have a 64GB game. It depends on how much control the SNES has over the Everdrive, but I'm pretty sure it has enough control to do that.
The SNES actually uses 24-bit addressing (2^24 = 16MB addressable space), but in any case, there's no reason it couldn't have a bank-switching-like scheme on top of its normal memory mapping scheme in order to access all parts of the CD. I haven't read the tech docs so I'm not clear on how it actually interacts with the main console, but I do know that you have to load programs from the CD into RAM, so I would imagine that commands involved in initiating a read into RAM (typically, a series of writes to special addresses, since this kind of processor has "memory-mapped IO") allow you to address more than 16MB.
Aww, thet is so cool, you guys! So awesome you got it working! Now we know what could have been without having to find a way into an alternate reality! Lovin' it!
Man, knowing what you know, I know you had to of 3D printed a copy of the shell and made schematics to make the boards to build a clone of the Nintendo PlayStation. Something's got to be made or done with this find...
B Simpson Personally, I would go with figuring out how to create the snes addon equivalent of this thing. Then you don't have to replicate the snes portion. Shouldn't be THAT difficult, since I assume how this was made was by creating a single PCB with the snes system and CD drive system on the same board, and the expansion bus running internally between the two halves. Split off the CD portion, and recreate that as it's own circuit board, and you should be 95% of the way there. (plus replicating the control cart of course.)
Thats not a crazy idea given the CD drive is a standard Sony tray loader as previously mentioned, it's not insane to think that but then technically would you be able to link it up to the EXP port and have the BIOS cart see it (on the same address lines etc). Replicating the custom ASICs isn't hard with mordern chips
Have you or anyone else tried reaching out to Nintendo or Sony or any former employees for information about this prototype? I get they aren't always forthcoming with stuff like this, but it would be interesting to hear the side of people who built this thing. In any event, thanks for the work you've done and the video! Very cool stuff.
treypop there actually was an unreleased expansion pack for the snes. but its just as rare as the nintendo playstation and its still haven't been found.
Once this unit has been around the shows, and been fully reverse-engineered, I really hope that this gets donated to a museum. Honestly, this is something so rare and special it might belong in the Smithsonian.
I'd really like to produce a new line of CRT monitors designed with retro gaming in mind! Knowing that TVs don't last forever and CRT is the best type of screen for retro gaming, not to mention a requirement for light guns, I think new CRT monitors should be made. I'd love to take this to Kickstarter! These monitors would support PAL and NTSC to make import gaming a snap and have many different inputs: RF, fork connector, A/V and Scart! My name for this product? RetroScreen!
You need to demonstrate feasibility first, i.e. where are you going to procure CRT screens? Last factory capable of producing them in Europe closed in 2012, last in US long before that. I'm not even sure whether there are any left in China, or whether everything floating out of there is just new old stock. Another thing is to please not limit the inputs to video, but also support CGA, EGA and VGA, old computer collectors will appreciate. High resolution support isn't necessary. Support for CGA NTSC filter path would be a nice touch, see 8-bit-guy's video on CGA. Yet another thing to keep in mind that even back in the day, nobody particularly liked aperture mask CRTs, everyone wanted a Diamondtron (with its superior tracking and sharpness) or a Trinitron (very high contrast) aperture grill CRTs. But those two tube brands have been discontinued about a decade back. Plasma has also been discontinued. I wonder though, it seems like with good conversion circuitry, HDR OLED screens should be able to take place of CRTs. And they will just keep getting better.
I'm sure if I get the word out far enough, people who do happen to have the required materials could come forward. Not everything can be done on your own, sometimes things have to be done as a team!
You know what, there's a huge English-speaking maker community in Shenzhen city, Western expatriates, people who are attracted by just how fast and easy it is to engineer things over there, the Huaqiangbei markets, and they're gonna be much better at navigating local markets and untangling manufacturer relationships than we are from here! There's nobody i could point you in particular towards, because i don't have any friends there yet, but if you can find somebody there to help you find a potential supplier, that would be one huge step forward. Maybe reach out to makerspaces such as Litchee Lab, these people seem to hover around those places.
Interesting video. So did this prototype PlayStation have any of the capabilities in terms of 3D graphics when compared with the actual released PlayStation, or was it more like a Sega CD in that the additional enhanced capabilities it offered were very minimal and its a PlayStation in name only?
Brandon Michels so far no news about extra capabilities beyond loading data and playing CD-audio. And no, Sega CD’s capabilities weren’t minimal as it offered sprite scaling, better sound and faster CPU.
Superdimensional Yep, I hear bleach & peroxide works pretty well, so now it works time to fill the sink and fully submerged the unit overnight. Lol, could you imagine!?
This is truly amazing......it was a long trek to get done but thankfully it's finally working! Hopefully Super Boss Gaiden will get a release that will run on actual hardware! THAT would be awesome at gaming expos!
I've waited for this video for so long and it's only 14 mins long :-( I was hoping for an hour of regrettable acting and useless knowledge, but oh well. Good job!
Is it just me? I'm certain that on the stream they got Super Boss Gaiden to load and played it after making the prototype work. So why aren't they showing that here?
I wonder if there's a chance the ribbon cables were growing tin whiskers after so long and jiggling them knocked them loose, getting rid of the short circuits?
I hear a lot of stories about what happened. What I heard was Sony wanted to make CD games that ran exclusively on their stand-alone unit that would not run on the Super NES add-on version of the hardware. The Philips hardware sounded more interesting anyway with it's 32-bit co-processor that it was supposed to have.
they can ask for it or even court order it to be handed over, that doesn't mean they will physically give it to them, i wold tell Nintendo you have 72 hrs to change your mind or i make a video where this thing goes against a 1000 degree knife.
Nintendo has no business interest in it. They didn't go ahead with the idea, plus whats a more than 20 year old prototype of a console going to do that could interfere with their business? Nintendo pursues intellectual property cases that directly affect their business interests (such as HD remakes of Super Mario 64 and Legend of Zelda). Pursuing the case of a prototype for a console that never got released and is jointly owned by a competing company would be more trouble than its worth.
They expanded a SNES emulator based on whatever info they could find. As you can see, it is not perfect to say the least, but it's a miracle that it works similarly enough to the real thing.
It would be so cool to see this being an actual mass produced game console for retro fans. A Mini Snes and a Mini PS1 console hybrid that you could programme and play physical games on. And it appeals to your nostalgia to both systems. There could be a lot of $$$$ made out of this idea.
Odds are it was something with IP since Nintendo is super protective of it (see their attack on UA-camrs). They must have thought it was a pretty serious demand by Sony to scrap a project this far in development... Of course we see that Sony ended up getting the last laugh with the PS1.
Sony wanted the royalties on all Super CD games, arguing that the CD attachment would drive more console sales which would in turn drive more cartridge sales that would go exclusively to Nintendo. After inking the deal, Nintendo backed out and made their ill-fated deal with Philips before breaking the partnership with Sony. Sony learned about Nintendo's new deal at the press conference just like everyone else.
Actually i'm pretty sure the games where supposed to be loaded bit by bit as you played. And on the IP comment, it is bullshit. Sony wanted a major share of the profits from the sales of the CD-based software. Nintendo just said no and waddled away. Like the duck in the duck song.
No, the contract said SONY would get disc based sales revenue, and Nintendo would get Cart based sales revenue. Nintendo realized that the Discs would clearly out perform the cartridges, and have a higher margin, and flew away like the duck in Duck Hunt.
5:55 For those who weren't there or don't remember, there was a period of a number of years where portable CD players like the Discman were advertised to the public on the basis of the number of seconds of skip buffer they had.
You should add to the subtitle in English because there are hearing impaired or deaf people who wants to understand what you are talking about. Please ?
I watched carefully, but I still don't understand. Why wasn't it working before? What did Ben do that fixed it? Previously the discs wouldn't even spin.
Ryan Hinchey no, it cannot run 4k. The ps4 pro is only upscaling and playing the same game but enlarched. The games are not designed for a 4k reduction. Sony just wants to sell you a 4k tv. I have the regular Ps4 and that's enough
+Jordge Palomares sure MS isn't but Xbots everywhere are shouting from the hilltops that Scorpio will do 4K 60fps in most games, regardless of the fact it won't and MS isn't stating that.
Now, how is he going to assemble the hardware back in the original form? Can we have a video covering that process? Also, we need to program games for this console. Unfortunately, there is only one known unit in existence so it makes no difference.
And yet people are still blaming Nintendo for calling off the deal. It wouldn't have been any more powerful than the Sega CD. Now we have MSU-1 ROM hacks that do the same thing.
Sony DEMANDED that Nintendo hand over all their iconic characters, like Mario, Link, Donkey kong, Kirby, Starfox etc... that's why this never happened. Sony is pure evil. Still are.
I'm wondering if you could replace the entire cd unit with a fpga that loads the data from a sd card. This would eliminate all the shortcomings of cd technology. Then you could use the work you learned from doing that to make the same device for popular cd based consoles like the sega cd, pc engine cd, neo geo cd, saturn, playstation 1, etc
So is there seriously only one of these left in existence? And are there any games that can run with this thing? Because surely if it was scrapped, no games would’ve been made for it? And are there any versions of the Nintendo-Phillips prototype?
Terry had the console at the Louisville Arcade Expo this year. Maybe we can have him bring it back next March so we can play it! Ben you need to visit us, soon too.
Only took 25 years, but Nintendo fans finally have a functioning CD player for their Super Nintendo.
in japan there was a Gamecube with a dvd player, and its nore very rare and very pricey to get one
@Ethan Stam Your right!
It must play Dookie or I'll be depressed.
@@lajeandom Panasonic Q?
@@lajeandomthings hidious
All of a sudden started working. "What changed!?" Story of troubleshooting electronics and computers
So what did happen? Was it the cables? Or still a mystery? I'd hardly call it done and ready for the programmers if they still don't know why the CD was not working.
An annotation said something about IRQ
*when I fix anything
The power of George Micheal!
Pull the cable out, put the cable back in again, it works!
Nintendo Playstation sounds like something my mum would call the wii
alex Bathe underrated comment lol
The exact same comment from the last episode.
My mom viewed no consoles as any different. So she always called the Playstation a Nintendo. XD
V Guyver There was an offer up listing for a PS1 titled as old Nintendo game console. I'm guessing by an older lady (judging from username & other )
Lol!
this channel is pure genius. you basically turned a prototype into a working game console.
You are now officialy part of the video game history. Congratulations !
1UP🍄
The winner is you!
All your win are belong to Ben
Ben Heck already was
actually the crowbar snaps in two
Next step? Mass production… maybe. Did anyone 3D scanned its shell for prosperity?
Avouez vous voulez une copie de la console pour votre collection ;)
ET COMMENT!
Is this an oscilloscope reading the signal?
prosperity or posterity bro?
it's an important distinction
Clearing stuff up. Sony did NOT want nintendos ip's. The deal fell through because sony wanted 100% of the CD profits. Leaving nintendo only with hardware sales.
Sony and Nintendo were both in the wrong. Sony was wrong for being greedy little shits, and Nintendo was wrong for thinking that partnering with Phillips behind Sony's back was a better idea than just renegotiating the contracts for the PS1. Really, if the two companies met eye-to-eye and actually communicated back in the day, Nintendo and Sony's stories as console makers would've been much better, especially when you consider the implication that by the time the PS1 was abandoned by Nintendo, it would've been a full-fledged console rather than an add-on.
Dude nintendo has way more money than sony bro. look it up.
check your facts bro
ayyy check you:
Sony: en.wikipedia.org/wiki/Sony
Nintendo: en.wikipedia.org/wiki/Nintendo
There you go, "Check your facts bro" blown to pieces.
To be fair Nintendo still had cartridges sales as well as hardware. Both were arrogant but Nintendo should of taken Sony more seriously
Super cool, I'm glad you guys were able to help preserve this bit of history.
Wow. Amazing! You've basically turned the prototype into an actual working system! Considering this stuff was relatively unknown and intact from the 90s and your being able to do this really shows how anything is possible. This was a huge challenge, good job! I guess the next big one is that N64 portable LOL... seems like it's been at least as tough.
n64 portable has been done over a million times. We don't need another n64 to be hacked to pieces.
I was referring to the fact he actually took on the project. I just believe in Ben, but of course if there's something he doesn't want to do, no one is forcing him LOL, he's a grown man. :D
The prototype WAS already working, but broke over time.
Sharif Sourour Or the American N64 Disk drive
Define working? Just because you turn something on and a light glows red doesn't mean it is fully functional. Getting software to actually play nice with the hardware is a significant achievement.
This is truly an astonishing achievement for the history of gaming, and electronics in general! This is was clearly no small feat! I hope you receive the reverence you guys deserve.
A few people are asking about when/where this fits in with the live streams and/or if there's more diagnosis/info about the work done on it. You should watch the two livestreams on the element14 Community, this episode lies just before the second livestream, livestream one: bit.ly/2qLMeD5, livestream two: bit.ly/2paRELC - also immense thanks go out to Terry and Dan Diebold for giving the opportunity to work with it! Thanks for watching!
The Ben Heck Show You are Trending! Subscribed.
Livestream 2 has been blocked with this error "This video contains content from WMG, who has blocked it on copyright grounds."
When you have no idea what's going on throughout the video, but you still are fascinated
You really did it, Ben Heck!
I wonder if this would have been a successful system if it would have hit the shelves, or would it have been loaded with FMVs like the Sega CD?
that would have been nice.
That is true, but we could only guess what could have been and what the developers could have done.
From what Ben Heck has analysed of this, it doesn't look like it would have even be capable of FMVs (The Sega CD was a faster console, even then the FMVs were in a tiny box on the screen).
There's certainly no video streaming hardware, unlike on the original PlayStation.
I expect the hardware wouldn't have been very compelling at all, the appeal would have been the SNES software library - which Sony demanded 100% of the publishing rights and profits to - so no benefit for Nintendo on this one.
We probably would have seen a lot more large-scale JRPG games with expansive stories and many more sprite variations and some very high-quality music - which sounds really good to me. CD games would have been cheaper too. The JRPG scene moved over to PlayStation for the CD capacity.
do you have a link?
do you have a link to that soundtrack?
Honestly, this is awesome!! I'm so happy it is working now!
yay! so thrilled to see the prototype up and working 100%! what I'd love to see is CD versions of the MSU-1 modded games, or something similar where they replaced the audio with higher-quality stuff... that'd be awesome!
Amazing job, Ben! I thought we would never see this thing outside of old magazines and such, let alone a full teardown video. Keep up the awesome work!
Man you've got some real skills there. A real joy to watch!
Well the Question is would it be possible to creat a Hardware clone of it ? Or even a Ben Heck Hardware clone of this console ?
Just get a beefy microcontroller, make it accept the same commands and control a CD-ROM drive and bob's your uncle.
Amazing but Id like to have a Hardware clone of the Playstation and not Bob as my Uncle :P ( Thank you for the tip :3 )
Well, if you're talking a 1:1 clone, it's probably not possible as there is quite a lot of custom chips there.
Of course, you could reverse engineer chip by chip and use one (or more if you want the layout too) fpga/CPLD chips to reproduce the functionality, but it would still be your own design.
Well you have a point there
As I understand it, you sort of could, but it would be easier/cheaper to do a hybrid hardware/emulation clone where you recreate the common/mechanical parts and emulate the functions of the custom chips.
It is neat that you got to get it working. I was lucky to be allowed to take a picture holding it at this year's MAGFest.
Imagine if eventually we get to the point where the Nintendo PlayStation could be made into a hardware clone and homebrew devs could create 700 MB SNES games...
If you mean a 700MB game that loads in parts at a time, you can probably do that already with an Everdrive. Stick a 64GB SD card in there, and you could have a 64GB game.
It depends on how much control the SNES has over the Everdrive, but I'm pretty sure it has enough control to do that.
There was probably a smaller limit than that, as you can only fit so many unique memory addresses into 16-bits.
The SNES actually uses 24-bit addressing (2^24 = 16MB addressable space), but in any case, there's no reason it couldn't have a bank-switching-like scheme on top of its normal memory mapping scheme in order to access all parts of the CD.
I haven't read the tech docs so I'm not clear on how it actually interacts with the main console, but I do know that you have to load programs from the CD into RAM, so I would imagine that commands involved in initiating a read into RAM (typically, a series of writes to special addresses, since this kind of processor has "memory-mapped IO") allow you to address more than 16MB.
Or just buy a raspberry Pi and make and emulator, indie games, home-brew machine.
There aren't any snes emulators to run a game that large.
This is awesome. I would love to see some prototype games or tech demos. Edit: was that the Battletoads pause music!? I love this man haha.
When you pause the game, you get this catchy beat. lol
I knew that beat was familiar, but I couldn't put my finger on it.
when SONY was dating NINTENDO
RPGMaster nintendo ditched sony for phillips
Gamer X Nintendo broke up with Sony for sega
Evil Delsin Rowe and everyone fell in love with the CDI games.
Sony was dating with Nintendo since the SNES
they created the SPC700 which it was the soundchip for the SNES
The Nintendo-Phillips relationship was even worse!
Amazing! I'm so glad this piece of gaming history finally works!
Great job!
Fascinating stuff. It's so cool to see this thing working!
I'm confused, so what was really wrong with it? Bad ribbon cables, a cold solder joint? It appears as it magically started working on its own...
..or the last ninja bad cap was ruining everything?
I wonder this too. Did he replace the cable after all?
t0nito The only things he replaced were a bunch of leaking caps, everything else is completely original.
It make have taken some time for the caps to charge.
That is amazing, truly one of the best stories out there. To bad there's no official software for the CD ROM. Great job Ben you've got yourself a fan!
Ben Heck is a genius.
TheOP Gamerz HECC
Aww, thet is so cool, you guys! So awesome you got it working! Now we know what could have been without having to find a way into an alternate reality! Lovin' it!
Does someone at least plan on on fixing the horrible yellowing of the shell?
Joshua Edinger a nice matte color would be sick
Get the 8 bit guy to fix that, like seriously
@@robert_0505 Great channel!
Congrats Ben, also about time! ;)
Nintendo is my Mom and Playstation is my angry Uncle Phill.
Minty Shoedabaker ummm. OK
Minty Shoedabaker tell me who tf is uncle phil
+spicy Phil spencer
DSP.
@@aimanhq2587 you obviously are some kind of foreign if you haven't seen the fresh price of belair
Amazing...congratulations, Mr. Heck!
Man, knowing what you know, I know you had to of 3D printed a copy of the shell and made schematics to make the boards to build a clone of the Nintendo PlayStation. Something's got to be made or done with this find...
Having more hardware would be awesome for programmers.
B Simpson Personally, I would go with figuring out how to create the snes addon equivalent of this thing. Then you don't have to replicate the snes portion.
Shouldn't be THAT difficult, since I assume how this was made was by creating a single PCB with the snes system and CD drive system on the same board, and the expansion bus running internally between the two halves.
Split off the CD portion, and recreate that as it's own circuit board, and you should be 95% of the way there.
(plus replicating the control cart of course.)
Thats not a crazy idea given the CD drive is a standard Sony tray loader as previously mentioned, it's not insane to think that but then technically would you be able to link it up to the EXP port and have the BIOS cart see it (on the same address lines etc). Replicating the custom ASICs isn't hard with mordern chips
Have you or anyone else tried reaching out to Nintendo or Sony or any former employees for information about this prototype? I get they aren't always forthcoming with stuff like this, but it would be interesting to hear the side of people who built this thing. In any event, thanks for the work you've done and the video! Very cool stuff.
so do you think you could make an expansion pack for the NES or SNES that read the discs?
treypop there actually was an unreleased expansion pack for the snes. but its just as rare as the nintendo playstation and its still haven't been found.
I know but, all the parts in the Nintendo PlayStation Prototype are off the shelf parts so you technically could recreate it as an expansion pack.
Im so stoked to see the unit working Ben! Your a legend!!!
Keep up the good work!
Once this unit has been around the shows, and been fully reverse-engineered, I really hope that this gets donated to a museum. Honestly, this is something so rare and special it might belong in the Smithsonian.
Nice work! I can't wait to see it play some other games!
I'd really like to produce a new line of CRT monitors designed with retro gaming in mind! Knowing that TVs don't last forever and CRT is the best type of screen for retro gaming, not to mention a requirement for light guns, I think new CRT monitors should be made. I'd love to take this to Kickstarter! These monitors would support PAL and NTSC to make import gaming a snap and have many different inputs: RF, fork connector, A/V and Scart! My name for this product? RetroScreen!
You need to demonstrate feasibility first, i.e. where are you going to procure CRT screens? Last factory capable of producing them in Europe closed in 2012, last in US long before that. I'm not even sure whether there are any left in China, or whether everything floating out of there is just new old stock.
Another thing is to please not limit the inputs to video, but also support CGA, EGA and VGA, old computer collectors will appreciate. High resolution support isn't necessary. Support for CGA NTSC filter path would be a nice touch, see 8-bit-guy's video on CGA.
Yet another thing to keep in mind that even back in the day, nobody particularly liked aperture mask CRTs, everyone wanted a Diamondtron (with its superior tracking and sharpness) or a Trinitron (very high contrast) aperture grill CRTs. But those two tube brands have been discontinued about a decade back.
Plasma has also been discontinued. I wonder though, it seems like with good conversion circuitry, HDR OLED screens should be able to take place of CRTs. And they will just keep getting better.
I'm sure if I get the word out far enough, people who do happen to have the required materials could come forward. Not everything can be done on your own, sometimes things have to be done as a team!
You know what, there's a huge English-speaking maker community in Shenzhen city, Western expatriates, people who are attracted by just how fast and easy it is to engineer things over there, the Huaqiangbei markets, and they're gonna be much better at navigating local markets and untangling manufacturer relationships than we are from here! There's nobody i could point you in particular towards, because i don't have any friends there yet, but if you can find somebody there to help you find a potential supplier, that would be one huge step forward. Maybe reach out to makerspaces such as Litchee Lab, these people seem to hover around those places.
CRT is a quite advanced technology that is now dead. You can’t resurrect it. Too expensive.
I was just thinking about why there are basically no CRTs made now
Congratulations Ben, great job. There was nothing to say the system was even complete so it's great that you didn't give up
this is cool as. shame it never made the shelves. BTW Ben you are ridiculously smart.
I do hope to see this thing get put to proper use, and the owners allow for a complete dump of the hardware and such. Good work!
10:38 Battle Toad Pause Music?
yes
Interesting video. So did this prototype PlayStation have any of the capabilities in terms of 3D graphics when compared with the actual released PlayStation, or was it more like a Sega CD in that the additional enhanced capabilities it offered were very minimal and its a PlayStation in name only?
Brandon Michels so far no news about extra capabilities beyond loading data and playing CD-audio. And no, Sega CD’s capabilities weren’t minimal as it offered sprite scaling, better sound and faster CPU.
Now that it works, time to de-yellow it
Superdimensional
Yep, I hear bleach & peroxide works pretty well, so now it works time to fill the sink and fully submerged the unit overnight. Lol, could you imagine!?
I've never been so hype to watch a video
You look like the tech doctor with his tech stethoscope, holding the earphones to your ear while touching the board...
This is truly amazing......it was a long trek to get done but thankfully it's finally working! Hopefully Super Boss Gaiden will get a release that will run on actual hardware! THAT would be awesome at gaming expos!
Nice MST3K hoodie! I WISH I had one!
11/10
But is there any footage of Super Boss Gaiden actually working on the prototype? Was the game ever fixed so it could load properly?
I've waited for this video for so long and it's only 14 mins long :-( I was hoping for an hour of regrettable acting and useless knowledge, but oh well. Good job!
Agreed! I at least wanted to see the console reassembled and then working.
Is it just me? I'm certain that on the stream they got Super Boss Gaiden to load and played it after making the prototype work.
So why aren't they showing that here?
James K 14 minutes isn't bad!
They played "Super Boss Gaiden" from the cartridge, not from the CD.
Thanks Max, I must have misunderstood, hard to pay attention over several hours :)
But kool I hope we see games loading from the CD as well soon!
I wonder if there's a chance the ribbon cables were growing tin whiskers after so long and jiggling them knocked them loose, getting rid of the short circuits?
Where'd you get that sweet MST3K jacket, Ben?
He backed the Kickstarter.
theHeckwithKaren Ah. Ok
I got that same hoodie. It was actually an add on item separate from the backer rewards.
I hear a lot of stories about what happened. What I heard was Sony wanted to make CD games that ran exclusively on their stand-alone unit that would not run on the Super NES add-on version of the hardware. The Philips hardware sounded more interesting anyway with it's 32-bit co-processor that it was supposed to have.
I'm surprised Nintendo hasn't seized this yet. It would go with their track record
They cant because it would be owned by sony too, it was actually sony that developed the prototype so it would be long to them.
Well i guess they could.. but seizing it for themselves would surely trigger Sonys Wrath and they would fight over this one Prototype..
they can ask for it or even court order it to be handed over, that doesn't mean they will physically give it to them, i wold tell Nintendo you have 72 hrs to change your mind or i make a video where this thing goes against a 1000 degree knife.
Nintendo has no business interest in it. They didn't go ahead with the idea, plus whats a more than 20 year old prototype of a console going to do that could interfere with their business? Nintendo pursues intellectual property cases that directly affect their business interests (such as HD remakes of Super Mario 64 and Legend of Zelda). Pursuing the case of a prototype for a console that never got released and is jointly owned by a competing company would be more trouble than its worth.
Good job Ben, this is one for the history books. Getting it up and running in 2017! Good job. I think few people could've pulled it off.
Will my Limp Bizkit CD play on it??
Amazing. I look forward to a video of the Gaiden game actually running in hopefully the near future.
But will it run half life 3
jayce odell Valve games even run on potato's
@@ivarscholten2652 Portal 2 runs on a potato, wether you like it or not
You've done heroic work Ben. What a champ!
Something wonderful is happening inside my pants.
I wonder if it's possible to produce SNES CDs in the current day, like from one of the clone console makers.
how is there an emulator for an unreleased console?
They expanded a SNES emulator based on whatever info they could find. As you can see, it is not perfect to say the least, but it's a miracle that it works similarly enough to the real thing.
It would be so cool to see this being an actual mass produced game console for retro fans.
A Mini Snes and a Mini PS1 console hybrid that you could programme and play physical games on.
And it appeals to your nostalgia to both systems. There could be a lot of $$$$ made out of this idea.
what the hell are with these "Sony is the devil!" comments? They never demanded Nintendo's IPs. That has nothing to do with what actually happened...
Pop Car I tried to find their source I cant fid it anywhere.
Nintendo fanboys tryin' to make Sony devil,just causal stuffs you can find on the web everyday.
Pop Car I can't find the source, bit i can't find any source that proves otherwise
Odds are it was something with IP since Nintendo is super protective of it (see their attack on UA-camrs). They must have thought it was a pretty serious demand by Sony to scrap a project this far in development... Of course we see that Sony ended up getting the last laugh with the PS1.
Sony wanted the royalties on all Super CD games, arguing that the CD attachment would drive more console sales which would in turn drive more cartridge sales that would go exclusively to Nintendo. After inking the deal, Nintendo backed out and made their ill-fated deal with Philips before breaking the partnership with Sony. Sony learned about Nintendo's new deal at the press conference just like everyone else.
+The Ben Heck Show You guys got the Nintendo Playstation working AND you're MST3K fans?!! You guys are AWESOME!
I don't believe for one second that those are Mumford's sons. I'm pretty sure they're about the same age that he is...
Well, you see, they're saving up all their touring receipts and royalty money to build the time machine.
Was any kind of game demo written for this prototype? What I suspect Nintendo and Sony must have showed something at CES 1991
I want to live in a world where we batten down the hatches!
So, can this prototype be duplicated with the aid of a 3D printer and some chip assembly?
Who's here to see what $300,000 gets you?
If the buyer decided to make clones of the console he could make way more than his 300k back.
I don't believe the Discman shown had a buffer. But still, great reference! Is your celebratory beatboxing from the Battletoads pause screen?
Actually i'm pretty sure the games where supposed to be loaded bit by bit as you played.
And on the IP comment, it is bullshit. Sony wanted a major share of the profits from the sales of the CD-based software. Nintendo just said no and waddled away. Like the duck in the duck song.
that's because Sony developed the CD technology and wanted rights to the cd based sales.
Except they didn't come back the very next day like the duck in the Duck Song.
No, the contract said SONY would get disc based sales revenue, and Nintendo would get Cart based sales revenue. Nintendo realized that the Discs would clearly out perform the cartridges, and have a higher margin, and flew away like the duck in Duck Hunt.
5:55 For those who weren't there or don't remember, there was a period of a number of years where portable CD players like the Discman were advertised to the public on the basis of the number of seconds of skip buffer they had.
You should add to the subtitle in English because there are hearing impaired or deaf people who wants to understand what you are talking about. Please ?
The DAC converter chips one of them looks like a solder bridge on the right.
In the nicest way possible, please let that hair go
Sealthard 😂😂😂😂
Sealthard 😂😂😂
Sealthard 😂
Seriously lol
Sealthard ha
So great that you guys got it working!
that style... like a cross between wolverine and my grandfather.
dude, seriously, shave your head... youll look way cooler
Bill Hetherington H E I S E N B E R G
let him do with it what he wants
I watched carefully, but I still don't understand.
Why wasn't it working before? What did Ben do that fixed it? Previously the discs wouldn't even spin.
Skip to 6:52
Thank me later.
Ben, were you beatboxing the battle toads pause music?
i bet it can run Mass Effect Andromeda on 4K 60FPS
:-D
Floppy Bird hehe the real ps4 pro cannot even do that lol
Even Scorpio won't do that. Scorpio will run the game at native 4K 30fps with no upscaling and no checkerboard rendering.
Mike M but at least Microsoft is not fooling people in lying they can run 4k games. Sony can't do 4k yet
Ryan Hinchey no, it cannot run 4k. The ps4 pro is only upscaling and playing the same game but enlarched. The games are not designed for a 4k reduction. Sony just wants to sell you a 4k tv. I have the regular Ps4 and that's enough
+Jordge Palomares sure MS isn't but Xbots everywhere are shouting from the hilltops that Scorpio will do 4K 60fps in most games, regardless of the fact it won't and MS isn't stating that.
Now, how is he going to assemble the hardware back in the original form? Can we have a video covering that process? Also, we need to program games for this console. Unfortunately, there is only one known unit in existence so it makes no difference.
Reminder: Nintendo said no to SONY after sony wanted all of Nintendo's IPs.
BS, sony never asked for the IPs, they just wanted all CD based profits (wich would probably be more than half, so thats why it never happened)
Nintendo and Sony were both jerks in this deal.
And that somehow makes Sony innocent in the grand scheme of things?
And yet people are still blaming Nintendo for calling off the deal. It wouldn't have been any more powerful than the Sega CD. Now we have MSU-1 ROM hacks that do the same thing.
SEGA also said no to Sony's idea of a joint Sony/SEGA console. There must have been something bad about Sony's offering if both turned them down.
Is ben mimicking the Battletoads pause music?
Sony DEMANDED that Nintendo hand over all their iconic characters, like Mario, Link, Donkey kong, Kirby, Starfox etc...
that's why this never happened. Sony is pure evil. Still are.
Ben G THEY KILLED OUR BELOVED SEGA TOO! no punishment is too harsh for them.
When did this information come to fruition? Can I have a source?
Ben G gfy Xbox ain't any better if that is what ur thinking
But that's Microsoft. Shitty products are kinda their thing. But Sony? The fact they've killed Psygnosis is enough reason to hate them for me.
Golden Grenadier I had way more respect for Sega than Sony or Microsoft. They were at least a real videogame company.
Was Ben beatboxing the Battletoads pause screen around 13:40?
this seemed like a big waste of time
RyogaHibikiPigDance How? this console changed gaming forever?????
That's pretty amazing you got the thing fully working.
I'm wondering if you could replace the entire cd unit with a fpga that loads the data from a sd card. This would eliminate all the shortcomings of cd technology. Then you could use the work you learned from doing that to make the same device for popular cd based consoles like the sega cd, pc engine cd, neo geo cd, saturn, playstation 1, etc
I really want to know, did Ben ever get Super Boss Gaiden working? Like, did the programmers update it to work?
The cartridge worked, but not the disc.
So is there seriously only one of these left in existence? And are there any games that can run with this thing? Because surely if it was scrapped, no games would’ve been made for it? And are there any versions of the Nintendo-Phillips prototype?
Love the new project format!
at this point you would think sony would be stand up company and at least give out the debug codes, i dont know. this thing belongs in a museum.
Terry had the console at the Louisville Arcade Expo this year. Maybe we can have him bring it back next March so we can play it! Ben you need to visit us, soon too.
This beautiful treasure will also be at MO Game Con in August!
Awesome job, Ben!!! Congratulations!!!