i saw so many pokemon youtubers and so many playthroughs do I didn't know if I wanted to watch another one. but its you so I wanted to give it a chance. but then you said pokemon green was released alone in japan??? so literally the first thing you say is wrong and you want to do an retrospective? no thanks
pokemon.fandom.com/wiki/Pok%C3%A9mon_Red_and_Green_Version Pokemon green was only released in japan along with Pokemon red, then when they were ported to the west green became pokemon blue. Pocket monsters Green only released in japan (mainline games) - en.wikipedia.org/wiki/List_of_Pok%C3%A9mon_video_games#Main_series
pokemon green japan only: www.reddit.com/r/pokemon/comments/39lhgj/non_jpn_pokemon_green_version_is_it_a_real_deal/ pokemon green became pokemon blue but green was japan only: www.serebii.net/rb/greenblue.shtml Pokemon green became pokemon blue when released outside japan: en.wikipedia.org/wiki/Pok%C3%A9mon_Red_and_Blue#:~:text=They%20were%20first%20released%20in,1998%20and%20Europe%20in%201999. Pokemon green only in Japan: en.wikipedia.org/wiki/List_of_Pok%C3%A9mon_video_games If you want to apologise, I will happily accept it.
@@JoshStrifePlays No. Japanese Pokemon Blue became Western Pokemon Blue and Red. (Changing Pokemon so you have to trade) But you implying Green released alone in Japan is what actually irked me. The first Pokemon game that got released "alone" is blue. It's pedantic and I don't wanna come across as a know-it-all condesending brick. I just came to expect more from your videos. I mean that as a compliment. I still give it a like. edit: didn't notice it got pinned and your second answer. doesn't change anything tho
@@defmore5099 Pokemon Green was only released in Japan, it was changed to Blue to appeal to the American audience since red and blue are the colours of the American flag.
you know whats awesome? you have to wake up snorlax to fight it, and then you have to put it to sleep so you increase your odds of catching it.... so why would you wake it up in the first place?
I chose Squirtle. Same reason I chose Blue version. I went to Toys R Us. My choice was the version with a dragon, which looks cool, or the version with a giant turtle with tank cannons on his back. In that moment, I decided that dragons are a dime a dozen. I grabbed the Schildkrötenpanzer, joined Squirtle Squad, and I regret nothing.
I always chose the water type. I missed the first generation, but I would've chosen Squirtle just like I chose the water type in the Pokémon gold. Blue being, my favorite color would've helped. But I always considered the fire type to be power, the water type to be wisdom, and the grass type to be courage. mainly because the fire type always seem to be the easiest play through, the grass type the hardest and the water type is somewhere in the middle. The Triforce also had a part of that,
The game is not based on the original manga. These games came first, then everything else followed afterwards. However Satoshi Tajiri did say that the Pokémon Adventures manga was the closest thing to how he envisioned the Pokémon world to be.
@@Vadnarr True but when I watch a video more than one hour long I expect the content creator to get the facts really straight, and with mistakes like this I'm no longer sure that's the case
I feel like the lore of red/blue (especially the Pokemon Special manga adaptation) contained a lot of answers and solutions to things that would only become ethical dilemmas after the series was "sanitized'. The fact that wild Pokemon attack humans was a simple, believable plot point that simultaneously justified why everyone out on the road seemed to be a Pokemon trainer and why it's considered ethical to make Pokemon fight each other- these would both be natural consequences of a world where catching and training Pokemon is necessary for survival.
48:50 Small correction: even in Gen 1, Psychic was not supereffective against Ghost. However, it was (and still is) supereffective against Poison, and every Ghost pokémon in Gen 1 is Ghost/Poison.
@@dajjukunrama5695 or.. just maybe.. hes human and made some slight oversights during his research.. Im 35. i was at the perfect age for pokemon when it came out and ive always been a huge fan. that being said, the fanbase can be real trash sometimes.
15:40 pokemon with matching trainer OT's will listen regrdless of LV and badges, this however dose not apply to any pokemon you did not hatch or catch as they require badges due to a miss matched OT/secret ID. common belief is that you need badges for all mons to listen.
Fun fact: In the German version Lance ist called Siegfried who is a very famous character in German folklore for killing a dragon and bathing in its blood. I always wondered if Pokemon's Siegfried also killed some of his dragons while training them...
My favorite lore "myth" about Pokemon is that every Ditto you see is a failed attempt to clone Mew. They both have the same color for their sprites (pink for regular, blue for shiny), they weigh the exact same (8.8 lbs), they are the only Pokemon that can learn Transform, and the places you can encounter Ditto in Gen 1 are places connected to either Mew or Mewtwo (the mansion and the Cerulean Cave).
Pokemon Red/Blue has different wild battle transition depending on where you are and how powerful you are. If you're in grass and you're higher level than the wild pokemon it's two rotating transitions, if you're lower level it's a single rotating transition, in caves it's horizontal and vertical stripes, for trainers it's spirals... This is a detail I haven't seen many people know but the game actually tells you pokemon levels just before you enter battle.
I knew that for sure as a kid because when I was doing Cinnibar Island coast glitch to get pokémon level 178, I would always get the single rotation for the BIG ONES and double rotation for random standard level pokémon. I had some kind of PTSD of the single rotation afterwards because of glitch pokémon eventually fucking up my save.
I used Mew as my HM slave too, tbh. Having multiple team members taking up valuable team slots isn’t worth the trouble. If it takes a mythic to condense the problem to just one, then so be it. All hail Gen 7, when they finally figured out it was a terrible mechanic and got rid of it at last
@@willtheprodigy3819 You got multiple ride pokemon that are not counted as your party pokemon/pokedex completion that fill those roles, like Tauros that breaks boulders, Charizard that fly you to places, etc
I remember being so damn hype on the final Gary fight. Thank you for this walkthrough, im 32 years old, and you brought back soooo many memories and emotions. This game was damn near perfect, ESPECIALLY for the time. Thanks again!
Yup, I was there back in 98/99 when this took off. To understand why you have to know there was nothing else like this on handhelds at the time, all we had was simple games like Tetris and Dr. Mario and then suddenly comes along this epic 50+ hour RPG that made you go through a set of batteries almost every DAY! This was the first handheld game that turned peoples attention from playing minutes at a time to several hours at a time and from what I could tell back then it was the system seller, it was the main reason most people owned Gameboys.
emulating i can understand that, finally... cause i'm halfway through it, with 34h... i'm playing Ys Origin in Steam with my 3rd character and I have less hours total lol also metroidvanias take less time than i think will be necessary if i want at least 6 pokemon 99 without glitching
There were handheld RPGs like the Final Fantasy Legend series that came out long before Red/Blue. But there’s no denying this was a portable gaming phenomenon.
Gen 1 had this sense of mysteriousness and creepiness that has never been repeated in any game. I loved it. Finding Mewtwo after reading about his dark origin was crazy when I was a kid. And even after playing tons of Pokémon over the years, the cubone momma dying is still the most tragic thing that has happened in any Pokémon game I’ve played. RIP
So true. Even coming back to Fire Red and Leaf Green there’s a unique quality to Kanto. It really was the Wild West of Pokémon before they nailed down more of the world and its lore.
Dude... I'm American; I played Red version in 1998 when I was a kid and also thought the guy in front of Mewtwo's cave looked like the Queen's Guard. You just made my day
That "Poison Fainting right when you reach the Pokémon Center Desk" has happened to me once before, and it was after the Koga fight. It was my last Pokémon too, so I blacked out, and woke up with money gone. This leads me to believe it's always been Nurse Joy taking your money after all your Pokémon faint.
Makes sense and now imagine all the other trainers fainting as you beat them (only the game is unable to display it) No wonder Nurse Joy is advertising her healing Pokemon as free. She makes enough from robbing fainted trainers. Next: think about the fact that a potion heals less (20 HP) than fresh water(50 HP) and is 50% more expensive. Maybe a potion is 2/5 of a glass of fresh water sold for max profit: fresh water: 200 potion: 300 margin: potion - (fresh water *2/5) = 300 - (200*(2/5)) = 300 - 80 = 220 profit per potion or 550 per bottle of fresh water. I wonder if Nurse Joy is supplying the Potions on sale as well and making some more money on the side or does she own the Pokemart ? I bet nurse Joy is the true underground king no one will talk about as she is just too inluential/rich to allow anyone telling the truth. My question wold be: What is she using the money for ? Real estate ? Research ? Archeology ? Warfare ?
@@Dong_Harvey Is that where Giovanni got experience with cloning ? To later clone and improve Mew into Mewto he cloned and changed his own daughter ? Some of the sister Joys are a bit different appearance wise (there was even a very sportive one in the anime)
One thing people usually miss when talking about trading, was the “clone glitch”. My friend has a Rapidash - Lvl51 I have a Pidgey - Lvl3 We both go into a Pokémon centre and save our games. Then we connect the link cable and go to trade. We make the trade. I now have Rapidash, he now has Pidgey, but to leave the trade centre, it makes you save the game, cementing the trade. At this point, my friend turns off his Gameboy and reloads his last save - back in the Pokemon centre WITH his Rapidash. I however, still have my Gameboy turned on and I’m still holding Rapidash from the trade. I save my game and continue on my journey with Rapidash in my team and my friend continues his quest with his original Rapidash 👍😜
My cousin and I relied so heavily on cloning as kids that when I played Diamond many years later, I was weirded out by trades now being one-way and permanent. People who didn't play Gen 1 back in the day were astounded when I told them how we cloned back then.
@@kazehana7143 Wait, really? I'm not sure if that's amazing for the old ways living on, or tragic that Gamefreak didn't fix that glitch even years later. Surely it's a thing of the past now, though.
@@seantaylor424 yeah, instead of just being able to turn it off, you had to turn the one losing the pokemon off at a specific point in the ball transfer animation. I did it all the way through x and y, I had a shiny cloning "service" for people where id give them 2 and make one for myself.
24:45 It’s always so liberating to hear I wasn’t alone in thinking the Cerulean Cave had a royal guard with the hat posted in front. I always assumed as a kid it was that serious to be allowed in there because of Mewtwo
when I played as a kid, my dad said "hey, do you have the master ball?" and I said "yes" and he said "Do you know fly and surf?" and I said "yes" and he said "You been to Cinnabar?" and I said "yes" and he said "lemme see your game for a bit." He handed my game back to me and showed me my new infinite pokeballs and that is a core memory for me. I think it formed my opinion that sometimes cheating can breathe life into a game as long as your not cheating against another player.
Exploits utilizing broken code by the creators is fair game because it is the creators fault for not checking and fixing that potential bug. I get that an older game would have deadlines to meet so that the game can be sold on time, which meant that you couldn't fully playtest it and bugs are bound to be present. I still think it is fair game to abuse the bad coding put their by developers. Hell, there are cheat codes developers give to you if you beat or unlock hidden stuff in the game and a lot of old games had them (Timesplitters was one that did this.) However if you are using game shark or any online scripts/codes intended for hacking a game, you have effectively cheated yourself out of playing the game fairly from when the code was written.
@@GDC2127 If you've ever had programming experience you'd probably rethink the idea of it being their fault. Bugs are simply part of coding. They're pretty much unavoidable in software such as a game. If they knew what Pokémon would become I'm sure they would've done some extra bug fixing and general polish but it worked out regardless. I only agree that utilizing exploits is fair game so long as it's purely singleplayer. But deliberately ruining the experience of other players by using a clearly unintended exploit is on the player if they choose to do it. They shouldn't be permanently banned for it but they don't have much grounds for complaint if they're temp banned or otherwise punished. Especially since most ToS regarding online play specify utilizing exploits isn't allowed; but often times this isn't enforced as it's generally easier to just fix the issue.
@@MintyLime703 "I'm sure they would've done some extra bug fixing and general polish" naw for at least the next 2 generations they seemed to have just not bothered testing things. By gen 3 they were defiantly a worldwide success. It is one thing to find obscure things no tester in their right mind would ever find, it is another to find stuff like the missing no glitch here that is so easily repeatable that any amount of testing probably would have found it.
Fun fact: I was so young when I played my first Pokemon game, that I didn't know what "rival" meant and assumed it was testing if I remembered his name correctly. I did my first playthrough with my rival called RIVAL.
@@BubbyBold Blinded. In terms of rpgs, pokémon is boring as fuck, stole everything from SMT. I understand the nostalgia and liking the monsters themselves, but as games they're a joke. Sorry someone disagrees with you.
@@ADUSN It is a pretty tired formula but I thought Arceas was preety fun. I was more poking fun at your condescending anger at people enjoying a video game.
Another beautiful thing about the battle screen Gameboy tiles can only have 4 colours, 1 reserved for transparency, so functionally 3. The battle screen is ALWAYS white unless a weird effect is going on. This being the case, the sprites are drawn in a way where the transparent white would imply highlights, essentially allowing 4 colours and thus more detail on that screen specifically!
A minor note about the 1/256 miss glitch is that your example of swift is actually the only move in the entire game that is exempt from this glitch, as it bypasses the accuracy check code entirely.
It works like a match of Magic, but with Priority Move instead of First Strike: 1. Resolve 1st round, only Priority Moves allowed, fastest mon acts first 2. Resolve 2nd round, fastest mon acts first.
@@MalekitGJbro, what are you talking about? We all understand how it works based off the original comment and the fact that we likely are here because we play(ed) Pokémon. We dont need the explanation from a totally different game
@@cupguin Yes as a teen when I first played this, I was legitimately ANGRY at the piss take of FINALLY BEATING THAT LAST DRAGONITE, being told I'm the champ, then arsepull of arsepull the guy who loses EVERY FIGHT WITH ME is somehow THE ACTUAL CHAMPION AND HERE I AM WITH ONE POKÉMON LEFT IN REDBAR.
32:00 you can also lose a trainer battle on board S.S. Anne after receiving HM01 from the captain, causing you to white out and warping to the last Pokemon center. You can now continue your journey, receive HM03 and HM04 naturally, and return to the ship with the ability to surf to the island the truck is on. Sadly, you still cant move the truck... Mew is still stuck under it after all these years.
The even easier way to do this is using teleport/dig/escape rope, no need to faint or leaving an NPC with a sense that they could beat you. They need to know their place.
@@indieWellie There's also a rom hack patch for Fire Red where your rival is Green (or Red if you play as Green) and you're able to catch Mew from under the truck. There's also an NPC at the pier that mentions movement from their truck. Patch is called Rival Variation
catching articuno with only 2 ultraballs (many saves and resets, at least 40) in my inventory just because i didn't wanna run back through the maze of rooms is a highlight of my childhood
@@apersonontheinternet8006never knew that. And the legendaries in gen 1 are probably the easiest to catch in any gen. I never struggled to catch them all easily.
When I was a kid I had no idea I had to save the game everytime I turned off the Game Boy. I started all over again for several weeks before I learned what that Save button did.
@@Tony-fq5bn From what I remember, other games had like specific save points. Pokémon was the first/only game where you could save (basically) anytime unprompted.
Repels only kept Pokemon lower than your leading party member from appearing. There was no mechanic that merely lessened encounters, if you found an encounter, it's because the wild pokemon was higher than the Pokemon you were sending out
You don't actually have to fight anyone other than Blaine in the cinnabar gym. The machines in each section ask trivia questions to move forward without battling.
Had to scroll way too far for this. Not super important but the fact he especially states that this is the only gym where you have to fight the majority of trainers made me wonder.
it's very obvious by watching his ''gameplay'' he has never actually played the game before. also not the only mistake, the instant text glitch is very susceptible to being cancelled. so much in fact it isn't even used in speedruns because of how many resets it would take. yet he says ''and it will remain this way until you talk to him again''
I always found it was super interesting that Pokemon in the first generation references Real World locations. They stepped away from this for obvious reasons but it was still super cool to think that it taking place an our world.
3 months late... but they didn't completely step away from real world references. They're just less frequent and less obvious, ignoring the fact that certain Generations of Pokémon games take place in regions based on real world locations like Black/White that depict (to some extend) United States of America or (New York more specifically) with their Castelia City. X/Y are based upon an interpretation of France. But beyond that? Some random NPC in some dark, creepy corner that'll make a vague hint at some real-world location.
@@MLPIceberg in original lore it was a post-apocalypse? Earth was overrun by pokemons and people were trying to survive after they nucleared most of the land. but can be wrong.
@@MuhahahahazYes, every french person will tell you great tales about the desert to the north of Paris, or the great mountain range in the south west of the country.
The reason you had to save the game to swap boxes was because of memory limitations on the GameBoy. Only one box was actively kept in RAM at one time; the other boxes were in the save RAM and needed to be swapped in and out. As such, it necessitated a full save. It was quite obnoxious, but unfortunately quite necessary. Luckily modern systems have more than enough RAM to avoid this problem.
@@FaelCacilhas probably speed because changing box wouldn't be done as often as sending to box and changing box wasn't as real time demanding as sending to box.
@@sebastiankulche Yes, I'm wondering why one box needs to be on it, instead of zero. The only time I remember it being used was on the PC, why is it needed on the RAM?
@@FaelCacilhas The reason is that if no boxes were in RAM, you would need to save the game every time you catch a new Pokemon. Without doing this, you could of course save the new Pokemon into the active box, but it would create a situation where the Pokemon storage data and the story progress are not synchronized. You would also need to recalculate the checksums every time you catch a new Pokemon in order to protect against data corruption (or cheating). In other words, it's just far simpler to keep one box in RAM and the rest in save RAM from both GameFreak's perspective and the player's.
The games weren't based on the manga, the manga was based on the game. Japanese Pokemon Red and Green were the start of the franchise. Also, Red and Blue weren't re-releases of Red and Green. There was a Japanese Pokemon Blue, which was an updated and upgraded version of Red and Green. This Blue served as the basis for the international Red and Blue
My first Pokémon was Charmander, named him Dragonfly after he evolved into Charizard because he looked like a dragon that could fly (I'm German, didn't know what a dragonfly was but it sounded cool). Every starter Charmander was named Dragonfly since then for the past 25ish years, he's like an old friend to me.
Gen 1 made a lot of us confused back then about type matchups. I thought for so long psychic was strong against ghost, when it was the poison typing that made the Gengar line weak to psychic. I thought ice was weak to electric when it was the water typing that made all ice pokemon in gen1 weak to electric. The similar dual types like water ice, rock ground, and grass poison created a lot of misconceptions on type match-ups.
Not all ice pokemon were water in gen 1, there were also Articuno (still weak to electric because flying) and Jynx, but i admit it took me until misdreavous in gen 2 to realize ghost wasn't actually weak to psychic.
In Blaine's gym, you don't have to fight any of the trainers. You can do the quizes from the machines in the corners of each section to open the doors.
Fun Fact, the Player name ( and if I remember correct your rival name as well) decides witch Pokemon you encounter at the Old man Glitch. Depending on the name combo, Missing No doesnt have the glitched grafic, instead it uses the Skeletal version of Aerodactyl. Also if you catch a pokemon with a level above 100 there you can level it up with rare candy. Max Level is 255 BUT never go higher then 254 because if you store your Pokemon in the PC at lvl 255 its locked there forever. If you level further than 255 it goes down to level 1. So what I did, I created a game with the names Combo to get Mewtwo to show up at the Old man Glitch, leveled it to level one and then traded it to another copy of the game so I could play the game with Mewtwo as my starter Pokemon xD For some Mew showed up there so in school we belived it's the only way to Mew.
At 1:01:04 you do not have to fight the trainers to reach Blaine. You can interact with the objects in every small room. It asks you a question. If you answer it right you can skip the fight.
I'd chalk it up to the Gym Guide at the entrance not saying anything about the quiz machines. That, and the machines themselves not looking like anything the player can interact with. Heck, the only reason I figured that out as a kid in FR/LG was because the machines had much more distinct sprites.
I know everyone knows this, but in Blanes Arena you dont have to fight any trainer. The gates can be opend if you answer a question correctly if you talk to these vending machienes or whatever these should be. Just wanted to point it out :)
DUDE. I also thought the guy guarding the cave was wearing a Royal guard hat playing this as a 9 year old. I lost it when I heard u say that haha. We aren't alone anymore 😢
This might sound kinda stupid, but ive been trying to find names for the tables at my wedding. 3:25 you listed the names for the cities. I love it. You have saved my wedding. Big thanks x ❤
This is, by far, the best video of John I've ever seen. There's so many tidbits, details, personal experience, and explanation of the glitch that every part of your video was entertaining! What I love the most is that you will introduce some topic but you will talk about it later on when it makes the most sense for the viewers. I seriously love your script writing. Keep it up, Josh! Subscribed.
Hardly a good video, he gets three things wrong about the franchise within the first three minutes of the video. I can't respect someone who doesn't know what they're talking about. He makes several other mistakes - just look at all the comments correcting him!
No, getting a drink for the Saffron City guard was mandatory. All four guards are thirsty at the same time, giving one of them a drink will have him share it with his pals, failing to give a drink to either will make them not let you pass. I was stuck on this for weeks as a kid.
Can't remember how long I was stuck on that, but I do remember being confused, like I had no idea I was supposed to get them a drink lol, I just thought they were saying random shit like most of the other random characters
@@justanotheryoutubechannel this video is riddled with small mistakes and weird moments. I have written a couple of other comments about it but youtube is hiding it.
i think this is because while mandatory to get the drinks to the guards you can either get them early from the vending machine or a bit later on from an NPC, so it is more of a timing thing rather than an optional thing.
It's crazy how these games released so late into the Game Boy's lifespan but also ended up becoming the best selling (non-bundled) games on the console.
If I am not mistaken Pokemon was the first game that was solely released for the Gameboy unlike all the other games which were retrain version you could alternatively play on your home console. This game single handedly made people buy handhelds. Even if it was the only game they played on it.
@@pandaman1331 you're mistaken. Plenty of games were released as game boy exclusives. The game boy was selling gangbusters for for almost a decade before pokemon came out.
Here are some fun facts I thought I should mention: 1. The overleveled Pokémon disobeying orders mechanic only affects traded Pokémon so feel free to over-level the team you caught yourself. 2. Ice-type’s aren’t inherently weak to electric, it’s just that 80% of Lorelei’s team is also water-type, which is weak to electric. 3. The original red and blue version for gameboy color were originally monochromatic. Meaning they were all red and blue respectively. It wasn’t until the awesome Yellow Version came around that we got to see some real color. Thank you for this video. It was a fun watch.
Did you know, if you traded your pokemon to a different game, power leveled it in said game, and then traded it back, it would also still listen to you, even though you didn't actually train it?
@Reece8u in red and blue, overleveled pokemon, traded or not, would disobey you. The threshold was higher for nontraded, and the chance lower, but it was still there. It wasn't until G/S, possibly yellow before then, that your own Pokémon would never disobey. This was added back into the game with Sword/Shield.
I don't think Ice is weak to Electric, I think the issue is almost all of Lorilie's pokemon are duel water/ice and that water typing is what's making your Zapdos hit like a nuke
Yes. He also said that Ghost was weak to Psychic but that's not true. All three Ghost type Pokemon in gen 1 are also Poison type, as a play on ghost sightings being dismissed as "swamp gas" or halucinations caused by poison fumes. The Poison is what makes Psychic attacks so strong against the ghosts in gen 1.
Ice is neutral to electric attacks. Jynx is a good indicator of that (being Ice/Psychic type). Ice is only weak to fire, rock and fighting types (in gen.1), as well as steel in later generations.
I like how the gen 1 sprites looked. They weren't as standardized and uniformly either cutesy or cool - there was a real variety in weird looking animal things.
@Sgt. Sega Its actually because the spirits were designed first, the official art came later. A lot of stuff was decided as they went. From gen 3 onward it was the opposite, they did concept art first. Trying to maintain consistency between between various mediums is why they seem so bland, the sprites/models have to look like the anime and vice versa.
I still clearly remember being in elementary school having to go to some dull grownup event with my parents and being glued to my gameboy playing through that horrendous casino dungeon, getting nauseous from the constant spinning, while walking out the door. Not many games create strong visual memories like that but gen1 seems to have been able to on a very consistent basis for it's players.
I really like the angle of you explaining some speed techs or glitches or creepypastas/myths/theories while playing through the game, kind of feels like sitting at the fireplace and listening to grandpa josh lmao. Good shit
My god, really good rundown of the game. Im genuinely surprised at how me and my friends, at the yong age of 8 or 9, without knowing a word of english, were still able to finish this and discover many of its secrets.
It was the first rpg i ever completley finished on my own with no help other than owning the pokedex, even thoughts its rpg lite. But still, i found everything the game had by myself. If i try today to do this with a game id probably quit a third of the way in.
In retrospect, it occurs to me that Gary challenged us to a battle in the middle of Oak's lab, which was full of employees and probably a ton of expensive equipment. Oak didn't even tell us to take it outside. Reminds me that one of my favorite details in Gen 5 is that the first battle with our rivals completely wrecks our bedroom, and we have to own up to our mom about it.
I remember being in the schoolyard when I was really young--kindergarten or first grade, maybe--and my friend, who was part-Japanese and had a lot of relatives in Japan, showed us this magazine full of funky-looking cartoon monsters that we all thought were pretty neat and immediately folded into our schoolyard games. Cut to a year later, and those funky little monsters were *everywhere*. What a time it was to be alive.
Same sort of thing happened to me. We had a Asian woman who owned a little shop and it often had weird toys from asia. I remember buying what we now know as syther keychain thinking it looked really cool she called them "pocket monsters" and it even said pocket monsters on the bottom. then all of a sudden pokemon red and blue came out and i didnt even put two and two together until i played it and saw syther. It was such a mind blowing experience
A lot of the game's lore was actually in the instruction book that came with the game, including the information about the Elite Four being your end goal.
While true, how many people actually read manuals back in the day? I mean, I did, because I'd always get a game from a store and read the booklet on the way home in the back of my parents car. But it's an RPG. Usually it's expected that lore is in-game. Especially something as important as a final boss rush and how one becomes champion.
@@TXFDA not really, a lot of games back then sacrificed in-game text for gameplay aspects, so much so the original zelda is almost impossible to beat without the manual, because the game was meant to be played alongside it. many other games at the time did the same, and pokemon did that for the lore.
@@gowford Comparing Zelda 1 and Pokemon R/B/G doesn't make sense though. Zelda was 64kb while Pokemon was 512kb, 8 times the size. There's also 10-year time gap between those two games... Pokemon came out the same year the N64 was released, and games like Diablo, Tomb Raider, Super Mario RPG, etc. were released in the same year, all with very heavy in-game lore via cutscenes and dialogue. You should compare it to Link's Awakening, which was also on the Gameboy, was only 3 years older than Pokemon, and... also had its story and lore within the game via dialogue. You could understand the entire story and beat the game without ever touching a manual. So yeah, I wouldn't group Zelda 1 and Pokemon within the same timeframe.
You know, after you deliver Oak's Parcel and you head back to Veridian City, if you head left towards the Elite Four area, you get confronted by your Rival and he talks about the Elite Four before you even get to your first Gym. It's completely optional as a fight, but it's cool. Plus you see the very beginning of his team coming together.
@@FlankYouMuch It's a lv 9 Pidgey and a lv 8 starter. Higher than the surroundings, but not terribly so imo. The Rival three fight (just before Nugget Bridge) has a similar disparity.
@@MegaSpideyman "a noticeable and usually significant difference or dissimilarity" I.e. the rival's pokemon's levels in comparison to the wild's levels near where the rival is encountered.
I just recently started watching your videos and just wanted to say that I love that you've created something more unique and interesting than just a regular let's play. Especially with this episode, I truly felt like I was replaying this alongside side you, remembering all of the bugs and secrets along the way from a game I haven't replayed since 1999. I have played this countless times, but haven't actually completed OG Pokemon Red since the first couple of years after it's release, and now I likely will solely due to this video. There are two great remakes now, but nothing feels nostalgic like the original version.
Word, makes me feel special I was there as kid when all of this started. Red/Blue was best games ever. At least for those kids who had been there at the time
if i was there for this game i probably wouldn't have a hate boner for kanto. the pokemon i know and love would never have been a thought if not for this game
First had a green GB pocket - still black and white, but compact! Played blue version on that and then my lime green GBC, now I've moved my ROM to my phone and modified it so I can catch all 151 in one version and it's in full color like gen 2. the first gen Pokèmon games were something else.
Never, and I mean *never*, forget that GameFreak owes everything to the late, great Satoru Iwata. That man was the reason the games even got localized for other countries. Working with Teruki Murukawa to assist him, Iwate was the one who poured over the source code and he was the one who mapped out how to make localized versions. Oh, and Iwata was the president of HAL Laboratory at the time. Yeah, the dude was in charge of running a company but still found the time to do what GameFreak didn't even want to do.
I think it was by a bunch of passionate people who wanted to prove themselves because they were young and full of fresh new ideas. Back then, those were the only Pokemon games. Then as soon as things got rolling, it was onto the bigger and better sequels, Gold and Silver. Game Freak and Nintendo were better back then.
@@SgtSega ehhhh. GSC has better coding with some of the holes repaired, and better graphics, and somewhat better somewhat worse mechanics {Better: no infinite loop Wrap type moves, special stat split and being able to see a move's statistics in game, Fixed Focus Energy/Dire Hit/Rage} Worse: they fucked up critical hits) but I don't know that I would necessarily call them better games. There is definitely something lacking in the way pokemon are distributed in Johto, in the narrative of team rocket (with an ending that feels rather flat) and Kanto that- while a pleasant surprise- is just too empty.
@@priestesslucy What do you mean with the way Pokemon were distributed? Traded over? They gave the Pokemon traded over their own genders and some of them even carry items. That's a nice surprise if you ask me. That and there's a sweet glitch with the PC if you deposit a Pokemon into the Box while holding a specific item and then change the Box to another one, turn the game off and on while it's still saving, and then you have two of the same Pokemon holding the same item. You can only do this up to 5 times per Pokemon though. Good for Legendaries and Master Balls. Also love that some Pokemon only come out at night, usually Dark types which makes sense. Then you have certain trainers that are only out at night too! There's a radar for Legendary Pokemon that run away in battle that's somewhat helpful at least in telling you if you are in the same location, but trying to follow them barely works. It just tells you if you are close. Gold and Silver are AWESOME.
@@SgtSega some Johto Pokemon were distributed poorly, like Houndour, Slugma, Mukrow can only be caught on Kanto post game which a game that introduced 2 new typing Steel and Dark, you have to beat the game to experience Dark type Pokemon unless you used Umbreon and Larvitar can only be caught on Mt.Silver, which also, only on post game.
Caught a Missingno, taught it surf and fly and then evolved it into a Kangaskhan, put that in my N64 Pokémon Stadium and watched it do dumb stuff. Good times.
@@SombreroPharoah Transfer Pak is the name, and they're actually kinda cool to have for gen 1/2 enjoyers. Not only can you play the games on big screen with speedup, you can also use them to trade without the need for any other hardware, and even store pokemon on the Stadium cartridge to carry them over to a new save.
@@MrHaVoKeR They did, I'm not sure it can be said that they still do, imo. Reminds me of Boktai, the GBA game where the cartridge had a light sensor on it and your abilities in game depended on the light level the cartridge could detect.
You actually do learn about the Elite 4 at the beginning of the game. If you try to head over to the Elite 4 area in the beginning you actually have another fight with "Butt" and after that fight he mentions how it's his mission to beat the Elite 4. This is a great video Josh! But I think you missed that encounter.
Yeah it’s one of those encounters that I think the devs thought everyone would have, but some people didn’t like exploring so they could miss it. GF learned a lot from this game, I am just disappointed that they have learned nothing/very little since X and Y.
I was also actually finding weird that too. The rival can be fought early in the game if you try going to the victory road earlier. And yeah, he's quite tough at that time, but not that much.
I actually did this in my first ever play through all those years back. I haven't played the game in such a loooong time but as I was watching the video I was wondering "Wait, where's the part where you turn left and encounter your Rival?"
@@waleedkhalid7486 One thing I'm still sad about is that they almost completely dropped the semi-open nature of the regions. I'm still unsure if it was even intended that way in Kanto or just a massive oversight in design, because the further development of the series becomes more linear by the generation.
You missed my favourite part of Blaine’s gym; you can interact with the boxes in each room and answer a Pokémon trivia question. If you answer correct, you can skip the trainer, if you’re wrong, you have to battle. I felt proud knowing all the answers to the questions as a kid!!!
Something of note I was surprised your thorough self didn't find/know. - In the safari zone, the 'timer' is based on steps as we all know, however if you run low on time, you can just stand in the same spot and tap any direction to change the way you are facing. The game treats this as a new tile and checks for encounters, without using your step counter as you didn't move. Infinite safari time.
my trick was to walk up to a corner wall within the grass and only tap in the 2 alternating directions of the walls so you don't run the risk of accidentally taking a step. same rules apply but smaller margin for error and takes less focus.
Man, I'm loving your channel. I enjoyed the mmo reviews, even though they generally aren't my thing. I'm enjoying the retro reviews of games I did and didn't play. It's one thing to get that nostalgia for games I played as a kid: it's another to hear that slowdown in your voice as you close out the video. It sounds so sad, yet reverent. Damn. I'm feeling this as I approach 39 yrs old.
There's actually a rhythm to the slots in the game corner. Took me a bit of time to master it, but I got porygon by feeling out and repeatedly lining up the 7s. I'm still proud of that.
Congrats on that! I love feats like this. I was proud of actually knowing Rock Tunnel's layout by heart for a couple years, enabling me to completely skip Flash. No trace of that now, of course, but man, stuff like that makes for some special memories for sure.
Ehh, it's a bit more complicated than that ua-cam.com/video/u4fjbJnz7O4/v-deo.html This is a detailed breakdown of how the slots work, it's... interesting.
Without a doubt. Classic Gameboy, there's something about that distinct power on sound followed up by the struggling speaker blaring the Pokemon intro music.
9:05 Swift is actually fully accurate in the western releases and even hits during semi-invulnerable turns, only the japanese version had the glitch with not hitting, unless the enemy was behind a substitute
@@aggerktm "In the Generation I handheld games, all moves are 1/256 more likely to miss than was intended, including 100% accuracy moves. In non-Japanese versions, Swift and Bide skip accuracy checks and always hit, regardless of this bug." ~bulbapedia so only in the original japanese versions does it miss in certain conditions like 1/256 dig or fly.
Pokemon videos are literally a dime a dozen these days but this one is a cut above and I enjoyed it more than any one I've watched in quite some time. Part of this is because you taught me how to legitimately catch Mew after 25 years of, as you perfectly put it, playground rumors??? Absolutely unreal. I literally started a new game in Red because I had to see if it was true, and when Mew popped on to the screen, current me and 10 year old me were screaming together!
This was interesting. Looking back and comparing these games to other GB games, it's insane what the devs managed to make the hardware do. No wonder there's some odd bugs, it's crazy impressive that the game works as well as it does.
Nice video, it shows well how good the game design was, although the coding made it somewhat unstable in some situations.. Unfortunately though, there are too many things that are just wrong in this video. To mention a few: - Electric is not super effective against Ice. 4 out of 5 of Lorelei's pokemon are water types though, and Electric is effective against water. - Leech seed is not super effective against Brock's rock/ground types, it is a status move. It is useful enough to get you through the fight though. - You don't need to fight the trainers in Blaine's gym, you can just interact with the machines in the corner and answer the quiz questions correctly instead. - Repels are not available prior to Mt. Moon. They always work, unless the pokemon you are encountering is equal or higher level than the lead of your party. - The quickest way out of Mewtwo's cave is not to faint, but to use an escape rope (purchasable at the Mart, found regularly on the ground) or use Dig (A TM / level up move that can be used in the overworld like Abra's teleport). - You can also grind infinite money by defeating all the elite 4 members and the champion over and over again. - Poison is the worst status to use against legendaries, because they faint from it, giving you limit time to catch them. Paralysis, sleep and freeze are more useful. - I picked Squirtle on my first playthrough!
I just want to add that Swift does NOT miss in this game. The reason being that there is no accuracy check when the move is used, so it doesn't suffer from the glitch that can make every other move miss.
You're right, (except about the Squirtle. The hell did you think you were doing?), but a lot of the issues are directly related to the poor feedback the game gives you. Should Josh have known? Sure. That being said, consider that if you were playing these games at or around release, you probably didn't have the internet to check the type effectiveness charts or how repels worked.
@@Arrzarrina I saw a friend play it first with Charmander and he struggled at Misty. So I thought water was super strong 💪. I didn't have the internet so I was not able to look up a type effectiveness chart. I remember a different friend who had a guide book! It showed how to get through Silph Co. Wouldn't have known how to do that otherwise.
@@tiemen9095 I always chose Charmander. I don't remember Misty being an issue because I overlevelled so much in the early game. Lorelei on the other hand was the stuff of nightmares for me.
@@Arrzarrina Hehe, I remember Blastoise being quite successful against the Elite 4 but I had to struggle down most of the champion's team and use all my hyper potions and revives :p.
As something of a Pokémon scientist myself, here are a few corrections to mistakes I noticed in the video, plus a few bits of trivia. - Tackle actually only has 95% base accuracy in Gen 1, not 100%. - Onix does not appear in Mt. Moon in any Gen 1 game. - Repel's effect stops ALL Pokémon from appearing that are lower level than the first Pokémon in your party (including fainted Pokémon in Gen 1) - In Pokémon Yellow, the Rocket Grunt automatically drops the lift key after you beat him in battle, but before you talk to him again. - Lemonade is the best healing item per cost. - Psychic type moves are not super effective against Ghost type Pokémon in any Generation. Psychic type is super effective against Ghastly because of its half Poison typing. Ghost type does 0x damage to Psychic types in Gen 1, then 2x damage in Gen 2 onward. - The Elite Four are mentioned in the early game. If you check Prof Oak's PC in his Lab at the beginning of the game, you can read an email to Prof Oak from the Pokémon League HQ (Elite Four) asking him to visit. Also if you try to go to Victory Road before you get the first badge, you fight your rival who explains that you need all 8 badges to get in. - Electric is super effective against Water, but not Ice.
Adding to this: The fight against your rival on the way to Victory Road before you get your first badge is a determining factor in Yellow for which evolution of Eevee your rival will go. If you lose the fight against your rival in Oak's lab he will get cocky and his Eevee will become a Vaporeon which is weak against your starter Pikachu. If you win the fight in Oak's lab and win the fight on the way to Victory Road he will sense how strong you are and his Eevee will evolve to Jolteon so that it's somewhat resistent against your Pikachu. If you win in Oak's lab but lose or skip the fight on the way to Victory Road he will go for the neutral way and evolve his Eevee to Flareon. These are the only two fights in Gen 1 that you are allowed to lose without a port back to the next Pokécenter
Also what he says about Swift isn’t correct. It is correct for most 100% accurate moves but not with Swift which completely bypassed the accuracy check (allowing you to hit flying Pokemon)
The elite four are mentioned right at the beginning of the game when you adventure over and fight the optional rival battle, making them an end goal early on for those who were willing to explore. I think you are the first person I have known to either not know that or not have actually battled the first rival battle.
Second rival battle* Also the Elite 4 sent a mail to Proffesor Oak's computer, asking him to come back(He was the former Champion, decades ago. Agatha was his friend/rival, she could never beat him to become a champion herself, then he retired to become a proffesor. That's why she's salty as fuck when she talks about Oak , right before we battle her )
I never knew about the optional rival battle right at the start. It wasnt until aboooout a few years ago in a pokemon lore/glitches video where the person mentions and shows that.
Josh said he wished there was more buildup to the Elite Four. I'm sure he knew about them the same as anybody else who played the game. He's got a point, though. The game doesn't really do as much to hype up the Elite Four as you'd expect.
Actually the ghost type in gen 1 wasn't weak to Psychic. It's just that every ghost type is dual ghost/poison type, the latter of which is weak to psychic.
If they weren't poison type I think they'd have fixed the ghost type problems. They likely tested, and super effective from psychic was the signal they were looking for.
14:44 Don't tell me that you don't give Muk a backwards name, nowadays 🤣 53:59 You bastard... LOL I'm so glad to have found this channel. I'm currently building some Super Sentai Mini Pla Model Kits while having this play in the background!
To think that in that point, when we first played this game, we did not know how massive and influential this game/franchise would be… it is quite a realisation.
Apparently Swift isn't affected by the random miss chance bug - something I learned from Gamechamp3000's no-damage challenge - because it doesn't do an accuracy check at all unlike every other attacking move. Presumably that was easier to program than factoring in any accuracy/evasion change calculations.
This depends on which generation you're talking about. Lots of these glitches were not in later gens. Swift DID do the accuracy check in Gen1, most likely because the code for accuracy still ran even though Swift said skip.
The rumour I always heard was if you stay on the ss Anne for a certain amount of time it will take you with it The hours I spent waiting for it to leave as a kid was a pain
Man, the S.S. ANNE leaving always made me sad. I wanted to see where they went... I wanted that adventure! They went underway and a portion of the game leaves forever with it. Fuck, still makes me melancholy lol
I thought Blue's Raticate dying in Lavender Town was a completely intended piece of conveyance. He says "your Pokemon aren't even dead" implying one of his might be, then "I can at least make them faint" implying he wishes he could kill your Pokemon so you could feel his pain.
So, I thought this comment was interesting and went back to see if the Japanese version held any hidden meaning like this, but, unfortunately... BUTT is just being a feisty jerk lol. 「なにしにきたんだよ?おまえのポケモンしんだのか? ……あほか?いきてるじゃん だったらせめてせんとうふのうにしてやるか! かかってこいよ!」 The "your Pokémon aren't even dead" is more like, "you have no reason to be here--are you stupid or something?" and the "I can at least make them faint/unable to battle! Bring it on!" just feels like plain old trash talking. Not saying the theory is wrong. (WHERE'S YOUR RATICATE, BUTT?) Just wanted to share some info from the original version. Love from Japan.
But the "You have no reason to be here" line would also imply that one of his Pokemon has died and that it was his reason to go to the tower? Love that theory, 100% on board with it :D
@@wompwomp9946 I'm not native or nearly fluent, but the feeling I get reading the JP text is that the rival does seem to be genuinely curious about whether you're in the area because one of your pokemon died. Albeit he is speaking to the MC in a jerky way still. Though him wanting to beat up your pokemon can kinda go either way imo.
As a kid I got all the way through rock tunnel without even knowing flash existed by sitting with my gameboy under a lamp (didn't help) all night and feeling my way around the walls of the rooms to try to figure out the layout. Finally made it out and died in the first battle. Great video.
Great video again Josh. Btw, you have missed the first BUTT encounter right before the Victory Road. That is the hardest battle in the entire game imo.
About the gym at 1:01:04 you don't need to fight every trainer unless you want to. The computer device in each room has a trivia question about the game that if you answer correctly will open the door for that room. Awesome video, tons of nostalgia through this whole thing.
watching this made me realise i'm so blessed playing these games before youtube existed. A time where you could just buy a game, play it and have fun with it without it being over analyzed. It was a great game and i enjoyed the hell out of it. If i had these kinds of videos back then it would have sucked all the life out of it and would have made me play the game in the most effective way possible, totally disregarding the fun to be had. UA-cam offers a wide variety of insightful information about anything you're interested in but at the same time it could kill something you would truely enjoy if you hadn't watched that one video you thought you'd benefit from.
I've always been the type to delve into the game mechanics myself even in childhood, I just didn't have the same level of understanding as I do today because I was, well, a child. I remember getting to the Lavender tower and being excited (and a little scared) to pick it up the next day and see what happened next. In fact if I'm remembering correctly I woke up in the middle of the night and snuck in an extra hour of playtime before going back to bed lol. At the same time I also was looking into EV/DV training or what little was known about it back then, and trying to theorise about effective battling strategies. I remember a friend had a Mewtwo with the highest Special stat possible (406)! I don't think that made it any less fun, it was just a different way to enjoy the game. At the same time, I know what you mean - knowledge was more limited then, so there was more creativity and discoveries - but for me some of the fun is in figuring out how and why of what is optimal, and choosing to either go along with it or not as I see fit.
@@Harkz0r I was like that as well my friend, the discovery part was the most fun thing about it for me. minmaxing was the result of hours up on hours of engaging gameplay. With the current youtube meta if you want to minmax in the most efficient way possible and not feel like you're behind all of your friends, you don't take time to explore and discover, but watch a few youtube videos and kill most of the exploring / discovery fun.
Wasn't the Gameboy printer a direct thermal print model based on receipt printers ? They don't use ink, the "ink" is inside the paper and heating brings it out. Like how you can draw black lines on receipt paper by drawing your nails over it fast because of friction heat. Technically, the Gameboy printer should be able to use receipt paper or stickers meant for instant labeling machines.
Yes, you are correct. It's a thermal printer. You can't just use any receipt thermal paper, cause it has to have proper dimensions and the roll can't be too "fat" or it won't fit, but there are modern thermal paper rolls that fit available.
@@rynobehnke8289 I mean, technically, but Imagine trying to reduce the length and width of a roll of toilet paper evenly and then rolling it back up. It would be an uneven and wasteful mess.
I was in my early teens when these games came out. It’s hard to describe just how big Pokémon got. Everyone in school was in a competition to gain the most Pokémon knowledge and show off.
This is top tier UA-cam gaming content. No clickbait, to the point nice narration and walk through memory lane or a run down for people who never played it. Congrats, hope you get more success from your hard work.
For anyone planning to do the Mew-catching glitch, you can also fight the swimmer in Cerulean Gym, then walk up to Nugget Bridge. A bit quicker way to do it, since you'll be near the Gym after teleporting anyways. (25:54 starts the glitch description)
i saw so many pokemon youtubers and so many playthroughs do I didn't know if I wanted to watch another one. but its you so I wanted to give it a chance. but then you said pokemon green was released alone in japan??? so literally the first thing you say is wrong and you want to do an retrospective? no thanks
pokemon.fandom.com/wiki/Pok%C3%A9mon_Red_and_Green_Version
Pokemon green was only released in japan along with Pokemon red, then when they were ported to the west green became pokemon blue.
Pocket monsters Green only released in japan (mainline games) - en.wikipedia.org/wiki/List_of_Pok%C3%A9mon_video_games#Main_series
pokemon green japan only: www.reddit.com/r/pokemon/comments/39lhgj/non_jpn_pokemon_green_version_is_it_a_real_deal/
pokemon green became pokemon blue but green was japan only: www.serebii.net/rb/greenblue.shtml
Pokemon green became pokemon blue when released outside japan: en.wikipedia.org/wiki/Pok%C3%A9mon_Red_and_Blue#:~:text=They%20were%20first%20released%20in,1998%20and%20Europe%20in%201999.
Pokemon green only in Japan: en.wikipedia.org/wiki/List_of_Pok%C3%A9mon_video_games
If you want to apologise, I will happily accept it.
@@JoshStrifePlays No. Japanese Pokemon Blue became Western Pokemon Blue and Red. (Changing Pokemon so you have to trade)
But you implying Green released alone in Japan is what actually irked me. The first Pokemon game that got released "alone" is blue.
It's pedantic and I don't wanna come across as a know-it-all condesending brick. I just came to expect more from your videos. I mean that as a compliment. I still give it a like.
edit: didn't notice it got pinned and your second answer. doesn't change anything tho
@@defmore5099 you like getting worked up on a very small thing don't you? It's a gaming series "was it good" not "a full history of.."
@@defmore5099 Pokemon Green was only released in Japan, it was changed to Blue to appeal to the American audience since red and blue are the colours of the American flag.
you know whats awesome? you have to wake up snorlax to fight it, and then you have to put it to sleep so you increase your odds of catching it.... so why would you wake it up in the first place?
😂 Never thought of that!
Wow, never thought of that
I chose Squirtle. Same reason I chose Blue version. I went to Toys R Us. My choice was the version with a dragon, which looks cool, or the version with a giant turtle with tank cannons on his back. In that moment, I decided that dragons are a dime a dozen. I grabbed the Schildkrötenpanzer, joined Squirtle Squad, and I regret nothing.
I always chose the water type. I missed the first generation, but I would've chosen Squirtle just like I chose the water type in the Pokémon gold. Blue being, my favorite color would've helped. But I always considered the fire type to be power, the water type to be wisdom, and the grass type to be courage. mainly because the fire type always seem to be the easiest play through, the grass type the hardest and the water type is somewhere in the middle. The Triforce also had a part of that,
Right!? My next tat is even going to be a squirtle!
Omg I lived to age 39 without realizing the "Schildkrötenpanzer". 😂
I didn't even get the choice, Blue was all they had lol
When Gen 2 came out Silver was all they had, same with Gen 3 and Sapphire, Gen 4 and Diamond
I didn't go into it expecting to have a life long Blastoise addiction either
The game is not based on the original manga. These games came first, then everything else followed afterwards. However Satoshi Tajiri did say that the Pokémon Adventures manga was the closest thing to how he envisioned the Pokémon world to be.
@@RaulMartinez-tz9je 2:31
Facts, I’m a little surprised that Josh got that wrong but everyone makes mistakes
That manga was so great
@@Vadnarr True but when I watch a video more than one hour long I expect the content creator to get the facts really straight, and with mistakes like this I'm no longer sure that's the case
@@Linkale_ this video has a bunch of smaller errors here and there. But most of the stuff he says is correct.
I feel like the lore of red/blue (especially the Pokemon Special manga adaptation) contained a lot of answers and solutions to things that would only become ethical dilemmas after the series was "sanitized'. The fact that wild Pokemon attack humans was a simple, believable plot point that simultaneously justified why everyone out on the road seemed to be a Pokemon trainer and why it's considered ethical to make Pokemon fight each other- these would both be natural consequences of a world where catching and training Pokemon is necessary for survival.
I 100% chose Squirtle as my first pokemon playing Red, and I still don't regret it
Because Squirtle is brilliant
Blastoise forever 👍
Squirtle gang!
Why would you regret the correct choice? It makes no sense.
Brother!
Pallet Town being named after an art pallet and all the other towns being colors actually blew my mind
ArcticUNO. ZapDOS. MolTRES. 1,2 and 3 in spanish.
@@cantsleep7760Dios Mio 😮😂😂😂
😂
@@cantsleep7760they'd later do this with german numbers for a pseudolegendary
@@cantsleep7760Here's one for you...
Three started types. Grass. Water. Fire.
Grass BULB dinoSAUR
Water SQUIRTing tuRTLE
Fire CHARred salaMANDER...
48:50 Small correction: even in Gen 1, Psychic was not supereffective against Ghost. However, it was (and still is) supereffective against Poison, and every Ghost pokémon in Gen 1 is Ghost/Poison.
Not gonna mention "electric is good against ice" bit?
The video creator doesn’t care what you say he has money
@@dajjukunrama5695 or.. just maybe.. hes human and made some slight oversights during his research..
Im 35. i was at the perfect age for pokemon when it came out and ive always been a huge fan. that being said, the fanbase can be real trash sometimes.
@@syraxiis8692 at least I'm not Anglo
15:40 pokemon with matching trainer OT's will listen regrdless of LV and badges, this however dose not apply to any pokemon you did not hatch or catch as they require badges due to a miss matched OT/secret ID. common belief is that you need badges for all mons to listen.
Fun fact: In the German version Lance ist called Siegfried who is a very famous character in German folklore for killing a dragon and bathing in its blood. I always wondered if Pokemon's Siegfried also killed some of his dragons while training them...
That sounds so metal
What a legend to know of growing up
My favorite lore "myth" about Pokemon is that every Ditto you see is a failed attempt to clone Mew. They both have the same color for their sprites (pink for regular, blue for shiny), they weigh the exact same (8.8 lbs), they are the only Pokemon that can learn Transform, and the places you can encounter Ditto in Gen 1 are places connected to either Mew or Mewtwo (the mansion and the Cerulean Cave).
You can also get ditto outside Fuschia City, but i do like this lil fan theoru :)
Makes perfect sense
Also, ditto can change it's genetics if I remember properly
@@viewer6152Naw, GameFreak is wrong!
Didnt the books say at the abandoned mansion that?
Pokemon Red/Blue has different wild battle transition depending on where you are and how powerful you are. If you're in grass and you're higher level than the wild pokemon it's two rotating transitions, if you're lower level it's a single rotating transition, in caves it's horizontal and vertical stripes, for trainers it's spirals... This is a detail I haven't seen many people know but the game actually tells you pokemon levels just before you enter battle.
Yo stop your roll. What the fuck? You've got to be kidding me.
Wow…I never realized this!
Thank you. I noticed there were different battle starts but I thought it was a random/special fight thing.
I knew that for sure as a kid because when I was doing Cinnibar Island coast glitch to get pokémon level 178, I would always get the single rotation for the BIG ONES and double rotation for random standard level pokémon. I had some kind of PTSD of the single rotation afterwards because of glitch pokémon eventually fucking up my save.
Even the remakes on the GBA do this.
" I teach cut to Mew"
You're a monster Josh.
It hurt in my soul when I saw that…
I used Mew as my HM slave too, tbh. Having multiple team members taking up valuable team slots isn’t worth the trouble. If it takes a mythic to condense the problem to just one, then so be it. All hail Gen 7, when they finally figured out it was a terrible mechanic and got rid of it at last
@@SerDerpishHow did it change for Gen 7? I haven’t played since Gen 4.
@@willtheprodigy3819 You got multiple ride pokemon that are not counted as your party pokemon/pokedex completion that fill those roles, like Tauros that breaks boulders, Charizard that fly you to places, etc
#Truth
Ed.: At least it wasn't Rock Smash...
I remember being so damn hype on the final Gary fight.
Thank you for this walkthrough, im 32 years old, and you brought back soooo many memories and emotions. This game was damn near perfect, ESPECIALLY for the time. Thanks again!
Yup, I was there back in 98/99 when this took off. To understand why you have to know there was nothing else like this on handhelds at the time, all we had was simple games like Tetris and Dr. Mario and then suddenly comes along this epic 50+ hour RPG that made you go through a set of batteries almost every DAY! This was the first handheld game that turned peoples attention from playing minutes at a time to several hours at a time and from what I could tell back then it was the system seller, it was the main reason most people owned Gameboys.
Tetris made people play hours. Try harder
emulating i can understand that, finally... cause i'm halfway through it, with 34h... i'm playing Ys Origin in Steam with my 3rd character and I have less hours total lol also metroidvanias take less time than i think will be necessary if i want at least 6 pokemon 99 without glitching
Pokemon Red and Blue were the reason my mom bought rechargeable AA batteries.
There were handheld RPGs like the Final Fantasy Legend series that came out long before Red/Blue. But there’s no denying this was a portable gaming phenomenon.
This game taught me to read 😂
Gen 1 had this sense of mysteriousness and creepiness that has never been repeated in any game. I loved it. Finding Mewtwo after reading about his dark origin was crazy when I was a kid. And even after playing tons of Pokémon over the years, the cubone momma dying is still the most tragic thing that has happened in any Pokémon game I’ve played. RIP
Agreed.
Lol I remember always having to turn down the music when I got to mt moon that music still creeps me out
So true. Even coming back to Fire Red and Leaf Green there’s a unique quality to Kanto. It really was the Wild West of Pokémon before they nailed down more of the world and its lore.
The most tragic thing in a Pokémon game is Pokémon Z not releasing
@@usrnmntavlibl2666 And to add to that, the battle frontier not being in ORAS and the trash remakes for BDSP, first two that spring to mind
"And nobody chose the water type" *cries softly while hugging Squirtle*
HE'S A SQUIRREL TURTLE!! What's not to love!?
BLASTOISE HAS CANONS.
@@WillACarpenter why- Why did I never realize that's literally his design and name? I just saw it as a fancy turtle
@@kuromatsu1539 idk... Bulbasaur is a Dino with bulb on back and charmander is a burning salamander... So the starters all follow that format
@@WillACarpenter wellllllll... In my defense I mostly don't play it in English and my head hasn't made the connection until now
This is a great video. Very hearwarming. The fact that a singular image is more kilobytes than the entire game blew my mind!!!
Dude... I'm American; I played Red version in 1998 when I was a kid and also thought the guy in front of Mewtwo's cave looked like the Queen's Guard. You just made my day
Same here
I'm american too and though the same thing lol
What's with that dude's hair?
Same!!! Omigod!!!
Same here! Glad I’m not alone hahaha
That "Poison Fainting right when you reach the Pokémon Center Desk" has happened to me once before, and it was after the Koga fight. It was my last Pokémon too, so I blacked out, and woke up with money gone. This leads me to believe it's always been Nurse Joy taking your money after all your Pokémon faint.
Makes sense and now imagine all the other trainers fainting as you beat them (only the game is unable to display it)
No wonder Nurse Joy is advertising her healing Pokemon as free. She makes enough from robbing fainted trainers.
Next: think about the fact that a potion heals less (20 HP) than fresh water(50 HP) and is 50% more expensive.
Maybe a potion is 2/5 of a glass of fresh water sold for max profit:
fresh water: 200
potion: 300
margin: potion - (fresh water *2/5) = 300 - (200*(2/5)) = 300 - 80 = 220 profit per potion or 550 per bottle of fresh water.
I wonder if Nurse Joy is supplying the Potions on sale as well and making some more money on the side or does she own the Pokemart ?
I bet nurse Joy is the true underground king no one will talk about as she is just too inluential/rich to allow anyone telling the truth.
My question wold be: What is she using the money for ?
Real estate ? Research ? Archeology ? Warfare ?
Hey, _someone's_ gotta pay for all that healthcare...
This is how the American healthcare system works.
@@asimovvomisa4040 Joy is Giovanni's daughter
@@Dong_Harvey Is that where Giovanni got experience with cloning ? To later clone and improve Mew into Mewto he cloned and changed his own daughter ? Some of the sister Joys are a bit different appearance wise (there was even a very sportive one in the anime)
One thing people usually miss when talking about trading, was the “clone glitch”.
My friend has a Rapidash - Lvl51
I have a Pidgey - Lvl3
We both go into a Pokémon centre and save our games.
Then we connect the link cable and go to trade.
We make the trade.
I now have Rapidash, he now has Pidgey, but to leave the trade centre, it makes you save the game, cementing the trade.
At this point, my friend turns off his Gameboy and reloads his last save - back in the Pokemon centre WITH his Rapidash.
I however, still have my Gameboy turned on and I’m still holding Rapidash from the trade.
I save my game and continue on my journey with Rapidash in my team and my friend continues his quest with his original Rapidash 👍😜
definitely not a glitch, more like an exploit, but in this case, its so simple, its more like a mechanic xD
My cousin and I relied so heavily on cloning as kids that when I played Diamond many years later, I was weirded out by trades now being one-way and permanent. People who didn't play Gen 1 back in the day were astounded when I told them how we cloned back then.
@@seantaylor424 you could still do it, it just required timing.
@@kazehana7143 Wait, really? I'm not sure if that's amazing for the old ways living on, or tragic that Gamefreak didn't fix that glitch even years later. Surely it's a thing of the past now, though.
@@seantaylor424 yeah, instead of just being able to turn it off, you had to turn the one losing the pokemon off at a specific point in the ball transfer animation. I did it all the way through x and y, I had a shiny cloning "service" for people where id give them 2 and make one for myself.
24:45 It’s always so liberating to hear I wasn’t alone in thinking the Cerulean Cave had a royal guard with the hat posted in front. I always assumed as a kid it was that serious to be allowed in there because of Mewtwo
I was the exact same.
when I played as a kid, my dad said "hey, do you have the master ball?" and I said "yes" and he said "Do you know fly and surf?" and I said "yes" and he said "You been to Cinnabar?" and I said "yes" and he said "lemme see your game for a bit."
He handed my game back to me and showed me my new infinite pokeballs and that is a core memory for me. I think it formed my opinion that sometimes cheating can breathe life into a game as long as your not cheating against another player.
Bruh I would abuse the hell out of that glitch with rare candies when I was a kid.
and I said "yes"
Exploits utilizing broken code by the creators is fair game because it is the creators fault for not checking and fixing that potential bug. I get that an older game would have deadlines to meet so that the game can be sold on time, which meant that you couldn't fully playtest it and bugs are bound to be present. I still think it is fair game to abuse the bad coding put their by developers. Hell, there are cheat codes developers give to you if you beat or unlock hidden stuff in the game and a lot of old games had them (Timesplitters was one that did this.) However if you are using game shark or any online scripts/codes intended for hacking a game, you have effectively cheated yourself out of playing the game fairly from when the code was written.
@@GDC2127 If you've ever had programming experience you'd probably rethink the idea of it being their fault. Bugs are simply part of coding. They're pretty much unavoidable in software such as a game. If they knew what Pokémon would become I'm sure they would've done some extra bug fixing and general polish but it worked out regardless.
I only agree that utilizing exploits is fair game so long as it's purely singleplayer. But deliberately ruining the experience of other players by using a clearly unintended exploit is on the player if they choose to do it. They shouldn't be permanently banned for it but they don't have much grounds for complaint if they're temp banned or otherwise punished. Especially since most ToS regarding online play specify utilizing exploits isn't allowed; but often times this isn't enforced as it's generally easier to just fix the issue.
@@MintyLime703 "I'm sure they would've done some extra bug fixing and general polish" naw for at least the next 2 generations they seemed to have just not bothered testing things. By gen 3 they were defiantly a worldwide success. It is one thing to find obscure things no tester in their right mind would ever find, it is another to find stuff like the missing no glitch here that is so easily repeatable that any amount of testing probably would have found it.
How tf am I still learning things about this game after 25 years. That Cut thing absolutely blew my mind.
Fun fact: I was so young when I played my first Pokemon game, that I didn't know what "rival" meant and assumed it was testing if I remembered his name correctly. I did my first playthrough with my rival called RIVAL.
That's excellent.
Literally did this with Silver and "???"
I felt pretty stupid about 1 hour in.
In Red, I just assumed it was Gary
THATS NOT A FUN FACT AND FACTS ARENT FUN! We dont care about your childhood go away!
That's his name in Pokémon Stadium
@@MiisterShane I did this too LMAO I was so confused at the start
Great point about the quadrants implying depth. Such a simple and ingenious effect that worked wonders
In Pokemon, you generally have 2 types of moves. One type that does damage and one type that does nothing and was never used by any kid ever.
So true
Baby's first RPG. I struggle to see how anyone over the age of 15 enjoys these games at a base level.
@@ADUSNit's because your brain is obviously too big to enjoy the smaller things in life.
@@BubbyBold Blinded. In terms of rpgs, pokémon is boring as fuck, stole everything from SMT. I understand the nostalgia and liking the monsters themselves, but as games they're a joke. Sorry someone disagrees with you.
@@ADUSN It is a pretty tired formula but I thought Arceas was preety fun. I was more poking fun at your condescending anger at people enjoying a video game.
Another beautiful thing about the battle screen
Gameboy tiles can only have 4 colours, 1 reserved for transparency, so functionally 3. The battle screen is ALWAYS white unless a weird effect is going on. This being the case, the sprites are drawn in a way where the transparent white would imply highlights, essentially allowing 4 colours and thus more detail on that screen specifically!
A minor note about the 1/256 miss glitch is that your example of swift is actually the only move in the entire game that is exempt from this glitch, as it bypasses the accuracy check code entirely.
It works like a match of Magic, but with Priority Move instead of First Strike:
1. Resolve 1st round, only Priority Moves allowed, fastest mon acts first
2. Resolve 2nd round, fastest mon acts first.
Swift could also hit Ghost-types despite being Normal, and it could even hit through the invulnerable turn of Dig and Fly.
Yeah he is wrong about so many things in this video
move deleter gen 2@@RokuroCarisu
@@MalekitGJbro, what are you talking about? We all understand how it works based off the original comment and the fact that we likely are here because we play(ed) Pokémon.
We dont need the explanation from a totally different game
I cant wait to see you review Gold/Silver!
The music in these games has been forever burned into a section of my memory that will never disappear. Thousands of hours
That final rival fight music instantly ups my anxiety while others instantly put a smile on my face.
@@cupguin Yes as a teen when I first played this, I was legitimately ANGRY at the piss take of FINALLY BEATING THAT LAST DRAGONITE, being told I'm the champ, then arsepull of arsepull the guy who loses EVERY FIGHT WITH ME is somehow THE ACTUAL CHAMPION AND HERE I AM WITH ONE POKÉMON LEFT IN REDBAR.
You can just hear one tune and you'll immediately remember the rest.
@@Joselox Just wait until you are 69 and your Alakazam kicks in 😉
Oh that music.. playing it on my red game boy color with a blue Pokémon game using charmander.. gyar
32:00 you can also lose a trainer battle on board S.S. Anne after receiving HM01 from the captain, causing you to white out and warping to the last Pokemon center. You can now continue your journey, receive HM03 and HM04 naturally, and return to the ship with the ability to surf to the island the truck is on. Sadly, you still cant move the truck... Mew is still stuck under it after all these years.
the mod/romhack 'pokemon crystal clear' may actually have that in the game
@@indieWellie Not sure if that really counts, but I'm glad someone did the hack!
Check out the Games Done Quick glitch exhibition for Pokémon Blue, they moved the truck.
The even easier way to do this is using teleport/dig/escape rope, no need to faint or leaving an NPC with a sense that they could beat you. They need to know their place.
@@indieWellie There's also a rom hack patch for Fire Red where your rival is Green (or Red if you play as Green) and you're able to catch Mew from under the truck. There's also an NPC at the pier that mentions movement from their truck. Patch is called Rival Variation
catching articuno with only 2 ultraballs (many saves and resets, at least 40) in my inventory just because i didn't wanna run back through the maze of rooms is a highlight of my childhood
Great Ball is actually the better ball. Higher catch rate and only need to get them to 50% instead of 30%
@@apersonontheinternet8006never knew that. And the legendaries in gen 1 are probably the easiest to catch in any gen. I never struggled to catch them all easily.
I was hoarding my master ball and powerful balls, so I spent about 30 minutes throwing standard pokeballs from my stack of 99 at Mewtwo
Respect
Nothing can truly live up to the 8-bit tune for the final rival fight. They capture the epic nature of the fight perfectly.
When I was a kid I had no idea I had to save the game everytime I turned off the Game Boy. I started all over again for several weeks before I learned what that Save button did.
Dam thats crazy, I wonder if Pokemon is the first game I had where you could save like that, I think so
Same here.
@@Tony-fq5bn From what I remember, other games had like specific save points. Pokémon was the first/only game where you could save (basically) anytime unprompted.
noob
Damn sorry too hear this
Repels only kept Pokemon lower than your leading party member from appearing. There was no mechanic that merely lessened encounters, if you found an encounter, it's because the wild pokemon was higher than the Pokemon you were sending out
You don't actually have to fight anyone other than Blaine in the cinnabar gym. The machines in each section ask trivia questions to move forward without battling.
Had to scroll way too far for this. Not super important but the fact he especially states that this is the only gym where you have to fight the majority of trainers made me wonder.
@@serosilence The majority of trainers?
@@MegaSpideyman that’s what he said in the video
it's very obvious by watching his ''gameplay'' he has never actually played the game before. also not the only mistake, the instant text glitch is very susceptible to being cancelled. so much in fact it isn't even used in speedruns because of how many resets it would take. yet he says ''and it will remain this way until you talk to him again''
All my plays as adult I take on all those trainers cos exp/gold and I'm like the complete opposite of a speedrunner
I always found it was super interesting that Pokemon in the first generation references Real World locations. They stepped away from this for obvious reasons but it was still super cool to think that it taking place an our world.
Not Pokemon X and Y literally taking place in France
3 months late... but they didn't completely step away from real world references. They're just less frequent and less obvious, ignoring the fact that certain Generations of Pokémon games take place in regions based on real world locations like Black/White that depict (to some extend) United States of America or (New York more specifically) with their Castelia City. X/Y are based upon an interpretation of France. But beyond that? Some random NPC in some dark, creepy corner that'll make a vague hint at some real-world location.
@@MLPIceberg in original lore it was a post-apocalypse? Earth was overrun by pokemons and people were trying to survive after they nucleared most of the land.
but can be wrong.
@@MuhahahahazYes, every french person will tell you great tales about the desert to the north of Paris, or the great mountain range in the south west of the country.
The reason you had to save the game to swap boxes was because of memory limitations on the GameBoy. Only one box was actively kept in RAM at one time; the other boxes were in the save RAM and needed to be swapped in and out. As such, it necessitated a full save. It was quite obnoxious, but unfortunately quite necessary. Luckily modern systems have more than enough RAM to avoid this problem.
But why did they need to save on box in the RAM? Couldn't they all be in the save RAM?
@@FaelCacilhas probably speed because changing box wouldn't be done as often as sending to box and changing box wasn't as real time demanding as sending to box.
@@FaelCacilhas You know that the ram of the gameboy is so small, right?
@@sebastiankulche Yes, I'm wondering why one box needs to be on it, instead of zero. The only time I remember it being used was on the PC, why is it needed on the RAM?
@@FaelCacilhas The reason is that if no boxes were in RAM, you would need to save the game every time you catch a new Pokemon. Without doing this, you could of course save the new Pokemon into the active box, but it would create a situation where the Pokemon storage data and the story progress are not synchronized. You would also need to recalculate the checksums every time you catch a new Pokemon in order to protect against data corruption (or cheating). In other words, it's just far simpler to keep one box in RAM and the rest in save RAM from both GameFreak's perspective and the player's.
The games weren't based on the manga, the manga was based on the game. Japanese Pokemon Red and Green were the start of the franchise.
Also, Red and Blue weren't re-releases of Red and Green. There was a Japanese Pokemon Blue, which was an updated and upgraded version of Red and Green. This Blue served as the basis for the international Red and Blue
Hillary created Pokémon when she said Pokémon go to the polls
Pokemon adventure is not even the first manga adaptation, i'm pretty sure the first was the comedy one with clefairy as mascot
yeah my excitement to watch this video faded immediately when I saw such a basic mistake. Like, you have no idea what's going on here
Unfortunately he makes a lot of these small mistakes. Kind of understandable on how tight schedule he is but it stains the reception a bit
@@rodrigobueno8652 Oh god, you mean the male clefairy who has a penis and balls, in the comic with an obsession with scat and cockNball torture.
My first Pokémon was Charmander, named him Dragonfly after he evolved into Charizard because he looked like a dragon that could fly (I'm German, didn't know what a dragonfly was but it sounded cool).
Every starter Charmander was named Dragonfly since then for the past 25ish years, he's like an old friend to me.
Great comment, nostalgia is a wonderful thing.
Just ironic that Charizard cannot learn fly in Gen 1 ... Such a pity. I was bluntly reminded on my last playthrough xD
1:01:05 wait are you not aware of the questions in Blaine’s gym? You don’t have to fight ANY trainers, except Blaine.
Bill using a "teleporter" and it accidentally merging him with Pokemon DNA is an Easter egg/reference to Cronenbergs' "The Fly"
I never noticed that before, that's pretty cool!
I imagine by 16 when I got Pokémon, I'd seen the Fly once or twice but don't think I ever made the connection, AND RIGHTLY SO EEEEW
Gen 1 made a lot of us confused back then about type matchups. I thought for so long psychic was strong against ghost, when it was the poison typing that made the Gengar line weak to psychic. I thought ice was weak to electric when it was the water typing that made all ice pokemon in gen1 weak to electric. The similar dual types like water ice, rock ground, and grass poison created a lot of misconceptions on type match-ups.
Not all ice pokemon were water in gen 1, there were also Articuno (still weak to electric because flying) and Jynx, but i admit it took me until misdreavous in gen 2 to realize ghost wasn't actually weak to psychic.
@@YndrilTrue true, but in gen 1 psychic was immune to ghost so it is a very easy mistake to make.
In Blaine's gym, you don't have to fight any of the trainers. You can do the quizes from the machines in the corners of each section to open the doors.
cant believe he apperently didnt knew this
I can’t believe all the things he knew and he didn’t know this! Hahahah
also, you can do both x) open then door THEN beat up the guy next to it. To assert maximum dominance.
@@InquisitorXav That's what I usually did.
@@InquisitorXavthat's what I always did lol
Fun Fact, the Player name ( and if I remember correct your rival name as well) decides witch Pokemon you encounter at the Old man Glitch. Depending on the name combo, Missing No doesnt have the glitched grafic, instead it uses the Skeletal version of Aerodactyl.
Also if you catch a pokemon with a level above 100 there you can level it up with rare candy.
Max Level is 255 BUT never go higher then 254 because if you store your Pokemon in the PC at lvl 255 its locked there forever.
If you level further than 255 it goes down to level 1.
So what I did, I created a game with the names Combo to get Mewtwo to show up at the Old man Glitch, leveled it to level one and then traded it to another copy of the game so I could play the game with Mewtwo as my starter Pokemon xD
For some Mew showed up there so in school we belived it's the only way to Mew.
At 1:01:04 you do not have to fight the trainers to reach Blaine. You can interact with the objects in every small room. It asks you a question. If you answer it right you can skip the fight.
I got the questions right, but still fought every trainer, nice xp. Never skip a gym trainer, unless you speedrunning.
I was wondering if Josh knew that or not lol, he’s usually so thorough - I had no idea about the glitched PC in the hotel
I'd chalk it up to the Gym Guide at the entrance not saying anything about the quiz machines. That, and the machines themselves not looking like anything the player can interact with. Heck, the only reason I figured that out as a kid in FR/LG was because the machines had much more distinct sprites.
@@risel56 a friend had to tell me lmao I had no idea and I usually battled for the xp anyway
@@Maskuslol yeah and in that case skip the gyms entirely in some games lol.
I know everyone knows this, but in Blanes Arena you dont have to fight any trainer. The gates can be opend if you answer a question correctly if you talk to these vending machienes or whatever these should be.
Just wanted to point it out :)
i was gonna comment this myself :)
Yeah, but I was an xp (and money) slut, so......
I think they're supposed to be computers, even though they're shaped like arcade machines
Is terminal or computer the word you're looking for?
I never knew this, because it wasn't very intuitive that THESE machines had a function, when every machine looking like these had been "mute" so far.
DUDE. I also thought the guy guarding the cave was wearing a Royal guard hat playing this as a 9 year old. I lost it when I heard u say that haha. We aren't alone anymore 😢
i remember getting laughed at for thinking that lol.
This might sound kinda stupid, but ive been trying to find names for the tables at my wedding. 3:25 you listed the names for the cities. I love it. You have saved my wedding.
Big thanks x ❤
Find one that is fine with a quiet, simple marriage with no more than 4 friends there. Trust me. Good luck.
it is kinda stupid.
This is, by far, the best video of John I've ever seen. There's so many tidbits, details, personal experience, and explanation of the glitch that every part of your video was entertaining! What I love the most is that you will introduce some topic but you will talk about it later on when it makes the most sense for the viewers. I seriously love your script writing. Keep it up, Josh! Subscribed.
80 minutes of john's analysis, what a gift we got today
I love John Dry Face
🤣🤣🤣
Hardly a good video, he gets three things wrong about the franchise within the first three minutes of the video. I can't respect someone who doesn't know what they're talking about. He makes several other mistakes - just look at all the comments correcting him!
if this is the best...let alone the others..
No, getting a drink for the Saffron City guard was mandatory. All four guards are thirsty at the same time, giving one of them a drink will have him share it with his pals, failing to give a drink to either will make them not let you pass. I was stuck on this for weeks as a kid.
Yeah, I am really curious what he meant. Doubly so because he said you didnt have to do it ... and then didnt mention an alternative.
Can't remember how long I was stuck on that, but I do remember being confused, like I had no idea I was supposed to get them a drink lol, I just thought they were saying random shit like most of the other random characters
@@adud6764 that’s what I thought! I was so confused, I knew it was mandatory.
@@justanotheryoutubechannel this video is riddled with small mistakes and weird moments. I have written a couple of other comments about it but youtube is hiding it.
i think this is because while mandatory to get the drinks to the guards you can either get them early from the vending machine or a bit later on from an NPC, so it is more of a timing thing rather than an optional thing.
It's crazy how these games released so late into the Game Boy's lifespan but also ended up becoming the best selling (non-bundled) games on the console.
And we were playing Pokemon red and blue on Gameboy color long after.
I'm pretty sure gen1 pokemon is in the top 10 best selling games of all time.
If I am not mistaken Pokemon was the first game that was solely released for the Gameboy unlike all the other games which were retrain version you could alternatively play on your home console. This game single handedly made people buy handhelds. Even if it was the only game they played on it.
@@pandaman1331 you're mistaken. Plenty of games were released as game boy exclusives. The game boy was selling gangbusters for for almost a decade before pokemon came out.
@@skillganon606 Interdasting
GameBoy was really a special time for handheld gaming and the arrival of Pokemon was the icing on the cake.
Here are some fun facts I thought I should mention:
1. The overleveled Pokémon disobeying orders mechanic only affects traded Pokémon so feel free to over-level the team you caught yourself.
2. Ice-type’s aren’t inherently weak to electric, it’s just that 80% of Lorelei’s team is also water-type, which is weak to electric.
3. The original red and blue version for gameboy color were originally monochromatic. Meaning they were all red and blue respectively. It wasn’t until the awesome Yellow Version came around that we got to see some real color.
Thank you for this video. It was a fun watch.
Did you know, if you traded your pokemon to a different game, power leveled it in said game, and then traded it back, it would also still listen to you, even though you didn't actually train it?
You could also change which color the game used for the graphics if you pressed the buttons when starting up the game
I didn't know that. I was wary of overleveling for that very reason.
@@skycloud4802Yeah the whole your non-traded pokemon disobey you thing started in sword and shield I think
@Reece8u in red and blue, overleveled pokemon, traded or not, would disobey you. The threshold was higher for nontraded, and the chance lower, but it was still there. It wasn't until G/S, possibly yellow before then, that your own Pokémon would never disobey. This was added back into the game with Sword/Shield.
I don't think Ice is weak to Electric, I think the issue is almost all of Lorilie's pokemon are duel water/ice and that water typing is what's making your Zapdos hit like a nuke
Yes. He also said that Ghost was weak to Psychic but that's not true. All three Ghost type Pokemon in gen 1 are also Poison type, as a play on ghost sightings being dismissed as "swamp gas" or halucinations caused by poison fumes. The Poison is what makes Psychic attacks so strong against the ghosts in gen 1.
Ice is neutral to electric attacks. Jynx is a good indicator of that (being Ice/Psychic type).
Ice is only weak to fire, rock and fighting types (in gen.1), as well as steel in later generations.
These are all misconceptions a lot of us had as children. I find it oddly relatable.
I used to think Grass was weak to Psychic since most Grass types were also duel Poison.
I like how the gen 1 sprites looked. They weren't as standardized and uniformly either cutesy or cool - there was a real variety in weird looking animal things.
Dodrio agrees
@@nicks4802 Well, one of the heads agrees.
I hate the way fire red leaf green removed personality from the sprites. Their poses are more basic, the colors are muted, etc. Really disappointing
Because back in the original Japanese version, they were just monsters.
@Sgt. Sega
Its actually because the spirits were designed first, the official art came later. A lot of stuff was decided as they went.
From gen 3 onward it was the opposite, they did concept art first. Trying to maintain consistency between between various mediums is why they seem so bland, the sprites/models have to look like the anime and vice versa.
I can't believe you found the magic Muffler. You are truly a legend.
I still clearly remember being in elementary school having to go to some dull grownup event with my parents and being glued to my gameboy playing through that horrendous casino dungeon, getting nauseous from the constant spinning, while walking out the door.
Not many games create strong visual memories like that but gen1 seems to have been able to on a very consistent basis for it's players.
I really like the angle of you explaining some speed techs or glitches or creepypastas/myths/theories while playing through the game, kind of feels like sitting at the fireplace and listening to grandpa josh lmao. Good shit
My god, really good rundown of the game. Im genuinely surprised at how me and my friends, at the yong age of 8 or 9, without knowing a word of english, were still able to finish this and discover many of its secrets.
It was the first rpg i ever completley finished on my own with no help other than owning the pokedex, even thoughts its rpg lite. But still, i found everything the game had by myself. If i try today to do this with a game id probably quit a third of the way in.
I really got stuck trying to get to Saffron, never managed to figure it out as a kid
Yeah, and its weird, didnt know that the power plant was optional until this video, remember doing a lot of this stuff, but i dont remember how.
I think RBY in particular are really good at showing the player without telling a lot of the time, and a lot of it makes sense, even to a kid.
Ah, the power of having enough free time.... I wish I still had that.
In retrospect, it occurs to me that Gary challenged us to a battle in the middle of Oak's lab, which was full of employees and probably a ton of expensive equipment. Oak didn't even tell us to take it outside.
Reminds me that one of my favorite details in Gen 5 is that the first battle with our rivals completely wrecks our bedroom, and we have to own up to our mom about it.
I remember being in the schoolyard when I was really young--kindergarten or first grade, maybe--and my friend, who was part-Japanese and had a lot of relatives in Japan, showed us this magazine full of funky-looking cartoon monsters that we all thought were pretty neat and immediately folded into our schoolyard games.
Cut to a year later, and those funky little monsters were *everywhere*.
What a time it was to be alive.
Same sort of thing happened to me. We had a Asian woman who owned a little shop and it often had weird toys from asia. I remember buying what we now know as syther keychain thinking it looked really cool she called them "pocket monsters" and it even said pocket monsters on the bottom. then all of a sudden pokemon red and blue came out and i didnt even put two and two together until i played it and saw syther. It was such a mind blowing experience
A lot of the game's lore was actually in the instruction book that came with the game, including the information about the Elite Four being your end goal.
and in oak's pc
While true, how many people actually read manuals back in the day? I mean, I did, because I'd always get a game from a store and read the booklet on the way home in the back of my parents car. But it's an RPG. Usually it's expected that lore is in-game. Especially something as important as a final boss rush and how one becomes champion.
@@TXFDA Everyone always did, that's something we all experienced as kids.
@@TXFDA not really, a lot of games back then sacrificed in-game text for gameplay aspects, so much so the original zelda is almost impossible to beat without the manual, because the game was meant to be played alongside it. many other games at the time did the same, and pokemon did that for the lore.
@@gowford Comparing Zelda 1 and Pokemon R/B/G doesn't make sense though.
Zelda was 64kb while Pokemon was 512kb, 8 times the size. There's also 10-year time gap between those two games... Pokemon came out the same year the N64 was released, and games like Diablo, Tomb Raider, Super Mario RPG, etc. were released in the same year, all with very heavy in-game lore via cutscenes and dialogue.
You should compare it to Link's Awakening, which was also on the Gameboy, was only 3 years older than Pokemon, and... also had its story and lore within the game via dialogue. You could understand the entire story and beat the game without ever touching a manual.
So yeah, I wouldn't group Zelda 1 and Pokemon within the same timeframe.
You know, after you deliver Oak's Parcel and you head back to Veridian City, if you head left towards the Elite Four area, you get confronted by your Rival and he talks about the Elite Four before you even get to your first Gym. It's completely optional as a fight, but it's cool. Plus you see the very beginning of his team coming together.
Yup I also remember this fight he is pretty over leveled if I remember correctly...or at least for most people's teams that early on to fight against
@@FlankYouMuch It's a lv 9 Pidgey and a lv 8 starter. Higher than the surroundings, but not terribly so imo. The Rival three fight (just before Nugget Bridge) has a similar disparity.
@@ManaBirb_0.1 Disparity?
@@MegaSpideyman "a noticeable and usually significant difference or dissimilarity" I.e. the rival's pokemon's levels in comparison to the wild's levels near where the rival is encountered.
Yea fighting him was how you got a level 100 Gengar or Nidoking before brock lol
I just recently started watching your videos and just wanted to say that I love that you've created something more unique and interesting than just a regular let's play. Especially with this episode, I truly felt like I was replaying this alongside side you, remembering all of the bugs and secrets along the way from a game I haven't replayed since 1999. I have played this countless times, but haven't actually completed OG Pokemon Red since the first couple of years after it's release, and now I likely will solely due to this video. There are two great remakes now, but nothing feels nostalgic like the original version.
The 1990s was quite the time to be born...I'm greatful to be in that bracket...games like this are a core memory for me, what a game
Word, makes me feel special I was there as kid when all of this started. Red/Blue was best games ever. At least for those kids who had been there at the time
Born in 91. I fully agree with you.
if i was there for this game i probably wouldn't have a hate boner for kanto. the pokemon i know and love would never have been a thought if not for this game
@@FlareStorms Kanto master race for life
First had a green GB pocket - still black and white, but compact! Played blue version on that and then my lime green GBC, now I've moved my ROM to my phone and modified it so I can catch all 151 in one version and it's in full color like gen 2. the first gen Pokèmon games were something else.
Never, and I mean *never*, forget that GameFreak owes everything to the late, great Satoru Iwata. That man was the reason the games even got localized for other countries. Working with Teruki Murukawa to assist him, Iwate was the one who poured over the source code and he was the one who mapped out how to make localized versions. Oh, and Iwata was the president of HAL Laboratory at the time. Yeah, the dude was in charge of running a company but still found the time to do what GameFreak didn't even want to do.
I think it was by a bunch of passionate people who wanted to prove themselves because they were young and full of fresh new ideas. Back then, those were the only Pokemon games. Then as soon as things got rolling, it was onto the bigger and better sequels, Gold and Silver. Game Freak and Nintendo were better back then.
@@SgtSega ehhhh.
GSC has better coding with some of the holes repaired, and better graphics, and somewhat better somewhat worse mechanics {Better: no infinite loop Wrap type moves, special stat split and being able to see a move's statistics in game, Fixed Focus Energy/Dire Hit/Rage} Worse: they fucked up critical hits) but I don't know that I would necessarily call them better games.
There is definitely something lacking in the way pokemon are distributed in Johto, in the narrative of team rocket (with an ending that feels rather flat) and Kanto that- while a pleasant surprise- is just too empty.
@@priestesslucy What do you mean with the way Pokemon were distributed? Traded over? They gave the Pokemon traded over their own genders and some of them even carry items. That's a nice surprise if you ask me. That and there's a sweet glitch with the PC if you deposit a Pokemon into the Box while holding a specific item and then change the Box to another one, turn the game off and on while it's still saving, and then you have two of the same Pokemon holding the same item. You can only do this up to 5 times per Pokemon though. Good for Legendaries and Master Balls. Also love that some Pokemon only come out at night, usually Dark types which makes sense. Then you have certain trainers that are only out at night too! There's a radar for Legendary Pokemon that run away in battle that's somewhat helpful at least in telling you if you are in the same location, but trying to follow them barely works. It just tells you if you are close. Gold and Silver are AWESOME.
@@priestesslucy Kanto got screwed due to time constraints and cartridge space.
@@SgtSega some Johto Pokemon were distributed poorly, like Houndour, Slugma, Mukrow can only be caught on Kanto post game which a game that introduced 2 new typing Steel and Dark, you have to beat the game to experience Dark type Pokemon unless you used Umbreon and Larvitar can only be caught on Mt.Silver, which also, only on post game.
Caught a Missingno, taught it surf and fly and then evolved it into a Kangaskhan, put that in my N64 Pokémon Stadium and watched it do dumb stuff. Good times.
damm, how could you transfer gameboy to n64? a specific cable?
@@MrHaVoKeR A Gameboy pack that'd plug into the n64 control. Via stadium was the only way to replay first gen, they needed the double speed.
@@SombreroPharoah Transfer Pak is the name, and they're actually kinda cool to have for gen 1/2 enjoyers. Not only can you play the games on big screen with speedup, you can also use them to trade without the need for any other hardware, and even store pokemon on the Stadium cartridge to carry them over to a new save.
@@ozzyp97 despite being corporate dicks that prey on little ppl, nintendo does have some gg ideas
@@MrHaVoKeR They did, I'm not sure it can be said that they still do, imo. Reminds me of Boktai, the GBA game where the cartridge had a light sensor on it and your abilities in game depended on the light level the cartridge could detect.
33:47 Well, that's the joke, isn't it? Even as a kid, I understood the joke. I thought "The captain is sick? That's so funny!"
You actually do learn about the Elite 4 at the beginning of the game. If you try to head over to the Elite 4 area in the beginning you actually have another fight with "Butt" and after that fight he mentions how it's his mission to beat the Elite 4. This is a great video Josh! But I think you missed that encounter.
Yeah it’s one of those encounters that I think the devs thought everyone would have, but some people didn’t like exploring so they could miss it. GF learned a lot from this game, I am just disappointed that they have learned nothing/very little since X and Y.
I was also actually finding weird that too. The rival can be fought early in the game if you try going to the victory road earlier. And yeah, he's quite tough at that time, but not that much.
I actually did this in my first ever play through all those years back. I haven't played the game in such a loooong time but as I was watching the video I was wondering "Wait, where's the part where you turn left and encounter your Rival?"
It's extremely easy to miss that since you're not required to ever go there
@@waleedkhalid7486 One thing I'm still sad about is that they almost completely dropped the semi-open nature of the regions. I'm still unsure if it was even intended that way in Kanto or just a massive oversight in design, because the further development of the series becomes more linear by the generation.
You missed my favourite part of Blaine’s gym; you can interact with the boxes in each room and answer a Pokémon trivia question. If you answer correct, you can skip the trainer, if you’re wrong, you have to battle. I felt proud knowing all the answers to the questions as a kid!!!
I hoped someone would comment ghis
I've always been sad that they never added the false TM from the quiz, 'Tombstoner'. Sounded like a badass move IMO.
Something of note I was surprised your thorough self didn't find/know.
- In the safari zone, the 'timer' is based on steps as we all know, however if you run low on time, you can just stand in the same spot and tap any direction to change the way you are facing. The game treats this as a new tile and checks for encounters, without using your step counter as you didn't move. Infinite safari time.
Felt like a god when I figured this out as a kid
Had to do that to get scyther
That's very hard to do in gen 1. Possible, but tricky.
Now this is a real youtube comment. People, take notes.
my trick was to walk up to a corner wall within the grass and only tap in the 2 alternating directions of the walls so you don't run the risk of accidentally taking a step. same rules apply but smaller margin for error and takes less focus.
Man, I'm loving your channel. I enjoyed the mmo reviews, even though they generally aren't my thing. I'm enjoying the retro reviews of games I did and didn't play. It's one thing to get that nostalgia for games I played as a kid: it's another to hear that slowdown in your voice as you close out the video. It sounds so sad, yet reverent. Damn. I'm feeling this as I approach 39 yrs old.
There's actually a rhythm to the slots in the game corner. Took me a bit of time to master it, but I got porygon by feeling out and repeatedly lining up the 7s.
I'm still proud of that.
Congrats on that! I love feats like this. I was proud of actually knowing Rock Tunnel's layout by heart for a couple years, enabling me to completely skip Flash. No trace of that now, of course, but man, stuff like that makes for some special memories for sure.
@@justsomejojo dang that's tough I always got flash no matter what
Ehh, it's a bit more complicated than that
ua-cam.com/video/u4fjbJnz7O4/v-deo.html
This is a detailed breakdown of how the slots work, it's... interesting.
@@justsomejojo when I was a little kid I didn't know flash was a thing so I got through the Rock tunnel completely without it.
i did too lmao it took me legit all day tho but i really wanted one 😂
Well it was by far the best game on gameboy.
Without a doubt. Classic Gameboy, there's something about that distinct power on sound followed up by the struggling speaker blaring the Pokemon intro music.
I disagree but it was really good
@@davidkiller61 Idk I loved it and never cared for any of the other pokemon.games at all. Res and Blue were just too iconic and fun.
@@davidkiller61 what Gameboy game was better? Or did you just feel like being that guy
Links awakening exists
9:05 Swift is actually fully accurate in the western releases and even hits during semi-invulnerable turns, only the japanese version had the glitch with not hitting, unless the enemy was behind a substitute
I thought so!
256 miss glitch still affects it.
@@sirjmo it doesnt, Swift bypasses accuracy check. 1/256 glitch only affects moves with 100% accuracy
@@aggerktm "In the Generation I handheld games, all moves are 1/256 more likely to miss than was intended, including 100% accuracy moves. In non-Japanese versions, Swift and Bide skip accuracy checks and always hit, regardless of this bug." ~bulbapedia
so only in the original japanese versions does it miss in certain conditions like 1/256 dig or fly.
@@sirjmo Literally what Smaragdchaos pointed out, and what Agger pointed out as well.
Pokemon videos are literally a dime a dozen these days but this one is a cut above and I enjoyed it more than any one I've watched in quite some time.
Part of this is because you taught me how to legitimately catch Mew after 25 years of, as you perfectly put it, playground rumors??? Absolutely unreal. I literally started a new game in Red because I had to see if it was true, and when Mew popped on to the screen, current me and 10 year old me were screaming together!
Played Pokémon Red for the first time in 2000 and it was LEGENDARY. Best soundtrack on the Game Boy.
Contested only by Link’s Awakening I’d say!
exactly. this is the comment i was looking for
Gameboy color but German texts
This was interesting. Looking back and comparing these games to other GB games, it's insane what the devs managed to make the hardware do. No wonder there's some odd bugs, it's crazy impressive that the game works as well as it does.
Nice video, it shows well how good the game design was, although the coding made it somewhat unstable in some situations.. Unfortunately though, there are too many things that are just wrong in this video. To mention a few:
- Electric is not super effective against Ice. 4 out of 5 of Lorelei's pokemon are water types though, and Electric is effective against water.
- Leech seed is not super effective against Brock's rock/ground types, it is a status move. It is useful enough to get you through the fight though.
- You don't need to fight the trainers in Blaine's gym, you can just interact with the machines in the corner and answer the quiz questions correctly instead.
- Repels are not available prior to Mt. Moon. They always work, unless the pokemon you are encountering is equal or higher level than the lead of your party.
- The quickest way out of Mewtwo's cave is not to faint, but to use an escape rope (purchasable at the Mart, found regularly on the ground) or use Dig (A TM / level up move that can be used in the overworld like Abra's teleport).
- You can also grind infinite money by defeating all the elite 4 members and the champion over and over again.
- Poison is the worst status to use against legendaries, because they faint from it, giving you limit time to catch them. Paralysis, sleep and freeze are more useful.
- I picked Squirtle on my first playthrough!
I just want to add that Swift does NOT miss in this game. The reason being that there is no accuracy check when the move is used, so it doesn't suffer from the glitch that can make every other move miss.
You're right, (except about the Squirtle. The hell did you think you were doing?), but a lot of the issues are directly related to the poor feedback the game gives you. Should Josh have known? Sure. That being said, consider that if you were playing these games at or around release, you probably didn't have the internet to check the type effectiveness charts or how repels worked.
@@Arrzarrina I saw a friend play it first with Charmander and he struggled at Misty. So I thought water was super strong 💪. I didn't have the internet so I was not able to look up a type effectiveness chart. I remember a different friend who had a guide book! It showed how to get through Silph Co. Wouldn't have known how to do that otherwise.
@@tiemen9095 I always chose Charmander. I don't remember Misty being an issue because I overlevelled so much in the early game. Lorelei on the other hand was the stuff of nightmares for me.
@@Arrzarrina Hehe, I remember Blastoise being quite successful against the Elite 4 but I had to struggle down most of the champion's team and use all my hyper potions and revives :p.
These games are masterpieces. And they’re still a very proud part of my collection.
As something of a Pokémon scientist myself, here are a few corrections to mistakes I noticed in the video, plus a few bits of trivia.
- Tackle actually only has 95% base accuracy in Gen 1, not 100%.
- Onix does not appear in Mt. Moon in any Gen 1 game.
- Repel's effect stops ALL Pokémon from appearing that are lower level than the first Pokémon in your party (including fainted Pokémon in Gen 1)
- In Pokémon Yellow, the Rocket Grunt automatically drops the lift key after you beat him in battle, but before you talk to him again.
- Lemonade is the best healing item per cost.
- Psychic type moves are not super effective against Ghost type Pokémon in any Generation. Psychic type is super effective against Ghastly because of its half Poison typing. Ghost type does 0x damage to Psychic types in Gen 1, then 2x damage in Gen 2 onward.
- The Elite Four are mentioned in the early game. If you check Prof Oak's PC in his Lab at the beginning of the game, you can read an email to Prof Oak from the Pokémon League HQ (Elite Four) asking him to visit. Also if you try to go to Victory Road before you get the first badge, you fight your rival who explains that you need all 8 badges to get in.
- Electric is super effective against Water, but not Ice.
Adding to this: The fight against your rival on the way to Victory Road before you get your first badge is a determining factor in Yellow for which evolution of Eevee your rival will go.
If you lose the fight against your rival in Oak's lab he will get cocky and his Eevee will become a Vaporeon which is weak against your starter Pikachu. If you win the fight in Oak's lab and win the fight on the way to Victory Road he will sense how strong you are and his Eevee will evolve to Jolteon so that it's somewhat resistent against your Pikachu. If you win in Oak's lab but lose or skip the fight on the way to Victory Road he will go for the neutral way and evolve his Eevee to Flareon. These are the only two fights in Gen 1 that you are allowed to lose without a port back to the next Pokécenter
@@Bambuzzsprosse to ad to this, you do not have to fight any trainer in blanes gym
Also what he says about Swift isn’t correct. It is correct for most 100% accurate moves but not with Swift which completely bypassed the accuracy check (allowing you to hit flying Pokemon)
If I'm not mistaken, psychic type moves are *effectively* super effective against ghost in gen 1 because all ghost types are ghost/poison.
This is very basic stuff.. ty for saving me an hour and 20mins lol
The elite four are mentioned right at the beginning of the game when you adventure over and fight the optional rival battle, making them an end goal early on for those who were willing to explore. I think you are the first person I have known to either not know that or not have actually battled the first rival battle.
Second rival battle*
Also the Elite 4 sent a mail to Proffesor Oak's computer, asking him to come back(He was the former Champion, decades ago. Agatha was his friend/rival, she could never beat him to become a champion herself, then he retired to become a proffesor. That's why she's salty as fuck when she talks about Oak , right before we battle her )
I never knew about the optional rival battle right at the start. It wasnt until aboooout a few years ago in a pokemon lore/glitches video where the person mentions and shows that.
Josh said he wished there was more buildup to the Elite Four. I'm sure he knew about them the same as anybody else who played the game. He's got a point, though. The game doesn't really do as much to hype up the Elite Four as you'd expect.
Actually the ghost type in gen 1 wasn't weak to Psychic. It's just that every ghost type is dual ghost/poison type, the latter of which is weak to psychic.
Psychic pokemon are however immune to ghost... well to lick more precisely since that's the only ghost type attack that checks for type resistance.
Whoa crazy!
You mean every ghost pokemon in Gen 1
Its a pity: my Gengar would be awesome if it weren't part poison type....
gen 1 things
If they weren't poison type I think they'd have fixed the ghost type problems. They likely tested, and super effective from psychic was the signal they were looking for.
14:44 Don't tell me that you don't give Muk a backwards name, nowadays 🤣
53:59 You bastard... LOL
I'm so glad to have found this channel. I'm currently building some Super Sentai Mini Pla Model Kits while having this play in the background!
To think that in that point, when we first played this game, we did not know how massive and influential this game/franchise would be… it is quite a realisation.
Oh, we all knew. The show and games were immediately a huge hit and dominated at the time.
Apparently Swift isn't affected by the random miss chance bug - something I learned from Gamechamp3000's no-damage challenge - because it doesn't do an accuracy check at all unlike every other attacking move. Presumably that was easier to program than factoring in any accuracy/evasion change calculations.
Bide isn't affected by accuracy checks either, and it also isn't affected by typing (which means it can hit ghost-types).
This depends on which generation you're talking about. Lots of these glitches were not in later gens. Swift DID do the accuracy check in Gen1, most likely because the code for accuracy still ran even though Swift said skip.
Funny enough you can force that state of not checking accuracy with a x-accuracy in gen 1, means every move will hit, even 1hit-kos.
@@aetikkorpo6233 I think that wasn't actually a bug per se, just a design choice that didn't work out.
The rumour I always heard was if you stay on the ss Anne for a certain amount of time it will take you with it
The hours I spent waiting for it to leave as a kid was a pain
Yeah try being convinced that you needed to defeat the Elite 4 100 times to finally get the rocket to the moon in emerald.
Man, the S.S. ANNE leaving always made me sad. I wanted to see where they went... I wanted that adventure! They went underway and a portion of the game leaves forever with it.
Fuck, still makes me melancholy lol
@@pascalsimioli6777 See, stuff like this is why I liked the Megaman Battle Network series so much. The rumors were usually true in those games.
So many dead double A's
The rumor I heard was that if you listened to the lavender town music for too long it would turn you racist
Im an old hand at this but i really appreciate how well you ran through the basics of what pokemon is and was. well done 😊
I thought Blue's Raticate dying in Lavender Town was a completely intended piece of conveyance. He says "your Pokemon aren't even dead" implying one of his might be, then "I can at least make them faint" implying he wishes he could kill your Pokemon so you could feel his pain.
Nah, Blue is just a dickhead. I think you're meant to assume he's there to catch ghost type pokemon (as you probably are)
So, I thought this comment was interesting and went back to see if the Japanese version held any hidden meaning like this, but, unfortunately... BUTT is just being a feisty jerk lol.
「なにしにきたんだよ?おまえのポケモンしんだのか?
……あほか?いきてるじゃん
だったらせめてせんとうふのうにしてやるか!
かかってこいよ!」
The "your Pokémon aren't even dead" is more like, "you have no reason to be here--are you stupid or something?" and the "I can at least make them faint/unable to battle! Bring it on!" just feels like plain old trash talking.
Not saying the theory is wrong. (WHERE'S YOUR RATICATE, BUTT?) Just wanted to share some info from the original version. Love from Japan.
But the "You have no reason to be here" line would also imply that one of his Pokemon has died and that it was his reason to go to the tower? Love that theory, 100% on board with it :D
@@christianboeckh3449 it could just imply that in general that’s why people come here. It doesn’t necessarily imply that’s why he’s here.
@@wompwomp9946 I'm not native or nearly fluent, but the feeling I get reading the JP text is that the rival does seem to be genuinely curious about whether you're in the area because one of your pokemon died. Albeit he is speaking to the MC in a jerky way still.
Though him wanting to beat up your pokemon can kinda go either way imo.
As a kid I got all the way through rock tunnel without even knowing flash existed by sitting with my gameboy under a lamp (didn't help) all night and feeling my way around the walls of the rooms to try to figure out the layout. Finally made it out and died in the first battle. Great video.
“Disney’s flagship mascot cowers in the shadow of the famous yellow mouse” 😂😂 what a line! Great video as always!!
Great video again Josh. Btw, you have missed the first BUTT encounter right before the Victory Road. That is the hardest battle in the entire game imo.
About the gym at 1:01:04 you don't need to fight every trainer unless you want to. The computer device in each room has a trivia question about the game that if you answer correctly will open the door for that room.
Awesome video, tons of nostalgia through this whole thing.
glad someone else noticed
It's kinda bogus though and the questions we're annoying and weird
I was going to say this too
Poliwag evolves twice
Yes/no
watching this made me realise i'm so blessed playing these games before youtube existed. A time where you could just buy a game, play it and have fun with it without it being over analyzed. It was a great game and i enjoyed the hell out of it. If i had these kinds of videos back then it would have sucked all the life out of it and would have made me play the game in the most effective way possible, totally disregarding the fun to be had. UA-cam offers a wide variety of insightful information about anything you're interested in but at the same time it could kill something you would truely enjoy if you hadn't watched that one video you thought you'd benefit from.
I actually had dreams about finding stuff that didn't exist. lol
I've always been the type to delve into the game mechanics myself even in childhood, I just didn't have the same level of understanding as I do today because I was, well, a child. I remember getting to the Lavender tower and being excited (and a little scared) to pick it up the next day and see what happened next. In fact if I'm remembering correctly I woke up in the middle of the night and snuck in an extra hour of playtime before going back to bed lol.
At the same time I also was looking into EV/DV training or what little was known about it back then, and trying to theorise about effective battling strategies. I remember a friend had a Mewtwo with the highest Special stat possible (406)! I don't think that made it any less fun, it was just a different way to enjoy the game. At the same time, I know what you mean - knowledge was more limited then, so there was more creativity and discoveries - but for me some of the fun is in figuring out how and why of what is optimal, and choosing to either go along with it or not as I see fit.
@@Harkz0r I was like that as well my friend, the discovery part was the most fun thing about it for me. minmaxing was the result of hours up on hours of engaging gameplay. With the current youtube meta if you want to minmax in the most efficient way possible and not feel like you're behind all of your friends, you don't take time to explore and discover, but watch a few youtube videos and kill most of the exploring / discovery fun.
Wasn't the Gameboy printer a direct thermal print model based on receipt printers ?
They don't use ink, the "ink" is inside the paper and heating brings it out. Like how you can draw black lines on receipt paper by drawing your nails over it fast because of friction heat.
Technically, the Gameboy printer should be able to use receipt paper or stickers meant for instant labeling machines.
Yes, you are correct. It's a thermal printer.
You can't just use any receipt thermal paper, cause it has to have proper dimensions and the roll can't be too "fat" or it won't fit, but there are modern thermal paper rolls that fit available.
@@Poki3 Couldn't you not anyway always cut one bigger standard one down to size anyway?
@@rynobehnke8289 I mean, technically, but Imagine trying to reduce the length and width of a roll of toilet paper evenly and then rolling it back up. It would be an uneven and wasteful mess.
People do it, but you can buy a bag of properly-sized rolls pretty cheaply. It's a fun printer! The camera is seriously underrated.
I was in my early teens when these games came out. It’s hard to describe just how big Pokémon got. Everyone in school was in a competition to gain the most Pokémon knowledge and show off.
This is top tier UA-cam gaming content. No clickbait, to the point nice narration and walk through memory lane or a run down for people who never played it. Congrats, hope you get more success from your hard work.
For anyone planning to do the Mew-catching glitch, you can also fight the swimmer in Cerulean Gym, then walk up to Nugget Bridge. A bit quicker way to do it, since you'll be near the Gym after teleporting anyways. (25:54 starts the glitch description)
How does one do the glitch? Or are you talking about the Missingno glitch?
@@joshua.recovers Step by step instructions are given in the clip
@@phillipmitchell2254 I realized that when I heard it after I posted my question. Lol
@@joshua.recovers haha
Another way to put it; you can get two mew pokemon!
I went through the cave without flash and didn’t know about the pause thing either. That was a difficult route.
Lmao me too! I thought it was a miracle when I found flash lol