Was it Good? - Croc: Legend of the Gobbos
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- Опубліковано 28 вер 2024
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Yazoo!
Ker'splat!
Ker Pow!
Hazoo!
oof!
Croc, one of the best selling Playstation 1 games of all time, a childhood icon, everyone has fond memories of saving the gobbos and defeating Baron Dante, but... was it actually any good?
Join me as we go back to 1997, run, swim, tail whip and box stomp our way to 100% completion and review this classic gem. Warning, may not have aged as well as you think.
Thanks to the Patreon supporters and Twitch subs who keep the channel alive :)
The sound design of this game was fantastic. Everyone who played the game is probably taken back 20+ years when they hear Croc's "Ka-Boom!!", "Ka-Pow!" and "Ka-Splat!"
hot soup
@@MateriaGirl poor dude's just hungry and his dad isn't there to make him some nice hot soup
If she don't recognize that "Ka-Splat!" she aint the one.
@@brandonsumner6494 she too young
Don't forget the "Ha-suh!"
I love how they implemented the gobbos as simply two sprites with feet and eyes.
Don't know why but I always remembered Croc as the saddest platformer. I recall a mood of deep loneliness crossing its various levels. Did anyone had that feel too ?
Yep, is for the music (with many bemols) and the empty worlds...
That's one of the reason I couldn't finish it at the time.
I think on the PC version you could choose not to install the music, thus it would be very empty. That's how I remember playing it, with no music
My guy what was your childhood like?
try rayman 2! very forlorn but very magical world
Croc wears a backpack because it's adorable, leave him alone
You just hit me with so much emotions...my grandparents had an old PS1 and that was my introduction to gaming. I played the greats like crash and crash racing but those never disappeared with their popularity. This game though, I totally forgot about. Seeing this video pop up I immediately remembered all those memories associated with playing this game at my grandparents. I started to cry as my grandma just passed away a few months ago, the last of my grandparents, and I still am grieving. It's amazing what memories can be attached too, but I remember very vividly my grandma helping me play since I was too young and being so enamored by the colors of those gem things when you collected them. I never beat the game though, maybe I'll emulate it and finally get around to doing it...I miss you grandma, thank you for all the love and memories.
Your grandparents had a PS1? What ages were they??
Cool.
You did it Josh, your resurrected Croc 🫡
I immediately thought of this video from Josh when i heard the news
I feel like the backpack could have been easily justified by animating the gems being placed inside. Or even pseudo cheating the effect by having the flap open and close so it at least looked like they were going inside, at these low frame rates that could be made convincing, even if fully animating it was problematic.
I always thought as a kid that the Gobbos went inside the backpack ?! Don't they spin around and go into his backpack ??
@@Capydapy maybe that's just in Croc 2, that's the one I played as a kid, and I remember the same thing.
@@kellyleigh6393 oooh yes maybe my brain got it mixed up with Croc 2 lol
It's probably the first thing they thought of when redesigning the model to croc as Yoshi has a shell on his back.
His backpack was already justified. You really needed an animation to make it clear to you that he uses his packpack to store what he collects? Why? Where else did you think he would store it? His ass? He is naked except for his backpack. It is pretty obvious that he uses his backpack for storing loot.
I remember this game creeping me out at a kid. The weird, boxed in worlds, lifeless enemies and weird musical jiggs mixed together to make me feel uneasy.
The weird boxing boss used to give me nightmares. His entire design, to this day, creeps me out.
Same it was extremely Extremely unnerving... I had several bad dreams aswell. But I did dream of croc in a
Spryro world and it was magnificent. I never went to play it again after that dream as I couldn't face the empty voids of the world's after ice Island.
Glad to see that other people experienced it as well
Love that this is a universal experience. As many nightmares as i had of that boss i still have the fondest memory of this game
Same. I think Croc 2 was a lot more open and charming.
For me it was Platform Pete, I used to have dreams of an endless spiral of his rotating platforms
Almost every single game on this channel is a nostalgic game from my childhood that i spent countless hours playing and loved the crap out of it. Love the content. Every time a new video drops it's like christmass
Then the 2-1 Snow level music plays which sounds christmasy
It's about half of them for me. But the thing is, nostalgia doesn't matter. It doesn't even matter whether I liked the game in question or if I share Josh's opinion on it - each video is still a great watch. Now, that is true mastery.
I'm just waiting for Medievil and Alundra
Wish I was apart of that ngl, all I can do is look for pc ports of these games in a sad attempt to see what gaming was like back then.
It's intentional. He's having a mid-life crisis and replaying the old games from his demo discs
interestingly enough, while the tank steering is awkward, I distinctly remember the combination of the tank controls and 180° flip being VERY satisfying once you got the hang of it.
Takes a bit for me to get used to when I play it after a long break, but it really does work with the level design.
Considering Croc and Banjoo are less than a year apart and how development cycles work it might be just a coincidence that the jigsaw pieces are similar, rather than inspired by
I feel this goes for several similarities. I think some of the things labelled "inspiration" are simply convergent evolution.
100%
If Croc does anything that is specifically Croc, it is the music and artstyle. Those are the most unique and memorable bits of the game.
Exactly my thoughts
Here's my reason for replaying Croc: He is so cuuuute. Such an adorable mascot. If I got this game as a kid I would spend hours on end playing this just to see Croc.
Funnily enough, this was actually a thing since the game was first released. It was really popular with women simply because of how many of them though Croc was adorable
I love Croc's look, too. He is one of those "cute but cool" mascots like Pikachu and Sonic, but IMO cuter than both of the other 2. And he does it all while still looking cool and adventurous.
My math note book from the year is riddled with croc and gobbos
Who could have guessed a crocodile could be so cute
I love his little noises ❤
I played this game as a kid, but I was never able to complete it.
It was not just the game being hard; somehow this game made me depressed. I don't know why. It's strange to read that I was not alone with this problem. I remember deep sadness when I'm looking at this game.
Let me guess - you played it without the music on?
I've a feeling you played this game, or got this game during a tumultuous moment in your life. Whether something happened, or a particular stress occurred. Or maybe its a sort of reminder in said childhood. A buried memory perhaps?
@@Polomance862
Perhaps. I don't remember unfortunately.
Maybe you were just a sad ass kid
I heard the music in this video and my memory’s comeback auch a good time sadly I just had the demo on psx great music
Holy shit, when 4:10 music started playing I just got with a massive wave of nostalgia, don't remember last time I felt it. Almost got dizzy. Great game, never finished it as I had no patience as a child, but I should definitely try to go for it soon.
1000% knock you over. I got chills myself. I remember falling asleep as a kid infront of my TV and this tune coming on over and over in my dream because of the screen saver.
I played the saturn version, which had an amusing glitch where croc's head, except for his eyes and the tip of his nose would be invisible.
And also the arms and legs of the gobbos and enemies, and everything but the wings of the end of level bird. There was an easy fix, but that glitch and the altered aesthetic it caused really stuck with me.
Man I absolutely loved Croc as a kid.
I truly can't even remember if I ever beat it but there was something about the music, the exploration and level design that I think was the real catalyst that slingshot me into RPGs in general
Oh now this is a treat. Despite its flaws, Croc 1 is extremely nostalgic to me, and it especially has a soundtrack that's just beyond beautiful and atmospheric for the time.
I couldn’t agree more!!
Croc1 had no flaws! It was a perfect action adventure ;-). Actually scratch that. Those snake things popping up from wells gave me nightmares.
@@wormerine8029
Forget the worms, those reapers in the castle haunt me to this day.
Playstation 1 came with a copy of croc and i played it until the cd broke.. loved it
yeah I came back after watching the tomb raider video to see. Couldnt be happier. Me and my bro got so deep into this.
I loved this game as a kid. It was super immersive - despite how it looks. (I also believe this was popular due to the 3D. Back then it was mostly 2D scrawlers.)
Man, Croc was one of my very first 3D platformers...but I only had the demo for the PC version. Still I remember being shown short clips of the gameplay that showed things like the worm and the underwater level in amazement because I had never seen a 3D game before as a toddler...Good times.
Seeing it as abandonware is really unfortunate, but knowing it's available I'd recommend playing it!
I relived some lovely memories replaying it over the last week and while it is a flawed game, you can really appreciate the art and the design here
Awesome video man ❤️👍
This was actually the first game I ever played in my life, so this holds a super special place in my heart
Once you said Croc was supposed to be a Yoshi game all the similarities with Yoshi's Island became pretty clear. The levels, 8 stages per world with 2 bosses and mechanics to unlock hidden levels.
I highly recommend Tomba (Or Tombi) or Klonoa for a Was it Good. Hugely interesting games, with Klonoa being one of my most scarring video game childhood memories.
I would really prefer if you'd be quiet
@@arstulex The heck did he do to you?
My favourite anecdote about Croc is that they pitched it to Nintendo, who said no, and when Super Mario 64 came out somebody from Nintendo went up to them at (I think) E3 and basically went "Yeah... sorry."
I believe that was Shigeru Miyamoto himself. That's the story I heard anyway.
It's important to note that part of the reason the tank controls in Croc are frustrating but not in Tomb Raider.. Is because of the level design. Most of TR has wide open spaces or tight caves with no falling. Croc is very small spaces with death tiles everywhere (be it falling, lava, etc) and that's not to mention the terrible hit detection, AND the respawning enemies. These factors all combine for a very frustrating control scheme.
On the point of some things with no context in this game:
One of the bosses in this game explodes into the Crystals that Croc collects, maybe referring to the fact that The Crystals can become bad guys? The final secret boss is a Crystal Dante as is the entire island, so it might sense within Croc's lore that The Crystals can become baddies? I think Spyro The Dragon did something similar a year later of turning Gems into Gnorcs?
Also the story behind this game inspiring other games such as Mario64 is facinating. The pitch to create a 3D platformer to Nintendo was first by Argonaut Games. Then Nintendo went cold in relations and beat them to the punch by one year with the idea they pitched. Explains why there's still mushroom kingdom assets in Croc.
Her: "I don't give any mixed signals."
Her signals: *The Croc password*
No way.. I cant believe you will do this one! I loved this game as a kid.. Croc, Mario 64, Banjo, Spyro and Crash were my childhood games lol
Yeah, only did last 2 games as a kid, remember the differences, Crash(Warped) was the fast one where you had to run through tunnels and got a bazooka and faster boots at end. Also liked the vehicle levels as they were different. The time travel was cool reason for different levels.
Spyro was the one with gliding, fire breatth and charge. A bit more open levels and more natural flying levels.
Wouldn't have remembered any of the music from when I played as a kid, but the quirky shouts that Croc does are forever burned in memory. Thanks for having an entire section dedicated to them.
You're absolutely right , this game was an amalgamation of ideas from other games . I completed the game 100% and I did enjoy playing it but I never played the second game because I predicted it would be more of the same either from the previous game or other games
This, King's Field, and the early Armoured Core games were some of those games that were not reviewed well at the time and noone played that I still hold fondly in my heart. If Josh is into JRPGs I would love for him to review Kartia: The Word of Fate, Golden Sun, or Lunar 2. I played the hell out of those and never have anyone to talk to about them
I jumped extremely late on the Golden Sun train. But damn do I love them now.
+1 for Kartia. It's a great turn-based strategy game.
Golden Sun 1 and 2, fuck yeah
oh i would love to watch him dunk on golden sun
@devildark Legend of Dragoon, Front Mission 3, Star Ocean, so many good ones.
Croc was my Childhood Game (tm) since I didn't own any consoles, just played it on pc. Ashamed to admit that shackled prisoner was so terrifying to me I never made it past him. Thank you for showing me the rest of the game lmao
Great vid!
What a legend, even if croc lost the poll he still brings it
Croc was my first platformer and gotta agree with Josh. It is an amazing experience if you're inexperienced. But, even to this day I absolutely adore how Croc looks as a game. The starry sky in distance (when appropriate) and the music is just... it's good! For what it does have, and for my deep nostalgia aswell, Croc will be in my memories always.
The thing I like about this game is the thing it has over it's contemporaries. The atmosphere.
I played a lot of this as a kid. I remember imagining what it's like to visit all those far off landscapes that can be seen in the background of various levels :)
This game gave me my love of depressing melancholic atmosphere. The game over screen felt like you failed everyone and the light was dying out. Looking at the distant dark skybox while the music played felt like I was looking at a dying abandoned world in shadow. Loved it
Huh I played this game a ton as a kid and am also quite fond of that aesthetic. Don't really recall the game over screen (or much about the game really) might have to boot it up and check it out again.
Why are you saying croc was depressing or melancholic? It is opposite of depressing and melancholic. It´s hard for me to imagine people who see this world upside down like from a mirror.
i had the very similar impression especially with night and sunset levels, but not depressing, just melancholic. The skyboxes always played with our imagination with worlds unreachable and conveyed some kind of emotion.
@@wiceorc5105no but ironically he’s right . As much as I love this game it has this depressing sad vibe to it , it’s probably because of the sad music and the vapid voids in the background and the dark skyboxes. Also there’s no real dialogue and the enemies seem lifeless
@@Japhet_ No it doesnt, but you're propably differently emotionally attached. You propably didnt play croc in the early 2000 on pc when it was new. It was zero sadness.
I think your opinion of sadness comes from how you were then in early 2000s. you propably bullied people who liked croc and now you feel sorry for because you saw your actions were not righteous.
Croc! I was playing so much Crash and Spyro, I never got the chance to finish this gem. Sweet video. Takes me back!
What a game this was. I spent countless hours playing this as a kid!
I enjoy your videos even if I'm not personally familiar with the game just because the amount of effort you put into editing and scripting is so impressive. However, I wait for Pandemonium to appear in this series soooo much! This game might not be so well-known but it was my childhood favourite.
Thank you for doing fantastic work!
Its fascinating how this man drops 3 hour long edited videos in a month, while for some other channels I have to wait 2 months for a 10 min video.
I've got the main mmo channel, this retro channel and the twitch streams, and thanks to the patreon / twitch sub support, I'm able to put all my focus into making content :)
@@JoshStrifePlays
Don't you feel some kind of burnout, when you do nothing else than analysing games?
@@ninochaosdrache3189 probably, same as everyone does at work.
Probably helps he actually enjoys his job!
Soviet?
@@MrZarnach Isn't a _soviet_ a Russian napkin?
Oh my god, I've ALMOST forgotten this game. I used to play this game so freaking much, then just stopped playing entirely and forgot the name and face of it entirely... I loved this so much!
Mhmm croc is such a gem :)
Not the best, flashiest or most nostalgic gem, but a treasure from a different time :)
Croc 2 is just awesome in exactly the same way :D
An instant smile came across my face when you played the music in the beginning. This game was my absolute favorite as a kid.
Jesus Christ, this game was a huge part of my childhood. Shame it doesn't seem to have aged so gracefully but still, I'm so thankful for this little game
Congrats on the heart
Got yourself a sub. Thanks for not having an annoying narrating voice. Love the format. Great content. Excellent game.
It seems like a very programmer-driven game, suffering a bit from the "look at this cool thing I wrote today"-syndrome. Brilliant engine and very versatile mechanics, but the game makes rather limited use of everything.
croc needs a remaster
It was.
@ Be careful what you wish for :)
There’s a remake on the way .
I never actually played Croc 1 but I loved Croc 2. The squid boss in the sequel was so fun
I loved the darkish feeling in this game. The music is fantastic too. I remember getting this for Christmas in 97. I put quite a bit of time into it.
Interesting thing not mentioned, but knowing that there's a lot of format similarities with Super Mario World 2: Yoshi's Island (which would have been this Croc's immediate predecessor had it been a Yoshi game).
1. Yoshi's island has a map screen that is extremely similar to the one in Croc (except it's just one big island that rotates).
2. Collecting all the collectibles in a world (a score of 100 on each level) would unlock an Extra 2 stages for that world.
Also while not the same pitch, or noises as Yoshi, they feel like they are in the same vein but would have been altered. Pretty cool to see how features would have gotten re-adapted.
What Nintendo did was basically stolen the prototype and reused the engine and basically most things into Mario64 and bunch of other games ... this company on top of being cancelled never got paid for their time while working at Nintendo. This was a low tier team and they hogged everything off to a more known team for better sales.
"this game was made by - insert famous devs names here - " typical gimmick ...
There is not a single Mario or Zelda game in general that is original in any way, all of them are rip offs of something else ... And same can be said for every other Nintendo game too. Overpriced ripoffs.
@@minmogrovingstrongandhealthy Idk sounds like cap
Back when I first got a hand me down PS1, I didn't have a memory card, and I only had croc to play. So everytime I played, I would just keep the console on til I got tired and turned it off. I never finished the game as a kid, but i watched it being finished in like my teens and felt a bit of satisfaction at least seeing the ending. Great video.
The demo had proper analog controls. The publisher made them change it to tank controls.
HOLY NOSTALGIA BATMAN! This brought back so many memories, I got Croc and Oddworld with my very first playstation, I didn’t even have a memory card so I was writing down the level codes to keep my progress!
I always found it fascinating how different croc was to croc 2 gameplay wise. Personally played a lot more of croc 2
my condolences
I was super young when i played this with my friend. I dont remember anything about it apart from being called croc. So happy to see this in this series
Croc was in development before, or at the very least, around the same time as Super Mario 64. The team basically had to invent the 3D platformer before the formula was stablished. Comparing it to all those games is really unfair.
Well not really since the other games came before Croc. All of them tried to invent how a 3D platformer plays like and it's pretty obvious which ones came on top. It's actually very fair competition. If anything Croc team had the advantage of maybe making some last minute adjustments once they saw Super Mario 64.
I don't think Croc's formula is that bad anyway. If it was tweaked and made smoother, I think it could make a pretty decent core for a 3D platformer even today.
@@fearhunger3983 actually you’re wrong Croc was developed FOR Nintendo before Mario64 existed. Nintendo decided they didn’t like it and started making their own 3D Platformer and managed to release it before Croc was sold to PlayStation. Next time do your research
@@LittleRiahSunshine yeah I'm aware of the deeper croc development lore. Isn't the whole Nintendo connection mentioned in this very video? Not like I had to look far for that research lol. But the fact remains that Croc was released almost one year later compared to SM64. Plenty of time to tweak the engine, especially since during those days game development cycles were much shorter than today.
I never played Croc back when it was new, so I started playing it for the first time just this week. I have to say, I love it! I really like its simplicity and feeling of barren open spaces--a staple of many early 3D platformers. It honestly gives me a sense of calm and comfort as I play.
And being able to custom map buttons and use save states to get around some of its outdated aspects doesn't hurt, either.
Omg yesss this is the most nostalgic game ever for me , love to see it 😄
Thanks for sharing Abandonedware with us, Josh! There are so many gems on there :D
One of my favorite things about Croc has always been the jump, instead of the more natural-physics arc we have this snappy 'fast-jump, hold for a moment, fast-fall' that feels really satisfying and has a lot of personality to it IMO. It also meant helped jumping distances and timing be really consistent, which when paired with the solid camera, meant that the depth perception problems many 3d platformers had when traversing small floating platforms were virtually non-existent.
I played this game in the late 90s, I was so bad at the game I never got passed the first boss. But Croc's sounds have always stuck with me, I remember his falling sound "WaaAaaaaa!!"
Can’t wait for this one. This is one of those nostalgia games I never completed so looking forward to seeing it all 👍
26:33 came out AFTER Mario 64 after being in Development since BEFORE Mario 64 because it was originally developed as a Yoshi game for the ill fated and never made Nintendo Playstation which was so succeed the SNES.
Croc was literally dev'd as a Mario-universe tie in title.
Not everything has to be innovative. Croc is just a good platformer for some platforming fun. Not much innovation, just more of the good stuff we already know. I think that is fine. Sometimes I like playing a standard platformer with fun challenges, good graphics, good music, good sound effects, good controls, etc.
I started replaying this recently on the Miyoo Mini. I'm loving your "Was it Good" series mate!
Damn....it's amazing how the brain keeps thing hidden and suddenly the slightest trigger makes a flood of memories come back!
As soon as that intro movie and menu music started playing all my memories of this game and the hours spent on it (on PC since I didn't own "modern" consoles back then, just a NES) came pouring back into my brain.
Thanks for the nostalgia trip! Even as a kid I knew this game was nothing special in the grand scheme of things but it was what I had and I enjoyed it immensely!
It was not just the game being hard; somehow this game made me depressed. I don't know why. It's strange to read that I was not alone with this problem. I remember deep sadness when I'm looking at this game.
Just discovered this channel and I have to say, I love your way of presenting!
A hit right in the nostalgia every time and all the frustration/glee that it entails!
Your doing good work and you just got a new subscriber!
Here again because the remaster was announced. May Croc endure!
I loved this game and Jade Cocoon as a kid. No one ever talks about these games anymore
I also had this game as a kid! I similarly loved it a lot, though I never finished it simply because I couldn't understand how to beat the final secret boss (bosses in Croc were always the most difficult part imo, so it's funny to hear you describe how easy they all are). I would definitely agree with the majority in saying that the controls feel clunky and it's bit hard to play, but you do get used to it to a degree.
I didn't have Nintendo consoles back then, so this along with Spyro and Crash Bandicoot were my world. I love the obtuse secrets in Crash 2/3 and Croc, where there's this strangely eerie feeling you get from entering some of them as though you're somewhere you're not supposed to be.
I remember this game as a kid and I sucked at it. I always loved how the game looked, how it sounded, the atmosphere. I just always loved that blocky simple 3D environment and it’s part of why I think classic dooms graphics are more appealing to me. 2D sprites on basic blocky 3D environments? Sign me up!
This game is just brimming with content I wish I unlocked as a kid. But hey, it’s comfort to know the game is great despite its flaws :)
This game was THE game of my childhood. I simply LOVED the gobbos and I think it's a pity that there isn't any merchandise - to this day. I even tried the lemonade recipe from the second game.
Was it worth it? Yes. Every damn minute.
I never finished Croc 2 as a kid but returned a few months ago to finally complete it finally. Was nice
Croc still has one of the best soundtracks ever.
You played pretty much the same games from my childhood, can't wait to hear your take on Tekken3, i think it still holds up today, it's still a pretty good game.
Really enjoyed this. Would absolutely love to see your take on Jersey Devil - similar ps1 era platformer
I dream about the time when I used to play this game as a child. If only one could go back...
I'll tell you this, Josh Strife Hayes, as fascinating, immersive, and thought-provoking as fictional worlds can be, oftentimes the human side of the story, the chronicle of making this strange jumble of lights our brains somehow recognize as a "reality not our own," and the creative minds behind such worlds. Man, I am agog that Croc has a connection to Otherland! I loved that series. Thank you for investigating and providing all of these amazing stories, not just of the games themselves, but the stories about the humans that created these worlds. Whether the game is good or not, sometimes the story of how a game is made can equal or exceed this threshold.
I suspect Croc has the backpack not because of Lara Croft, but because his design is based on Yoshi, and Yoshi has a saddle - so Croc needed _something_ in the middle of his back, and somebody in the room said 'backpack!'.
Also, you're pronouncing 'Gobbo' wrong. See here ua-cam.com/video/Tu1gxP2cUPs/v-deo.html
It's 'go, bo', with two long o's.
Yea that's my guess as well. They had Yoshi modeled already to pitch to Nintendo and in the course of reusing that model, it was easier for them to change the saddle into the backpack than to remove it completely.
With the secret final boss you actually only have to hit each gong once. It's when they're all still ringing out at the same time is when he's defeated. Which is super easy to do cause you don't even have to use the platforms if you just quickly jump from the corners of each gong's spot.
I almost wish he would play these old game with a CRT filter. This is just not how these games looked to us back in the day.
CRT superiority gang rise up.
holy shit i forgot about this one, man seeing this game releases a feeling i can’t describe
20:59 if that password confused you, that's your fault... it literally has the letter for the direction you press printed right on it? Did you never play a Playstation 1 game? The tutorials always had the exact button shape. (the flat side is the direction)
Absolutely loved Croc 1 & 2 as a kid. Favourite thing to do was ground pound off a cliff just to hear "Wahey, WAAAAAAAAAAAAAAAAAAAAAAAH". I remember entering some compeition thing for the Beano where they gave away a Croc lunchbox and keyring plushie for the second game. Great vid though, as always!
The strafe/turn control reversal in the air is a killer on a keyboard. I played this on PC as a kid and ran through it again a few weeks ago. The default strafe buttons (which turn you in the air) are Z and X. Now, my left hand is in that ballpark ( Ctrl for spin and shift for 180) but I am simply not going to fish around for Z and X. The only situations where I'd need to are when I'm platforming under the kind of time pressure that would already dissuade me from reaching for unfamiliar controls (racing the ghost in the desert gem doors, for example). In most other cases it was enough to adjust my direction on the ground.
I could have adjusted the strafe control location, but I'm not sure where's better. In hindsight I think the play is WASD for main movement, with right hand dedicated to aerial movement only. Or vice versa.
Regardless I don't think I could do anything about the strafe/turn reversal. There are buttons for turn and buttons for strafe, you can change what those are but they still switch when you're in the air.
The jazz music in the castle reminds me a lot of Sly 2, especially the first zone in Paris.
For those who want to replay the game - there is a fan made "Definitive Edition" available for pc. It makes Croc work on new systems and features high resolution support, analog controller support and contains music fixes.
also: in 19:00 don't run straight at it to attack it at random times. Run around, let him chase you, once he's tired he will stop and you will have a time window in which you're supposed to hit him.
The dopamine of the gem door was unmatched
Still secretly wishing we get a remake of this someday
They’re actually working on it , google croc HD
27:05 come on, you seriously didn't get it? Those are next maps, desert and castle islands.
I've never felt more stupid than now.
Nostalgic, had a blast as a kid!
Edit: Would be great to see a Gex video if you haven't yet.
ITS BACK!!!!
Man the nostalgia hit me like a knockout punch, I remember playing this one on my dad's ps1
The monsters art "part" of the final boss being magical overlord with his/her scenes being magical on beings into beasts from magic which makes the whole game intelligent. Not only reapearing with timing in Croc adventures.
The audio and visual sensory stimulation in this game are S tier
hearing crocs sounds and the gobbos YIPPEE just makes me happy
When it comes to the skybox complaint for the ice level, there have been other games with castles in snow before (ex. Billy Hatcher) so it doesn't feel too out of place to me.
This game was a big part of my childhood. I still remember the feeling of accomplishment when I finally figured out how to beat the first boss. But you are right, a lot of the design, while competent, feels isolated from one another.