Battle of the Ports - Dynamite Dux (Show #7)
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- Опубліковано 15 гру 2024
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Battle of the Ports - Dynamite Dux
Video time listing
00:36 - Arcade Original
04.10 - Sega Master System
07:18 - Atari ST
10:49 - Commodore Amiga
14:19 - ZX Spectrum
16:25 - Commodore 64
18:21 - Amstrad CPC
I remember playing this on my mate's ST. We were a little obsessed by it for a while, pretending to be Dynamite Dux in the playgroung, swinging our fists. We must have looked like a right pair of wallies!
we played that one too ha
1:21 Colonel Sanders!
The CPC really surprises me some times.
I think that smaller, centered game area is the right way for CPC to achieve smooth scrolling and gameplay. It works great here.
Aah, that music is bringing back some sweet, sweet memories! Thanks for sharing!
did you know that Bean the dynamite from Sonic the fighters was actually designed by Masahiro Sugiyama, who was also the character designer of Dynamite Dux for Bin and Pin? that's why Bean looks kinda like Bin and Pin despite not appearing in this game.
I always thought they were the same character just with a name change.
This game looks awesome (well, the arcade version does). Shame it fell into obscurity, I would have loved to played as a duck character and throw bombs at Dog heads that don't seem to have any bodies, and Sumo pigs!! :P
I'll be commenting on some old videos I've already seen but haven't commented on yet.
Dynamite Dux was for a time on one of those arcade machines from my neighbourhood. As a kid I loved it with its bright colours and happy-go-lucky atmosphere, and it's really, really too bad it never got released on the MD. As an adult, when I got hooked on emulation and started playing Amiga games (mostly due to being fascinated by Jim Power: they had it playing on a huge screen in a video rental store not very far from my house), I found out this version and, compared to the one I already played on the coin-op and MAME, it's quite satisfying. Now I want to try my lick with the dirty intro code.
On a sidenote, at the time, I had a Speccy +2 at home. Good or bad, if I only knew there was a version of this game on it, I would have tried to convince my parents to buy it.
Dynamite Dux is one of those games that drew me to Sega. At the time it really stood out.
First boss reminds me of a certain Sonic the Hedgehog robot :P
Loved that music.
Nice will be a Remastered of this Sega's Dynamite Dux
If the game was ported to Mega Drive/Genesis it would be as popular as Golden Axe.
Мистер Клеймен I agree. It's such a shame there was no mega drive port.
With respect to Ocean and US Gold, the problem wasn't so much the companies as the fact that a lot of "ports" were nothing of the kind. Very rarely would they have access to source code, most of the work had to be done by hand, resulting in many games being more "interpretations" than actual conversions.
The language barrier was a considerable issue to this: Just getting the rights would have been difficult enough, let alone negotiating for access to proprietary assets.
I don't agree with not having the source code excuse to be honest from talking to friends within the game programming industry. Not having the source code doesn't excuse poor controls, bad graphics and terrible audio. There are many games ported without source code which are very well done. Also, when a company makes an original IP they don't have a source code to work from either.
I understand that having the source code can help greatly in level design and maybe some graphical assets but to be honest, many home computer ports were bad because of the programmers working to a tight deadline or lacking the programming skills or even not really caring about the finished product.
Oh, absolutely. The period was something of a wild west. In many cases, even HAVING the source code probably wouldn't have helped because of hardware differences in the platforms.
But it does explain a lot, that in many cases, the programmers were trying to eyeball the arcade machines and create something that captured the spirit of the arcade game rather than recreating it on a code level.
To use the example of Dynamite Dux, the Atari and Spectrum versions were probably closely related.
I found the Master System to be the best home version. Ok it's missing a level and the two player mode (a common thing for the SMS). But it gave that cartoon feel the arcade did.
I think the Amiga was capable of a much better version though.
The Master System Port of Dynamite Dux is indeed impressive. Back in 1987 or was it 1988? I played this a lot on the Master System and thought it was the best looking game EVER for the console.
The SMS version was 1990 as I remember. Love the videos by the way. I'm having a nose through your others.
Why does a boy turn into Bin, and why is achacha green in the master system?
I dunno, perhaps it was to inject a bit more story into the home version.
SMS and C64 are the best ports. Interesting. Wait, even the CPC is great, even if it doesn't have music.
Yep, I'd say so. Then again we all did embarrassing stuff when we were kids :) I know I sure did.
A mere 5/10 from Amiga User International Magazine, who felt the game offered untaxing gameplay which meant enthusiasm was lost halfway through playing.
I think what they meant was its playable so they couldn't struggle with the controls. Maybe struggling with controls in their idea of fun?
They always review the good games poorly and the bad games greatly
Golden Axe would be a good one to do but people still want me to do a Street Fighter 2 BOTP. Show so Golden Axe will have to wait a little.
It's a lot more work to do voice overs because I need to find quiet time to record them then edit the voice overs as well as the video and finally ballance the voice over and video audio so that you can hear both. I'm going to keep voice overs for Retro Core only while Battle of the Ports will use text.
Did the arcade version of Dynamite Düx get a western release? Wikipedia states it only had a Japanese released.
I played it in the UK for sure. Maybe the game was imported?
Retro Core, Maybe you're right, there has been reports of Taito do Brasil arcade games/pinball machines outside of Brazil, where they were primarily sold/distributed from; along with Namco's Taiko no Tatsujin arcade games comming to the west... even though they were marketed to Japan and other Asian countries.
I played in small west wales arcade
I thought the Spectrum was the cheapest 8 bit home computer in the Uk (by some margin), which is why it was popular
I have to confess that I have no idea who Johnny Millennium is :)
Hi, did you know that the Master System Port has FM compatibility but it can only be enabled through a patch, it does sound great tho! Reach over to SMSPower on their hacks page to find it!
Cool, I never knew that. So playing it on a Japanese Master System would enable it? I have a Japanese Master System so I should give it a try.
@@RetroCore no, you first have to patch the game on the hacks page of smspower to turn dynamite dux (psg) into dynamite dux (fm only). It will no longer output psg sound so the patched rom will sound great on your japanese master system ! :) You can use it on the mighty Mark III everdrive!!!!!
@@RetroCore there are also many other FM patches for never before fm supported games! they are wizards! they made the english phantasy star FM english retranslation patch! Tho what i really would like is complete soundtracks overhauls mixng PSG and FM (technology proved to work with the SMS JP 2.1 bios and on sonic 1 FM)! That would be awesome! Using some of the square waves with the FM channels for richer sound and what's left of the PSG for sound effects!
really? I'll have to give that a try to see what it does. Thanks.
Oh right. I know who he is. Seen a few of his videos in the past.
Thanks!
I wonder why this never got a genesis port like golden axe or altered beast
It was a pretty old game by the time the Mega Drive was released. Still a port would have been nice.
ZX Spectrum version is a joke
Yes, it's actually very good. Just a shame it plays in a small box.
i remember a weird nude cheat on the amiga back in the day :-) i think you typed 'nude' on the title screen and most of the graphics were changed.
Looks like proto-Sonic.
ShadowSumac Yes. In Sonic The Fighters, game by Sonic Team Bean the Duck is a playable character, only he is green in that game.
Basically, yea
I'm surprised at how much flak you're giving the Speccy. Even as an American, I have to admire the ZX Spectrum for what it was. Compared to the C-64, it was MUCH cheaper, not to mention CBM was an American company that focused on that market, so though the C-64 was successful outside of America, it didn't have that patriotic appeal that the ZX offered to Europeans. Also, the ZX came out two years ahead of the CPC and didn't require that you buy a screen with it (the monitor was also the CPC's power supply) and cost far less. Most ports to the ZX were poor, but the original titles were often amazing, with famous companies like Rare getting their start on the system. Just think, we may have never seen GoldenEye on the N64 if it wasn't for the Speccy!
The Spectrum in it's own right is a nice enough system but when it comes to arcade ports it's pretty awful. I also will never understand the thinking behine it's colour management system.
The colors are definitely odd, but it was a corner they cut to keep costs down and the speed of the games up. It definitely got a lot of bad ports, but then as your videos suggest, almost all home computer ports were terrible. It had some great original titles, though, at least from what I've seen (I don't think I've ever actually played a Speccy game before)
Retro Core The color management was basically reverse engineered onto the existing ZX81 monochrome graphical system, and it had to be crammed onto a single Ferranti ULA that was already doing several other tasks. By the standards of the time, it was a good compromise being both exceptionally memory space efficient and allowing the Speccy to be produced at a ridiculously low cost.
A fair and true point.
TheTurnipKing Another point in the Speccys color management systems favour is ably demonstrated by the Amstrad: When running in the same 256x192 resolution as the Speccy, the Amstrad can only actually access four colours, vs the Speccy's 8/15 colour palette.
Finally cpc not the worst
It is a rare site but it does happen from time to time.
No "NUDE" version on ST or Amiga? haha.
Is there a reason why you don't voice-over your videos anymore? It was a lot easier to watch them that way
Why the hell do you keep on bringing up the one button problem everyone was well aware of this limitation its obvious you never experienced the home computers of the 80's
I did use home computers in the 80s. Western and Japanese. The 1 button limitation was annoying back then too. My MSX had 2 buttons. It made games much more playable and also more importantly followed the Arcade way of things. My very first machine was a Commodore Plus 4 but I also had a lot of exposure to the C64, Speccy, Amiga and even the Amstrad CPC. I've never actually used a real Atari ST though.
Anyway, back to the point. The 1 button system was flawed. It may have been OK for the primitive Atari 2600 but when you are porting Arcade games to home computers you need more. The Japanese did but the western computers didn't. Why was that?
@@RetroCore Fair play but my point is it was part of the norm back then with the old atari hardware setup that commodore, amstrad etc used it was impossible to have two buttons on these systems
Rightfully so. home micros and Amiga should have had more 2 button controller support. Just make it an option. But most games never got that. So snobby.
And even if the systems didn't support it at all, there should've been a new interface made for perhaps 3 or even 4 buttons!
@@dbnpoldermans4120 whether rhat was the case wouldnt have changed my reply people wouldnt have bought said device
@@carlopepi People do not think that far ahead, especially at the time. computer makers, hardware makers and software developers should have thought about it.
People would have bought the device, because it would have been a cheap device. Also it would have been a revolution which would've breathen fresh air into those micros.