Thanks for the vid. I also love the ebbs and flows of this system and it's quite brutal. At start, the brits look to be stacking in the farmhouse. I think that stacking in Hougoumont may not be worth it, because the allied player loses the special defensive characteristics of the hex per rule 0.2 in the playbook as only one infantry unit can stack in the hex to get this. Otherwise, its just a normal major building. I think you are not allowed to stack that foot artillery adjacent to enemies as you have done around 4:15. Per Rule 12.2 -- Foot artillery units cannot enter EZOC during movement. You don't show the movement phase but I don't think it was the Brits moving up in this situation! Friendly units only negate EZOC for Horse arty moving adjacent. So you have to pound from 2-4 hexes away with arty, then move the infantry in to melee. cheers and thanks again!
Looks cool
thanks - hope you are well fella
Good video 👍
thanks!
Are those 3/4" counters?
Thanks for the vid. I also love the ebbs and flows of this system and it's quite brutal. At start, the brits look to be stacking in the farmhouse. I think that stacking in Hougoumont may not be worth it, because the allied player loses the special defensive characteristics of the hex per rule 0.2 in the playbook as only one infantry unit can stack in the hex to get this. Otherwise, its just a normal major building. I think you are not allowed to stack that foot artillery adjacent to enemies as you have done around 4:15. Per Rule 12.2 -- Foot artillery units cannot enter EZOC during movement. You don't show the movement phase but I don't think it was the Brits moving up in this situation! Friendly units only negate EZOC for Horse arty moving adjacent. So you have to pound from 2-4 hexes away with arty, then move the infantry in to melee. cheers and thanks again!
thanks! Great points!