Infinite 3D details using One Polygon | Parallax Effect

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 98

  • @pseudotasuki
    @pseudotasuki 2 місяці тому +69

    2.5D is back. In Pog form.

    • @oufukubinta
      @oufukubinta 2 місяці тому

      Didn't GTA1 use this technology before 2001?

    • @covakoma1064
      @covakoma1064 2 місяці тому

      @@oufukubinta no

    • @Armc31416
      @Armc31416 2 місяці тому +4

      Same thought here. What they did is very reminiscent of those old DOOM games, that is, wall / ceiling / floor textures and sprites at various depths. Clever but not really innovative.

    • @MarkH
      @MarkH 2 місяці тому +1

      poggers

  • @sa3270
    @sa3270 2 місяці тому +15

    Real office buildings don't have such little space between floors. Heck, that looks like less space between floors of a house. An office building typically has a floor to drop ceiling height of about 9 to 10 feet and about 12 to 15 feet floor to floor.

  • @SimonBuchanNz
    @SimonBuchanNz 2 місяці тому +16

    Pretty sure Spiderman traces into the rooms, since you can get below the ground and find the "source" rooms it's using, and it has complex geometry like modeled characters in some. Might be using a simpler parallax effect at a distance though.

  • @SidneyPatrickson
    @SidneyPatrickson 2 місяці тому +6

    This would be great for gutters, vents, key holes, parts of pcs, inside of bushes, lenses, tunnels you cant go through, the inside of car lights, fake mirrors that dont move... this could add so much immersion to parts that you only look at when they are done ugly but make you ignore other flaws when done right. Too many flat holes cant be saved by pretty textures and normal maps.

  • @abstract_duck
    @abstract_duck 2 місяці тому +7

    I first recall getting my mind blown in Saints row 3 It was a bit odd but showed huge potential

  • @Skeffles
    @Skeffles 2 місяці тому +1

    This is such a cool effect! I remember creating a paralax shader to make bricks look cool at uni but this really takes it to the next level.

  • @ChannelSho
    @ChannelSho 2 місяці тому +1

    I remember the first time I saw parallax mapping in the 2004 UE3 demo, I was blown away. And this is just as impressive as that was back then.

  • @JasonSmith3
    @JasonSmith3 Місяць тому +1

    A shader like this was used on the first Avengers movie…. 2011? for the New York building windows but using stitched pano spheres shot in the ilm offices and approximating / cheating more, I think, with a cube, but still all in the window shader. This is a cool upgrade.

  • @estate0007
    @estate0007 3 місяці тому +8

    Man, you're alway finding great stories behind the scenes and also explain the technical details very well. I also liked the video about the Ubisoft / 3ds Max connection. This is such an interesting and valuable channel!

  • @wParallax
    @wParallax 3 місяці тому +15

    Thanks for the mention, very well done video!

    • @tommegg8486
      @tommegg8486 2 місяці тому +2

      U guys really speed up my archviz workflow, can confirm wParallax is great stuff

    • @artmaknev3738
      @artmaknev3738 2 місяці тому

      @@tommegg8486Thank you :)

  • @JesseSep.
    @JesseSep. 3 місяці тому +10

    Cool, learning from game engines!

  • @Rodutchi
    @Rodutchi 3 місяці тому +6

    This felt like a "how it's made" episode XD

  • @ddnava96
    @ddnava96 2 місяці тому +1

    The first game I saw doing this was Astral Chain. I know Spoder-Man was released one year earlier, but that was just my first time seeing it

  • @HaikuTutorials
    @HaikuTutorials 3 місяці тому +5

    Interesting stuff. Thank you for this!

  • @WinderBlitz
    @WinderBlitz 2 місяці тому +3

    ...I've expected a tutorial on how to make parallax maps in blender and all I got was a 10+ WParalax advert

  • @covakoma1064
    @covakoma1064 2 місяці тому +1

    Its good to save resources on scenes that have high count of rooms that need to be seen, not just to speed up your work.

  • @themelancholyofgay3543
    @themelancholyofgay3543 2 місяці тому +1

    insane

  • @ryanhenderson8908
    @ryanhenderson8908 2 місяці тому

    This is an amazing technology.

  • @Chaos_God_of_Fate
    @Chaos_God_of_Fate 2 місяці тому

    This is so much better than it was back when I was into 3d game dev- mostly 2007-2015 working mostly with CryEngine.

    • @Selrisitai
      @Selrisitai 2 місяці тому

      Crysis sucks. Give me my money back!

  • @bank8489
    @bank8489 2 місяці тому +15

    i'm confused... is this video just 2 ads?

  • @ophidic
    @ophidic 2 місяці тому

    Pretty sure ghostwire had windows that were all looking into only a handful of rooms stored someplace outside the main map.
    It was really good, until I saw discrepancies on the windows on the corner of a building

  • @inkh
    @inkh 2 місяці тому +1

    Also seen in Miirrors Edge Catalyst (2016)

  • @SalamaAhmed-pj3jv
    @SalamaAhmed-pj3jv 3 місяці тому +6

    It would be great if you made a tutorial about how to make this parallax effect without any addons.

    • @delphicdescant
      @delphicdescant 2 місяці тому

      Yeah, like in C and GLSL.

    • @GillfigGarstang
      @GillfigGarstang 2 місяці тому

      Lots of people have made their own parallax shaders as elaborate as these add-ons using shader nodes in blender. Obviously you would need to adapt their methods slightly to work in 3ds Max, but the math behind the effect is the same in every program.

    • @glowiever
      @glowiever 2 місяці тому +1

      keyword is : parallax occlusion mapping

  • @Spacecoke
    @Spacecoke 2 місяці тому +2

    Love this but i hope its used only a little. I dont want to have more games where the buildings look accessible but are not. Having fully accessible buildings in open world games is what should be aimed for. Not the illusion of it.

    • @trashtrash2169
      @trashtrash2169 2 місяці тому +4

      Could be used to show interiors without actually loading them. Then when you go in it's real geometry.

  • @Porus3D
    @Porus3D 3 місяці тому

    This is actually a cool technique.

  • @l3rvn0
    @l3rvn0 2 місяці тому

    Is this really better that the billboards used by older videogames?
    It's probably faster for the artists, but since it's using shaders, it's probably heavier for the GPU, right?

  • @BrassPetals3Voices
    @BrassPetals3Voices 2 місяці тому +4

    So an ad sponsored by an ad? 🤡

  • @Unethical.FandubsGames
    @Unethical.FandubsGames 2 місяці тому

    EyeSomnia Games making Effacts? Weird.

  • @jasonkollar4047
    @jasonkollar4047 2 місяці тому +1

    I want to know how to create my own now.

    • @ChippWalters
      @ChippWalters 2 місяці тому +1

      Do a UA-cam search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

  • @watchman1015
    @watchman1015 3 місяці тому +3

    Anyone have Blender ideas on this ?

    • @ChippWalters
      @ChippWalters 2 місяці тому

      Do a UA-cam search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

    • @ChippWalters
      @ChippWalters 2 місяці тому +1

      Search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

    • @watchman1015
      @watchman1015 2 місяці тому

      @@ChippWalters I will give that a try, thanks for the suggestion.

  • @fg786
    @fg786 2 місяці тому

    But don't you need 2 polygons to draw a rectangle?

  • @carlodavillanova8460
    @carlodavillanova8460 2 місяці тому

    Sarebbe bello avere un tuo parere su come viene trattata la fisica trattata nel film "Interstellar"

  • @RomboutVersluijs
    @RomboutVersluijs 3 місяці тому

    Wonder why it's shows in kitops addon while it is its own addon?!

    • @RomboutVersluijs
      @RomboutVersluijs 3 місяці тому

      Ah I see, it mentions it's actually kitops

    • @ChippWalters
      @ChippWalters 2 місяці тому

      Do a UA-cam search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

  • @scottl.1568
    @scottl.1568 2 місяці тому

    Whut

  • @mitchalwaggoner1648
    @mitchalwaggoner1648 2 місяці тому +3

    This effect is in APB from 2010.

    • @Spacecoke
      @Spacecoke 2 місяці тому

      in APB you could smash the window and steal the stuff. The shop windows were actual rooms with 3d models.

    • @mitchalwaggoner1648
      @mitchalwaggoner1648 2 місяці тому +1

      @@Spacecoke for those missions yes, all other 3D perspective interiors were not

    • @RationalistRebel
      @RationalistRebel 2 місяці тому

      Nope, there's no parallax effect. They were simple 2D textures, just like every 3D game at the time.

    • @mitchalwaggoner1648
      @mitchalwaggoner1648 2 місяці тому

      @@RationalistRebel In 1:18 seconds of the APB Gameplay Trailer you can see as they're crossing the bridge toward a structure, the windows above the main store floors across from the bridge shift. Those particular windows are not texture only, nor 3D modeled. You can visit that in game and see it.

    • @RationalistRebel
      @RationalistRebel 2 місяці тому

      @@mitchalwaggoner1648 Those are simple reflections, nothing can be seen through the windows.

  • @exactspace
    @exactspace 2 місяці тому +1

    Use W parallax when you are far away, then swap in 3D models when up close.

    • @onidaaitsubasa4177
      @onidaaitsubasa4177 2 місяці тому +1

      Hmm, what if real life is like that and we just don't know it lol

    • @M419.99
      @M419.99 2 місяці тому

      ​@@onidaaitsubasa4177you found the sourcr code bro

  • @bgtyhnmju7
    @bgtyhnmju7 2 місяці тому +4

    This is just an infomercial.

  • @MeniscoManeiro
    @MeniscoManeiro 2 місяці тому

    Why you talking like that man 😂

  • @McxgamecasterYT
    @McxgamecasterYT 3 місяці тому

    Cool but i doubt this would ever work with roblox studio any time soon.

  • @undefinabilitytheorem1051
    @undefinabilitytheorem1051 2 місяці тому +39

    Cool content, but the extreme voice affectation which almost seems to be copied from @twominutespapers is too distracting from what is actually said.

    • @undefinabilitytheorem1051
      @undefinabilitytheorem1051 2 місяці тому +13

      Tried muting the audio and following closed captions instead, but the lack of proper captioning does not make this a viable option. I hope this trend of youtubers trying to stand out through weird and unhelpful voice styling does not persist.
      Again, really nice content, but cannot follow it this way.

    • @exactspace
      @exactspace 2 місяці тому +37

      It’s not copied from twominutepapers. An enormous amount of people talk this way, but you may have a naive perspective and assume there is only one person, which created your prejudice.

    • @oldbonniegamer938
      @oldbonniegamer938 2 місяці тому +30

      It sounds nothing like 2minutepapers, what are you on about?

    • @Ninnepinne12
      @Ninnepinne12 2 місяці тому +15

      He sounds completly normal, youre the one who should adapt

    • @binder.u
      @binder.u 2 місяці тому +28

      found the chronically online american

  • @ArnoldVeeman
    @ArnoldVeeman 2 місяці тому

    Pronouncing Puarualuaaahx 😂

  • @Guðmundur4369
    @Guðmundur4369 2 місяці тому

    You sound naive. Title says otherwise lol.. as in like you'd need at least an entire biscuit. Remember the guide. Total perspective vortex... aha.... Okidoki:)

    • @delphicdescant
      @delphicdescant 2 місяці тому +2

      time to take your meds

    • @AnimeGIFfy
      @AnimeGIFfy 2 місяці тому +1

      ​@@delphicdescantFr

    • @peenurmobile
      @peenurmobile 2 місяці тому

      what are you trying to say??

    • @Selrisitai
      @Selrisitai 2 місяці тому

      Wtf

    • @Guðmundur4369
      @Guðmundur4369 2 місяці тому

      @@Selrisitai If you read or listened to the radio series of The Hitchhikers Guide to the Galaxy.. How long since you read a book? That one is worth it.. you can also google the name of the book and say radio series. youll find a link to BBC ARCHIVES there you can find the Guide.. Can´t recommend anything more than that. That tf :)

  • @eyeballjellyforbreakfast
    @eyeballjellyforbreakfast Місяць тому

    I wont listen to this fake type of tik tok talking. Grow up