A great video all around! You made some very valuable points and the most valuable being SCP's open ended license. I think you creating your own vision of an SCP game would be as fun of an experience as SL, how certain aspects have been left up to reader's interperetation make SCPs special, and I'd be interested in another perspectiv of SCP gameplay. While I wouldn't say the femur breaker was a beloved feature, I never thought about the fact that there are so little Special Containment procedures in the game, and now I can understand why someone might feel bummed about its removal. I'm a sucker for individual SCP experiences, and I can't wait to see what you cook up. Keep up the good work!
I'm really glad you enjoyed the heavy duty update! the critique is appreciated and I hope our future content is something you find enjoyable. keep up with your development adventures and I'm sure you'll make a great game.
I would love an SCP multiplayer game to have unique ways to contain every (playable) SCP. The femur breaker for 106, putting a bag onto 096, trapping 173 in a cage of some sort.
I like how all the zones now have a disadvantage to camping them: LCZ has decontamination Heavy has open hallways Entrance has windows on doors Surface has.... uhh... So yeah, all zones (except surface) have some disadvantage to camping.
Why is there no special way to contain scp 096 like 106 had or 079 has like a way stun it or something like that by an micro instead of killing it so you can put a bag on its head i think all scp except 939 and maybe 049 should have that
A great video all around! You made some very valuable points and the most valuable being SCP's open ended license. I think you creating your own vision of an SCP game would be as fun of an experience as SL, how certain aspects have been left up to reader's interperetation make SCPs special, and I'd be interested in another perspectiv of SCP gameplay. While I wouldn't say the femur breaker was a beloved feature, I never thought about the fact that there are so little Special Containment procedures in the game, and now I can understand why someone might feel bummed about its removal. I'm a sucker for individual SCP experiences, and I can't wait to see what you cook up. Keep up the good work!
I'm really glad you enjoyed the heavy duty update! the critique is appreciated and I hope our future content is something you find enjoyable. keep up with your development adventures and I'm sure you'll make a great game.
I would love an SCP multiplayer game to have unique ways to contain every (playable) SCP. The femur breaker for 106, putting a bag onto 096, trapping 173 in a cage of some sort.
good luck you road of making a game, i hope you succeed
When i heard 'Broken' playing in the background i immediately got flashbacks from Millenium Dawn lol. (Hearts of Iron 4 mod)
@@_NEIZVESTNIY_ Naval invasion jumpscare
Pretty sure the detected sound is just a placeholder until they get a better sound
I like how all the zones now have a disadvantage to camping them:
LCZ has decontamination
Heavy has open hallways
Entrance has windows on doors
Surface has.... uhh...
So yeah, all zones (except surface) have some disadvantage to camping.
Why is there no special way to contain scp 096 like 106 had or 079 has like a way stun it or something like that by an micro instead of killing it so you can put a bag on its head i think all scp except 939 and maybe 049 should have that
I dont get it, i dont have the update?
It’s in beta. You have to change the version in your game settings on Steam. Or you just wait for the whole update.