In my humble opinion, this is the worst castle for Wolf (second place would be Butterfly Castle). This castle suffers from the same problems as Emirs castles - one turret, the front one is easy to break since it lacks layers of walls and is easy to open.
@@aminadabbrulle8252 I agree to some level, but with huge stacks i feel like it lacks effectivness. Compact Castle is by far the best, Cross Castle on second.
@@aminadabbrulle8252Is there a simple way for us less-knowledged guys to edit/mod/temper with lord preferances, troop compositions, economy, castles etc.?
@@nemanjanarancic6796 Ask somebody, who has knowledge in computer sciences. My previous answer was based purely on the subjective player experience. The best I can tell you is you can switch targetting in UCP, castles for bots (and thus economic buildings) by just making new ones, but troop composition requires a bit more on a programming site. And some issues seem impossible to solve without looking deeper into the game itself.
Frederick's first survival was crazy!
In my humble opinion, this is the worst castle for Wolf (second place would be Butterfly Castle). This castle suffers from the same problems as Emirs castles - one turret, the front one is easy to break since it lacks layers of walls and is easy to open.
However, once you break in, you are in the crossfire of two lines of crossbowmen.
@@aminadabbrulle8252 I agree to some level, but with huge stacks i feel like it lacks effectivness. Compact Castle is by far the best, Cross Castle on second.
I thought Saladin's team would have this, but glad to be proven wrong
18:50 why nobody fix this sh*t - going to attack, while someone attacks you
Because, honestly, the AI likely would've never attacked, unless somebody set the attack escalation to 100+ troops extra each time.
@@aminadabbrulle8252Is there a simple way for us less-knowledged guys to edit/mod/temper with lord preferances, troop compositions, economy, castles etc.?
@@nemanjanarancic6796 Ask somebody, who has knowledge in computer sciences. My previous answer was based purely on the subjective player experience. The best I can tell you is you can switch targetting in UCP, castles for bots (and thus economic buildings) by just making new ones, but troop composition requires a bit more on a programming site. And some issues seem impossible to solve without looking deeper into the game itself.
what a surprice from Emir
Wow, what a match
Power def 👌
rematch please