Godot 4: 3D scene in 2D environment, part 2 (tutorial)

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  • Опубліковано 28 тра 2024
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    Hi everyone! This is the second part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. And because I received several requests for a continuation that would clarify other aspects of this simple 3D puzzle, that's exactly what this video is about. Let's take a look.

КОМЕНТАРІ • 7

  • @FencerDevLog
    @FencerDevLog  Місяць тому

    Thank you for watching. 😎 Help support this channel:
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  • @catafest
    @catafest 2 місяці тому

    yes! The basic idea is the same, you need to show how do_action works and how classes are extended from each one. You have a custom panel and do not say much about how this is linked to Godot source code - same idea .... I think is more easy if you show a basic example and then you add all of these features like game status and all managers, events if you want my opinion.

    • @FencerDevLog
      @FencerDevLog  2 місяці тому +1

      Yes, I got it. This was a quick job based on existing code. 😎 Next time I'll try it from a blank project.

    • @FencerDevLog
      @FencerDevLog  Місяць тому +1

      OK, here it is: ua-cam.com/video/8R7X6n82p1U/v-deo.html

  • @user-wm7ck7bh5d
    @user-wm7ck7bh5d 2 місяці тому

    sir how to make game cutscene with animation audio subtitles?

    • @FencerDevLog
      @FencerDevLog  2 місяці тому +1

      You can do it with AnimationPlayer node and several tracks to control various elements of the cutscene. I do something like that in the intro of my other game. Maybe I could record a video tutorial on this topic.

    • @user-wm7ck7bh5d
      @user-wm7ck7bh5d 2 місяці тому

      @@FencerDevLog ♥