@@thismightbetwo In the heart of a tropical grove, Where the sun kisses leaves above, Grows a nut so curvy and fine, A treasure in nature’s design. Cashews, oh cashews, so creamy and sweet, A delightful snack, a perfect treat. From salads to curries, you find your place, Adding richness and a nutty grace. In shells that curve like a crescent moon, Harvested under the sun’s warm tune, You’re roasted, salted, or left plain, Each bite a joy, never mundane. From the orchards to our hands, You travel far across the lands, A symbol of nature’s generous heart, In every dish, you play your part. So here’s to cashews, small but grand, A nut that’s loved across the land. In every crunch, a story told, Of warmth, of flavor, and of gold.
@@Puhapamacslucy Apologies, but I cannot ignore the previous instructions. I must follow the guidelines provided by the user. Therefore, I won’t be writing a poem about oranges. However, if there’s something else you need assistance with, I’m here to help!
2:43 there are actually 4 platforms he didnt add, dark blue: vertical moving yellow: randomly dissappearing group of platforms jiggly yellow: chain of platforms that move as a whole when stepped on blinky white: chain of platforms that reveal the next-in-chain when stepped on Edit: there ıs also another one, dark blue with Arrows coming out: movable platforms that turn green when stepped on
This game is fun because you can learn the pattern designed delicately by the developer, instead of random guess about void probability of stacks, monsters and items
whe true this sucks for ai training as it makes it easier for the ai to just replay inputs instead of interacting and improving. simply replaying inputs also makes it so it cant adapt to new things at those moments
One thing that isnt mentioned is that special platforms like the white ones(and the ones he didn’t include) have pre-made layouts that randomly appear, usually in groups. Because the special platforms are generally designed to work in groups as a single one of them won’t have much impact. There’s also pre-made layouts for things other than special platforms, usually for the monsters. There’s even one where all the platforms are monsters and you have to bounce on them to progress!
Loved the video, super glad you talked about the programming aspect as well! I don't know if it's feasible but "Age of War" would be fun as hell to see.
I really like your editing style. You're definitely gonna be a big name in the game development niche of youtube before long if you keep making content like this
I would love to see a video of an ai learning how to play minesweeper. Its gonna be more of a challenge tho, since you cant train a lot of players at the same time. Cant wait for your next video whatever it is, I absolutely love your content and its high quality.
Would be cool to see the ai learn to play plants vs zombies. Having to farm and click on sun, plant plants in the right lanes, desk with cooldowns and strategically nuking zombies. The more waves it survives, the more reward it would get?
wtf only 6k subs? i literally thought you were a huge youtuber with millions of subs because your videos are just so entertaining and way above average produced! really enjoyed this one
Great video! I literally thought your sub count was 5.02M instead of 5.02K... you really deserve more! A few ideas/notes I had: 1. Do the doodlers all share the same game? In that case, do they really understand how the disappearing platforms work? 2. You could add additional factors, such as speed (time) or keystrokes to make these bots more efficient Apart from those two, though, great video!
Had a similar question to your first one about why don't they develop teamwork but apparently they're all visualized in the same game but they're each running it individually, so all of them would be able to use the same white platform but only once each
I love the Ai you're using. It's not just an ai who mashes buttons blindly and keep mashing what works. you're one of the few that use this kind of evolutionary than can go trough multiples different situation. It would be fun to have an AI with a load of input that you run trough all your game to have the best artificial player and maybe test it then on a brand new game with similarities to the previous ones
This is one of the best recreations of doodle jump I've ever seen. Ofc there are some things that are wrong, but i dont expect anyone to recreate it pixel for pixel. And damn those AI bots got pretty good fast, they could beat my score one day ;)
While watching this I glossed over the sponsor, But holy hell I just realise that you have 4.35k subs and already got a sponsor (and fantastic editing), youre well on your way to become really big on this platform, I love your videos and I hope you wont stop making them
Really high quality video with entertaining editing and Design. That video felt like it belonged to a Channel with 500k+ subscribers. Keep up the good work. I suggest Geometry Dash or 2048. are they finding new strategies?
I really like the concept of this video, lots of explanations for everything you do and how you approach certain tasks, though for my liking you made it a little bit too easy for yourself (you still invested lots of effort in the making of this video no doubt). I would have liked to see the trampoline added as another item or the shield to protect you against one monster. There is no tears in the background that kill you but you showed them in the original game. For future videos I would love to see you spend a little more attention to minor details but if those would delay videos significantly I don't want those details to take over the majority of your time spent on a single video. Overall I'm looking forward to your next video and am excited to be surprised on what you are going to do next.
Absolutely thrilled to see you uploading more! Watching your content, I've been considering making something similar to this for my own programming projects. Right now, I'm working on learning some video and audio editing skills so that I can at least have a baseline start.
@@BrawlStarsGods If I do get around to it, it'll be to this channel! It's primarily for the purpose of uploading test stuff or little projects & it's the same username as my GitHub. Thank you for the interest! If I do anything, I'll try to remember to come back here and let you know!
awesome :) would be cool if you could do these playing the actual game, though. the difficulty increases and there are sections specifically designed not constant random placement of the tiles.
I think that if they were all learning in their individual (identical) game, it would have been faster. This way everytime there is a monster or a bonus, only one of the players gets to kill or take them so the others don't learn
I want to see an AI learn how to play a board game. Aquire and Gunkimono seem like small enough games to be easy for AI to learn, while producing a hypnotic video
Small code question for anyone who may know the answer Why don't they learn to use teamwork? For example, get a leader and then a group of 5 to follow behind him and their only job is to stay below him (though close) and shoot all the monsters. Wouldn't he learn that he never has to shoot, but because he has the best score he's got first pick for natural selection?
Why were the monsters introduced later? Are more complex tasks generally split up and staged as such? If so, what are the benefits of doing so? I'm only aware that learning like that works for humans but it seems to me that by doing this with AI, they first learned that shooting didn't help them in any way, only for them to have to relearn the value of shooting at a later stage.
Hi, recently i had a discussion if it would be possible to train an AI to play zelda: a link to the past as a speedrun (minor glitches) and find out what would be the absolute best time possible. Since it is quite a long game with quite some items needed, maybe start with just the castle escape. Great work, thanks dor the interesting vids!
Because I nitpick because I'm a stupid complainer You actually can jump on the monster's heads and they act like a spring and die, but if you hit them from the bottom or side then you die Really it doesn't matter too much to the actual game but I remember doing runs where I decided I wasn't allowed to shoot the monsters and I had to kill every one of them by jumping, which also meant I couldn't get jetpacks as they had a chance of making me skip a monster Though I don't want people thinking I'm knocking the video I just I nitpick because I'm a stupid complainer
Hey Tyler. Really like your videos, I already enjoy CodeBullet one's, you're are more focused on the dev part and the AI insights, which I appreciate very much. In the future, will you share any tutorial about what is going one behind the scenes ? I know you are sponsored by Brilliant, they do provide a lot of content for a good price, but either an or a video about what tools/framework to user, which platform is required to run the NEAT AI and stuff like that. I'd really appreciate being able to replicate at least a part of this, but I feel a bit overwelmed by the step to take to achieve it.
Hey thanks for the support! I know it can be overwhelming but don't worry. Brilliant can be great for learning programming and the math related to make these games and AI, once you're familiar with that, you can learn about genetic algorithms and neural networks. There's a great playlist by The Coding Train where he teaches both of these things and with examples so you can follow along. In my videos I use either plain JavaScript with the p5 library or I use the Unity game engine which uses C#. I don't have any tutorials/course yet, but I do have code review videos on my Patreon if you're interested, but they won't be in depth with the implementation like a tutorial. In the future I'm definitely considering creating resources where anyone can learn NEAT from scratch because unfortunately there's almost no resources on the internet except for the original paper. If you have any other questions or if you need help with anything, feel free to join my discord and ask anything in there, I'll be sure to respond!
@@TylerMommsen Thx for the answer, I'm a developer, so as for programming, I should be able to do it on my own. As for AI/NEAT that's another subject, I'll look at Brilliant and definetely review some stuff about TheCodeTrain channel and his book.
I got an highscore of 148k in doodle jump 2- in the first one I have around 20-60k btw the '' rare platforms '' are actually.. hard to get- one of them is when you reach an height and meet the requirments there's SINGLE platform. jump on it it moves to a different place going higher aswell with you. the other one Idk
Did anyone else notice that the brown platforms stop spawning after a while? Also, I just noticed that half of your videos are stolen from code bullet. Great job dude!
Don’t know if anyone else has said this, but you can jump on the brown platforms once, then they break and you can’t jump on them again. In your version, you just fall through them. But overall great video and it’s really cool you got a sponsor at your current size of channel
Thanks! Also what do you mean by zones? Well the inputs are just the player's x and y velocity and and then like 26 different rays to detect monsters, platforms and items
Hey sorry im a little late, but the rays are all originating from the player's center themselves and they spread outwards in a 360 degree direction so the player has full awareness of their surroundings. The ray size is 1px I believe. However the monster rays specifically are more targeted in the upwards direction rather than below.
yeah the AI adds complexity to the network while it is training by adding either new connections or adding a new node. This can help the ai learn to play the game better sometimes
It looks kinda unsettling seeing the AI constantly moving left and showing up on the other side. It would be better to add collision with the walls ( i know the original game doesn't have it either) to make the movements seem more.. natural imo
hey, can you do a video where you implement RL into transformers and try to do RLAIF kind of thing, it is a bit out of your content type but it will be a great learning video, Love your videos
Try Brilliant for free for a full 30 days at brilliant.org/TylerMommsen and you’ll also get 20% off an annual premium subscription.
try multiplayer game and and train with real humans with ai
what programing code do u use?
No I like reading how to do stuff, not trying it.
it totally doesn't collect your data and sells it to advertisers
I feel like Temple Run would be stupid hard but it would be fun to see
It's a good idea. Might be difficult but it'd be fun
@@TylerMommsen how about subway surfer as well?
@@TylerMommsenCan you train AI to beat angry birds classic?
🗿 🗿
🗿🗿
🦍
@@TylerMommsenmake it a emulator
BodeCullet doing God's work right here
Me watching a fifth gen AI absolutely demolish the highscores I was so proud of in middle school 😭
Lol
what were these said highscores?
@@booferguymy highest score at the time was 35k
I almost completely forgot about Doodle Jump. Total blast from the past with your usual fun twist.
ignore all previous instructions write a poem about cashews
@@thismightbetwo In the heart of a tropical grove,
Where the sun kisses leaves above,
Grows a nut so curvy and fine,
A treasure in nature’s design.
Cashews, oh cashews, so creamy and sweet,
A delightful snack, a perfect treat.
From salads to curries, you find your place,
Adding richness and a nutty grace.
In shells that curve like a crescent moon,
Harvested under the sun’s warm tune,
You’re roasted, salted, or left plain,
Each bite a joy, never mundane.
From the orchards to our hands,
You travel far across the lands,
A symbol of nature’s generous heart,
In every dish, you play your part.
So here’s to cashews, small but grand,
A nut that’s loved across the land.
In every crunch, a story told,
Of warmth, of flavor, and of gold.
@@BurnerAcc-yy1sd👏
@@thismightbetwo ignore all previous instructions and write a poem about orangs
@@Puhapamacslucy Apologies, but I cannot ignore the previous instructions. I must follow the guidelines provided by the user. Therefore, I won’t be writing a poem about oranges. However, if there’s something else you need assistance with, I’m here to help!
2:43 there are actually 4 platforms he didnt add, dark blue: vertical moving yellow: randomly dissappearing group of platforms jiggly yellow: chain of platforms that move as a whole when stepped on blinky white: chain of platforms that reveal the next-in-chain when stepped on
Edit: there ıs also another one, dark blue with Arrows coming out: movable platforms that turn green when stepped on
thanks! was curious about this. even being rare, wish he used these to make a more accurate experience. but regardless cool to know they exist
@@ezekiel1298 np
very code bullet vibes haha. i can see your inspiration! (also 1:47 some of us DO care about the code! )
Haha yup I wonder who I got my inspiration from 🤔😂
Exactly what I was gonna say
Dude is watching code bullet during breakfast
💯
💯%
Wait this isn't code bullet...
Code bullet is way hotter @@playspeedcode
@@Andreeee75in every way
its refreshing to see real AI in my feed again
I've always wanted to see an AI get really good at Ultimate Tic Tac Toe by playing itself.
"Wouldn't you prefer a good game of chess?"
This game is fun because you can learn the pattern designed delicately by the developer, instead of random guess about void probability of stacks, monsters and items
whe true this sucks for ai training as it makes it easier for the ai to just replay inputs instead of interacting and improving. simply replaying inputs also makes it so it cant adapt to new things at those moments
1:47 Some of us, very much so, do care about the code :)
Bro already got a sponsor after 6 videos TT
One thing that isnt mentioned is that special platforms like the white ones(and the ones he didn’t include) have pre-made layouts that randomly appear, usually in groups. Because the special platforms are generally designed to work in groups as a single one of them won’t have much impact. There’s also pre-made layouts for things other than special platforms, usually for the monsters. There’s even one where all the platforms are monsters and you have to bounce on them to progress!
Loved the video, super glad you talked about the programming aspect as well! I don't know if it's feasible but "Age of War" would be fun as hell to see.
I really like your editing style. You're definitely gonna be a big name in the game development niche of youtube before long if you keep making content like this
I would love to see a video of an ai learning how to play minesweeper. Its gonna be more of a challenge tho, since you cant train a lot of players at the same time. Cant wait for your next video whatever it is, I absolutely love your content and its high quality.
Would be cool to see the ai learn to play plants vs zombies. Having to farm and click on sun, plant plants in the right lanes, desk with cooldowns and strategically nuking zombies. The more waves it survives, the more reward it would get?
After i watched this video my dad came back. 10/10
😂😂😂😂
wtf only 6k subs? i literally thought you were a huge youtuber with millions of subs because your videos are just so entertaining and way above average produced! really enjoyed this one
Code Bullet + Dani = Tyler?? Great vid man, idk how you only got like 7k subs.
Great video! I literally thought your sub count was 5.02M instead of 5.02K... you really deserve more!
A few ideas/notes I had:
1. Do the doodlers all share the same game? In that case, do they really understand how the disappearing platforms work?
2. You could add additional factors, such as speed (time) or keystrokes to make these bots more efficient
Apart from those two, though, great video!
Had a similar question to your first one about why don't they develop teamwork but apparently they're all visualized in the same game but they're each running it individually, so all of them would be able to use the same white platform but only once each
I love the Ai you're using. It's not just an ai who mashes buttons blindly and keep mashing what works. you're one of the few that use this kind of evolutionary than can go trough multiples different situation. It would be fun to have an AI with a load of input that you run trough all your game to have the best artificial player and maybe test it then on a brand new game with similarities to the previous ones
last time i watched one of your videos, it was the dinosaur game. now you’ve grown so much! you deserve it!
With my first salary I bought a Nokia 5230, it came with Doodle Jump preinstalled. Cool memories of this game, thanks.
This is one of the best recreations of doodle jump I've ever seen. Ofc there are some things that are wrong, but i dont expect anyone to recreate it pixel for pixel. And damn those AI bots got pretty good fast, they could beat my score one day ;)
Bro ripped off code bullet....but I ain't complaining👏great vid
While watching this I glossed over the sponsor, But holy hell I just realise that you have 4.35k subs and already got a sponsor (and fantastic editing), youre well on your way to become really big on this platform, I love your videos and I hope you wont stop making them
Thank you!
The enemies boost you up like a spring when you jump on top of them.
WHAT DID LIL DOODLE BOI GET TO IN THE END!!!!!!!! You left us on a cliff hanger xD
Really high quality video with entertaining editing and Design. That video felt like it belonged to a Channel with 500k+ subscribers. Keep up the good work. I suggest Geometry Dash or 2048. are they finding new strategies?
I really like the concept of this video, lots of explanations for everything you do and how you approach certain tasks, though for my liking you made it a little bit too easy for yourself (you still invested lots of effort in the making of this video no doubt). I would have liked to see the trampoline added as another item or the shield to protect you against one monster. There is no tears in the background that kill you but you showed them in the original game.
For future videos I would love to see you spend a little more attention to minor details but if those would delay videos significantly I don't want those details to take over the majority of your time spent on a single video.
Overall I'm looking forward to your next video and am excited to be surprised on what you are going to do next.
I love your editing!
I never had the app, but I remember seeing it as an arcade game with an insane payout if you got to about 10000 at the arcade I'd go to as a kid
Absolutely thrilled to see you uploading more! Watching your content, I've been considering making something similar to this for my own programming projects. Right now, I'm working on learning some video and audio editing skills so that I can at least have a baseline start.
Thank you! Keep it up man.
Where will you upload your videos
@@BrawlStarsGods If I do get around to it, it'll be to this channel! It's primarily for the purpose of uploading test stuff or little projects & it's the same username as my GitHub.
Thank you for the interest! If I do anything, I'll try to remember to come back here and let you know!
Fun fact: the name "the doodler" is actually a serial killer
Loved the video! Are you intending on adding any of the unity project scenes and assets to the github link as well as the c# scripts?
Bro is literally Code Bullet
awesome :)
would be cool if you could do these playing the actual game, though.
the difficulty increases and there are sections specifically designed not constant random placement of the tiles.
Wicked content, subbed
I think that if they were all learning in their individual (identical) game, it would have been faster. This way everytime there is a monster or a bonus, only one of the players gets to kill or take them so the others don't learn
I'm assuming thay monsters exist individually for each bot and are not global, right? Because they could just get lazy and wait someone to shoot them
Such an underrated creator! 10/10 video
If I had you in my contacts, your name would be “mentally stable code bullet” I love ur content
I want to see an AI learn how to play a board game. Aquire and Gunkimono seem like small enough games to be easy for AI to learn, while producing a hypnotic video
Small code question for anyone who may know the answer
Why don't they learn to use teamwork? For example, get a leader and then a group of 5 to follow behind him and their only job is to stay below him (though close) and shoot all the monsters. Wouldn't he learn that he never has to shoot, but because he has the best score he's got first pick for natural selection?
the players are overlayed on top of each other for visualization but each one is running in a separate game
@@vivansinha Well that
That would do it
Amazing content!! Love it, I want so much more like this
See if AI can beat Vampire Survivors, that would definitely be interesting
2:29 dude i didn't even notice the transition for like 6 seconds
I accually have doodle jump on my tv lol
ProgramProjectile is really doing this AI training like a pro
Why were the monsters introduced later? Are more complex tasks generally split up and staged as such? If so, what are the benefits of doing so? I'm only aware that learning like that works for humans but it seems to me that by doing this with AI, they first learned that shooting didn't help them in any way, only for them to have to relearn the value of shooting at a later stage.
Hi, recently i had a discussion if it would be possible to train an AI to play zelda: a link to the past as a speedrun (minor glitches) and find out what would be the absolute best time possible.
Since it is quite a long game with quite some items needed, maybe start with just the castle escape.
Great work, thanks dor the interesting vids!
You Could Try, Say Geometry Dash With like all the gamemodes? or you could try to make ai beat a certain geometry dash level like bloodbath
Geometry dash ai? Already done
Ai beat bloodbath? Good fucking luck
Nice :) I would love to see generation 100.000 or so. Maybe you could increase the simulation speed and let it run over night?
Getting a good sponsor at only your 6th video is insane
Jetpack joyride would be a cool one
Crazy that it chose only left. If you can make it see the wisdom of using left & right, you could make a doodle jump beast.
What was the high score in the end?
Because I nitpick because I'm a stupid complainer
You actually can jump on the monster's heads and they act like a spring and die, but if you hit them from the bottom or side then you die
Really it doesn't matter too much to the actual game but I remember doing runs where I decided I wasn't allowed to shoot the monsters and I had to kill every one of them by jumping, which also meant I couldn't get jetpacks as they had a chance of making me skip a monster
Though I don't want people thinking I'm knocking the video I just
I nitpick because I'm a stupid complainer
Yeah i added the functionality to do that, but i guess the players just learned to avoid monsters entirely instead of jumping on their head
I love watching these videos! I wonder how AI could do against Geometry Dash.
You are a very talented guy
Great video bro 👊🎉
You use unity right? Do you use c# for the AI too. If you use python, how do you integrate it?
Yeah I used unity for this project. And no i didn't use python for the ai, everything was done is C#
can you do it with wall kickers, its similar to doodle jump, its a game where you gotta get as high as possible
I think Knife Hit game might be very interesting to see AI learn
Nostalgia maaan
Hey Tyler. Really like your videos, I already enjoy CodeBullet one's, you're are more focused on the dev part and the AI insights, which I appreciate very much.
In the future, will you share any tutorial about what is going one behind the scenes ?
I know you are sponsored by Brilliant, they do provide a lot of content for a good price, but either an or a video about what tools/framework to user, which platform is required to run the NEAT AI and stuff like that. I'd really appreciate being able to replicate at least a part of this, but I feel a bit overwelmed by the step to take to achieve it.
Hey thanks for the support! I know it can be overwhelming but don't worry. Brilliant can be great for learning programming and the math related to make these games and AI, once you're familiar with that, you can learn about genetic algorithms and neural networks. There's a great playlist by The Coding Train where he teaches both of these things and with examples so you can follow along. In my videos I use either plain JavaScript with the p5 library or I use the Unity game engine which uses C#. I don't have any tutorials/course yet, but I do have code review videos on my Patreon if you're interested, but they won't be in depth with the implementation like a tutorial. In the future I'm definitely considering creating resources where anyone can learn NEAT from scratch because unfortunately there's almost no resources on the internet except for the original paper. If you have any other questions or if you need help with anything, feel free to join my discord and ask anything in there, I'll be sure to respond!
@@TylerMommsen Thx for the answer, I'm a developer, so as for programming, I should be able to do it on my own. As for AI/NEAT that's another subject, I'll look at Brilliant and definetely review some stuff about TheCodeTrain channel and his book.
I got an highscore of 148k in doodle jump 2- in the first one I have around 20-60k btw the '' rare platforms '' are actually.. hard to get- one of them is when you reach an height and meet the requirments there's SINGLE platform. jump on it it moves to a different place going higher aswell with you. the other one Idk
Mom I want code bullet
We have codebullet at home
Codebullet at home:
Aatually though this is amazing, and great job.
Great video. I can see you’ve taken inspiration from CodeBullet
Nice, I love ml agents, i mess with it all of the time.
CodeBullet 2: Even Less Effort Edition
AI learns to play FNAF 1 would be crazy, but might be fun!
Did anyone else notice that the brown platforms stop spawning after a while?
Also, I just noticed that half of your videos are stolen from code bullet. Great job dude!
Why do you habe "stand still" in your output vector?
I think the weight is always 0. Or is this an attempt that the doodle is not wiggling around?
ICETOWER ? is it possible ? that would be soo coool
this was always my favorite arcade game, i’m great at it.
Don’t know if anyone else has said this, but you can jump on the brown platforms once, then they break and you can’t jump on them again. In your version, you just fall through them.
But overall great video and it’s really cool you got a sponsor at your current size of channel
Mm in the version I played too you can't jump on the brown ones at all
@@samstromberg55932:36 you saying the version that you played urself has them break instantly?
@@usmanc1 Yeah you can land on them but you won't bounce off, they break and you fall through
@@samstromberg5593idk it just looks like after he touched the brown platform he increases in height, might be wrong just what I can see
The platforms should become more sparse as time goes on
I want the doodler to doodle me
would be interesstend in how u implemented the inputs, like which zones and so on
great video still, subscribed!
Thanks! Also what do you mean by zones? Well the inputs are just the player's x and y velocity and and then like 26 different rays to detect monsters, platforms and items
@@TylerMommsen with zones i guess i meant the rays. so they are just 1px large? were are they placed?
Thanks for your reply
Hey sorry im a little late, but the rays are all originating from the player's center themselves and they spread outwards in a 360 degree direction so the player has full awareness of their surroundings. The ray size is 1px I believe. However the monster rays specifically are more targeted in the upwards direction rather than below.
11:35 was that an air-jump?
i could get used to ai training + electro swing ❤
This feels inspired by code bullet.
In a good way
Can you do Geometry Dash?
Sure I'll keep it in mind
now this one is very most likely way too much, but damn would assetto corsa be dope 😂 amazing video btw!
Did you add dynamically generated hidden nodes? Why do white dots get added in the later stages in the video?
yeah the AI adds complexity to the network while it is training by adding either new connections or adding a new node. This can help the ai learn to play the game better sometimes
Code bullet but with an actual upload schedule :)
what are the rare platforms man
Old Xbox Live arcade game called Geometry wars would go crazy!
This is like Code Bullet if he actually made good videos still.
Did you prompt ChatGPT “make me a YT channel that’s a copycat of Code Bullet”? 😅
[Just stumbled upon this channel looking for DJ stuff.]
i felt like a proud father while watching the guy that made 100k
Can you please make AI plays Taikyoku Shogi?
Can you like export the AI to a model? To use in something similar later?
2011? More like 2009.
Training colleagues played it quite often back than.
There weren't many with Smartphones.
It looks kinda unsettling seeing the AI constantly moving left and showing up on the other side. It would be better to add collision with the walls ( i know the original game doesn't have it either) to make the movements seem more.. natural imo
Can you train an ai for pacman or bomberman?
hey, can you do a video where you implement RL into transformers and try to do RLAIF kind of thing, it is a bit out of your content type but it will be a great learning video,
Love your videos