Filling the Screen!! | GREAT Turn-Based Fighting Game!! | vs.
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- Опубліковано 8 вер 2024
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Master your technique, execute flashy combos, and outsmart opponents across the world, frame-by-frame. Slow down the clock to fine-tune your fighting style in this innovative, turn-based combat simulator. Pulverize your friends and choreograph spectacular fight scenes. No training mode required.
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#YourOnlyMoveIsHUSTLE
Wow the chess finale. Its weird how this game seems legit faster than a regular fighter despite being actually much slower. I think some 10-second timer speed rounds would be pretty cool. With a 5 minute bank to draw on after 10 seconds perhaps. I think it might be a fun middle ground.
5 minutes would be kinda short maybe 10-15 minutes?
@@pancake-zw2qc maybe, but figure you get a minute every 6 turns too, so it'd still probably be a 15-20 minute match
btw the orb works like:
when you shoot the magic missile or whatever it is, so does the orb.
when you use summon weapon or the Icycle attack, the orb does a sword spin around itself. and when you do most of the other attacks it shoots lightning.
the teleportation is for sure a last resort move for the orb because it's so expensive and underwhelming. it's a great option in your back pocket so you can threaten the instant approach or escape but it's rarely a great move
in general Orb is the best part of wizard it's lowkey like an entire second character with no hurtbox you can fly around and it makes wizard approach and zoning so much more of a nightmare to deal with.
The best thing I find to do with the orb is just use tome slap and magic dart interchangeably over and over whilst using Orb Push to keep the orb on top of the opponent. It basically combos them hard from long range. If you wanna zone with wizard, Orb is the way to zone. And if you're scared you'll lose a combo; portal over to it and hit the opponent (if you think you can hit, ofc).
Just to note for the non-zoner wizard, being far away means that the only attack you can use is slow moving projects, or vile clasp (or whatever it was called). the thing about all these is that they're slow, 100% of the time your opponent can see them coming before they're close enough to hit them. There main way for these to work is if they're being combo'd and can't block or dodge or maneuver around them. There will be times that despite seeing them coming your opponent won't be able to avoid them, but if you're on the other side of the map you are incapable of punishing or following up on this.
Wizard wants to stand close enough to attack but not close enough to be attacked back. Then when an opening comes like you opponent getting hit you can quickly come in and hit them with things like icicle and flame wave.
Imagine a mode where you need to predict your opponents next three moves. You both punch in three moves with what you think your opponent does. Then they play out, revealing you both missed each other, or you hit a combo
Ninja tip: free cancel jump kick is safe and projectile invincible
Mostly safe
wizard is a fake zoner so many normals combo into each other and missile form + combustion can lead to rlly long air combos
o yeah and conjure weapon has superarmor
Orb's real purpose is for you to press Icicle/Conjure Weapon and make obscene combos with BLADED ORB
Retro, you should try to free cancel your moves to bait your opponent, and consider moving, like backdashing and jumping over an attack to gain frame advantage
10 day old video but here's some tips:
- Free cancels are used up immediately, and are regained upon landing a hit or getting hit, a good use case example is flipping tomb slap as wizard while fighting a cowboy in case they impale, free cancelling is basically a free impale check with almost no downsides if it misses depending on positioning
- Instant cancelling spends a level, whiff cancelling is only available if you or your opponent can act before your attack hits, and spends a chunk of your burst meter, and burst cancelling does a burst, and is generally last resort as the option is kind of wack
- not necessarily a gameplay tip but the game is made in godot, and a native engine feature is being able to write bbcode in text boxes that allow for it to write text with effects, such as [rainbow freq=2 sat=1 val=20][tornado radius=2 freq=1.4]this text would have a cycling rainbow color moving around in small circles[/tornado][/rainbow]
I like these long format videos! Great for listening to! Pretty much a podcast
Next match of not modded should be wizard vs robot
I absolutely love watching you two play this game together. It's so fun and relaxing
I would assume that the orb is an escape option seeing as you can make it hold high up in the air or far away from your opponent instead of trying to teleport onto your opponent seeing as wizard is a zoner
as a (still very new) wizard main i use it as an extra harass and zoning tool, the fact that you can cause the orb to shoot lightning or do a blade spin or fire a projectile by using specific attacks makes it a great way to harangue your opponent while staying a safe distance and only using the teleport if you need it to continue a combo. the orb is life, i love orb.
btw tome slap into Icycle into lava burst into zephyr to drag them back into your arms is my favorite way to start a wizard combo
This game has a fun learning curve. You slowly learn that there are a lot of options, you slowly learn that you have a certain number of air options, you slowly learn in what way frame advantage is important, and you start to slowly get into the free cancels, and as you learn it all, you start to slowly string it together, and you slowly start to learn different combos. Fun game, glad to see you playing and having fun!
I'm hoping that you guys do a modded playthrough sometime soon! It's really easy to install mods, especially using the mod manage, and the community is super active and has a lot of really cool characters and stages that can also be pretty balanced.
i think itns more interesting if they keep playing vanilla for now as they still have much to discover and learn
Recent dev tweet: "confession all attacks are neutral on block because I'm lazy and bad at programming". so yeah seems like blocking is bad for now mostly
Also, still loving this series, great to see the back and forth. Continue?
Have you guys considered looking into some of the modded characters?
Awesome
Sustle
Freecancels tecet when either players hits
As a chipp main, you cannot play him if you are skilled. You simply hold forward and attack.
I feel like this is a matchup issue. The other characters don't really give wizard free time to do what they want.
Have you/Will you mess around with the game rule settings yet?