THIS Is The NEW Singularity META! | Dead By Daylight

Поділитися
Вставка
  • Опубліковано 19 вер 2024
  • Join the discord: / discord
    Follow Coco on twitter: / cocolattettv
    Follow Coco on twitch: / cocolatte_

КОМЕНТАРІ • 274

  • @CocolatteLive
    @CocolatteLive  День тому +4

    Join my Discord! discord.gg/rknJCwth

  • @khulegt504
    @khulegt504 День тому +221

    bro remembered his password

  • @saikyue4462
    @saikyue4462 День тому +46

    The solution to bleed out is giving the survivors the option to just bleed out fast if they choose to, so they die in like 10 seconds. Cuz getting rid of bleed out entirely is stupid since that is often part of the pressure a killer has when slugging, if the survivor doesnt bleed out, the survivors can just leave one slugged and do gens cuz he wont die anyway and unbreakable is certainly not the play, in high mmr it happens that one survivor isnt hooked until the very end of the match and if that guy gets unbreakable for no reason while the killer is searching for him to hook is just gonna be abyssmal.
    Slugging is a tool of pressure for the Killer and shouldnt be made worse, survivors should just have the option to escape being kept hostage when all are slugged. Which would be granting the ability to just completely bleed out instantly at like 50% bleed out timer or so

    • @crunchycakegaming1507
      @crunchycakegaming1507 День тому +2

      i don’t think BHVR wants giving up to be a mechanic in the game. Even self unhook attempts are meant to be a last ditch effort, not to die faster.
      Most they could or would do is when your recovery bar is max you can try to get up by yourself and have it work like self unhooks

    • @saikyue4462
      @saikyue4462 День тому

      @@crunchycakegaming1507 yeah i get that, but when all are slugged, no ubs in the game, then they should have the option to bleed out instantly, cuz at that point the bleed out function has no use. Giving survivors second chances on everything they do that can fuck up your whole game cuz of one gamble shouldnt be a thing imo

    • @crunchycakegaming1507
      @crunchycakegaming1507 День тому

      @@saikyue4462 there’s an issue with all forms of any anti-slug system they could implement. If you’re soloq you could have unbreakable but your teammate doesn’t know that and decides to give up. Even if you’re in a SWF it becomes an issue for the killer because the killer gets more bloodpoints for sacrifices and if the killer just got a snowball half his blood points from that game are gone. Even if the killer really is just slugging everyone and not hooking to waste everyone’s time it’s 4 minutes at most, less if you’ve been downed before. They could implement faster bleedout but instant bleedout is never coming to the game and should never come

    • @firesbain
      @firesbain День тому

      Here’s something I posted as a comment but I’m gonna put it here as well because it’s relevant :)
      Heres something I wrote recently prompted by a Reddit post.
      My thoughts on an optional method of bleeding out faster to avoid wasting time on the ground. For starters, a feature to allow survivors to bleed out faster can ONLY apply when all survivors are in the dying or hooked states. It must be a LOST game if we’re implementing features for players to just leave, otherwise it faces the same issues as ragequit ‘solutions’ like removing the dc penalty. Like it or not, there are situations where it is detrimental to the killer to insta pick a survivor. The game shouldn’t punish killers (not in a strategic way, obviously if a survivor is dying faster that a positive for the killer, but in terms of gameplay, only a select few enjoy when their opponent gives up haha) for making a strategic choice based on survivor mistakes. That said, I know the issue everyone wants to focus on is heavy/consistent slugging and bleeding out as a time waster.
      One thing I think people have gotten correct, is that it should be a survivor choice. Not something that happens automatically when there are 4 slugs (because then it becomes a win con, making the issue worse, see mori finisher). Something of this sort should become usable when 4 survivors are incapacitated, be activated by the survivors, and still be slow enough to give teammates with second chance perks like Unbreakable enough time to turn the game around.
      As a sort of random side note, something I’ve been chewing on is the sort of hypocritical catch 22 we all sort of catch ourselves in when the killer is slugging. When the pettiness starts coming to the surface and we start crawling as far and as unpredictably from where we were downed. “If the killer is gonna waste my time, I’m gonna… get this! waste their (my) time.” It feels nice sometimes, but as a killer, sometimes a person just spends 4 minutes on the ground and you WANTED to find them so badly but nope, crawled away while I was hooking other people. So anyway, while I doubt this is something anyone would find agreeable enough to implement, I’ve thought about having a sort of basekit deerstalker that activates on the same conditions as the ‘bleed out faster’ ability. Just once everyone is incapacitated, here they are, feel free to hook them.

    • @cjames9320
      @cjames9320 14 годин тому

      No because then it isn't a punishment. It isn't just a tool to be used tactically; on occasion it is used to exact justice.

  • @cuppy1199
    @cuppy1199 День тому +73

    I think theres 2 types of slugging
    Slugging for pressure, and slugging to be a dick
    Slugging for pressure is what you were doing here, even if this example is the most extreme it could be.
    Slugging to be a dick is self explanatory

    • @THE_HORSEYY
      @THE_HORSEYY День тому +4

      No such thing slug, tunnel, camp, get all hooks, and Win, but if they do all that not to win but to just annoy survivors then that can be annoying but surv get annoyed any way and I laugh and be toxic to them if they teabag me click and whatnot

    • @cuppy1199
      @cuppy1199 День тому

      @@THE_HORSEYY you are the issue in the community, stop making shit us vs them, its childish. If you are actively trying to annoy the other players, you are a dick. Plain and simple.

    • @MissionControlDRG
      @MissionControlDRG День тому

      It's all smart to do.

    • @tscole12
      @tscole12 День тому +2

      @@MissionControlDRGsmart doesn’t mean fun. It’s smart to play Dracula, but that doesn’t mean it’s fun to play against him

    • @derekholman8694
      @derekholman8694 День тому

      @@tscole12What are you talking about😂

  • @dawnsluna5702
    @dawnsluna5702 День тому +10

    I don't think that this is toxic but it could be an unhealthy META, as taking agency/choice away from either side isn't great. Just like how the old Eruption/Call of Brine META wasn't toxic, but it was unhealthy because it took options away via the Incapacitated status effect. Same with some survivor METAs/stuff in the past that hasn't been overtly toxic, but was unhealthy.
    I think in moderation, slugging and even camping or tunneling, is fine as a strategic move, but putting all your eggs in one basket (all slug, hard tunnel, etc.) could be unhealthy for the game even if it isn't explicitly toxic/bm'ing.

  • @lonetiger0774
    @lonetiger0774 День тому +6

    I doubt they can do much about it considering how perks like flashbang BGP, dying on pallets, still exists. Adding base kit UB would be a huge nerf to the bottom half of the killer roster, while other killers like blight can easily shake it off as a minor setback.

  • @nikitunder3451
    @nikitunder3451 День тому +12

    Knock out is indeed climbing up in population and utility. All thanks to recent changes around hooks: Why should I expose myself to BT, DS, OTR, deli, anticamp, 70 hook stages for doing the objective while I can win with 4 good chases in a row via slugging

    • @justhit6673
      @justhit6673 День тому +2

      Exactly, but that goes against survivors rules

  • @RedsAFK
    @RedsAFK День тому +19

    I think as someone who plays both killer and survivor slugging, even in a “non toxic way” I still think it’s very unhealthy to the game… It makes playing both sides pretty boring. It makes killer to easy and it makes playing survivor boring!

    • @nojams42
      @nojams42 День тому +3

      i think if you paid for the game you can play however u feel and there are counters to slugging they are just very unlucky

    • @startracker5386
      @startracker5386 День тому +3

      ​@@nojams42 I don't think people who also paid for the game wants to lay on the floor for 5 minutes being able to do nothing.
      Sure there's counters to things like this but who wants to run the same build every match just to counter a play style that is slowly becoming every match?

    • @nojams42
      @nojams42 День тому

      whether u like it or not your gonna have “good” and “bad” matches just gotta learn to cope

    • @Mason-rg4qu
      @Mason-rg4qu 6 годин тому +1

      I play both sides equally and best believe imma play how I want. I try learning a new killer n get t bagged and gen rushed so imma play toxic too :p

    • @sunset4079
      @sunset4079 3 години тому

      I think slugging one or two survivors and then go for hooks is alright but the moment you try to go for the 4th and they aren't actually in front of you, then I think it's actually toxic and very unhealthy (and boring) some killers who are snow ball characters kinda need to slug in the right moment. After all slugging is just a way to put pressure even if it's shitty one

  • @Gabetrodick
    @Gabetrodick День тому +4

    I love the range addon for the cams, it makes singularity so much more fun

  • @Amogus-i7r
    @Amogus-i7r День тому +9

    so if you guys ever wonder why every singularity main is slugging now, thank cocolatte

    • @hellskitchen7806
      @hellskitchen7806 День тому

      I went against a guy who was slugging with singularity a couple days ago, using a similar build and the same brown addon, but had a different second addon, was aids but he didn't 4 man slug, he did slug to get a lot of hook stages though, so I guess he wasn't as bad

    • @Sceneric_
      @Sceneric_ 21 годину тому

      @@hellskitchen7806was it that brown addon and a green syringe looking one?

    • @hellskitchen7806
      @hellskitchen7806 19 годин тому

      @@Sceneric_the Brown addon and a yellow addon that does the same thing as the brown

  • @poisontax1153
    @poisontax1153 День тому +2

    I think one of the main factors that makes it frustrating is the fact that it absolutely banks on solo-q. 4 mans and such can actually stand a chance and counter knock out, but theres not much soloq can do to counter knock out with no comms. I've gone against slug build wraiths and the night and day difference between when I'm playing with a 4 man or playing solo/with a duo is insane and just feels wrong asoefjaoifjs. Especially when soloq teammates can barely process game mechanics to begin with

  • @ivane.f.p.1447
    @ivane.f.p.1447 День тому +3

    Admitedly the RPD game was kinda why killers shouldnt be so confortable with slugging, sure if you try to get it early sure but after a while they were literaly just bleeding out on the floor waiting and that sucks, as a killer main i understand the need for slugging but if you can get the game after a while go pick up so they can also play the game.
    As a killer main i know survivors dont forgive killers, like i know most survivors wont bat an eye if a killer get cero hooks in a game, but that said i still think that staying on the floor for so long cant be fun.
    At the end of the day is all about balance in the mentality of the players and hoping that everyone just want to have a fun game.

  • @JustAKomiFan
    @JustAKomiFan День тому +15

    If singularity becomes infamous for slugging i will find you

    • @real_pat_ftw420
      @real_pat_ftw420 День тому +1

      He already is. Almost every singularity i play already does this shit

    • @sunset4079
      @sunset4079 3 години тому

      I mean Singularity is a snowball character so he kinda acts like oni where when he has the situation to find a quick down then he can and definitely should do it to get an upper hand

  • @Bongo_Scout
    @Bongo_Scout День тому +13

    there should be a mechanic where if you have been bleeding out for too long that you can press a button to teleport onto a hook or something to counter bleeding out. I see the issues with this I am just making an idea. Maybe also a mechanic to give the killer you aura if your on the ground and they can't find you.

    • @peterbakai5614
      @peterbakai5614 День тому +8

      Just make deerstalker basekit after some time

    • @The_Scryer
      @The_Scryer День тому +2

      Deerstalker basekit if you're more than 36 meters away from the downed person perhaps.

    • @HoPplin
      @HoPplin День тому +1

      @@The_Scryer killers like Trapper wouldn't get much out of it since their slow but the typical top tiers with insane movement get a whole lot so i don't really know if implementing it base would be balanced

    • @Anton2046gfkn
      @Anton2046gfkn День тому

      Counters are bad for the game.

    • @Unistic
      @Unistic День тому +2

      We had teleporting hooks for events, and ppl were mad about it. But it allowed the killer to put u on the hook faster and he didn't have to slug u to chase someone else but ppl cried about flash light saves etc so it was discontinued.

  • @kylekent4464
    @kylekent4464 День тому +22

    Regardless of toxicity, it doesn't seem very fun for either side. You do you though!

    • @justhit6673
      @justhit6673 День тому +1

      Its fun for killers

    • @kylekent4464
      @kylekent4464 20 годин тому +3

      @@justhit6673 I suppose some folks may find that fun. I only play Killer and do not find that entertaining ('cause you don't get to play the game)!

    • @sunset4079
      @sunset4079 3 години тому

      Yeah I totally agree. I would honestly just hook those two survivors in the first game and do light slugging with this build going for the 4 k slug or trying so hard for it is imo cringe and not very exciting maybe I am just hook coded

  • @function8590
    @function8590 День тому +7

    This isnt necessarily toxic but also whats the fun in doing this imo, eventually after you do it a few times it will become a snoozefest

    • @justhit6673
      @justhit6673 День тому +5

      Well I wonder that when survivors wait at the exit gate after they won, but after so many years it still doesn't bore them

    • @hellskitchen7806
      @hellskitchen7806 День тому

      ​@@justhit6673Well at least the game is over, getting 4 man slugged is embarrassing as is, just shows how bad that you guys are, but in an instance where you do get 4 man slugged it has to be boring after a couple times

  • @Xovak_nullus
    @Xovak_nullus День тому +2

    No shit, it's a bug with the lighting? I legit thought I was going schizo when I tp'd two days ago and my midwich turned into the abyss by dropping three or four color waves.
    Love you Coco, thank you for the content! :)

  • @Puffalope
    @Puffalope День тому +6

    omg is this a cocolatte video on my feed

  • @Shub-Nagruth
    @Shub-Nagruth День тому +1

    Honey, wake up, Chocolatte has discovering an insane build for 4k slugging and posted it on youtube

  • @GreatestMKfighter
    @GreatestMKfighter День тому +1

    I really enjoy running an exposed build on Singularity--Friends til the End, Make Your Choice, Starstruck and Surge for gen defense.
    I run the Nano Gel and the Soma Family Photo.

  • @startracker5386
    @startracker5386 День тому

    After being left on the ground for a minute you can fully recovey from the dying state.
    This is a simple mechanic that will actually let the survivors play the game if left slugged for some time.

  • @GamingAthlete
    @GamingAthlete День тому +5

    Dad is home

  • @Xili84
    @Xili84 21 годину тому +1

    Quick update: Used this build once, alrdy had 3 ppl DC on me. GG, I guess you were right.

  • @The_Scryer
    @The_Scryer День тому +2

    I think first down unbreaks will just get countered by killers playing them to second and then slugging. Postpones but doesn't remove the issue ultimately.
    Unbreakable + Choice to Let Go after 2 minutes on the floor.

    • @lonetiger0774
      @lonetiger0774 День тому

      A choice to give up would be amazing considering how many killers slug for the 4k on the last two. I end up dcing because a killer is willing to leave me or someone else on the ground so no body can get hatch.

  • @theinsanepie450
    @theinsanepie450 День тому +2

    Idk if you do build suggestions but i had this one build for singularity that ive been trying to get to test out myself but its taking me ages to grind for it lol.
    The perks are game afoot, rapid brutality, furtive chase and friends till the end. Addons are the slower overclock stun penalty and the hinder survivor when tping or extended overclock mode.
    The idea is you hook the obsession then tp to the new obsession begin a chase and slipstream them and try to get “stunned” by a pallet to gain the speed boost from game afoot and hit the survivor to gain as much speed as possible without straying from normal singularity gameplay.

    • @theinsanepie450
      @theinsanepie450 День тому

      Also to combat bleed outs i would say remove the bleed out timer but give the option for survivors to dc if they want to if bled out for too long and replace themselves with a bot so the chance for a comeback is possible

  • @shyrain67
    @shyrain67 День тому +3

    this vid reaffirmed to me that knockout needs to be removed from the game. it is literally impossible to use without being toxic. its just a toxic perk that makes it so survivors never get to play the game. its a bore for both roles

  • @bakbuna9899
    @bakbuna9899 5 годин тому

    I always use slug build but mine is different.
    First two perk same but deerstalker not necessarily. I use (I forgot the name) Singularity perk slows everyone around when down a survlvor.
    And fourth Fearmonger blinds survivors while repair gen
    Add ons (yellow add-on I forgot the name)
    Blinds survivors when 12m near a biopod.
    And any add-on make you someone easily take down.
    With this build survivors always blind. When down a survivor if someone around easy down if nobody around they can't know anything about where is the downed survivor. Even if near the downed survivor they can't see him aura if there is a biopod nearby. (You can put biopds around the downed survivor)
    Very very OP build. I didn't remember any game I lost.

  • @RandomGaming114
    @RandomGaming114 5 годин тому

    I’ve gone against this build many times on multiple killers and i’d say the most unbearable thing about it and worth disconnecting for is that if the killer is not good at ending chases quickly they will stretch the match for too long for like 40+ minutes. The game just feels like a healing simulator at that point

  • @yuhkaiju
    @yuhkaiju День тому

    I think if they add basekit unbreakable it should be only active if the killer Leaves you on the ground for 30+ seconds but the time should pause if your team is near you like the unhook timer to make it fair

  • @codified_
    @codified_ День тому +21

    I've always thought it was a problem that Slipstream stays on slugs, but goes away on hooks, what does that tell the user?
    Either gone on down or only through EMP, this really shouldn't happen

    • @lonetiger0774
      @lonetiger0774 День тому +3

      Same with Freddy’s power. Hes punished for hooking fast by increasing tp cooldown, and his chase power is disabled. He’s better off slugging especially if you bring the pallet addons.

  • @Josh7569
    @Josh7569 5 годин тому

    The only way this would be toxic is if you decide to not hook anybody and just leave em to die from bleed out. This is a strat that alot of ppl would consider being toxic but it's how the killer plays

  • @johncasianos4796
    @johncasianos4796 Годину тому

    I may use this build every now and then. The only time, and I mean the ONLY time I'll bleed em out, is if they are a bully squad.

  • @jerryb6909
    @jerryb6909 День тому +6

    slugging like this is way too strong, when survivors can't even pop a gen something's wrong.

    • @lonetiger0774
      @lonetiger0774 День тому +6

      Basekit UB is also too strong. If a killer can’t hook because they risk flashes, or stuns then something’s wrong.

    • @wytheli
      @wytheli День тому

      if everyone can play like Cocolatte, sure, but not everyone can play like that even have the build and same map. :)

    • @hellskitchen7806
      @hellskitchen7806 День тому

      ​@@lonetiger0774low-key you gotta be honestly garbage as fuck if you can't look at a wall when you pick up someone

  • @firesbain
    @firesbain День тому

    Heres something I wrote recently prompted by a Reddit post.
    My thoughts on an optional method of bleeding out faster to avoid wasting time on the ground. For starters, a feature to allow survivors to bleed out faster can ONLY apply when all survivors are in the dying or hooked states. It must be a LOST game if we’re implementing features for players to just leave, otherwise it faces the same issues as ragequit ‘solutions’ like removing the dc penalty. Like it or not, there are situations where it is detrimental to the killer to insta pick a survivor. The game shouldn’t punish killers (not in a strategic way, obviously if a survivor is dying faster that a positive for the killer, but in terms of gameplay, only a select few enjoy when their opponent gives up haha) for making a strategic choice based on survivor mistakes. That said, I know the issue everyone wants to focus on is heavy/consistent slugging and bleeding out as a time waster.
    One thing I think people have gotten correct, is that it should be a survivor choice. Not something that happens automatically when there are 4 slugs (because then it becomes a win con, making the issue worse, see mori finisher). Something of this sort should become usable when 4 survivors are incapacitated, be activated by the survivors, and still be slow enough to give teammates with second chance perks like Unbreakable enough time to turn the game around.
    As a sort of random side note, something I’ve been chewing on is the sort of hypocritical catch 22 we all sort of catch ourselves in when the killer is slugging. When the pettiness starts coming to the surface and we start crawling as far and as unpredictably from where we were downed. “If the killer is gonna waste my time, I’m gonna… get this! waste their (my) time.” It feels nice sometimes, but as a killer, sometimes a person just spends 4 minutes on the ground and you WANTED to find them so badly but nope, crawled away while I was hooking other people. So anyway, while I doubt this is something anyone would find agreeable enough to implement, I’ve thought about having a sort of basekit deerstalker that activates on the same conditions as the ‘bleed out faster’ ability. Just once everyone is incapacitated, here they are, feel free to hook them.

  • @tarcaglia
    @tarcaglia 19 годин тому

    the lighting change also happens to me on twins when i switch back from victor

  • @haktan583
    @haktan583 День тому +14

    I don't think this gameplay is more toxic than SWFs, which are toxic throughout the entire game and use toxic expressions in the endgame chat.

    • @blueboy1958
      @blueboy1958 День тому +3

      SWF is toxic 💀

    • @YagamiTrala
      @YagamiTrala День тому +9

      Playing with your mates very toxic yup, imagine having friends :

    • @Rocky00-t6o
      @Rocky00-t6o День тому +1

      ⁠@@YagamiTralayou can play alone too,many noobs that use the excuse “I have friends” because they sucks alone

    • @CptnCardboard
      @CptnCardboard День тому +1

      ​@@YagamiTrala *bad faith alert*
      The user you're replying to is obviously talking about the toxicity of swf team strategies that present even less counterplay than slug builds. Not to mention all the clicking and teabagging survivors do every other game. Killers don't have to abide by the survivor's entitled attitude and their stupid fkn rulebook for their opponents.

    • @Flotter-Flo
      @Flotter-Flo День тому +1

      @@CptnCardboard this IS counterplay to SWFs. just try to win, dont moralize playstyles, like the poster does. if u can get pressure through slugging, do it. who cares if the dominated opponents think its "ok". the rules of the game think its ok, thats what matters.

  • @kortzite5204
    @kortzite5204 День тому +2

    I don't think the problem is you're using a tactic to win the game, I think the problem is that the devs enable and sometimes even encourage a tactic that sucks for the other side.

  • @srikzh
    @srikzh День тому +6

    i'm a solo q survivor main
    - i don't think there should be anyhting like basekit unbreakable at all
    - i don't consider slugging toxic, just boring, but i don't dc
    - i rarely meet any mass slugging or any build to back it up (i wouldn't mind once in a while, it's something fresh at that point). in most cases it's just slugging for 4k so it's a very different match altogether (and they will drag it out for 4 minutes if they must)
    - this playstyle is definitely viable because once you got 2 slugs it's basically impossible to find gen time

  • @kohrya
    @kohrya 14 годин тому

    What makes it scummy is the end result. Did they earn a lot of points? Did they have a chance to play? Was it fun for them? If all of these answers are "No", it's scummy. Just my opinion.

  • @gregwilde9783
    @gregwilde9783 День тому

    i'm doing this for a few months now, good thing you shared. People not ready for this most of the time.

  • @fisnein6237
    @fisnein6237 День тому

    It's really similar to a build I use! I added that singularity perk to slow down survs, so i slug and then i know where slowed survs are XD with jolt. The counter is spreading around all map, but it's quite fun (evil)

  • @StandByXero
    @StandByXero 3 години тому

    9:44 I gotta say I actually love this lighting a lot

  • @MineRaver
    @MineRaver 18 годин тому +1

    "Im not intentionally bleeding them out" while refusing to hook them is literally intentionally bleeding them out if the survivors are picking each other up

    • @CocolatteLive
      @CocolatteLive  17 годин тому

      Intentionally bleeding them out would be leaving them all on the ground after i down them all.

  • @senselessdensity1991
    @senselessdensity1991 День тому

    It’s even better when you use jolt, don’t ask how I know…
    Edit: also slugging is very nice to build into, as you completely avoid 2nd chance perks like dead hard, decisive, off the rec, deli, etc…

  • @0python
    @0python День тому +3

    A new cocolatte video, good day ❤

  • @Raisuu
    @Raisuu День тому +3

    First game was definitely hard slugging tho when 2 bodies were on top of each other in a corner of the map

  • @netherendX
    @netherendX День тому +1

    My day just got better

  • @Ashy_Slashy3
    @Ashy_Slashy3 День тому

    I hook two ppl consistently and the other two I don't really have pressure with, I leave slugged with this perk.

  • @lemon_jester769
    @lemon_jester769 8 годин тому

    I think that even if it can't be technically considered "toxic", it still remains an unfun and scummy way to play, as while survivors don't stay on the ground for long, they are still forced to simply not be playing the game. unless the opponent is also having fun, or at least being able to play the game, I am not having fun against them.

  • @Wunperc
    @Wunperc Годину тому

    Naw this ain't the Singularity anymore, this is the Slugularity

  • @Giftcard.8
    @Giftcard.8 День тому

    Glad to be back watching my favorite singularity main

  • @AgilazLP
    @AgilazLP День тому

    this could potentially be more fun than old 3 gen hux, at least as strong, which means it'll garbage once survivors start massively dc'ing against it and BHVR guts the killer to appease them

  • @runawayrhino786
    @runawayrhino786 День тому

    unbreakable at bleed out percentages should probley work fine. like at 50% or 25% bleed out it would dissuad alot of the slugging without impacting most killers and games.

  • @chris34c
    @chris34c День тому +1

    Toxic? Perhaps not. Healthy for the game? I don't think so. This is what I would describe as cheesy. It requires less skill to implement than defend against. It's not fun for either party IMO.
    Yeah it's effective, but is it fun? Also it's way fewer hooks, which is arguably the "win" condition. You've set your own win condition, ending the game ASAP

  • @juanalfredosiordiagarcia2506
    @juanalfredosiordiagarcia2506 День тому

    HOOO! Brother. Now you talkin abaout. Just the two first perks are part of my favorite build with this killer. "Knock out / Infectious fright / Forced Hesitation / "

  • @ELITEGAM3R134
    @ELITEGAM3R134 20 годин тому

    It doesn’t matter, to me slugging is pretty much the equivalent of immersive gen rushing. They’re both annoying to go against

  • @Tatt3dWonTV
    @Tatt3dWonTV День тому +4

    That was pretty scummy hopefully they implement base kit unbreak after this since they already added the mori system which is already incentivizing slugging.

    • @SuperHouseofcards
      @SuperHouseofcards День тому +1

      The new mori system doesn't kick in until everyone but one person is dead. It has nothing to do with slugging. That was the previous implementation.

    • @Tatt3dWonTV
      @Tatt3dWonTV День тому

      @@SuperHouseofcards ive already done it just slug everyone hook 3 and then mori the last one.

    • @SuperHouseofcards
      @SuperHouseofcards 20 годин тому

      @@Tatt3dWonTV That's not the system incentivizing slugging, that's just slugging everyone being a good way to end the game generally speaking. If you down all 4 on live you'd have quite literally the same experience with the yellow offering.
      At that point, arguably the bleed out timer also incentivizes slugging since you can just slug everyone and then bleed them out.

    • @Tatt3dWonTV
      @Tatt3dWonTV 19 годин тому

      @@SuperHouseofcards the mori system still incentivizes it because you get a huge bloodpoints bonus the yellow Mori does not do that as of right now. The bleed out bar does not incentivize slugging. It is the only means to keep a game from going an hour slugged on the ground

    • @SuperHouseofcards
      @SuperHouseofcards 9 годин тому

      @@Tatt3dWonTV Then the only slugging it incentivizes is for the 4k, which is a hatch problem more than a mori system sort of deal, realistically.

  • @FellingDragons
    @FellingDragons День тому

    Try Knockout, Forced Hesitation, Rapid Brutality, and Save the Best on Singularity to get even better results

  • @Haaaaaaaaarper
    @Haaaaaaaaarper День тому

    i dont think flashbang is toxic ngl its actually a rlly fair perk imo

  • @SuperSaga2191
    @SuperSaga2191 День тому +1

    I actually had this exact idea for a build a couple months ago 😅 I found it also works really well if you swap the brown addon with the one that gives blindness to slipstreamed survs

  • @e.g.8018
    @e.g.8018 День тому

    Lore accurate singularity

  • @rebel-act
    @rebel-act День тому +1

    I do not find this toxic at all. It is a valid strategy in the game.. so.. well I am going on my Larry to test this build at myself =) Cheers

  • @vux.
    @vux. День тому

    basekit unbreakable but you have to be on the ground for 60 seconds to get it

  • @JackRabbittm
    @JackRabbittm День тому +2

    So this is my opinion, is THIS particular playstyle toxic? Debatable, but when you get games like the last one in the video, it can be hard to tell. Sure you weren't INTENTIONALLY bleeding them out, but how can the survivors tell? To them, you waiting until everybody is downed to hook them looks the same as downing everybody to bleed them out if you have a hard time downing everybody. And while the playstyle may not be toxic, it is definitely not fun in my opinion for either side. Survivors can't do much except try to avoid being downed and then SLOWLY getting themselves up IN HOPES that a teammate gets to them, and killers more or less nd chases instantly. Not to mention the shorter game time. I just don't like this playstyle personally even if it is DEBATABLY toxic.

    • @orion2544
      @orion2544 День тому

      Isn't that exactly like being hooked? i don't see how being slugged is more boring that being hooked. If anything, your team has more time to pick you up and you have more potential chases as you can be downed and slugged more than 3 times. I feel like the dbd community has a very sheep like mentality. They hear a content creator saying something and they will start repeating it without even being able to explain why they believe that.

    • @LoveThomas07
      @LoveThomas07 День тому +1

      @@orion2544 Being on the hook progresses the game such as allowing you unhook yourself or go next match. It also gives you perks like Off the Record, DS, Dead Hard, etc. Slugging slows the game down by a large margin and gives no returns to survivors except staring at the ground. Also, a sizable chunk of the playerbase don't even watch DBD content creators, so I don't know where you got that weird idea from.

    • @orion2544
      @orion2544 День тому

      @@LoveThomas07 so slugging is boring because it denies you perks and because it doesn't allow you to be a shitty teammate? Using this logic, not tunnelling is also boring because the survivor won't have the chance to use the numerous anti tunnel perks

    • @orion2544
      @orion2544 День тому

      @@LoveThomas07 i don't see how slugging progresses the game less than hooking. You slug and incapacitate a survivor with the goal of winning the game. You hook and incapacitate a survivor with the goal of winning the game.

    • @LoveThomas07
      @LoveThomas07 День тому +1

      @@orion2544 You literally just answered your own question, you care more about winning the game than about the other side not being bored. At least with tunneling, it gives INTERACTION. Being on the ground means you literally don't do anything. Yes, it's not your job to make survivors have fun, but you can't be surprised when the killer queue times slowly get longer and longer as they have been getting for the past year.
      EDIT: I saw you commented that 4 man bleeding out is a "Valid playstyle". If you genuinely believe that, then we have nothing to discuss.

  • @StealthKillerJay
    @StealthKillerJay День тому +3

    Can you upload more please? I have friends that would sell a kidney to get to your lvl of success, and you have 20k subs.

  • @imunlaxed1924
    @imunlaxed1924 День тому +1

    i think the solution is to switch the bleed out time to a stand up timer because if you slug someone to bleed out they deserve a second chance and if they get downed again then they die because if they down again their timer already ran out

  • @chrisgatewood1068
    @chrisgatewood1068 День тому

    I only run slugging with singularity but I use cremated remains addon

  • @brianhernandezrodas3623
    @brianhernandezrodas3623 20 годин тому

    i thought i was crazy for seeing different shades

  • @Minus_993
    @Minus_993 День тому

    slug , surge, knockout, sloppy, rapid, soma crew do keep mending the survivors, can run any other addon

  • @dragonfirefx6023
    @dragonfirefx6023 День тому

    What if not base kit unbreakable but it be like unhooking yourself and you have a chance to get back up and that alter to how it would fit during the match

  • @sleepyy_zz
    @sleepyy_zz День тому

    Bro found Spies+Deerstalker Billy but for Hux

  • @MissionControlDRG
    @MissionControlDRG День тому

    On 24th can you see the new skin, he only gets one every blue moon

  • @abdullah17632
    @abdullah17632 День тому

    craaazy how u used the exact build i use for singularity for a while. the only difference is that I use forced hesitation instead of deerstalker, I recommend u to try it.

  • @DZ-iu8ok
    @DZ-iu8ok 7 годин тому

    Please make a video on strategies versus coordinated SWF. Those are the only groups Singu still struggles against.

    • @CocolatteLive
      @CocolatteLive  2 години тому

      I have a comp video where I'm playing against an extremely coordinated swf, doesn't get any better than that.

  • @SillyG1mp
    @SillyG1mp День тому

    tried this a few games and the a guy called p diddy cussed at me lol

  • @StaticChoccy
    @StaticChoccy День тому

    ive always felt slugging is better for singularity since hooking then removes the infection, same idea goes for freddy... not that i would do it

  • @AsunoDBD
    @AsunoDBD День тому

    This build looks wholesome to me

  • @EatOnionz
    @EatOnionz День тому

    My goat has returned

  • @forfoxsakes4057
    @forfoxsakes4057 День тому

    Love the content, but I would also love to see the post match chat to see any drama that happens lol because I imagine you collected salt

  • @therobotsquad8298
    @therobotsquad8298 День тому +1

    best beginner build for singularity??

  • @Wyper2169
    @Wyper2169 День тому +2

    Singularity is just Twins 2.0 sometimes 😭

  • @And.rei89
    @And.rei89 День тому

    Glad you're back

  • @Notwedsquid
    @Notwedsquid День тому

    Their is nothing wrong with slugging the problem with slugging is obviously solo queue but that’s mostly a problem with perks a perk like your running knockout this perk is such a problem and i have no idea why this perk isn’t reworked yet you cant see teammates that are downed at all even when the timer is over you cant see them not only that this perk causes bleedouts.

  • @rodrigovianna7257
    @rodrigovianna7257 День тому

    I feel like playing like this is very toxic, it incentives bad gameplay that’s boring for both sides while being to easy for the killer and hard to counter for the survivors, yes they can have unbreakable or the Johnna perk but those perks can be countered by kicking or run out fast! While the killer can just down everyone again quickly! They should add unbreakable basekit if 2 or more survivors are on the ground, seems fair.

  • @MachineJugz
    @MachineJugz День тому

    3 gen larry is far from over. I'd rather vs this than that

  • @axhoffDJ
    @axhoffDJ День тому +1

    Would you like to play against this I think should be the question when you think about if this is toxic

  • @papulince740
    @papulince740 8 годин тому

    What if bhvr put dead hard, unbreakeable and decisive strike base kit i think i could use that in most of games

  • @Vergeroth
    @Vergeroth День тому

    As a Hux enjoyer: Damn

  • @snazalicious_2485
    @snazalicious_2485 День тому

    Caurophobia or third seal make excellent replacements! You can also consider using live wires or cremated remains to great effect with this!

  • @gangsterolek2130
    @gangsterolek2130 День тому

    That seems very strong, but im not gonna play like this bc it doesnt look like its healthy for the game

  • @ChaosOnyx
    @ChaosOnyx День тому

    as bad as this is, at least it's not using soma family photo to remove endurance from someone who just got unhooked and using that as a chance to tunnel

    • @celik479
      @celik479 День тому

      İsnt that photo a map offering?

    • @LightBoltDash
      @LightBoltDash День тому

      ​@@celik479 it's a singularity addon wym

    • @Flotter-Flo
      @Flotter-Flo День тому

      only works against otr, not ds. they also get distance when u goop them, so they still get value. otr is easily a top 3 perk, its only natural its weaker against some killers than others, just like ds is. if u have so much trouble getting tunneled, you should either get better at looping, or play with a more coordinated team.

    • @ChaosOnyx
      @ChaosOnyx День тому

      @@Flotter-Flo I normally don't have a problem with being tunneled. My main point is that the addon should be reworked, bc right now the only thing it's useful for is tunneling, and a hit and run strat where you goop people and give them deep wound, then go for someone else. But ngl that strat isn't even that good

    • @ChaosOnyx
      @ChaosOnyx День тому

      @@celik479 no it's a purple addon, it used to be singularity's best addon, it gave you haste during overclock, however it also reduced the duration of overclock by an amount, I think. Now it gives hindered for 3 seconds when gooping a survivor and also puts them in deep wound, which can be used to counter certain anti tunneling perks

  • @christopher-g3e7x
    @christopher-g3e7x День тому

    First down unbreakable could work but then what to do with no mither and unbreakable itself

  • @biggbugg7454
    @biggbugg7454 День тому

    HELL YEAH BROTHER

  • @missjeanne4246
    @missjeanne4246 День тому +1

    Oh I saw you last month on Herman the doctor live stream. I miss you so much 🥺🥺❤❤

  • @Quantum_Bluntz
    @Quantum_Bluntz 9 годин тому +1

    I should main Singularity based on my name.
    Ohhimmamakanameformyselfyet

  • @Kasparth
    @Kasparth День тому

    This kind of build is a solo team shreder, you dont have a chance in hell, with pretty much any killer, but with singularity is specially fucked hehe

  • @georgekertanov5306
    @georgekertanov5306 День тому

    more like a snowball build

  • @gimmeacorpse3396
    @gimmeacorpse3396 День тому

    Slungularity

  • @Sboooose
    @Sboooose День тому

    No wonder you said how hard it takes to make these videos, they keep on dc'ing from your slugs 😭😭😭

  • @ultimateanubis9888
    @ultimateanubis9888 День тому

    best build 10/10