@@Adekyn100 I kept forgetting to mention but you might like to turn on train usage from the pause menu. I like seeing it because it color codes all the trains. It's much easier to see in overhead view.
Nice learned a lot on this one - I haven't caught up on your campaign videos (although I've finished all the campaigns I didn't complete the optional tasks) I did finish SC1 w/optional but completely different strategy. I find myself trying to build up too much at once and here with the basically ignoring the non-task cities growth and not having nearly as much supply towers and especially the one train per city for raw material that was new and I will have to try that one. Very nice and thank you.
Stations are so cheap.. I always just create a freight station and freight track lines. That does duplicate some track, but it also keeps all the express trains on other stations and prevents them getting stuck behind freight trains. Having freight stations and warehouses seperate also let's me optimize all the PAX stations for PAX. But I don't get the high scores that you do. I do get CEO mode.. But I just got 690K on this scenario.
On the gold coast scenario, I pulled 4 million in my first quarter using the separate passenger and mail trains and keeping them on their own tricks. Ended with 809k for my best score so far.
On this scenario, I bought my way to NYC day 1, did a rapid expansion and blocked her completely from the north. Really kind of hamstring her right from the start. Pretty much guaranteed she couldn't do her mission to start, she had to fund going through mountains
There is almost nothing I do always when playing scenarios. There are constant tradeoffs as to what is the best investment to make at that particular time in the game play. Congrats! 690K is good playing.
I like watching your videos even railroad corporation, but as i started to watch part 2 u were unsure about the train and sold it at the beginning but the problem was you forgot the supply station for it that fills the water,sand and oil you do forget that sometimes on your videos
My favorite mistake in Railway Empire was forgetting supply towers. In Railway Empire 2, I still forget them but I think my new favorite mistake is forgetting switches.
You went CHI BUF NYC, not CHI BUF NYC BUF like you probably meant to do. You want an gridiron out of the North of Albany for the milk line. OK! So you 'fixed' the logs, sort of. The freight from there now only hooks into the EXPRESS lines up north. Was very surprised you added that stop in the first place! ;-p The 3 southern rurals were fine, though! Whoa! Then you added MILK to it?!? 56 days, so if you ever did put a second loco on it at least it's down to 28...;-p
No, I did exactly what I wanted to do. Wanted the return from NY to Chi to keep moving so it can increase it's potential average speed without making an extra stop in Buffalo.
If the entire route takes 56 days, that will fully supply a city that demands 1 per week of each item. Smaller towns don't require that much, so a 56 day line is more than sufficient. A 28 day line would meet a demand of 2 per week of all raw materials. Early on a route of 70 or 80 days would work just fine. It truly makes train usage efficient because you need way less trains. The drawback is that it takes a while to make one pass and get all the raw materials into the city to stimulate growth, but once the first pass is done city growth is at high fulfillment demand from that point forward.
@@Adekyn100 Hmmm, you should explain this in an episode since it's a huge change and not many people may read the comments. 56 days is 8 weeks, so it drops off logs and won't get back again for 8 weeks--with 8 cars that would be exactly 1 per week. But you will have to get maintenance, supplies, and probably have a random breakdown that may start to chip into it. (May or may not have to add on time for getting stuck behind OTHER freight trains doing those things, but I can't recall if you put any more trains that would run on that FRT line--I don't think you did.) But yeah, surely a lot less trains and you just have weird goals in this one anyways...
Post offices would be fine. The passenger revenue tends to be more than the mail revenue without any special buildings. So you can multiply 15% times a larger number or 20% times a smaller number. Have not looked at it enough to make a definitive statement about which is better, but on one of the mission videos we took a look and using the restaurant seemed like it gave more bang for the buck.
I find this new ideology of track layout and train scheduling to be so much more satisfying (and realistic)
Do you mean RE2 in general or the one-train / one-city approach specific to this video?
What a nice surprise!, 2 on 1 day. Thank you
Yes, an extra nap for you today.
A true master!
Not sure about that, but thanks.
Thank you
You're welcome
@@Adekyn100 I kept forgetting to mention but you might like to turn on train usage from the pause menu. I like seeing it because it color codes all the trains. It's much easier to see in overhead view.
Nice learned a lot on this one - I haven't caught up on your campaign videos (although I've finished all the campaigns I didn't complete the optional tasks) I did finish SC1 w/optional but completely different strategy. I find myself trying to build up too much at once and here with the basically ignoring the non-task cities growth and not having nearly as much supply towers and especially the one train per city for raw material that was new and I will have to try that one. Very nice and thank you.
Thanks. Glad you found things to try in your game.
Yay.. I was waiting for this 😊
Hope you enjoyed it!
Stations are so cheap.. I always just create a freight station and freight track lines. That does duplicate some track, but it also keeps all the express trains on other stations and prevents them getting stuck behind freight trains.
Having freight stations and warehouses seperate also let's me optimize all the PAX stations for PAX.
But I don't get the high scores that you do. I do get CEO mode.. But I just got 690K on this scenario.
On the gold coast scenario, I pulled 4 million in my first quarter using the separate passenger and mail trains and keeping them on their own tricks. Ended with 809k for my best score so far.
On this scenario, I bought my way to NYC day 1, did a rapid expansion and blocked her completely from the north. Really kind of hamstring her right from the start. Pretty much guaranteed she couldn't do her mission to start, she had to fund going through mountains
There is almost nothing I do always when playing scenarios. There are constant tradeoffs as to what is the best investment to make at that particular time in the game play. Congrats! 690K is good playing.
You missed signals for the NYC grain/corn branch line and your combined grain/veg station is just out of range to pick of vegetables for lou
Fortunately the grain / veg thing won't matter. Don't need veg to hit the goals of the scenario.
I like watching your videos even railroad corporation, but as i started to watch part 2 u were unsure about the train and sold it at the beginning but the problem was you forgot the supply station for it that fills the water,sand and oil you do forget that sometimes on your videos
My favorite mistake in Railway Empire was forgetting supply towers. In Railway Empire 2, I still forget them but I think my new favorite mistake is forgetting switches.
You went CHI BUF NYC, not CHI BUF NYC BUF like you probably meant to do.
You want an gridiron out of the North of Albany for the milk line.
OK! So you 'fixed' the logs, sort of. The freight from there now only hooks into the EXPRESS lines up north. Was very surprised you added that stop in the first place! ;-p The 3 southern rurals were fine, though! Whoa! Then you added MILK to it?!? 56 days, so if you ever did put a second loco on it at least it's down to 28...;-p
No, I did exactly what I wanted to do. Wanted the return from NY to Chi to keep moving so it can increase it's potential average speed without making an extra stop in Buffalo.
If the entire route takes 56 days, that will fully supply a city that demands 1 per week of each item. Smaller towns don't require that much, so a 56 day line is more than sufficient. A 28 day line would meet a demand of 2 per week of all raw materials. Early on a route of 70 or 80 days would work just fine. It truly makes train usage efficient because you need way less trains. The drawback is that it takes a while to make one pass and get all the raw materials into the city to stimulate growth, but once the first pass is done city growth is at high fulfillment demand from that point forward.
@@Adekyn100 Hmmm, you should explain this in an episode since it's a huge change and not many people may read the comments. 56 days is 8 weeks, so it drops off logs and won't get back again for 8 weeks--with 8 cars that would be exactly 1 per week. But you will have to get maintenance, supplies, and probably have a random breakdown that may start to chip into it. (May or may not have to add on time for getting stuck behind OTHER freight trains doing those things, but I can't recall if you put any more trains that would run on that FRT line--I don't think you did.)
But yeah, surely a lot less trains and you just have weird goals in this one anyways...
You put market hall in Louisville, not restaurant
Yep. Found it later.
Pretty sure when you set up that station, you didn’t pick up the veg
Could be.
Why restaurants and not post offices?
Post offices would be fine. The passenger revenue tends to be more than the mail revenue without any special buildings. So you can multiply 15% times a larger number or 20% times a smaller number. Have not looked at it enough to make a definitive statement about which is better, but on one of the mission videos we took a look and using the restaurant seemed like it gave more bang for the buck.