Railway Empire 2 Scenario 1 The Indianapolis Race Part One
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- Опубліковано 19 вер 2024
- We start a new series in which we will play the scenarios in the order they appear. Our first challenge is The Indianapolis Race set in the eastern US. We start in Chicago and must connect 5 cities and 5 rural businesses to our network. We focus on getting a solid economic engine going to fund our future efforts.
I like how the put a mountain between Indianapolis and Chicago. I've driven that way five times and I don't remember there being a mountain.😆
I lived near Chicago and traveled a fair amount through Indiana. I don't remember any mountains.
You are the best at this!
Thanks. I'm glad you enjoy the videos.
Let the race begin!
Gentlemen, start your engines!
Just discovered you last week, cause I got the first (RE) game on switch. It's tough! I realized I don't have the brain power to remember where I sent my trains and maintain what city needs what lol a bit too much to remember and sadly regret my purchase🤣 oh well. I'll keep watching your training videos I might get better some day. I grew up on roller coaster tycoon on pc buuut. Those were bare bones simplified.
I don't know you at all, but having read your comment I know you have more than enough brain power to play RE and/or RE2 quite well. You wrote complete sentences with decent grammar. That's more than it takes to play these games well. Just find a way to organize your networks consistently and you don't have to remember much. Besides RE is no more complicated than Roller Coaster Tycoon. I know. I've played a lot of Roller Coaster Tycoon. It is my wife's most hated game because it got me started playing video games.
@@Adekyn100 man, the first RCT was sooo addictive, a brilliant game for its time.
I started the scenarios over so I can play through them knowing more about how the game works now. And I can play though them at the same time as this series 😊
Me too - didn't hurt the deleted video had the score of my first crappy attempt which was a confusing mess of strategies and needed to be beaten!
I did make a promise to myself that while I do want to meet the scenario objectives.. I will not do temporary items and then undo them. So I won't connect a rural station to meet a connection requirement and delete it or remove express lines after the are created, etc. If I need to create an express line, then I will double track it and use it after it is created. Same with city connections or rural station connections. If I build it, I am going to use it. I think that is the INTENT of the scenarios.
@@JohnnyHughes1 Agree - mostly! Some of those weird arse express lines called for are a bit too much! I try and do it "properly" in that I set up the line as a permanent one, run it normally rather than empty to get speed, etc. but if it's not profitable I kill it as soon as I can.
Let's try this again, shall we? Thank you.
Thank you.
@37:00 your stark station, should have put it 2 rings down the contour to sane level as your track you're connecting to. Not a huge issue, but that's how you get rid of the high grade numbers is trying to stay in the same contour grid
Welcome to Jacksonville! 🙂
Thanks, but I'm not there yet.
At 27 min, put station outside of veggies radius 😢
Yes, discover that later.
I was so confused and wondering if the game is different on computer vs console, because this is not at all how my first campaign looks like. Then I realised this isn’t the campaign… BTW, I’m brand new to RE2, just started playing a few days ago on Xbox 😄
Have you made a video showing how to cross over tracks? Sometimes my tracks come to a station where I have to cross tracks to be able to get in. At that moment I generally give up and delete everything…
The Station you added for the grain by Louisville, didn't get the veggies too.
i faild 10 times before seeing if you can do it
Hang in there. You'll get it.
Logs, logs, logs, not sure why you are having so much trouble with logs, lately! ;-)
I understand the reference to mission 5, but what's the problem with logs on this one?
@@Adekyn100 You had duplicated the one line, BUT, by the end of the episode had never put a loco on it! (Originally you didn't have the cash, but did had cash by the end of the episode.)
It gets added shortly.
What's the problem the last few days? This is already the third time I see this scenario ep 1. 🤔🤨🙂
I did a community post explaining what happened.
@@Adekyn100 where can I find the community post? I may be missing the community…. Looking on your youtube page I don’t see any community posts?
@@chad31415 I deleted the post today. If you are on my channel and looking at the community tab you were in the right place. TLDR: I goofed up the saves/editing/rendering of my first attempts at scenario 1 so I deleted the two videos I had uploaded and started over. It was a mess. Fortunately, the third attempt seems to be quite good, if I do say so myself.
Could you please explain your choice for 100% maintenance in the Depot? Thanks for everything.
For me the main reason is that if trains are out on long runs between repair stations they are less likely to hit a failure point since they are starting at maximum maintenance. It doesn't hurt on the shorter runs because a repair from just shy of 100% to 100% should be relatively quick.
It keeps trains running at peak, very few break downs
@@Adekyn100 Then the modeling is incorrect. There should be a time cost to head to the depot for repairs. IE is should not be linear. The supply depots work well. Every time your train needs water/sand/oil it must come to a complete stop then fill up in supplies. If you had the option to make the train stop if supplies were at anything under 100%, your lines would come to a snails pace. But the modeling is correct. The come to a stop time and time to regain speed for 60% or 95% trains is the same. What differs is the time to refill the supplies. It makes no sense to stop if your water is at 99%.
Now the issue with the maintenance depot is that is should more than just a pit stop. It should be taking the train to the work shop/depot so the mechanics can get at it. I am not suggesting to increase overall time of repairs, just divide into two parts. part one a fixed cost of time going to the depot and second a linear cost of time for percentage of required repair.
Both RE and RE2 do maintenance where the train occupies a station platform while doing the repairs. It isn't realistic, but it is how the game is designed. So we set maintenance at 100% to optimize performance and move on.
@@Adekyn100 thanks for explaining that. It wasn't clear for me. could you do a fundamentals video on explaining it please.
Version 3? lol
Like I said in the intro, this is never before seen footage. :)