4:49 - afaik, you can drain one vis jar into another by holding one and right clicking the other, to consolidate them, instead of having a column of half full jars
Threefold you are a legendary UA-camr. Your GTNH series is something that I just can’t get enough of every time you upload I drop everything and watch you Greg. Absolutely magnificent content keep it up!!!!!!!!!
Molten infinity is made more efficiently in the plasma forge, but is not the 1st recipe you get You don’t need water in the thaumatorian No need to shutter into the machine Conduit probe would have helped You don’t need to overflow void, the distillation tower will do that If you decide to move benzene, best to do that once you get multis
Cant believe youtube recommended me your channel right after you finished this series, ive been binging these episodes 3 days straight now i cant get enough. I havent even played Minecraft in so long, but now youve really motivated me to start playing a modpack too for the first time. Seeing you be all cheery and happy after getting progress makes me happy too. Hope the new series has already started once im done with this 😊❤
At this stage there's a few processes that you can afford to put on the long finger, so to speak, but power is not one of them. Because no matter what your approach is it will take power to produce power - not just passively from machines producing fuel (or what have you), but when upgrading power also actively from processing the materials required to craft those machines. And the further into the pack you go the more expensive those machines are, meaning the more power you need to upgrade you power. Always, *always*, upgrade power before anything else, until you've got comfortable overhead. Because if power issues catch up to you and you're caught flat-footed with nothing but half a tank of fuel and a dream to upgrade power you're going to have a very miserable time. It's also advisable to make sure that your power setups aren't reliant on the power they produce to work, or at the very least have a sizeable (and isolated) power buffer, otherwise if you let your power drain catch up to you and there's a power blackout you might have to scramble to get your perpetual motion machine up and running again. Worst case this might knock you back into the stone age for a bit until you get power sorted again. Incidentally, with the Benzene setup specifically the latter point is the reason why the Potin pipes are so needlessly large - even Tiny Potin Pipes would be enough to supply Benzene 2 (minus DTs) with enough Benzene fuel five times over, but those larger pipes store enough Benzene so that even in the event of a power blackout there should be more than enough fuel left in the pipes to get the system kickstarted again. Each small potin pipe full of benzene contains more benzene worth of fuel than an MV lithium battery, and each regular potin pipe stores more power worth of benzene fuel than an HV Lithium battery. It takes forever to fill the buffers, I'll freely admit, but once they are full it's *very* difficult to run the setup dry on power. Unless you tap directly into the fuel lines, but even than you've got a fair bit of leeway before you're risking severe problems down the line. For the record, yes, that Dark Steel wrench is pretty garbage for this point in the pack and normally I'd be very disappointed in Three for using such D-tier tools when the guy's got, I'unno, *the spreadsheet* to guide him towards better tools...if I didn't get a sneak peak of what comes next in the livestream 🙃. For the record electric GT tools aren't *infinitely* reusable, they will randomly take durability damage even when they're charged, but so long as you keep them charged they'll last *significantly* longer than regular tools. And that's before factoring in that electric tools will get a durability (and mining speed) bonus. Electrical GT tools are extremely worth it, and I don't necessarily recommend waiting until HV to start crafting them. It used to be that you needed to be in HV/EV/IV to craft the LV/MV/HV tier electrical tools (don't ask me why), but that's been changed, so electrical tools are now available as soon as LV. (in case anyone is curious why the numbers in the spreadsheet shown in the video don't match those of the electric wrench three showed, that's the durability and mining speed bonus in action. Like I said, electrical tools are *very* worth) For the record, yes, Shadow Ore is a requirement for Shadow-Imbued Cloth Caps, which are required for wand progression. They're also on the path to Crimson-Stained Cloth Caps and Shadowmetal Caps, the former of which is part of one path of lategame wand progression and the latter of which is an *expensive*, but lower tech required alternative to Ichorium wand caps. Plus, IMO, they look cooler 🙃. Shadow Metal is also a top grade material for producing TiC tools, and a very high grade material for producing turbine rotors, so either which way it's very worth investing in shadow metal. Annoying to produce? Yes, admittedly, but it does have a high enough durability that it won't need replacement any time soon. If ever. By the way, the Thaumatorium doesn't require water, it mentions that in the Thaumonomicon. It does still require a heat source, though. It's also recommended to give it an inventory to output to, either directly on the output face or a hungry chest below that . The hungry chest doesn't have any real benefits to using a regular chest on the output face directly, it's just more style points 🙃. For the record the benzene schematic is designed to be upgradable, so you can upgrade it literally a half dozen times (or more) before reaching a fully build Benzene 2 setup. Three, however, decided to go from point A to point Z in a single leap, which is possible...but very murderous on your circuit supply, as said 🙃. I don't think the shutters into the gas turbines matter, I don't see how they could matter, but I've been surprised by unexpected mechanics before. If nothing else it's at least not necessary in the benzene setup specifically, since I have ran it without shutters into the turbines. This is why I've got the pipes dyed based on what fluid goes through them. And why it's a good idea to dye them yourself, once you've figured out what goes where 🙃. Funnily enough that weirdness with the hitboxes is why I've got the cables set up like that. Well, that and because it works out for the gas turbines and the fuel line, but at least partially because it makes the build *slightly* less of an impossibly cramped space. Only slightly, though. "I don't think these cables are supposed to connect?" says the man staring at a 1A cable line, thinking if maybe they should be connected to two generators 🙃. So something that's very helpful when expanding the Benzene setup: Conduit Probe. I have had it not register an attempt to copy over settings before, but it definitely saves *a ton* more effort than it takes to double-check all the connections. And you're going to have to double-check all the connections anyway, so go figure. Note that the conveyor extracting logs from the drawer into the pyro oven needs to be upgraded to HV in order to keep up with 3x EV nichrome coils. That's actually the reason why I've got small electrum pipes up there instead of tiny ones, because small electrum can keep up with an HV conveyor. "Each" HV/EV DT obsoletes 2/4 single block distillers. So two EV ones will obsolete eight distilleries total 🙃. Yeah, the FPS drop is definitely something I notice in my own test world as well. Unfortunately I have heard about a bug with the EnderIO Tree Farm where it mysteriously doesn't work unless the player is actually nearby, despite it being chunkloaded. If that happens to Three it'll be difficult to feed the benzene setup logs automatically, and in any case moving the entire setup to a void world is going involve complications pre-IV lootbags for Ender Tanks. That said, of course, magic has the solution to everything - really want access to a void world pre-Moon? Can be done. Interdimensional item/fluid transport? Eh, it's going to be limited and definitely more involved than just opening lootbags until magic chests/tanks rain from the heavens, but yes, can be done.
The fact that you A) know seemingly every single thing there is to know about the progression B) take the time to write these long comments on every single video, touching on everything Three has said/done and expanding on it Won't cease baffling.. But also heartwarming to see :)
Do you know what exactly caused the frame drops? Because as it happens, I've set up the Benzene setup in the middle of my base, and now I'm not sure what I should do.
Something that always intrigues me about GTNH is while everything is difficult to get and you need a lot of resources, as you progress you get easier and easier ways to get them and that feeling of easy mixing with the previous hell it was to get the items first creates a really nice feeling of progression.
Recently i realized that watching your videos i feel like years ago when i was watching minecraft on youtube after school. After a hard day, I want to relax and there's nothing quite like watching an episode of GNH. I don't know why, I don't even understand most things, but I like how it grows and develops. It's quite a lot for me, I realized that I'm waiting and want to keep watching how it will go on. Keep it up.
Absolutely legendary UA-camr, You push the limits of any mod your put up against, Divine Journey 2, Enigmatica, and so many more Keep it up Threefold! Everyone in this comment section give threefold some praise this man is on the road to beating GTNH, Lets support him THE WHOLE WAY!!!!!!!! also how have you not lost your soul from playing GTNH?
18:18, Science nerd time! Distillation works on Boiling Point, not weight, high melting point substances are near the bottom. However, the two properties are usually correlated, things with higher boiling points are usually not gases or liquids and so have a higher density.
Or in other words, the same thing that allows atoms and molecules to be packed closer together (=higher density) also generally tends to make their melting/boiling points higher. This is especially so for hydrocarbon mixtures, since all the components (and products created during the heating etc.) are mostly formed out of the same basic elements - carbon, oxygen and hydrogen.
I don't know if it's in this version, but whenever you're doing big projects/builds, you might want to invest in the enderio conduit probe for copy/pasting conduit configs.
A small thing about the Thaumatorium. You don't need to feed it water anymore. And if it has water, be very carefull when moving it, since the arcane constructs can fall into the crucible if you remove them first. The shutter next to the machine is probably uselsess because the machine won't output the benzene back into the pipe anyways. But it looks good.
Biochemist here, again. I'm pretty sure the 1,2-Dimethylbenzen is a typo and should actually be 1,2-Dimethylbenzene, more commonly known as o-Xylene, where the o stands for ortho. You can also get p-Xylene (para) and m-Xylene (meta) as well. Ortho means the two substituents are next to each other, Para means they are on the direct opposite side of the benzene ring from each other, and meta is neither ortho nor para.
Im pretty sure the e at the end of 1,2-dimethylbenzen is just cut off. It is still dimethylbenzene! The chemical formula is C8, dimethyl means theres 2 CH3 groups attached, and benzene has 6 carbon atoms, for the total of 8 carbon!
it's fascinating how you get to a higher tier of machine, and can start crafting those tiers...but yet, hundreds of hours later, you're still crafting tiers below that...I'm so used to "done with LV it's gone, I need it no longer."
Yeah it caught me by surprise when I started playing Gregtech years ago, but it is necessary to weight up the energy costs, speed and minimum requirements before deciding on a machine tier. Often setups end up a mix of different tiers of machines. It's one of the things that gives GT its depth :)
It tends to last about until IV; at that point power efficiency is not particularly important anymore and you really benefit from having everything in a smaller, more accessible package. It's wonderful that GTNH in particular brilliantly allows you to have fun with overclocking and throughput with its multiblock machines, so you get to experience that transition over the tiers as well. Of course, it's especially important to squeeze power efficiency out of your power production setup; the semi-automatic production usually has the highest tiers you have just for convenience, while automated production lines tend towards more efficiency (since they're running all the time and you're not really waiting for them). It's also crazy how quickly the cost of the machines grows - HV motors are already quite expensive.
@@LuaanTi Indeed, so I'm coming to learn. it's notta easy thing, and I'm glad 3fold is doing it for me. I'm struggling with SevTech Ages, to give comparison.
The lag from the benzene processing seems bad yeah, but you can try capping your FPS at a lower value to see if it’s better, like cap it at 100. You could also try adding optifine to your install if it’s not already in, not only will just installing it net you more FPS (even with crazy setups like that running) but I bet there are a few settings that are *really* helpful for that sort of situation like fast math and fast render.
@@dashinking Optifine E7 for 1.7.10 works fine, plenty of people play GTNH with shaders or just with optifine installed. Older version of GTNH had mods that were incompatible with optifine, namely the older version of Fastcraft, but even then you could just take Fastcraft out and be fine. Most modpacks are similar stories, they usually work with optifine but sometimes you have to do some tinkering and remove another client side mod to make it work.
I imagine using LV machinery for the benzene setup isn't just efficient because of the gas turbines, but also because of how energy is used in GT. Each energy tier is 4 times the last (ULV is 8, LV is 32, MV is 128, etc), but the respective machine for that tier is only twice as fast. In total, that means you'd use twice as much EU for the same amount of speed if you were to use a few MV's instead of a bunch of LV's.
Regarding your montage of setting so many cable connector settings (around 14:10), I love a good "machines go brrrrrrr" segment as much as anyone, but doesn't GTNH EnderIO have the network tool that lets you copy/paste connector settings? It would save so much time...
This chanel is where i get my cience information just realized you can call ptfe teflon and i didnt have to get irrationaly mad at my dad for calling it teflon tape and not polytetrafloruetheline tape.
Don't forget fuel efficiency isn't the only thing that matters; there's also the energy loss per machine. Each of those LV turbines wastes 1 EU/t worth on that, while a MV turbine _also_ wastes only 1 EU/t - four times less. It doesn't matter that much for supplying LV machines of course, since you'd need to include a transformer anyway (incurring another 1 EU/t per Amp loss on top of everything) and LV superconducting cables are really easy to get, but by the time you get access to EV-HV transformers, it becomes feasible to supply your whole base off EV lines rather than tons of small generators. And of course, small generators become really unfavourable at this point with pollution enabled - which also benefits higher tier generators (half pollution per EU compared to previous tier). By about the middle of HV (with LCRs etc.) I was running my whole base on a mix of small benzene turbines (yay, even less pollution) and large steam turbines fuelled by a whole bunch of high pressure solar boilers spreading EV amps through aluminium cables :D Mind, that was a renewable no-rocket run, so there was even more reason to go that way; I never particularly enjoyed using oil anyway.
@@godlyvex5543 Except for most multiblocks in GTNH, yep. The point isn't to use a HV machine instead of an MV machine, but to use a transformer to go from HV to MV :)
Yeah, though of course that's exactly why you're supposed to bring the water to steam boilers from the _bottom_ - they don't output there :P Steam in wooden pipes is not ideal...
Hello, Threefold. I know you are aiming at tier 7 rocket, but what do you think about some of GTNH endgame stuff like stargate, dimensional transcendent plasma forge and other?
@@Threefold. It's very nice of you to answer to comments. I'm an amateur Minecraft player so for my way of playing those feats are straight ridiculous.
if you move the structure why not put it between 2 or even 4 chunks? as long as you dont "divide" the actual multiblocks youll be fine and it would improve performance.
Hey Three I would definitely appreciate if you could put the names of the songs you use in your videos in the description, or at least have a link in the description saying "check this spreadsheet for the songs I use" or something like that
@@JoneyTrip *Electric tools use only a little durability and mostly just charge (Eu), where normal tools use only durability, thus electric tools can serve you for literal HUNDREDS of times longer, only costing you power, especially if you take a good material for it. No longer you need 500 wrought iron wrenches per batch craft, but only to go run and recharge all your damn tools like 5 times in a row. Nifty! P.S. Also craft a charger station.
Also worth adding that electric wrenches are way faster for any given material - you might find that you actually want to choose a slower material for HV tools to avoid accidentally breaking too much stuff with a single click. But yeah, they last for ages and once you get a wireless charger you don't even have to worry about recharging.
I think your having TPS issues not FPS issues. All those tile entities are murdering that chunk. It should smooth out some once buffers start to get full.
What is the general interest to play without pollution, this is specially made for lovers of single-block generators. I would like to see how you will remove all the garbage in the air from this production
So, there is a config that should let you turn off all animations. It drastically improved my fps. It looks a little strange at first, but I’ve been playing for a couple weeks with them turned off and I’ve gotten used to it. I can’t remember where it’s at right now, but I can go dig around for it if you want me to. If you reply to my comment, I’ll go search for it for you and let you know which config to change
I tried looking into the Gregtech, GTNH, and GT++ configs and there doesn't seem to be an option to, at least not with a vanilla install of GTNH. I believe the disabling of animations is actually handled by optifine, if you're running that.
I like how you corrected yourself with the wire/cable stuff, when technically wire is a correcter name for it. In the English language a „cable“ is a wire that is underground or inside of a wall. (I might be wrong with this but i think GregoriusT was german, and there a „cable“ only is a wire that is underground)
Wire is simply any flexible strand of metal; it doesn't matter what it's used for. But in the context of electrical engineering, it's also interchangeable with cable (as in, "one or more wires used for carrying electrical current"). You can use whichever you want. They're orthogonal categories - a cable can be a wire, or it can be multiple wires... and wires are used just as much for carrying electricity as they are for, say, holding up suspension bridges. The naming in Gregtech aligns with this. Yes, GregoriusT is German; foreign speakers often have a better grasp of these things than native speakers who don't really feel much need to learn their own language :D "Kabel" means much the same as the English "cable". A wire in Gregtech is just a metal (or superconductor) wire, cable is a wire in a jacket/insulator. Nad of course, you have some uses of wires in Gregtech that have nothing to do with electricity - like the wire meshes for composite materials or filters.
how the hell do you complain about FPS below 100...most of my minecraft packs I've had to stuffer through FPS below TWENTY. and the further I go the slower it goes... and I was using solid, well above minimum system requirements for the time, too!
It's not just the raw FPS; the distribution of frame times also matters. For example, in 1 second, there might be 100 frames at 8 ms/frame and 1 frame at 200 ms/frame, totalling 101 FPS but effectively only 5 FPS.
@@Official_Rz I honestly can't tell when frames are above even 25...maybe it's because with new glasses and a fresh prescription, I STILL have subpar vision...but when ever he's like "ooh, look at the choppiness, when I look over here" and pans around...i see nothing.
Seeing "23 seconds ago" sure was an experience
4:49 - afaik, you can drain one vis jar into another by holding one and right clicking the other, to consolidate them, instead of having a column of half full jars
Threefold you are a legendary UA-camr. Your GTNH series is something that I just can’t get enough of every time you upload I drop everything and watch you Greg. Absolutely magnificent content keep it up!!!!!!!!!
I'm just doing what I love, I'm glad there are other who enjoy it too! Thank you for being a part of the journey
Molten infinity is made more efficiently in the plasma forge, but is not the 1st recipe you get
You don’t need water in the thaumatorian
No need to shutter into the machine
Conduit probe would have helped
You don’t need to overflow void, the distillation tower will do that
If you decide to move benzene, best to do that once you get multis
Regarding the overflow void part, I thought multis void ALL outputs if the output hatch is full? Unless it's on a per hatch basis
It's a per hatch basis. If there is somewhere for it to go it will give you a partial recipe if there are multiple outputs.
@@Threefold. aah I see. Thank you
And GT++ multis don’t void if the bus/hatch is full unless void excess is turned on
Cant believe youtube recommended me your channel right after you finished this series, ive been binging these episodes 3 days straight now i cant get enough. I havent even played Minecraft in so long, but now youve really motivated me to start playing a modpack too for the first time. Seeing you be all cheery and happy after getting progress makes me happy too. Hope the new series has already started once im done with this 😊❤
At this stage there's a few processes that you can afford to put on the long finger, so to speak, but power is not one of them. Because no matter what your approach is it will take power to produce power - not just passively from machines producing fuel (or what have you), but when upgrading power also actively from processing the materials required to craft those machines. And the further into the pack you go the more expensive those machines are, meaning the more power you need to upgrade you power. Always, *always*, upgrade power before anything else, until you've got comfortable overhead. Because if power issues catch up to you and you're caught flat-footed with nothing but half a tank of fuel and a dream to upgrade power you're going to have a very miserable time. It's also advisable to make sure that your power setups aren't reliant on the power they produce to work, or at the very least have a sizeable (and isolated) power buffer, otherwise if you let your power drain catch up to you and there's a power blackout you might have to scramble to get your perpetual motion machine up and running again. Worst case this might knock you back into the stone age for a bit until you get power sorted again.
Incidentally, with the Benzene setup specifically the latter point is the reason why the Potin pipes are so needlessly large - even Tiny Potin Pipes would be enough to supply Benzene 2 (minus DTs) with enough Benzene fuel five times over, but those larger pipes store enough Benzene so that even in the event of a power blackout there should be more than enough fuel left in the pipes to get the system kickstarted again. Each small potin pipe full of benzene contains more benzene worth of fuel than an MV lithium battery, and each regular potin pipe stores more power worth of benzene fuel than an HV Lithium battery. It takes forever to fill the buffers, I'll freely admit, but once they are full it's *very* difficult to run the setup dry on power. Unless you tap directly into the fuel lines, but even than you've got a fair bit of leeway before you're risking severe problems down the line.
For the record, yes, that Dark Steel wrench is pretty garbage for this point in the pack and normally I'd be very disappointed in Three for using such D-tier tools when the guy's got, I'unno, *the spreadsheet* to guide him towards better tools...if I didn't get a sneak peak of what comes next in the livestream 🙃.
For the record electric GT tools aren't *infinitely* reusable, they will randomly take durability damage even when they're charged, but so long as you keep them charged they'll last *significantly* longer than regular tools. And that's before factoring in that electric tools will get a durability (and mining speed) bonus. Electrical GT tools are extremely worth it, and I don't necessarily recommend waiting until HV to start crafting them. It used to be that you needed to be in HV/EV/IV to craft the LV/MV/HV tier electrical tools (don't ask me why), but that's been changed, so electrical tools are now available as soon as LV.
(in case anyone is curious why the numbers in the spreadsheet shown in the video don't match those of the electric wrench three showed, that's the durability and mining speed bonus in action. Like I said, electrical tools are *very* worth)
For the record, yes, Shadow Ore is a requirement for Shadow-Imbued Cloth Caps, which are required for wand progression. They're also on the path to Crimson-Stained Cloth Caps and Shadowmetal Caps, the former of which is part of one path of lategame wand progression and the latter of which is an *expensive*, but lower tech required alternative to Ichorium wand caps. Plus, IMO, they look cooler 🙃. Shadow Metal is also a top grade material for producing TiC tools, and a very high grade material for producing turbine rotors, so either which way it's very worth investing in shadow metal. Annoying to produce? Yes, admittedly, but it does have a high enough durability that it won't need replacement any time soon. If ever.
By the way, the Thaumatorium doesn't require water, it mentions that in the Thaumonomicon. It does still require a heat source, though. It's also recommended to give it an inventory to output to, either directly on the output face or a hungry chest below that . The hungry chest doesn't have any real benefits to using a regular chest on the output face directly, it's just more style points 🙃.
For the record the benzene schematic is designed to be upgradable, so you can upgrade it literally a half dozen times (or more) before reaching a fully build Benzene 2 setup. Three, however, decided to go from point A to point Z in a single leap, which is possible...but very murderous on your circuit supply, as said 🙃.
I don't think the shutters into the gas turbines matter, I don't see how they could matter, but I've been surprised by unexpected mechanics before. If nothing else it's at least not necessary in the benzene setup specifically, since I have ran it without shutters into the turbines.
This is why I've got the pipes dyed based on what fluid goes through them. And why it's a good idea to dye them yourself, once you've figured out what goes where 🙃.
Funnily enough that weirdness with the hitboxes is why I've got the cables set up like that. Well, that and because it works out for the gas turbines and the fuel line, but at least partially because it makes the build *slightly* less of an impossibly cramped space. Only slightly, though.
"I don't think these cables are supposed to connect?" says the man staring at a 1A cable line, thinking if maybe they should be connected to two generators 🙃.
So something that's very helpful when expanding the Benzene setup: Conduit Probe. I have had it not register an attempt to copy over settings before, but it definitely saves *a ton* more effort than it takes to double-check all the connections. And you're going to have to double-check all the connections anyway, so go figure.
Note that the conveyor extracting logs from the drawer into the pyro oven needs to be upgraded to HV in order to keep up with 3x EV nichrome coils. That's actually the reason why I've got small electrum pipes up there instead of tiny ones, because small electrum can keep up with an HV conveyor.
"Each" HV/EV DT obsoletes 2/4 single block distillers. So two EV ones will obsolete eight distilleries total 🙃.
Yeah, the FPS drop is definitely something I notice in my own test world as well. Unfortunately I have heard about a bug with the EnderIO Tree Farm where it mysteriously doesn't work unless the player is actually nearby, despite it being chunkloaded. If that happens to Three it'll be difficult to feed the benzene setup logs automatically, and in any case moving the entire setup to a void world is going involve complications pre-IV lootbags for Ender Tanks. That said, of course, magic has the solution to everything - really want access to a void world pre-Moon? Can be done. Interdimensional item/fluid transport? Eh, it's going to be limited and definitely more involved than just opening lootbags until magic chests/tanks rain from the heavens, but yes, can be done.
The fact that you
A) know seemingly every single thing there is to know about the progression
B) take the time to write these long comments on every single video, touching on everything Three has said/done and expanding on it
Won't cease baffling.. But also heartwarming to see :)
greg
Do you know what exactly caused the frame drops? Because as it happens, I've set up the Benzene setup in the middle of my base, and now I'm not sure what I should do.
The Gregic Bible.
greg
Nothing quite like building a massive multiblock only to realise you need to move it right after you finish
you are insane. i love this content you bring us all, please let this season run for a looooooong time.
To accomplish all of the goals I have here it's going to take a long time, so dont worry there will be plenty of Gregtech on the Horizons :D
Something that always intrigues me about GTNH is while everything is difficult to get and you need a lot of resources, as you progress you get easier and easier ways to get them and that feeling of easy mixing with the previous hell it was to get the items first creates a really nice feeling of progression.
This is so incredible! I would never have enough patience to craft something this huge in such hard pack as GTNH.
Recently i realized that watching your videos i feel like years ago when i was watching minecraft on youtube after school. After a hard day, I want to relax and there's nothing quite like watching an episode of GNH. I don't know why, I don't even understand most things, but I like how it grows and develops. It's quite a lot for me, I realized that I'm waiting and want to keep watching how it will go on. Keep it up.
watching you play this game is absolutely mesmerizing i love it
I can't hardly imagine the dopamine hit you got from finally flipping the switch and starting all that automation.
This is mind boggling! I could never imagine myself building something like this, you're a genius!
I think it's the ShadowOfTheX who did this benzene build. But yeah, big brain.
This channel should really succeed! Great to watch and the dedication is next level!
The proportions of this series are getting pretty epic - I can't wait to see your vision for your base fulfilled :)
Absolutely legendary UA-camr, You push the limits of any mod your put up against, Divine Journey 2, Enigmatica, and so many more
Keep it up Threefold!
Everyone in this comment section give threefold some praise this man is on the road to beating GTNH, Lets support him THE WHOLE WAY!!!!!!!!
also how have you not lost your soul from playing GTNH?
Love the videos, Three!
I'm so happy you remembered to use your wand to change the coils! I was sure you would forget.
loving the series
The conduit montage is back 🥰🥰
almost 40k you absolutely deserve so much more!! ❤
18:18, Science nerd time! Distillation works on Boiling Point, not weight, high melting point substances are near the bottom. However, the two properties are usually correlated, things with higher boiling points are usually not gases or liquids and so have a higher density.
Or in other words, the same thing that allows atoms and molecules to be packed closer together (=higher density) also generally tends to make their melting/boiling points higher. This is especially so for hydrocarbon mixtures, since all the components (and products created during the heating etc.) are mostly formed out of the same basic elements - carbon, oxygen and hydrogen.
The Chrystal’s are definitely the coolest mod version of red stone. Brings me back to my buildcraft days
Looking back at this and wow, that a big set up.
Man i really needed this. Exams are a pain right now.
Hands down my favorite mc youtuber
I don't know if it's in this version, but whenever you're doing big projects/builds, you might want to invest in the enderio conduit probe for copy/pasting conduit configs.
he preaches the conduit probe in nomifactory. It's likely that it's a bit out of reach, or it's not backported to 1.7.10.
@@rune4543 that's what I figured, I thought I'd just mention it in case he forgot. I always forget the redprint/probe/etc
Love the videos 🥰
Really enjoyed the stream :) Thank you for the great content
Love this video's background music.
Another great morning when that notification goes off
Shadow metal was always an enigma to me, who looked at Thaumcraft and went, “This mod is great, but you know it needs? A third purple metal!”
Super excited for when space travel is a thing!
i don’t have anything fancy to say today, other than i enjoyed the episode and love the series :)
A small thing about the Thaumatorium. You don't need to feed it water anymore. And if it has water, be very carefull when moving it, since the arcane constructs can fall into the crucible if you remove them first.
The shutter next to the machine is probably uselsess because the machine won't output the benzene back into the pipe anyways. But it looks good.
Good to know, thank you :D
@@Threefold. learnt it the hard way
awesome video, love the series! :)
Really satisfying episode
Big Greg energy
Biochemist here, again. I'm pretty sure the 1,2-Dimethylbenzen is a typo and should actually be 1,2-Dimethylbenzene, more commonly known as o-Xylene, where the o stands for ortho. You can also get p-Xylene (para) and m-Xylene (meta) as well. Ortho means the two substituents are next to each other, Para means they are on the direct opposite side of the benzene ring from each other, and meta is neither ortho nor para.
Good to know! Thank you for the clarification :)
Fixed in new versions
That cloak is nice.
The clipping with the backpack does bug me though… is there not a way to hide the backpack?
LETS GOOO, right in time for my shift 🙏
Im pretty sure the e at the end of 1,2-dimethylbenzen is just cut off. It is still dimethylbenzene! The chemical formula is C8, dimethyl means theres 2 CH3 groups attached, and benzene has 6 carbon atoms, for the total of 8 carbon!
it's fascinating how you get to a higher tier of machine, and can start crafting those tiers...but yet, hundreds of hours later, you're still crafting tiers below that...I'm so used to "done with LV it's gone, I need it no longer."
Yeah it caught me by surprise when I started playing Gregtech years ago, but it is necessary to weight up the energy costs, speed and minimum requirements before deciding on a machine tier. Often setups end up a mix of different tiers of machines. It's one of the things that gives GT its depth :)
@@Threefold. for sure.
It tends to last about until IV; at that point power efficiency is not particularly important anymore and you really benefit from having everything in a smaller, more accessible package. It's wonderful that GTNH in particular brilliantly allows you to have fun with overclocking and throughput with its multiblock machines, so you get to experience that transition over the tiers as well.
Of course, it's especially important to squeeze power efficiency out of your power production setup; the semi-automatic production usually has the highest tiers you have just for convenience, while automated production lines tend towards more efficiency (since they're running all the time and you're not really waiting for them). It's also crazy how quickly the cost of the machines grows - HV motors are already quite expensive.
@@LuaanTi Indeed, so I'm coming to learn. it's notta easy thing, and I'm glad 3fold is doing it for me. I'm struggling with SevTech Ages, to give comparison.
The lag from the benzene processing seems bad yeah, but you can try capping your FPS at a lower value to see if it’s better, like cap it at 100.
You could also try adding optifine to your install if it’s not already in, not only will just installing it net you more FPS (even with crazy setups like that running) but I bet there are a few settings that are *really* helpful for that sort of situation like fast math and fast render.
Isn't optifine typically broken or incompatible in modpacks
@@dashinking i think yeah maybe rubidium ?
@PIWpom GT:NH is on 1.7.10 not 1.16.5+
@@ValentineDreams lmao yeah mb idk how i saw 1.17+....
@@dashinking Optifine E7 for 1.7.10 works fine, plenty of people play GTNH with shaders or just with optifine installed.
Older version of GTNH had mods that were incompatible with optifine, namely the older version of Fastcraft, but even then you could just take Fastcraft out and be fine.
Most modpacks are similar stories, they usually work with optifine but sometimes you have to do some tinkering and remove another client side mod to make it work.
You dont need water source for thaumatorium, it needs only the starting bucket of water while contructing it, afterwards it doesnt need any
Love the video
I imagine using LV machinery for the benzene setup isn't just efficient because of the gas turbines, but also because of how energy is used in GT. Each energy tier is 4 times the last (ULV is 8, LV is 32, MV is 128, etc), but the respective machine for that tier is only twice as fast. In total, that means you'd use twice as much EU for the same amount of speed if you were to use a few MV's instead of a bunch of LV's.
Not to mention the convenience of the superconducting LV cables :)
Greg? Greg! Greeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeg!
Regarding your montage of setting so many cable connector settings (around 14:10), I love a good "machines go brrrrrrr" segment as much as anyone, but doesn't GTNH EnderIO have the network tool that lets you copy/paste connector settings? It would save so much time...
This chanel is where i get my cience information just realized you can call ptfe teflon and i didnt have to get irrationaly mad at my dad for calling it teflon tape and not polytetrafloruetheline tape.
Bend that zene 😎
love the videos
1:07 average astrology prediction
16:05 but not only that Horste, you can get knives gratis
lets go new gtnh vid
Don't forget fuel efficiency isn't the only thing that matters; there's also the energy loss per machine. Each of those LV turbines wastes 1 EU/t worth on that, while a MV turbine _also_ wastes only 1 EU/t - four times less. It doesn't matter that much for supplying LV machines of course, since you'd need to include a transformer anyway (incurring another 1 EU/t per Amp loss on top of everything) and LV superconducting cables are really easy to get, but by the time you get access to EV-HV transformers, it becomes feasible to supply your whole base off EV lines rather than tons of small generators.
And of course, small generators become really unfavourable at this point with pollution enabled - which also benefits higher tier generators (half pollution per EU compared to previous tier). By about the middle of HV (with LCRs etc.) I was running my whole base on a mix of small benzene turbines (yay, even less pollution) and large steam turbines fuelled by a whole bunch of high pressure solar boilers spreading EV amps through aluminium cables :D Mind, that was a renewable no-rocket run, so there was even more reason to go that way; I never particularly enjoyed using oil anyway.
consider that 1 mv thing is like 2 lv things but consumes 4x the energy. so you're paying double energy for the same thing.
@@godlyvex5543 Except for most multiblocks in GTNH, yep. The point isn't to use a HV machine instead of an MV machine, but to use a transformer to go from HV to MV :)
I believe you only need the shutters into the machines if the machine has an output that could potentially backstuff the pipe, IE Steam boilers!
Yeah, though of course that's exactly why you're supposed to bring the water to steam boilers from the _bottom_ - they don't output there :P Steam in wooden pipes is not ideal...
check if there is any tool to copy paste a structure like the cannon from create for example.
another banger
YES! GREG!
You don’t need to shutter the pipe at the connection with a machine since the turbine isn’t sending fluid into the pipe.
That is what is suspected, thank you for clearing that up for me
UA-cam ALGORITHM !!!
Three on 105fps: This is horrible.
Me on 14fps: Atleast i can move.
mmmm, Benzene 🤤
Is the conduit probe to copy and paste conduit settings not in this pack
gregging sensei
You should really use a sound muffler block from extra utilites instead of using upgrades for each machine
Is there no conduit probe?
In this episode you not only did gregtech teching (aka greging) but also taumcraft crafting (taumcrafting)
WE MUST GREG
Do you need to refill the crusible with water in Thaumatorium? I tought you just need to fill it with water)
he did fill it with water
How far are you going to go with the AE2 autocrafting?
Why you are not using conduit probe to copy settings of conduit connections, its much faster?
I took one look at the recipe and thought a conduit montage would be way better :D
Hello, Threefold. I know you are aiming at tier 7 rocket, but what do you think about some of GTNH endgame stuff like stargate, dimensional transcendent plasma forge and other?
Never played that far into the pack, so I'm not really sure how it plays :)
@@Threefold. It's very nice of you to answer to comments. I'm an amateur Minecraft player so for my way of playing those feats are straight ridiculous.
hi three, im catching up but i just wanted to say i hope you're having a pleasant day
if you move the structure why not put it between 2 or even 4 chunks? as long as you dont "divide" the actual multiblocks youll be fine and it would improve performance.
How many benzene did you go through? that doesn't seem like just one upgrade!
how do you do the inventory shift thing like u did at 1:01
Ctrl + Shift + LeftClick moves all of the same item between inventories :))
greg just in time for dinner :D
too xd
Hey Three I would definitely appreciate if you could put the names of the songs you use in your videos in the description, or at least have a link in the description saying "check this spreadsheet for the songs I use" or something like that
did anyone notice the missing textures on the machines? esp. the distillery
Guys how do you disable pollution, it doesnt show me no tabs like pollution in gregtech.cfg
config/GregTech/GregTech.cfg -> tweak the pollution section to your liking (or just set EnablePollution=false).
Any idea why my worlds delete themselves after crashes? I'm sick of putting hours and hours into this mod pack for this to keep happening
Cant u make nitrobenzene rn?
commenting for algorithmic purposes
notif gang rise and assemble
Not me but I was waiting does it count lol.
wait, so, whats the difference between a material wrench and an electric wrench?
When it's charged it uses electricity, otherwise it uses durability.
@@JoneyTrip *Electric tools use only a little durability and mostly just charge (Eu), where normal tools use only durability, thus electric tools can serve you for literal HUNDREDS of times longer, only costing you power, especially if you take a good material for it. No longer you need 500 wrought iron wrenches per batch craft, but only to go run and recharge all your damn tools like 5 times in a row. Nifty!
P.S. Also craft a charger station.
Also worth adding that electric wrenches are way faster for any given material - you might find that you actually want to choose a slower material for HV tools to avoid accidentally breaking too much stuff with a single click. But yeah, they last for ages and once you get a wireless charger you don't even have to worry about recharging.
Im surprised that nothing exploded
I think your having TPS issues not FPS issues. All those tile entities are murdering that chunk. It should smooth out some once buffers start to get full.
What is the general interest to play without pollution, this is specially made for lovers of single-block generators. I would like to see how you will remove all the garbage in the air from this production
He has pollution disabled. But the blueprint accounts for this with the pollution cleaner integrated into the setup.
So, there is a config that should let you turn off all animations. It drastically improved my fps. It looks a little strange at first, but I’ve been playing for a couple weeks with them turned off and I’ve gotten used to it. I can’t remember where it’s at right now, but I can go dig around for it if you want me to. If you reply to my comment, I’ll go search for it for you and let you know which config to change
I tried looking into the Gregtech, GTNH, and GT++ configs and there doesn't seem to be an option to, at least not with a vanilla install of GTNH. I believe the disabling of animations is actually handled by optifine, if you're running that.
ayo nice
bello
1,2-dimethylbenzene is spelled wrong...
Using a mod called OptiCubes can reduce FPS drop like this.
I like how you corrected yourself with the wire/cable stuff, when technically wire is a correcter name for it. In the English language a „cable“ is a wire that is underground or inside of a wall. (I might be wrong with this but i think GregoriusT was german, and there a „cable“ only is a wire that is underground)
Wire is simply any flexible strand of metal; it doesn't matter what it's used for. But in the context of electrical engineering, it's also interchangeable with cable (as in, "one or more wires used for carrying electrical current"). You can use whichever you want. They're orthogonal categories - a cable can be a wire, or it can be multiple wires... and wires are used just as much for carrying electricity as they are for, say, holding up suspension bridges.
The naming in Gregtech aligns with this. Yes, GregoriusT is German; foreign speakers often have a better grasp of these things than native speakers who don't really feel much need to learn their own language :D "Kabel" means much the same as the English "cable". A wire in Gregtech is just a metal (or superconductor) wire, cable is a wire in a jacket/insulator. Nad of course, you have some uses of wires in Gregtech that have nothing to do with electricity - like the wire meshes for composite materials or filters.
3.2fold
Hii!
how the hell do you complain about FPS below 100...most of my minecraft packs I've had to stuffer through FPS below TWENTY. and the further I go the slower it goes...
and I was using solid, well above minimum system requirements for the time, too!
Because for Three, if he records any lower than 100, it makes a video unwatchable for us.
It's not just the raw FPS; the distribution of frame times also matters. For example, in 1 second, there might be 100 frames at 8 ms/frame and 1 frame at 200 ms/frame, totalling 101 FPS but effectively only 5 FPS.
It's can go really bad if every setup is gonna do that.
@@James_Moton Ooooh, I see what you mean. cause yeah, I caaaant really tell when frames are 20, but I've PLAYED modpacks at 5 fps...it's...not fun.
@@Official_Rz I honestly can't tell when frames are above even 25...maybe it's because with new glasses and a fresh prescription, I STILL have subpar vision...but when ever he's like "ooh, look at the choppiness, when I look over here" and pans around...i see nothing.