How to make Tunic-style Foliage in Godot 4.3 Without Coding || Low Poly Physics Bushes w/ Joints

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  • Опубліковано 12 січ 2025

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  • @SymphoneersGaming
    @SymphoneersGaming  Місяць тому +2

    Quick note: I was doing some more testing, and while the foliage is performant with at least a couple hundred copies in a scene (using a more complex collider too), I found I was able to get some performance hitches with only 3-4 in a scene if I passed through them with the player character in a way godot didn't like. The fix I found was just switching the physics engine to Jolt, which you can find in the Asset Library, and I haven't been able to generate a similar performance hit since switching.