Backrooms Project - Unreal Engine 5

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  • Опубліковано 7 лют 2025
  • Using SSGI with GPU lightmass for DXR baked lighting. Game is using DLAA for antialiasing and mesh caustics from the NvRTX branch of unreal. Reflections are ReSTIR. Still having some bugs with the menu but it's coming along.

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