Awesome and Amazing work! u inspired me to start working on unreal engine again. I stopped after starting my college. Now that I am doing job I will make time for this. Thankyou.
Best of luck! Making quick scenes is quite relaxing, almost therapeutic, it's important to just play around with things without trying, then focusing on your weak spots, slowly improving on each scenes. We have a couple more videos that revolve around speed level design so check them out if you're interested! You may even learn an extra thing or two.
Looks fantastic which one of your asset packs was used in this video I can't seem to find the house and the rock formation on your FAB marketplace? BTW this scene would fit in a horror game easily
@raoranga-p3g Of course! It's a shader we have in a couple of our asset packs. It's a volumetric fog volume that can detect other objects and form around them. While I can not reveal how the shader works, I can definitely showcase it more and show off just how customizable it is.
Awesome and Amazing work! u inspired me to start working on unreal engine again. I stopped after starting my college. Now that I am doing job I will make time for this. Thankyou.
Best of luck!
Making quick scenes is quite relaxing, almost therapeutic, it's important to just play around with things without trying, then focusing on your weak spots, slowly improving on each scenes.
We have a couple more videos that revolve around speed level design so check them out if you're interested!
You may even learn an extra thing or two.
I love your content that is my type of content
@buildit3d_mk I'm glad you're enjoying it!
We upload shorts every Tuesday and regular videos every Friday!
Stay tuned!
Looks fantastic which one of your asset packs was used in this video I can't seem to find the house and the rock formation on your FAB marketplace? BTW this scene would fit in a horror game easily
Thank you, this asset pack hasn't been released yet, we are working hard everyday and should be able to show off the pack by next week!
Stay tuned.
Great!
It's amazing, can you please share your fog workflow??
@raoranga-p3g Of course!
It's a shader we have in a couple of our asset packs. It's a volumetric fog volume that can detect other objects and form around them.
While I can not reveal how the shader works, I can definitely showcase it more and show off just how customizable it is.