I like the idea of NPC's walking around my base but that's a serious flaw. Say goodbye to all of your best crafting thrall's. They are going to get wiped out by any low level enemies that are close to you base.
Will need to make some bases exclusively for crafting stations and crafting thralls, and keeping them from any roaming enemies. Noot to mention purges that may be started.
I like the statue alcoves. It's obvious in hindsight but really effective and consider it stolen :P Also, when you gonna release a soundtrack album? :D (yes, I know it's AI everyone, calm down)
Interesting - and it looks like they attack with weapons too? Am guessing only the archers and fighters had weapons in inventories? If all suddenly are equipped then I think that's a definite Test Bug to be logged? I would like the idea that we have to equip all thralls and that they would deal with invaders appropriately - with hammers for workers, and weapons for the rest. If FC are looking at phasing classed thralls down the line so we effectively 'train' up what we want, then that would be amazing, and would add to immersion.
I like the idea of NPC's walking around my base but that's a serious flaw. Say goodbye to all of your best crafting thrall's. They are going to get wiped out by any low level enemies that are close to you base.
Will need to make some bases exclusively for crafting stations and crafting thralls, and keeping them from any roaming enemies. Noot to mention purges that may be started.
I like the statue alcoves. It's obvious in hindsight but really effective and consider it stolen :P
Also, when you gonna release a soundtrack album? :D
(yes, I know it's AI everyone, calm down)
soundtrack album here: www.youtube.com/@simsekmusicplus 😅
Interesting - and it looks like they attack with weapons too? Am guessing only the archers and fighters had weapons in inventories?
If all suddenly are equipped then I think that's a definite Test Bug to be logged?
I would like the idea that we have to equip all thralls and that they would deal with invaders appropriately - with hammers for workers, and weapons for the rest.
If FC are looking at phasing classed thralls down the line so we effectively 'train' up what we want, then that would be amazing, and would add to immersion.
No mistake, all thralls can fight now. Not as good as Archers and Fighters, though.
do the workers die? i saw them kneeling, but not dead. did i miss that? and for the music, i liked it ;)
You can revive slaves, yes. But they are not completely immortal. The music is interesting. Some like it a lot, some don't. I don't understand. 🤔
I hate that change. Now you have even more thralls counting towards your max limit. And you can lose your named crafters
and you still play :LL
Do they have levels like fighters and archers?
yes of course
Id have watchedif it werent for the music
Mute? 😙🤐
That’s the only thing that made it watchable