great vid! shift clicking may help if you are sending groups of planes to a single spot. I notice there are times where you micro every single plane to one spot. Not a bad thing by any means, but I've found grouping and clicking once is helpful for me personally.Thanks for the upload, my carrier play has improved from watching your videos.
Razgriz its these scrubs man you give them good advice and they take it as a personal attack of their competence. i told a guy earlier that he should never give up on dodging torpedoes in a bb. this was said after he just gave up and let them all hit when he coulda dodged half of them if he even tried. and boy howdy did my team jump my shit.
flounder2760 or just his criticism? it's a helpful hint to set a waypoint triangle while you're waiting for your other units and don't want to micro everything (like he said, it's not bad if you do.. he clearly has skill). Hell, tank_stryker even thanked him for the hint. It's criticism and if you can't take it you're a scrub, bitch.
@@plaguedoctorelectro what are you saying? CVs used to control multiple groups of planes at once, now its only one, and you cant even steer the boat when using them. they were nerfed.
@@wembozandco.807 alright lets compare shall we? Rts(OLD SYSTEM) -limited planes -squadrons must land back to the cv or be destroyed to be used again -destroyed squad need a moment or 2 to be launched again -returned squads need to a moment to be used again but not as much as the destroyed one -squadrons cannot take off all together -to be fully effective u must set them up and make sure they dont get destroyed on the way there -fighter are actualy usefull -you can choose a playstyle be defesive or be offensive -there are actually scary aa ships and u must be carfull because they can destroy a squadron or make the strike less effective - Cvs can actually interact with each other and be a problem to each other -if the cv dies control is lost over the planes -you can bind fighters to ships so they can automatically defend them and they folow them!(defently overpowered) -planes attack only once New system -no preperation needed -if a squadron is destroyed you can take off instanly (even if it was the sqaud that got destroyed) -some squadrons can heal while they are not on the carrier (defently a nerf right?) - aa is a joke -fighters are mostly use more for scouting rather than being protectors -planes can still launch their payload even if there are multiple ships in the area shooting at them -planes dont travel at max speed all the time but there is a consumable that lets them be on max speed all the time and refils the meter when said consumable is active -def aa is a joke -fighters protect a specific location that they were placed and give up chase easily after a min or 2 -planes attack multiple times before they return There is prop some stuff that i missed but tell me now my friend which one is better?
@@plaguedoctorelectro the old carriers. you said once you land, more can be launched instantly. that is because they are what would have been a separate squadron. you don't get more planes, its just one squadron at a time, with no cooldown. it doesn't need one because the time it takes to attack a ship is longer than the cooldown. old carriers better
@@wembozandco.807 i am rewriting this because i think i miss read and miss though somethings older cvs were more balanced and not op this new system makes not think and attack and attack and attack without even carring about your ship you calling this a nerf is not right but nor a buff either its a rework that made them a well sh#t for my taste i used to play a lot of rts when i started and this new style of not carrying at all and just attacking without though makes me angry and funny thing its stronger than rts if search games for cvs in this new mode u can see that most ppl just dont think they just hold w and attack
That Old Milk Carton Correct me if I'm wrong, but don't Japanese CVs already follow this trend at higher tiers? One of the _Taiho's_ loadouts allows for 3 fighter squadrons (plus attackers), while the _Hakuryu_ has the option for 4. I'll admit playing a _Ryujo_ vs an _Independence_ isn't a picnic, but it's hardly impossible given the right tactics. My only complaint is that the "Air Superiority" captain skill only covers fighter and dive-bomber squadrons. =/
Why Japanese cv line has very bad fighters. It has been really tough for me to adjust. Some times you get into a cat and mouse game against stronger U.S carrier its just stupid. That is my experience. Gonna watch more of your videos see if I learn something cause I am frustrated as hell. Thank you for videos!
Most matches with carriers are no fun. You cant dodge the torpedos. The player is afk at the end of the map. And get kills for doing nothing. For my opnion they should delete carriers when the real game is out.
When you´re facing countless fighter squadrons it becomes a whole different story...
Indeed
amazing torps tactic !!!! i tried it and it worked like magic ! ty my friend
great vid! shift clicking may help if you are sending groups of planes to a single spot. I notice there are times where you micro every single plane to one spot. Not a bad thing by any means, but I've found grouping and clicking once is helpful for me personally.Thanks for the upload, my carrier play has improved from watching your videos.
Razgriz Thank you.
sorry not my intent :( what could have been said differently?
Razgriz its these scrubs man you give them good advice and they take it as a personal attack of their competence.
i told a guy earlier that he should never give up on dodging torpedoes in a bb.
this was said after he just gave up and let them all hit when he coulda dodged half of them if he even tried.
and boy howdy did my team jump my shit.
flounder2760 rofl
flounder2760 or just his criticism? it's a helpful hint to set a waypoint triangle while you're waiting for your other units and don't want to micro everything (like he said, it's not bad if you do.. he clearly has skill). Hell, tank_stryker even thanked him for the hint. It's criticism and if you can't take it you're a scrub, bitch.
Nerve-wracking at the start when the enemy CV torped you. I don't think that ally Baltimore was escorting you it was escorting the other ally CV.
I really miss the 0/4/4 deck for Haku, but 4/2/2 is just as insane. Da fighter wall.
I miss the old carrier gameplay. I can see why they nerfed it, but it was fun
If you even can call this shit show a nerf cvs in the time of writing this are literally both not fun to play and fight against
@@plaguedoctorelectro what are you saying? CVs used to control multiple groups of planes at once, now its only one, and you cant even steer the boat when using them. they were nerfed.
@@wembozandco.807 alright lets compare shall we?
Rts(OLD SYSTEM)
-limited planes
-squadrons must land back to the cv or be destroyed to be used again
-destroyed squad need a moment or 2 to be launched again
-returned squads need to a moment to be used again but not as much as the destroyed one
-squadrons cannot take off all together
-to be fully effective u must set them up and make sure they dont get destroyed on the way there
-fighter are actualy usefull
-you can choose a playstyle be defesive or be offensive
-there are actually scary aa ships and u must be carfull because they can destroy a squadron or make the strike less effective
- Cvs can actually interact with each other and be a problem to each other
-if the cv dies control is lost over the planes
-you can bind fighters to ships so they can automatically defend them and they folow them!(defently overpowered)
-planes attack only once
New system
-no preperation needed
-if a squadron is destroyed you can take off instanly (even if it was the sqaud that got destroyed)
-some squadrons can heal while they are not on the carrier (defently a nerf right?)
- aa is a joke
-fighters are mostly use more for scouting rather than being protectors
-planes can still launch their payload even if there are multiple ships in the area shooting at them
-planes dont travel at max speed all the time but there is a consumable that lets them be on max speed all the time and refils the meter when said consumable is active
-def aa is a joke
-fighters protect a specific location that they were placed and give up chase easily after a min or 2
-planes attack multiple times before they return
There is prop some stuff that i missed but tell me now my friend which one is better?
@@plaguedoctorelectro the old carriers. you said once you land, more can be launched instantly. that is because they are what would have been a separate squadron. you don't get more planes, its just one squadron at a time, with no cooldown. it doesn't need one because the time it takes to attack a ship is longer than the cooldown. old carriers better
@@wembozandco.807 i am rewriting this because i think i miss read and miss though somethings older cvs were more balanced and not op this new system makes not think and attack and attack and attack without even carring about your ship you calling this a nerf is not right but nor a buff either its a rework that made them a well sh#t for my taste i used to play a lot of rts when i started and this new style of not carrying at all and just attacking without though makes me angry and funny thing its stronger than rts if search games for cvs in this new mode u can see that most ppl just dont think they just hold w and attack
Another excellent carrier game. I'm still working through the Ryujo myself, and I can't wait to get my hands on this unholy beast of a flattop. >=D
+JamesPolymer Be cautious, IJN CVs are gonna be more fighter oriented after 0.4.1
That Old Milk Carton Correct me if I'm wrong, but don't Japanese CVs already follow this trend at higher tiers? One of the _Taiho's_ loadouts allows for 3 fighter squadrons (plus attackers), while the _Hakuryu_ has the option for 4. I'll admit playing a _Ryujo_ vs an _Independence_ isn't a picnic, but it's hardly impossible given the right tactics. My only complaint is that the "Air Superiority" captain skill only covers fighter and dive-bomber squadrons. =/
Holy smokes.... Now THAT's torpeding!
can you please do some gameplay on Essex? I really want to know how it performs and whether its a match for the Hakuryu
He has enough gameplays with the Essex :D
Have a look at his channel.
That's right I actually mean the Midway. My bad :(
Michael Chi They don't have Midway even close to testing yet....... doubt it will be in game anytime soon.
Michael Chi They don't have Midway even close to testing yet....... doubt it will be in game anytime soon.
it is in the test server, thats why he is able to play the Hakuryu in the first place. Anyway I think the test ended now so it doesnt matter
can you help research the n carolina? b i really busy
less acceleration, more maneuverability but more acceleration, less maneuverability
2:20 kinda dum question but howd you zoom so close to your ship?
But it doesnt work at this Patch anymore what Kinda bullshit is becouse no torpedobeat
Robbed of that last kill :(
Kevin Carville ikr? I was like NOOOOOOOOO!
GJ :)
is this you or a replay sent by someone because i dont sse your name
Great!!!
Where is fighter?
Why Japanese cv line has very bad fighters. It has been really tough for me to adjust. Some times you get into a cat and mouse game against stronger U.S carrier its just stupid. That is my experience. Gonna watch more of your videos see if I learn something cause I am frustrated as hell. Thank you for videos!
what a match!
11k exp! awesome!!
Hell, i don't want to fight you in real game X(
sei na bestia...
2019 CVs aren't that scary anymore
yeah, its kinda a shame, CV's went from being OHS**T to every one, now its OHS**T to DDs... i do kinda miss the old system
自動航行に頼る空母なんて有り得ない・・・
wtf
조회수도 1등
lol
1st
Most matches with carriers are no fun. You cant dodge the torpedos. The player is afk at the end of the map. And get kills for doing nothing. For my opnion they should delete carriers when the real game is out.
Nicky Wong what is wrong with you ?
I am fine... just learn to dodge when u see TB coming your way.
+Nicky Wong i dont play that game anymore cause its boring.
Oh i see. Take care...