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I have a problem with Tauforged Shards | Warframe

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  • Опубліковано 11 лис 2022
  • This definitely qualifies as a "first world problem", but all the same we've had Archon Hunts for 10 weeks now. Let's talk about Tauforged shards and how we get them... or don't.
    Articles referenced:
    www.psychology...
    www.psychology...
    www.gameinform...
    ⏬ But wait there's more! ⏬
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КОМЕНТАРІ • 538

  • @joshwagner7263
    @joshwagner7263 Рік тому +450

    having psychologists quoted in my wf content was something I never knew I wanted until now

    • @Benzinilinguine
      @Benzinilinguine Рік тому +9

      This activated my neurons

    • @goonmaster9000
      @goonmaster9000 Рік тому +11

      This isn't psychology, its self-indulgent pseudoscience explaining a basic topic that is ultimately (or should be) common sense to any member of a self-sentient species. No shit that we get excited about things and it feels good to get what we want after mounting anticipation. This is literally something every human feels almost constantly to some extent in their lives.
      Not blaming Kengineer mind you. I just dont see how this video provides anything of actual use, and the whole topic of Tauforged shards being bad is ultimately way overblown and exaggerated in my opinion.
      The difference in power is so minute and un-consequential. Nobody should be caring about this to this extent, and the only reason people do care is because influencers make clickbaity videos and dramatize the situation, like they do with everything. Every warframe nerf or buff, every weapon change, every content change, the topic of every "underpowered" warframe, its always the same and man is it pretty exhausting.
      If Kengineer wants to delve into psychology, he should make a video regarding the topic of the constant dramatization of meaningless and inconsequential topics and how youtubers clickbait people and passively influence others into caring and riling up a storm for their own personal gain, using negativity for the purpose of attraction of viewership, within the medium of Warframe. Now that would be something that could teach people something new in terms of psychology.

    • @xrufus7x468
      @xrufus7x468 Рік тому +18

      @@goonmaster9000 Science is where common sense goes to be peer reviewed and verified. Just because something seems like it should be widely known doesn't make it not scientific.
      Also, he isn't dramatizing any points here to "rile up the storm", he is pointing out that DE's use of pure RNG in this specific scenario isn't a good use of it, which frankly, should also be common sense.

    • @Benzinilinguine
      @Benzinilinguine Рік тому +13

      @@goonmaster9000 absolute L take
      Why did you spend energy writing all that lmao

    • @James-9999
      @James-9999 Рік тому

      Oh you should look into it more, it’s kinda dark tbh, they have psychologists figure out how to make the most profit, put them in the “flow” state that gets them addicted.

  • @quintessenceoflife7870
    @quintessenceoflife7870 Рік тому +300

    Personaly i would like it if you redid an archon hunt it would have a chance to replace your archon shard you got from the hunt with a tauforged. Would provide incentive to do it over again and if you wanna do it quickly learn how to fight them properly aswell as allow people to actually fully gear their warframe out.

    • @TheKengineer
      @TheKengineer  Рік тому +123

      Good shout. That was another one of the options I was going to include in the video, but I cut it out so as not to go on too long.

    • @DarkIshanis
      @DarkIshanis Рік тому +17

      ​@@TheKengineer going too long for one thing is the most warframe thing you can do ^^
      joke aside the solution of OP was what i was thinking before your solution, who are really good but with OP solution, you can do something yourself

    • @635574
      @635574 Рік тому +8

      Thats also recipe for boredom, in a game mode that is the combination of arbies, steel path and sortie, and therefore the hardest non endless except the absurdity of grendel steel path missions (dont try this lol)

    • @dr.krimson1010
      @dr.krimson1010 Рік тому +9

      This solution would turn the weekly Archon hunt into an endurance test. Every week you'd be asking yourself how often you'd have to do it this week before the tauforged dropped.
      It would be even worse than just the RNG we have now. Feeling forced by yourself to run it over and over again because you know the reward is there, but only for a week.

    • @DarkIshanis
      @DarkIshanis Рік тому

      @@635574 with the cheese that thekengineer, it's not that bad, but i will trust you on the grenndel SP and never try it xD

  • @fideljok
    @fideljok Рік тому +153

    And this is why The Kengineer is THE Kengineer. Loving this kind of discussion videos.

  • @Reishadowen
    @Reishadowen Рік тому +45

    I like your idea of the Archons giving a tau sliver with every shard, then you just use five slivers and a shard to make it it Tauforged. This also gives players the option of choosing which color of their shards gets tauforged.
    Ultimately, I think this is going to come down to: promote long-term farming, or promote luck. And if someone gets lucky, that means someone else has to be unlucky. Just the way it is.

    • @furgel7717
      @furgel7717 Рік тому +2

      For a system with this much power behind it (it's basically a whole additional mod slot or two for your frame in terms of power), it's absolutely ridiculous that there's no way to deterministically get the right outcome. The idea of 'tau slivers' crossed my mind the first time I saw the system and I have no clue why the devs didn't just put that in. Hell, you can even make every archon give a sliver only applicable to their respective shard, so it's still 1 of each colour every 5 weeks.

  • @sonohanabira9703
    @sonohanabira9703 Рік тому +123

    The problem I have with these shards is that, even though they are direct upgrades from having none of add-ons, we perceive normal shards as flawed or imperfect outcomes because Tau forged versions exist. In my opinion, keeping that 20% chance for tau seems ok to reward the lucky ones, but to those who are unlucky, they should still be able to make one by taking the normal shard to quill onko and forging it with all three types of sentient cores of set amount.

    • @C_Kiri
      @C_Kiri Рік тому +18

      Yeah, that's the real problem. I think the archon shards are genuinely an amazing idea, it just happens to have hit itself in the face with a rake on launch by having Tauforged ones be a mechanic as a cheap excuse to wring more dopamine out of the system. There's plenty of ways they COULD have done it, like having a chance for a second regular one, having a chance for a special one that counts as two or potentially all three colors, having an additional resource dropping in semirandom quantities to trade in for more, anything like that which would be a lateral transition that would obviously be nice to have without expressly just being more powerful. But instead we have a system where it FEELS like 80% of the time you're getting an inferior reward, even though regular shards are still more of a boost than your choice of frames could possibly have ever had before. It's an absolute shame and I hope they pick a way to solve this problem and make this whole situation as exclusively feel-good as it should've been.

    • @weedspagon4522
      @weedspagon4522 Рік тому +3

      be neat if tauforged shards worked like corrupted mods, where it lowers another stat to provide a greater boost, ideally in a manner that allows some builds to suffer little to no downside

    • @Draithan
      @Draithan Рік тому

      Perhaps some view it as flawed, but i gotta disagree. They're lesser not flawed. A major part of this game is to obtain gear and upgrade it. That could be with mods or arcanes. Improving those where possible to too, and eventually upgrading the base item into a stronger version to then enhance as was done with the base versions. Tau forged is just the stronger version and as such people understandably want it.

    • @augur9388
      @augur9388 Рік тому +1

      @@Draithan yes but i have done all hunts so far yet i have Zero tau shards, i know 7 people who have zero or one as well. the system needs to allow for pity and trading or mitigate this horrid rng

    • @Draithan
      @Draithan Рік тому

      @@augur9388 Yes the system is flawed. The shards are not. Even the lesser versions still make for strong additions if you build something right.

  • @thesucc990
    @thesucc990 Рік тому +47

    I think some sort of a transmutation/upgrade system with the regular shards is the way to go here. Personally I'd like to get a resource from another source (that is, not an Archon hunt) to use in order to upgrade the shards. Maybe flawless sentient cores or Eidolon shards? it could also give a reason for people to do Eidolon hunts again.

    • @snakeman830
      @snakeman830 Рік тому +13

      I like the idea of sentient cores being involved because they drop by the dozen in the missions leading up to the archon fight.

    • @paint4pain
      @paint4pain Рік тому +1

      I had the same idea, some other mission that you can farm for a rare ressource that lets you upgrade, or even having to farm some mission with the shard equiped to upgrade it.

  • @Kyomatsu
    @Kyomatsu Рік тому +8

    Have you seen the one where they had monkey or birds press/peck a button and after a while it would give them food
    Then they made the time for the food random
    Then they removed the food entirely and they kept on pressing the button over and over again
    The psychology behind these things is amazing but also kind of scary, because we are the monkeys/birds

  • @Jojo-qk8kl
    @Jojo-qk8kl Рік тому +5

    The Kengineer casually dropping a Computer Science Developer Thesis with scholarly articles is blissful overkill.

  • @Metruzanca
    @Metruzanca Рік тому +6

    I feel like tao forged should be determined once, for everyone. E.g. randomly the shard awarded could be taoforged and so everyone will then go "its a taoforged week, make sure to get your archon hunt done!".
    EDIT: After watching the video, I like option 2

  • @swattofficer6624
    @swattofficer6624 6 місяців тому +2

    With the most recent devstream revealing 4 shards merge to 1 tauforged, its the right direction, particularly with more drops from netracells, but 4 feels a little harsh, perhaps 2 or 3 would have been a more reasonable grind.

  • @vazda9941
    @vazda9941 Рік тому +4

    Enemies in archon hunts should have a chance to drop a resource that is used to upgrade shards to their tauforged versions,this way,even if you didnt get a tauforged shard you will have most of what you need to upgrade the regular shard.

  • @JovialMantis
    @JovialMantis Рік тому +3

    As someone with 0 tau shards and bad luck in various aspects of life, I dont expect a tau shard until next summer

  • @MrDis4ster
    @MrDis4ster Рік тому +1

    I knew you were a man of culture and it was confirmed when you wanted Ammo Drum for mods you give to other players. I have really been into your videos lately and I like the way you compress the important information into easy to watch and understandable Videos. Keep up the good work!

  • @RedvsBlue-vg1ru
    @RedvsBlue-vg1ru Рік тому +9

    Let’s say it’s for every eight normal shards your ninth will always be tau forged, like the video mentioned. If you’re unlucky enough, that’s two entire months of waiting until you get what you want. And that’s only if you get on consistently for 8 weeks in a row.
    I personally think being able to craft a tauforged shard with one shard of the same color + X amount of a second resource is the best option, as it doesn’t rely on consistent logins

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness Рік тому +8

    It's really disappointing when you don't get one. I'd like a system where if you don't get one 3 times in a row the 4th will be guaranteed, I know that idea has its own issues as doss crafting them. The MIGHTY SEER helps you get more tau forged

  • @felixalgebra4888
    @felixalgebra4888 4 місяці тому +4

    its funny watching this a year after it first released where the one of the options DE took for tau-forged shards was the one The Kengineer disliked most

    • @Meowsamurai
      @Meowsamurai Місяць тому

      There is also netracells and deep archimedias now, so it's two fixes

  • @hennhales
    @hennhales Рік тому +2

    This is an incredible break down. I hope DE can hear voices that are this analytical above the people who are just shouting "this sucks" without offering an alternative. I think that there are obviously a handful of great ways to fix this, and DE is usually pretty responsive to community feedback. Wonderful analysis happening in this video.

  • @Helzakath
    @Helzakath Рік тому +12

    Content creators seem to be pretty lucky with Tauforged shards, I have zero.

  • @NoMercy13567
    @NoMercy13567 Рік тому +1

    They could have Chipper sell a Tauforged shard each week for more stock, and let you replay the archon hunts with a very low drop chance of one. This would give players a way to save up for the guaranteed shard that they want and also give the players a way to chase them if they want

  • @OzixiThrill
    @OzixiThrill Рік тому +2

    In hindsight (as the system is now changed to have a mounting chance of 20%+20% per normal of a type), this problem has been fixed with a pity system.
    The only thing I would like beyond this, however, is the ability to turn regular shards to Tauforged in some manner, as after a certain amount of time (and effort), players will end up with enough tauforged shards and have no more use for the regular shards in any of their main builds.
    At this point, allowing the fusing of multiple shards into a tau shard would be a reasonable improvement in my opinion. Granted, maybe not right now, but within a short timeframe, it would make regular shards have some value as well.

    • @Me_Myself_Maly
      @Me_Myself_Maly Місяць тому +1

      And now your prayers have been answered. It’s mad expensive though

  • @Vi74LiTy
    @Vi74LiTy Рік тому +1

    I like the "riven sliver" idea. It'd be cool to have a chance to run the mission more times and have subsequent runs have a chance to drop an "archon sliver". Whether you'd need 5 or 10 or some other amount, idk. And whether those slivers would form its own tauforged, or combine with a normal shard, it's hard to say which is more fair, but I do think we should be rewarded for doing the mission multiple times within that week.

  • @dnddude9652
    @dnddude9652 Рік тому +3

    Wait… so, this was *before* the bad luck protection was added for the shards?
    That sounds like hell.

    • @unblemished_
      @unblemished_ Рік тому +1

      Yea, you ran the mission, you didn't get it, better luck next time. The worst thing is, that they didn't have a tracking system so in the time it was introduced, you were at base 20% for every shard no matter how many normal shards you got until then.

    • @noahedenborg4221
      @noahedenborg4221 11 місяців тому

      For some it was hell to get tau some got a lot of tau and some got barely any to none

  • @RyanRipley69
    @RyanRipley69 Рік тому +1

    very great video, thank you for explaining why it's bad RNG all around and explaining some helpful changes. i have 4/5 tau forged but i really love that tauforged fragment idea

  • @ezequielinsaurralde5058
    @ezequielinsaurralde5058 Рік тому +2

    Guess That Im Part Of That 11%, Since I Have Done All Archon Hunts And Havent Got Even 1 Tauforged Shard Yet

  • @404missing8
    @404missing8 Рік тому +2

    Seems like I'm so lucky I'm in the 10% of players that have 0 tau from 10+ archon hunts.

  • @MisterPuck
    @MisterPuck Рік тому +1

    It’s not even “Come back next week.” It’s “Come back in 2-3 weeks.” (depending on when you do the hunt) since the shards are on a rotation and you may or may not want a tau forged version of the next one.

  • @creedus4909
    @creedus4909 Рік тому +1

    Leaving a comment just to boost engagement, but I totally agree. The system does not work in being very rewarding. It's disappointing to wait an entire week only to get a guaranteed-to-be-replaced item. It would be much more rewarding if we could instead maybe fuse them with Endo and create Tauforged versions, as with many veteran players, it's quite common to have accumulated hundreds of thousands of Endo - myself included - especially with the drop tables on Zariman bounties (3k-4k Endo every few bounties + extras). That, or some way to use our many unused resources would be fantastic, though I doubt DE has anything in the pipeline for this system in the near term. It might be a year or two before they elect to validate a way forward for all the shards which will be replaced, regardless of drop rates, albeit slowly, by all endgame players.

  • @DivingHawker
    @DivingHawker Рік тому +1

    In my opinion, we should either have a way to Tau forge existing shards through a mission or something, or have a system similar to Kahl's stock where we could "buy the Tau forging" for selected shard with currency earned by doing certain tasks within hunts.

  • @Igions
    @Igions Рік тому +2

    we stan a king who criticises AND provides reasonable alternatives

  • @randomgamevidsthedroolingg4923

    Fantastic play throughs on screen.

  • @DustinxD11
    @DustinxD11 Рік тому +2

    I would definitely say that the Shards should be tradable. Because there are people like me who find some or all of the Shards pointless because you don't need them to do anything in the game, they are not required to hit any type of Content in the Game. But some people on the other hand, love them and like the benefits and utility they provide. Just taking me as an Example: i hate the blue shards and don't care about the red Shards either. I only like to use the yellow ones, and if they were tradable, i could just sell the other ones. That way i still have something from the Archon Hunt even if its a Shard i don't care about. I could also buy more yellow Shards if i don't get enough for my favourite Frames.
    That way, everyone can enjoy the system.

  • @loremasterdasmodeus8285
    @loremasterdasmodeus8285 Рік тому +3

    I have another suggestion:
    Remember those Sentient drops we get and never use?
    Why not process and use sentient matter to use ok Archon Shards to make them Tau Forged? It would link with other parts of the game, making players rewarded for doing varied content.

    • @evelyn-v.
      @evelyn-v. Рік тому +3

      tauforging shards with narmer isoplasts or something of the like would be interesting

    • @xhyckoh
      @xhyckoh Рік тому

      you mean the cores or the shards? The last ones you can turn into focus now.

    • @cerealmama3879
      @cerealmama3879 Рік тому

      @@evelyn-v. And using this resource you can encourage the people to do railjack missions, or they can add a nerfed archon, maybe lv~100, in this missions that will drop the resouce to upgrade the tauforge shards.

  • @sparky00777
    @sparky00777 6 місяців тому +2

    8:43 And now they're adding a system where you sacrifice 4 💀

  • @ravohr2881
    @ravohr2881 Рік тому +1

    Oh, talking about burnout hit home, expected kills to get a mod was 104, I had way over 1500 till it dropped when a friend joined, killed his first enemy, and it dropped. i had to force myself to go on these missions over and over again. Even after getting it, I was so bumped out that I really couldn't appreciate the drop at that point.

  • @dugbyfly
    @dugbyfly Рік тому +3

    I like the option of building the tauforged version from an existing shard, but why add another resource for crafting ?
    We should just use Narmer Isoplasts and/or Sentient cores, and voila !

  • @DalanorTheLlama
    @DalanorTheLlama Рік тому +1

    Making the archon fights a daily activity would be also a good step in the right direction.

  • @Wooskii1
    @Wooskii1 Рік тому +1

    I totally agree, I think your solution of tau slivers is the best one. I also really don't like the idea of combining shards like arcanes, even if they can be broken back down for free. It would also make people think VERY hard about using them and probably only for a very specific (very OP) build on one or two frames. If the synergy that made your 5 tau forged frame work gets "reworked" then you have 5 very specific tau forged shards and probably only a few regular ones with much less of a use on another build. Also, it would take incredibly long to get multiples of the color(s) you want depending if you need more than 2 regulars to combine or not- 3 colors and 2 a week means 6 weeks minimum to do one red shard, X5 if you want all red. Yeah, you'll probably get lucky and get some extras anyway but that's still just way too long.
    Also they could make every 3rd regular shard a 100% chance for tau, that would be nice lol.

  • @albino478gaming5
    @albino478gaming5 Рік тому

    Another way to go about having a pity system is with every normal shard you get, the chance ia increased by 20%. So 20% turns into 24% or 1 in 4, 24 turns into 28,8 or 1 in 3,5, 28,8 turns into ~34, 6 or 1 in 3 and so on, resetting every time you get a shard. If you get really unlucky and still fail regardless if this, theres a guaranteed tauforged shard the 6th try. This still gives the lucky people more shards, but the unlucky ones cant really fall further than 1 tauforged every 42 days even if the increased chance failes to catch them, wich is around 50% on the fifth week.

  • @SK-mw8vd
    @SK-mw8vd Рік тому

    Thank you for putting into words my thoughts!

  • @zoushaomenohu
    @zoushaomenohu Рік тому +1

    Part of me just wonders if the Tauforged option was a bad idea in the first place: Archon Shards already were meant to be "icing on the cake" for your Warframes, the majority of their power and effectiveness is supposed to come from your mods and weapon selections. The Shards weren't supposed to be mandatory make-or-break enhancement, but rather little extra bonuses to give some extra OOMPH to your favorite frame. Having an RNG one that's just BETTER made everyone no longer WANTS the regular Shards in the first place.
    I don't know, maybe it's just because I still have to complete The New War and haven't gotten to the point where I can GET Archon Shards yet, and this is just sour grapes on my part...

  • @JPG.01
    @JPG.01 Рік тому

    I recently came back to warframe. I like that DE listened. They did implement a pity system that will guarantee that one out of five shards will be tau-forged but also kept the aspect of luck alive.
    Though my first tau forged shard dropped on my second archon hunt, it sadly didn't even faze me. It was a blue shard and I have yet to put thought into how to use it.
    But maybe my mindset is wrong. I treat shards like Warframes. There is nothing wrong with a frame just because it's prime exists. And as such, I barely care if my shards are tau-forged or not, it's still an upgrade.

  • @princesscadance197
    @princesscadance197 Рік тому

    In a way, burnout benefits me. I'm prone to addiction, so if I keep getting bad luck with drops, I'm more and more likely to pretty quickly hang the game up for the day and do something else. If I got constant good luck, I'd probably keep going so long as that good luck keeps up.

  • @NeuralSensei
    @NeuralSensei Рік тому

    The problem with guaranteeing tauforged after X basic ones is disambiguation, when this work on each color separately you know what to expect, but if it's any color you can bet people only after reds would drop the other 2 hunts just to not waste their guaranteed.

  • @leachblah6313
    @leachblah6313 Рік тому +3

    I wonder how many hunt has there been since the release because I've never missed any week for a hunt and I only got one TauForged

  • @Kyudayo9
    @Kyudayo9 Рік тому +1

    Casual player here. One thing i don't like about warframe is that the game adapts to the comunity. Like, if there's an exploit or an especific build that is working great, the game adapts to this and become a basic mechanic. Like slash procs.
    If the tauforged shards gets "easier" to get, the further content will have to adapt to players having always 5/5 red tau shards because it became meta.
    Sorry about my broken english if so.

  • @alm148
    @alm148 Рік тому

    The Tyl Regor clip is a good reminder. they need a pity system for equinox, protea, tauforged and anything else that drops in similar manner. Just make Darvo accept 5 neurops for 1 systems, 5 systems for 1 chassis and 5 chassis for 1 neurop, and make a meter fill up for 20% per shard gained until you get a tauforged (would still allow randomization for which color you're able to get unless you sacrifice a week or two by skipping.)

    • @CoffeFilter
      @CoffeFilter Рік тому

      A archon pity system has been in effect since febuary

  • @tottallynotdavid
    @tottallynotdavid Рік тому

    Dang I’m happy I have 6 tauforged, didn’t realize how rare it is to get them

  • @Masquerade404
    @Masquerade404 Рік тому

    I been ranting about this since tauforged shards system were announced (before we even got our hands on it).. You have the better idea than my "fix" of using multiple normal shards to make a tauforged.. I really like the idea of getting "archon slivers" to upgrade an archon shard to tauforged in a similar way that one would make a riven mod with riven slivers.. This way I can at least make some degree of progress instead of "spinning my wheels in the mud" by relying purely on RNGesus to bless me with a tauforged shard that week.. Especially considering the red tauforged are really useful on basically all frames.. I always like having a "Mercy System" in place to back up bad RNG so I can at least make some degree of progress.. Otherwise, the burnout tends to set in quickly as the feeling of hopelessness increases.. It makes things feel at least obtainable even though it will take some extra time if RNG is being "less than cooperative"..

  • @PokeAffe
    @PokeAffe Рік тому

    ok my take on the rng part of the shards is, u get the normal shard for compleeting the mission the first time and then get a x% droprate on tauforged splinters*, on runs afterwards. and the normal shard + x tauforged splinters + something like argon or nitain, forges into a Tauforged shard. this doesnt remove the rng, but u can make up for it with grinding + u can chose wich shard to upgrade first depending on what u need.

  • @beingsactual
    @beingsactual Рік тому +2

    I think the one catch with a pity system is that there are 3 types of shard rotating weekly and people who did not get a tauforged one in the set number of weeks would potentially feel incentivized to skip a hunt or two in order to get the type of shard they want to have a tau copy of the most. Would that be a fair trade-off? I don't know, but maybe it'd be safer if the pity counters were 3 separate ones, tracking each color of shard individually.

  • @Joe90h
    @Joe90h Рік тому

    I think the issue with the pity system (Four regulars in a row guaranteeing the next one you get is Tauforged) is that general consensus places the red shards as more important than the others. So you would get players potentially never wanting to do blue and yellow shard hunts in fear of spending their pity on those instead of what they want.
    I'm not completely against a system that combines multiples, but only when Khal missions are definitely, absolutely working (Got stung too many times by bugs and now decided I'd just wait for DE to finish this game mode before I continue to engage with it), and maybe with one other way of obtaining a shard per week like spending all these excess sentient cores we're getting.

  • @yurifernandesgomes8210
    @yurifernandesgomes8210 Рік тому +1

    Played archons every week, and still didn't get a tauforged... RIP.

  • @user-tw7ru5jf9h
    @user-tw7ru5jf9h Рік тому

    The BEST explanation of the situation, thank you!

  • @starclawfireblade
    @starclawfireblade Рік тому +4

    This will be a bit long winded, so apologies in advance, the idea comes from Transmuting mods, as you sacrifice mods to try and get another you want, but it still follows RNG.
    The system currently for Archon Shards (and Tauforged Archon Shards) is a bit of a mixed bag. On one hand, it grants us better stats we can pick and choose from in a pool from each shard. On the other hand however, the drop rates render it incredibly painful to work with regardless of how lucky or not you are due to the fact once people have done the run and obtained their shard there is no reason to go back and do it again really if your main goal is to obtain said shard (Tauforged or not).
    That said, i know this may be a bit of a stretch, but maybe this system could point back to a previous part in the game where you have to hunt down all three. Weither the base drop chance is 20% per run or not isn't the focus of this, however similar to your first encounter with them first facing them in the story, perhaps each week you could face each one of them in your desired sequence (having access to all 3 and being able to pick which order) and subsequently after beating them, see the rewards you would get after returning to orbiter.
    Once there at the screen after the hunt at your orbiter, you get to see what rewards you would get, then be able to choose to take the rewards, or sacrifice them to bolster your next reward pool and increase the chance of getting said tauforged which stacks up to x2 (Being two hunts before the final one). A special note is if you managed to get a tauforged on first or second hunt, you could sacrifice it to guarantee the next one is tauforged so you could pick which one is taoforged, but once you pick up a tauforged, you cannot get another one that week regardless how many hunts you have remaining which puts the power of being able to choose which one you're after.
    In turn, this might grant an increasing risk/reward system. To choose between taking what you earn each hunt which results in one of each shard a week, or going for a chance for that elusive Tauforged shard and whatever remains. As of note, being able to buy the normal shard at the camp from Chipper might be replaced for say a special item or tool each rotation that might be useful for other things?
    Either way, the idea is to keep RNG, but put power into the player's hands on how much they value the tauforged over other shards and the other rewards from the missions so they can space out the hunts as they need to or just hammer them as they like. This technically raises the chances each time when sacrifice for each is done, and does not always guarantee things, but with the ability to sacrifice to increase chances for those tauforged shards, that lowers the chance people never get tauforged but means more work to do so.
    This idea is far from perfect, and i'd gladly hear any ideas that might change it to be a bit better. If the idea is bad though, be sure to say so, just let me know why as I am curious.

    • @cerealmama3879
      @cerealmama3879 Рік тому

      Almost any idea its better than the system we have now

  • @khaozcat
    @khaozcat Рік тому

    I think we should have a 4th archon fight, so 3 weeks we fight archons for a 20% chance of tauforged shards, and the new archon fight has a guaranteed random tauforged shard. Also it would help if we had some form of shard transmutation, where we can turn one type of shard into another, as getting tauforged shards but only the type you don't want might feel as bad as not getting them at all.
    Another idea: in weekly kahl missions, set up a challenge which gives you a point for each week you complete it. You need, for example, 3 points to activate a special kahl mission which is a hunt for a guaranteed tauforged archon shard. That way you have something worthwhile in kahl missions beyond a normal shard every week and rewards you'll ever pick up one time such as cosmetics or weapon blueprints.

  • @quartz8468
    @quartz8468 Рік тому

    i like how you implement the mathematic calculation in ur content its make it more fun for some reason

  • @GreyEnneract
    @GreyEnneract Рік тому

    The main perk of Warframe over the years was them allowing linear progression, often with pity and token systems.
    Ever since Rivens were released though, they've fully embraced gamba.

  • @andrewlee9508
    @andrewlee9508 Рік тому

    The only hindrance with the proposal of increasing the odds of receiving a Tauforged crystal on subsequent missions is whether or not that odds affect only your be reward or does it affect other players too. After all, currently all players in the session get the same rewards.

  • @Sonacnights
    @Sonacnights Рік тому +1

    My luck is usually very shit with this game. I recently did all of the Granum Void grind, but the normal runs were the worst by far. I ended up getting 4 Stahlta Recs, 5 Stropha Barrels, 4 Velox Barrels and 5 Protea Neurs all before getting my very first Stropha Blade. I was furious, especially because I only had one normal coin left by the time I got the blade. Hell, I remember grinding well over 100 runs of Proxima Survival for the Ash Systems for both Ash and for the Smoking Body, which took nearly 500 Stalker kills to finally drop for me.
    But with Archon Shards? I have 4 Tauforged Shards... Two Crimson, an Amber and an Azure. If this is the singular part of the game that I get lucky on, I'll take it!

    • @xhyckoh
      @xhyckoh Рік тому +1

      Granum Void is probably the grind I hate the most, I got traumatized farming Protea.

  • @coolenick0
    @coolenick0 Рік тому +1

    I've done every single archon hunt, including the first one twice thanks to a bug, and have yet to get a single Tau. feels bad man

    • @Cynder2251
      @Cynder2251 Рік тому

      I too understand your pain friend

  • @KartyrOfficial
    @KartyrOfficial Рік тому +1

    6 months later and the 20% pity system has been in effect for a while. I think I know the answer but I’ll ask anyways: have your opinions on Tauforged Shards changed now with the introduction of this pity system?

  • @proximityclockworkx1572
    @proximityclockworkx1572 Рік тому

    What we don't have, is bad luck protection for relics which makes my blood boil every time I want to farm a prime.

  • @canolathra6865
    @canolathra6865 Рік тому

    I would make it to where you only get a tau sliver when you get a normal shard, and no tau sliver when getting a tauforged shard. That way the overly lucky aren't able to pull ahead even faster.

  • @zxhir4881
    @zxhir4881 Рік тому

    Love how you worded everything, deservers a subscribe

  • @mehcutcheon2401
    @mehcutcheon2401 Рік тому

    The tauforged fragment is a fire idea

  • @MasterAarott
    @MasterAarott Рік тому

    Put three regular shards into my main warframe, with the idea being that I'll save the last two slots for tauforged ones.
    10 weeks in and no tauforged later, they remain unfilled.

  • @robynhood3983
    @robynhood3983 Рік тому

    An Idea I had was adding a "tau forge-inator" item to kahls garrison, which costs the same amount as a shard, is also limited to one a week, but you have to choose if you want that or the weekly shard. so if one week the shard isn't one you want/need you can buy the tau forge item instead to boost one you have.
    there is also the potential to scrap a shard for the item as well, but with how I've seen the community lean on what shards are good, that would really only turn blue shards into shard upgrade fodder, which is almost certainly not what DE wants. so I'm still in the air on that one.

    • @NeuralSensei
      @NeuralSensei Рік тому

      That's a new idea, but it still means you lose out of a whole shard for just 50% more power on another.

    • @robynhood3983
      @robynhood3983 Рік тому

      Well, at least for me, blue shards are basically irrelevant, so I would get a tau forged once every three weeks every time, in addition to the 20% from the hunts themselves.
      But that’s kinda the point, making the choice between more weaker shards or fewer more powerful ones

  • @caseytenebris1979
    @caseytenebris1979 Рік тому

    think my fav is the "5 shard fragments + shard = tau forged shard" thing

  • @hezakighamorgan9974
    @hezakighamorgan9974 Рік тому

    Tbh I'd be happy if there was a process to transmute multiple archon shards (maybe two or three) into a tauforged. You can double up on weekly grinds (one archon hunt and one Chipper deal) to expedite the process. It would help unlucky people guarantee a tauforged shard while making receiving a regular shard never feel like you lost for both lucky and unlucky folk.

  • @emk2z421
    @emk2z421 Рік тому

    I'm glad someone is voicing this. My main problem with this is, RNG is taken from a number generator and that is shared for everyone so chance to get one is only tied to which number you grab from the list, finish 1 sec later or 5 secs earlier and you might get it. Still with this system if 4 people get 10/10 non tau and 1 person gets 10/10 its still %20 average which is pos. I usually consider myself unlucky and managed to get 10/10 non tau, to make it worse I'm a bit picky about this if there is a good and a bad option for this system why should I settle for worse one, I'm just holding back till I get a tau one. Also for an idea I'd want a weekly tau upgrade BP, for 45 to 90 stock for instance...

  • @Always.Smarter
    @Always.Smarter Рік тому +1

    how about combining 3 archon shards gets you 1 taoforged shard of a random color you used to craft it (e.g. 3 red shards = gaurunteed tao red, and 1 of each color = random tao of any color). also they should buff blue and amber shards (or nerf red)

  • @TheDoomsdayzoner
    @TheDoomsdayzoner Рік тому

    I made a whole system, with visual UI prototype and all. I hope DE at least took note of it's existance. I posted it at forums.
    In short how it works:
    First, you built a Chipper's workshop at Kahl's Camp for 200 stock. That workshop allows you to do 2 things -
    1. Normal Shard fusion - 3 Normal shards of the same color, 200 Stock, 1mil Credits = you get 1 Tau Shard of the same collor, as the one you spent. Crafting time - 12 hours, can be rushed by plat. Can be used at any time, any ammount of times.
    2. Weekly Special Offer - 3 Normal Shards of any color and 50 plat = instantly get Tau Shard of the Week. Usable only once per week, you have to wait untill Monday to be able to use the next offer. Every week it's the new color.

    • @herec0mestheCh33f
      @herec0mestheCh33f Рік тому

      Easy there Satan, let's not murder unlucky players' shard stock just because they got unlucky.

    • @TheDoomsdayzoner
      @TheDoomsdayzoner Рік тому

      @@herec0mestheCh33f STFU.
      This system gives people an ability to skip "weeks" farm and instead transfer their "unlucky" results into guaranteed rewards. Not to mention that it gives devs more reasons to improve Kahl, instead of letting his gamemode die. And more funds to said Devs. So yeah, your little text stops meaning shit after "let's not kill players" part, cuz I am doing here what DE used to do before - transform stupid RNG bullshit into grind with actually promising results. And an ability to skip most of that grind's time, in two different ways.
      Also you are necroposting. Not cool.

  • @kyurem7700
    @kyurem7700 Рік тому

    I think it'd be pretty neat to be able to sacrifice an Archon Shard in order to summon an archon of whatever type of shard you used, then the reward from that could be a 1/5 chance at a Tauforged, and the weekly Archon hunts would serve to add to the total number of Archon Shards you possess plus the extra reward from the hunt. This way you could do the hunts at your own pace and go for the shard you want - perhaps if DE really felt merciful to us you'd only have to do the Archon assassination rather than all 3 missions lol. I'd imagine this'd preserve some of DE's intended pacing and the whole luck aspect while simultaneously making Tauforged shards not some mythical garbage that there's a good chance you never even have a chance to see in a reasonable amount of time.
    Or if DE wants to be lazy just make it a daily thing rather than a weekly thing lmao.

  • @DragonKnightJin
    @DragonKnightJin Рік тому

    I don't know if they listened or just came to the same conclusion, but they've stated that they're going to alter the numbers and boost the chance of getting a Tauforged shard by 20% every week you DON'T get one. So, as said in the video: IF you don't get one 4 weeks, the 5th week is a *guaranteed* Tauforged.

  • @phoenixisatree5527
    @phoenixisatree5527 Рік тому +4

    Coming from having hit a 1/19 million chance 3 times in a row, having a pity system means a LOT more then people realize.

  • @somehombre
    @somehombre Рік тому

    Pretty sure no one would mind the horrendous rng if the shard removal cost of 50% bile was reduced or removed, so that normal shards could be installed without hesitation.

  • @elkaiozen
    @elkaiozen Рік тому

    I'd like to see a system where you can trade in a shard to unlock a rerun of the mission. This would allow 2 things. 1 you could trade in the shard you just got to try again for a tauforged shard and 2 you could trade in a shard earned on a red, yellow, or blue week to rerun the mission and get the color you would like on that week's hunt.

    • @RaidenX196
      @RaidenX196 Рік тому

      I really like this actually. Would give players reason to redo the content, and the ability to turn a 'useless' shard into a more useful one.

  • @kanaria2279
    @kanaria2279 Рік тому +2

    I honestly believe at this point that it was DE’s intention to release shards in this flawed way, so they can fix it and avoid criticism for the rest of the system. I don’t have a huge issue with the rest of the system myself, but DE really needs to just release it as good as they can the first time and then make genuine improvements to an already decent system, instead of taking it from decent to bad, releasing it, and fixing it later. That’s my issue with tauforged shards.

  • @darrylferguson3622
    @darrylferguson3622 Рік тому

    Thank you for the deep dive into the psychology of RNG

  • @S4BRETOOTH
    @S4BRETOOTH Рік тому +2

    1 week try with full rng?
    I'm so happy I left Warframe about a year ago....

  • @nex4613
    @nex4613 Рік тому +1

    Simple solution:
    Kahl rewards regular Shards
    Archon rewards Tau Shards
    Beginners can play not-warframe.
    Everyone else can play actual-warframe.

  • @hendrikmaartens4257
    @hendrikmaartens4257 Рік тому

    As someone who hasn't missed a hunt and still no tau forged shards i cant agree more.

  • @Futs69
    @Futs69 Рік тому +1

    I'm one of the few that have not received a single Tau forged shard.

  • @arctichelix6733
    @arctichelix6733 Рік тому

    You don’t need tauforged archon shards. You want them. The base archon shards are actually decent enough as they are. I wish there was six slots for two of each kind but that’s beside the point. The upgrades some of them give on non tauforged will get you by until you receive one. Not every frame needs an archon shard.

  • @dragoslayer1327
    @dragoslayer1327 Рік тому

    I keep wanting to get back into Warframe, but then I watch videos, see all the stuff I'll have to catch up on, and think "maybe I'll just play Dark Souls again"

  • @stardust-rebel
    @stardust-rebel Рік тому

    This is the issue I have with random loot tables. It only sounds good on paper. When the roulette wheel says, " Not today " a few dozen times, it stops being funny.

  • @novaro7846
    @novaro7846 Рік тому

    There should be an internal counter that counts from 0-4, 0 just stating the player has not done a hunt on this counter cycle.
    Every hunt the player does where they receive a base archon shard, the counter will increase by 1
    If player receives a tauforged shard, the counter resets to 0 again
    If the counter reaches 4 before the player receives a tauforged shard, the next archon hunt guarantees a tauforged, then the counter resets after that next hunt
    In my opinion, this is what should be done.

  • @QIDOM
    @QIDOM Рік тому +1

    I honestly don’t care about tau vs normal shards. It’s a long term grind and everyone is trying to finish it ASAP…..which is silly. Normal is just fine to make frames powerful.

  • @AbominationalFailure
    @AbominationalFailure Рік тому

    Years ago, when I was farming Nyx, it took 28 tries to get the systems...

  • @spoody4789
    @spoody4789 Рік тому +3

    didnt get a single forged so far :(

  • @KIngaiune
    @KIngaiune Рік тому +1

    The only problem I see with a pity system is it can make players skip blue weeks entirely unless they add a valuable stat like range or efficiency to azure shards

    • @NeuralSensei
      @NeuralSensei Рік тому +1

      Those are op and thats why they avoided those stats. We only have so few mods for effie and range because they multiply basically everything

  • @ZalrokChaos1
    @ZalrokChaos1 Рік тому

    Also if the Chipper shop gave you a 50% chance of the shard being TF

  • @ABBAD555
    @ABBAD555 Рік тому

    if I didn’t get something for difficult and complex actions, then I will give up this thing and start looking for a way to live without this thing, but I won’t return to the way to get this thing, the first time is enough for me to experience, I know my abilities

  • @ShadowWasntHere8433
    @ShadowWasntHere8433 Рік тому

    I just came back to warframe and did Veilbreaker, was excited to do the Archon Hunt, then that excitement was killed when I saw it was weekly... Make it daily.

  • @ranlomoday
    @ranlomoday Рік тому

    Option 2 but no change to 20% chance. You get the rush, and the pity.

  • @sarthari0n49
    @sarthari0n49 Рік тому

    As soon as I saw the Tauforged shards i got Vietnam flashbacks from WoW. I refuse to believe nobody at DE knew about Warforged/Titanforged gear and how people hated the mechanic.
    At this point I think the best way to go is remove Tauforged shards and buff all current shards to Tauforged stats. That way, people don't feel "robbed" or something and everyone can move on.

  • @philipmantos2544
    @philipmantos2544 Рік тому

    Id say a way they could go about this is that you don't actually get the shard upon mission completion. you get an update about whether or not you'll receive the tauforged. you can then repeat the hunt once a day to reroll the shard chance. that way you'll only get 2 shards a week(1 from chipper, 1 from archon) but the chance of getting a tauforged is greatly increased. and most crucially it gives you the option every day to earn a tauforged instead of every week.

  • @Ardit1996
    @Ardit1996 Рік тому

    Today was my 11th Archon hunt and still haven't received a single Tau Shard.
    They should do it so that every 5th rotation must me a Tau Shard universally.

  • @ilenisaatio
    @ilenisaatio Рік тому

    RNG gods were effers for me with Despair. I started WF 2014. I've logged almost 3k hours ingame. I finally got Despair last July. "Despair." Yeah. I sure felt that every now and then. 😆 At least it's done now.

  • @ganjiblobflankis6581
    @ganjiblobflankis6581 Рік тому

    You could have an outside resource be able to upgrade shards. Off the top of my head, the stuff you get from doing arbitrations in a suitable amount would work. Once you have everything you want there is no need to do these, but people would grind the heck out of them in order to upgrade.