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Soulcalibur II is Broken: Part 2

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  • Опубліковано 12 чер 2024
  • No system mechanics just character specific things
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КОМЕНТАРІ • 5

  • @alasdaircampbell4991
    @alasdaircampbell4991 Місяць тому

    3:02 taught me a surprising lesson that Voldo's mantis K is immune to lows, that's why pogo rush doesn't hit.

  • @zapowpsn161
    @zapowpsn161 2 місяці тому +2

    Now waiting for Xianghua

  • @spiffythealien
    @spiffythealien Місяць тому

    There were only 3 'broken' examples, the rest were just strong moves...

    • @mutedknight6454
      @mutedknight6454 Місяць тому +1

      What does broken mean to you? Exorcism cancels are only unique to this game (enables insane stance pressure for Taki), PT having insane movement is not present in future titles (also not having to choose between the attack throw and the extra damage), mitsurugi b2 cancels are not intended at all, being able to cancel Bullrush one of the most essential ring out high crushing tools for Asta/Berserker (which is only unique to this game)

    • @spiffythealien
      @spiffythealien Місяць тому

      @@mutedknight6454 I consider unintended things like step guard breaking the entire rock-paper-scissors balance between horizontals, verticals, and 3D movement and blatant bugs like the Lizardman glitch throw to be 'broken' instead of just insanely powerful moves. You have a great point about Mitsurugi and Astaroth having unintended inputs that alter their attacks, but how do we determine that they're actually unintended by the developers and not just unlisted/secret? There are several other moves that also aren't listed like Taki, Talim, Voldo, and Xianghua's secret wall jump attacks and Spawn's 4AAA during LV2 Soul Charge but I also don't consider those to be broken. I believe 2G was a bug like step guard but I don't know if it rises to the level of 'broken.' You'd definitely have more insight on that than me.