It's basically a timer block without the timer but with a (radio) channel a much wanted block for me personally. I have for example several drones flying around my space station making sure everything is safe. They are fully autonomous meaning they will come back to base when the battery is low or they are out of ammo to reload and will go on again on patrol after. They will also send a message if they are under attack and the others in range will convey to assist the drone. If I want to recall all my drones back to their docking ports I simply press a button which sends a signal to all drones in range which till trigger their return sequence. With the broadcast controller you can send these messages also to chat so you visually know your drones are engaging some target (which might not be very near in my case as they patrol around 5-10km range).
You can do some really cool things with relay blocks. For example, you can have an automated mining ship activate the relay back to your docks and the ducks can Auto assign a landing pad for the automated mining ship and send the relay signal back to the automated mining ship. OR your production base can automatically call for specific resources when it starts running below a certain amount from several other locations
If you have a remote mining base and some automated cargo grid is transferring material to a main base, this could fire off a signal at your main base when your main grid input cargo is full and remotely turn off a filter that is pushing material to a connector for your cargo grid. If your cargo grid is set to only depart when full, it will keep the grid attached to your remote base. It stays charged/fueled. Waiting for the cargo to empty to a predetermined level and start the process of refilling your cargo grid. Your remote grid continues to mine and process until it's cargo is full.
For a more compact setup you need only one timer block. Have the action relay turn on the light, turn on/off the timer and trigger the timer in that order. Have the timer block turn the light off. That's it. The timer will be toggled and triggered every second activation, turning the light off 1 tick after it being turned on while it already was on.
I actually made a trash compactor using a relay. The tugboat activated the relay which caused the trash compactor to activate and Crush blocks into the trash compactor. Activating the relay is second time brings the trash compactor back open although it's also on a timer
I wonder if the signal relay, perhaps with some event controllers, would make it easier for a vehicle with modular trailers. For a modular trailer you need rotor and hinge to allow movement while being pulled, and those should be free floating as it were - how, then, do you get it set straight easily for connecting? I'm thinking broadcast from relay in 'truck' to relay on trailer with an event controller returning rotor/hinge to 0 position of straight forward. Another relay to event to unlock them to free movement. Hmm...must test..
another idea set base 1 to turn on 3 lights on three channels if all 3 lights are on then base listens to other channels if not then it ignores broadcasts. Turn off listening with a timer block every 5 seconds so you can turn on base send a chain of commands then the base quits listening to commands.
If 100 channels are not enough for you add an extra relay and set to channel 100 it turns off first set relays and turns on second set of relays now you have another 99 actions.
That is true, and if you fill up all the pages, it can trigger even more. This is more if i want different actions to happen based on the status of the light.
It's basically a timer block without the timer but with a (radio) channel a much wanted block for me personally. I have for example several drones flying around my space station making sure everything is safe. They are fully autonomous meaning they will come back to base when the battery is low or they are out of ammo to reload and will go on again on patrol after. They will also send a message if they are under attack and the others in range will convey to assist the drone. If I want to recall all my drones back to their docking ports I simply press a button which sends a signal to all drones in range which till trigger their return sequence. With the broadcast controller you can send these messages also to chat so you visually know your drones are engaging some target (which might not be very near in my case as they patrol around 5-10km range).
That is a great way to look at it!
You can do some really cool things with relay blocks. For example, you can have an automated mining ship activate the relay back to your docks and the ducks can Auto assign a landing pad for the automated mining ship and send the relay signal back to the automated mining ship. OR your production base can automatically call for specific resources when it starts running below a certain amount from several other locations
LOL- my dog went looking around the house for your Cat that was meowing...played it back a few times.
Good tutorial, thank you. 🐱
Oh god, I naturally tune her out, never even notice her in the background. That funny glad your dog found entertainment in the video as well!
If you have a remote mining base and some automated cargo grid is transferring material to a main base, this could fire off a signal at your main base when your main grid input cargo is full and remotely turn off a filter that is pushing material to a connector for your cargo grid. If your cargo grid is set to only depart when full, it will keep the grid attached to your remote base. It stays charged/fueled. Waiting for the cargo to empty to a predetermined level and start the process of refilling your cargo grid. Your remote grid continues to mine and process until it's cargo is full.
For a more compact setup you need only one timer block. Have the action relay turn on the light, turn on/off the timer and trigger the timer in that order. Have the timer block turn the light off. That's it.
The timer will be toggled and triggered every second activation, turning the light off 1 tick after it being turned on while it already was on.
Well done
I actually made a trash compactor using a relay. The tugboat activated the relay which caused the trash compactor to activate and Crush blocks into the trash compactor. Activating the relay is second time brings the trash compactor back open although it's also on a timer
Hey not a bad idea.
I wonder if the signal relay, perhaps with some event controllers, would make it easier for a vehicle with modular trailers.
For a modular trailer you need rotor and hinge to allow movement while being pulled, and those should be free floating as it were - how, then, do you get it set straight easily for connecting?
I'm thinking broadcast from relay in 'truck' to relay on trailer with an event controller returning rotor/hinge to 0 position of straight forward.
Another relay to event to unlock them to free movement.
Hmm...must test..
You can add a small antenna too to the hinge data center
another idea set base 1 to turn on 3 lights on three channels if all 3 lights are on then base listens to other channels if not then it ignores broadcasts. Turn off listening with a timer block every 5 seconds so you can turn on base send a chain of commands then the base quits listening to commands.
immediately, i think... perhaps it'd make projection placement easier, you could do the placing from the side of a mountain.
If 100 channels are not enough for you add an extra relay and set to channel 100 it turns off first set relays and turns on second set of relays now you have another 99 actions.
If you use all the toolbars in an action relay, you can do up to 10 actions at once.
That is true, and if you fill up all the pages, it can trigger even more. This is more if i want different actions to happen based on the status of the light.
@@KiltedBastard sorry, I meant the event controller. It’s two action states each allow 10 activations.
That makes a bit more sense.