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Hey Arlo, just in case if your are still worried about Palworld having stolen assets from Pokemon. Those where fabricated false claims created for various reasons to try to rock Palworlds reputation. Its clearly inspired, but its all genuine.
The only reason this game did so well was because it taps into the toxic masculinity of people who think having guns automatically makes something more "mature" even though it only does so on a completely superficial, surface level. This crap is no better than COD or Fortnite, just more pandering, meme-bating garbage.
@@tylermontgomery3513 you clearly did not watch the video at all. Arlo literally explained how while it has guns that is not what makes it good, it’s good through the innovations it makes on the Pokémon formula. He even said if it was just Pokémon with guns it would’ve died pretty quickly. Go play the game you’re hating on before you start hating on it.
Pretty sure he got his Sonic Frontiers and Sonic Superstars review out around launch. It's mainly just Nintendo's games that Arlo likes to spend the better part of a year on.
The sheer amount of animations is staggering. Attack animations for every creature, sure, but they have petting, jumping, sleeping, mining, burning, watering, eating, feeling sad, and resting/happy for every pal that needs them. I dont think Pokemon needs any survival elements or base building, but seeing the creatures do more than just wander around and a simple attack animation is absolutely huge for my enjoyment of the game.
The animations are also very creative too. They are not just some generic animations but each Pal has some unique animations that give them so much personality. I think one of the best examples is Depresso, his animations are hilarious.
I feel like people just want a Pokemon game that looks good. We're in 2024 and GF is still making games that look like they're fashioned out of playdoh and run like playdoh extruded through a die... Palworld is visually appealing and they did it on a miserably small budget while GF is full of such insane incompetence that they can't even create an interesting open world much less a good looking one.
All I have to say about the copyright infringement stuff is that I’m pretty sure Nintendo, a company synonymous with the word “litigation”, would have sniffed out something by now. They knew about this game the moment the first trailer dropped. Nintendo is beyond hawkish when it comes to their IP. And now that Palworld has the backing of Microsoft, that’s a tougher legal beast to take on.
There is def some model/mesh usage in the game tho. No denying that. There that one water pal that absolutely has primirina hair just with the pearls removed. The 'fluff' prongs and the end of the hair are all the same too.
@@ReikuYin the most I've seen come from that, coming from multiple professional 3D artists, is that most likely they used a model as a reference and essentially traced over it to make their own. They've compared it down to the polygons and the way they morph, while similar, are not the same, at all. Counts are off, contours are different, etc. Which hey, if you want to consider that copyright infringement, again, you got a tough battle ahead of you. Where people see infringement I see parody and just unoriginality. No one is up in arms about something like Blaidd from Elden Ring literally just being Guts from Berserk, lol.
cept the person who presented that "evidence" admited to altering the models himself and was basically lying in order to get pocket pair in legal trouble because he was such a pokemon fanboi that he hated palworld on principal he better hope they aint like nintendo and sue him into oblivion and jail time for literal slander. @@ReikuYin
Yep, and after digging into it a little and thinking it over, here's my thoughts: there are a few pals who are indeed almost 1-to-1 to pokemon models and there is a good chance that the devs just modded the existing models for their creations. And if it were done to any sort of indie group, I'd completely support the outrage. But this is Nintendo, who are so ridiculously litigious and hamfisted with control over their IP and doubly so on Pokémon that they've shit down multiple fan games that remotely appeared too similar to their stuff. So I feel no sympathy whatsoever over Palworld devs using a few Pokémon models for their own original game.
@@CouchSpud91A good point, honestly. If they were stealing art from the little guy, it would feel so scummy and absolutely too awful to even consider the game worth watching, much less buying. But from Nintendo? It's still scummy, and I still don't like how very clearly they ripped off a few designs if not models- but it definitely doesn't leave as much of a bad taste in my mouth.
Are a few pals do infact get guns, Lifmunk gets a sub machine gun, the monkey gets an assault rifle, relaxasurus gets a missile launcher, grizzbolt gets a mini-gun ect, and they do tend to be VERY powerful but its not the only way to play. So yes some Pal's DO infact get guns, but its a select few.
One minor correction, the developers didn’t market it as pokemon with guns. That’s mostly just the internet’s reaction. I think I saw one video of some presenter at a trade show or award show call it that before they played the trailer. The developers have always said it borrowed much more from Ark and other survival games.
I disagree. Pocket pair never said the words "Pokemon with guns," but those first couple reveal trailers said it with their visuals. It was footage of Pals firing guns, being fired like guns, and being fired at by guns. Almost exclusively. That absolutely counts as Pocket pair marketing it as Pokemon with guns. They just used "show don't tell."
@@AfterglowAmpharosAgreed. The trailers and marketing in general definitely screamed "Look! It's Pokemon but with guns!" even if those words were never explicitly spoken or displayed on screen.
@@AfterglowAmpharos You can say that, but right after that happened, the lead developer had an interview where he said he was completely shocked that was people's takeaway.
@@godminnette2He had to. Nintendo is notoriously litigious so he had to pretend that wasn't what they were going for. At no point did they try to dissuade the comparison only sound surprised.
Hence why I, who have tried Ark and Valheim and found them both uninteresting, am utterly sick of everyone I know going, "you like Pokémon, you should play palworld." As if a survival game will suddenly appeal to me, just because it has pokemon aesthetics.
And yet people keep comparing it to Pokemon and insist that it will make Pokemon start doing better as if Pokemon would give a damn about what Ark with Monsters does. The plagiarized designs is about the only thing it has that can be compared to pokemon.
Be fair. Legends Arceus has some things in common. I think people are hoping that this game will inspire the Pokémon company to do some new and interesting things with the IP like doing their own real time action game.
@@IceRiver1020 Tweaking some game settings, you can set-up a playthrough that can in effect play like a Pokemon game without the grind and survival mechanics. My third playthrough is literally a Pal only run, and it is the best Pokemon experience I've had since Red and Blue. The only "base" I built was the PalBox like the PC box you have in Pokemon, that's it.
@@jadedflames Slightly, but the complete lack of survival mechanics in Arceus just makes them both rather different experiences, but yes: Arceus is the closest it gets.
Well, allow me to clear up the mystery about what it's like playing with friends. "Hey, we're out of ingots." "Cool, we'll go get some more." "Hey, I'm making spheres for us." "We're out of ingots again." "I've got 200 ingots cooking." "We're out of ingots again." "I'm making some bullets~!" "We're out of ingo--"
You CAN actually "kill" Pals, but that's ONLY by butchering them outright, and even then they just get the same swirly eyes, but then *immediately* disappear. When you either catch or defeat Pals normally, they drop whatever they had. It can be meat, it can be materials. There's speculation that the "meat" that a Pal has isn't the same as actually eating them, it's just something they had on them. There's even a journal entry you can find in the games that brings attention to the this, plus the fact that Pals don't actually "die", they sort of just disappear as if they were projections.
@@Knucklebreaking that’s true but some pals you get their “meat” or named specific body parts. So I guess some you kill and others you don’t. Unless you just permanently disable them for life which is seen as more inhumane.
@IamPotion honestly, I can't fully explain that other than maybe two reasons. Either they are cannibals or they have extreme regen like lizards. Otherwise, how does it make sense to catch something and then eat it's meat without killing it?
A thing that really stood out to me is that after all these years pokemon still lets us only ride on 1 or 2 pokemon specifically picked for you per game, and in some of the games its only on some specific routes. Meanwhile there are 44 rideable pals and you can just pick whichever one you like best. Its a small thing, but it speaks to the differences between the games.
I don't think it's small to want those things in the game. Pokémon has been too complacent, and I love the franchise overall, but complacency has resulted in sub-par games and this should, theoretically, put a fire under their asses because now the markets been cracked wide open. They're under immense pressure to respond with a game as good or better, if not a major Pokémon game, they'll have to make a spin off game that's separated from the main storyline they've been progressing. Just an example, it could be a predecessor or predecessor of the current storyline, "after -new bad guy- took over the world, Pokémon ravaged the planet with only master trainers able to hold them off for short periods of time" Idk just throwing out a quick half assed idea lol
You can also change in the settings menu how many resources drop, how much exp you get, etc. If the game is too grind for you by default, and you want to see what it has to offer, I highly encourage monkey around with those settings.
is there any way to make it so it is mostly focused on exploring, catching and battling while keeping the base grind to a minimum? Like, are there any settings worth tinkering?
@@HaxHaunter I don't have the game's settings menu in front of me, I uninstalled the game after I finished it, but as I recall kinda? You can make pokeballs more effective, so you don't need to craft as many, and the amount of resources you get from harvesting can be increased in the settings, but there's no real reduction to the amount of stuff you need to build as I recall, just methods of making it cheaper to build the stuff you need.
this game actually had me care about my pals more than pokemon because pals are more than just something you feed and send out to fight. They're my entire tool kit for traveling around the world and defending myself at low levels. The intentional design to make guns VERY late level really helped encourage me to consider my team comp more often since they're basically my guns, less I'd be stuck with a crossbow. Like Lifmunk being my DPS, Foxsparx being my crowd controlling flamethrower, direhowl being my fast mount with infinite durability when attacking enemies, galeclaw my glider, and Nitewing being used to traverse cliffs. In pokemon there's no consequence for letting your partners faint, but in palworld if one of my buddies go down, I'm not only down a member, but I'm also down a part of my survival kit. If my Nitewing gets knocked out and I was on the other side of the mountain I'm now stuck hiking to the nearest fast travel point. I was surprised, the game made me care about what happens to my team because there's no convenient way to revive them. So if one goes down things genuinely got harder for me.
The biggest appeal to me is the feeling like they are hanging out with me and we are working together. If pokemon would incorporate this base building so I can feel like my mons are living and helping me, I would be so happy
@@johnhoftb I never played SwSh, but from what I saw of the camping mechanic, that’s in the right direction for what I’m looking for. And the picnic is just too small a part for it to really scratch that itch in Scarlet or Violet. As far as PLA, that’s more in line with what I want. But in Palworld, success is directly tied to your Pals helping you, which is much better in my opinion
@@jizo619619 I hope that’s true, living in and building a city along with my Pokemon is the the slice of life stuff I want. If they balance that well with the battling I’ll be thrilled
I was not expecting this game to scratch my RTS itch. I have been burned out on survival games for a long time, but since so much of this game can be automated it feels more like a third-person RTS rather than a straight survival game.
More of a colony management at heart, as the CEO specifically name-dropped Rimworld as inspiration in an interview, but hey close enough. If you want true 3rd person RTS, that would be The Riftbreaker. Though that's top-down diablo-esque ARPG camera. You basically got teleported into a hostile alien world in a Supreme Commander ACU to research and colonise it. No unit production, just base-building and defense turrets. But supcom-esque streaming economy, gorgeous environment and massive hordes of agressive creatures. Great game
Buddy, to this very day I still have played Roller Coaster Tycoon 1-3, Call of Duty Black Ops 1 Zombies, Video Game Emulation, & 7 Days To Die video games to this very day, and Palworld is another game that, much like Roller Coaster Tycoon 1-3/OpenRCT2, it'll hook me in and continue to play it for as long as I can play it without it getting removed from Steam at all in the near future.
The poor misery caused by poor working conditions from my experience is caused by poor "pathing." Meaning the pal is having trouble gettting to everything it needs. It needs to have a good clear path from its work station to its food to its bed to its relax jacuzzi etc etc... basically the layout of your base.
True, but not always sufficient. Sometimes the pathing is just wacky, it is definitely something they should improve, though good 3D pathing is probably one of the hardest things to program in games.
That, and sometimes they just vanish from the world. Probably clipping through the ground or something. Usually, when I see that one of my base pals is hungry or overstressed, I just pull it back to the palbox and put it back in to reset its position, and then it's all good.
@@thearcanian5921 Yeah, I remember some of the pals getting stuck at the corner of my base and sometimes randomly spawning atop of my house. I believe they already patched it for them not to get stuck at the base perimeter and sort of mitigating the pals getting stuck. Still though, the AI sometimes doesn't know what it wants to go as they'll start spazzing out back and forth.
Yeah but the game isn't even that fun I mean it's not bad but it's extremely basic and lacking in content kinda surprising most people just didn't try it on game pass and that was it
@@The_MEMEphis Opinions exist... I've only ever heard people say its fun, you're the first person I've heard say its not. You're like that 1 out of 5 dentists.
One thing I love about Palworld is that the devs are awesome regarding their love for the community. They were quick to call out the lazy journalism with the articles that say the game's lost 2/3 of it's playerbase in less than a month. The devs cleared everything up, stating that it's perfectly ok for people to take a break from the game and wait for more content to be added (it's an early access game after all!), and encourage those people taking breaks to play other great indie games. These devs respect people like me, and I'm looking forward to the next substantial content update!
i'm not so shure about trusting the devs. the dev company seems fairly shady with what they have done. especialy with the other games they have STILL in early acsess
They are working on bug fixes and optimization for now, which is honestly good to work on first, but yeah, new pals and islands in the future will be cool.
What I like about it is that all the settings are customizable. Particularly the ability to change exp rates and cooldown times for crafting. It lets someone with a lot less time to play, but get the full experience of the game.
The fact that you can change anytime is great too. Wanna fast track a second base, adjust the drop rates. New friend coming around new to the game? Lower the difficulty. Hard tower boss? Up your damage. And the. Put it all back later for the intended experience. Too many games lock you in when you select helper options like that. So it's nice this does not
that sounds terrible, I never understand when people like settings like that. The game should be tweaked and balanced properly. being able to just alter whet you get completely ruins a game
My guess is it's there for testing purposes. Since the game can and will break or the mechanics might not be to everybody's liking and want people to get used to them. And the obvious ability to customize at any time. But I'd be down for some settings to be permanent once you pick them, once the game is out of early access. Like in minecraft. You can either use cheats or not for example. Depending on how you want to play. But as it stands right now, it's best to have many options and play any way people want.
Palworld is a game I'd like to support because, if nothing else, they made a genuinely good game that you can just buy and play however you want. They could have EASILY made this a live service MMO kind of game where there's artificial scarcity for certain Pals or something awful like that, but instead they made it more like Minecraft. Make your own server, set your own rules, no battle pass or anything to force you to keep playing. It's so nice to see a game like this that doesn't try to manipulate its player base.
There is a other Pokemon-esque 3D Action Game in production for even longer than Palworld called Kindred Fates, if people want to have a look on it. But its not out yet but the studio has a Channel here on youtube.
That comment about big boss creatures walking around and seeing them and being like "i'm gonna get you one day." He played Persona and really enjoyed it. We have to make Xenoblade the next one...
“There’s always something to be working towards” that’s what made this game playable for many hours for me. You have the tech tree to unlock, missions to complete, base to expand, pals to capture, map to explore, bosses to fight, it really is a management game more than anything but with active combat.
About the grind you can basically mitigate it completely by making an ore base, find a place with a lot of ore nodes together, its rare but you gonna find it easy enough, make a base there and fill it with high mining level pals, you never gonna run out of ore ever again, i promise you.
I jumped into the game real heavily for a week or so and figured I would save some for later when it is complete. I enjoyed it more than most of the pokemon games for about the last ten years.
Palworld seems to basically be the Pixelmon Mod that was/is for Minecraft, but instead of Minecraft as the backbone, it's Ark. I'm not a crazy Ark fan, so I haven't yet played plaworld yet, but Pixelmon was a game I spent hundreds of hours on, it is one of the best mods for a game I've ever played. I know Palworld isn't topping charts anymore, but most/all singleplayer-focused games drop in player count about a month after release. I'm a huge pokemon fan, but seeing people mald over a random game that scratches an itch some fans have had got pretty annoying. Hoping the updates for the game make it better and better.
Your opinion really summarizes why I ended up enjoying this. I didn't think it'd be the kind of game I like, and while you could really cut yourself on all the edginess it has, the amount of genuine charm and just how fun it is won me over. And I like the designs of the little guys.
The thing about models directly pulled from Pokémon was a completely fraudulent claim by a 3D modeler on Twitter. This person fabricated evidence themselves to make Palworld and Pocket Pair look bad, and this person later admitted that they had made it up. Not sure if the apology is still up as of now.
Ah yes, the illegal technology of “linearly scaling the models”. The guy did apologize for not stating that outright, but, to quote their Twitter “Scaling models doesn’t fabricate anything.”
I’d recommend the video ProjectAlpha Animations put up comparing Palworld and Pokemon models. Really does a good job elaborating on it while still keeping a relatively unbiased tone.
Even then, some of the designs are still very blatantly ripping off Pokemon, even if the models aren't stolen. Such as 'Barely Legally Distinct Green Cinderace'.
A few things, as someone with 60+ hours in the game: They didn't market it as "Pokemon with guns." In an interview with the lead developer shortly after the worldwide trailer drop, he was shocked to see that being people's take-away. The lead dev also claimed that they didn't take any inspiration from Pokemon at all, but that is an absolute lie. He claims inspiration from Dragon Quest monsters. And while yeah, a few Pal designs are more Dragon Quest than Pokemon, in the venn diagram of Pokemon and Dragon Quest design philosophies, Palworld's circle has far greater overlap with Pokemon than Dragon Quest. Plus, you know, the type chart and cpature balls that shake three times *just so* before successful capture. There are a large number of monster collectors, and several recent indie ones (like Temtem and Cassette Beasts) have received incredible love and support from much of the Pokemon community. Accusations of plagiarism didn't arise because there wasn't due cause. This time there is. Several pals are definitely *heavily* inspired by very specific Pokemon, having highly specific traits in common with them not seem from a potential shared inspiration. You can have two monsters from two different series based on the same concept, but when certain elements are done exactly the same way, and it's not just a one-off... there's reason for criticism. There's only a dozen or so of these, but I really think they should be reworked or removed. They are reminiscent of the bootleg Pokemon toys meant to trick parents, and inhibit my enjoyment of the game. Your pals can wield guns. Some of those item upgrades you grant them allow them to have guns. Several commenters are proudly stating that because one Twitter user "modified models" and admitted they disliked the game on principle, all of the claims of model theft are bunk. This is ridiculous. Several of the claims are highly credible and not only made by that one Twitter user, and the "modification" is just *scaling the model,* which yeah, not every game stores models in the same size! When models have the same very specific contours, it can be cause for concern. People act like Nintendo not striking this game down immediately is proof that everything is above-board, but when it comes to these kinds of things, Nintendo tends to take their time then strike hard. Look at what just happened to Yuzu: they started their early access Patreon in December 2019, and the monetary gatekeeping was a major factor Nintendo used... over four years later. Another major factor was piracy of Tears of the Kingdom before the game's release - yet the lawsuit was filed nearly a year after that period! And the third major factor was a little technical, but it's something that's been in Yuzu since day 1. This has been the case repeatedly for Nintendo striking things down: they tend to wait, sometimes until the last moment, before acting. You think Nintendo's legal team doesn't know of all of the Nintendo fangames? They probably have a person whose sole job it is to trawl Relic Castle and Pokecommunity just to document Pokemon fangames, but they're not issuing DMCAs to every single one. Maybe the models are original, maybe they're traced, maybe they're stolen. To be clear, I think developers should just be able to make Pokemon games without fear of litigation. IMO, original franchise rights should expire after 20 years, and individual media properties as part of a franchise after 5. If anyone wants to make a Pokemon game with anything not created by another company within the last five years, let them. A Palworld with a combination of actual Pokemon and original Pokemon designs would be cool! There's a lot of gaps in Palworld's design. They have fairly shamelessly lifted aspects of the game from other games; more than the simple homage or inspiration often seen in many forms of media creation. In fact, this form of very blunt and direct inspiration was more common in development during the 80s and 90s, and is why we have certain ubiquitous tropes, some of which are odd. Palworld is an odd amalgamation of games, a sort of Frankenstein's monster, but it knows what the best and most fun elements of each of the games it is snipping from are. Ark, Rust, BotW, Pokemon. And some of the best design in Palworld is what they are cultivating from the intersection of these games. Some of those intersections are quite clunky; truly feeling mashed together. But others have had some greater care and thought into how they might interact. We'll see how the game evolves over early access.
I think Palworld is everything that Arceus Legends wanted to be but wasn't willing to fully commit to, with the brutality of being attacked by wild beasts turned up to an almost comedic degree. Also, it's not a problem that it's not finished yet - Pokemon hasn't released a finished game in a decade!
"Why was pokemon with guns a big deal?" It's not selling like a Pokemon Game. It's selling like an Arc game. We get at least one "survival craft them up" darling every year that sells millions in Early Access. Remember Valheim?
There isn't a single survival like game that has come even close to reaching the numbers of palworld, so no it's most definitely not selling like a arc game. The sales for Palworld easily rival most new pokemon titles.
@@veliona8920I think it is fair to say its popularity is because of the overlap of these two points. It is a well-done survival game with a Pokemon-like aesthetic. Both are things that often catch people's attention.
@@veliona8920 it actually sold more copies that legends Arceus. I'm interested to see what kind of update schedule they adopt, so far they're mostly just trying to patch out the bugs, which is understandable. They're starting with a good framework
The comment you said about "feeling like a team with my Pals" is what I feel has always been missing from Pokemon, and it's something Palworld is doing very well. Your Pals MATTER, and they do things outside of being a battle beat stick to take money from gym leaders and kids.
To be fair, that was 25 million players, not sales. The players on steam are definitely sales, but for all we know, a huge chunk of the Xbox crowd just did what Arlo did and played it on Xbox game pass. Still, very impressive numbers.
When it comes to accusations of model ripping: That was a lie. Just straight up, the person that spread that accusation around, had to fiddle with the models to make them look similar enough to make it look like he was right. It comes down to people feeling... _weirdly_ defensive about their multi-billion-dollar mega-franchise, enough to lie to 'defend' it (read: annoy Nintendo enough to draw a public statement effectively saying "We know, shut up" from them).
You said something along the lines of "it is what you make of it". I think that's a bigger part of this game's success than I initially gave it credit for. The more I hear reactions and strategies, the more I can appreciate that some people play co-op and have fun with friends, some people enjoy the hunt, some dig the crafting, some build the most magnificent bases, some try to be gentle as if they're actually playing Pokemon and others embrace the absurdity of walking up to a cute, cuddly creature and bashing its brains in. I play an hour or two at a time whenever the mood strikes me while others dive in for an all-day session. I think that the brilliance in any sandbox game is in allowing the player to express themselves in as many ways as possible. The currently "popular" live service model squashes as much of that creative freedom out of the player base in service of staying on the treadmill. I don't know what one can buy with Shark Cards in GTA Online, but I'll bet there's a whole lot of freedom on offer.
About the copyright claim 1. it was made by one person who straight up lied about it and later would release an apology twitter then delete it. 2 Some pals being too similar to pokémon, there's only enough ways to draw an anime superpowered animal and expect it to be original, i too used to believe some pals were made using the pokémon fusion tool but then had my eyes opened, by the people who called bullshit on the liar copyright guy from point 1. Going right into the polygon skeletons of the pals and seeing that the positioning of each polygon was different from pokémon models. 3 Then they attacked Anubis for being a Lucario expy thanks to that one egyptian lucario clothing. Almost everyone i know collectively laughed at that, because apparently Nintendo has copyright claim over egyptian deities, they couldn't wait to hear about their lawyers to jump down at every anubis jackal character out there, and the government of Egypt for daring to have a property of Nintendo as part of their myths. 4 As a last gotcha moment they claimed palworld was dying because it's user base dropped, except it consistently stays at the 10 most played steam games daily, and what else would one expect do do after clearing a incomplete game? Keep playing it after you've seen everything instead of playing something else?! All of that mess, is just rage from the vocal majority of GameFreak simps who are unable to accept their beloved multibillionaire company exploited them for years, and when a indie studio makes a fun game that reached sales numbers and a playerbase not seem since the release of pokémon red. They throw an angry fit over it. Palworld has enough differences from pokémon that if Nintendo ever had a case against it they would destroy Palworld still during development like they did and still do with so many fangames and mods, but they don't so they are silent, because Paldevs would win in a landslide, unless the court was bought by dirty money that is.
I personally see Palworld as more focused on survival building than monster collecting. I don't particularly mind the design similarities but I just dont like that they don't have any "ugly" designs. Where are my heaps of mulch? Where are my nasty looking scrunklies? Where are my freaky lil weirdos? I don't want all my monsters to be cool! For every weirdly sexy, adorable, and badass monster, I wanna see an equally strange and funny little thing that I want to hold in my arms and tell them that I love them even if the world deems them pointless. Also, yeaaaaah! Unicorn overlord! If you're still on the fence about the game, give the demos on all consoles a try. It's gorgeous and fun.
11:00 - The grind isn't bad in Palworld. You just have to know where to make bases, and how to make efficiently run bases. The game also gives you 3 bases for a reason, so you can specialize - like one for breeding and making cakes, and another that just mines ore and coal, and maybe another that just mines even more ore lol. But I have 1000's of Pal Ingots and other ingots now, and I don't think the grind is that bad. There is a learning curve to making good bases though. I am certain that's the main issue you're running into after looking at your base setups. I'm sure if I did it all again, I could do it way faster now that I know. Definitely a lot of value in making guides and stuff. I learned all of it on my own though and it took a lot of experimentation. I guess that was part of the fun though.
I played it heavily for about 2 weeks. Haven't picked it up since. It's an interesting game that borrows a lot of different elements from different games, which gives it a complex yet unique characteristic. Other than Minecraft, I've not particularly enjoyed survival games, so it's just not my cup of tea. Cool idea though and I had fun.
Honestly, as someone that has played the past titles of the devs. Their problem was never that their games were rip offs. They were never actual rip offs. The problem I and alot of people had, was that they would start making a game, release it in early access, and then abandon it. For the longest time, it seemed like Craftopia was abandoned the same way their previous game was. But then they released a big update that definitely improved the game a little while before Palworld's release. So I am glad the devs are finally sticking to a game and supporting it now (all it took was the game becoming one of the highest selling games on steam)
Pocket Pair is a Japanese company based in Tokyo. I like the game! If Pokemon has a real issue with the game Pocket Pair created, they can just walk up the street and hash out their differences with them. But Im going to continue to keep playing it! 😅
The discussion around Palworld has become so tiresome because everyone’s kinda generalized their detractors into straw men groups. If you hate it, it’s because you’re a Pokémon fanboy apologist who’s been indoctrinated by a bad game series and can’t see that’s it’s a good game. If you like it, it’s because you’re a Pokemon hater who wants the series to be overcome by a “better” game and don’t care about art theft. I’m a Pokemon fan and I don’t find this game appealing, but I recognize there’s a lot of stuff Pokemon could be doing that they aren’t doing, and this game fills those gaps. That said, I don’t think the narrative of this game being the “Pokemon Killer” is realistic at all.
This was a very refreshing read. I agree with this sentiment exactly, except I do like Palworld quite a lot, I just like Pokemon more, and both should be able to coexist without constant mud slinging from both sides.
That's something I noticed when this game was still coming out, it wasn't really labelled as a "Pokémon Killer" as much as it was labelled a Pokémon Rip-off which, in a strange turn of events, might have been the preferable title to be given by outsiders looking into your game.
Liffmunk and tanzie can weild sub machine guns anywhere in combat (so not mounted) Mossanda & Mossanda lux use a genade launcher (in this case you have to be mounted on them) Grizzbolt can use a minigun (in this case you have to be mounted on them) Relaxasaurous, relaxasaurous lux & jet dragon can use missle launchers (in this case you have to be mounted on them) Im sure I missed somthing but some of the "pokemon" can use guns away from the base
bit late myself, but i make models and animations for fun. not only do pal models not match vertex wise, they dont even have amount of vertices. the guy on that started the rumors on twitter made it all up as a smear against palworld. he even said later he did it because he doesn't like pal or pokemon for virtual animal rights.
He never said he made anything up, that was an edit someone made to discredit the guy. Obviously the models aren't "literally ripped" and the giy even said he regretted saying that so casually. But it's obvious that it is likely the modelers at the very least traced and maybe even modified pokemon models for some pals.
I was not expecting to love this game as much as I did. I'm not a big fan of ARK, I'm not a big fan of Rust, hell I'm not even a huge fan of Pokemon these days. And yet when I tried it, I just couldn't put Palworld down for a good while. I am taking a break from it at the moment so I don't get completely burnt out on it, but I really enjoyed my time with it and look forward to getting back into it when some of the planned content updates and Pal AI improvements come out.
I don't know if this is off-topic, but I think Pal World works because it scratches an itch a lot of people have I have an itch for another great girl game, something fashionable, cute, with gem stones
Not super related, but I appreciate you saying "Pokémon-like" instead of "Pokémon clone/ripoff." While I personally wouldn't classify Palworld as a Pokémon-like, its certainly much better than the alternative "clone/ripoff" title that always has negative connotations. Helps that Palworld will likely end up pushing the Monster Tamer genre more into the mainstream, which could help with that.
I really appreciate your thoughts! I still feel a little wary of the company from some comments made by the CEO. It feels like the reasons they are making clone-like games is just to make money, not to actually make something good. That feels frightening. But I really see your points and am glad I listened! If you change your perspective I'd love to hear, but if not, that's fine too. Maybe I'm being too harsh.
Nah, not at all. You’re honestly not being harsh enough, someone worked hard on those models that were stolen, and some other losers don’t get to come around and yank them for their own gain because they’re too lazy to come up with their own ideas.
As opposed to the glorious utopia of fun and cost-efficiency it is today, brimming with successful development teams that have secure jobs and long dev times.
Isn't he EXACTLY Cookie Monster though? 🙃 You know what, he's gotten away with this for too long! I'm going to report his channel to Sesame Street for copyright infringement
I'm pretty sure the artist who said they used Pokémon models retracted their claim stating they only made false evidence because the game has animal cruelty.
I love watching the in-fighting between factions or wild pals lmao flying around and huckin grenades from the skies to lure groups together and watch the chaos or soften up tough pals to catch, fun stuff
Arlps numbers are a littke outdated. As of Feb 22, 2024, Palworld has had 25 million total sales. To put this into perspective, only TWO ENTRIES in the Pokenon series have sold more. Gen 8, and Gen 1. And thats counting multiple YEARS of sales. And this did it in a little over a MONTH
fun fact the devs never said "pokemon with guns" it was a meme on the internet that they just ran with. In interview about the game, published in 2021 by TheGamer, Mizobe said he was unaware the internet had been calling Palworld “Pokémon with guns” but said it could be a “lucky thing to have the meme of Pokemon with guns, but we totally didn't intend it.”
After I've played it extensively, this game is not really a Pokemon replacement in any way in my opinion. It's an ARK replacement. That game and Palworld are waaaaaaaaay more similar than Pokemon and Palworld are. (Except in the designs of the pals obviously). I'm not a big survival crafting game guy but the designs of the Pals and playing with my friends makes this game pretty darn good. I'm more excited about Legends Z-A though. lol
Finally, someone with sense. It plays so much like ARK, it just has designs reminiscent of Pokemon. People who think that this game is making Gamefreak sweat, or is a Pokemon killer, or anything like that, don't realize that these games do not hit the same niches at all.
@@OnTheRocksGamingShow Yeah, that became REALLY clear to me after playing this for a while. I will say this is more fun to me than ARK and more fun than a lot of survival based games I've tried out.
@@Elykar I agree, I have more fun playing Palworld than ARK, I think the more simplistic art style and slightly more simplistic mechanics help in that regard. Though Palworld isn't my favorite survival/ crafting game by a fair amount, it's still quite good for how early in it's life it is. Let's hope it continues to get updates and new content.
fix early game Food woes with Woolipop's cotton candy! you'll need a lot of it though. Once you get Wheat Farms made up you can start making Jam Filled Buns though and that's when you start focusing on becoming a Gourmet Chef and build a woodfire pizza oven haha
I believe the consensus was that the models were traced but not ripped. But that still adds to my main issue which is that the game feels almost pathologically unoriginal. Pokemon creature designs, Ark crafting and tech tree, BotW pallet and piano stings, fortnite paraglider, the list goes on. Tons of other games grab features from other games, but they weave them into their own style to build a world with art and character. I'm not saying don't play it (I've put in a few dozen hours), just that it feels a bit souless because it doesn't care about games as art.
it was a lie by the dude who made the thread to intentionally get pocket pair in trouble he admited to altering the models himself before "posting the evidence" didnt believe it when it first came out cus its a picture anyone could alter a picture when people demanded he show an unaltered video of the comparisons and matching grid cords he got trapped in a corner and was forced to admit to be a lying sack of shit. also fortnite paraglider hate to break it to yuo but other games had glider functions before fortnite was even a concept just cause 2 had a parachute you could glide after gaining altitude and later a wing suit also DC online and city of heroes/villians had powers that acting like gliding for traversal powers. also BOTW pallet? wth does that mean you mean using colors if anything its closer to dragon quest then botw. its called a stylized art choice which has been around since forever across multiple genres and studios theres a reason OKAMI as ps2 game still ooks realyl good compared to the realistic models other ps2 3d games tried to use.
@@piscespeter3 Many other modelers, including ones who enjoy Palworld, are highly suspicious of the models. It was not just "one guy," and his "modifications" were mostly model scaling, which is an obvious thing to do because not all games store their models in the same size. There's more credibility to the claims than you might want to admit. Personally, I don't care from a legal standpoint; I think anyone should be able to make Pokemon games and use any Pokemon more than 5 years old. But some of the bootleg-looking designs in the game are really annoying and hampered my enjoyment.
For me palworld is great because it takes the line from the 2nd or 3rd generation of pokémon "living in a pokémon world." And lives up to it. A lot of the "shocking concepts" can be found in the first few years of the pokémon anime. Mr. Mime gardening in pokémon 2000, Pikachu and magnamite powering up devices, I remember a machoke help carrying a box. Survival elements; how many times does Ash are team rocket complain about being hungry, or my favorite example of hypothermia based death is my personal favorite episode "snow way out". The lore that takes a Matpat to piece together the evidence in pokémon (mating habits and eating the pokémon) palworld just comes out with it. I love palworld because it very successfully let's me escape for a bit in a realized pokémonesk world...and it's just flat out fun❤😅. Anyway. Loved your video and honest take. Keep up the good work 👍. And look forward to more of whatever topic is next.
@AmandaFessler pretty much. And to this day I have not seen used in pokémon games the #1 used command... dodge. I've seen miss, but that's not the same. Anyway thanks 😊.
For context about the studio’s other works, they have 3 games all in early access currently, one of which is a $5 jack box game that uses ai art and has micro transactions, craftopia which seems ok but has enemies clearly “inspired” from botw, and has been early access for over 3 years. And now, palworld. Honestly I think Palworld does look fun, but as someone who is about to graduate college to become a game developer, I don’t want to support this practice in the industry.
Each of those games is being developed by a separate team at pocket pair (A). In addition, neither of those games was profitable, which forced the company to pivot to a new project each time (B).
@@nikxneon6615 The games being developed by other teams doesn’t really change the problems of the company as a whole, and neither does the “oh they weren’t profitable so they jumped ship” point, if anything that just pushes the point home. They aren’t some “little indie studio who hit it big”, they are a company hiring multiple teams to make “inspired” games, have them in early access to excuse bugs and missing features/content and drop them if they aren’t making money.
The best part is most of not all allegations placed apon pocketpair and Palworld have been proven incorrect or strait up falsification of evidence in the case of a pal model being an exact Pokémon model the guy took both models from a Pokémon game and never took a model from Palworld.
That last part is false. The only thing he did was scale pokemon models up uniformily because of the size disparity and the models were from their respective gsmes. He did say he regret using "literally" so flippantly, because in a literal sense they did not rip assets. They however likely traced around pokemon models or modified models until they were legally distinct. Tracing and modification is legal, but is looked down upon in the sphere from what i've seen.
I've found myself loving it though the base construction can be a little frustrating, and I wholeheartedly agree that they need to add more story. Also there are pal guns. The first one you can access is Lifmunk's submachine gun at level 7.
As someone who bought Craftopia years ago, I've been feeling the exact same way. I'm not saying it wont get major content updates for certain, but the developer does not have a great track record. This is their third -currently- early access game, with no sight of any of them leaving early access.
@@fasddfadfgasdgs The thing about that is, they have money now. It sold as much as it needed to, and much more than that, and clearly the public does not care about their projects actually getting completed, judging by the huge sales of this game, despite the fact that they have two other games in early access currently. They could ditch this game soon for all we know, and just make another new early access game in a few years, and no one will care by that time. We've seen it multiple times from them now.
Personally, I appreciate this game most for the fact that it reinvigorated my enjoyment for the survival/survival-sandbox genre, where I can get quickly disheartened from repetition and easily falling behind friends and other people who are able to put in more hours than I can. But with Palworld, the repetition never sets in as hard thanks to the existence of the Pals, and there've been lots of times where bringing in my own knowledge (and luck) has helped out the friends I've joined sessions with.
Nah dog, i assume you havent seen them, but there are straight up Pokemon rips. Verdash is unapologetically a grass cinderace. Also, its not Pokemon with guns, its Ark with cute Pokemon-esque creatures in place of dinosaurs. It make sense when you said from the jump you never played Ark, but literally everything you said you like about Paleorlds game play loop, is just Ark's gameplay loop. When you take two, fun on their own games, and smoosh them together, you're bound to get something thats at least fun. But, much like their other "totally early access and not just left to die" games it has no staying power, as we're already seeing. The company takes already made games, takes features from other already made games, slaps them together, then moves onto the next one. Their "next one" being a Hollow Knight rip.
They aren't straight up rips, otherwise the pokemon company would've handled them in court ages ago. The company does make derivate games, its their entire gimmick for a reason. They have derivate law linked on the homepage of their website
@@Tenk0shimurayou really look at Verdash and believe that? Interesting. Also, do you think lawsuits are filed over night? These things take a long time to ready up, look at how long yuzu has been on the "market" and Nintendo is only just now going after them.
@@mikeuk666this is the most dishonest argument you people have. Taking inspiration from something and looking nothing alike and taking the literal same model and making minor changes to it are far from the same thing and you goofballs know it. Put a monster from dragon quest inspired by X next to a Pokemon inspired by X and they look nothing alike... Put Cinderace next to Verdash and tell me the same applies...
9:47 man; they almost baffled me into thinking all of the art was hand drawn and animated but those hands just destroyed it all in a second. Still looks like a passionate game.
Did you watch the older person on the right uncurl his fist? I don't think it's AI, just someone drew the hands with all 4 fingers (and thumb) visible.
@@OkuajubMy personal thoughts is that it's an actual real artist using AI to speed up the workload (which would be completely fine) because I just can't unsee that 6 fingered hand on the guy on the left. Might be wrong, but can't prove it is not the case. Still, interesting to see.
All of the plagiarism allegations stem from misinformation and just straight up lies spread to try and discredit the game, there is ZERO evidence that Pocket Pair has done ANYTHING nefarious or malicious so don't believe the rabid hate mob. Palworld is an amazing game made a handful of devs who literally see not just the success but the straight up release of the game as a miracle, and whose sole objective is to make fun games that as many people as possible want to play, they are a rare diamond in this cynical money-focused industry and should absolutely be supported in any way possible. Anyway, glad you had fun with the game, don't let a few angry twitter people ruin that for you.
One issue I do kinda wish you brought up was the AI allegations, it's a dealbreaker for me whether or not a game uses AI art and from what I'm aware the devs have only really danced around the accusations
In addition to the other comment's points, Palworld has been in development with many of the designs shown before AI art even took off. And even now, AI can't make decent 3D models, much less rig and animate them. There're a lot of evidence that they didn't use AI art and no evidence that they did.
The AI issue connected to Palworld is simply because the company itself has a game that uses genAI in its gameplay. When Palworld got huge, haters needed an angle of attack so Pocket Pair having genAI in their other game became ammo for FUD. When that AI game was realeased, nobody cared, only after Palworld got big.
I was the core audience for Pokémon back in the day - I was in Kindergarten when Gen 1 hit. I never got into the main games - I played Stadium and liked it, I liked the OG series and movies, but just couldn't get into it. I never knew why. It was because I ALSO grew up on FPS games - Doom, Wolfenstein, Quake, Perfect Dark. And I realized that the reason I never liked Pokémon (or most RPGs) was because I found turn-based combat too robotic and slow - I was more attracted to the fast-paced, reactive challenge of real-time games. I grew up in the core generation of Pokémon and never cared. The fact that I can't put this one down, at the age of 31, is ONE HELL OF A FEAT.
Yeah, I feel like Palworld just got the Pokemon artstyle correct. There are other monster catching games like TemTem and Cassette Beasts and other games with their own creature designs like Dragon Quest but they don’t look like Pokemon stylistically. Palworld does and a lot of people are questioning if assets were stolen from GameFreak. I don’t really think Pocket Pair did but that artstyle really skirts the line and the models are just slightly off from the ones GF uses. Hopefully it’s true that Pocket Pair didn’t steal and hopefully Palworld turns into somethingtruly great with all the updates. It’s a very good start though
For me, there is really only one design-wise that is scraping the edge hard, which is Verdash, but how it moves, acts, and works is much different than the mon it looks like.
@@Surkk2960 Verdash's similarities with Cinderace is they're both rabbits, bipedal, and into soccer. But visually, no part of verdash is copied from cinderace.
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Maybe PalWorld will finally give Game Freak the wake-up call they needed and Dear Arlo have you thought about opening a P.O Box🎮
Hey Arlo, just in case if your are still worried about Palworld having stolen assets from Pokemon. Those where fabricated false claims created for various reasons to try to rock Palworlds reputation. Its clearly inspired, but its all genuine.
The only reason this game did so well was because it taps into the toxic masculinity of people who think having guns automatically makes something more "mature" even though it only does so on a completely superficial, surface level. This crap is no better than COD or Fortnite, just more pandering, meme-bating garbage.
Lies Of P...? Come baaaaaaaaaaack here misteeeeeeeeeerrr!!!!
@@tylermontgomery3513 you clearly did not watch the video at all. Arlo literally explained how while it has guns that is not what makes it good, it’s good through the innovations it makes on the Pokémon formula. He even said if it was just Pokémon with guns it would’ve died pretty quickly. Go play the game you’re hating on before you start hating on it.
“I’m a little late the the party”
I think this is the fastest after a game is released you have ever posted your review.
His Elden Ring review was like, the day the game came out-ish. It was shocking lol
Jesus Christ is he always THIS late? 😂 I never noticed!
Blasphemy. That's impossible!@@SleepyFawn
Pretty sure he got his Sonic Frontiers and Sonic Superstars review out around launch. It's mainly just Nintendo's games that Arlo likes to spend the better part of a year on.
He reviewed Elden Ring the day it came out somehow
It doesn't crash enough to be Ark.
Not as buggy either plus there actually fixing things
Takes up a fraction of the disk space too.
The Pals also do more than sit and breathe in their idle animations.
You're correct 🤣
Also the pals dont die permanently either
The sheer amount of animations is staggering. Attack animations for every creature, sure, but they have petting, jumping, sleeping, mining, burning, watering, eating, feeling sad, and resting/happy for every pal that needs them.
I dont think Pokemon needs any survival elements or base building, but seeing the creatures do more than just wander around and a simple attack animation is absolutely huge for my enjoyment of the game.
I have massive problems with this game and even I have to agree with you there.
The animations are also very creative too. They are not just some generic animations but each Pal has some unique animations that give them so much personality. I think one of the best examples is Depresso, his animations are hilarious.
That's actually pretty impressive. wouldn't expect so much personality in a game that looks like this lol
I feel like people just want a Pokemon game that looks good. We're in 2024 and GF is still making games that look like they're fashioned out of playdoh and run like playdoh extruded through a die...
Palworld is visually appealing and they did it on a miserably small budget while GF is full of such insane incompetence that they can't even create an interesting open world much less a good looking one.
When the Pokémon ripoff is animated.
All I have to say about the copyright infringement stuff is that I’m pretty sure Nintendo, a company synonymous with the word “litigation”, would have sniffed out something by now. They knew about this game the moment the first trailer dropped. Nintendo is beyond hawkish when it comes to their IP. And now that Palworld has the backing of Microsoft, that’s a tougher legal beast to take on.
There is def some model/mesh usage in the game tho. No denying that. There that one water pal that absolutely has primirina hair just with the pearls removed. The 'fluff' prongs and the end of the hair are all the same too.
@@ReikuYin the most I've seen come from that, coming from multiple professional 3D artists, is that most likely they used a model as a reference and essentially traced over it to make their own. They've compared it down to the polygons and the way they morph, while similar, are not the same, at all. Counts are off, contours are different, etc. Which hey, if you want to consider that copyright infringement, again, you got a tough battle ahead of you.
Where people see infringement I see parody and just unoriginality. No one is up in arms about something like Blaidd from Elden Ring literally just being Guts from Berserk, lol.
cept the person who presented that "evidence" admited to altering the models himself and was basically lying in order to get pocket pair in legal trouble because he was such a pokemon fanboi that he hated palworld on principal he better hope they aint like nintendo and sue him into oblivion and jail time for literal slander. @@ReikuYin
Yep, and after digging into it a little and thinking it over, here's my thoughts: there are a few pals who are indeed almost 1-to-1 to pokemon models and there is a good chance that the devs just modded the existing models for their creations. And if it were done to any sort of indie group, I'd completely support the outrage. But this is Nintendo, who are so ridiculously litigious and hamfisted with control over their IP and doubly so on Pokémon that they've shit down multiple fan games that remotely appeared too similar to their stuff. So I feel no sympathy whatsoever over Palworld devs using a few Pokémon models for their own original game.
@@CouchSpud91A good point, honestly. If they were stealing art from the little guy, it would feel so scummy and absolutely too awful to even consider the game worth watching, much less buying. But from Nintendo? It's still scummy, and I still don't like how very clearly they ripped off a few designs if not models- but it definitely doesn't leave as much of a bad taste in my mouth.
Arlo is a pal in my world
Yes
Too true
If he was he would be enslaved in my world
TV Puppet Pals
😊 absolutely
Are a few pals do infact get guns, Lifmunk gets a sub machine gun, the monkey gets an assault rifle, relaxasurus gets a missile launcher, grizzbolt gets a mini-gun ect, and they do tend to be VERY powerful but its not the only way to play. So yes some Pal's DO infact get guns, but its a select few.
Don't forget Mossanda with the grenade launchers :)
“ect” when will people learn it’s “etcetera”?
@@BahhBahhBrownSheepwhen will people learn that it’s not “etcetera”. It’s “et cetera”. Two words.
The only correct abbreviation for etcetera is etc. Ect. is just a common error. @@BahhBahhBrownSheep
And that sucks when 'Pokemon with guns' is, like, 98% of the marketing.
One minor correction, the developers didn’t market it as pokemon with guns. That’s mostly just the internet’s reaction. I think I saw one video of some presenter at a trade show or award show call it that before they played the trailer. The developers have always said it borrowed much more from Ark and other survival games.
I disagree. Pocket pair never said the words "Pokemon with guns," but those first couple reveal trailers said it with their visuals. It was footage of Pals firing guns, being fired like guns, and being fired at by guns. Almost exclusively. That absolutely counts as Pocket pair marketing it as Pokemon with guns. They just used "show don't tell."
@@AfterglowAmpharosAgreed. The trailers and marketing in general definitely screamed "Look! It's Pokemon but with guns!" even if those words were never explicitly spoken or displayed on screen.
@@AfterglowAmpharos You can say that, but right after that happened, the lead developer had an interview where he said he was completely shocked that was people's takeaway.
@@godminnette2He had to. Nintendo is notoriously litigious so he had to pretend that wasn't what they were going for. At no point did they try to dissuade the comparison only sound surprised.
@@godminnette2
I think that says more about his foresight and understanding of marketing.
Palworld has more to do with ARK and Valheim than it does with any Pokemon game.
Hence why I, who have tried Ark and Valheim and found them both uninteresting, am utterly sick of everyone I know going, "you like Pokémon, you should play palworld." As if a survival game will suddenly appeal to me, just because it has pokemon aesthetics.
And yet people keep comparing it to Pokemon and insist that it will make Pokemon start doing better as if Pokemon would give a damn about what Ark with Monsters does. The plagiarized designs is about the only thing it has that can be compared to pokemon.
Be fair. Legends Arceus has some things in common.
I think people are hoping that this game will inspire the Pokémon company to do some new and interesting things with the IP like doing their own real time action game.
@@IceRiver1020 Tweaking some game settings, you can set-up a playthrough that can in effect play like a Pokemon game without the grind and survival mechanics. My third playthrough is literally a Pal only run, and it is the best Pokemon experience I've had since Red and Blue. The only "base" I built was the PalBox like the PC box you have in Pokemon, that's it.
@@jadedflames Slightly, but the complete lack of survival mechanics in Arceus just makes them both rather different experiences, but yes: Arceus is the closest it gets.
Well, allow me to clear up the mystery about what it's like playing with friends.
"Hey, we're out of ingots."
"Cool, we'll go get some more."
"Hey, I'm making spheres for us."
"We're out of ingots again."
"I've got 200 ingots cooking."
"We're out of ingots again."
"I'm making some bullets~!"
"We're out of ingo--"
It's sounds like everyone is trying to pack for a family field trip.
That and "Ok are we ready to raid this boss now?"
"Hold on I gotta do this one thing first."
Every 10 minutes. 😅
That's my experience in singleplayer... but replace ingots with charcoal...
And not a single racial slur in there? Unrealistic.
@@BBWahoo The entire game is a politically incorrect slavery joke.
I think it’s funny how arlo says “knock them out to collect their materials and get xp” but in reality you kill them 😂
To be fair, it's really ambiguous. You still get their materials when you catch them too.
for folks who are a bit squeamish about killing the critters the models have the little swirly "knocked out" eyes on em.
You CAN actually "kill" Pals, but that's ONLY by butchering them outright, and even then they just get the same swirly eyes, but then *immediately* disappear. When you either catch or defeat Pals normally, they drop whatever they had. It can be meat, it can be materials. There's speculation that the "meat" that a Pal has isn't the same as actually eating them, it's just something they had on them. There's even a journal entry you can find in the games that brings attention to the this, plus the fact that Pals don't actually "die", they sort of just disappear as if they were projections.
@@Knucklebreaking that’s true but some pals you get their “meat” or named specific body parts. So I guess some you kill and others you don’t. Unless you just permanently disable them for life which is seen as more inhumane.
@IamPotion honestly, I can't fully explain that other than maybe two reasons.
Either they are cannibals or they have extreme regen like lizards. Otherwise, how does it make sense to catch something and then eat it's meat without killing it?
A thing that really stood out to me is that after all these years pokemon still lets us only ride on 1 or 2 pokemon specifically picked for you per game, and in some of the games its only on some specific routes.
Meanwhile there are 44 rideable pals and you can just pick whichever one you like best. Its a small thing, but it speaks to the differences between the games.
I don't think it's small to want those things in the game.
Pokémon has been too complacent, and I love the franchise overall, but complacency has resulted in sub-par games and this should, theoretically, put a fire under their asses because now the markets been cracked wide open.
They're under immense pressure to respond with a game as good or better, if not a major Pokémon game, they'll have to make a spin off game that's separated from the main storyline they've been progressing.
Just an example, it could be a predecessor or predecessor of the current storyline, "after -new bad guy- took over the world, Pokémon ravaged the planet with only master trainers able to hold them off for short periods of time"
Idk just throwing out a quick half assed idea lol
You can also change in the settings menu how many resources drop, how much exp you get, etc. If the game is too grind for you by default, and you want to see what it has to offer, I highly encourage monkey around with those settings.
is there any way to make it so it is mostly focused on exploring, catching and battling while keeping the base grind to a minimum? Like, are there any settings worth tinkering?
@@HaxHaunter I don't have the game's settings menu in front of me, I uninstalled the game after I finished it, but as I recall kinda? You can make pokeballs more effective, so you don't need to craft as many, and the amount of resources you get from harvesting can be increased in the settings, but there's no real reduction to the amount of stuff you need to build as I recall, just methods of making it cheaper to build the stuff you need.
this game actually had me care about my pals more than pokemon because pals are more than just something you feed and send out to fight. They're my entire tool kit for traveling around the world and defending myself at low levels.
The intentional design to make guns VERY late level really helped encourage me to consider my team comp more often since they're basically my guns, less I'd be stuck with a crossbow. Like Lifmunk being my DPS, Foxsparx being my crowd controlling flamethrower, direhowl being my fast mount with infinite durability when attacking enemies, galeclaw my glider, and Nitewing being used to traverse cliffs.
In pokemon there's no consequence for letting your partners faint, but in palworld if one of my buddies go down, I'm not only down a member, but I'm also down a part of my survival kit. If my Nitewing gets knocked out and I was on the other side of the mountain I'm now stuck hiking to the nearest fast travel point.
I was surprised, the game made me care about what happens to my team because there's no convenient way to revive them. So if one goes down things genuinely got harder for me.
If you put an unconscious pal at your base other pals will put them on a bed and they'll be revived and start recovering health immediately.
@@Crym123 Yea but you first have to find a travel point and go to ur base first.
The biggest appeal to me is the feeling like they are hanging out with me and we are working together. If pokemon would incorporate this base building so I can feel like my mons are living and helping me, I would be so happy
They do have a hanging out mechanic in SwSh and SV and Pokemon do help in PLA, but it isn't the main mechanic.
@@johnhoftb I never played SwSh, but from what I saw of the camping mechanic, that’s in the right direction for what I’m looking for. And the picnic is just too small a part for it to really scratch that itch in Scarlet or Violet. As far as PLA, that’s more in line with what I want. But in Palworld, success is directly tied to your Pals helping you, which is much better in my opinion
Well in 2025 Legends AZ will release in which we will work with our pokemon together in building renovation project in Kalos.
@@jizo619619 I hope that’s true, living in and building a city along with my Pokemon is the the slice of life stuff I want. If they balance that well with the battling I’ll be thrilled
I was not expecting this game to scratch my RTS itch.
I have been burned out on survival games for a long time, but since so much of this game can be automated it feels more like a third-person RTS rather than a straight survival game.
More of a colony management at heart, as the CEO specifically name-dropped Rimworld as inspiration in an interview, but hey close enough.
If you want true 3rd person RTS, that would be The Riftbreaker. Though that's top-down diablo-esque ARPG camera. You basically got teleported into a hostile alien world in a Supreme Commander ACU to research and colonise it. No unit production, just base-building and defense turrets. But supcom-esque streaming economy, gorgeous environment and massive hordes of agressive creatures. Great game
If you enjoy automation, you might enjoy satisfactory or factorio
So, Pikmin?
Buddy, to this very day I still have played Roller Coaster Tycoon 1-3, Call of Duty Black Ops 1 Zombies, Video Game Emulation, & 7 Days To Die video games to this very day, and Palworld is another game that, much like Roller Coaster Tycoon 1-3/OpenRCT2, it'll hook me in and continue to play it for as long as I can play it without it getting removed from Steam at all in the near future.
Accidentally catching one of the thugs was one of the funniest and most unexpected moments I've had gaming in decades.
The thugs are such good workers
The poor misery caused by poor working conditions from my experience is caused by poor "pathing." Meaning the pal is having trouble gettting to everything it needs. It needs to have a good clear path from its work station to its food to its bed to its relax jacuzzi etc etc... basically the layout of your base.
True, but not always sufficient. Sometimes the pathing is just wacky, it is definitely something they should improve, though good 3D pathing is probably one of the hardest things to program in games.
A recent patch improved the base pathing. Stil not perfect, but it's much improved now.
That, and sometimes they just vanish from the world. Probably clipping through the ground or something. Usually, when I see that one of my base pals is hungry or overstressed, I just pull it back to the palbox and put it back in to reset its position, and then it's all good.
Just like me fr fr
@@thearcanian5921 Yeah, I remember some of the pals getting stuck at the corner of my base and sometimes randomly spawning atop of my house. I believe they already patched it for them not to get stuck at the base perimeter and sort of mitigating the pals getting stuck. Still though, the AI sometimes doesn't know what it wants to go as they'll start spazzing out back and forth.
"BREAKING NEWS: Fun games sell well! Video game industry is in shock!"
XD
Too busy trying to leverage existing IP to oversell a bunch of bullshit and get shocked when it sometimes flops
Yeah but the game isn't even that fun I mean it's not bad but it's extremely basic and lacking in content kinda surprising most people just didn't try it on game pass and that was it
@@The_MEMEphis Opinions exist... I've only ever heard people say its fun, you're the first person I've heard say its not.
You're like that 1 out of 5 dentists.
@@The_MEMEphis That's probably why it's in early access.
One thing I love about Palworld is that the devs are awesome regarding their love for the community. They were quick to call out the lazy journalism with the articles that say the game's lost 2/3 of it's playerbase in less than a month. The devs cleared everything up, stating that it's perfectly ok for people to take a break from the game and wait for more content to be added (it's an early access game after all!), and encourage those people taking breaks to play other great indie games. These devs respect people like me, and I'm looking forward to the next substantial content update!
The Final Fantasy XIV mantra (the director/producer of that game, Yoshida, always says this too). Gotta love it!
They respect you unlike TPC and gamefreak lol
So all the lost players are just taking a break. Right, sure they cleared it up
@@PowertipBrushheadthink you may have missed the point there
i'm not so shure about trusting the devs. the dev company seems fairly shady with what they have done. especialy with the other games they have STILL in early acsess
Palworld took over my life there for awhile and I still want to play it. Just want them to release updates faster lol
They are working on bug fixes and optimization for now, which is honestly good to work on first, but yeah, new pals and islands in the future will be cool.
What I like about it is that all the settings are customizable. Particularly the ability to change exp rates and cooldown times for crafting. It lets someone with a lot less time to play, but get the full experience of the game.
The fact that you can change anytime is great too.
Wanna fast track a second base, adjust the drop rates. New friend coming around new to the game? Lower the difficulty. Hard tower boss? Up your damage. And the. Put it all back later for the intended experience.
Too many games lock you in when you select helper options like that. So it's nice this does not
that sounds terrible, I never understand when people like settings like that. The game should be tweaked and balanced properly. being able to just alter whet you get completely ruins a game
@@stevencraeynest7729 no, it’s great for people who can’t just sit and dedicate hours and hours to a game anymore.
My guess is it's there for testing purposes. Since the game can and will break or the mechanics might not be to everybody's liking and want people to get used to them. And the obvious ability to customize at any time. But I'd be down for some settings to be permanent once you pick them, once the game is out of early access.
Like in minecraft. You can either use cheats or not for example. Depending on how you want to play.
But as it stands right now, it's best to have many options and play any way people want.
Came here to say this. I love that you can customize the experience.
I'll wait until it's out of early access. I don't want to get burned out on the game before it's even finished.
It's in early access for a year
Still waiting for Valheim to be finished
Palworld is a game I'd like to support because, if nothing else, they made a genuinely good game that you can just buy and play however you want.
They could have EASILY made this a live service MMO kind of game where there's artificial scarcity for certain Pals or something awful like that, but instead they made it more like Minecraft. Make your own server, set your own rules, no battle pass or anything to force you to keep playing. It's so nice to see a game like this that doesn't try to manipulate its player base.
Arlo: The pals are my friends!
Everyone else: They’re slaves that you slaughter when you’re done with them!
There is a other Pokemon-esque 3D Action Game in production for even longer than Palworld called Kindred Fates, if people want to have a look on it.
But its not out yet but the studio has a Channel here on youtube.
adding pokemon music to the background of this is hilarious
That comment about big boss creatures walking around and seeing them and being like "i'm gonna get you one day."
He played Persona and really enjoyed it. We have to make Xenoblade the next one...
“There’s always something to be working towards” that’s what made this game playable for many hours for me. You have the tech tree to unlock, missions to complete, base to expand, pals to capture, map to explore, bosses to fight, it really is a management game more than anything but with active combat.
About the grind you can basically mitigate it completely by making an ore base, find a place with a lot of ore nodes together, its rare but you gonna find it easy enough, make a base there and fill it with high mining level pals, you never gonna run out of ore ever again, i promise you.
I jumped into the game real heavily for a week or so and figured I would save some for later when it is complete. I enjoyed it more than most of the pokemon games for about the last ten years.
I did the same thing. Defeated the first boss and call it a day until they finished it
LOL whatever y'all wanna tell yourselves
@@songoku2711cope harder lil bro
@@burritobison7700 Enjoy your game that's already falling off, big time. Games dropping in players by the day. Lol
@@burritobison7700 Knock off of Ark and Pokemon that's already old news LMAO
11:33
Are you automating resource collection? I know there's somewhere with ore and coal, so you can set up a metal base there.
Yeah, I'm thinking he doesn't have multiple bases set up to do this
Working on an ingot base right now and yeah upgrading your bases and work pals for the midgame and endgame equipment makes the grind a lot quicker
Palworld seems to basically be the Pixelmon Mod that was/is for Minecraft, but instead of Minecraft as the backbone, it's Ark. I'm not a crazy Ark fan, so I haven't yet played plaworld yet, but Pixelmon was a game I spent hundreds of hours on, it is one of the best mods for a game I've ever played. I know Palworld isn't topping charts anymore, but most/all singleplayer-focused games drop in player count about a month after release. I'm a huge pokemon fan, but seeing people mald over a random game that scratches an itch some fans have had got pretty annoying. Hoping the updates for the game make it better and better.
The funny part is --- you can increase resorce gain from nodes. And if you place pals into a 9 ore node base, you have un-limited farm.
Your opinion really summarizes why I ended up enjoying this. I didn't think it'd be the kind of game I like, and while you could really cut yourself on all the edginess it has, the amount of genuine charm and just how fun it is won me over. And I like the designs of the little guys.
The thing about models directly pulled from Pokémon was a completely fraudulent claim by a 3D modeler on Twitter. This person fabricated evidence themselves to make Palworld and Pocket Pair look bad, and this person later admitted that they had made it up. Not sure if the apology is still up as of now.
Ah yes, the illegal tool of “scaling models”. I’d recommend the video by “ProjectAlpha Animations” on the model comparisons.
Ah yes, the illegal technology of “linearly scaling the models”. The guy did apologize for not stating that outright, but, to quote their Twitter “Scaling models doesn’t fabricate anything.”
I’d recommend the video ProjectAlpha Animations put up comparing Palworld and Pokemon models. Really does a good job elaborating on it while still keeping a relatively unbiased tone.
@@Sompursone He admitted it wasn't completely 1:1 as well after the scaling.
Even then, some of the designs are still very blatantly ripping off Pokemon, even if the models aren't stolen. Such as 'Barely Legally Distinct Green Cinderace'.
Arlo, craft the pal skill item for Lifmunk, Tanzee, or Grizzbolt, and you'll definitely see the Pals use guns
Holy moly I was scared Arlo wasn’t going to play or talk about this one
Open world with survival crafting sounds right up Arlo's alley, so I'm not surprised he finds it fun.
A few things, as someone with 60+ hours in the game:
They didn't market it as "Pokemon with guns." In an interview with the lead developer shortly after the worldwide trailer drop, he was shocked to see that being people's take-away.
The lead dev also claimed that they didn't take any inspiration from Pokemon at all, but that is an absolute lie. He claims inspiration from Dragon Quest monsters. And while yeah, a few Pal designs are more Dragon Quest than Pokemon, in the venn diagram of Pokemon and Dragon Quest design philosophies, Palworld's circle has far greater overlap with Pokemon than Dragon Quest. Plus, you know, the type chart and cpature balls that shake three times *just so* before successful capture. There are a large number of monster collectors, and several recent indie ones (like Temtem and Cassette Beasts) have received incredible love and support from much of the Pokemon community. Accusations of plagiarism didn't arise because there wasn't due cause. This time there is. Several pals are definitely *heavily* inspired by very specific Pokemon, having highly specific traits in common with them not seem from a potential shared inspiration. You can have two monsters from two different series based on the same concept, but when certain elements are done exactly the same way, and it's not just a one-off... there's reason for criticism. There's only a dozen or so of these, but I really think they should be reworked or removed. They are reminiscent of the bootleg Pokemon toys meant to trick parents, and inhibit my enjoyment of the game.
Your pals can wield guns. Some of those item upgrades you grant them allow them to have guns.
Several commenters are proudly stating that because one Twitter user "modified models" and admitted they disliked the game on principle, all of the claims of model theft are bunk. This is ridiculous. Several of the claims are highly credible and not only made by that one Twitter user, and the "modification" is just *scaling the model,* which yeah, not every game stores models in the same size! When models have the same very specific contours, it can be cause for concern.
People act like Nintendo not striking this game down immediately is proof that everything is above-board, but when it comes to these kinds of things, Nintendo tends to take their time then strike hard. Look at what just happened to Yuzu: they started their early access Patreon in December 2019, and the monetary gatekeeping was a major factor Nintendo used... over four years later. Another major factor was piracy of Tears of the Kingdom before the game's release - yet the lawsuit was filed nearly a year after that period! And the third major factor was a little technical, but it's something that's been in Yuzu since day 1. This has been the case repeatedly for Nintendo striking things down: they tend to wait, sometimes until the last moment, before acting. You think Nintendo's legal team doesn't know of all of the Nintendo fangames? They probably have a person whose sole job it is to trawl Relic Castle and Pokecommunity just to document Pokemon fangames, but they're not issuing DMCAs to every single one. Maybe the models are original, maybe they're traced, maybe they're stolen.
To be clear, I think developers should just be able to make Pokemon games without fear of litigation. IMO, original franchise rights should expire after 20 years, and individual media properties as part of a franchise after 5. If anyone wants to make a Pokemon game with anything not created by another company within the last five years, let them. A Palworld with a combination of actual Pokemon and original Pokemon designs would be cool!
There's a lot of gaps in Palworld's design. They have fairly shamelessly lifted aspects of the game from other games; more than the simple homage or inspiration often seen in many forms of media creation. In fact, this form of very blunt and direct inspiration was more common in development during the 80s and 90s, and is why we have certain ubiquitous tropes, some of which are odd. Palworld is an odd amalgamation of games, a sort of Frankenstein's monster, but it knows what the best and most fun elements of each of the games it is snipping from are. Ark, Rust, BotW, Pokemon. And some of the best design in Palworld is what they are cultivating from the intersection of these games. Some of those intersections are quite clunky; truly feeling mashed together. But others have had some greater care and thought into how they might interact. We'll see how the game evolves over early access.
Love how the game isn't done yet but still looks hundreds of times better then s&v
I think Palworld is everything that Arceus Legends wanted to be but wasn't willing to fully commit to, with the brutality of being attacked by wild beasts turned up to an almost comedic degree.
Also, it's not a problem that it's not finished yet - Pokemon hasn't released a finished game in a decade!
I don't know much about Palworld, but I think it's neat that Arlo and Atlus are BFFs now.
"Why was pokemon with guns a big deal?"
It's not selling like a Pokemon Game. It's selling like an Arc game.
We get at least one "survival craft them up" darling every year that sells millions in Early Access.
Remember Valheim?
Which is appropriate since it’s more like Arc then Pokémon, creatures aside.
There isn't a single survival like game that has come even close to reaching the numbers of palworld, so no it's most definitely not selling like a arc game. The sales for Palworld easily rival most new pokemon titles.
@@veliona8920I think it is fair to say its popularity is because of the overlap of these two points. It is a well-done survival game with a Pokemon-like aesthetic. Both are things that often catch people's attention.
@@veliona8920 it actually sold more copies that legends Arceus. I'm interested to see what kind of update schedule they adopt, so far they're mostly just trying to patch out the bugs, which is understandable. They're starting with a good framework
I think pokemon games get a big of a skewed number with the whole "dual version" thing.
@@veliona8920
One thing I hope Pokemon takes from Palworld is being able to use your mons for transport and utilities instead of having to use rentals.
YES
agree! I enjoy scarlet, but I would have loved to change who I am riding :)
The comment you said about "feeling like a team with my Pals" is what I feel has always been missing from Pokemon, and it's something Palworld is doing very well. Your Pals MATTER, and they do things outside of being a battle beat stick to take money from gym leaders and kids.
2:38 The Palworld devs, Pocket Pal, shared on Twitter that Palworld has sold over 25 million copies across Steam and Xbox.
To be fair, that was 25 million players, not sales. The players on steam are definitely sales, but for all we know, a huge chunk of the Xbox crowd just did what Arlo did and played it on Xbox game pass. Still, very impressive numbers.
When it comes to accusations of model ripping: That was a lie.
Just straight up, the person that spread that accusation around, had to fiddle with the models to make them look similar enough to make it look like he was right. It comes down to people feeling... _weirdly_ defensive about their multi-billion-dollar mega-franchise, enough to lie to 'defend' it (read: annoy Nintendo enough to draw a public statement effectively saying "We know, shut up" from them).
You said something along the lines of "it is what you make of it". I think that's a bigger part of this game's success than I initially gave it credit for. The more I hear reactions and strategies, the more I can appreciate that some people play co-op and have fun with friends, some people enjoy the hunt, some dig the crafting, some build the most magnificent bases, some try to be gentle as if they're actually playing Pokemon and others embrace the absurdity of walking up to a cute, cuddly creature and bashing its brains in. I play an hour or two at a time whenever the mood strikes me while others dive in for an all-day session.
I think that the brilliance in any sandbox game is in allowing the player to express themselves in as many ways as possible. The currently "popular" live service model squashes as much of that creative freedom out of the player base in service of staying on the treadmill. I don't know what one can buy with Shark Cards in GTA Online, but I'll bet there's a whole lot of freedom on offer.
They nailed the art style because the lead creature designer has a lot of experience in designing Fakemon.
I was hoping you'd cover Palworld but I assumed the time had passed already!! Very happy to see this video pop up in my notifications.
About the copyright claim
1. it was made by one person who straight up lied about it and later would release an apology twitter then delete it.
2 Some pals being too similar to pokémon, there's only enough ways to draw an anime superpowered animal and expect it to be original, i too used to believe some pals were made using the pokémon fusion tool but then had my eyes opened, by the people who called bullshit on the liar copyright guy from point 1. Going right into the polygon skeletons of the pals and seeing that the positioning of each polygon was different from pokémon models.
3 Then they attacked Anubis for being a Lucario expy thanks to that one egyptian lucario clothing. Almost everyone i know collectively laughed at that, because apparently Nintendo has copyright claim over egyptian deities, they couldn't wait to hear about their lawyers to jump down at every anubis jackal character out there, and the government of Egypt for daring to have a property of Nintendo as part of their myths.
4 As a last gotcha moment they claimed palworld was dying because it's user base dropped, except it consistently stays at the 10 most played steam games daily, and what else would one expect do do after clearing a incomplete game? Keep playing it after you've seen everything instead of playing something else?!
All of that mess, is just rage from the vocal majority of GameFreak simps who are unable to accept their beloved multibillionaire company exploited them for years, and when a indie studio makes a fun game that reached sales numbers and a playerbase not seem since the release of pokémon red. They throw an angry fit over it.
Palworld has enough differences from pokémon that if Nintendo ever had a case against it they would destroy Palworld still during development like they did and still do with so many fangames and mods, but they don't so they are silent, because Paldevs would win in a landslide, unless the court was bought by dirty money that is.
This 100%
You pretty much summed up my thoughts completely 👍
Thank you good sir I hate the misinformation going around about this game
and the ai thing?
@@Shnarfbirdwho cares?
I personally see Palworld as more focused on survival building than monster collecting. I don't particularly mind the design similarities but I just dont like that they don't have any "ugly" designs. Where are my heaps of mulch? Where are my nasty looking scrunklies? Where are my freaky lil weirdos? I don't want all my monsters to be cool! For every weirdly sexy, adorable, and badass monster, I wanna see an equally strange and funny little thing that I want to hold in my arms and tell them that I love them even if the world deems them pointless.
Also, yeaaaaah! Unicorn overlord! If you're still on the fence about the game, give the demos on all consoles a try. It's gorgeous and fun.
The amount of fanart already made after Palworld's early access is crazy! 🤣
11:00 - The grind isn't bad in Palworld. You just have to know where to make bases, and how to make efficiently run bases. The game also gives you 3 bases for a reason, so you can specialize - like one for breeding and making cakes, and another that just mines ore and coal, and maybe another that just mines even more ore lol. But I have 1000's of Pal Ingots and other ingots now, and I don't think the grind is that bad. There is a learning curve to making good bases though. I am certain that's the main issue you're running into after looking at your base setups. I'm sure if I did it all again, I could do it way faster now that I know. Definitely a lot of value in making guides and stuff. I learned all of it on my own though and it took a lot of experimentation. I guess that was part of the fun though.
Exploring for the best base locations is one of my favorite parts of the game so far
"I don't think Pals use guns"
Ah, so you haven't caught Tanzee.
I played it heavily for about 2 weeks. Haven't picked it up since. It's an interesting game that borrows a lot of different elements from different games, which gives it a complex yet unique characteristic. Other than Minecraft, I've not particularly enjoyed survival games, so it's just not my cup of tea. Cool idea though and I had fun.
Honestly, as someone that has played the past titles of the devs. Their problem was never that their games were rip offs. They were never actual rip offs. The problem I and alot of people had, was that they would start making a game, release it in early access, and then abandon it. For the longest time, it seemed like Craftopia was abandoned the same way their previous game was.
But then they released a big update that definitely improved the game a little while before Palworld's release. So I am glad the devs are finally sticking to a game and supporting it now (all it took was the game becoming one of the highest selling games on steam)
Pocket Pair is a Japanese company based in Tokyo. I like the game! If Pokemon has a real issue with the game Pocket Pair created, they can just walk up the street and hash out their differences with them. But Im going to continue to keep playing it! 😅
The discussion around Palworld has become so tiresome because everyone’s kinda generalized their detractors into straw men groups. If you hate it, it’s because you’re a Pokémon fanboy apologist who’s been indoctrinated by a bad game series and can’t see that’s it’s a good game. If you like it, it’s because you’re a Pokemon hater who wants the series to be overcome by a “better” game and don’t care about art theft.
I’m a Pokemon fan and I don’t find this game appealing, but I recognize there’s a lot of stuff Pokemon could be doing that they aren’t doing, and this game fills those gaps. That said, I don’t think the narrative of this game being the “Pokemon Killer” is realistic at all.
This was a very refreshing read. I agree with this sentiment exactly, except I do like Palworld quite a lot, I just like Pokemon more, and both should be able to coexist without constant mud slinging from both sides.
That's something I noticed when this game was still coming out, it wasn't really labelled as a "Pokémon Killer" as much as it was labelled a Pokémon Rip-off which, in a strange turn of events, might have been the preferable title to be given by outsiders looking into your game.
Liffmunk and tanzie can weild sub machine guns anywhere in combat (so not mounted)
Mossanda & Mossanda lux use a genade launcher (in this case you have to be mounted on them)
Grizzbolt can use a minigun (in this case you have to be mounted on them)
Relaxasaurous, relaxasaurous lux & jet dragon can use missle launchers (in this case you have to be mounted on them)
Im sure I missed somthing but some of the "pokemon" can use guns away from the base
Foxsparks can be picked up and used as a flamethrower lol
@@division1274
Oh yeah I know I missed somthing
Pengullet is Explosive Ordinance
bit late myself, but i make models and animations for fun. not only do pal models not match vertex wise, they dont even have amount of vertices. the guy on that started the rumors on twitter made it all up as a smear against palworld. he even said later he did it because he doesn't like pal or pokemon for virtual animal rights.
He never said he made anything up, that was an edit someone made to discredit the guy.
Obviously the models aren't "literally ripped" and the giy even said he regretted saying that so casually. But it's obvious that it is likely the modelers at the very least traced and maybe even modified pokemon models for some pals.
They didn't take the models from the original, the user who claimed that on Twitter admitted that he made it up
That tweet was actually faked by another guy. So you got got.
This game actually bought my love back to gaming as I fell off for a few weeks
I was not expecting to love this game as much as I did.
I'm not a big fan of ARK, I'm not a big fan of Rust, hell I'm not even a huge fan of Pokemon these days.
And yet when I tried it, I just couldn't put Palworld down for a good while. I am taking a break from it at the moment so I don't get completely burnt out on it, but I really enjoyed my time with it and look forward to getting back into it when some of the planned content updates and Pal AI improvements come out.
I don't know if this is off-topic, but I think Pal World works because it scratches an itch a lot of people have
I have an itch for another great girl game, something fashionable, cute, with gem stones
Not super related, but I appreciate you saying "Pokémon-like" instead of "Pokémon clone/ripoff." While I personally wouldn't classify Palworld as a Pokémon-like, its certainly much better than the alternative "clone/ripoff" title that always has negative connotations. Helps that Palworld will likely end up pushing the Monster Tamer genre more into the mainstream, which could help with that.
I really appreciate your thoughts!
I still feel a little wary of the company from some comments made by the CEO. It feels like the reasons they are making clone-like games is just to make money, not to actually make something good. That feels frightening.
But I really see your points and am glad I listened! If you change your perspective I'd love to hear, but if not, that's fine too. Maybe I'm being too harsh.
Nah, not at all. You’re honestly not being harsh enough, someone worked hard on those models that were stolen, and some other losers don’t get to come around and yank them for their own gain because they’re too lazy to come up with their own ideas.
@RenSako your spamming misinformation kid that's already debunked...
@@mikeuk666 Why are you so determined to defend IP theft? Keep supporting it and see where the industry is in 10 years. You'll deserve it.
As opposed to the glorious utopia of fun and cost-efficiency it is today, brimming with successful development teams that have secure jobs and long dev times.
If Arlo doesn’t think Palworld is a ripoff of Pokémon, then Arlo himself is not a ripoff of Cookie Monster 😤😂
Pokemon is a rip off of shin megami tensei & monsters from dragon quest
That's just being racist to furry blue monsters right there, there can be more than one, you know! People these days, I swear to god...
Isn't he EXACTLY Cookie Monster though? 🙃
You know what, he's gotten away with this for too long! I'm going to report his channel to Sesame Street for copyright infringement
@@corey2232 You can't copyright an entire race! Also Cookie Monster is a bit more teal in coloration, plus the shape of his mouth is different.
@verdragon5591 A likely story... sounds like something a cookie monster knock off would say! I'm onto you!
Picking up the pal to use as a gun reminded me of the Laser Cats sketches from SNL.
I'm pretty sure the artist who said they used Pokémon models retracted their claim stating they only made false evidence because the game has animal cruelty.
I love watching the in-fighting between factions or wild pals lmao flying around and huckin grenades from the skies to lure groups together and watch the chaos or soften up tough pals to catch, fun stuff
Arlps numbers are a littke outdated. As of Feb 22, 2024, Palworld has had 25 million total sales. To put this into perspective, only TWO ENTRIES in the Pokenon series have sold more. Gen 8, and Gen 1. And thats counting multiple YEARS of sales. And this did it in a little over a MONTH
yes. yessss! i was really hoping youd do palworld!
fun fact the devs never said "pokemon with guns" it was a meme on the internet that they just ran with. In interview about the game, published in 2021 by TheGamer, Mizobe said he was unaware the internet had been calling Palworld “Pokémon with guns” but said it could be a “lucky thing to have the meme of Pokemon with guns, but we totally didn't intend it.”
After I've played it extensively, this game is not really a Pokemon replacement in any way in my opinion. It's an ARK replacement. That game and Palworld are waaaaaaaaay more similar than Pokemon and Palworld are. (Except in the designs of the pals obviously).
I'm not a big survival crafting game guy but the designs of the Pals and playing with my friends makes this game pretty darn good. I'm more excited about Legends Z-A though. lol
Finally, someone with sense. It plays so much like ARK, it just has designs reminiscent of Pokemon. People who think that this game is making Gamefreak sweat, or is a Pokemon killer, or anything like that, don't realize that these games do not hit the same niches at all.
@@OnTheRocksGamingShow
Yeah, that became REALLY clear to me after playing this for a while. I will say this is more fun to me than ARK and more fun than a lot of survival based games I've tried out.
@@Elykar I agree, I have more fun playing Palworld than ARK, I think the more simplistic art style and slightly more simplistic mechanics help in that regard. Though Palworld isn't my favorite survival/ crafting game by a fair amount, it's still quite good for how early in it's life it is. Let's hope it continues to get updates and new content.
It won't replace Pokemon because Palworld is not a turn-based RPG game. But on a monster tamer/collection perspective, Palworld wins.
If Palworld gets ported to the PS5, I'm totally buying it
Microsoft payed towards development & a year on gamepass while Sony refused as they don't offer early access on their platform
Ive found the poor working conditions can be helped by feeding them something other then berries in their feed basket, like pizza 🍕
fix early game Food woes with Woolipop's cotton candy! you'll need a lot of it though. Once you get Wheat Farms made up you can start making Jam Filled Buns though and that's when you start focusing on becoming a Gourmet Chef and build a woodfire pizza oven haha
Palworld is a blast, it's more like ARK with Pokemon frankly
That's how I always prefer to describe it
I believe the consensus was that the models were traced but not ripped. But that still adds to my main issue which is that the game feels almost pathologically unoriginal. Pokemon creature designs, Ark crafting and tech tree, BotW pallet and piano stings, fortnite paraglider, the list goes on. Tons of other games grab features from other games, but they weave them into their own style to build a world with art and character. I'm not saying don't play it (I've put in a few dozen hours), just that it feels a bit souless because it doesn't care about games as art.
it was a lie by the dude who made the thread to intentionally get pocket pair in trouble he admited to altering the models himself before "posting the evidence" didnt believe it when it first came out cus its a picture anyone could alter a picture when people demanded he show an unaltered video of the comparisons and matching grid cords he got trapped in a corner and was forced to admit to be a lying sack of shit.
also fortnite paraglider hate to break it to yuo but other games had glider functions before fortnite was even a concept just cause 2 had a parachute you could glide after gaining altitude and later a wing suit also DC online and city of heroes/villians had powers that acting like gliding for traversal powers. also BOTW pallet? wth does that mean you mean using colors if anything its closer to dragon quest then botw. its called a stylized art choice which has been around since forever across multiple genres and studios theres a reason OKAMI as ps2 game still ooks realyl good compared to the realistic models other ps2 3d games tried to use.
@@piscespeter3 Many other modelers, including ones who enjoy Palworld, are highly suspicious of the models. It was not just "one guy," and his "modifications" were mostly model scaling, which is an obvious thing to do because not all games store their models in the same size. There's more credibility to the claims than you might want to admit. Personally, I don't care from a legal standpoint; I think anyone should be able to make Pokemon games and use any Pokemon more than 5 years old. But some of the bootleg-looking designs in the game are really annoying and hampered my enjoyment.
there is no art theft and there is no AI generated art. People are crazy
For me palworld is great because it takes the line from the 2nd or 3rd generation of pokémon "living in a pokémon world." And lives up to it.
A lot of the "shocking concepts" can be found in the first few years of the pokémon anime. Mr. Mime gardening in pokémon 2000, Pikachu and magnamite powering up devices, I remember a machoke help carrying a box. Survival elements; how many times does Ash are team rocket complain about being hungry, or my favorite example of hypothermia based death is my personal favorite episode "snow way out".
The lore that takes a Matpat to piece together the evidence in pokémon (mating habits and eating the pokémon) palworld just comes out with it.
I love palworld because it very successfully let's me escape for a bit in a realized pokémonesk world...and it's just flat out fun❤😅.
Anyway. Loved your video and honest take. Keep up the good work 👍. And look forward to more of whatever topic is next.
Showed my base to my neice and she said something on the lines of, "So it's like if Pokemon in the games acted more like the ones in the show? Wow!"
@AmandaFessler pretty much. And to this day I have not seen used in pokémon games the #1 used command... dodge. I've seen miss, but that's not the same.
Anyway thanks 😊.
For context about the studio’s other works, they have 3 games all in early access currently, one of which is a $5 jack box game that uses ai art and has micro transactions, craftopia which seems ok but has enemies clearly “inspired” from botw, and has been early access for over 3 years. And now, palworld. Honestly I think Palworld does look fun, but as someone who is about to graduate college to become a game developer, I don’t want to support this practice in the industry.
Citation required on this being negative
@@mikeuk666 source: steam and literally their own website. Not exactly hard to find
Each of those games is being developed by a separate team at pocket pair (A). In addition, neither of those games was profitable, which forced the company to pivot to a new project each time (B).
@@nikxneon6615 The games being developed by other teams doesn’t really change the problems of the company as a whole, and neither does the “oh they weren’t profitable so they jumped ship” point, if anything that just pushes the point home. They aren’t some “little indie studio who hit it big”, they are a company hiring multiple teams to make “inspired” games, have them in early access to excuse bugs and missing features/content and drop them if they aren’t making money.
@@shadoshi You clearly don't work in game dev. You have no clue what you're talking about.
So many videos from Arlo this week! I'm grateful and hope you and the team are doing well.
“Inspired designs”
The best part is most of not all allegations placed apon pocketpair and Palworld have been proven incorrect or strait up falsification of evidence in the case of a pal model being an exact Pokémon model the guy took both models from a Pokémon game and never took a model from Palworld.
That last part is false. The only thing he did was scale pokemon models up uniformily because of the size disparity and the models were from their respective gsmes. He did say he regret using "literally" so flippantly, because in a literal sense they did not rip assets.
They however likely traced around pokemon models or modified models until they were legally distinct. Tracing and modification is legal, but is looked down upon in the sphere from what i've seen.
It is better than pokemon
I disagree its not better pokemon because it's not pokemon what it is tho is a better ark
No
I've found myself loving it though the base construction can be a little frustrating, and I wholeheartedly agree that they need to add more story. Also there are pal guns. The first one you can access is Lifmunk's submachine gun at level 7.
Don't get your hopes up about more content. The developers have a history of never finishing their early access games.
To be fair they never had a success like Palworld either
If they like money they'll finish it up
This comment will age badly
As someone who bought Craftopia years ago, I've been feeling the exact same way. I'm not saying it wont get major content updates for certain, but the developer does not have a great track record. This is their third -currently- early access game, with no sight of any of them leaving early access.
@@fasddfadfgasdgs The thing about that is, they have money now. It sold as much as it needed to, and much more than that, and clearly the public does not care about their projects actually getting completed, judging by the huge sales of this game, despite the fact that they have two other games in early access currently. They could ditch this game soon for all we know, and just make another new early access game in a few years, and no one will care by that time. We've seen it multiple times from them now.
Personally, I appreciate this game most for the fact that it reinvigorated my enjoyment for the survival/survival-sandbox genre, where I can get quickly disheartened from repetition and easily falling behind friends and other people who are able to put in more hours than I can. But with Palworld, the repetition never sets in as hard thanks to the existence of the Pals, and there've been lots of times where bringing in my own knowledge (and luck) has helped out the friends I've joined sessions with.
Nah dog, i assume you havent seen them, but there are straight up Pokemon rips. Verdash is unapologetically a grass cinderace.
Also, its not Pokemon with guns, its Ark with cute Pokemon-esque creatures in place of dinosaurs. It make sense when you said from the jump you never played Ark, but literally everything you said you like about Paleorlds game play loop, is just Ark's gameplay loop. When you take two, fun on their own games, and smoosh them together, you're bound to get something thats at least fun.
But, much like their other "totally early access and not just left to die" games it has no staying power, as we're already seeing.
The company takes already made games, takes features from other already made games, slaps them together, then moves onto the next one.
Their "next one" being a Hollow Knight rip.
They aren't straight up rips, otherwise the pokemon company would've handled them in court ages ago. The company does make derivate games, its their entire gimmick for a reason. They have derivate law linked on the homepage of their website
@@Tenk0shimura Ey bro let em cope and seethe, ya must understand they got nowhere to vent these frustrations.
@@Tenk0shimurayou really look at Verdash and believe that? Interesting.
Also, do you think lawsuits are filed over night? These things take a long time to ready up, look at how long yuzu has been on the "market" and Nintendo is only just now going after them.
@@ofmoosenmenand pokemon copied creatures from dragon quest.... next
@@mikeuk666this is the most dishonest argument you people have. Taking inspiration from something and looking nothing alike and taking the literal same model and making minor changes to it are far from the same thing and you goofballs know it. Put a monster from dragon quest inspired by X next to a Pokemon inspired by X and they look nothing alike...
Put Cinderace next to Verdash and tell me the same applies...
Palworld was so good. Can't wait for more updates.
9:47 man; they almost baffled me into thinking all of the art was hand drawn and animated but those hands just destroyed it all in a second. Still looks like a passionate game.
Did you watch the older person on the right uncurl his fist? I don't think it's AI, just someone drew the hands with all 4 fingers (and thumb) visible.
@@OkuajubMy personal thoughts is that it's an actual real artist using AI to speed up the workload (which would be completely fine) because I just can't unsee that 6 fingered hand on the guy on the left. Might be wrong, but can't prove it is not the case. Still, interesting to see.
Palworld is genuinely a fun game and I look forward to seeing what it be like in its version 1.0 form.
All of the plagiarism allegations stem from misinformation and just straight up lies spread to try and discredit the game, there is ZERO evidence that Pocket Pair has done ANYTHING nefarious or malicious so don't believe the rabid hate mob.
Palworld is an amazing game made a handful of devs who literally see not just the success but the straight up release of the game as a miracle, and whose sole objective is to make fun games that as many people as possible want to play, they are a rare diamond in this cynical money-focused industry and should absolutely be supported in any way possible.
Anyway, glad you had fun with the game, don't let a few angry twitter people ruin that for you.
These sales make sense. Pokemon games also sell well in early access; the difference is Palworld will actually get updated.
One issue I do kinda wish you brought up was the AI allegations, it's a dealbreaker for me whether or not a game uses AI art and from what I'm aware the devs have only really danced around the accusations
There's 0 evidence, and steam has a policy where you have to reveal if ai was used in the game. The allegations were always utter bs
In addition to the other comment's points, Palworld has been in development with many of the designs shown before AI art even took off. And even now, AI can't make decent 3D models, much less rig and animate them.
There're a lot of evidence that they didn't use AI art and no evidence that they did.
The AI issue connected to Palworld is simply because the company itself has a game that uses genAI in its gameplay. When Palworld got huge, haters needed an angle of attack so Pocket Pair having genAI in their other game became ammo for FUD. When that AI game was realeased, nobody cared, only after Palworld got big.
All debunked
Arlo: They absolutely do not use guns
Tanzee, Lifmunk, Mossanda, Jetragon: I'm about to end this man's whole career.
I was the core audience for Pokémon back in the day - I was in Kindergarten when Gen 1 hit. I never got into the main games - I played Stadium and liked it, I liked the OG series and movies, but just couldn't get into it. I never knew why.
It was because I ALSO grew up on FPS games - Doom, Wolfenstein, Quake, Perfect Dark. And I realized that the reason I never liked Pokémon (or most RPGs) was because I found turn-based combat too robotic and slow - I was more attracted to the fast-paced, reactive challenge of real-time games.
I grew up in the core generation of Pokémon and never cared. The fact that I can't put this one down, at the age of 31, is ONE HELL OF A FEAT.
Yeah, I feel like Palworld just got the Pokemon artstyle correct. There are other monster catching games like TemTem and Cassette Beasts and other games with their own creature designs like Dragon Quest but they don’t look like Pokemon stylistically. Palworld does and a lot of people are questioning if assets were stolen from GameFreak. I don’t really think Pocket Pair did but that artstyle really skirts the line and the models are just slightly off from the ones GF uses. Hopefully it’s true that Pocket Pair didn’t steal and hopefully Palworld turns into somethingtruly great with all the updates. It’s a very good start though
For me, there is really only one design-wise that is scraping the edge hard, which is Verdash, but how it moves, acts, and works is much different than the mon it looks like.
@@Surkk2960 Verdash's similarities with Cinderace is they're both rabbits, bipedal, and into soccer. But visually, no part of verdash is copied from cinderace.
@@D3adCl0wn I don't even think Verdash does anything soccer like either, kicking yes, but nothing really that says soccer. So yeah, I agree with ya.
@@Surkk2960 His partner ability "Grassland Speedster" grants you the player extra movement speed. To me that gave soccer vibes😅.
@@D3adCl0wn That or it's because it's a bnuuy :3