@@JarlBarbossaspecifically someone at Capcom thought off “what if Resident Evil/ Bio Hazard but set in Sengoku era”. The first hints for the game were in TGS 1999, AND it was set for release on PlayStation 1. Soooo, either someone in Capcom was developing it at the same time as RE2, OR it was quickly put together during EVERYTHING ELSE that was being developed(RE2 Saturn, RE0 N64, RE3 Hunk Boat game, RE2.7 aka RE3, Dino Crisis)
As a fan since the OG Trilogy on PS1, I will never not yearn for a proper game revolving around Umbrella’s takedown in Europe. Yes I know we have the scenario in Umbrella Chronicles, and RE4 stated Umbrella collapsed in the courtroom. But as shocking/heartbreaking it was to see Raccoon City get nuked, I always wished for more games set after Code Veronica and before RE4, 1999-2003. Whether they starred the veteran survivors from Raccoon City or brand new characters. 😢
@@edward18517Yeah, that could've had a really satisfying finale, but I don't think Capcom would've ended the series then and there like they originally planned with that version lol
@@BuryTheLight-tds they didn't seem like they planned to end it there. With or without Spencer and Progenitor being dealt with, The Organization and Wesker were still out there.
I disagree that Code Veronica is a side game, even if that is Capcom's official stance. It features the return of Wesker, and wraps up the Claire and Chris storyline from RE2 ( "I have to find my brother"). If you skip CV, RE5 doesn't make sense.
Well re cv was originally going to be called re3 Code Veronica but due to a contract with Sony to have 3 named titles on the PS1 RE: Nemesis was called RE3: nemesis. In Japan it's called Biohazard 3 Last escape
@@kylewhite8434 That isn't actually. It's a long standing myth that has been continuously spread but that was never the case. As pointed out in the video, it was always made as a spinoff and never once considered for being RE3.
While I understand Okamoto's reasons for sending Jill's game to the PS1, the Dreamcast had one of the best Resident Evil games ever, and no one can deny that.🎉 Beautiful video as always 🤝.
Saturn’s single core performance was worse than PS1’s* but it was a Dual CPU design. RE1 Saturn didn’t even use up 1/8th of the Saturn’s potential if you compare any PS1 game to Winterheat or Decathlete on the Saturn.
I hope the rumors surrounding the remake of this game are true. This is one that was more deserving of than RE3 in my opinion. I’d love to see Battlegame reintroduced along with an expansion of Steve’s gameplay perhaps an ability to play it from either perspective or some type of switch off system where each character’s skill set can pertain to a different part of the island but who knows.
I still remember seeing older clips of this game on a Canadian gaming and entertainment TV show, and wondering why things like those giant spiders were not in the hallway area. I kept wondering if there was a difficulty select that I was not seeing. It drove me crazy!
@DoctorWondertainment-sb9ee No, that was another decent show back then. I thought this other one was on YTV, but I am having trouble finding info on it online. Was not Video and Arcade Top Ten, either.
I like Code: Veronica, specifically CVX, as it was the one that returned R to the PlayStation and that it rivals RE2 in terms of story, characters and music. As for Steve, I truly believe Wesker did as he said in the CVX version and revived him like he implied, planning to brainwash him and use him as a pawn against Chris and Claire. For years I have waited for the next RE to tell THAT story about Claire trying to find and save Steve, but like with the plans that CV was going to be the first a trilogy, that got canceled with Capcom not following Nobura Sugimora's story writing and choosing Shinji Mikami's more action oriented RE4 that dropped all plot threads that haven't been wrapped up in a satisfying manner. I REALLY hope RE Code: Veronica gets a Remake and then a sequel telling the story of Claire searching for Steve.
@@edward18517 Yeah, but how many people played that scenario in the game? Heck, the R4 Remake seems to be changing the details of that operation. They tried to tie two separate stories together only to now act like neither are connected. Capcom can't make up their minds.
@@edward18517 Indeed. If I had some say, I'd definitely return to the end of Code: Veronica and begin from their in how to wrap up the Umbrella saga and segue into the 4 through 5 era.
@@angelespinoza3925 to my knowledge it's really freaking long for a classic styled RE game, and you can get soft blocked several times. i love resident evil, but i wouldn't exactly call myself a master at the classics, the only one i was good at really was 2. so i never started it figuring i'd mess up somehow and get soft blocked--plus, steve
For Resident Evil 3, Hideki Kamiya was not directing the original version of 3 that was going to be on a ship. He was a planner on it, but he was not the director. The director for that version was Masaaki Yamada (who was a Planner on the first game and helped with the plot of 2). Hideki Kamiya became the director of the version after the ship version was scrapped, which became 4 when 1.9 became 3 and eventually became Devil May Cry. From what I recall the Sega Saturn version of 2 likely was possible, but NexTech and Capcom felt it was too much effort to do deeming it "not possible" as their conclusion and opting instead to make Code Veronica to make up for it. It's just a shame that all the Saturn stuff didn't end up happening. The DASH stuff, if it ended up anywhere, ended up as the exclusive features for Saturn's version of 1 and things that developed into 2 leaving 1 and 2 less connected than they likely would've been otherwise (though it probably is for the better to have focused solely on 2 to make it as good as it ended up being). The initial concept for the Tyrant in Code Veronica is actually one Nakai made while thinking of the T-002 from 1 instead of the T-103 from 2, though by the time that the game finished the design had changed to a T-103 design with its appearance being due to it having been developed without its limiter (which is typically represented by the coat that T-103s wear). The actual Organization (which is still probably the case in the final version of the game given the later artwork (that you show at 6:46) still bearing the logo) is likely the World Xenobiology Company (WXC). Their name is what's proposed in the notes of the initial Nakai sketches for that image with the two pills on Wesker's insignia on his shoulder making the X letter and the circle beneath it being "the world". H.C.F. (The Hive/Host Capture Force) is just their paramilitary unit, which he leads, but since The Organization's actual name has never been said in the games, the games either just refer to it as The Organization or HCF (they're the people that put Ada into the Mansion before 1 happened, dispatched her to retrieve G in 2, and who Wesker betrayed Umbrella for in 1 (and then betrays them in 4 to acquire the Plagas for himself (though Ada delivers the actual sample to The Organization but Wesker still gets a Dominant Sample from Krauser's remains))). For Claire returning for Code Veronica it's less that the ending of 2 was changed to make it seem like Leon and Claire would be back soon and just more that Claire's ending was changed to emphasizing her continuing to search for her brother as the main reason why she ended up in Code Veronica (with Claire being added after Jill is dropped in April of 1998 which freed up Jill to be put into 3). Technically Resident Evil never NEEDED to use prerendered fixed backgrounds, they just did it out of a lack of experience in making a new type of game and trying to find the best way to save on space. By the end of the Playstation's life span it was obvious they could've done otherwise with the experience and advancements they'd made as Survivor was done without prerendered fixed backgrounds.
Even though I'm not biggest fan of Resident Evil Code Veronica I still think the story and characters they got there is quite good heck even seeing Claire reunite with her brother is nothing to scoff at, not to mention the return of series original villain Albert Wesker powered up and more superhuman than human pulling some Matrix wannabe Schick, always entertaining he was after his revival. It's just Code Veronica's gameplay department I feel isn't as fun as the previous games, had more annoying repetitive elements that held it back, I'm largely familiar with Revived Albert Wesker due to RE5 cause man he was the gift that keeps on giving for how powerful he is, he's also quite cocky at times making every encounter amazing, let alone entertaining in some goofy B Movie esc things.
Story wise it definitely is one of the best imo standing up next to RE2. I personally thought liked the gameplay being one extra long narrative this time around rather than a zapping system. Felt this was the best route for the series
They absolutely could have, but Capcom/Nextech deemed it too much effort to make it work and opted instead to do a game for the Dreamcast to make up for not managing to port it.
CV is where the RE storyline went off the rails, its so stupid when you think about it. Claire is a 20 yr old and how does she go about finding her brother? By infiltrating a militarized base of course and then she gets caught(duh) and THEN she sends an email to her brother so that he can come save her... wait.... WHAT!? WHY DIDN'T SHE SEND THE EMAIL BEFORE DECIDING TO INFLIRATE AN ARMY BASE!?
As a huge Resident Evil fan who thinks he heard everx story (I've even read Itchy, Tasty which was an excellent read), this channerl never fails to impress me. I really can't wait for the second part. I think the most hilarious part here is, Capcom worried so much over the N**i stuff, Code Veronica was banned here in Germany even without these references : D Code Veronica, despite not featuring any dismemberments, was indexed for a long time here. Fortunately enough, it's not nationwide available again for everyone who at least reached the age of 16. It was also the last RE game to ever see a ban in Germany. I think the biggest problem with Code Veronica was accessibility. The difficulty was way more punishing in the version released in the West because Capcom feared too much rental playthroughs,. Of course, the game has a lot of narrative problems and the whole existence of Steve is problematic for the game. Cheers!
Interesting on its lack of release in Germany regardless. I mean even with the censorship I do think it was better as it avoided a long standing trope that is heavily done I say haha But was Code Veronica hard? I thought the difficulty was reasonable. Only that first part in the graveyard seemed tough with only a knife. The rest was easy I felt since ammo was quite plentiful in the game
Honestly if they are going to announce resident evil code Veronica as the next remake which I wish they would do because I really hope they don't just do five immediately it would be awesome to see them bring back the one enemy with the giant sack because not going to lie the design is really creepy and if they would have kept this in the game I think it would have startled and made a lot of players scared and freaked out every time the encounter that creature
Sometimes I really wish RE2 was able to be ported to the Sega Saturn, because I'm obsessed with the graphical differences between console ports for the franchise in the 90s. N64 RE2 has a unique look from the other ports, and Sega Saturn RE1 has a unique look from the other ports.
If Sega fought tooth and nail to get RE2 on the Saturn, and used it in Tandem with the 4mb cartridge, it would have looked better than the N64 and PS1 versions.
@@filipmartinez1162 To my knowledge people considered Sega Saturn graphically inferior to the other 2 consoles of it's generation, but I say that not knowing as much about the N64. Only 90s generation console I've never played
@@filipmartinez1162 That was a mistype I didn't realize 'til now. N64 was actually the first I played. I meant to say I didn't know much about the Sega Saturn. Not sure how I messed up typing that lmao
@@JuvenileNiall ah, I see. Yeah I played it in the 90’s at Toys R Us and to me it blew the PS1 away in some games. Most people only knew it for its crappy multiplats tho. I played it later with a modded Console and burned disks and it was amazing. Lots of great 3D games, just not so many 3D 4 player games like the N64.
One thing I notice about her beta design (the one resembling her re2 one) that I never hear anyone mention is it looks like they were going to go with a skirt instead of shorts for it
@@TheObsessiveGamer Did find the voicelines for the beta version of the opening cutscene? From what I've come across Mikami had it changed from what it was originally.
@@Scharfster A lot of it is Nakai's concept art and thoughts while creating things. I have heard some people have been able to find the recorded lines for the game's original opening however before Mikami had it changed and some storyboards from when Jill was still in the game (that's apparently where the ship that Chris arrives on is from with it just being storyboard art that they use to show the ship).
Resident Evil was always targeted by the japanese media when gruesome murders done by Teenagers happened in Japan. The CERO wasn't established during the launch of Code Veronica but Capcom feared on different markets, that the game might got problems like Japan and especially Germany. When Resident Evil 4 was released, the CERO was newly founded and RE4 hat to be heavily cut to even see a release in Japan. Till this day, the original version is not available uncensored in Japan. Japan has still strict rules when it comes to dismemberment in videogames. A reason neither Callisto Protocol nor the Dead Space Remake (when it comes to Survival Horror) saw a release in Japan.
@forgot7en no I still see it. Not as strange as you might think. Plus being on a weekly schedule that has to keep up with algorithm, we are required to put something out otherwise the site punishes us
Okay what is wrong? I have sources in the description for my information. If you want to refute these, provide what is wrong and a proper source to refute them
Most of what he's saying is true outside of a few minor bits here and there (the main one being Kamiya being the director for the Ship version of 3 when it's Masaaki Yamada that was the Director of that version (though Kamiya was helping on that version)).
Scintillating and informative as always!! 😎
I read that beautifully in Weskers voice haha. Thanks man! :)
Resident Evil 2 - The game that basically spawned 4 games after it - RE3, Code Veronica, RE0 and Devil May Cry eventually
@@trafalgar47official66 5 if you include the true RE4 too
Six games, if you count Haunting Ground, which reused an earlier script and ideas that were developed for RE4.
@Rocket1377 hah yeah almost forgot that one. Still shows the importance of RE2 more than ever to Capcom and gaming as a whole
Onimusha also came out of resident evil at some point
@@JarlBarbossaspecifically someone at Capcom thought off “what if Resident Evil/ Bio Hazard but set in Sengoku era”. The first hints for the game were in TGS 1999, AND it was set for release on PlayStation 1. Soooo, either someone in Capcom was developing it at the same time as RE2, OR it was quickly put together during EVERYTHING ELSE that was being developed(RE2 Saturn, RE0 N64, RE3 Hunk Boat game, RE2.7 aka RE3, Dino Crisis)
As a fan since the OG Trilogy on PS1, I will never not yearn for a proper game revolving around Umbrella’s takedown in Europe. Yes I know we have the scenario in Umbrella Chronicles, and RE4 stated Umbrella collapsed in the courtroom. But as shocking/heartbreaking it was to see Raccoon City get nuked, I always wished for more games set after Code Veronica and before RE4, 1999-2003. Whether they starred the veteran survivors from Raccoon City or brand new characters. 😢
Well if they'd gone with Kamiya's version of 4 or the 4 after that one we pretty much would've gotten some of that =(
@@edward18517Yeah, that could've had a really satisfying finale, but I don't think Capcom would've ended the series then and there like they originally planned with that version lol
@@BuryTheLight-tds they didn't seem like they planned to end it there. With or without Spencer and Progenitor being dealt with, The Organization and Wesker were still out there.
They added directors cut to the ps store yesterday
I disagree that Code Veronica is a side game, even if that is Capcom's official stance. It features the return of Wesker, and wraps up the Claire and Chris storyline from RE2 ( "I have to find my brother"). If you skip CV, RE5 doesn't make sense.
I agree too and so does Shinji Mikami down the road. Realistically Capcom didn't think when trying to figure which game to call 3 there.
Well re cv was originally going to be called re3 Code Veronica but due to a contract with Sony to have 3 named titles on the PS1 RE: Nemesis was called RE3: nemesis. In Japan it's called Biohazard 3 Last escape
@@kylewhite8434 That isn't actually. It's a long standing myth that has been continuously spread but that was never the case. As pointed out in the video, it was always made as a spinoff and never once considered for being RE3.
While I understand Okamoto's reasons for sending Jill's game to the PS1, the Dreamcast had one of the best Resident Evil games ever, and no one can deny that.🎉
Beautiful video as always 🤝.
great video again man, i love to know the history behind these classic RE games very interesting and intriguing
If you enjoy this video, give it a like and comment to assist us with the algorithm! :)
Saturn’s single core performance was worse than PS1’s* but it was a Dual CPU design. RE1 Saturn didn’t even use up 1/8th of the Saturn’s potential if you compare any PS1 game to Winterheat or Decathlete on the Saturn.
True but Saturn had a more powerful 2d engine. The ceo thought in the future people would go back to 2d games.
I hope the rumors surrounding the remake of this game are true. This is one that was more deserving of than RE3 in my opinion. I’d love to see Battlegame reintroduced along with an expansion of Steve’s gameplay perhaps an ability to play it from either perspective or some type of switch off system where each character’s skill set can pertain to a different part of the island but who knows.
I recently found this channel and I've been enjoying it a lot! Keep up the great work
@@TheGameShelf thank you very much! Glad you've enjoyed all that's been coming!
I still remember seeing older clips of this game on a Canadian gaming and entertainment TV show, and wondering why things like those giant spiders were not in the hallway area. I kept wondering if there was a difficulty select that I was not seeing. It drove me crazy!
Electric Playground?
@DoctorWondertainment-sb9ee No, that was another decent show back then. I thought this other one was on YTV, but I am having trouble finding info on it online. Was not Video and Arcade Top Ten, either.
Gamerz! It didn't last that long, apparently. But the clips from Code: Veronica remain imprinted on my brain.
@@WreckSeven I don’t think I ever watched it. But I also remember Video & Arcade Top 10. I tried so hard to get on it. 😂😂
I love learning thinks about resident evil especially the old ones
Glad you've been learning well here :)
I like Code: Veronica, specifically CVX, as it was the one that returned R to the PlayStation and that it rivals RE2 in terms of story, characters and music. As for Steve, I truly believe Wesker did as he said in the CVX version and revived him like he implied, planning to brainwash him and use him as a pawn against Chris and Claire. For years I have waited for the next RE to tell THAT story about Claire trying to find and save Steve, but like with the plans that CV was going to be the first a trilogy, that got canceled with Capcom not following Nobura Sugimora's story writing and choosing Shinji Mikami's more action oriented RE4 that dropped all plot threads that haven't been wrapped up in a satisfying manner. I REALLY hope RE Code: Veronica gets a Remake and then a sequel telling the story of Claire searching for Steve.
Technically they have shown somewhat of what Steve led to with the Jabberwocks in Operation Javier.
@@edward18517 Yeah, but how many people played that scenario in the game? Heck, the R4 Remake seems to be changing the details of that operation. They tried to tie two separate stories together only to now act like neither are connected. Capcom can't make up their minds.
@@MegaJetty1 part of the problem with how the modern remakes handle things
@@edward18517 Indeed. If I had some say, I'd definitely return to the end of Code: Veronica and begin from their in how to wrap up the Umbrella saga and segue into the 4 through 5 era.
This is the only classic Resident Evil game I've never played. So even though I've never played it, I'm constantly fascinated by it
It’s so fucking gold and incredibly hard for some reason
@@angelespinoza3925 to my knowledge it's really freaking long for a classic styled RE game, and you can get soft blocked several times. i love resident evil, but i wouldn't exactly call myself a master at the classics, the only one i was good at really was 2. so i never started it figuring i'd mess up somehow and get soft blocked--plus, steve
I loved the pink pants for Claire it gives her a unique identity from the other heroines!
I remember all those changes in Claires outfit from reading PSM and other game mag's. I still think the RE2one was the best.
7:12 looks a lot like a kid version of Alex from Street Fighter III
So that's where Alex went after SF3 lol
Play this game in 3D. On Dolphin on a 3DTV this game looks nuts. They play around with the 3D perspective so much. A 3DS port would have been bonkers.
10:00 how that ever got passed the idea phase is beyond me.
For Resident Evil 3, Hideki Kamiya was not directing the original version of 3 that was going to be on a ship. He was a planner on it, but he was not the director. The director for that version was Masaaki Yamada (who was a Planner on the first game and helped with the plot of 2). Hideki Kamiya became the director of the version after the ship version was scrapped, which became 4 when 1.9 became 3 and eventually became Devil May Cry.
From what I recall the Sega Saturn version of 2 likely was possible, but NexTech and Capcom felt it was too much effort to do deeming it "not possible" as their conclusion and opting instead to make Code Veronica to make up for it. It's just a shame that all the Saturn stuff didn't end up happening. The DASH stuff, if it ended up anywhere, ended up as the exclusive features for Saturn's version of 1 and things that developed into 2 leaving 1 and 2 less connected than they likely would've been otherwise (though it probably is for the better to have focused solely on 2 to make it as good as it ended up being).
The initial concept for the Tyrant in Code Veronica is actually one Nakai made while thinking of the T-002 from 1 instead of the T-103 from 2, though by the time that the game finished the design had changed to a T-103 design with its appearance being due to it having been developed without its limiter (which is typically represented by the coat that T-103s wear).
The actual Organization (which is still probably the case in the final version of the game given the later artwork (that you show at 6:46) still bearing the logo) is likely the World Xenobiology Company (WXC). Their name is what's proposed in the notes of the initial Nakai sketches for that image with the two pills on Wesker's insignia on his shoulder making the X letter and the circle beneath it being "the world". H.C.F. (The Hive/Host Capture Force) is just their paramilitary unit, which he leads, but since The Organization's actual name has never been said in the games, the games either just refer to it as The Organization or HCF (they're the people that put Ada into the Mansion before 1 happened, dispatched her to retrieve G in 2, and who Wesker betrayed Umbrella for in 1 (and then betrays them in 4 to acquire the Plagas for himself (though Ada delivers the actual sample to The Organization but Wesker still gets a Dominant Sample from Krauser's remains))).
For Claire returning for Code Veronica it's less that the ending of 2 was changed to make it seem like Leon and Claire would be back soon and just more that Claire's ending was changed to emphasizing her continuing to search for her brother as the main reason why she ended up in Code Veronica (with Claire being added after Jill is dropped in April of 1998 which freed up Jill to be put into 3).
Technically Resident Evil never NEEDED to use prerendered fixed backgrounds, they just did it out of a lack of experience in making a new type of game and trying to find the best way to save on space. By the end of the Playstation's life span it was obvious they could've done otherwise with the experience and advancements they'd made as Survivor was done without prerendered fixed backgrounds.
Even though I'm not biggest fan of Resident Evil Code Veronica I still think the story and characters they got there is quite good heck even seeing Claire reunite with her brother is nothing to scoff at, not to mention the return of series original villain Albert Wesker powered up and more superhuman than human pulling some Matrix wannabe Schick, always entertaining he was after his revival.
It's just Code Veronica's gameplay department I feel isn't as fun as the previous games, had more annoying repetitive elements that held it back, I'm largely familiar with Revived Albert Wesker due to RE5 cause man he was the gift that keeps on giving for how powerful he is, he's also quite cocky at times making every encounter amazing, let alone entertaining in some goofy B Movie esc things.
Story wise it definitely is one of the best imo standing up next to RE2. I personally thought liked the gameplay being one extra long narrative this time around rather than a zapping system. Felt this was the best route for the series
I wish they had remade this one,too. Same with Zero.
If they wanna remake RE5, they better remake this one.
Re2 was ported to n64, I feel like if they really wanted to get re2 on Saturn they could
They absolutely could have, but Capcom/Nextech deemed it too much effort to make it work and opted instead to do a game for the Dreamcast to make up for not managing to port it.
CV is where the RE storyline went off the rails, its so stupid when you think about it. Claire is a 20 yr old and how does she go about finding her brother? By infiltrating a militarized base of course and then she gets caught(duh) and THEN she sends an email to her brother so that he can come save her... wait.... WHAT!? WHY DIDN'T SHE SEND THE EMAIL BEFORE DECIDING TO INFLIRATE AN ARMY BASE!?
They never said that the Paris Lab facility was "highly militarized". All we see are security guards and a helicopter.
@@edward18517 OK Mr.Pedantic, it still doesn't make CV any less stupid.
As a huge Resident Evil fan who thinks he heard everx story (I've even read Itchy, Tasty which was an excellent read), this channerl never fails to impress me. I really can't wait for the second part. I think the most hilarious part here is, Capcom worried so much over the N**i stuff, Code Veronica was banned here in Germany even without these references : D Code Veronica, despite not featuring any dismemberments, was indexed for a long time here. Fortunately enough, it's not nationwide available again for everyone who at least reached the age of 16. It was also the last RE game to ever see a ban in Germany.
I think the biggest problem with Code Veronica was accessibility. The difficulty was way more punishing in the version released in the West because Capcom feared too much rental playthroughs,. Of course, the game has a lot of narrative problems and the whole existence of Steve is problematic for the game.
Cheers!
Interesting on its lack of release in Germany regardless. I mean even with the censorship I do think it was better as it avoided a long standing trope that is heavily done I say haha
But was Code Veronica hard? I thought the difficulty was reasonable. Only that first part in the graveyard seemed tough with only a knife. The rest was easy I felt since ammo was quite plentiful in the game
Great job mate 👏🏾
Honestly if they are going to announce resident evil code Veronica as the next remake which I wish they would do because I really hope they don't just do five immediately it would be awesome to see them bring back the one enemy with the giant sack because not going to lie the design is really creepy and if they would have kept this in the game I think it would have startled and made a lot of players scared and freaked out every time the encounter that creature
Sometimes I really wish RE2 was able to be ported to the Sega Saturn, because I'm obsessed with the graphical differences between console ports for the franchise in the 90s. N64 RE2 has a unique look from the other ports, and Sega Saturn RE1 has a unique look from the other ports.
If Sega fought tooth and nail to get RE2 on the Saturn, and used it in Tandem with the 4mb cartridge, it would have looked better than the N64 and PS1 versions.
@@filipmartinez1162 To my knowledge people considered Sega Saturn graphically inferior to the other 2 consoles of it's generation, but I say that not knowing as much about the N64. Only 90s generation console I've never played
@ never played the N64? Man you missed out bad.
@@filipmartinez1162 That was a mistype I didn't realize 'til now. N64 was actually the first I played. I meant to say I didn't know much about the Sega Saturn. Not sure how I messed up typing that lmao
@@JuvenileNiall ah, I see. Yeah I played it in the 90’s at Toys R Us and to me it blew the PS1 away in some games. Most people only knew it for its crappy multiplats tho. I played it later with a modded Console and burned disks and it was amazing. Lots of great 3D games, just not so many 3D 4 player games like the N64.
Uff thank you for the new video!!!
No problem! hope you enjoyed it!
At 0:47 is it really Hideki Kamiya on the footage or is it an error ?
Kamiya looks so different now
AMAZING VIDEO!!!
Nessa época a Capcom tinha uma empresa dedicada a cuidar apenas da lore da franquia, hoje eles pegam informações da franquia na Wikipedia, triste.
Eu gostaria que eles ainda tivessem pessoas como Noboru Sugimura que pudessem ignorar a história
This is the true Resident Evil 3 for me
One thing I notice about her beta design (the one resembling her re2 one) that I never hear anyone mention is it looks like they were going to go with a skirt instead of shorts for it
It was also the last RE game to have an all-Canadian cast.
how are you viewing the level mesh at 12:00 if you dont mind me asking
Ah I found a neat map pack for all of Code Veronica's assets ripped, so I loaded up the maps and recorded it as such
@@TheObsessiveGamer wow thx for the quick reply been looking for a resource like that for a while, do you rmbr how you found it?
@@sodacan294 I simply searched Resident Evil Code Veronica 3d Maps assets and this one forum came up that had them
@@TheObsessiveGamer yep found it thanks so much liked and subbed
@@TheObsessiveGamer Did find the voicelines for the beta version of the opening cutscene? From what I've come across Mikami had it changed from what it was originally.
One of the greatest video games of all time, right up there with Ocarina Of Time and Shenmue!
Imo stands up even next to the quality of RE2 :)
oh right on! this is my favourite re game!
And hope you enjoyed the video as such :)
@@TheObsessiveGamer definitely, I've never actually seen beta stuff for code before, for some reason I never even thought to look them up to see lol
@@Scharfster A lot of it is Nakai's concept art and thoughts while creating things. I have heard some people have been able to find the recorded lines for the game's original opening however before Mikami had it changed and some storyboards from when Jill was still in the game (that's apparently where the ship that Chris arrives on is from with it just being storyboard art that they use to show the ship).
The real Resident Evil 3 hopefully it gets a remake someday
We badly need this if they wish to remake RE5 down the road especially
Eh, more like the real Resident Evil 4.
fu ck off with the remakes
Weird they cut the destroyable limbs on the zombies.
Resident Evil was always targeted by the japanese media when gruesome murders done by Teenagers happened in Japan. The CERO wasn't established during the launch of Code Veronica but Capcom feared on different markets, that the game might got problems like Japan and especially Germany. When Resident Evil 4 was released, the CERO was newly founded and RE4 hat to be heavily cut to even see a release in Japan. Till this day, the original version is not available uncensored in Japan. Japan has still strict rules when it comes to dismemberment in videogames. A reason neither Callisto Protocol nor the Dead Space Remake (when it comes to Survival Horror) saw a release in Japan.
Ah cv. Aka, a step backwards in every way from 3.
I'd say it certainly felt like a main game more than 3 did.
Ah re3. Aka, resident evil 2 dlc
The Saturn was not Weaker than the PlayStation disliked and video turned off🤬
Code veronica x with res evil dc n res evil 2 are the only games i like to play
They are the best ones imo so I do see why haha
16 minutes long "part 1"?? What is this, 2005?
How long do you expect a part 1 to be?
@@TheObsessiveGamer My point was that nobody does "parts" on youtube anymore, just make the whole thing!
@forgot7en no I still see it. Not as strange as you might think. Plus being on a weekly schedule that has to keep up with algorithm, we are required to put something out otherwise the site punishes us
@@TheObsessiveGamer bah
@@forgot7en People still do "parts" for videos.
I need a Metroid Dread video plz
@@Thechozochampion haha I plan to eventually:)
None of this is true. Why are you making this all up? The history of these games is very well known, and that is not it.
Okay what is wrong? I have sources in the description for my information. If you want to refute these, provide what is wrong and a proper source to refute them
Most of what he's saying is true outside of a few minor bits here and there (the main one being Kamiya being the director for the Ship version of 3 when it's Masaaki Yamada that was the Director of that version (though Kamiya was helping on that version)).
They definitely thought about using the good German guys in the game early on, but figured it was a tired trope.
Blonde Jill is interesting in the concept art,this game behind the scenes are a good bit of censorship.