I love how they added images and shapes to tree, not only makes it more intuitive to look for what you need for your class (axe spec, mace, shield, etc etc) but also makes it so pretty, just like someone else commented, like constellations
the double sided axe thing is probably a quarterstaff / staff nodes for the monk since it is between the int/dex and dex starting location, the skull is probably the necromancy nodes like the fire, ice and lightning nodes at the top the tree representated by the fire, ice flake and lightning shape
My main observation with the tree is it seems they are making it easier to travel to distant (other class areas) parts of the tree. In the PoE1 tree, all the classes start further from the center, and their starting areas clog passage to further parts of the tree. So, most folks travel to the outermost ring, or the one right before it, in order to travel to distant parts of the tree. The PoE2 tree starts everyone in the center and has a travel ring closer to the center. This makes more sense conceptually, at least to me. That is, the diversification happens by traveling along the inner rings; specialization happens by heading toward those specialized clusters on the outer most ring. At the same time, it seems like it might require more travel points to go to the completely opposite side of the tree because of the inability to cut through the center. So, light travel is probably similar, moderate is easier, and really distant travel may be harder. I guess we'll see in practice. If you ever get the chance to interview a GGG dev about this, you should ask if this is intentional, or something more open ended like "what were the main goals with the tree redesign?" Cheers!
I agree, but i do think it feels abit empty (poe2), but it might be because they make room for changes and new nodes. And everything boils down to how the tree is setup, where block nodes and mage nodes, if you wanted to play with these items, if one is at the north and other in south, it might be hard to reach both without only taking int and str nodes all over the place. Imo, they should make it 3 rings, you can change the location of the 3 rings, inner circle is 1, mid is 2 and outer is 3. that way you could turn each of them. That would make everything much easier to reach.
What's also worth noting is that every starting area has three different variants. Two for the two classes that start there, and a third if you pick any other class.
@@Neroakasoulja Finally someone else said it. I don’t understand why people don’t see it. It was planned as an visual overhaul of PoE1 and it clearly shows. Even the models are the same (or one couldn’t use their shiny skins of the old game).
@@canisinumbra wtf are you talking about guys ? Yes it was planned as an overhaul for poe 1 years ago but then they decided to make it a new game because they had to rebuild everything from the ground up because of how old poe tech are I don't get how you see it's the same but with just better graphics
@@عبدالرحمنالجهني-ل8ي They didn’t „rebuild“ from the scratch. They used they old assets and models, you can clearly see it. Witch looks 100% identical. Of course there was implemented something new, but the game’s animations are the greatest weak point.
being able to choose travel nodes is a big part of fixing the resistance issues. you can swap them around depending on the rolls on gear so any t1 roll is good enough for a lot of builds
Bro so happy for you! The hard work is paying off and I have no doubt you'll continue to grow. Keep it up. Also, congrats on the second little one. It’s a special time for you guys!!
Dont worry about it! Just pick the stuff u think will be good, you can respec for gold or follow a build guide. Maybe try PoE1 just to get a feel of this style of skill tree
I get it, I do, I am overwhelmed at times to. Take it a character at a time and, like I said, hopefully it is very clear in the tree how you can further specialize your character.
Like most things like this - instead of trying to think about the entire thing at once, realise that you will never need to go to 95% of it. Look around, pick a node or cluster that you think suits the idea you've got in your head, and just start moving towards that point as you level. Content in PoE is the same - people get overwhelmed by the fact that there's a million things that they've never seen before. No need to - it's mostly just a different riff on the same idea: kill stuff for loot. The aesthetic changes, the underlying function stays the same. There's some major deviations in there, but broadly speaking they are sprinkled far apart enough to not need to worry about them until you hit them. Anyway it's all optional, so if you don't like something, or you don't understasnd something, or whatever, you can literally just ignore it.
Your microphone clarity was improved, and in your previous mic you had a bit of an echo that's no longer present, which is good. It really helps that you have a very clear way of speaking; your voice definitely fits audio books and podcasts, your speaking voice has the perfect tone balance for this 👌 Looking forward to POE2 and your updates!
Not having life on the passive skill tree could also just lead to other nodes becoming mandatory instead. I guess it depends on what is on the tree, but I don't think you can ever get rid of nodes that people will eventually all take as a mandatory? If they remove the current mandatory, people will just find another. Granted I get why they wanna remove them sure, but still
but now we have mandatory HP + mandatory Arm-Evasion without HP these points go to mandatory Arm-Evasion + something else specific to your class HP is faceless stat
Looks like everyone starts in the center and works their way out. That inner portion does look like constellations and probably represent the starting classes.
All these cool shapes in the tree remind me of grim dawn's constellation system. I wonder if some GGG devs played grim dawn, liked what they saw, and decided to give some flavor to the nodes in POE too.
They said in interviews that most league mechanics are their attempt to fuse PoE with systems from other games. Some work some don't, but I respect them trying. Big gaming studios seem to be chronically allergic to adopting good ideas from the games of others.
Idk if it's the new baby or you are tired, but your tone of voice sounded much calmer and more made the video much more relaxing to listen to lol. Mic sounds great, good stuff 👍Broadcast quality.
On the end nodes are certain shapes. On the right side, dagger, bow, claw, quarterstaff, crossbow. At the top is cold fire and lightning shapes when you look closely. Left has axe, sword and shield at least on quick check
I believe a lot of builds will follow a simple basic tree; Travel nodes into Defensive and damage nodes. I think hybrid builds will have more power since they get more increases to evasion, armor while most likely being a strength/dexterity character that will have a higher life pool. It appears at least in the demo's Energy shield characters get much more ES at an earlier level and scales high into end game with a lot of energy shield nodes and good rolls on gear
Mic sounds good, love the sm7b, if you ever have trouble boosting the signal enough, and I’m sure you’re probably using a cloudlifter already, but on top of that you can check for an audio interface with at least 50dB of boost, make sure to compare to what you already have. But either way sounds great
The new tree reminds me more of Grim Dawn constallations. It is an interesting visual, for sure. I just hope it doesn't mess with balancing the nodes. A nice addition to this, in the future, would be "specialization" when an entire "shape" is taken, giving additional bonuses (similar, but more powerful than mastery). Mic sounds good, but the blurry stuff on the camera is meh when you are fullscreen :).
Wow, the visual indication for direction suggestion for every weapon type is subtle yet genius. Let's hope that this works out for actual builds. Also I don't think they'll have to do as severe changes to trees as early PoE. They have all that experience to build upon. I remember when every league meant that what you had just learned about endgame was now completely lost to a new system.
Great you got a new mic, but just as an FYI from an editor here, you can always double your mono sound and make it stereo in editing. You can always copy/duplicate one channel onto another. Having a mic that records stereo will do this for you, but you can do that. Have had many mics that record mono. What ever program you use for your videos, you should be able to find a guide on doing that or a third party app you can use for free to do so. If you ever have to use a clip from something recorded in mono would be a handy trick to learn on your software anyways. Quality is good though!
The tree looks like we all star from the middle and branch out. Essentially like every class would be a scion an instead of travelling around to some other starting location we could just take stuff down left, stuff up right 👌
the dual skill tree is going to be so insane i hope they show it off some more before it comes out. i cant wait to make a shadow combining a dagger and trap/mine build
I don't think the skill tree is larger, but more spaced out. If you notice every wheel is a unique design, and on the Edges of the Tree we see them shaped in the forms of the weapons for that side of the tree. I feel that GGG is trying to make the skill tree seem less clustered. I wouldn't be surprised if there was a change in the amount of passive there are on the tree, since there are new weapon types. But with the removal of the Scion section that allows for a good chunk of passives else where. Also they removed all the extra passives at the jewel socket locations. So instead of trailing of to the side for the node, you path right through it. Or if your on the edge, directly to it from the outer ring. So although it is BIGGER in size, I think its about equal in the amount of passives. If not potentially a small amount less (Based on a visual guesstimate).
They already experimented the shape thing in poe1 tree - on the left side, we've got a mace-looking one, a sword-looking one, and a double-headed axe-looking one
Audio is good, can't hear any plosives even though you have no pop filter and your mic is not at an angle. The previous mic had the pop sounds sometimes so it's an improvement. The only thing is it's slightly too quiet compared to the previous one.
The symmetrical passive tree works best as it ensures fair access to skills. There should be parity in the sides in terms of number of nodes and pathing towards a common point.
The shapes in the beginning of the tree look like faces/helmet types that the classes uses. Top left I would assume is the templar so it is a "rusted" coif, top right of the ranger looks like it is a shadow so it looks like a "festival mask" from poe 1. Bottom where I assume is the duelist it is a helmet with a spike on top. If you look at the top of the "head" of where I assume the witch starts you have shape that looks like a crown/tiara/circlet, since the witch and ranger starting areas look similar that is what I found as a difference. The marauder look like he just have an iron hat or something like that
I wonder if we'll be able to get ways to start our builds from other places on the tree, given that everyone starts in the middle. It would be great for many builds if you could just pull a Scion and start pathing from whatever direction you wanted.
Everyone and their mother has already mentioned this on the comments but I'll join the people saying that literally the first thing that came to my mind was the Devotion constellations in Grim Dawn, which I appreciate. That's one of my favourite aspects of GD, so it is happy to see similar design choices in PoE!
I think people are not realizing that yea, it's a cool design choice but their whole goal was making it more accessible. This is huge for newer players for finding relevant nodes
Audio sounds great! I'm a musician and huge sound geek with audio engineering experience. It might be a bit of a downer, but if you're looking for some real technical feedback, this would be my two cents: Your other mic sounded perfectly fine already. Getting it to sound 98% similar to this one would have been possible with almost any free equalizer software and a couple of tutorials.
idk if i am allowed to say I was chosen but yes.... I was. I also tried PoE only for a bit a long time ago I enjoyed it but never got fully into it so I am surprised they are also adding players who have some experience with there game. I am looking forward to this Phase 2 testing as this is a game I have been waiting for for years. Been looking for a Main game for awhile and I just know this is the one.
@gallavanting2041 grim dawns pretty good, I recommend giving it a try sometime when all the aarpg drops finally slow down. The team behind Grim Dawn made one of the Grandfather's of aarpgs that has been very influential on the games following it, even path of exile, Titan Quest. The team no longer has the rights to Titan Quest, so they're not the ones developing TQ 2, but they did make Grim Dawn, the spiritual successor. If you do get it, I recommend only grabbing it when the edition with all dlc goes on sale, it's worth it.
@@gallavanting2041 this is what i've thought. i've tried several times to play through the game and i just can't stand it, even with mods. its so slow and boring. it takes forever to even get through campaign. grim dawn may be a great game to someone who has never played PoE before. if you have played PoE then imagine it taking 120 hrs to get through campaign without as indepth and variable end game as PoE. IMO game sucks and i regret spending money on it
@gallavanting2041 it's definitely a very different type of game from poe. Poe is pretty blasty, and you kinda blitz through everything without really taking in what is going on around you, and I feel like if you try to play grim dawn like that, you will have a bad time. Im speaking from experience, I tried several times to get into grim dawn, bit id end up dropping it each time, think it was like the third time that I came back that It finally clicked for me. Things were kinda slow with poe at the time, and I saw a build video on a class combination between the inquisitor and the demolition classes, called the purifier. With that class combo, you're basically a gun slinging-wizard dual wielding pistols and making shit explode. I still wasn't interested in the campaign so I started the character in the arena dlc that you can select from the main menu and it just lets you kill waves of enemies until you die or you decide to end it and it was fun af. It made me want to give the game a serious shot, so I decided to slow down and try to take in the world and not try to blast through it this time. I ended up making a thorns paladin style character, and I went with an acid retaliation sentinel, which is the combo of oathkeeper and occultist and I had fun. I realized that the way GD is built, is around its world. It has atmosphere to it, and rewards exploring, unlike poes campaign which you just want to blitz through as fast as possible. Take your time with it, choose a character theme you vibe with, and pretend you're playing skyrim or baldurs gate or something. The dlcs were pretty good, each one added a new dlc class for even more build potential for the already crazy amount of class combos there were. The one dlc just extended the campaign, another added a whole new region and new factions, and the final one is prolly my favorite, which is the arena mode I mentioned already, its very low stakes in terms of investment since you can just boot it up on an existing or completely fresh character and just blast adds. They added a dodge pretty recently which makes combat more active and you do actually need it cause the game does get pretty challenging, and you will die if you don't dodge certain things. The new dlc is also around the corner and it's adding another new class, I recommend if you do decide to come back, then still wait for whatever dlc you don't have to go on sale, then hop in when the new dlc drops and reviews are out.
Its great to see cluster slots on it. There seems to be less jewel slots but they are now in line with travel nodes. A good few keystones trimmed also ? Hard to see.
Edit: Oh you mention that. I was thinking that is most important part bc its big change compare to PoE. So big that i dont see reason for existence of Scion. Her role in game was to be all and no one. Being in the middle of tree give her easier acces to all nodes. But now everyone have that. So there is no mechanical reason for Scion. ____________________________________________________________________________________________________________________________________________________________________________________________ Ok can we call elephant in the room? This skill tree evidently showing ranger. IN THE MIDDLE. Isnt that mean that we dont see anymore OTHER starting points for other characters... bc all of them start in the same spot? Which mean that both marauder, witch, or ranger has the same distance to every node on the tree?
glad they took the idea from grim dawn and put it into the game does poe 2 tree have large jewel sockets? it looks like there are sockets with different shapes around the edges
I'd love for PoE2 to keep the direction that developers are envisioning for it, but the community will not stick with it imho. Already there have been concerns that the game feels too slow and more like work than fun. Most hope comes from the recent demos of higher-tier chars. This already happened to d4, the devs there had the general same idea around combat, but over the last year we're back to popping loot pinatas, whcih is ok, as it reflects what the arpg community is looking for :)
This question might be off topic from this video, but I just remembered… Will there be CWDT (Cast When Damage Taken) skills in the game? I really enjoyed it in PoE 1 😁
Might be a bit of a stretch, but it would be epic if you could branch out in multiple directions from the middle of the skill tree, especially considering how it looks like it has an entire extra ring around it, so it would be near impossible to path from one side to the other, which they said people should be able to do. Also, I don't think they ever said life wouldn't be on the skill tree, it's just flat life and other flat stats, there should still be percent based stats on the tree, because that's what you specialise in.
No i think they did say theres no life nodes on the skill tree also for branching they said that your starting area nodes with change base on what kind of build you're doing eg if you pick a necro on character select the starting node will give you things for the class.
Maybe mid-radius for each of the 6 base archetypes (str, str dex, str int, etc.) there could be a gateway node, like we currently have on atlas tree? Would allow people to come up with some sick hybrid builds. Im hoping its viable to have a melee/ranged hybrid. (Ex. Bow attack at range then daggers up close, or staff for destruction spells and 2h hammer for melee)
@@stuartlittleee7898 Which interview did they say that in? Would be very surprising for there to be no defense nodes at all on the tree, and for them to exclude life but not the other types wouldn't make sense. I'm just hoping you can still spec into energy shield, life or evasion etc, regardless of what side of the tree you start on, always fun to mix and match them!
I sort of thought that merc should be pure dex with ranger and that it made more sense to have huntress in its dex/str spot. I guess maybe it wont be too hard for huntress to move over to some str stuff since its right beside it there as you showed us.
i worry the removal of life on the tree won't work out. change PoE1 "every player paths life" to PoE2 "every player paths [your class's local relevant defense]" and the situation doesn't really change. if defense on the tree is good value for your points, it'll work out the same as life. if it's not good value, no one will spec it and it becomes a "why is it even here?" so it'll get buffed and the situation resets. they should focus on the tree being a competition between raw power and things that adjust game-feel and interactions, like handling ailments, stuns, movement, AoE etc...
The game is so different in its design philosophy I'm not sure it's a correct take though I get where you're coming from. Imo let's just wait, play EA and give them feedback if it turns out to be a mistake
I don't think those are equivalent arguments, with the exception of Energy Shield, perhaps. I always thought it was strange that it was included as a "Defense" when it really doesn't do any damage mitigation, which is the core component of Armor and Evasion. I'd argue that if they're removing life from the tree, then they should remove ES as well, and then spread armor and evasion more evenly to the left and right of the tree, respectively. Any build can benefit from armor or evasion, but if those are the two core defensive mechanics for the game, then they see any effort to put points into either on the tree as a means of specializing your character. However, putting points into either should be considered by cost analysis. I might even argue that they should remove nodes that give both armor and evasion, but then they'd likely have to rethink armor base types entirely, specifically Amor/Evasion types, and they might have to re-explore the attribute bonuses too. It's strange that Int and Strength straight up give you more direct HP, while Dex only gives EHP by way of Evasion. I haven't seen the skill tree myself, so I don't know what any of the nodes look like. They may just remove all % and flat increases to defensive layers from the tree entirely and reserve those for gear, mana included. I wonder if the removal of life from the tree includes regeneration related nodes as well. I wouldn't think so, but we'll have to see.
While I understand and support the decision to remove mandatory health nodes from the tree, they said that strength still gives life. Str builds will now of way more life than dex or int builds. SO, where do int and dex builds now get their life, armor only? That will be tough to balance.
I think life node are still here throught travel nodes with strength so it will not influence where you navigate which is a improvement. Of course % increase are gone.
From the looks of a lot of it, its a false asymmetry, as yhe amount of nodes used to make the wheels and constellations are the same, (6 going to either branch) distance traveled means nothing if its the same amount of nodes. Looks really cool though
production value increasing
I wouldn’t call it a tree anymore, but a passive constellation system. Love it!
As someone who loves skill trees like this im excited to see how far people can push build crafting in this one
The passive atlas
Good point
grim dawn would be proud.
Thats the only way im calling it now...nice
I love how they added images and shapes to tree, not only makes it more intuitive to look for what you need for your class (axe spec, mace, shield, etc etc) but also makes it so pretty, just like someone else commented, like constellations
the double sided axe thing is probably a quarterstaff / staff nodes for the monk since it is between the int/dex and dex starting location, the skull is probably the necromancy nodes like the fire, ice and lightning nodes at the top the tree representated by the fire, ice flake and lightning shape
My main observation with the tree is it seems they are making it easier to travel to distant (other class areas) parts of the tree. In the PoE1 tree, all the classes start further from the center, and their starting areas clog passage to further parts of the tree. So, most folks travel to the outermost ring, or the one right before it, in order to travel to distant parts of the tree.
The PoE2 tree starts everyone in the center and has a travel ring closer to the center. This makes more sense conceptually, at least to me. That is, the diversification happens by traveling along the inner rings; specialization happens by heading toward those specialized clusters on the outer most ring.
At the same time, it seems like it might require more travel points to go to the completely opposite side of the tree because of the inability to cut through the center. So, light travel is probably similar, moderate is easier, and really distant travel may be harder. I guess we'll see in practice.
If you ever get the chance to interview a GGG dev about this, you should ask if this is intentional, or something more open ended like "what were the main goals with the tree redesign?"
Cheers!
I agree, but i do think it feels abit empty (poe2), but it might be because they make room for changes and new nodes.
And everything boils down to how the tree is setup, where block nodes and mage nodes, if you wanted to play with these items, if one is at the north and other in south, it might be hard to reach both without only taking int and str nodes all over the place.
Imo, they should make it 3 rings, you can change the location of the 3 rings, inner circle is 1, mid is 2 and outer is 3. that way you could turn each of them. That would make everything much easier to reach.
What's also worth noting is that every starting area has three different variants. Two for the two classes that start there, and a third if you pick any other class.
Definitely! Oopsie.
Take 2, please critique the audio and enjoy the PoE2 skill tree! I am getting giddy :D
Sounds really good on my phone, which is usually an amazing sign. Phone mix is a good way to test out anything audio cause it accentuates bad audio
Excellent!
All good here!
sounds good honestly
Sounds great, a tad quiet though! I have to have my headphones on max!
It's no longer a tree. It's a whole damn forest.
I’m constantly impressed by the animation quality and skill effects in POE2 it’s such a massive leap from every other ARPG I’ve played so far.
It's best compared to Lost Ark
Lol! 😂 While it completely looks like PoE1…”Such an improvement” indeed! 🤓
@@Neroakasoulja Finally someone else said it. I don’t understand why people don’t see it. It was planned as an visual overhaul of PoE1 and it clearly shows. Even the models are the same (or one couldn’t use their shiny skins of the old game).
@@canisinumbra wtf are you talking about guys ? Yes it was planned as an overhaul for poe 1 years ago but then they decided to make it a new game because they had to rebuild everything from the ground up because of how old poe tech are
I don't get how you see it's the same but with just better graphics
@@عبدالرحمنالجهني-ل8ي They didn’t „rebuild“ from the scratch. They used they old assets and models, you can clearly see it. Witch looks 100% identical. Of course there was implemented something new, but the game’s animations are the greatest weak point.
being able to choose travel nodes is a big part of fixing the resistance issues. you can swap them around depending on the rolls on gear so any t1 roll is good enough for a lot of builds
Feedback on the mic: Sounds good, but if you have one (digital or analog): a de-esser would make it even smoother!
Mic sounds great man! Love all the poe videos you’re definitely keeping me entertained during the wait for Poe 2
The mic is great, the skill tree is also very great. So exciting!
GOOD JOB WITH THE VIDEO! I love watching this channel grow man, you deserve it!
Bro so happy for you! The hard work is paying off and I have no doubt you'll continue to grow. Keep it up.
Also, congrats on the second little one. It’s a special time for you guys!!
Just seeing the skill tree has me overwhelmed...yes I'm a noob in the ARPG world
Dont worry about it! Just pick the stuff u think will be good, you can respec for gold or follow a build guide. Maybe try PoE1 just to get a feel of this style of skill tree
Search optios healp a lot, just type somethingk like "fire" and you get all nodes with specific word highlighted.
I get it, I do, I am overwhelmed at times to. Take it a character at a time and, like I said, hopefully it is very clear in the tree how you can further specialize your character.
Just take your time researching it, you will fall in love with all the possibilities tree provides in the end.
Like most things like this - instead of trying to think about the entire thing at once, realise that you will never need to go to 95% of it. Look around, pick a node or cluster that you think suits the idea you've got in your head, and just start moving towards that point as you level.
Content in PoE is the same - people get overwhelmed by the fact that there's a million things that they've never seen before. No need to - it's mostly just a different riff on the same idea: kill stuff for loot. The aesthetic changes, the underlying function stays the same. There's some major deviations in there, but broadly speaking they are sprinkled far apart enough to not need to worry about them until you hit them.
Anyway it's all optional, so if you don't like something, or you don't understasnd something, or whatever, you can literally just ignore it.
I cannot wait for Nov. I am taking the month off!
The new microphone is deffinetly a good investment
Your microphone clarity was improved, and in your previous mic you had a bit of an echo that's no longer present, which is good.
It really helps that you have a very clear way of speaking; your voice definitely fits audio books and podcasts, your speaking voice has the perfect tone balance for this 👌
Looking forward to POE2 and your updates!
Not having life on the passive skill tree could also just lead to other nodes becoming mandatory instead. I guess it depends on what is on the tree, but I don't think you can ever get rid of nodes that people will eventually all take as a mandatory? If they remove the current mandatory, people will just find another. Granted I get why they wanna remove them sure, but still
but now we have mandatory HP + mandatory Arm-Evasion
without HP these points go to mandatory Arm-Evasion + something else specific to your class
HP is faceless stat
It sounds like they just want build specific stuff? So an example is extra fire damage. Thats mandatory for well a fire damage build.
Looks like everyone starts in the center and works their way out. That inner portion does look like constellations and probably represent the starting classes.
Ye. I guess it's good way to balance game. Imagine going to druid transformations on another class pass trough all the tree.
All these cool shapes in the tree remind me of grim dawn's constellation system. I wonder if some GGG devs played grim dawn, liked what they saw, and decided to give some flavor to the nodes in POE too.
they did, GD is a good arpg so they def tried it.
They said in interviews that most league mechanics are their attempt to fuse PoE with systems from other games. Some work some don't, but I respect them trying. Big gaming studios seem to be chronically allergic to adopting good ideas from the games of others.
Liked and subscribed ! :)
the Mic is Great gratz!
lets go exiles only 2.5 months left~!
Idk if it's the new baby or you are tired, but your tone of voice sounded much calmer and more made the video much more relaxing to listen to lol. Mic sounds great, good stuff 👍Broadcast quality.
There is literally a "skill constellation system" in Grim Dawn and as far as I can tell everybody loves it. So good inspirtation.
On the end nodes are certain shapes. On the right side, dagger, bow, claw, quarterstaff, crossbow. At the top is cold fire and lightning shapes when you look closely. Left has axe, sword and shield at least on quick check
I believe a lot of builds will follow a simple basic tree; Travel nodes into Defensive and damage nodes. I think hybrid builds will have more power since they get more increases to evasion, armor while most likely being a strength/dexterity character that will have a higher life pool.
It appears at least in the demo's Energy shield characters get much more ES at an earlier level and scales high into end game with a lot of energy shield nodes and good rolls on gear
Mic sounds good, love the sm7b, if you ever have trouble boosting the signal enough, and I’m sure you’re probably using a cloudlifter already, but on top of that you can check for an audio interface with at least 50dB of boost, make sure to compare to what you already have. But either way sounds great
Dear god, looking at this skill tree my eyes are wide and teary. Its beautiful!!!!
looks more like grimdawn constellations, which is kewl
The new tree reminds me more of Grim Dawn constallations. It is an interesting visual, for sure. I just hope it doesn't mess with balancing the nodes.
A nice addition to this, in the future, would be "specialization" when an entire "shape" is taken, giving additional bonuses (similar, but more powerful than mastery).
Mic sounds good, but the blurry stuff on the camera is meh when you are fullscreen :).
Wow, the visual indication for direction suggestion for every weapon type is subtle yet genius. Let's hope that this works out for actual builds.
Also I don't think they'll have to do as severe changes to trees as early PoE. They have all that experience to build upon. I remember when every league meant that what you had just learned about endgame was now completely lost to a new system.
New mic sounds crisp Tri
Great you got a new mic, but just as an FYI from an editor here, you can always double your mono sound and make it stereo in editing. You can always copy/duplicate one channel onto another. Having a mic that records stereo will do this for you, but you can do that. Have had many mics that record mono. What ever program you use for your videos, you should be able to find a guide on doing that or a third party app you can use for free to do so.
If you ever have to use a clip from something recorded in mono would be a handy trick to learn on your software anyways.
Quality is good though!
Poe 2 will raise the bar so high, i feel like it will dominate the Arpg genre for many years to come
The tree looks like we all star from the middle and branch out. Essentially like every class would be a scion an instead of travelling around to some other starting location we could just take stuff down left, stuff up right 👌
the dual skill tree is going to be so insane i hope they show it off some more before it comes out. i cant wait to make a shadow combining a dagger and trap/mine build
Mic sounds fantastic. Not that the other sounds horrible but this is a notable improvement.
Now on both my ears it's great! Great vid as always
"It's not asymmetrical in the slightest."
You may have just misspoke, but this is in fact the **epitome** of asymmetrical.
I misspoke.
I don't think the skill tree is larger, but more spaced out. If you notice every wheel is a unique design, and on the Edges of the Tree we see them shaped in the forms of the weapons for that side of the tree. I feel that GGG is trying to make the skill tree seem less clustered. I wouldn't be surprised if there was a change in the amount of passive there are on the tree, since there are new weapon types. But with the removal of the Scion section that allows for a good chunk of passives else where.
Also they removed all the extra passives at the jewel socket locations. So instead of trailing of to the side for the node, you path right through it. Or if your on the edge, directly to it from the outer ring. So although it is BIGGER in size, I think its about equal in the amount of passives. If not potentially a small amount less (Based on a visual guesstimate).
They already experimented the shape thing in poe1 tree - on the left side, we've got a mace-looking one, a sword-looking one, and a double-headed axe-looking one
You got it bosssss, will support the tri as he already delivered!
Audio is good, can't hear any plosives even though you have no pop filter and your mic is not at an angle. The previous mic had the pop sounds sometimes so it's an improvement. The only thing is it's slightly too quiet compared to the previous one.
The symmetrical passive tree works best as it ensures fair access to skills. There should be parity in the sides in terms of number of nodes and pathing towards a common point.
The shapes in the beginning of the tree look like faces/helmet types that the classes uses.
Top left I would assume is the templar so it is a "rusted" coif, top right of the ranger looks like it is a shadow so it looks like a "festival mask" from poe 1.
Bottom where I assume is the duelist it is a helmet with a spike on top.
If you look at the top of the "head" of where I assume the witch starts you have shape that looks like a crown/tiara/circlet, since the witch and ranger starting areas look similar that is what I found as a difference.
The marauder look like he just have an iron hat or something like that
@Talkative Tri I was about mention the clusters of nodes but you covered it @ 4:45
I wonder if we'll be able to get ways to start our builds from other places on the tree, given that everyone starts in the middle. It would be great for many builds if you could just pull a Scion and start pathing from whatever direction you wanted.
Everyone and their mother has already mentioned this on the comments but I'll join the people saying that literally the first thing that came to my mind was the Devotion constellations in Grim Dawn, which I appreciate. That's one of my favourite aspects of GD, so it is happy to see similar design choices in PoE!
I think people are not realizing that yea, it's a cool design choice but their whole goal was making it more accessible. This is huge for newer players for finding relevant nodes
@@venum90, better to make search input BIGGER.
Not mentioned, but certainly appears like you can start going in any direction on the tree regardless of class selected.
The audio is perfect Tri. Did you have to get a audio mixer for your new mic?
Yes!
Audio sounds great! I'm a musician and huge sound geek with audio engineering experience. It might be a bit of a downer, but if you're looking for some real technical feedback, this would be my two cents: Your other mic sounded perfectly fine already. Getting it to sound 98% similar to this one would have been possible with almost any free equalizer software and a couple of tutorials.
It was totally expected. GGG makes great things happen.
idk if i am allowed to say I was chosen but yes.... I was. I also tried PoE only for a bit a long time ago I enjoyed it but never got fully into it so I am surprised they are also adding players who have some experience with there game. I am looking forward to this Phase 2 testing as this is a game I have been waiting for for years. Been looking for a Main game for awhile and I just know this is the one.
Titan Quest 2, POE2, D4 expansion, so much action RPG this year
New mic sounds awesome !
Grim Dawn has constellation stuff
Nobody cares about Grim Dawn
@gallavanting2041 grim dawns pretty good, I recommend giving it a try sometime when all the aarpg drops finally slow down. The team behind Grim Dawn made one of the Grandfather's of aarpgs that has been very influential on the games following it, even path of exile, Titan Quest. The team no longer has the rights to Titan Quest, so they're not the ones developing TQ 2, but they did make Grim Dawn, the spiritual successor. If you do get it, I recommend only grabbing it when the edition with all dlc goes on sale, it's worth it.
@@Diehardgamer2001 I tried it on launch. It was slower than PoE2 looks without any of the challenging enemies to justify it. Astoundingly boring game.
@@gallavanting2041 this is what i've thought. i've tried several times to play through the game and i just can't stand it, even with mods. its so slow and boring. it takes forever to even get through campaign.
grim dawn may be a great game to someone who has never played PoE before. if you have played PoE then imagine it taking 120 hrs to get through campaign without as indepth and variable end game as PoE. IMO game sucks and i regret spending money on it
@gallavanting2041 it's definitely a very different type of game from poe. Poe is pretty blasty, and you kinda blitz through everything without really taking in what is going on around you, and I feel like if you try to play grim dawn like that, you will have a bad time. Im speaking from experience, I tried several times to get into grim dawn, bit id end up dropping it each time, think it was like the third time that I came back that It finally clicked for me. Things were kinda slow with poe at the time, and I saw a build video on a class combination between the inquisitor and the demolition classes, called the purifier. With that class combo, you're basically a gun slinging-wizard dual wielding pistols and making shit explode. I still wasn't interested in the campaign so I started the character in the arena dlc that you can select from the main menu and it just lets you kill waves of enemies until you die or you decide to end it and it was fun af. It made me want to give the game a serious shot, so I decided to slow down and try to take in the world and not try to blast through it this time. I ended up making a thorns paladin style character, and I went with an acid retaliation sentinel, which is the combo of oathkeeper and occultist and I had fun. I realized that the way GD is built, is around its world. It has atmosphere to it, and rewards exploring, unlike poes campaign which you just want to blitz through as fast as possible. Take your time with it, choose a character theme you vibe with, and pretend you're playing skyrim or baldurs gate or something. The dlcs were pretty good, each one added a new dlc class for even more build potential for the already crazy amount of class combos there were. The one dlc just extended the campaign, another added a whole new region and new factions, and the final one is prolly my favorite, which is the arena mode I mentioned already, its very low stakes in terms of investment since you can just boot it up on an existing or completely fresh character and just blast adds. They added a dodge pretty recently which makes combat more active and you do actually need it cause the game does get pretty challenging, and you will die if you don't dodge certain things. The new dlc is also around the corner and it's adding another new class, I recommend if you do decide to come back, then still wait for whatever dlc you don't have to go on sale, then hop in when the new dlc drops and reviews are out.
I LOVE the constellations of the clusters
Finally, a look at the passive tree :D
Star Power, huh?
"Your enemies are as numerous as the stars in the sky. Your enemies ARE the stars in the sky."
I can see Crossbow and Spear shape at the bottom right of the tree.
So yeah I can see it was design after constellation.
The constellations on the passive tree remind of Grim Dawns constellation tree
Its great to see cluster slots on it. There seems to be less jewel slots but they are now in line with travel nodes. A good few keystones trimmed also ? Hard to see.
Looks like cluster jewels spots are in the new tree as well :)
I got in! super excited to try it out!
pog new mic!!
I just have sphere grid flashbacks. Maybe the gameplay will carry it.
Edit: Oh you mention that. I was thinking that is most important part bc its big change compare to PoE. So big that i dont see reason for existence of Scion. Her role in game was to be all and no one. Being in the middle of tree give her easier acces to all nodes. But now everyone have that. So there is no mechanical reason for Scion.
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Ok can we call elephant in the room? This skill tree evidently showing ranger. IN THE MIDDLE. Isnt that mean that we dont see anymore OTHER starting points for other characters... bc all of them start in the same spot? Which mean that both marauder, witch, or ranger has the same distance to every node on the tree?
Good that they taking out nodes like "Life" from skill tree. They are boring and as you said just mandatory.
Wouldn't have noticed a difference with the new mic. So... that's good I guess?
If there's something expected of PoE is a massive skill tree
The new ST looks more like a big constelation with all these shapes and forms
Poe1 has an axe shaped tree section if ya didn't notice
glad they took the idea from grim dawn and put it into the game
does poe 2 tree have large jewel sockets? it looks like there are sockets with different shapes around the edges
I'd love for PoE2 to keep the direction that developers are envisioning for it, but the community will not stick with it imho.
Already there have been concerns that the game feels too slow and more like work than fun. Most hope comes from the recent demos of higher-tier chars.
This already happened to d4, the devs there had the general same idea around combat, but over the last year we're back to popping loot pinatas, whcih is ok, as it reflects what the arpg community is looking for :)
This question might be off topic from this video, but I just remembered… Will there be CWDT (Cast When Damage Taken) skills in the game? I really enjoyed it in PoE 1 😁
Audio sounds good however the "S" noises are noticeable in a recording aspect, work a bit around the 5-8k eq range and drop is down just a tad.
Looks and sounds great, quality all around. Side note didn’t get picked yet again 😔
Might be a bit of a stretch, but it would be epic if you could branch out in multiple directions from the middle of the skill tree, especially considering how it looks like it has an entire extra ring around it, so it would be near impossible to path from one side to the other, which they said people should be able to do.
Also, I don't think they ever said life wouldn't be on the skill tree, it's just flat life and other flat stats, there should still be percent based stats on the tree, because that's what you specialise in.
No i think they did say theres no life nodes on the skill tree also for branching they said that your starting area nodes with change base on what kind of build you're doing eg if you pick a necro on character select the starting node will give you things for the class.
Maybe mid-radius for each of the 6 base archetypes (str, str dex, str int, etc.) there could be a gateway node, like we currently have on atlas tree?
Would allow people to come up with some sick hybrid builds. Im hoping its viable to have a melee/ranged hybrid. (Ex. Bow attack at range then daggers up close, or staff for destruction spells and 2h hammer for melee)
@@stuartlittleee7898 Which interview did they say that in?
Would be very surprising for there to be no defense nodes at all on the tree, and for them to exclude life but not the other types wouldn't make sense.
I'm just hoping you can still spec into energy shield, life or evasion etc, regardless of what side of the tree you start on, always fun to mix and match them!
I sort of thought that merc should be pure dex with ranger and that it made more sense to have huntress in its dex/str spot. I guess maybe it wont be too hard for huntress to move over to some str stuff since its right beside it there as you showed us.
does every clas start from the central point now? and just branch in a different direction?
Yes! My bad not mentioning this.
New mic? = new sub
i worry the removal of life on the tree won't work out. change PoE1 "every player paths life" to PoE2 "every player paths [your class's local relevant defense]" and the situation doesn't really change. if defense on the tree is good value for your points, it'll work out the same as life. if it's not good value, no one will spec it and it becomes a "why is it even here?" so it'll get buffed and the situation resets. they should focus on the tree being a competition between raw power and things that adjust game-feel and interactions, like handling ailments, stuns, movement, AoE etc...
everyone already takes life on everything, so having to take life on everything still but less life passives might be a net gain
The game is so different in its design philosophy I'm not sure it's a correct take though I get where you're coming from. Imo let's just wait, play EA and give them feedback if it turns out to be a mistake
I don't think those are equivalent arguments, with the exception of Energy Shield, perhaps. I always thought it was strange that it was included as a "Defense" when it really doesn't do any damage mitigation, which is the core component of Armor and Evasion. I'd argue that if they're removing life from the tree, then they should remove ES as well, and then spread armor and evasion more evenly to the left and right of the tree, respectively. Any build can benefit from armor or evasion, but if those are the two core defensive mechanics for the game, then they see any effort to put points into either on the tree as a means of specializing your character. However, putting points into either should be considered by cost analysis.
I might even argue that they should remove nodes that give both armor and evasion, but then they'd likely have to rethink armor base types entirely, specifically Amor/Evasion types, and they might have to re-explore the attribute bonuses too. It's strange that Int and Strength straight up give you more direct HP, while Dex only gives EHP by way of Evasion.
I haven't seen the skill tree myself, so I don't know what any of the nodes look like. They may just remove all % and flat increases to defensive layers from the tree entirely and reserve those for gear, mana included. I wonder if the removal of life from the tree includes regeneration related nodes as well. I wouldn't think so, but we'll have to see.
@@Casevil669 absolutely. just pondering things to pass the time to EA :).
While I understand and support the decision to remove mandatory health nodes from the tree, they said that strength still gives life. Str builds will now of way more life than dex or int builds. SO, where do int and dex builds now get their life, armor only? That will be tough to balance.
My eyes really went wide seeing the tree? nah I should call it a constellation just as the previous commenter said.
Microphone = as smooth as butter, sexy voice as always
the tree is pretty much grimdawn constellations but with travel nodes. edit lol you bring constellations later in video
5:34 thats a staff/warstaff, like the type the monk would use
Ofc, thank you!
This is why I find POE intimidating. This thing is monstrous.
I hope we can still find high mob density in endgame
I wonder if it would take a shorter amount of time to get an A.i. program to count and quantify this tree or count it out myself lol
Must be extremely hard to designing and implementing the jewels that modify the tree
Sound is GREAT man.
Congrats on the success!
on the very left and right, is that a cluster socket?
They were clearly inspired by Grim Dawns Constellation passive skill tree.
But where is the fist/unarmed cluster?
I think life node are still here throught travel nodes with strength so it will not influence where you navigate which is a improvement. Of course % increase are gone.
From the looks of a lot of it, its a false asymmetry, as yhe amount of nodes used to make the wheels and constellations are the same, (6 going to either branch) distance traveled means nothing if its the same amount of nodes. Looks really cool though
I would take that skull emoji node in my builds
Gorgeous! I want a poster, wallpaper, tapestry...something with that skill tree in my home!!