I always liked when thumbnails felt more like a brief glimpse of what a video might be or look like. Let's say you're making an animation, you would probably draw some artwork that sort of represents what it's about, like a TitleCard in a sense ( I do that myself) Or you're making a gaming video, and you just use the characters model or sprites. those thumbnails just feel more authentic and real, like there's actual passion put into the video instead of it just feeling like they're hungry for views (tho i guess that could just be me being sort of biased cause i grew up with videos that have that style of thumbnails, so maybe I'm wrong XD)
I know a video is good when go to hit the like button multiple times throughout it. Making a video that I've been working on for months and still haven't made the thumbnail. I'm gonna make it today! Good vid.
@@GroovingGamer unironically, i am gonna use a close up screenshot with the caption "forbidden handshake time". Also in that time period, I found out Davinci Resolve can render PNGs on every frame.
And its now added to my favourites. Will be a really good resource. A lot of the older games I played are saved there. I have been learning how to make sprite art for a project.
Always remember the unseen impact your words have on others, many appreciate you deeply and are not able to comment/ express that directly I wish you the best man 👍🏾✨
Hey Neat, long time lurker, first time poster; I really appreciate the content you provide and enjoy this perspective on the thumbnail design and your passion.
Like video editing thumbnails can be difficult, but with persistence and helpful guides like you the process gets easier with time. Most fun thumbnails I’ve made have been for Sonic frontiers, lot of great shots to work with.
thank you, goood perspective on how makingnyour own homey thumbnail can still be attention getting whilst not being fully slave to the unfulfilling chains of the youtube engagement hivemind your thumbnail was awesome it conveyed the idea to viewer of "you achieving great on youtube" through something unique to your video, and something that you believe in. i think it offers a unique take for viewers to click on as it seems like something the creator genuinely cares about and also made me think "woah this guy is doing his thing, he has the option of going for those 📈 or reaction faces but is making the message in his own way"
If I had to add some insight into this, please make your thumbnails tailored towards the type of content you're making. Some styles of content need certain thumbnails to work really well. Look at what other people are doing and try to do that with your own style to it if you have no idea where to begin, and grow into your own art style over time. In short, don't reinvent the wheel when the wheel works fine.
When I worked for a studio I was making thumbnails for several short films conveyor belt-style. I had a quota of people I could squeeze in the image before it got to busy (it was like 3-4 at most). But my manager had a different quota of putting literally every character in the thumb. There were 7+ actors in some of these short films and I had a debate with my manager about what the point of putting all those people in the thumb would be if you couldn't even see them all. That and trying to fit long film titles in them as well(they were treating the thumb the same as a film poster). It was so much to fit in and I was trying to argue that it good to put in all this info, but that the film's _feeling_ was the most important. They didn't get it though and I got so tired of it I left.
Even 3-4 is mad pushing it imo. I'd have left too--it's imperative that when you're hired to do a job, the people who hired you trust you to know how to do that job lmao
I like how you described the thumbnail as part of the video instead of, like, the “CLICK ME CLICK ME CLICK ME” picture that it so often seems to be. Thinking about it as part of the message and product itself is very helpful!
If you ever watched Ed, Edd, n Eddy, do you remember the title cards that would come up for each episode after the intro animation? That's what comes to mind for me
I always make 2 thumbnails for my videos. One goes in my intro as the title card (like a cartoon), and the other is a recreation of my favorite moment in the video
My thumbnails depends on the style of the video. Some of it are simple, easy while others are complex. If I make an video on a game with parts (part 1, 2, etc) it will have the same thumbnail style as others.
I think a corporate video would try to show how to make thumbnails that serve only to get views. I specifically railed against that mentality by advocating for making thumbnails that were creatively fulfilling, which is fully in line with the philosophy from my previous videos. Is there something in particular that made this video less valuable? Did you find any of my other videos valuable?
@@NeatOnTheRocks no what I mean is click on your video it has sooo much mystery and you talk about the most obscure things. Is so puzzling and it enchants you this video is presented with no mystery and it doesn’t have your personality and weird quirky mind. I didn’t mean to be rude on my last comment. I am still subscribed :)
The fact that the thumbnail for this video about thumbnails has a thumbnail inside of a thumbnail is very thumbnaily
Thumnale
You're also applying graphics 101 here with the use of primary colors being present and well balanced.
I always liked when thumbnails felt more like a brief glimpse of what a video might be or look like.
Let's say you're making an animation, you would probably draw some artwork that sort of represents what it's about, like a TitleCard in a sense ( I do that myself)
Or you're making a gaming video, and you just use the characters model or sprites.
those thumbnails just feel more authentic and real, like there's actual passion put into the video instead of it just feeling like they're hungry for views
(tho i guess that could just be me being sort of biased cause i grew up with videos that have that style of thumbnails, so maybe I'm wrong XD)
I know a video is good when go to hit the like button multiple times throughout it. Making a video that I've been working on for months and still haven't made the thumbnail. I'm gonna make it today! Good vid.
The thumbnail i made was a random screenshot, and I will do that until I know more, which is why I am here.
Ironically, if its a good screenshot, it tends to work really well nowadays
I bounce back and forth between screenshots and MSpaint- it depends if I think they screenshot will look fun
@@GroovingGamer unironically, i am gonna use a close up screenshot with the caption "forbidden handshake time".
Also in that time period, I found out Davinci Resolve can render PNGs on every frame.
Somehow this is the best advice on thumbnails I've ever seen, Your channel is truly special man
Glad you think so!
I need to remember to come back to this video when I am home to and look at the sprite website you mentioned. Great video, thank you.
And its now added to my favourites. Will be a really good resource. A lot of the older games I played are saved there. I have been learning how to make sprite art for a project.
Always remember the unseen impact your words have on others, many appreciate you deeply and are not able to comment/ express that directly
I wish you the best man 👍🏾✨
🥹
Dude , I watched the Sonic Video a few months ago! lol Awesome! Full circle
Hey Neat, long time lurker, first time poster; I really appreciate the content you provide and enjoy this perspective on the thumbnail design and your passion.
I honestly love making thumbnails! It's super fun!
Like video editing thumbnails can be difficult, but with persistence and helpful guides like you the process gets easier with time.
Most fun thumbnails I’ve made have been for Sonic frontiers, lot of great shots to work with.
thank you, goood perspective on how makingnyour own homey thumbnail can still be attention getting whilst not being fully slave to the unfulfilling chains of the youtube engagement hivemind
your thumbnail was awesome
it conveyed the idea to viewer of "you achieving great on youtube" through something unique to your video, and something that you believe in. i think it offers a unique take for viewers to click on as it seems like something the creator genuinely cares about and also made me think "woah this guy is doing his thing, he has the option of going for those 📈 or reaction faces but is making the message in his own way"
I swear that one day I'll start youtube
Start today!
@@ComputerWizard I'm a teen, unfortunately
@@Maximum4powerwhats holding you back tho? your parents?
@@the_random12345 yeah. But i make community posts
@@Maximum4power cool cool good luck then stranger
If I had to add some insight into this, please make your thumbnails tailored towards the type of content you're making. Some styles of content need certain thumbnails to work really well. Look at what other people are doing and try to do that with your own style to it if you have no idea where to begin, and grow into your own art style over time.
In short, don't reinvent the wheel when the wheel works fine.
When I worked for a studio I was making thumbnails for several short films conveyor belt-style. I had a quota of people I could squeeze in the image before it got to busy (it was like 3-4 at most). But my manager had a different quota of putting literally every character in the thumb. There were 7+ actors in some of these short films and I had a debate with my manager about what the point of putting all those people in the thumb would be if you couldn't even see them all. That and trying to fit long film titles in them as well(they were treating the thumb the same as a film poster). It was so much to fit in and I was trying to argue that it good to put in all this info, but that the film's _feeling_ was the most important. They didn't get it though and I got so tired of it I left.
Even 3-4 is mad pushing it imo. I'd have left too--it's imperative that when you're hired to do a job, the people who hired you trust you to know how to do that job lmao
Create what you feel like. Learn by doing it.
Thank you for the value and knowledge Neat, as always!
My thumbnails are usually just a render from the animation with its title
I like how you described the thumbnail as part of the video instead of, like, the “CLICK ME CLICK ME CLICK ME” picture that it so often seems to be. Thinking about it as part of the message and product itself is very helpful!
I (mostly) take a random screenshot and spice it up a little
SAME
This was a really cool video. I've always felt like my thumbnails seemed out of touch and not enough effort put into any of them.
Oh hell yeah, another one of the fire videos.
Fantastic video! Another great take - I clicked this video because of the thumbnail and stayed for the epic tutorial. Thanks as always! :D
Save me mr rocks, how do I convey my scroobly cat cartoon through one image
If you ever watched Ed, Edd, n Eddy, do you remember the title cards that would come up for each episode after the intro animation? That's what comes to mind for me
@NeatOnTheRocks oh wow thanks that actually really helps-
I always make 2 thumbnails for my videos. One goes in my intro as the title card (like a cartoon), and the other is a recreation of my favorite moment in the video
Was just wondering when you'd upload again and give us more A+ creator tools.
thank you :D
YEAAA
Nah. We need to make them more like the object show thumbnails.
But I like your thumbnail and great video.
we here
my man
My thumbnails depends on the style of the video. Some of it are simple, easy while others are complex. If I make an video on a game with parts (part 1, 2, etc) it will have the same thumbnail style as others.
nice!
I just make something funny and call it a day. If it makes me laugh it’s good!
Wo great video! :)
I draw my thumbnails I know there's people out there who will appreciate my dank
ngl I just planned on not using any custom thumbnails and just using the ones UA-cam generates
I don't really care about making one
Yo do you remember
The 21st night of September?
Wait, are you a sonic fan?
Um, yes!!!
@@NeatOnTheRocks WOW! Me too! I even have a whole channel dedicated to play sonic games!
I don't think making thumbnails is hard, I think people who think that are digging to deep into it lmao.
There's no such thing as digging too deep when it comes to self expression
This video is ok, but your video on "you should be a youtuber" is a masterpiece. This video feels like bs corporate think media crap. dissapointed.
I think a corporate video would try to show how to make thumbnails that serve only to get views. I specifically railed against that mentality by advocating for making thumbnails that were creatively fulfilling, which is fully in line with the philosophy from my previous videos. Is there something in particular that made this video less valuable? Did you find any of my other videos valuable?
@@NeatOnTheRocks no what I mean is click on your video it has sooo much mystery and you talk about the most obscure things. Is so puzzling and it enchants you this video is presented with no mystery and it doesn’t have your personality and weird quirky mind. I didn’t mean to be rude on my last comment. I am still subscribed :)
@@Ronney-Aragundi Fair enough, hopefully this next video will have the sauce you're craving. Thanks for the feedback!
All this idealistic garbage, if u make a unique thumbnail u wont get views simple, u cant get away from the meta
This is the Meta, see: my channel views on videos before & after this change, which I showed in the video
And then you've got ProZD, who uses default thumbnails for every video and still has a very successful channel.
Tbf, people know who he is, what content it is just from seeing his face
As in, people just ate it up, like me