@@KoolKeithProductionsNAOMI had more system memory, graphics memory, and sound memory compared to the Dreamcast. In Marvel vs Capcom 2, you'll notice better visual effects, and sound quality compared to the Dreamcast. I'm not a big fan of arguing about the semantics of "Arcade Perfect", because very little needed to be changed for the Dreamcast version in terms of functionality (because they use the same architecture). All that was done was just reducing the size of assets while retaining the same framerate as Arcades. This is mostly done on sound files & visual effects, as the sprites are still the same as the NAOMI version. Hope this helps.
I'm upset my original disc for the game I got back when it came out isn't working any more. had to download an iso to play it again on the DC since the game is going for jacked up prices now. >_>
Psx is a miracle, with its puny Ram Capcom hd to do its best with all those EX versions. Xmen Vs Street might have been a rough start but after that they made some good progress. Dc/Saturn versions are basically the arcades at home.
@@poncho828 Sega is stupid when it comes to evolving their hardware, they could had kept the superior Saturn controller layout. Instead they copied Super NES.
For a while, the ps1 port was all we had so we made do. Thing is though, the Dreamcast release was much closer but to me it never totally felt quite right either.
Marvel x Capcom 1 e o 2, e principalmente o 2, foram os motivos de um ter comprado um Dreamcast naquela época. Aliás tenho ele aqui com os 2 jogos funcionando perfeitamente até hoje.
Muuuuito obrigado!!!! Eu estava esperando esse video faz um bom tempo:) Vendo assim lado a lado se ve como a versao do PS1 e fantastica mesmo com os cortes nas animacoes. Fantastico trabalho! Valeu mesmo. Na minha lista so falta mesmo um video assim parecido de Jojo Bizarre Adventure (PS1 x Dreamcast). Outra otima versao p PS1
@@ppgranja3 entendo a sua emoção, provavelmente foi a versão que te entreteu na infância e acaba adicionando valor emocional. É um resquício da inocência de um tempo mágico que o Sr carrega consigo até hj, algo muito íntimo, até bonito e infantil, não julgarei. Mas qualquer um que não se impressione com sprite/jogo em pause e preste atenção no que realmente importa, que são as mecânicas de jogo, entende que a série VS é um outro jogo no PS1. E que esse jogo só se equipara ao original naquele modo especial em q vc e um amiguinho escolhem cada um um personagem pra uma batalha VS. Ou seja, o trivial no arcade é um modo especial no playstation. Logo sim, é outro jogo. EDIT: na verdade nesse jogo, mesmo em uma tela em a pause, dá pra estranhar a ausência de barras de vida do parceiro de time, então mesmo em pause fica claro se tratar de outro jogo (a menos que pausem no modo especial que citei acima. Ainda assim, dá pra estranhar o time espelhado)
The Dreamcast version easily takes the win. But I will admit, it is nice to see this game running on PS1, despite being able to play, only one character against the cpu. But wow, nothing can stop Juggernaut. Not even the mighty Onslaught. Lol!👍😂
excelente porte para o ps1, na época era um sonho jogar isso em casa no console da sony, hj em dia vemos muitas diferenças pq olhamos com olhos técnicos, mas na época olhávamos com o coração e era lindo demais jogar esse jogo em casa, mesmo o fato de não poder trocar de personagem não tirou a diversão do jogo na época, muito bom, tiraram leite de pedra, quem fala q esse jogo para o ps1 é podre deve ser novato q não viveu essa época com certeza, geração ps3, nem perco meu tempo lendo os comentários de alienados!!!
eu não achei ruim porque melhoraram muito a velocidade comparado ao port de xmvssf um detalhe dava pra selecionar os special partners igual ao personagens normais do game sem fazer roleta e aquelas combinações de botões igual ao arcade👍
Of course the Dreamcast version wins. From what it looks like its arcade perfect. I played the PS1 version for years now. It could be better but its not too bad. Game is still fun, i like the 1 on 1 battes, i like the loading screens, the Street Fighter Alpha 1 sound effects on the top menu lol. PS1 version isnt perfect but still decent. However i think people would be better off playing the Dreamcast version since it has more from what it looks like. I had not played the Dreamcast version yet honestly but i would choose that over the PS1 version.
The Dreamcast version is ARCADE PERFECT !! And so with every other capcom arcade fighting to Dreamcast port.it’s 2 things they all have in common…arcade perfect and no loading.it would of been nice if capcom made a compilation disc of these Vs games for Dreamcast but that was then.
@@deathraven1380 You can't comprare a 32bit console vs a 128bit console obviously the newest wins. The merit here will be the 32-bit version that runs the game with much less resources.
@@cybermx8896 MvC1 un Sega Saturn Is posibble, The 32bits Is not escuse, for example the Xmen vs Street figther and Marvel vs Street figther it is a clear example Of what I'm saying, MvC1 ps1 versión Is Ugly.
Dreamcast um super Arcade em casa, gosto muito da versão Kof 98 que saiu pra ele com a animação do Kyo e o Yori duelando na apresentação muito show, o meu Dreamcast não vendo por nada.
The only thing the Playstation version can do that the Dreamcast can't (as far as I know of) is you can use the Magnetic Shockwave when beating the game with Mega Man.
You can't comprare a 32bit console vs a 128bit console obviously the newest wins. The merit here will be the 32-bit version that runs the game with much less resources.
@Carlos Eduardo Espinosa Sánchez Aun asi no puedes comparar una consola de una generación anterior con una de nueva generación. Seria lo mas estúpido que alguna persona podría hacer, obviamente porque todas las especificaciones técnicas son superiores. El merito aquí es que de la versión de PS1 por ser una consola ya vieja, con especificaciones inferiores, sin aceleración de hardware y el poder correr ese juego. Algo mas lógico habría sido comparar Saturn y PS1, aunque de saturn no hay versión para ese juego.
@Carlos Eduardo Espinosa Sánchez Pero que tienen que ver xbox y Dreamcast con PS1? Son de generaciones diferentes. Esta imaginando unicornios. Es como comprar un Atari 2600 con Snes. Obviamente hay un merito para la consola con menos recursos.
@Carlos Eduardo Espinosa Sánchez Esque eso en su tiempo era la publicidad engañosa de sega como el Blast processing del sega genesis. por eso todos tenemos eso en mente. la que si es de 128 es la GPU de dreamcast, son puclicidades a medias. Ambas podran ser de 32bits pero los chips tienen años de tecnologia de diferencia. Por eso no es valido comparar la versiones. A mi me sorprendio que saliera en PS1 en su tiempo, me chocaba que no se pudiera hacer tag con peleadores diferentes pero me dio horas y horas de diversion. Con mas RAM hubieran encho un port casi perfecto la consola si daba de si para este juego..
Thanks for writing PS1 and not PSX, I genuily can't understand why people keep on calling it like that after 25 years. It was like saying - Nintengo Dolphin vs PSX.
In Japan, PS1 is called PSX. The X attach in the name refer to it as being the first. It's Sony's first platform to gaming so it make sense to call it that. Microsoft called its first gaming platform the MSX in Japan before they introduced DOS, Windows 95, Xbox, and many others later on. If MSX was released worldwide it would had been called MS1 or just MS.
@@JalapaMirabilis It's a common thing. Sometimes phrases from another place in the world become more common than the one you grew up with. You should be used to it if you're living in the internet age.
@@VOANno, it's not. Japan had the real PSX which was a PS2 with DVR capabilities. Also the MSX "explanation" makes no sense cause later they released the "MSX2"
Grande esforço para portar este game no playstation 1! Dreamcast sem duvidas é melhor em tudo,mas a versao do playstation 1 mesmo com loading demorados e slowdowns, ficou boa para os limites do playstation.
Really weird seeing 1 on 1 fights, the artwork is meant for multiple characters on screen. But it is funny to have infinite assists. Will MvC2 be compared? I really wanna see if the PS2 version is that bad. Max expressed how terrible it is.
PS2 version suffers from frame drops and some combos don't work in that version and glitches were moved. the game is also on xbox but I don't know how it compares to the other systems. Dreamcast is the preferred home version to go to especially in tournaments since it's the same as the sega naomi version since the console is a home version of the naomi but with less memory.
PS2 version of MvC2 was garbage, too many lacking animations and weird physics. Dreamcast version at least remains faithful. Also the fact that the game original ran on Sega's NAOMI board guaranteed the Dreamcast version would triumph as Dreamcast used similar hardware to NAOMI, the PS2 doesn't and had to cut out some corners. Xbox version is the same as the Dreamcast version, this is why many people called the Xbox the true successor to the Dreamcast, it had a more faithful port though it does lag from time to time.
Wow! Really? I hadn't noticed it (ironic). Of course it is! But that is not the point of this video. As you can see here the PS1 game still runs and plays fantastically even with all the compromises Capcom had to do. That's the important part of watching all the Capcom ports for the PS1 on VC Decide. It shows to me how most of those ports were actually great taking in consideration the hardware there were being ported into.
obviously Dreamcas is a new generation consoles 128bit vs 32bit. The merit here will be the 32-bit version that runs the game with much less resources.
Si bien en PSX me pareció un port aceptable, siempre le reproché que no tuviera "Tag Team" como el arcade. Solo por ese motivo, me quedo con la versión de Dreamcast.
Do we have anything similar on the modern consoles? If I'm not mistaken, only Street Fighter 3, Garou and Skullgirls show off such smooth 2d animation!
Adoro as duas versões!! A versão PSX é um grande feito! Eles conseguiram driblar a falta de memória ram e entregaram a mesma jogabilidade, muito bom! Tem um toque de X-Men Cota também.
For those curious about the Zoom feature in the PS1 verison, despite it being in the main default of the game, it can be removed in the options menu. Just go to the options menu and disable "Dynamic Mode".
Without a doubt, the version of dream cast is a perfect port just because of the 128-bit power of the sega machine against the 32-bit power of the sony machine.
Bits didn’t matter, the PS1 didn’t have the hardware to power massive 2D sprites for games like these. Hell the Saturn could’ve gotten a port of MvC if Capcom wanted to. Here’s a fact, Saturn had the best and arcade perfect version of Street Fighter Alpha 3 at the time, even better than the Dreamcast. That was a strange Capcom decision IMO
@@Brandbox23 But the ps1 version you can choose as an assistant and it is not easy to unblock the secret characters and you can unlock shadow as an assistant, and I know that the dreamcast version has better animations but the ps1 version chose correct sprites and looks better than the ports of x-men vs street fighter and matvel vs street fighter for ps1
@@Jigsaw2383 But the ps1 version you can choose as an assistant and it is not easy to unblock the secret characters and you can unlock shadow as an assistant, and I know that the dreamcast version has better animations but the ps1 version chose correct sprites and looks better than the ports of x-men vs street fighter and matvel vs street fighter for ps1
Eu realmente gostei de como a Capcom portou o Marvel Super Heroes vs. Street Fighter e o Marvel vs. Capcom pro Playstation 1, usando o esquema de rounds do Darkstalkers. Uma pena não terem feito assim no X-MEN vs. Street Fighter, ficou bem ruinzinho. A versão do PS1 é pura nostalgia pra mim.
Crossover mode is a long fight with all fighters including the hidden characters next: 1-2, 2-3, 3-4, etc. is the most close to the arcade Effects are 11025, music 22050, loads ruins all the game, limitations too ruining all the game play, the game has 1 code for unlock the "EX" mode, similar to the Marvel vs SF
@@poluticon The Xbox and the Gamecube were 32bit CPU too, so, do you mean to tell that Xbox and Gamecube were 32bit consoles? It's wellknown that Dreamcast was the console that started the 128bit generation.
For the weaker PS1 system, they did the port pretty well. Looks and runs good compared to the atrocious X-men VS Street Fighter port. The extras are nice touch too. Here's hoping they bring back the entire collection under one package for current gen systems. These are truly arcade fighter gems. Would gladly pay 59.9 for all games starting from Children of the Atom right to MVC2.
Bro you making me want to play marvel lol. I love both my PlayStation and Dreamcast but fellas you know when you had the crush of your life that one baddie that trumps all others? Yeah I’m going back to my Dreamcast! It’s the absolute perfect arcade machine!
Do you take requests? I'd like to see these games compared: Night Striker S (Saturn) vs Night Striker (Arcade) Tempest 2000 (Jaguar vs Saturn) Montezuma's Revenge (Atari vs Sega Master System)
With only 1024KB of video RAM (1MB) there’s very little the original PlayStation can do when it comes to 2D sprites. As a matter of fact, most Capcom 2D fighting game conversions to the PS1 use front facing polygons to display everything. The fighters are essentially textures, this would a bit wasteful when programming games like this. So overall the first PlayStation is far more advanced than the CPS2. And it could handle all of its games… if only Sony allowed another 1MB (1024KB) of video RAM for 2MB total. I really like the zoom feature.
The Dreamcast has a weird echoey audio, especially in the character select screen (not sure if anyone else noticed) but other than that, it's miles better than what the PSX did, even going as far as being arcade perfect. But as someone who grew up with the latter, I'll say that it's definitely a miracle they even got it running, kinda like how they ported SFA2 on SNES (though probably not as impressive.) As a kid, you barely notice things like framerate and audio quality. The loading screens always bugged me though. lol You didn't have loading times in the arcade. Edit: Apparently I'm not the only one, Max also pointed it out in his retrospective!
I believe it was anything that wasn't the character themes suffered from that sound issue. I read that those were recreated using the DC'S internal audio or something like that. Why I'm not sure, think it had to do with smoother loading. Don't take my word for it though.
@@荒巻正男 I actually didn't even knew the Dreamcast had its own sequencer. I just assumed that the audio came from the disc, but if that's the case. That would explain a lot.
Faltou mostrar o especial em dupla do Venom com o Fanático (em que ele fica correndo sem parar na tela até o tempo da barra acabar). Uma coisa que acho legal é que no PS1 vc realmente ganha o Magnetic Shockwave com o megaman. Tem q terminar com ele 1 vez e o golpe habilita.
Obviamente que a versão do console mais potente é melhor. Mas dizer q "é ridiculo comparar", isso seria tirar a utilidade desse canal q sempre posta comparações. Eu mesmo citei aqui uma coisa q tem no PS1 e ficou de fora do Dreamcast, o golpe q o Megaman ganha do Onslaught. E no Dreamcast, além da conversão fiel do arcade, tem remix das musicas da tela de seleção e tela de versus. Sempre é bom comentar e descobrir as diferenças, além das obviedades.
How they got this running on the PS1 also is they took away some frames of animation on the characters. Pay close attention to walk cycles and idle animations. You can tell there the most.
Difícil comparar algo que tecnicamente nem em sonho seria viável no Ps1 tanto em animações quanto em quantia de objetos na tela, mas assim como nas outras versões a Capcom fez um bom trabalho.pra ganhar um dindin extra da galera que jogava no ps1 ,não sei exatamente como foi o desenvolvimento deste game mas no caso das outras versões ela só converteu por exigência da Sony
Capcom announced that Street Fighter Zero 3 was the final game on the Saturn. Not only that Sega wants Marvel vs. Capcom to be a Dreamcast release so to entice the Japanese audience to get a Dreamcast so Capcom are just doing what Sega wants. I'm sure they would had love a Saturn version too but Sega really see no faith in Saturn by 2000 which is odd cause Saturn is still selling well in Japan at that time.
Eu também ! Na época eu trabalhava de office boy na região central aqui de SP, e sempre dava umas jogadas nas casas de flipper que tinham por aqui. Quando entrei numa casa ali da rua Barão de Itapetininga e vi uma máquina do Marvel x Capcom 2 pela primeira vez, e pouco tempo depois saiu esse jogo para o Dreamcast exatamente como era o Árcade, tratei logo de juntar uma grana pra comprar ambos.
The PS1 is less of a port and more of a remake, the game engine is different from the arcade and DC port, it plays more like MvC2 with special cancels into supers.
Dreamcast version plays arcade perfect but had terrible control. You can only really use 4 of the 6 buttons as MvC1 use the traditional 6-button layout instead of 4 unlike MvC2 onward. The two triggers buttons aren't really good as attack buttons so in terms of control the PlayStation version still plays better just lacking in features. It would had been nice if Capcom added some PS2 features onto the PS1 version so that when you pop the disc onto the PS2 it would restore the arcade feature making it better than the Dreamcast port, the game came out same year as the PS2 after all kinda lame they didn't do that.
Well each version has advantages and disadvantages so I'm actually so confused which version of Marvel VS Capcom is better So i like both in the same level
Dreamcast better for sure, is even better than the arcade. But I need to recognize that the PS1 version while don't having some features, less frames for seconds, etc. If you see it as a game apart from the arcade, is a very enjoyable game.
You could basically play the PS1 version on any Chinese handhelds nowadays, same for the MAME version. Dreamcast version is unnecessary unless you really like that awful controller.
dreamcast era muito bom por que na época as máquinas de fliperamas tinham placas naomi que era um dreamcast então o console tinha uma experiência igual aos arcade, o ruim que o console n teve uma midia de dvd pois poder tinha para brigar com ps2.
Eww, I never knew the PS1 port did a terrible zoom effect in with Aerial combos like how most SNK games did. It looks like a pixelated and slow mess lol.
You can turn off that zoom on the options menu - it's called "dynamic mode". After you turn it off the areal combos look the same as the other versions
MARVEL VS CAPCOM Sega Dreamcast is 100% Arcade Perfect Ports , Dreamcast definitely more than Arcade experience. The graphics for ps1 and Dreamcast are same , The🥇Winner is "SEGA DREAMCAST"
Horrible versión la de ps1 a nivel competitivo es injugable, es un pésimo Port por dónde lo vean, la versión de Dreamcast se lleva los honores muy buen Port del juego música jugabilidad infinitos y demás jugadas que se pueden hacer en la versión de CP2.
Unfortunately, these are actually two different games, and the Japanese presented here does not correctly represent the titles. The Japanese title should be マーブルVSカプコンEX エディション, which is Marvel VS. Capcom EX Edition. The PlayStation versions of the VS games are titled differently in Japan because they weren't meant to be straight conversions of the arcade game, and were named accordingly. There are numerous additions to the game to compensate for Tag not being in the game, which completely change the gameplay, balance, etc. Love this channel, but this is a difficult comparison.
They are still the same port though, Japanese just name them differently similar to how Street Fighter Alpha 2 Gold over here is called Street Fighter Zero 2 Alpha over there or Street Fighter II Hyper Fighting over here called Street Fighter II Turbo Hyper Fighting over there. Yes they're not straight conversion but they are the same game, one just had arcade tag mode where the others don't. Like the Street Fighter II Hyper Fighting example, they are still the same game just name differently, NA version just had reduce turbo speed compare to the Japanese version which was faster, both are still the same game and had all the same physics, characters, and endings, Chun-Li's blue fireball (Kikoken) on both still looks like Dhalsim's yoga fire.
@@cybermx8896 By then the console was already dying, true, but it wasn't outright dead yet. Capcom released a couple of 1999 games (Dungeons and Dragons Collection and Street Fighter Zero 3) and even a 2000 game (Final Fight Revenge), so this could totally have been another Sega Saturn release too, especially in 1999 which was when both the Dreamcast and Playstation versions were released. I don't see this would have been much more different than the fact of releasing a Sega Saturn version of Street Fighter Zero 3, which is actually better than both the Dreamcast and PlayStation versions.
“100% Arcade perfect “ The Dreamcast had that printed on the case.
Dreamcast isn't arcade perfect, but it is VERY close.
I'd say it's 99.9% perfect..
@@LITTLE1994 How so? And please don't say "resolution", because only geeks can tell the difference between the 2. lol
@@LITTLE1994 Buzzkill😒
@@KoolKeithProductionsNAOMI had more system memory, graphics memory, and sound memory compared to the Dreamcast. In Marvel vs Capcom 2, you'll notice better visual effects, and sound quality compared to the Dreamcast.
I'm not a big fan of arguing about the semantics of "Arcade Perfect", because very little needed to be changed for the Dreamcast version in terms of functionality (because they use the same architecture). All that was done was just reducing the size of assets while retaining the same framerate as Arcades. This is mostly done on sound files & visual effects, as the sprites are still the same as the NAOMI version.
Hope this helps.
Can't help but think how much I miss the Dreamcast.
I'm upset my original disc for the game I got back when it came out isn't working any more. had to download an iso to play it again on the DC since the game is going for jacked up prices now. >_>
Dreamcast was really fun especially came to fighting games those days, sadly the console didn't make it, it's a very good console at that generation.
@@HellTantrumbull
Have you tried it in another dreamcast? I do same for GameCube put disc in another system or put it in a wii system
@@michaeln8925 It's not the DC, the disc literally went bad at some point years ago and just stopped working.
I hate that sega gave up on it
Psx is a miracle, with its puny Ram Capcom hd to do its best with all those EX versions. Xmen Vs Street might have been a rough start but after that they made some good progress.
Dc/Saturn versions are basically the arcades at home.
The Saturn ports are insanelly good. And DC had some of the best fighting games of it's era.
Man, the Dreamcast had some good fighting game ports, this is one of them.
Too bad the dreamcast controller sucks for fighting games
@@poncho828 Sega is stupid when it comes to evolving their hardware, they could had kept the superior Saturn controller layout. Instead they copied Super NES.
@@poncho828 that’s not a big deal you can just get a fight pad
I played this game alot when my dad was alive in 2018
I played this game all the time at the arcade.
I couldn’t imagine going from that to the PlayStation port.
For a while, the ps1 port was all we had so we made do. Thing is though, the Dreamcast release was much closer but to me it never totally felt quite right either.
The zoom in feature during air combos on the PSX was pretty cool!
Right?!
Yeah
The thing i like about the PS1 version is that you could cancel any move with any move, including supers.
Exactly. That is an added feature that literally makes them two different games, yet it is rarely brought up in comparisons.
Marvel x Capcom 1 e o 2, e principalmente o 2, foram os motivos de um ter comprado um Dreamcast naquela época. Aliás tenho ele aqui com os 2 jogos funcionando perfeitamente até hoje.
Muuuuito obrigado!!!! Eu estava esperando esse video faz um bom tempo:) Vendo assim lado a lado se ve como a versao do PS1 e fantastica mesmo com os cortes nas animacoes. Fantastico trabalho! Valeu mesmo. Na minha lista so falta mesmo um video assim parecido de Jojo Bizarre Adventure (PS1 x Dreamcast). Outra otima versao p PS1
é uma visão romântica. no PS1 é outro jogo, tá mais pra Killer Instinct que pra MvC
@@Senhordaverdadeabsol vc é exagerado, né? Outro jogo? Ai ai ai...
@@ppgranja3 entendo a sua emoção, provavelmente foi a versão que te entreteu na infância e acaba adicionando valor emocional. É um resquício da inocência de um tempo mágico que o Sr carrega consigo até hj, algo muito íntimo, até bonito e infantil, não julgarei. Mas qualquer um que não se impressione com sprite/jogo em pause e preste atenção no que realmente importa, que são as mecânicas de jogo, entende que a série VS é um outro jogo no PS1. E que esse jogo só se equipara ao original naquele modo especial em q vc e um amiguinho escolhem cada um um personagem pra uma batalha VS. Ou seja, o trivial no arcade é um modo especial no playstation. Logo sim, é outro jogo.
EDIT: na verdade nesse jogo, mesmo em uma tela em a pause, dá pra estranhar a ausência de barras de vida do parceiro de time, então mesmo em pause fica claro se tratar de outro jogo (a menos que pausem no modo especial que citei acima. Ainda assim, dá pra estranhar o time espelhado)
The Dreamcast version easily takes the win.
But I will admit, it is nice to see this game running on PS1, despite being able to play, only one character against the cpu. But wow, nothing can stop Juggernaut. Not even the mighty Onslaught. Lol!👍😂
Days will never forgaet, one of the best games ever on 90’s.
that's probably your opinion
@@gamemaster2192No shit! Who else’s opinion would it be?
@@mattkennedy6115i know its his opinion but its wrong
Dreamcast é super console, sempre dando show
Pena q morreu tão cedo... Tinha tanto a mostrar...
excelente porte para o ps1, na época era um sonho jogar isso em casa no console da sony, hj em dia vemos muitas diferenças pq olhamos com olhos técnicos, mas na época olhávamos com o coração e era lindo demais jogar esse jogo em casa, mesmo o fato de não poder trocar de personagem não tirou a diversão do jogo na época, muito bom, tiraram leite de pedra, quem fala q esse jogo para o ps1 é podre deve ser novato q não viveu essa época com certeza, geração ps3, nem perco meu tempo lendo os comentários de alienados!!!
eu não achei ruim porque melhoraram muito a velocidade comparado ao port de xmvssf um detalhe dava pra selecionar os special partners igual ao personagens normais do game sem fazer roleta e aquelas combinações de botões igual ao arcade👍
Of course the Dreamcast version wins. From what it looks like its arcade perfect. I played the PS1 version for years now. It could be better but its not too bad. Game is still fun, i like the 1 on 1 battes, i like the loading screens, the Street Fighter Alpha 1 sound effects on the top menu lol. PS1 version isnt perfect but still decent. However i think people would be better off playing the Dreamcast version since it has more from what it looks like. I had not played the Dreamcast version yet honestly but i would choose that over the PS1 version.
The dreamcast have the option of 2 vs 2 players. A option of 4 players can play the game.
The Dreamcast version is ARCADE PERFECT !! And so with every other capcom arcade fighting to Dreamcast port.it’s 2 things they all have in common…arcade perfect and no loading.it would of been nice if capcom made a compilation disc of these Vs games for Dreamcast but that was then.
@@deathraven1380 You can't comprare a 32bit console vs a 128bit console obviously the newest wins. The merit here will be the 32-bit version that runs the game with much less resources.
@@cybermx8896 MvC1 un Sega Saturn Is posibble, The 32bits Is not escuse, for example the Xmen vs Street figther and Marvel vs Street figther it is a clear example Of what I'm saying, MvC1 ps1 versión Is Ugly.
At a competitive level, the PS1 version is rubbish
Dreamcast um super Arcade em casa, gosto muito da versão Kof 98 que saiu pra ele com a animação do Kyo e o Yori duelando na apresentação muito show, o meu Dreamcast não vendo por nada.
Today I learned that the only attack Venom has in the Playstation version is "Juggernaut Headbutt", 🤣🤣🤣
Hey!!! Hey!!! Hey!!! Hey!!! Hey!!! xDDD
The only thing the Playstation version can do that the Dreamcast can't (as far as I know of) is you can use the Magnetic Shockwave when beating the game with Mega Man.
You can't comprare a 32bit console vs a 128bit console obviously the newest wins. The merit here will be the 32-bit version that runs the game with much less resources.
@Carlos Eduardo Espinosa Sánchez Aun asi no puedes comparar una consola de una generación anterior con una de nueva generación. Seria lo mas estúpido que alguna persona podría hacer, obviamente porque todas las especificaciones técnicas son superiores. El merito aquí es que de la versión de PS1 por ser una consola ya vieja, con especificaciones inferiores, sin aceleración de hardware y el poder correr ese juego. Algo mas lógico habría sido comparar Saturn y PS1, aunque de saturn no hay versión para ese juego.
@Carlos Eduardo Espinosa Sánchez Nadie esta diciendo que Saturn no pueda. Que pedo contigo, de donde te inventaste esa patraña?
@Carlos Eduardo Espinosa Sánchez Pero que tienen que ver xbox y Dreamcast con PS1? Son de generaciones diferentes. Esta imaginando unicornios. Es como comprar un Atari 2600 con Snes. Obviamente hay un merito para la consola con menos recursos.
@Carlos Eduardo Espinosa Sánchez Esque eso en su tiempo era la publicidad engañosa de sega como el Blast processing del sega genesis. por eso todos tenemos eso en mente. la que si es de 128 es la GPU de dreamcast, son puclicidades a medias. Ambas podran ser de 32bits pero los chips tienen años de tecnologia de diferencia. Por eso no es valido comparar la versiones. A mi me sorprendio que saliera en PS1 en su tiempo, me chocaba que no se pudiera hacer tag con peleadores diferentes pero me dio horas y horas de diversion. Con mas RAM hubieran encho un port casi perfecto la consola si daba de si para este juego..
Thanks for writing PS1 and not PSX, I genuily can't understand why people keep on calling it like that after 25 years. It was like saying - Nintengo Dolphin vs PSX.
In Japan, PS1 is called PSX. The X attach in the name refer to it as being the first. It's Sony's first platform to gaming so it make sense to call it that. Microsoft called its first gaming platform the MSX in Japan before they introduced DOS, Windows 95, Xbox, and many others later on. If MSX was released worldwide it would had been called MS1 or just MS.
@@VOAN Do you live in Japan? are you Japanese?
@@JalapaMirabilis It's a common thing. Sometimes phrases from another place in the world become more common than the one you grew up with. You should be used to it if you're living in the internet age.
@@skunthundler Well, Actually I already found the reasons why people call it that way. Anyway...
@@VOANno, it's not. Japan had the real PSX which was a PS2 with DVR capabilities.
Also the MSX "explanation" makes no sense cause later they released the "MSX2"
Grande esforço para portar este game no playstation 1!
Dreamcast sem duvidas é melhor em tudo,mas a versao do playstation 1 mesmo com loading demorados e slowdowns, ficou boa para os limites do playstation.
Por que o jogo é bom?!... Pra arruinar esse jogo iria precisar de muito mais empenho
Really weird seeing 1 on 1 fights, the artwork is meant for multiple characters on screen. But it is funny to have infinite assists.
Will MvC2 be compared? I really wanna see if the PS2 version is that bad. Max expressed how terrible it is.
PS2 version suffers from frame drops and some combos don't work in that version and glitches were moved. the game is also on xbox but I don't know how it compares to the other systems.
Dreamcast is the preferred home version to go to especially in tournaments since it's the same as the sega naomi version since the console is a home version of the naomi but with less memory.
@@HellTantrumbull - No the Dreamcast version is a Capcom CPSII Arcade board port.
@@albey1816 MvC1 was on the cps2 board. MvC2 was on the sega naomi board.
PS2 version of MvC2 was garbage, too many lacking animations and weird physics. Dreamcast version at least remains faithful. Also the fact that the game original ran on Sega's NAOMI board guaranteed the Dreamcast version would triumph as Dreamcast used similar hardware to NAOMI, the PS2 doesn't and had to cut out some corners. Xbox version is the same as the Dreamcast version, this is why many people called the Xbox the true successor to the Dreamcast, it had a more faithful port though it does lag from time to time.
@@HellTantrumbull - Ah yes - sorry about that.
Dreamcast has much smoother animation
Wow! Really? I hadn't noticed it (ironic). Of course it is! But that is not the point of this video. As you can see here the PS1 game still runs and plays fantastically even with all the compromises Capcom had to do. That's the important part of watching all the Capcom ports for the PS1 on VC Decide. It shows to me how most of those ports were actually great taking in consideration the hardware there were being ported into.
obviously Dreamcas is a new generation consoles 128bit vs 32bit. The merit here will be the 32-bit version that runs the game with much less resources.
That Juggernaut cheese on that last boss fight on PSX/PS1 looked like a Benny Hill skit...
Nostalgia, esse game foi o primeiro que joguei no Dreamcast, até hoje tenho o meu 🎮
Si bien en PSX me pareció un port aceptable, siempre le reproché que no tuviera "Tag Team" como el arcade. Solo por ese motivo, me quedo con la versión de Dreamcast.
El PS1 tenía muchas limitantes con la memoria ram, por eso el tag team lamentablemente no fue incluído.
Do we have anything similar on the modern consoles?
If I'm not mistaken, only Street Fighter 3, Garou and Skullgirls show off such smooth 2d animation!
Real Bout Fatal Fury, KOF, and Samurai Shodown series. World Heroes, also.
Garou
Adoro as duas versões!!
A versão PSX é um grande feito! Eles conseguiram driblar a falta de memória ram e entregaram a mesma jogabilidade, muito bom!
Tem um toque de X-Men Cota também.
For those curious about the Zoom feature in the PS1 verison, despite it being in the main default of the game, it can be removed in the options menu. Just go to the options menu and disable "Dynamic Mode".
I have the Dreamcast version. Very faithful to the arcade.
Arcade = Dreamcast >>> Sega Saturn >>>>> Infinite cuts >>>>> Playstation
Without a doubt, the version of dream cast is a perfect port just because of the 128-bit power of the sega machine against the 32-bit power of the sony machine.
The DC was not a 128 bit console, it was 32 bit. That was just sega marketing.
@@poluticon 64 bit
Bits didn’t matter, the PS1 didn’t have the hardware to power massive 2D sprites for games like these. Hell the Saturn could’ve gotten a port of MvC if Capcom wanted to.
Here’s a fact, Saturn had the best and arcade perfect version of Street Fighter Alpha 3 at the time, even better than the Dreamcast. That was a strange Capcom decision IMO
@@Ryuujin1078 DC controller sucks. Saturn controller does not.
its more about of amount of RAM than amount of bits CPU can handle. Remind Saturn could do the same with the 4MB expansion
Dreamcast wins, no contest.
Ps1 win por select character help and to select nash in help of battle
@@benjaminlopezvita194 that's not being better, it's just help for noobs lol
@@benjaminlopezvita194 Dreamcast mop the floor with the psone version
@@Brandbox23 But the ps1 version you can choose as an assistant and it is not easy to unblock the secret characters and you can unlock shadow as an assistant, and I know that the dreamcast version has better animations but the ps1 version chose correct sprites and looks better than the ports of x-men vs street fighter and matvel vs street fighter for ps1
@@Jigsaw2383 But the ps1 version you can choose as an assistant and it is not easy to unblock the secret characters and you can unlock shadow as an assistant, and I know that the dreamcast version has better animations but the ps1 version chose correct sprites and looks better than the ports of x-men vs street fighter and matvel vs street fighter for ps1
Esse jogo deveria ter sido lançado pro Saturn tbm. =/
Rodaria tranquilamente com o cartucho 4mb.
--Sonic Colors
Wii
vs
Switch for next video?
Sega Wins!
Dreamcast 😍😍
Eu realmente gostei de como a Capcom portou o Marvel Super Heroes vs. Street Fighter e o Marvel vs. Capcom pro Playstation 1, usando o esquema de rounds do Darkstalkers. Uma pena não terem feito assim no X-MEN vs. Street Fighter, ficou bem ruinzinho.
A versão do PS1 é pura nostalgia pra mim.
Apaga essa merdaaaa que dá tempo, dreamcast anos luz do play 1!
I wish I had picked up the PS1 version. I've only just learned what a different beast it is.
The DC perfect arcade port served well.
You should do a JoJo’s Bizarre Adventure comparison. They did a pretty good job considering the limitations of the PS1.
Yep, another Capcom fighter that was totally different for PS1. I think Capcom screwed-up the title for it, though...
Crossover mode is a long fight with all fighters including the hidden characters next: 1-2, 2-3, 3-4, etc. is the most close to the arcade
Effects are 11025, music 22050, loads ruins all the game, limitations too ruining all the game play, the game has 1 code for unlock the "EX" mode, similar to the Marvel vs SF
Deu vontade de jogar esse game agora =^=
Increíble la versión de ps1 … obviamente Dreamcast wins; 32bit vs 128
Dreamcast was not 128bit, it was 32bit
@@poluticon What do you mean by 32 bit in this case? PS1 was 32bit. N64 was 64bit, Dreamcast was 128bit, just like PS2, and Gamecube.
Si, nada que hacer ahí, por máquina no había forma de competir.
@@JalapaMirabilis the dreamcast had a 32bit CPU. The GPU was 128bit but the OS was only 32bit, so you see the bottleneck.
@@poluticon The Xbox and the Gamecube were 32bit CPU too, so, do you mean to tell that Xbox and Gamecube were 32bit consoles? It's wellknown that Dreamcast was the console that started the 128bit generation.
Se esse jogo tivesse sendo lançado para o Sega Saturno tinha ficado foda com o cartucho de quatro 4mb
The PSX miracle looks like an entirely different game. That zoom is horrendous!
The Dynamic View can be turned off in the options menu.
@@ThatOldSchoolMagic that's terrific! I didn't know that.
For the weaker PS1 system, they did the port pretty well. Looks and runs good compared to the atrocious X-men VS Street Fighter port. The extras are nice touch too.
Here's hoping they bring back the entire collection under one package for current gen systems. These are truly arcade fighter gems. Would gladly pay 59.9 for all games starting from Children of the Atom right to MVC2.
Wishful thinking became real. The waiting part is the hard part. 11/22/24.😂😂😂
O melhor arcade do ps1 e dreamcast.
Princesa caju o seu canal é o melhor.
Esse canal e fantastico! Adoro os videos dela, principalmente os de PS1 de jogos de luta. Show!
Curiosamente, no dreamcast refizeram as musicas da tela de seleção de personagem, tela de versus, tela de vitoria e acho q a de High Score tbm.
Don't forget that in Japan the PSX version was given an EX label like it was some special edition or something
Of course the Ps1 was having a hard time on 2D game's it's more focused on 3d game's
Bro you making me want to play marvel lol. I love both my PlayStation and Dreamcast but fellas you know when you had the crush of your life that one baddie that trumps all others? Yeah I’m going back to my Dreamcast! It’s the absolute perfect arcade machine!
I grew up a playstation kid never experienced the dc version till i was 25
Do you take requests? I'd like to see these games compared:
Night Striker S (Saturn) vs Night Striker (Arcade)
Tempest 2000 (Jaguar vs Saturn)
Montezuma's Revenge (Atari vs Sega Master System)
With only 1024KB of video RAM (1MB) there’s very little the original PlayStation can do when it comes to 2D sprites.
As a matter of fact, most Capcom 2D fighting game conversions to the PS1 use front facing polygons to display everything. The fighters are essentially textures, this would a bit wasteful when programming games like this.
So overall the first PlayStation is far more advanced than the CPS2. And it could handle all of its games… if only Sony allowed another 1MB (1024KB) of video RAM for 2MB total. I really like the zoom feature.
Dreamcast continued on where the Saturn left off with the Capcom 2D "arcade to home" domination.
Tá aí um dos melhores jogos de Luta já feito!!!!!!!!!!!!!!!!!!
The Dreamcast has a weird echoey audio, especially in the character select screen (not sure if anyone else noticed) but other than that, it's miles better than what the PSX did, even going as far as being arcade perfect.
But as someone who grew up with the latter, I'll say that it's definitely a miracle they even got it running, kinda like how they ported SFA2 on SNES (though probably not as impressive.) As a kid, you barely notice things like framerate and audio quality. The loading screens always bugged me though. lol You didn't have loading times in the arcade.
Edit: Apparently I'm not the only one, Max also pointed it out in his retrospective!
I believe it was anything that wasn't the character themes suffered from that sound issue. I read that those were recreated using the DC'S internal audio or something like that. Why I'm not sure, think it had to do with smoother loading. Don't take my word for it though.
@@荒巻正男 I actually didn't even knew the Dreamcast had its own sequencer. I just assumed that the audio came from the disc, but if that's the case. That would explain a lot.
Oof. Gotta rack up those Sega wins somehow! What's next? TMNT Tournament Fighters NES vs Genesis?
In that sega not wins jajaja
Faltou mostrar o especial em dupla do Venom com o Fanático (em que ele fica correndo sem parar na tela até o tempo da barra acabar). Uma coisa que acho legal é que no PS1 vc realmente ganha o Magnetic Shockwave com o megaman. Tem q terminar com ele 1 vez e o golpe habilita.
No play 1 isso, aquilo... Man, é ridículo comparar, dreamcast anos luz do play 1!
Obviamente que a versão do console mais potente é melhor. Mas dizer q "é ridiculo comparar", isso seria tirar a utilidade desse canal q sempre posta comparações. Eu mesmo citei aqui uma coisa q tem no PS1 e ficou de fora do Dreamcast, o golpe q o Megaman ganha do Onslaught. E no Dreamcast, além da conversão fiel do arcade, tem remix das musicas da tela de seleção e tela de versus. Sempre é bom comentar e descobrir as diferenças, além das obviedades.
The dreamcast is a beast for arcade games!
How they got this running on the PS1 also is they took away some frames of animation on the characters. Pay close attention to walk cycles and idle animations. You can tell there the most.
No mínimo é impressionante existir um port disso para PSX. Mas não ter as duplas realmente incomoda.
Realmente, sem as duplas chega a ser triste, mas jogando com Striker e usar o parceiro durante as magias ainda salva as gameplays ✌
Difícil comparar algo que tecnicamente nem em sonho seria viável no Ps1 tanto em animações quanto em quantia de objetos na tela, mas assim como nas outras versões a Capcom fez um bom trabalho.pra ganhar um dindin extra da galera que jogava no ps1 ,não sei exatamente como foi o desenvolvimento deste game mas no caso das outras versões ela só converteu por exigência da Sony
Dreamcast forever.
Indeed man!!!
...it's a good year for an update
I am surprised this didn’t come out in Japan for Saturn like how SFZ3 was both on DC and Saturn
Capcom announced that Street Fighter Zero 3 was the final game on the Saturn. Not only that Sega wants Marvel vs. Capcom to be a Dreamcast release so to entice the Japanese audience to get a Dreamcast so Capcom are just doing what Sega wants. I'm sure they would had love a Saturn version too but Sega really see no faith in Saturn by 2000 which is odd cause Saturn is still selling well in Japan at that time.
@@VOAN Good point. And I remember that Capcom was a strong DC supporter
Dreamcast running Marvel vs Capcom with no loading sold the system for me in 1999.
O game que me fez se apaixonar no Dreamcast
Eu também ! Na época eu trabalhava de office boy na região central aqui de SP, e sempre dava umas jogadas nas casas de flipper que tinham por aqui. Quando entrei numa casa ali da rua Barão de Itapetininga e vi uma máquina do Marvel x Capcom 2 pela primeira vez, e pouco tempo depois saiu esse jogo para o Dreamcast exatamente como era o Árcade, tratei logo de juntar uma grana pra comprar ambos.
I SPIT MY WATER OUT WHEN I SAW THE LOADING SCREEN
Me too. 😂😂
The Dreamcast was light years ahead of it's time.
Esperei esse jogo sair pro sega saturn na época, uma pena, o saturn poderia ter rodado sem problemas.
Inclusive rodaria com o mod tag habilitado via expansor de memoria tranquilamente e c loading minimo
really wish they made this one for Saturn
The PS1 is less of a port and more of a remake, the game engine is different from the arcade and DC port, it plays more like MvC2 with special cancels into supers.
Finally, someone mentions this. Even the game's actual title is different in Japanese...
It's similar to what Capcom did with Capcom vs. SNK Pro, they just tweak it a little to make up for the missing tag feature.
Ate hj nao aceito como esse game nao foi para o SATURN que ja tinha uma maestria em games 2D, esse game seria lindo la :)
Dreamcast version plays arcade perfect but had terrible control. You can only really use 4 of the 6 buttons as MvC1 use the traditional 6-button layout instead of 4 unlike MvC2 onward. The two triggers buttons aren't really good as attack buttons so in terms of control the PlayStation version still plays better just lacking in features. It would had been nice if Capcom added some PS2 features onto the PS1 version so that when you pop the disc onto the PS2 it would restore the arcade feature making it better than the Dreamcast port, the game came out same year as the PS2 after all kinda lame they didn't do that.
I like Dreamcast version run is very smooth
Que legal esse marvel vs capcom, vc pode fazer na sua Live esse video? 😃
Well each version has advantages and disadvantages so I'm actually so confused which version of Marvel VS Capcom is better So i like both in the same level
Is a a draw for me but i have to say the Dreamcast beat the PlayStation with the loading times but i still play the crap out of both ports lol
I'm more amazed at how much the PS1 ports of the vs series is worth now!
Fr even though they’re watered down ports
Hello. With Dolphin we can emulate this gem?
Dreamcast better for sure, is even better than the arcade. But I need to recognize that the PS1 version while don't having some features, less frames for seconds, etc. If you see it as a game apart from the arcade, is a very enjoyable game.
You could basically play the PS1 version on any Chinese handhelds nowadays, same for the MAME version. Dreamcast version is unnecessary unless you really like that awful controller.
Wow, the PS version is broken with the unlimited use of special heroes.
Sega Dreamcast is close to arcade perfect
dreamcast era muito bom por que na época as máquinas de fliperamas tinham placas naomi que era um dreamcast então o console tinha uma experiência igual aos arcade, o ruim que o console n teve uma midia de dvd pois poder tinha para brigar com ps2.
Eww, I never knew the PS1 port did a terrible zoom effect in with Aerial combos like how most SNK games did. It looks like a pixelated and slow mess lol.
You can turn off that zoom on the options menu - it's called "dynamic mode". After you turn it off the areal combos look the same as the other versions
MARVEL VS CAPCOM
Sega Dreamcast is 100% Arcade Perfect Ports , Dreamcast definitely more than Arcade experience. The graphics for ps1 and Dreamcast are same , The🥇Winner is "SEGA DREAMCAST"
Buen vídeo.
No entendí porque no peleaba bien el de play station, y también por qué son diferentes? No entiendo por qué o como
Considerando as limitações do PS1 é uma boa versão, a capcom fez milagre.
Versão de ps1 , joguei bastante ....Versão do dreamcast na época era o arcade em casa .....sega wins 👍
Dreamcast is still one of the best places to play arcade perfect fighters.
Tem comparação de Mortal Kombat Trilogy Sega Saturn Vs PlayStation?
No gallery in Dreamcast?
PS1 perde em todos esses jogos de luta 2D pro Dreamcast e Sega Saturno, em alguns casos perde até pro SNES.
Maybe I played a different version, but I remember the PS1 game having 2v2.
@@jeremybstudentpilot5315 definitely played a different. Would be super nice if it did.
If you played with crossover mode, then you got swapping on PS1 but it was only doable when both players selected the same characters.
Horrible versión la de ps1 a nivel competitivo es injugable, es un pésimo Port por dónde lo vean, la versión de Dreamcast se lleva los honores muy buen Port del juego música jugabilidad infinitos y demás jugadas que se pueden hacer en la versión de CP2.
Dreamcast had bad quality sound for some reason, just like the ps1 version, but apart from that, the game is very close tl the arcade version
Why do I feel like the audio was botched in the DC version
Unfortunately, these are actually two different games, and the Japanese presented here does not correctly represent the titles. The Japanese title should be マーブルVSカプコンEX エディション, which is Marvel VS. Capcom EX Edition. The PlayStation versions of the VS games are titled differently in Japan because they weren't meant to be straight conversions of the arcade game, and were named accordingly. There are numerous additions to the game to compensate for Tag not being in the game, which completely change the gameplay, balance, etc. Love this channel, but this is a difficult comparison.
They are still the same port though, Japanese just name them differently similar to how Street Fighter Alpha 2 Gold over here is called Street Fighter Zero 2 Alpha over there or Street Fighter II Hyper Fighting over here called Street Fighter II Turbo Hyper Fighting over there. Yes they're not straight conversion but they are the same game, one just had arcade tag mode where the others don't. Like the Street Fighter II Hyper Fighting example, they are still the same game just name differently, NA version just had reduce turbo speed compare to the Japanese version which was faster, both are still the same game and had all the same physics, characters, and endings, Chun-Li's blue fireball (Kikoken) on both still looks like Dhalsim's yoga fire.
I desire a Saturn port
By that time , Saturn was dead jajaja
@@cybermx8896 By then the console was already dying, true, but it wasn't outright dead yet. Capcom released a couple of 1999 games (Dungeons and Dragons Collection and Street Fighter Zero 3) and even a 2000 game (Final Fight Revenge), so this could totally have been another Sega Saturn release too, especially in 1999 which was when both the Dreamcast and Playstation versions were released. I don't see this would have been much more different than the fact of releasing a Sega Saturn version of Street Fighter Zero 3, which is actually better than both the Dreamcast and PlayStation versions.
@@WeskerSega Only in Japan,
@@cybermx8896 So? What makes you unable to import Japanese region games? I myself own the aforementioned Capcom titles only released in Japan.
@@WeskerSega It is only a niche, so it no count. Only for 2 or 3 fanboys.