Valeria Card Kingdoms: My Favorite Game Mechanism

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  • Опубліковано 24 лип 2017
  • Jamey describes a nice twist on a mechanism seen previously in Machi Koro, Catan, and craps.
    www.stonemaiergames.com

КОМЕНТАРІ • 13

  • @msanasiri7873
    @msanasiri7873 2 роки тому

    This is my favorite mechanism too, I just ordered Valeria 2nd Edition + Darksworn CO OP expansion which make the game even better, I love to play Machi Koro 2 (fixed everything in the first) and a game Called Foodies Which has an amazing theme, the idea that everybody is engaged during every turn that give an amazing experience

  • @sad0happy
    @sad0happy 7 років тому +2

    I like the cards in Stone Age where you have to roll dice equal to player amount, then the owner of the card gets first pick and then players select the rest in clockwise order.. When a 6 was rolled and selected, you would raise food production, 5 for a tool, 4 as gold etc..

    • @jameystegmaier
      @jameystegmaier  7 років тому +1

      I really like that too! It's really a clever mechanism--everyone is involved, but if you get the card, you get first pick of the dice.

  • @TheBbadger
    @TheBbadger 7 років тому

    Machi Koro, I have found, is a great game for inducing rage. Seemingly cutesy and light hearted but incredibly cutthroat. The individual and sum of the dice mechanism is rather interesting. Perhaps the fact that it is fashionable to dislike dice (without mitigation at least) is contributing to the new and interesting ways they continue to be used :) p.s. cannot wait for Charterstone to hit my doorstep

  • @Stephen-Fox
    @Stephen-Fox 7 років тому

    The obvious example of a die roll where everyone might be impacted is, of course, Settlers of Catan.
    Without running the numbers, I suspect 6 is the most likely number to come up (most likely number on 2d6 that's within the 1-6 range of a single d6. (Quickly crunching in my head, 6 has 7 ways of coming up, 7 and 5 have 6, 4 and 8 have 5, 3 and 9 have 4, 2 and 10 have 3, 11 and 1 have 2, and 12 has 1, of the 36 possible die rolls if you care to work out percentages, with the numbers below all having a single way of activating twice if doubles activate things twice)

  • @petec3250
    @petec3250 6 років тому

    you can take upgraded actions in yokohama. but it is more like you are charging them up. after you do an action that is charged up, you get all your workers back. but because you string out more than one worker per turn, it is possible to have more than one action fully charged on one turn. in addition, there are ways to combo fully charged actions. this is very satisfying.

    • @jameystegmaier
      @jameystegmaier  6 років тому

      That's a great example! I really like how you can charge up actions in Yokohama.

  • @MrJankTv
    @MrJankTv 5 років тому +2

    I'm torn between this game and Space Base. I do like this game better than Machi Koro though.

    • @sandrabasel1545
      @sandrabasel1545 5 років тому

      Jank TV Same here - please let me know if you solved the „problem“. I am leaning towards Valeria because we don’t have as much time to play as I would like and it should be quicker than space base.

    • @MrJankTv
      @MrJankTv 5 років тому

      @@sandrabasel1545 I think Valeria is more my style. There's never down time, I like the theme more, and with all the expansions there are tons of options and replayability.

  • @Avelice0
    @Avelice0 7 років тому

    That is a neat mechanism! One dice mechanic I'd like to see more of is a roll X dice, choose or remove your best/worst result(s). It's a way which lets you roll a lot of dice and avoid having to worry about math with many modifiers. I actually don't know any board games which use this mechanic (except mine, haha!), but I've heard of a few RPGs that use the system.
    Qwinto has some neat dice mechanics. It's a tiny roll and write game, but has some neat decisions. On your turn you choose up to three dice to roll of different colors (you choose colors too). These are summed, and each player writes this sum in a line matching the color of one of the dice. And in fact, this dice mechanism is the entire game.

    • @jameystegmaier
      @jameystegmaier  7 років тому

      That's an intriguing RPG-style dice mechanism, Nyles. Is it just a luck-mitigation device, or is there an interesting decision involved (or is it always clear which dice are best/worst for you)?

    • @Avelice0
      @Avelice0 7 років тому

      Those systems are usually about hitting thresholds, so I don't think there's decision making. The effect is forced in order to be a buff or a penalty to your rolls. It's neat how even when penalized under this mechanic, e.g. roll an extra die and discard your best die, you get to have more fun rolling more dice at least.