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hey outta curiostity, im thinking of doing a multiple multiclass build either going with lvl 6 to lvl 7 shadow monk/ lvl 3 to 4 thief/ and lvl 2 to 3 fighter with the idea being the extra bonus action passive from the thief and the action surge ability from the fighter paired with the sheer movement of a shadow monk plus the benefit of advantage after using shadow step which seems to be really amazing mobility. if not that tho i was also considering going for assassin instead of thief and gloam stalker instead of fighter and leaning into the stealth side of it especially since gloam stalker fits the theme pretty nicely too and with 3 levels into each assassin gloam stalker, i feel like i would be able to do a hell of a lot when it comes to sneak attacks and crit rushes.... thing is of course i dont really know which i should go for with rn im thinking thief/ fighter would be easier for a noob like me to use when it came to actual combat but especially since i think it would be fun to run just me and shadowheart mostly cause shes plot relavent but also cause she is my favorite companion aside from karlach who i might have tag along too at some point, the stealth choice is proly the far better one to choose since earlier on lvling it all up can be focus'd on monk wihtout worry and even once i start getting to taking on the harder enemies, it wont be too big a issue cause by that point i would start to be getting my steal options really opened up to me even more meaning those big fights cant be dealt with with the opness of stealth in virtually all rpg games....
Did you not notice? Clicking race, class, stats on origin chars allows us to change in example what you mention about Astarion. It is limited, compared to self-made chars, but you COULD focus DEX with CON 12 on our lil vampire p*rn starlet. 🤔 Excuse me now, gotta test my dark urge forest gnome druid... 🤣
I really liked the idea of a rogue, but was struggling to have fun with the class. Turns out I wasn’t using my cunning actions properly. I’ve never played D&D so these combat systems are completely new to me. I really appreciate this guide. I think I will be able to enjoy my class now! ❤️
Yeah and thief get TWO bonus actions. It’s great. Combine with wood elf race and long stride ritual spell. I think you can move 115ft on one turn. Even as halfling and no spell I was able to out run my Druid who was trapped in a lower level to get down and around to a locked door to let her out when the boss was chasing her. We’ve had some epic fights but most of the best were when I played rogue. I’m probably gonna take my ranger into rogue (thief) after level 5.
I picked rogue cause it sounds fun, but the problem is I'm simple af! After a few days of learning I'm having a ton of fun roguing out and I encourage you gsmers to try it! Super fun once the rogue rhythm makes sense
Huge bonus to ranged rogues, dual wielding hand crossbows let you make ranged attacks with your bonus action. If you take thief, you can get three attacks per turn to get crazy damage (especially with sharpshooter!)
If you like assassin theme I would highly recommend you to go ranger gloomstalker combined with the assassin. It let’s you basically always start combat and you get en extra sneak attack as well as en extra attack. This becomes incredibly strong. Paired with the back that gives you invisibility when you killed a target “Dark Urge” let’s you play Meele rouge and still get off a lot of sneak attacks. Cheers !
If you equip Astarion ( or any character, one presumes ) with the club of Hill Giant Strength from the Arcane Tower, they automatically get 15 Strength; even when you are using a ranged weapon. This comes in handy for jumping distance on the battlefield, and for carrying capacity, or .. melee attacks .. obviously. Anyway, I always have it on my Recon units for the mobility benefits, etc.
I think taking a single level as a Fighter then swapping to Rogue(Thief) is meta. You can take 2 weapon fighting so you do Dexterity bonus on off-hand attacks plus use all weapon/armor types and also have second wind for some healing. Most boots, gloves, helmets and shields don't incur disadvantage on stealth. Sneaky trick I have used in all the previous BG games is to stealth around in light armor then once behind a target equip full plate armor and a shield then backstab.
My main character is a drow rogue thief. The extra bonus action is just to good, though i opted for charisma as my second main stat so he would also be the face of the party. Once I hit lvl 7 and got evasion i dipped into warlock for the devils site invocation. With Wyil having the same devil's sight and Karlach using a ring that prevents blindness my team runs in and throws down some darkness spells and just stomps. Add in Shadow heart in the middle of the darkness with spirit guardians and cure wounds and your unstoppable. Also with the extra bonus action dual wielding in both melee and ranged, using hand crossbows, to me is a must.
I’ve found mage hand quite useful for a few things: tossing hard to reach smaller chests over to me to unlock, pushing enemies off cliffs, and tossing items into the battlefield (like bombs set on the ground ahead of time),
Arcane trickster gains spells that happen to give you advantage, so your spells that usually can only be cast once per fight, can now be cast more than once, and they usually deal more damage than your standard attacks, in addition, you could pick up some cc, like sleep, sleep allows you to pick pocket a humanoid enemy, and while they're asleep, even if you fail the check, they won't try and report you, fog can also be used on friendly targets to rob chests which are heavily guarded, which is useful when you're trying to rob something or someone that's very well protected, or trying to gain a vantage point that's just out of your reach. I preferably think arcane trickster is better if you're going more ranged, since you don't benefit much from thief or assassin.
Thank you so much for this. My wife and I have been playing co-op and we’re having a blast, but this is our first dnd style rpg game so we’re still figuring stuff out in regards to how things work. Your videos are super helpful.
I really like adding 2 levels of spore druid for the +1d6 necrotic damage on attacks, thorn whip to pull enemies, sprint and jump spell rituals and some utility from the animal transformations
@@Dongobog-ps9tzthe point is that you can use sneak attack outside of being hidden if you have a teammate within 5ft. If you’re hidden, then yes it’ll have advantage because of being hidden, not because you used sneak attack
I think the confusion on this is causes of disadvantage (there are quite a few.) When using a ranged weapon for sneak attack the most common one is being outside visual range. This is most easily solved by casting the dancing lights cantrip near the the target. In beta I completed most fights solo with long range sniping and hiding.
I don't know, Rogue just feels so much less powerful than a lot of the other classes. By level 5-6 I was able to do multiple smite attacks on my pally, practically 1-2 shotting bosses. Same with the fighter (Lae'zel) and barb (Karlach), both decimate enemies with multiple powerful attacks. Gale is a walking glass cannon, those fireballs just vaporise anything in the vicinity, and he has the advantage of staying far away and using a lot of utility - teleportation, invisibility, cc, etc. And then there's Astarion, who can stealth and shoot 1 arrow per turn, or 1 melee + off hand attack. It's just so underwhelming. Every level I'm hoping for some unlock that "activates" his build, but he's level 8 now and he's still so boring and hardly puts a dent in the enemies of the same level. If not for his utility outside combat (lockpicking, deception, disarming traps, perception checks), he would stay in my camp permanently.
i've got a solid pure rogue that i love playing, but unfortunately she's super gear dependant and really only popped off at act 3 which is way too late.
duergar seems very overlooked as at level 5 they get invisibility just all the time. no short rest or long rest or spell slot restrictions just unlimited uses of invisibility outside of combat and a limit to once in combat.
You know what's funny? If you play a shield dwarf, get the exotic material armour in Act 2 and you can get a crazy AC at like Level 6. Max out your Dex (easy to to if you get the hags hair in Act 1) for a +5 on your AC. Buy a cloak of protection, boots and gauntlets that give you +1AC each and any shield for +2 on your AC. As a shield dwarf you get proficiency in medium armour and shields, so that problem is out of the way The exotic materials don't limit your AC bonus on medium armour A base of 15+5 from Dex, +3 from the other items and a +2 from your Shield. Thats's a total of 25 AC at level SIX! Throw a Necklace with the spell shield on top of that and you can bump it up to 30 once per day Buy the shortbow from Dammon which gives you Fire and cold resistance; Congratulations, because you are a dwarf, you now have resistance agains poison, fire AND cold damage. Get the helmet grom Dammon for a +2 on your Saving throws ..., etc The possibilities are endless No disadvantage on stealth, just an unhittable rogue, that hasn't even gotten his REALLY evasive skills yet.
My current multiplayer rogue uses duel hand crossbow and is a theif archtype the half fall damage and ability to drop 2 offhand shots or a dash/hide and a shot
i just started playing and made my character a rogue thief... now i do like astarion tho so he is ALSO in my group, but hes an arcane trickster. I'll go check my ability points on both now, thanks :)
I was trying to play melee rogue, and this is super weird, yes, you can crit around 40-60 on level 8, but there are too many if's, fighter simply does this every turn without any impediment, idk, feels good to have rogue for lockpicking and some social checks, but honestly feels very weak.
Isn't the "lightly armoured" feat kinda obsolete given that rogues have light armour prof anyway? am I missing something? except for the +1 dex but you could just get +2 with ability improvement
what was Larian's decision behind removing the Drow Scimitar proficiency (a light finesse weapon for rogues) from their game but allowing Elves to keep their longbow proficiency? Even the Drow npcs ingame are wielding scimitars but my drow's running around with shortswords and shortbows
a stealth build is a weird one for me. currently playing an assassin type character on my second play through. the weird part is that on some pulls i feel like i shoot off one shot and then my whole crew just stands there for 3 turns doing fuck all. yet on other fights i just absolutely dog pile on a boss or somethign and they don't even move for like 2 turns instead. Like the hag in act 1, i spread out my 3 stealthy archers (lol) and lae zel walked up to the hag and she just popped up and then got killed in 2 rounds.. very strange. On my first playthrough as a paladin i had to run around chasing her for ages xD
have you ever tried it with a second class? level 3 barbarian looks quite strong with Reckless attack and free medium armor. at lvl 3 you pick Berserker with his rage. I would be interested to know what you think of it
Eh. Depends. It isn’t a bad idea to rush for the +5 mod, and it’s usually what I do when I play a straightforward rogue. Just keep your mind open to the possibilities of feats (especially building your Abilities around picking up half feats) or multiclassing. Both of these can set back your Ability Score progression but they offer the potential for some bonkers builds
So the hide ability is basically going into stealth? A rogues turn should be move, attack, offhand, stealth? It's for my brain to comprehend clicking "Hide" while standing in front of an enemy will make me hidden.
Probably doesn’t work well for melee because the ground will be red aura (enemy has vision). Better to sneak attack from bow then use bonus action to hide and repeat
@@Zuvas I'm not sure because I guess you can disengage and tactical hide? Even in red hexagons you can make a stealth check to pass which is so weird to see first hand
If you're going to play an arcane trickster then intelligence is not, in fact, important after you've defeated the ogres. You can get the headband that gives you 17 INT from the boss's corpse.
I feel assassins have to be reworked. Why no spells like teleport behind back and 100% crit witt daggers +additional poison damage in 1 spell? Also why there aren’t poison attacks / poison spells or AoE daggers like in wow ? Current state is really bad for rogues, you have just 2 attacks and they are worthless
So in the Feats segment you forget to give an advice about lvl 3 melee. I searched the whole internet and couldn't find a single up-to-date answer on how does dual wield works with assassin subclass...
one thing I dont really get about assassin is that how its actually supposed to be played. before You start replying, I AM AWARE of what the classfeatures do and how they work, its just that they dont really fit the theme of the game? Like 80% of the combat ecounters start with a dialog, are u supposed to leave your rouge behind? even if You do and You attack in, they wont get the surprised feature? Like simply hiding and sneak attacking enemies, without talking to them is just so much missing out in terms of RP. To me, it seems like assassin cant really get implemented into a game like this, I would've been so much happier with soulknife.
It depends on the lighting. If you see a full sun, as long as you are within sight range of them you will be seen. Half sun gives you a stealth check, empty sun makes it really easy to sneak around
I’m determined to have Astarion on my team but I already made a Drow w the street urchin background. Is double rogue-ing not advised? Should I respec to gloom stalker?
Thanks man for the build. By the way I saw the blue dice and checked to see if I had and dont even though I have the game for 2 years. Do you know how you got it?
Question! Since I'm new, I'm genuinely curious if there's any actual benefit to using two Daggers over, let's say, two Shortswords, and such? At least in Divinity Original Sin 2, Daggers had an increased Crit Damage. But here, Idk. Just seem like weaker Swords.
You probabily also stealhting in daylight spaces. Press shift to see your obscurity level at the bottom left, near your profile pic (it is a sun icon). There are 3 icons: Plain Visible (stealh automaticaly fails if inside a cone sight)/Partially obscure (do a stealh check to see if you remain hidden. Note: At every enemy turn that their sight pass through you, you gonna have to do a stealh check, so it is advised that you stay in the enemy back/side lines to avoid crossing their sights)/ Totaly obscured: Advantage or guarranted stealh sucess, most prevalent in caves and closed spaces
Why do enemies get 3 detect rolls tho? an enemy approached and it rolled 3 times? I passed, failed, then passed again (stealth check) for the same enemy and lost stealth a couple turns later (before my rogues turn).
You can just have your Rogue do one attack, dash -> hide -> teleport to camp over and over and over an unlimited amount of times, while your other characters keep the boss in combat, permanently frozen on Round 1. It’s the “I win” button
Level 4 rougue here, just got the sharpshooter talent thing which gives a -5 penalty to attack rolls and only have a 70ish% chance to hit most the time how can I make my chances higher?
Shooting down at enemies from high places and from stealth helps. You could also try dual wielding hand crossbows if you aren't already so you get more chances to hit
Have someone cast bless on your before the fight. If you let that torturer in the goblin camp flay you, then you can get a permament +2 to attack rolls when below 30% hp.
You need to get out of your enemy's vision. Hold shift to see if any of the enemies have line of sight on you. Everything red is the enemy line of sight. If you're in the red, you can't hide. You'll have to move to an area that isn't covered in red, THEN you can hide and now your attacks & actions will have advantage/be considered hidden.
@@jijobuje You also have advantage if you have a party member within 5' of your target (they're busy with them and fail to notice you). I think you can also use mage hand and other summoned creatures to get this same effect.
So you get enemies chasing you to your last known location right? Ive seen some people where this happens but its just not happening for me, the enemies dont even move
There seems to be a bug with rogue, if you notice sleight of hands and stealth are both +7, then go to character sheet and skill will say +9 at level 6. How? when you start +7 and proficiency bonus is +3 at level 6, should it be 10 in those skills?
Shift-click to see a red aura that indicates the cone of vision from enemies or npcs in general, if you are low level in stealth for example you will fail the skill check.
I still cant figure the whole sneak/stealth out. If i attack a target out of stealth, my Astarion always gets in combat after the attack AND loses his first action because he did the attack. What should i do to stop this?
@@SDCDIABLO I think it was a bug where your party was in a conversation that you knew was going to end in a fight so you attack with your rogue outside the convo who is stealthed and it doesn't trigger the fight.
If you’re doing a stealth build you’re better off not dual wielding as abilities only use the main hand for damage unless you get the feat that lets you use weapons without the light attribute on them. Rapiers tend to be some of the best choices for this. And a lot of the time bonus action is better used hiding or using cunning dash or jumping etc.
one question where ARE THESE SUB CLASSES????? arcent trickster, thief , assasin they are no where to be found i have did everything trying to find and choose them? where are they am i doing something wrong?
ok thanks i always just loaded after i did not see it at start. now i had a massive bug when i switched the green girl to champion i went back to camp and she VANISHED. and it auto saved after. All the characters act like she is there but i cant select her in front of her tent and i can hear her. This stinks .I have now played 3 more hours thinking o maybe she will just reappear nope i lost all the gear on her also. WOW i had a ultra rare sword on her so mad. @@norzza
I want to play my rouge around status debuffs, which of these sub classes is the best choice? The acrane trickster? I wanna stun, poison etc. the full raster.
Arcane Trickster is your best option for that kind of gameplay. You can use dip weapons in poisons etc before or during combat with anyone but you then get access to spells with Arcane Trickster opening up additional utility that isn't otherwise present.
Thief can let you be super evasive while you spam special arrows and bombs, arcane trickster gets some spell utility but only up to 2nd level and their DCs won't be very high. Either can work though
@@Squeeble00 well first thank you and second i like more the utility aspect of rouges for outside the fight or pre fight. I am not in high damage for my main. Sounds weird but that the way ahahah i like it^^
Are you running Astarion in your party? 🥷
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Bro, please stop saying EKspecially
hey outta curiostity, im thinking of doing a multiple multiclass build either going with lvl 6 to lvl 7 shadow monk/ lvl 3 to 4 thief/ and lvl 2 to 3 fighter with the idea being the extra bonus action passive from the thief and the action surge ability from the fighter paired with the sheer movement of a shadow monk plus the benefit of advantage after using shadow step which seems to be really amazing mobility. if not that tho i was also considering going for assassin instead of thief and gloam stalker instead of fighter and leaning into the stealth side of it especially since gloam stalker fits the theme pretty nicely too and with 3 levels into each assassin gloam stalker, i feel like i would be able to do a hell of a lot when it comes to sneak attacks and crit rushes.... thing is of course i dont really know which i should go for with rn im thinking thief/ fighter would be easier for a noob like me to use when it came to actual combat but especially since i think it would be fun to run just me and shadowheart mostly cause shes plot relavent but also cause she is my favorite companion aside from karlach who i might have tag along too at some point, the stealth choice is proly the far better one to choose since earlier on lvling it all up can be focus'd on monk wihtout worry and even once i start getting to taking on the harder enemies, it wont be too big a issue cause by that point i would start to be getting my steal options really opened up to me even more meaning those big fights cant be dealt with with the opness of stealth in virtually all rpg games....
Did you not notice? Clicking race, class, stats on origin chars allows us to change in example what you mention about Astarion. It is limited, compared to self-made chars, but you COULD focus DEX with CON 12 on our lil vampire p*rn starlet. 🤔 Excuse me now, gotta test my dark urge forest gnome druid... 🤣
I really liked the idea of a rogue, but was struggling to have fun with the class. Turns out I wasn’t using my cunning actions properly. I’ve never played D&D so these combat systems are completely new to me. I really appreciate this guide. I think I will be able to enjoy my class now! ❤️
Yeah and thief get TWO bonus actions. It’s great. Combine with wood elf race and long stride ritual spell. I think you can move 115ft on one turn. Even as halfling and no spell I was able to out run my Druid who was trapped in a lower level to get down and around to a locked door to let her out when the boss was chasing her. We’ve had some epic fights but most of the best were when I played rogue. I’m probably gonna take my ranger into rogue (thief) after level 5.
Bro thief with double action point and double hand crossbow make me feel like van helsin somehow
I picked rogue cause it sounds fun, but the problem is I'm simple af! After a few days of learning I'm having a ton of fun roguing out and I encourage you gsmers to try it! Super fun once the rogue rhythm makes sense
@@BRTHRGTgodamn is the game play fin 😂
Same here
Huge bonus to ranged rogues, dual wielding hand crossbows let you make ranged attacks with your bonus action. If you take thief, you can get three attacks per turn to get crazy damage (especially with sharpshooter!)
only one shot with the offhand hand crossbow as thief, no? Don't they need to be reloaded manually?
@@G-Fiti Haven't tested on full release, but last time I checked you can do two, no conflict with loading. But definitely check first
@@G-Fitinot effected by manual reloads in bg3. You are in table top but not bg3
Hilarious. Assassin is literally pointless when its only selling point is more dmg yet thief dps outperforms assassin by a landslide
If you like assassin theme I would highly recommend you to go ranger gloomstalker combined with the assassin. It let’s you basically always start combat and you get en extra sneak attack as well as en extra attack. This becomes incredibly strong. Paired with the back that gives you invisibility when you killed a target “Dark Urge” let’s you play Meele rouge and still get off a lot of sneak attacks. Cheers !
If you equip Astarion ( or any character, one presumes ) with the club of Hill Giant Strength from the Arcane Tower, they automatically get 15 Strength; even when you are using a ranged weapon. This comes in handy for jumping distance on the battlefield, and for carrying capacity, or .. melee attacks .. obviously.
Anyway, I always have it on my Recon units for the mobility benefits, etc.
would be more of an off-hand thing for the buff I guess, right? If I remember correctly, the damage on that club is pretty bad
@@cagdas1990yy yhh
I'm 25 hours into the game and I'm still in act 1. I can't stress enough how ranged builds make the game much easier to play, at least in early game.
i have done 43 hours, without compting the tones of reloads, so about 80 hours total, totally completing act 1 before switching to act 2.
I Ended the Game with 160hours but had still things to do in Act 3😅 I legt them Open bc my fiance wanted to Play with me too🙈
I think taking a single level as a Fighter then swapping to Rogue(Thief) is meta.
You can take 2 weapon fighting so you do Dexterity bonus on off-hand attacks plus use all weapon/armor types and also have second wind for some healing.
Most boots, gloves, helmets and shields don't incur disadvantage on stealth.
Sneaky trick I have used in all the previous BG games is to stealth around in light armor then once behind a target equip full plate armor and a shield then backstab.
My main character is a drow rogue thief. The extra bonus action is just to good, though i opted for charisma as my second main stat so he would also be the face of the party. Once I hit lvl 7 and got evasion i dipped into warlock for the devils site invocation. With Wyil having the same devil's sight and Karlach using a ring that prevents blindness my team runs in and throws down some darkness spells and just stomps. Add in Shadow heart in the middle of the darkness with spirit guardians and cure wounds and your unstoppable.
Also with the extra bonus action dual wielding in both melee and ranged, using hand crossbows, to me is a must.
I’ve found mage hand quite useful for a few things: tossing hard to reach smaller chests over to me to unlock, pushing enemies off cliffs, and tossing items into the battlefield (like bombs set on the ground ahead of time),
Arcane trickster gains spells that happen to give you advantage, so your spells that usually can only be cast once per fight, can now be cast more than once, and they usually deal more damage than your standard attacks, in addition, you could pick up some cc, like sleep, sleep allows you to pick pocket a humanoid enemy, and while they're asleep, even if you fail the check, they won't try and report you, fog can also be used on friendly targets to rob chests which are heavily guarded, which is useful when you're trying to rob something or someone that's very well protected, or trying to gain a vantage point that's just out of your reach. I preferably think arcane trickster is better if you're going more ranged, since you don't benefit much from thief or assassin.
thank you!!! thank u so much for your insight I was really stuck debating thief vs trickster and this settled it.
The hand is for using in combat, you can spawn it behind enemies and push the off higher ground etc.
Yeah you know things can also be used outside of combat right?
@@Henry12151 yeah but the most use for it that u have found is to spawn it behind mobs close to an edge and push them off
also u can put something flammable on the ground and drop a candle or a chandelier with the ghost hand and BOOM!!
I think it can also be used to make ranged opponents "threatened" so you can sneak attack
Thank you so much for this. My wife and I have been playing co-op and we’re having a blast, but this is our first dnd style rpg game so we’re still figuring stuff out in regards to how things work. Your videos are super helpful.
If you want to be an insanely powerful rogue do a Dark Urge play through. Why? Because you get an invisibility cloak pretty early on.
how?
@@michaelmason5562 MURDER
I really like adding 2 levels of spore druid for the +1d6 necrotic damage on attacks, thorn whip to pull enemies, sprint and jump spell rituals and some utility from the animal transformations
This sounds like a ton of fun. I'll have to try it!
Now this sounds sick! I gotta try that, thanks!
Sa doesnt automatically come with advantage, it REQUIRES advantage or an ally within 5 ft of the target while having no disadvantage
Yes correct, apologies if my explaination was confusing.
I mean, he's not wrong, a sneak attack is indeed always made with advantage.
@@Dongobog-ps9tz nop. You can have no advantage but so long as an ally is within 5 feet, sneak attack is available.
@@Dongobog-ps9tzthe point is that you can use sneak attack outside of being hidden if you have a teammate within 5ft. If you’re hidden, then yes it’ll have advantage because of being hidden, not because you used sneak attack
I think the confusion on this is causes of disadvantage (there are quite a few.)
When using a ranged weapon for sneak attack the most common one is being outside visual range.
This is most easily solved by casting the dancing lights cantrip near the the target.
In beta I completed most fights solo with long range sniping and hiding.
I don't know, Rogue just feels so much less powerful than a lot of the other classes. By level 5-6 I was able to do multiple smite attacks on my pally, practically 1-2 shotting bosses. Same with the fighter (Lae'zel) and barb (Karlach), both decimate enemies with multiple powerful attacks. Gale is a walking glass cannon, those fireballs just vaporise anything in the vicinity, and he has the advantage of staying far away and using a lot of utility - teleportation, invisibility, cc, etc. And then there's Astarion, who can stealth and shoot 1 arrow per turn, or 1 melee + off hand attack. It's just so underwhelming. Every level I'm hoping for some unlock that "activates" his build, but he's level 8 now and he's still so boring and hardly puts a dent in the enemies of the same level. If not for his utility outside combat (lockpicking, deception, disarming traps, perception checks), he would stay in my camp permanently.
Yeah I have same feeling , rogues are too bad
i've got a solid pure rogue that i love playing, but unfortunately she's super gear dependant and really only popped off at act 3 which is way too late.
What build is your favourite?
duergar seems very overlooked as at level 5 they get invisibility just all the time. no short rest or long rest or spell slot restrictions just unlimited uses of invisibility outside of combat and a limit to once in combat.
You know what's funny? If you play a shield dwarf, get the exotic material armour in Act 2 and you can get a crazy AC at like Level 6. Max out your Dex (easy to to if you get the hags hair in Act 1) for a +5 on your AC. Buy a cloak of protection, boots and gauntlets that give you +1AC each and any shield for +2 on your AC.
As a shield dwarf you get proficiency in medium armour and shields, so that problem is out of the way
The exotic materials don't limit your AC bonus on medium armour
A base of 15+5 from Dex, +3 from the other items and a +2 from your Shield. Thats's a total of 25 AC at level SIX!
Throw a Necklace with the spell shield on top of that and you can bump it up to 30 once per day
Buy the shortbow from Dammon which gives you Fire and cold resistance; Congratulations, because you are a dwarf, you now have resistance agains poison, fire AND cold damage.
Get the helmet grom Dammon for a +2 on your Saving throws
..., etc
The possibilities are endless
No disadvantage on stealth, just an unhittable rogue, that hasn't even gotten his REALLY evasive skills yet.
My current multiplayer rogue uses duel hand crossbow and is a theif archtype
the half fall damage and ability to drop 2 offhand shots or a dash/hide and a shot
Thief rouge with 2 hand crossbows sniper feat and the risky ring is super good and fun imo.
dual crossbow thief is one of my favorit atm because u can use stealth and ur offhand attack in the same turn
i just started playing and made my character a rogue thief... now i do like astarion tho so he is ALSO in my group, but hes an arcane trickster. I'll go check my ability points on both now, thanks :)
"sneak attacks always have advantage" is like saying "critical attacks always hit"
like no shit.
5:13 interesting how that thief action is more inline with an assassin class rather than thief.
I was trying to play melee rogue, and this is super weird, yes, you can crit around 40-60 on level 8, but there are too many if's, fighter simply does this every turn without any impediment, idk, feels good to have rogue for lockpicking and some social checks, but honestly feels very weak.
Ranged is where it's at for the rogue
If you use Gale to teach Quasit to your Rogue/Thief, literally every attack becomes sneak.
craig loves hating on chelsea, time & time again. cheers mate happy christmas
Have you done a full gameplay with this? Best!
Isn't the "lightly armoured" feat kinda obsolete given that rogues have light armour prof anyway? am I missing something? except for the +1 dex but you could just get +2 with ability improvement
yeah exactly, it's better to pick the medium armour one.
Could you imagine if they allowed us to create maps and dungeons and place mobs and bosses and write story lines with this game
The ultimate dnd sesh
Mmmmmm that does sound fun but also a lot work.
@@blueberrywonderless4998 the dms I know already do a lot of work on foundry so I wouldn’t be surprised for some to try and do that
When AI gets better this will come eventually
Didn’t Divinity OS 2 have that?
@@PirateOfTheWastesyeah it did. Game master mode or something
I'm playing rogue but when I hide (and it is a successful hide) I don't have advantage for some reason. It's almost like it's bugged.
what was Larian's decision behind removing the Drow Scimitar proficiency (a light finesse weapon for rogues) from their game but allowing Elves to keep their longbow proficiency? Even the Drow npcs ingame are wielding scimitars but my drow's running around with shortswords and shortbows
a stealth build is a weird one for me. currently playing an assassin type character on my second play through. the weird part is that on some pulls i feel like i shoot off one shot and then my whole crew just stands there for 3 turns doing fuck all. yet on other fights i just absolutely dog pile on a boss or somethign and they don't even move for like 2 turns instead.
Like the hag in act 1, i spread out my 3 stealthy archers (lol) and lae zel walked up to the hag and she just popped up and then got killed in 2 rounds.. very strange.
On my first playthrough as a paladin i had to run around chasing her for ages xD
Nice review! Thanks!
I picked Assassin cause I wanna stab stab stab so I’m pretty bummed they gave the Thief the 2 bonus actions, wish I could switch now
Why not go fighter for the last levels and get an extra round of attacks?
love the content as always. Where did you get the bow? "Least Expected"?
have you ever tried it with a second class? level 3 barbarian looks quite strong with Reckless attack and free medium armor. at lvl 3 you pick Berserker with his rage. I would be interested to know what you think of it
How do you keep attacking @5:27 with a bow multiple times? Thought you needed dual hand crossbow for that?
I think he was out of sight for all those shots, I was confused too
I always heard that getting your ability score up to 20 in dex is the first priority.
It's really not necessary first thing, and other abilities are more useful.
Eh. Depends. It isn’t a bad idea to rush for the +5 mod, and it’s usually what I do when I play a straightforward rogue.
Just keep your mind open to the possibilities of feats (especially building your Abilities around picking up half feats) or multiclassing. Both of these can set back your Ability Score progression but they offer the potential for some bonkers builds
pretty sure the race that gets advantage on all stealth checks and int/wis/cha saves is the best race for a rouge, just saying....
Great breakdown
So the hide ability is basically going into stealth?
A rogues turn should be move, attack, offhand, stealth?
It's for my brain to comprehend clicking "Hide" while standing in front of an enemy will make me hidden.
Probably doesn’t work well for melee because the ground will be red aura (enemy has vision).
Better to sneak attack from bow then use bonus action to hide and repeat
@@Zuvas I'm not sure because I guess you can disengage and tactical hide? Even in red hexagons you can make a stealth check to pass which is so weird to see first hand
“Can’t have disadvantage against target” error: ?? half the time i cant even play
New sub for your BG3 guides!
Welcome! Thanks so much!
If you're going to play an arcane trickster then intelligence is not, in fact, important after you've defeated the ogres. You can get the headband that gives you 17 INT from the boss's corpse.
what would an arcane archer rogue class look like?
I feel assassins have to be reworked. Why no spells like teleport behind back and 100% crit witt daggers +additional poison damage in 1 spell?
Also why there aren’t poison attacks / poison spells or AoE daggers like in wow ? Current state is really bad for rogues, you have just 2 attacks and they are worthless
So in the Feats segment you forget to give an advice about lvl 3 melee. I searched the whole internet and couldn't find a single up-to-date answer on how does dual wield works with assassin subclass...
Athlete and take the dex point.
I went dark urge assassin rouge because I wanted to get the invisible cloak from dark urge
one thing I dont really get about assassin is that how its actually supposed to be played. before You start replying, I AM AWARE of what the classfeatures do and how they work, its just that they dont really fit the theme of the game? Like 80% of the combat ecounters start with a dialog, are u supposed to leave your rouge behind? even if You do and You attack in, they wont get the surprised feature? Like simply hiding and sneak attacking enemies, without talking to them is just so much missing out in terms of RP. To me, it seems like assassin cant really get implemented into a game like this, I would've been so much happier with soulknife.
thats why charisma is the way. use your ability to NOT start combat
then "surprise mfckrs"
If I go Rogue Thief what’s my most important upgrades as I level would it still be intelligence or?
Magehand is just a pasdive grenade launcher when you drop these items on the floor
Hiding in combat if someone is looking always fails for me, even with a +7 on stealth checks and this includes if the character is out of melee range.
It depends on the lighting. If you see a full sun, as long as you are within sight range of them you will be seen. Half sun gives you a stealth check, empty sun makes it really easy to sneak around
Great guide. Are you going to make one for the Monk?
I’m determined to have Astarion on my team but I already made a Drow w the street urchin background. Is double rogue-ing not advised? Should I respec to gloom stalker?
You could just respec astarion
Damn, I've been doing combat wrong this whole time haha.
Thanks man for the build. By the way I saw the blue dice and checked to see if I had and dont even though I have the game for 2 years. Do you know how you got it?
Behir Blue, when you get in a roll situation, look to the left side of the screen, you'll see a gear icon, click it and you can change your dice skins
why don't u dump strength? if u use finesse weapons it shouldn't matter right?
Saving throws
why was he able to attack 5 times at 5:30
How about the Dual Wielder feat, is that worth it as rogue? So you can use two Rapiers.
Where’d you get that armor at level 2?
I dont understand why Trickster is better Than Thief. Can you explain please? :)
Question!
Since I'm new, I'm genuinely curious if there's any actual benefit to using two Daggers over, let's say, two Shortswords, and such? At least in Divinity Original Sin 2, Daggers had an increased Crit Damage. But here, Idk. Just seem like weaker Swords.
No real benefit, but there are some good daggers with additional effects.
Is duelling weapons feat good for rogue too ?
Its really good for duel wielding rapiers if your going to do melee
how do you stealth as a rogue in this game? astarion just does a little crouch and then stands back up when i use bonus action to hide :(
You gotta make sure you’re out of enemies line of sight. Hold down shift to see it.
hold down shift to see.....my man...i needed that badly!!! ty!
@@VM-eo2iw
You probabily also stealhting in daylight spaces. Press shift to see your obscurity level at the bottom left, near your profile pic (it is a sun icon). There are 3 icons: Plain Visible (stealh automaticaly fails if inside a cone sight)/Partially obscure (do a stealh check to see if you remain hidden. Note: At every enemy turn that their sight pass through you, you gonna have to do a stealh check, so it is advised that you stay in the enemy back/side lines to avoid crossing their sights)/ Totaly obscured: Advantage or guarranted stealh sucess, most prevalent in caves and closed spaces
so i like the build but what armor would you say is best for it?
ty bro
5:27 How are you getting in hits without initiating combat? Even if you're in a conversation damage will still start combat
I have the same issue
Bro thief hidden + extra bonus action? OP for single target elimination
Get dual hand crossbows.
Why do enemies get 3 detect rolls tho? an enemy approached and it rolled 3 times? I passed, failed, then passed again (stealth check) for the same enemy and lost stealth a couple turns later (before my rogues turn).
Which feat do i take by mele at lvl 4? You didnt say that only for ranged. Nice Video by the way
He showed off multiple potential feats and only one of them is ranged specific. Just substitute sharpshooter for any of the feats he showed at level 8
mobile is a good option
Alert for the higher initiative + not being surprised since if you get surprised as a rogue you're basically dead
Dual wield is op with rapiers
@dmoney294 why rapiers specifically?
Boulder skate 3
Can you get the red highlighted area to show up without using hide?
hold shift
You can just have your Rogue do one attack, dash -> hide -> teleport to camp over and over and over an unlimited amount of times, while your other characters keep the boss in combat, permanently frozen on Round 1. It’s the “I win” button
rogues are weak they said
That's an exploit if I've ever seen one. Seems to me like a good way to make the game combat really boring
i have to ask where did you get that black armour and hood from? i found 2 people who wear it but no idea how to get it for one of my characters ?
So.thief instead of assassin?
Level 4 rougue here, just got the sharpshooter talent thing which gives a -5 penalty to attack rolls and only have a 70ish% chance to hit most the time how can I make my chances higher?
Shooting down at enemies from high places and from stealth helps. You could also try dual wielding hand crossbows if you aren't already so you get more chances to hit
Have someone cast bless on your before the fight. If you let that torturer in the goblin camp flay you, then you can get a permament +2 to attack rolls when below 30% hp.
i have problem i can't use stealth in battle bcs when i use, my hero crouch on one sec and get up what can i do? (i play rouge)
You need to get out of your enemy's vision. Hold shift to see if any of the enemies have line of sight on you. Everything red is the enemy line of sight. If you're in the red, you can't hide. You'll have to move to an area that isn't covered in red, THEN you can hide and now your attacks & actions will have advantage/be considered hidden.
@@D-AVGGamer thank you :)
@@D-AVGGamer Sometimes even if I am not in the red vision, I cant get an advantage. What is the reason of this?
@@jijobujeyou are in an open light area, full sun icon. Get to darker area and try again.
@@jijobuje You also have advantage if you have a party member within 5' of your target (they're busy with them and fail to notice you). I think you can also use mage hand and other summoned creatures to get this same effect.
So you get enemies chasing you to your last known location right? Ive seen some people where this happens but its just not happening for me, the enemies dont even move
What is a crossbourerr proficiency
where can i get my hands on that armor
There seems to be a bug with rogue, if you notice sleight of hands and stealth are both +7, then go to character sheet and skill will say +9 at level 6. How? when you start +7 and proficiency bonus is +3 at level 6, should it be 10 in those skills?
Isn't acrobatics just completely useless?
why is it I sometimes try to hide, then immediately pop back up out of it without any indication that I failed a skill check?
Shift-click to see a red aura that indicates the cone of vision from enemies or npcs in general, if you are low level in stealth for example you will fail the skill check.
I still cant figure the whole sneak/stealth out. If i attack a target out of stealth, my Astarion always gets in combat after the attack AND loses his first action because he did the attack. What should i do to stop this?
attack while stealthed? lol your enemies will have the surprised reaction and lose a turn
Lol I created a custom rogue so I just killed astarion on sight
Wait, from what you said at 4:45 it sounds like only the thief gets cunning action. Do the other subclasses not get cunning action?
They all do. Only thief get two bonus actions. So it can use two cunning actions or one cunning action and on off hand attack
What armor is that
"You can dash, hide or engage". You mean "disengage"? :P
Maybe 😏
how did you attack so many times at @5:27?
I was wondering the same thing, I can't do this with a bow and thief?
@@SDCDIABLO I think it was a bug where your party was in a conversation that you knew was going to end in a fight so you attack with your rogue outside the convo who is stealthed and it doesn't trigger the fight.
@@popeskill ya that was a big for sure I think only way to do multi attacks now is with hand crossbows or obviously dual melee
If you’re doing a stealth build you’re better off not dual wielding as abilities only use the main hand for damage unless you get the feat that lets you use weapons without the light attribute on them. Rapiers tend to be some of the best choices for this. And a lot of the time bonus action is better used hiding or using cunning dash or jumping etc.
It can be good for making sure your sneak attack goes off if you miss with the main hand weapon.
It felt disrespectful watching Astarion undergo a plastic surgery by an Ability Score change
one question where ARE THESE SUB CLASSES????? arcent trickster, thief , assasin they are no where to be found i have did everything trying to find and choose them? where are they am i doing something wrong?
You pick them at Level 3 :)
ok thanks i always just loaded after i did not see it at start. now i had a massive bug when i switched the green girl to champion i went back to camp and she VANISHED. and it auto saved after. All the characters act like she is there but i cant select her in front of her tent and i can hear her. This stinks .I have now played 3 more hours thinking o maybe she will just reappear nope i lost all the gear on her also. WOW i had a ultra rare sword on her so mad.
@@norzza
How doni do stealth checks,
I want to play my rouge around status debuffs, which of these sub classes is the best choice? The acrane trickster?
I wanna stun, poison etc. the full raster.
Arcane Trickster is your best option for that kind of gameplay. You can use dip weapons in poisons etc before or during combat with anyone but you then get access to spells with Arcane Trickster opening up additional utility that isn't otherwise present.
Thief can let you be super evasive while you spam special arrows and bombs, arcane trickster gets some spell utility but only up to 2nd level and their DCs won't be very high. Either can work though
@@Squeeble00 well first thank you and second i like more the utility aspect of rouges for outside the fight or pre fight. I am not in high damage for my main. Sounds weird but that the way ahahah i like it^^
@@Sightbain. thanks mate i will put that to a test if it fits my needs
i multiclass my assassin rogue with lvl2 fighter to get that sweet sweet action surge
How to add atlatic 2 points i cant make it.
Can someone explain how did he shot 6 times at 5:28?
I am trying to understand that too lol
same why is there no answer for this yet haha
Where did you find this helmet and armor so early ?
Im wondering that too
Armor is from drow leader in goblin camp, no idea on helmet
Helmet is in under dark. Finish mushroom quest chain or teleport into behind the vines.
What does"OP" mean?
Over Powered