It's important to mention that Edpi is only universal to a single game since different games use different sensitivities. That's why measuring cm per 360 degree turn is the most accurate for cross game sensitivity comparisons.
@@faranocks computer science student/hobbyist game dev here. This is because when mouse movement is 'polled' especially in modern first person engines/games is taken directly from the hardware (more commonly referred to as raw input). What happens with that data largely depends on the game/engine itself like you said why there is difference in sensitivities engine to engine because those 2d plane deltas must be translated into 3d space (yaw, pitch), and different games/engines handle the math differently. It also has less to do with "resolution" (screen space) and more to do with aspect ratio and FOV and maintaining a relative speed.
Totally agree. If you only move your mouse 4 inches left and right of center and that comfortable for you and you play well with it. The total 360 in inches is 8. You should use total 360 in inches or Cm. You can keep whatever DPI you want. In-game sensitivity you would adjust to your total 360 in inches or Cm.
i just want you to know how helpful these videos really are. iv been trying to improve my aim for years and i have watched multiple videos on how, but most of them give the same information. HOWEVER, you give SO MUCH MORE detailed information that ACTUALLY HELPS with the finer points of "aim".
Very informative video and appreciate your time. I'm just getting into Destiny 2 competitive crucible and this technical knowledge on equipment has been really interesting.
Make a macro that rotates 360 degrees perfectly every time. (To do this Set the mouse movement amount and time of movement to your current sensitivity.) In the new game, shoot a bullet in a wall and press the macro. Adjust in game sensitivity until it performs a perfect 360 turn. That's it.
Escape from tarkov laughs at you. Depending on how much weight you’re carrying the game messes with your sensitivity. Also when sprinting it lowers the sensitivity so you can’t whip side to side mid sprint.
THANK YOUUU! Didn't know how it all worked. watched a few other video's and didn't understand sh$t.. You explained it very nicely now I understand everything tnxx
Great content as always, thanks mr. Rambo. Just as a suggestion, I think you should mention something about Windows sensitivity, that pretty much everybody set as 6 (half) but many people don’t know about that (like me when I started). Sometimes it’s inadvertently set different and that really messes things up
Your videos are so relaxing, there was some specific stuff I didn’t know. My main game is TF2, I play in RGL, in the main division, my team won second place in both 9v9 and 7v7 last season. I play with 900 dpi and 2.2 in game sens, recently moved up from 1.8 and haven’t looked back. Edit: I use a glorious model O on a steel series qck xxl mousepad
For EDPI to work, you need raw input enabled. Also, there's actually a slight difference between using for example 400 DPI and 1600 DPI. Both DPI with the same EDPI, the higher DPI will be smoother than the lower DPI. Kind of hard to explain in short, so here's a video bananagaming made: /watch?v=QrF_e5vKqPk Great video and appreciate your content a lot! Btw my EDPI is: 680
@@ryanlee9150 Wdym? But in any case, higher DPI while keeping same EDPI is ideal. So in short always go for highest DPI for more accuracy, and if it's too fast simply lower the in-game sensitivity.
@@SimoneBellomonte statistics shows different results. People with dpi 400 destroys everyone on the pro scene. How do you explain this fact? mb people just don't need that high precision and super low latency because something goes wrong with it?
Mouse: Model O Minus DPI: 400 Polling Rate: 500 eDPI: 920 Both CS:GO and Apex are Source Engine so the sense feels close enough to identical to me. I don’t play CS:GO much so I can’t give a rank but in Apex Legends I am Apex Predator. Also the biggest reason I switched to 500 from 1000 is because I felt like my movements were detected *too much*, like my mouse was sending more information than needed. My aim felt jittery on a pixel-level, but it was enough I could feel it. Once I swapped to 500 I immediately noticed less “noise” in my movement so to speak.
In my experience with apex, the higher my polling rate was, the more fps drop i experience moving the mouse around, so i put it at 250 and solved the problem
oh man I always wonder how people paly on low sensitivity. I used to play at around 4000 edpi and felt comfortable. now I dropped it to 3200. and you are saying that I have a lazy hand. lol. I tried low dpi and I just couldn't move the aim. huge respects to you guys
Great video! btw dont forget to set 6/11 on windows mouse sensitivity to get 1:1 raw mouse sensitivity. Also! its proven that increasing your mouse dpi high and keeping in game sensitivity low to match your edpi is better and it smoothens the movement but recommend to keep it below 3000 dpi cuz no point going any higher unless you got like a 8k monitor or smth. Cheers :D
@@yirmeyahugutz6217 in case you still didn’t know its in the mouse settings, it should by default be there tho, but turning off enhanced precision is useful.
It might be meaningless but going for highest DPI is better regardless, you get more accuracy and ALSO lower input lag, meaningless =/= worse, and actually it's not meaningless since you get less input lag. Honestly there's way too many pros using low DPI which are just too stubborn to change to higher DPI and lower in-game sens, instead of keeping yourself handicapped just because you're used to it, it's better to play shit for a bit and get used to the higher polling rate and DPI, I did the same, went from a shitty 400 DPI mouse to a 25.600, always played with highest DPI and never looked back, it's honestly sooo much better, a nice mousepad also helps. :)
Yes, there is a stark DIFFERENCE between high and low DPIs. If you have the same overall sensitivity using in-game tools for a low DPI and high DPI setup....like 800 DPI with 2x sens and 1600 DPI with 1x sens...these two setups will be noticeably different if you watch carefully. A very high DPI causes shaky movement especially if you have mouse acceleration to ON which hopefully no one does..but that is manageable. The problem comes with a very low DPI...if you have very low DPI but very high in-game sens it will cause a phenomenon called PIXEL SKIPPING. Here, the mouse movement will transfer to the screen as short burst of small pixel movement rather than a continuous long shift. If you see in slow motion you will the cursor on the screen is moving in short burst rather than a continuous long shift. Hope I cleared this myth.
Amazing video as always. 400 dpi and 1.34 in game sens (536 edpi). I used to play with 400 and 2.5 sens and I couldn't hit headshots, flicks, etc. The way I found that my sens was too high: I just replayed my games in slow motion and realized I pass my flicks/headshots over enemy's hitbox. And when I played a lower sense I almost always shot before my crosshair reached the enemy.
Would have loved to hear about mouse accel as well? Few pros use it most notably Swag but still a lot of confusion regarding what it really does. But great video as always Ron. 🤘🤘
Mouse accel is an effect I believe thats caused by windows. Basically, when you move the mouse an INCH it goes so far depending on your DPI. With mouse accel, the same inch on the mouse may translate to 2 or 3 inches on screen depending on how fast you moved your mouse. So, in theory, it's a Bad Idea to keep it enabled because you may find it difficult to be accurate with flick shots because of the speed you are moving the mouse.
@@Aman_W Because he is banned from valve sponsered tournaments and also the team he is in gets their player poached by other orgs so he doesn't have stable team to play with so his rank is low. But in terms of raw and mechanical skills he posses there is no denying the quality he has. Lot of other pros feels the same way about him as well. #FreeBrax
The visuals and the new intro is looking super high quality, very informative and useful video as ALWAYS. Great job man we appreciate this a lot. My only suggestion for you is to work on your Discord a little more, I think the permissions and general layout makes it unattractive and I think it would pop a lot more if some work was done to it, maybe ask a few of your close friends to help you out if your too busy. 👍
Just want to say, EDPI only works if the in game sensitivity is linear, for some reason Star Wars Battlefront 1 and 2 don’t have linear sensitivity settings
The main reason I changed to 500 polling rate is because my old Deathadder gets hot on 1000PR. 500PR cooled it down significantly. I also like the feel of 500PR since I don't play FPS games that much.
@@Zuvigames omg thats way too high. I thought when dizzy used to play on 800dpi 2.5 ingame that was insane but u my friend are on a whole another level lol
@@Zuvigames i play low coz it gives me better aim accuracy especially with wingman. Also 800dpi 2.5 in game sens is way too high according to most people. 1 400dpi n 1.7 is just outta this world lol
3450 EDPI since today. I went down from 8000 actually. It feels much better for precise shooting. Seeing that pros go below 1000 is insane. I‘d need to have a much wider mousepad for that.
Hey Rambo, this video felt a little light. While it's all factual, there are some inferences to draw from the average eDPI. Such as, the total CSGO average eDPI tells us things about player hand mobility and dexterity. That there are physical limits to what is accurate and precise. Maybe you could describe situations where sensitivity matters, like Niko clearing connector in the previous hand grip video. And maybe talk about effective zoom sensitivity and awp styles!
didnt knew that edpi thing but thats really nice to know especially i didnt knew which sens a friend of mine plays because he plays 8 8 600 dpi and couldnt find a sens calculator but now i know how to find these things out in general/without a sens calculator that its the same that i use ( 6 6 800 dpi) thx :D
i am using 800 dpi with a sensitivity of 1 in csgo, so i got the 800 EDPI. i was playing cs 1.6 on a semipro level and back in the day i used 400 dpi with 1.5 sensivity ingame (600 EDPI) =D
Hello. You have forgotten to mention that an edpi varies between games. As their engines are not the same. There are supposedly concerters, however all you need to do is stay relative to the range of motion on your mouse pad and of course what works in that game. CS:GO may favor nice low sensitivity. Overwatch may favor somewhat higher sensitivity. FORTNITE abaolutely favors a higher sensitivity. R6 Siege may favor higher or lower, since tactics reign supreme while mechanics are still key. Third per- and the list goes on. My point here is that you'd do better to find your cm/360. This is measurement based on a full 360* degree rotation in game, in relation to how far you move your mouse on the pad. Example: I use a 45.75 cm/360 in OW. Which is 8.50 in game sens to 400dpi or 1600dpi to 2.12/2.13 in game. The problem here is that OW has a maximum 3digit value allowed for sensitivity tuning. 1.00-100 and asna consequence to that, you cannot do a decimal of 3digits over the two. So one truly cannot convert all sensitivities sadly. However- most "flat numbers" work moreover. 1600 2 or 400 8. 800 4. Anyway...I'm on my phone and I'm kinda tired yo. Peace.
Just face forward, do one swipe right. Stop. Did you look behind you in the center in one swipe or were you too far right or to short left? Adjust the in game sensitivity until the swipe is just right that you stop in the center.
Great video, very helpful. I never knew Polling rate made such a big difference. Why do pros use low dpi when there is proven(i think it is proven) pixel skipping on lower dpi?
My sens, Apex Legends: (logitech mx518 legendary) Dpi : 400 In-Game : 2.3 general sens ADS sens: 0.9 for 1x and 2x, 0.8 for 3x and 4x, 0.7 for 6x and 8x scoping Polling rate : of course 1000hz
I had no clue,that u have so many things around the mouse.... I knew about movement for mouse and signal from pc to monitor,but i never knew,that there is ms for mouse too(which is logical,because it sends signal to pc),i never tough about it... And thanks for the video,one of the best explanatory video on youtube !
I would strongly recommend considering a lower value. From my experience, the range in which you should place your eDpi should be somewhere between 400eDpi - 1600eDpi. Your sensitivity is high, thus disabling you from being precise and possibly making you very shaky
i wouldn’t call edpi a universal sensitivity as it is only comparable within the same game or engine a more universal approach is: dpi * sensitvitiy * yaw value every fps game has yaw value, source games are 0.022(unless you change it), overwatch 0.0066, fornite slider 0.5555, etc. on the other hand, you could use online calculator to find the cm/360 of your sens which is easier to comprehend
Had almost the same stuff except I have the Deathadder Essential(made by crackheads) 1.50 cs sens and 500(thats why i sad the crackhead thing, i wanna play 400dpi) :(
Hey Ron when providing statistics like averages, can you please provide the first, and if possible the second, standard deviation of the mean? Thank you
Its interesting to test different DPI's while sticking to your same eDPI. I have sticked for years to a DPI of 400 and always struggled with micro adjustments such as moving targets, moving targets on a long range, smoothaiming around corners. If my flick or regular shot did not hit i had a hard time because microadjustments felt really raw and unprecise. Now it feels very weird with an higher DPI but I feel like Im more precise on long range. Spraying is so much different. Didnt not found out if its better or worse but technically im now should be able to train my muscle memory even more precise
Thank you so much. Finally I understand how to compute my dpi. I use in game sens 15 and 12 my mouse dpi is 800 by default. Im thinking if I set in game sens to 0 and purely use the mouse DPI then I need 15x800 dpi and 12x800 dpi. amazing.
polling rate is almost correct. The polling rate is actually how many times a second the OS will "poll" the mouse for new data. This differs quite a bit from the good old ps2-connector days when the mouse signaling was instead interrupt based and the CPU was "interrupt"-ed when something happened to the mouse. This also means that in a polling environment the number can fluctuate a bit since it's not certain the computer is free enough to make the request at the exact nano second to make it once every 1000th of a second. This differences can seem minor but can actually make a bit of impact in actual use.
I'm a CSGO player who currently plays at 400 x 1.15 (460 eDPI) and 1000hz polling rate. I change pretty often when the sens doesn't feel right but it's always between 400x1.1 and 400x1.35. I prefer this a lot to higher sensitivities. My scoped eDPI is 320 which I find to be perfect. I never change my scope sens as I have quite a bit of experience AWPing with it :)
This video is in fact lacking some really important peaces of information. When you compare eDpi on 4:3 stretched vs 16:9, the mouse while feel completely different. This is due to a factor called "m_yaw" in csgo. By default, a 16:9 screen ration player will have a m_yaw value of "0.022". By moving 1 inch up and 1 inch to the right, he moves his mouse X units up and an indentical X units to the right. When switching to 4:3 stretched, the x-axis becomes distorted. 1 inch up and 1 inch to the right inevitably results in X units up and X+Y inches to the right ingame. The X axis movement traverses more distance ingame than the Y-axis. In order to correct this, one needs to change his "m_yaw" value to "0.0165" using either his console or putting "m_yaw 0.0165" into his config. However, often times players switch to 4:3 stretched without changing their m_yaw value, thus resulting in them getting used to their distorted x and y-axis. Some pros even play on the distorted settings. Changing it thus isn't mendatory, but should be considered if one wants to preverse his 1:1 mouse ration feel he is used to from any other computer game or his 16:9 experience he was using before. Regarding eDpi, this whole topic causes an issue. You can't compare 4:3 stretched eDpi to 16:9 eDpi. They feel completely different most of the time. There is in fact a formular that factors in the m_yaw value a player uses, resulting in a hilariously low number that feels somewhat meaningless, but can be compared to other values. In order to prevent the necessity to make heavy calculations, one should take a closer look at the so called "cm/360" value. This essentially is a rather precise measurement, telling you how many cm on your mousepad you need to do a full 360 degrees turn. This value can in fact be compared to other games' sensitivities unlike eDpi, which also depends on a player's field of view, his m_yaw and in fact the mouse he uses since weight plays into these equations, too. Regarding "cm/360", I have made the active decision to allow myself to turn by 180 degrees with half my mousepad, so that I can comfortably turn using the space my mousepad has got (steelseries qck+). Then, I got used to the required sensitivity I needed for that (which is 800dpi@1.3 sensitivity@m_yaw = 0.022@16:9@80grams using Logitech G Pro Wireless Effectively, my "cm/360" is around 37cm. Most pros seem to be unable to make a 180° turn with the space available to them (just for your information).
500hz also help remove jitter ive been playing on 1000hz for a while and i switched to 500 cause i seem to hit shots that were hard for me to hit on 1000
SalmonSeasoning holy fuck thank you for this I’ve been searching for why pros use 400, so it’s worth swapping from 800 to 400 if my mouses native is 400 yes?
@@HeiAims if you have a mouse that has a remotely modern sensor there's no such thing as native mouse resolution anymore. Sensors change on an internal software level so in essence any dpi setting is "native". Higher dpi is basically better. The real reason so many pros use 400 is they came from a time when monitor and mouse resolutions were low and just got used to it. Now 400 dpi is practically ingrained into the culture of CS. But in literal terms the mouse is less accurate, pixel skipping is a thing and it's going to be jittery. Higher dpi, 800-3200 has a lot of inherent advantages. Realistically in 2020 the only reasons to use low dpi are: low monitor resolution so it's practical to use low dpi; you prefer the jittery feel; you have shaky hands so actively want the mouse to pick up less of your fine movements (lowering polling rate can achieve similar). Although the lower your effective sensitivity (distance per 360) the less this matters. Most people won't benefit much if at all from higher dpi at lower sensitivities (~40cm+ per 360). At higher sensitivity (under ~25cm per 360) a player should consider trying 1600 dpi. If you talk to sensor engineers 1600-3200 is generally the optimal range for a modern mouse balancing sensor performance and practical use. As always there are top players with every combination of settings, it's not settings holding you back (within reason). 'Better' settings won't magically improve your aim, but ideal settings might help you hit those 0.1% of shots, the super hard, unlikely, peak performance shots.
GhostSamurai nah man i found that my aim got much better at 400 dpi and for good reason, my aim is much less shaky just because of the way DPI functions.
Hello, my configuration seems to go out of the ordinary, my main game is Apex legend and I have an edpi 1320 (1100 x 1.2 dpi). My aim is still not certain at all and I do not stop changing this configuration to x1 but in general I feel more comfortable with or without a look with a configuration similary to these edpi, I must confess that I throw many years playing MMORPG games with 2500 and the 3000 dpi and it is costing me a bit to adapt to the new configuration, I was always good at the fps and I love it, but I see that I am missing that small point in which I am still not comfortable playing. Greetings
Man i was in same state, it is hard but u can get it through. I were playing on, that big, 7200 dpi and 2,5 in game so my edpi in cs was: 180 000. Yeah hell big, but i could go very precisely, but i wanted to just try other sensitivites and now i stick to play on 600-700 edpi ( big change as i said). The worst thing of it is that: i m not better. But the best ... It is hell more satisfaing when i use lower sens, i just feel my shots and thats amazingly crazy! Gl man
My main game is rainbow six but in csgo I run my sens to be exact with my rainbow six sens. It's 400 dpi with 3.90653 sens so my edpi is 1,562.612...heh My rainbow six sens is 15-15-80 but I've been playing with that sens for years and that's why I'm better than most of my friends despite running a high sens. I can still be a gunner in plat so I'm just sticking with that sens
I switch between 1120 EDPI - 1360 EDPI for csgo and my sens and dpi is between 1.4 - 1.7 and 800. It’s actually super smooth for bhopping, movement and clips.
I tried to do some aim training at 125hz polling rate for fun. To my surprise it actually felt very much different from 500 and 1000. I felt something was 'off' in mouse responsiveness, but it actually made tracking movements smoother when I tried this on my most inconsistent mouse/mousepad setup. *Also a fun fact:* even on decent PCs (6600K and up or 3600 and up) going 1000hz vs 500hz makes a measurable difference in CPU load. You can just go alt ctr delete, watch CPU activity and now QUICKLY start doing 8's with your mouse on either setting and you'll see a significant difference. This also means that even on modern PCs you'll notice an FPS increase when playing CPU-bound games (when going for max framerate in competitive titles for instance) when switching to 500hz instead of 1000...
Rank up Faster and Upgrade your Aiming Skills with my Aiming Formula System: www.fpscoach.com/aimingformula
It's important to mention that Edpi is only universal to a single game since different games use different sensitivities. That's why measuring cm per 360 degree turn is the most accurate for cross game sensitivity comparisons.
Cing Kole amen
@@faranocks computer science student/hobbyist game dev here. This is because when mouse movement is 'polled' especially in modern first person engines/games is taken directly from the hardware (more commonly referred to as raw input). What happens with that data largely depends on the game/engine itself like you said why there is difference in sensitivities engine to engine because those 2d plane deltas must be translated into 3d space (yaw, pitch), and different games/engines handle the math differently. It also has less to do with "resolution" (screen space) and more to do with aspect ratio and FOV and maintaining a relative speed.
or just fuckin use the comfortable sensitivity for yourself
Indeed! I use 25cm per 360 in every game
Totally agree. If you only move your mouse 4 inches left and right of center and that comfortable for you and you play well with it. The total 360 in inches is 8. You should use total 360 in inches or Cm. You can keep whatever DPI you want. In-game sensitivity you would adjust to your total 360 in inches or Cm.
Already knew all of this but i genuinely just wanted to watch your video
same tbh
Me too
but there is always something you can learn. I love these videos
yup I knew all of this, but we love rambo so I clicked on the vid anyways
Right. We're all very supportive of this guy
Best tutorial videos!everything is explained clearly and very easy to understand.Keep it up.Rambo the legend.much respect
Good. Fricking. Video. That breakdown of all the DPIs and Hz was much appreciated, thank you. I subbed af
1000 dpi 1000hz poll 1 sens so 1000 edpi
already know this just I just want to suport the content
Im using 500x2=1000edpi
@@miaNfima I'm using 500x4,5
i just want you to know how helpful these videos really are. iv been trying to improve my aim for years and i have watched multiple videos on how, but most of them give the same information. HOWEVER, you give SO MUCH MORE detailed information that ACTUALLY HELPS with the finer points of "aim".
Thank you Forrest :). I'm glad to be helping
I had arround 3300 EDPI before, I switched arround a week ago to 1300. It's feeling way better :D
Flopski ok woxic
@@ede7406 yeah but not anymore lol :P
sly. No
how much time to you reach your old ability?
@@WillVRam I think it was a few weeks, but it felt way better because I wouldnt overaim and could move my crosshair more precisely
It's nice to see what professional players use as their mouse settings, and I had forgotten about EDPI, but you reminded me of it. Thank you.
My EDPI are 680, I mostly play csgo and siege
Nice video
Mine is 680 too lol
Me also
wtf same
Filippo Leone 670 here :D almost!
Filippo Leone same wtf
Thanks Rambo for this video on mouse settings! Super helpful in getting my own settings dialed in for CSGO!
Very informative video and appreciate your time. I'm just getting into Destiny 2 competitive crucible and this technical knowledge on equipment has been really interesting.
Dude ur channel should hit the million subs asap.. great work keep it up bruh
I appreciate it 👍
Oh shittt youre rambo from team 3D from back in the day huh? I used to watch your cal-i matches wishing i was as good as you. Great video!
Make a macro that rotates 360 degrees perfectly every time. (To do this Set the mouse movement amount and time of movement to your current sensitivity.)
In the new game, shoot a bullet in a wall and press the macro. Adjust in game sensitivity until it performs a perfect 360 turn.
That's it.
Escape from tarkov laughs at you. Depending on how much weight you’re carrying the game messes with your sensitivity. Also when sprinting it lowers the sensitivity so you can’t whip side to side mid sprint.
Why would u spin 360 looking into exact same spot
Dead OnEntry are you braindead?
Dead OnEntry it’s to create a standardised test across all games
There is already a programm for that which is called sens matcher by kovaak
THANK YOUUU! Didn't know how it all worked. watched a few other video's and didn't understand sh$t.. You explained it very nicely now I understand everything tnxx
👍👍
Great content as always, thanks mr. Rambo. Just as a suggestion, I think you should mention something about Windows sensitivity, that pretty much everybody set as 6 (half) but many people don’t know about that (like me when I started). Sometimes it’s inadvertently set different and that really messes things up
Your videos are so relaxing, there was some specific stuff I didn’t know.
My main game is TF2, I play in RGL, in the main division, my team won second place in both 9v9 and 7v7 last season. I play with 900 dpi and 2.2 in game sens, recently moved up from 1.8 and haven’t looked back.
Edit: I use a glorious model O on a steel series qck xxl mousepad
what class are you playing tho
LilBenjamin scout! I’m playing intermediate 6v6 next season :>
i am about halfway thru this video and i feel like ive learned so must about a pc mouse than ive learned in my entire life prior. lol thanks
pretty good stuff, good explanation, accurate
Tyty
me with 4000 edpi looking at the edpi that pros use:
👁👄👁
Me 2000...
@@AlexanderGeorge w0xic uses 2400 so you guys are fine. But 3k+... not sure about that lmao
@Ch1k3 gotta be a pain to look 180 lmao
I also used 4000 edpi.. gonna turn that down and train xD
Dang I’m playing warzone and I’m 3600 edpi eek
For EDPI to work, you need raw input enabled. Also, there's actually a slight difference between using for example 400 DPI and 1600 DPI. Both DPI with the same EDPI, the higher DPI will be smoother than the lower DPI. Kind of hard to explain in short, so here's a video bananagaming made: /watch?v=QrF_e5vKqPk
Great video and appreciate your content a lot! Btw my EDPI is: 680
How to see in mobile
That's so low. Damn
btw apparently pixel jumping or skipping is a myth so appparently high dpi with lower ingame sens doesnt change anything
@@ryanlee9150 Wdym? But in any case, higher DPI while keeping same EDPI is ideal.
So in short always go for highest DPI for more accuracy, and if it's too fast simply lower the in-game sensitivity.
@@SimoneBellomonte statistics shows different results. People with dpi 400 destroys everyone on the pro scene. How do you explain this fact? mb people just don't need that high precision and super low latency because something goes wrong with it?
Mouse: Model O Minus
DPI: 400
Polling Rate: 500
eDPI: 920
Both CS:GO and Apex are Source Engine so the sense feels close enough to identical to me. I don’t play CS:GO much so I can’t give a rank but in Apex Legends I am Apex Predator.
Also the biggest reason I switched to 500 from 1000 is because I felt like my movements were detected *too much*, like my mouse was sending more information than needed. My aim felt jittery on a pixel-level, but it was enough I could feel it. Once I swapped to 500 I immediately noticed less “noise” in my movement so to speak.
In my experience with apex, the higher my polling rate was, the more fps drop i experience moving the mouse around, so i put it at 250 and solved the problem
I have 13.30 ms
oh man I always wonder how people paly on low sensitivity. I used to play at around 4000 edpi and felt comfortable. now I dropped it to 3200. and you are saying that I have a lazy hand. lol.
I tried low dpi and I just couldn't move the aim. huge respects to you guys
This is for csgo particularly
Mine is 800 dpi and 2 sens, many people say that is too much but for me is perfect
For me its the other way arround. I have no idea how you ever get precise with such edpi settings.
After 2 months of dropping my sensitivity, I play with 800dpi and 1.5 send. Edpi 1200
I like your presentation and explanation. Keep going dude
Great video! btw dont forget to set 6/11 on windows mouse sensitivity to get 1:1 raw mouse sensitivity. Also! its proven that increasing your mouse dpi high and keeping in game sensitivity low to match your edpi is better and it smoothens the movement but recommend to keep it below 3000 dpi cuz no point going any higher unless you got like a 8k monitor or smth. Cheers :D
Yeah true!
Can you go into more details on how and where this 6/11 is done?
@@yirmeyahugutz6217 in case you still didn’t know its in the mouse settings, it should by default be there tho, but turning off enhanced precision is useful.
It might be meaningless but going for highest DPI is better regardless, you get more accuracy and ALSO lower input lag, meaningless =/= worse, and actually it's not meaningless since you get less input lag.
Honestly there's way too many pros using low DPI which are just too stubborn to change to higher DPI and lower in-game sens, instead of keeping yourself handicapped just because you're used to it, it's better to play shit for a bit and get used to the higher polling rate and DPI, I did the same, went from a shitty 400 DPI mouse to a 25.600, always played with highest DPI and never looked back, it's honestly sooo much better, a nice mousepad also helps. :)
Thanks for being so clear and concise. Great video.
Yes, there is a stark DIFFERENCE between high and low DPIs. If you have the same overall sensitivity using in-game tools for a low DPI and high DPI setup....like 800 DPI with 2x sens and 1600 DPI with 1x sens...these two setups will be noticeably different if you watch carefully. A very high DPI causes shaky movement especially if you have mouse acceleration to ON which hopefully no one does..but that is manageable. The problem comes with a very low DPI...if you have very low DPI but very high in-game sens it will cause a phenomenon called PIXEL SKIPPING. Here, the mouse movement will transfer to the screen as short burst of small pixel movement rather than a continuous long shift. If you see in slow motion you will the cursor on the screen is moving in short burst rather than a continuous long shift. Hope I cleared this myth.
SalmonSeasoning why didn’t you just change your windows cursor speed? Would that not work as well?
VACbOY pixel skipping actually occurs in the reverse of what you said - highest dpi setting on mouse, lowest sensitivity in game
VACbOY that’s why the majority use low dpi
Amazing video as always. 400 dpi and 1.34 in game sens (536 edpi). I used to play with 400 and 2.5 sens and I couldn't hit headshots, flicks, etc. The way I found that my sens was too high: I just replayed my games in slow motion and realized I pass my flicks/headshots over enemy's hitbox. And when I played a lower sense I almost always shot before my crosshair reached the enemy.
Damn i play 400 dpi with 12.00 in game sense. I'm tryna find out what polling rate i should be using?
Would have loved to hear about mouse accel as well? Few pros use it most notably Swag but still a lot of confusion regarding what it really does. But great video as always Ron. 🤘🤘
Mouse accel is an effect I believe thats caused by windows. Basically, when you move the mouse an INCH it goes so far depending on your DPI. With mouse accel, the same inch on the mouse may translate to 2 or 3 inches on screen depending on how fast you moved your mouse. So, in theory, it's a Bad Idea to keep it enabled because you may find it difficult to be accurate with flick shots because of the speed you are moving the mouse.
Turn it off, it will make your muscle memory confused and not consistent.
he doesn't even come in top 350 pros acc to prosettings.net so are you blind/deaf ?
@@Aman_W Because he is banned from valve sponsered tournaments and also the team he is in gets their player poached by other orgs so he doesn't have stable team to play with so his rank is low. But in terms of raw and mechanical skills he posses there is no denying the quality he has. Lot of other pros feels the same way about him as well. #FreeBrax
You can get used to it, most quake pros use mouse accel, if you look at the top pro settings in quake, literally 8 out of 10 use accel
I went to 500hz pulling and now I can aim good now. Feels amazing
Hey, the commentators talked about you during the csgo major (Navi vs NRG)
The visuals and the new intro is looking super high quality, very informative and useful video as ALWAYS. Great job man we appreciate this a lot.
My only suggestion for you is to work on your Discord a little more, I think the permissions and general layout makes it unattractive and I think it would pop a lot more if some work was done to it, maybe ask a few of your close friends to help you out if your too busy. 👍
Just want to say, EDPI only works if the in game sensitivity is linear, for some reason Star Wars Battlefront 1 and 2 don’t have linear sensitivity settings
Anderson Bloemers whats that?
I love short videos like these.
The main reason I changed to 500 polling rate is because my old Deathadder gets hot on 1000PR. 500PR cooled it down significantly.
I also like the feel of 500PR since I don't play FPS games that much.
lmao just watercool ur mouse
All your videos are soo good. Keep the good work. I have learn alot from you .
500dpi and 2.1 in game sensitivity in Apex legends for me. My muscle memory adjusted to these settings so thats what i always use.
Sephiroth 1400dpi with 1.9 in game sens for me
@@Zuvigames omg thats way too high. I thought when dizzy used to play on 800dpi 2.5 ingame that was insane but u my friend are on a whole another level lol
Sephiroth I don’t see how people play so low. What is your 360/cm? I actually just lowered my in game sens to 1.7 today and feel crazy accurate
@@Zuvigames i play low coz it gives me better aim accuracy especially with wingman. Also 800dpi 2.5 in game sens is way too high according to most people. 1 400dpi n 1.7 is just outta this world lol
@@sephiroth4345 so what. If it is to most but it feels right for you, stick with it. Can’t always _follow the leader_
3450 EDPI since today. I went down from 8000 actually. It feels much better for precise shooting. Seeing that pros go below 1000 is insane. I‘d need to have a much wider mousepad for that.
Apex Legends
Logitech G Pro Wireless
DPI: 800
HZ: 1000
Sens: 3.4
eDPI: 2720
No one cares about that shit game
@@ProAverageGuy nigga
For me on apex it's:
Zowie EC1-A
DPI: 1600
HZ: 1000
Sens: 0.8
eDPI: 1280
FOV: 104
Razer deathadder v2
DPI: 800
HZ: 1000
Sens: 1.2
EDPI: 960
FOV: 104
Hey Rambo, this video felt a little light. While it's all factual, there are some inferences to draw from the average eDPI. Such as, the total CSGO average eDPI tells us things about player hand mobility and dexterity. That there are physical limits to what is accurate and precise. Maybe you could describe situations where sensitivity matters, like Niko clearing connector in the previous hand grip video. And maybe talk about effective zoom sensitivity and awp styles!
Love the channel bro
Ty Jovan :)
didnt knew that edpi thing but thats really nice to know especially i didnt knew which sens a friend of mine plays because he plays 8 8 600 dpi and couldnt find a sens calculator but now i know how to find these things out in general/without a sens calculator that its the same that i use ( 6 6 800 dpi) thx :D
CSGO
Finalmouse Ultralight 2
DPI: 400
HZ: 500
Sens: 3.35
Zoom Sens: 1
.0
eDPI: 1340
Raw Input: 1
Mouse Accel: Off
m_yaw 0.022
i am using 800 dpi with a sensitivity of 1 in csgo, so i got the 800 EDPI. i was playing cs 1.6 on a semipro level and back in the day i used 400 dpi with 1.5 sensivity ingame (600 EDPI) =D
What about windows sensivity :p
It does make a difference if you don't have raw input 1
Can you elaborate on this?
@@yirmeyahugutz6217 I would suggest to turn on raw input if that's a option in the game, if not, make sure you set the windows mouse sens to 6/11
Thank you for your videos. They helps me a lot.
Hello. You have forgotten to mention that an edpi varies between games. As their engines are not the same. There are supposedly concerters, however all you need to do is stay relative to the range of motion on your mouse pad and of course what works in that game.
CS:GO may favor nice low sensitivity.
Overwatch may favor somewhat higher sensitivity.
FORTNITE abaolutely favors a higher sensitivity.
R6 Siege may favor higher or lower, since tactics reign supreme while mechanics are still key.
Third per- and the list goes on. My point here is that you'd do better to find your cm/360.
This is measurement based on a full 360* degree rotation in game, in relation to how far you move your mouse on the pad.
Example: I use a 45.75 cm/360 in OW. Which is 8.50 in game sens to 400dpi or 1600dpi to 2.12/2.13 in game.
The problem here is that OW has a maximum 3digit value allowed for sensitivity tuning. 1.00-100 and asna consequence to that, you cannot do a decimal of 3digits over the two.
So one truly cannot convert all sensitivities sadly. However- most "flat numbers" work moreover. 1600 2 or 400 8.
800 4.
Anyway...I'm on my phone and I'm kinda tired yo. Peace.
I'm pretty sure that's one of the first things he said
Dota player here but this is very interesting, keep up the good content
Thank you Sebastian
I’m a bit old, so for my accuracy I use 400 edpi in csgo. 400 dpi with sens set in game at 1. A little bit hard to do 180 turns tho.
It's so shitty bro. Doing 180 have to be easy. (I'm not good in english)
@@Tobiasz97 no
@@Tobiasz97 u have to be able to do it in 1 swipe
Just face forward, do one swipe right. Stop. Did you look behind you in the center in one swipe or were you too far right or to short left? Adjust the in game sensitivity until the swipe is just right that you stop in the center.
Cool video - Super helpful - Thanks man
Love how they market mice that go above 12000 dpi like yeah defs gonna use that
Imagine having an 8k monitor
love your work and detail in your videos.
Thank you :)
CSGO
Logitech G304
DPI: 800
HZ: 500
Sens: 0.95
Zoom Sens: 0.95
eDPI: 760
Raw Input: 1
Mouse Accel: On (1.01)
m_yaw 0.022
distorted homie turn mouse accel off
Noice
Just started using keyboard and mouse. My edpi is 820 , a little lower but I’m glad to see I’m going in the right direction
Great video, very helpful. I never knew Polling rate made such a big difference. Why do pros use low dpi when there is proven(i think it is proven) pixel skipping on lower dpi?
Very informative ❤
CSGO
Steelseries Rival 300
DPI: 400
HZ: 1000
Sens: 2.2
Zoom Sens: 1
eDPI: 880
Raw Input: 1
Mouse Accel: Off
Thank you for explaining what these numbers mean.
Apex Legends
Razer deathadder 3500 (like a 2012 year with blue lighting)
HZ: 1000
DPI: 800
Sens: 2.2
eDPI: 1760
Man of culture.
My sens, Apex Legends:
(logitech mx518 legendary)
Dpi : 400
In-Game : 2.3 general sens
ADS sens: 0.9 for 1x and 2x, 0.8 for 3x and 4x, 0.7 for 6x and 8x scoping
Polling rate : of course 1000hz
I use the same edpi in apex legends haha
I’m using 1400dpi with 1.9 in game sens
I had no clue,that u have so many things around the mouse.... I knew about movement for mouse and signal from pc to monitor,but i never knew,that there is ms for mouse too(which is logical,because it sends signal to pc),i never tough about it... And thanks for the video,one of the best explanatory video on youtube !
Exactly 2000 eDPI. I swear I didn't go for the number, i didn't even know my DPI until a few weeks ago.
thats bad you know xd its too fast
I would strongly recommend considering a lower value. From my experience, the range in which you should place your eDpi should be somewhere between 400eDpi - 1600eDpi.
Your sensitivity is high, thus disabling you from being precise and possibly making you very shaky
@@H0resTT I have a smaller desk.... Also I can be precise with practice. Best example is s1mple.
@@nm5641 s1mple plays with 1300 eDpi. You play on 2000eDpi apparently
I had 8000 edpi at start of cs, now 800 edpi!
Bruh the 1000hz is change life for me I had $15 mouse and my aim was trash but I decided buy LG G pro $150 mouse omg I can’t tell how smooth it’s feel
DPI: 800
Sens: 2.3439
eDPI: 1880 (High sens > low sens don't @ me)
Zoom: 1
Main games CSGO, Siege (same sens for siege)
i wouldn’t call edpi a universal sensitivity as it is only comparable within the same game or engine
a more universal approach is: dpi * sensitvitiy * yaw value
every fps game has yaw value, source games are 0.022(unless you change it), overwatch 0.0066, fornite slider 0.5555, etc.
on the other hand, you could use online calculator to find the cm/360 of your sens which is easier to comprehend
CSGO
Razer Death Adder Elite V2
DPI: 400
HZ: 500
Sens: 1.90
Zoom Sens: 1
eDPI: 720
Raw Input: 1
Mouse Accel: Off
damn, got the v2 already
Had almost the same stuff except I have the Deathadder Essential(made by crackheads) 1.50 cs sens and 500(thats why i sad the crackhead thing, i wanna play 400dpi) :(
my edpi is 812 and I have been using it for csgo for a couple of months now, feels dope
I use
CS GO: 400 / 1.21
Valorant: 400 / 0.381
I want to play R6:Siege, but I think it's not possible to play with that superlow sensitivity :D
Anything is possible, There is a guy with a lower sensitivity then you that is playing rainbow, his aim is rlly good :))
I use same sensi with 800 😅
short & sweet, thumbs up!
👍👍👍👍
Hey Ron when providing statistics like averages, can you please provide the first, and if possible the second, standard deviation of the mean? Thank you
very good info; well explained, thanks!
CS:GO:
DPI - 800
Polling rate - 1000 Hz
In game sens - 0.72
Zoom sens - 1
eDPI - 576
Raw imput - on
Mouse acceleration - off
My is sens 1.545 dpi 800 polling rate idk I buy this mouse from Chinese 😂 zoom sens 1 raw input on and mouse acceleration off
@@WhosGonnaCarryTheBoatss :D
Its interesting to test different DPI's while sticking to your same eDPI. I have sticked for years to a DPI of 400 and always struggled with micro adjustments such as moving targets, moving targets on a long range, smoothaiming around corners. If my flick or regular shot did not hit i had a hard time because microadjustments felt really raw and unprecise. Now it feels very weird with an higher DPI but I feel like Im more precise on long range. Spraying is so much different. Didnt not found out if its better or worse but technically im now should be able to train my muscle memory even more precise
I use 400 dpi
And I change my sensitivity every single headshot that I miss
At 8 AM I'm with 1.35 & at the end of the day it's something like 4
🤣
Thata so bad for muschle memory
@@christopherkappa272 I know.
I just can't stop
I had the same problem, then I just stuck to one and haven't changed.
Aim Lab and kovaks has helped with fine tuning.
Great video you deserve more subscribers
Cs go. I use 560 EDPI (400dpi and 1.4 in game sense)
400dpi @ 1.8 since CS 1.3👌
800dpi 0.9525 ingame sens, edpi: 762. Great video, already knew all of this stuff, but I simply like your vids.
change your sensitivity to 0.957525 and you ll be the best player in csgo
Thank you so much. Finally I understand how to compute my dpi. I use in game sens 15 and 12 my mouse dpi is 800 by default.
Im thinking if I set in game sens to 0 and purely use the mouse DPI then I need 15x800 dpi and 12x800 dpi. amazing.
polling rate is almost correct. The polling rate is actually how many times a second the OS will "poll" the mouse for new data.
This differs quite a bit from the good old ps2-connector days when the mouse signaling was instead interrupt based and the CPU was "interrupt"-ed when something happened to the mouse.
This also means that in a polling environment the number can fluctuate a bit since it's not certain the computer is free enough to make the request at the exact nano second to make it once every 1000th of a second. This differences can seem minor but can actually make a bit of impact in actual use.
Thanks for your input! Good to know
The old Microsoft mouse can overclock to 8000hz in some cases
Liked and subbed. Good stuff 👍
400 dpi, 1.8 ingame (720 edpi)
idk how the fuck you guys use a 400dpi tbh lol
I'm a CSGO player who currently plays at 400 x 1.15 (460 eDPI) and 1000hz polling rate. I change pretty often when the sens doesn't feel right but it's always between 400x1.1 and 400x1.35. I prefer this a lot to higher sensitivities. My scoped eDPI is 320 which I find to be perfect. I never change my scope sens as I have quite a bit of experience AWPing with it :)
This video is in fact lacking some really important peaces of information. When you compare eDpi on 4:3 stretched vs 16:9, the mouse while feel completely different. This is due to a factor called "m_yaw" in csgo. By default, a 16:9 screen ration player will have a m_yaw value of "0.022". By moving 1 inch up and 1 inch to the right, he moves his mouse X units up and an indentical X units to the right. When switching to 4:3 stretched, the x-axis becomes distorted. 1 inch up and 1 inch to the right inevitably results in X units up and X+Y inches to the right ingame. The X axis movement traverses more distance ingame than the Y-axis.
In order to correct this, one needs to change his "m_yaw" value to "0.0165" using either his console or putting "m_yaw 0.0165" into his config.
However, often times players switch to 4:3 stretched without changing their m_yaw value, thus resulting in them getting used to their distorted x and y-axis. Some pros even play on the distorted settings. Changing it thus isn't mendatory, but should be considered if one wants to preverse his 1:1 mouse ration feel he is used to from any other computer game or his 16:9 experience he was using before.
Regarding eDpi, this whole topic causes an issue. You can't compare 4:3 stretched eDpi to 16:9 eDpi. They feel completely different most of the time. There is in fact a formular that factors in the m_yaw value a player uses, resulting in a hilariously low number that feels somewhat meaningless, but can be compared to other values.
In order to prevent the necessity to make heavy calculations, one should take a closer look at the so called "cm/360" value. This essentially is a rather precise measurement, telling you how many cm on your mousepad you need to do a full 360 degrees turn. This value can in fact be compared to other games' sensitivities unlike eDpi, which also depends on a player's field of view, his m_yaw and in fact the mouse he uses since weight plays into these equations, too.
Regarding "cm/360", I have made the active decision to allow myself to turn by 180 degrees with half my mousepad, so that I can comfortably turn using the space my mousepad has got (steelseries qck+). Then, I got used to the required sensitivity I needed for that (which is 800dpi@1.3 sensitivity@m_yaw = 0.022@16:9@80grams using Logitech G Pro Wireless
Effectively, my "cm/360" is around 37cm. Most pros seem to be unable to make a 180° turn with the space available to them (just for your information).
your comment should be fixed by Ron
Screen resolution also plays a part. If you have a low edpi on a 5120x1440 aiming will be much harder than using the same edpi on 1920x1080
but technically it shouldn't?!
500hz also help remove jitter ive been playing on 1000hz for a while and i switched to 500 cause i seem to hit shots that were hard for me to hit on 1000
SalmonSeasoning holy fuck thank you for this I’ve been searching for why pros use 400, so it’s worth swapping from 800 to 400 if my mouses native is 400 yes?
@@HeiAims I found for me that 600 dpi is best
@@HeiAims if you have a mouse that has a remotely modern sensor there's no such thing as native mouse resolution anymore. Sensors change on an internal software level so in essence any dpi setting is "native".
Higher dpi is basically better. The real reason so many pros use 400 is they came from a time when monitor and mouse resolutions were low and just got used to it. Now 400 dpi is practically ingrained into the culture of CS. But in literal terms the mouse is less accurate, pixel skipping is a thing and it's going to be jittery. Higher dpi, 800-3200 has a lot of inherent advantages.
Realistically in 2020 the only reasons to use low dpi are: low monitor resolution so it's practical to use low dpi; you prefer the jittery feel; you have shaky hands so actively want the mouse to pick up less of your fine movements (lowering polling rate can achieve similar). Although the lower your effective sensitivity (distance per 360) the less this matters. Most people won't benefit much if at all from higher dpi at lower sensitivities (~40cm+ per 360). At higher sensitivity (under ~25cm per 360) a player should consider trying 1600 dpi. If you talk to sensor engineers 1600-3200 is generally the optimal range for a modern mouse balancing sensor performance and practical use.
As always there are top players with every combination of settings, it's not settings holding you back (within reason). 'Better' settings won't magically improve your aim, but ideal settings might help you hit those 0.1% of shots, the super hard, unlikely, peak performance shots.
GhostSamurai nah man i found that my aim got much better at 400 dpi and for good reason, my aim is much less shaky just because of the way DPI functions.
Mine dpi is 560. 1.4*400. Thanks for the awesome videos they’re super helpful!!
CSGO
Logitech G502
DPI: 3000
Sens:1.25
edpi: 3750
Scope sens: 1
hz: 1000
raw input 1
shiinuuq my is same mouse
Sensitivity 2,25
Dpi 1200 other i don t know
keep up the great content
Hello, my configuration seems to go out of the ordinary, my main game is Apex legend and I have an edpi 1320 (1100 x 1.2 dpi).
My aim is still not certain at all and I do not stop changing this configuration to x1 but in general I feel more comfortable with or without a look with a configuration similary to these edpi, I must confess that I throw many years playing MMORPG games with 2500 and the 3000 dpi and it is costing me a bit to adapt to the new configuration, I was always good at the fps and I love it, but I see that I am missing that small point in which I am still not comfortable playing. Greetings
Man i was in same state, it is hard but u can get it through. I were playing on, that big, 7200 dpi and 2,5 in game so my edpi in cs was: 180 000. Yeah hell big, but i could go very precisely, but i wanted to just try other sensitivites and now i stick to play on 600-700 edpi ( big change as i said). The worst thing of it is that: i m not better. But the best ... It is hell more satisfaing when i use lower sens, i just feel my shots and thats amazingly crazy! Gl man
@@cezary8673 I currently play with the 1100 and x 1 or x 0.9 depending on the game and I have the same start to feel more comfortable
My main game is rainbow six but in csgo I run my sens to be exact with my rainbow six sens. It's 400 dpi with 3.90653 sens so my edpi is 1,562.612...heh
My rainbow six sens is 15-15-80 but I've been playing with that sens for years and that's why I'm better than most of my friends despite running a high sens. I can still be a gunner in plat so I'm just sticking with that sens
8000 edpi for warzone
8.00 sens 1000 dpi
My aim is godlike lmao
lol i was using 800 x 12
in Warzone sens 10 means 1 sensitivity.........you are using 0.8 sens * 1000 = 800 edpi
I switch between 1120 EDPI - 1360 EDPI for csgo and my sens and dpi is between 1.4 - 1.7 and 800. It’s actually super smooth for bhopping, movement and clips.
CSGO
Logitech G304
DPI: 800
HZ: 1000
Sens: 1.35
Zoom Sens: 1
eDPI: 1080
Raw Input: 1
Mouse Accel: Off
m_yaw 0.022
Very helpful video thanks!
My edpi is 4500
1800 dpi
In game: 2.5
@JP Sup mg 2*
@@TheAmazingJon pretty much the same thing
I tried to do some aim training at 125hz polling rate for fun. To my surprise it actually felt very much different from 500 and 1000. I felt something was 'off' in mouse responsiveness, but it actually made tracking movements smoother when I tried this on my most inconsistent mouse/mousepad setup. *Also a fun fact:* even on decent PCs (6600K and up or 3600 and up) going 1000hz vs 500hz makes a measurable difference in CPU load. You can just go alt ctr delete, watch CPU activity and now QUICKLY start doing 8's with your mouse on either setting and you'll see a significant difference. This also means that even on modern PCs you'll notice an FPS increase when playing CPU-bound games (when going for max framerate in competitive titles for instance) when switching to 500hz instead of 1000...
1000 eDPI, with a 2000dpi and 0.50 in-game sense.
I only play CS:GO. MY EDPI is 800! (400 DPI, 2.0 game)
Loving the content! You have a lot to teach, and these videos are great.
when i tried that polling rate thing why i had like 900+ mouse events? and my hz go always over 1000hz at zowie Network help me pls..
It's not a bad thing, it means you are using 1000 hz
@@SpectreFury ok i not using that mouse enymore but thanks.
@@luksu2171 why? Just adjust it. You’re not going to be perfect at headshots all the time. But it’ll make you a good player. Just use it.