I would advice people to have realistic expectations when it comes to fauna/creatures in the game, they are handcrafted which is great but the bad side of that is that having around 100 planets with life, with between 2 - 10 species on each planets, that give us hundreds of species in the game, so we should expect many of them to be just reskins maybe even duplicates with a different name, hopefully they manage to make enough so that we don't notice it too much but let's have realistic expectations.
Also understand that the biomes are shared among all of the planets. So multiple planets will have the same biome and thus the same creatures. Sure they'll be reskins, but their levels are based on the planets level as well. I highly foresee it being an issue with people early on is that for 1000 planets and even only 100 locations have creatures, and then of those planets, most of the creatures are reskins and there are only maybe 20 variations, it'll get played out
Its mindlbowing that so many ppl didnt get what procedural generation means. Its NOT random! Thats the point of procedural generation: To have exact the same end results as long as everyone have the same seed.
I think only having 10% having life is perfect…and think about it that is 100 planets with life. If every planet had life it wouldn’t be special to find a new creature.. you would say “oh another alien” but when you discover a new planet with life in this it will just be more special.
900 barren/resource planets modders will go crazy , star wars planets , warhammer 40k planets hell maybe they can add Tamriel and rerelease skyrim for 6th time
the other thing about procedurally generated that people don't like, at least for me, is like with no mans sky... yes there's a cave, but this cave was generated, and there's really no reason for me to "explore" it, since it wasn't deliberately hand crafted.
Most definitely not. They're keeping things relatively realistic, therefore every gas planet will have quite a few moons. These moons will all be explorable with its massive home gas planet being seen in the sky. Gas planets have a really hot solid core. Flying into any gas planet will yield nothing but fogginess and crush you into the size of a grain of rice. haha
there are so many different variations to each planet that even if two planets are almost exactly the same, they will be half a galaxy away so it wont even register as similar
And, if Howard on Lex Fridman is anything to go by, you could walk around the entire planet and the engine will dynamically generate the terrain ahead of you in 1km x 1km blocks.
@@mbg4681 i really hope the new iteration of the creation engine can render the LOD tansitions better than before. in skyrim you could watch the grass spawn a few hundred meters in front of you. it completely kills the immersion.
Look at the scope of No Man's Sky, 18 quintillion planets and its only around 15gb...madness. Starfield has more story content, vocals, ship and outpost building and a ton more, 130gb is a lot, but so's the fidelity of the game, its graohically better than No Man's Sky, im suprised its only 130gb to be honest.
As someone who traversed 150 of NMS galaxies, and currently resides in Galaxy 256, what Bethesda is giving us, in terms of scope, is big enough. Just the galaxy of Euclid is enough for NMS. It doesn't get wilder and more varied the more you travel.
😊 Skyrim special edition on PS5 is just under 40 gigs and that game is massive , so when you tell me starfield is going to be 130 gigs without DLC or day one patch wow just wow is starfiyaa going to have a lot of content
For people that don't like "a thousand empty planets", there's a solution for that; play the main quest and only the main quest and all you will ever see is hand crafted content. For those of us in the KNOW; we KNOW 1000 "empty" planets will bring ALL the modders to the yard. Modders gonna mod, and THAT is half of what Bethesda games are all about. NOT modding a Bethesda game is like buying a ferrari and only ever driving slow and safe. It's like buying a castle and only ever decorating one room and living in that one room and never doing anything with anything else. Those "empty" planets? We're likely going to see cities built by modders that rival New Atlantis, Neon, or Akila. Modders might make a whole new faction to associate with the new city/planet of their creation, so, on top of all the usual expected options we'll see, we're going to see whole worlds employed to realize may mod artist's creations realized.
>> For people that don't like "a thousand empty planets", there's a solution for that; play the main quest and only the main quest and all you will ever see is hand crafted content. It's strange how many people need this spoonfed to them. It's like complaining that a restaurant has your favourite dish and also some other dishes.
the only problem with that is if each planet is different for each player,itd be hard to make mods that take up space on the planet,because your space for it will look different then my space for it
@@Garrett8489 - ok, soooo, what keeps Bethesda's hand-crafted content from getting covered by procedural generation mountains and other landscape? That'd be pretty awkward to try landing at New Atlantis, but, it got covered up by procedural generated mountains, no? See, there's this thing about dev tools, and mod authors will be able to nail the planets of their choice down to a specific biome and landscape, or, at least the parts that matter to facilitate their location mod. If you're not making mods, you don't have to worry about how the sausage gets made.
@@konstantinavalentina3850 >> ok, soooo, what keeps Bethesda's hand-crafted content from getting covered by procedural generation mountains and other landscape? Depends on how hand-crafted content is spawned. If they place content based on terrain (e.g. finding a large flat area to place a landing pad) then it's not an issue.
@@mbg4681 - you may have missed my point. However Bethesda does it, those tools will be available to modders in the modding toolkit released for Starfield, so, modders aren't going to need to worry about whatever location mods they make getting covered up by a procedurally generated mountain like what happens to locations in NMS.
My issue isn't that it's the depth of the mechanics and bugs. Bethesda is notorious for really shallow mechanics that were great ideas and have buggy broken stuff all over the place.
@@jonahfalcon1970 Here we got with defending Bethesda when everything you mentioned was playable at LAUNCH with nothing game breaking. You're an idiot plain and simple Skyrim had flat out guild quests BROKEN at launch, and Fallout 76 was virtually unplayable from the bugs. How much is Bethesda paying you to shill for them? Also GTA V online and SP/RDR2 have more depth than every Bethesda game combined cry harder.
This has answered a lot of my questions about procedural generation; the only other game I played before this didn’t have that, so I had no idea wha it was about.
Same footage every Starfield video. I'm very excited about this game. I do think it's weird a game that so large has no footage. Give me a random plant and a dynamic event running on PC or Xbox.
@@Ronnet correct, gas giants, ice giants, heavely scorched planets and so on, you might be able to send probes, but not land on them. And it's better that way, since the "only 10%of planets with life" will be more numerous and it will be more realistic. Some people is taking this information very bad, but seriously, who's gonna land on 1.000 planets anyway? even if the planets you can land on are cut in half, it will still be like 500 planets, and that's HUGE.
people need to slow down on this claim "starfield is big", elite dangerous is bigger, nms is bigger.The better question is ones you have system generator why stop on 1000 planets...
I can think of many reason, one of them is that Starfield is a single player bethesda RPG not a multiplayer space sim, one of the features in Elite and NMS is that you can find planets that no other player has ever visited and put your name on them as the first person to explore it, for a feature like that you need billions of planets, but in a single player RPG I can't think on a feature that will require more that 1000 planets, for 99.9% of players 1000 is already more than we can ever explore.
@@BernardoPC117 what a player can explore is exaktly the same no mater how much planets game has if the content is populated around the player,but i`m sure moders will ramp up this number by alot since starfield comes whit generator on board.
it's so big because it's empty. it looks dull. when you see the gameplay all i see is beautiful decor and nothing to do really. once u go on a planet on foot and walk couple of miles, you will be bored. same for the gun fights that look exactly the same and boring. i was hyped for that game but after many AAA games release that was unfinished i dont have much hope for that game
Even with only 10% of planets having life, that's still 100 or so worlds. And lets not forget about the mods.
Starts at 100 I can't wait to try to use orbital bombardment on a planet
Considering that there's only one confirmed real-life world with advanced life....
@@jonahfalcon1970 What’s your point?
@@jonahfalcon1970you mean Mars?
I'd personally like them to ignore realism in that regard and have life be a bit more common. Maybe 250 planets.
I would advice people to have realistic expectations when it comes to fauna/creatures in the game, they are handcrafted which is great but the bad side of that is that having around 100 planets with life, with between 2 - 10 species on each planets, that give us hundreds of species in the game, so we should expect many of them to be just reskins maybe even duplicates with a different name, hopefully they manage to make enough so that we don't notice it too much but let's have realistic expectations.
Youre smart enough to manage your expectations. I wish more of the gaming community had this mindset.
Doesn't just need to be reskins, but slight evolutionary variations/model tweaks, like mods on guns.
We already know this is the case for some creature models at least
Can't wait for immersive creatures mod
Also understand that the biomes are shared among all of the planets. So multiple planets will have the same biome and thus the same creatures. Sure they'll be reskins, but their levels are based on the planets level as well. I highly foresee it being an issue with people early on is that for 1000 planets and even only 100 locations have creatures, and then of those planets, most of the creatures are reskins and there are only maybe 20 variations, it'll get played out
Its mindlbowing that so many ppl didnt get what procedural generation means. Its NOT random! Thats the point of procedural generation: To have exact the same end results as long as everyone have the same seed.
I think only having 10% having life is perfect…and think about it that is 100 planets with life. If every planet had life it wouldn’t be special to find a new creature.. you would say “oh another alien” but when you discover a new planet with life in this it will just be more special.
900 barren/resource planets modders will go crazy , star wars planets , warhammer 40k planets hell maybe they can add Tamriel and rerelease skyrim for 6th time
the other thing about procedurally generated that people don't like, at least for me, is like with no mans sky... yes there's a cave, but this cave was generated, and there's really no reason for me to "explore" it, since it wasn't deliberately hand crafted.
Ah, so the reason it’s so big is the reason they said it was so big in the first place. Fascinating.
LMAOOOO nah u funny
Interested to see how they handle gas planets. Will they be explorable?
Most definitely not. They're keeping things relatively realistic, therefore every gas planet will have quite a few moons. These moons will all be explorable with its massive home gas planet being seen in the sky. Gas planets have a really hot solid core. Flying into any gas planet will yield nothing but fogginess and crush you into the size of a grain of rice. haha
there are so many different variations to each planet that even if two planets are almost exactly the same, they will be half a galaxy away so it wont even register as similar
Can’t wait
my question is are these planets and moons fully traversable? or only certain sections of these planets and moons?
you can land anywhere u want, then the area around your landing position gets auto generated and filled with points of interest. so yea, u can
And, if Howard on Lex Fridman is anything to go by, you could walk around the entire planet and the engine will dynamically generate the terrain ahead of you in 1km x 1km blocks.
@@mbg4681 i really hope the new iteration of the creation engine can render the LOD tansitions better than before. in skyrim you could watch the grass spawn a few hundred meters in front of you. it completely kills the immersion.
Im thinking by the time next year rolls around and we have a DLC etc... it will be more around 140-160gb Not including Mods
Interesting 😎
I hope modders come up with co-op feature
Is it going to be the same 100 planets that have life on them. In every play through or will it change?
Do planets count moons as well? I imagine theyd have said celestial bodies if it did. But either way, awesome.
Look at the scope of No Man's Sky, 18 quintillion planets and its only around 15gb...madness. Starfield has more story content, vocals, ship and outpost building and a ton more, 130gb is a lot, but so's the fidelity of the game, its graohically better than No Man's Sky, im suprised its only 130gb to be honest.
NMS looks too colorful and cartoonish. I'm excited for the gritty look of this.
@@LOL2YOU , I agree but its just a shame Starfield hasnt got the same scope...maybe with DLC and modding it will be closer to the size of NMS.
As someone who traversed 150 of NMS galaxies, and currently resides in Galaxy 256, what Bethesda is giving us, in terms of scope, is big enough. Just the galaxy of Euclid is enough for NMS. It doesn't get wilder and more varied the more you travel.
Please do a comparison video on how much bigger starfield is than Skyrim pretty please with sugar on top
I think it's kind of immersive to have 10% of them inhabited, most places are just too hostile for life to develop
Daddy, it’s so big!
😊 Skyrim special edition on PS5 is just under 40 gigs and that game is massive , so when you tell me starfield is going to be 130 gigs without DLC or day one patch wow just wow is starfiyaa going to have a lot of content
Well Skyrim is a game from 2011 with crappy 7th-gen graphics to be fair lol
For people that don't like "a thousand empty planets", there's a solution for that; play the main quest and only the main quest and all you will ever see is hand crafted content.
For those of us in the KNOW; we KNOW 1000 "empty" planets will bring ALL the modders to the yard. Modders gonna mod, and THAT is half of what Bethesda games are all about. NOT modding a Bethesda game is like buying a ferrari and only ever driving slow and safe. It's like buying a castle and only ever decorating one room and living in that one room and never doing anything with anything else.
Those "empty" planets? We're likely going to see cities built by modders that rival New Atlantis, Neon, or Akila. Modders might make a whole new faction to associate with the new city/planet of their creation, so, on top of all the usual expected options we'll see, we're going to see whole worlds employed to realize may mod artist's creations realized.
>> For people that don't like "a thousand empty planets", there's a solution for that; play the main quest and only the main quest and all you will ever see is hand crafted content.
It's strange how many people need this spoonfed to them. It's like complaining that a restaurant has your favourite dish and also some other dishes.
the only problem with that is if each planet is different for each player,itd be hard to make mods that take up space on the planet,because your space for it will look different then my space for it
@@Garrett8489 - ok, soooo, what keeps Bethesda's hand-crafted content from getting covered by procedural generation mountains and other landscape? That'd be pretty awkward to try landing at New Atlantis, but, it got covered up by procedural generated mountains, no? See, there's this thing about dev tools, and mod authors will be able to nail the planets of their choice down to a specific biome and landscape, or, at least the parts that matter to facilitate their location mod. If you're not making mods, you don't have to worry about how the sausage gets made.
@@konstantinavalentina3850 >> ok, soooo, what keeps Bethesda's hand-crafted content from getting covered by procedural generation mountains and other landscape?
Depends on how hand-crafted content is spawned. If they place content based on terrain (e.g. finding a large flat area to place a landing pad) then it's not an issue.
@@mbg4681 - you may have missed my point. However Bethesda does it, those tools will be available to modders in the modding toolkit released for Starfield, so, modders aren't going to need to worry about whatever location mods they make getting covered up by a procedurally generated mountain like what happens to locations in NMS.
My hope is that every planet has its own unique plants/animals, unless explained away by invasive species.
My issue isn't that it's the depth of the mechanics and bugs. Bethesda is notorious for really shallow mechanics that were great ideas and have buggy broken stuff all over the place.
So does Rockstar. And Ubisoft. All open worlds are janky, or have you forgotten Mule-Grandma?
@@jonahfalcon1970 Here we got with defending Bethesda when everything you mentioned was playable at LAUNCH with nothing game breaking. You're an idiot plain and simple Skyrim had flat out guild quests BROKEN at launch, and Fallout 76 was virtually unplayable from the bugs. How much is Bethesda paying you to shill for them? Also GTA V online and SP/RDR2 have more depth than every Bethesda game combined cry harder.
This has answered a lot of my questions about procedural generation; the only other game I played before this didn’t have that, so I had no idea wha it was about.
Same footage every Starfield video. I'm very excited about this game. I do think it's weird a game that so large has no footage. Give me a random plant and a dynamic event running on PC or Xbox.
Right. I have a bad feeling the launch is gonna be a mess
Just so people know all of Bethesda games are percedule generated they uses it fir years now
Daggerfield
The worlds in Mass Effect Andromeda were also procedurally generated then hand-crafted, though there are no random elements left.
Lmao I hope the npcs are a little more immersive than skyrims😆😆
Man this game is gonna have so much empty and boring spaces. Can't wait, GOTY2023.
you won't be able to land on all of them. And it's better that way.
Maybe not on gas giants but any planet with terrain can be landed on.
@@Ronnet correct, gas giants, ice giants, heavely scorched planets and so on, you might be able to send probes, but not land on them. And it's better that way, since the "only 10%of planets with life" will be more numerous and it will be more realistic. Some people is taking this information very bad, but seriously, who's gonna land on 1.000 planets anyway? even if the planets you can land on are cut in half, it will still be like 500 planets, and that's HUGE.
people need to slow down on this claim "starfield is big", elite dangerous is bigger, nms is bigger.The better question is ones you have system generator why stop on 1000 planets...
i want to ask starfield not delayed?
@@arvydasrim-3009 the official starfield web site ses 09.06.23
@@blackr2952 they fixed full game they said find some bugs and gliches and some trolls said is delayed
I can think of many reason, one of them is that Starfield is a single player bethesda RPG not a multiplayer space sim, one of the features in Elite and NMS is that you can find planets that no other player has ever visited and put your name on them as the first person to explore it, for a feature like that you need billions of planets, but in a single player RPG I can't think on a feature that will require more that 1000 planets, for 99.9% of players 1000 is already more than we can ever explore.
@@BernardoPC117 what a player can explore is exaktly the same no mater how much planets game has if the content is populated around the player,but i`m sure moders will ramp up this number by alot since starfield comes whit generator on board.
it's so big because it's empty. it looks dull. when you see the gameplay all i see is beautiful decor and nothing to do really. once u go on a planet on foot and walk couple of miles, you will be bored. same for the gun fights that look exactly the same and boring. i was hyped for that game but after many AAA games release that was unfinished i dont have much hope for that game