Few things you missed, experience when using wind tunnel time and CFD is will be applied to FUTURE parts not the part you are building.. so if Version 2 is the part you dumped all that time in, V3 will get the benefits. Also, each part has a specific best option, for example rear wing will give you the most DRS and Drag reduction of any part. If you specialize the part you will see major gains overall regardless of the negatives applied to the single part. And lastly, there’s a point of diminished returns, this is where the technical Director and the areo Director play in getting you that last 10-15%. Same applies to suspension building, car parts and development building. You can only build up to 75% of your cars max build without those elements in play. That’s more important for staying on top than starting from the bottom though
@@MBSwingworks Suspension: tyers, airflow front, low speed cornering Underfloor: low,medium,high downforce Side pods: engine cooling, Airflow mid Rear wing : Drag and DRS Front wing : Low speed, airflow front Chassis : airflow mid Max the mentioned, min everything else. If you want more of something, get it from that part. Example: need more top speed? Develop more rear wings. Enjoy
@@cartorius saved!! I think the other thing I’ll look into is a list of what strengths benefit each race. Helps maybe plan for a mid to late season push with weaker teams rather than always feeling like I’m chasing tails.
@@MBSwingworks absolutely. I believe there’s more value in having a machine that corners well over top speed for most tracks, having 60% to 70% on engine cooling, tyres and dirty air tolerance will help with over taking, drafting, and tire temps IE (lockups and degradation) Your top speed is linked to the engine you choose, if you are running a Renault expect it to be in bottom end even if you do have 70% in Drag reduction.
First time playing this game, been around since 60k for F1 setups. Can’t believe you have a guide for what i didn’t fully understand on this game. Thanks for the tips i actually care about like your lifespan reasoning. Truly the GOAT
Makes sense to me that chassis underfloor and sidepods take longer to build and cost more so I'm thinking about giving them slightly more durablility than the wings and suspension since they are cheaper and more likely to brake in a crash and can be made in 3 days
I just started playing this series this year as I get older some of these games I find more fun then before. My question is when do we research parts after we design them is it even worth it?
Research is more important in the second half of the year after the technical regulation changes. Here is a guide on when to research - simracingsetup.com/f1-manager/f1-manager-2024-research-vs-design/
And what is better approach : To make 1 design front wing + underfloor and something else or to push again front wing and underfloor ? I mean for overall performance if I started at the bottom with min capabilities.
Focus on your weaknesses and upcoming races. I typically pick two parts and design them simultaneously. If I have a big area in one part of the car I will redesign that area again before manufacturing
What I wonder is, if I’m manufacturing a new part for the car but I am also researching a better design for that part too which finishes just before the manufacturing is done, do I get the new design on that car part or not?
I just want to know how to be faster next season cause my car is always slow. I just don’t understand how to be quicker next year. Like development for next season
@@burakbatak690 not sure, patch notes weren’t super specific. Just that it’s more “consistent”. Feels like more understeer and rears have higher temps.
@@burakbatak690 Handling system is much worse before patch 1.07, big problems with tyre temperatures and a lot of understeer, steering rate is also not the same as before, it's a disaster, all controller player have problems now
Focus pit stop errors on balanced till about 80% throw in the odd gym work out to keep your time around 2:70, and make sure you are rested into the next race. Depending on where your manager is it could take a season or two to get everything up
Few things you missed, experience when using wind tunnel time and CFD is will be applied to FUTURE parts not the part you are building.. so if Version 2 is the part you dumped all that time in, V3 will get the benefits.
Also, each part has a specific best option, for example rear wing will give you the most DRS and Drag reduction of any part. If you specialize the part you will see major gains overall regardless of the negatives applied to the single part.
And lastly, there’s a point of diminished returns, this is where the technical Director and the areo Director play in getting you that last 10-15%. Same applies to suspension building, car parts and development building. You can only build up to 75% of your cars max build without those elements in play. That’s more important for staying on top than starting from the bottom though
Great additions! Thanks
This is the kinda info I want haha!
@@MBSwingworks
Suspension: tyers, airflow front, low speed cornering
Underfloor: low,medium,high downforce
Side pods: engine cooling, Airflow mid
Rear wing : Drag and DRS
Front wing : Low speed, airflow front
Chassis : airflow mid
Max the mentioned, min everything else. If you want more of something, get it from that part. Example: need more top speed? Develop more rear wings. Enjoy
@@cartorius saved!! I think the other thing I’ll look into is a list of what strengths benefit each race.
Helps maybe plan for a mid to late season push with weaker teams rather than always feeling like I’m chasing tails.
@@MBSwingworks absolutely. I believe there’s more value in having a machine that corners well over top speed for most tracks, having 60% to 70% on engine cooling, tyres and dirty air tolerance will help with over taking, drafting, and tire temps IE (lockups and degradation)
Your top speed is linked to the engine you choose, if you are running a Renault expect it to be in bottom end even if you do have 70% in Drag reduction.
Yes! Waiting to play this game today and this will help massively thanks
Hope the tips help!
@@SimRacingSetups do you have any advice on making a all rounder(balanced) car to perform on all tracks ?
Fantastic guide. Subscribed and liked. Keep these tips coming.
First time playing this game, been around since 60k for F1 setups. Can’t believe you have a guide for what i didn’t fully understand on this game. Thanks for the tips i actually care about like your lifespan reasoning. Truly the GOAT
Makes sense to me that chassis underfloor and sidepods take longer to build and cost more so I'm thinking about giving them slightly more durablility than the wings and suspension since they are cheaper and more likely to brake in a crash and can be made in 3 days
Good plan. Sensible
hmmmm was enjoying the difficulty untill i made an op car, thanks guy...
i wait the peak guide for this year
I just started playing this series this year as I get older some of these games I find more fun then before. My question is when do we research parts after we design them is it even worth it?
Research is more important in the second half of the year after the technical regulation changes. Here is a guide on when to research - simracingsetup.com/f1-manager/f1-manager-2024-research-vs-design/
@@SimRacingSetups hey thank you!! Appreciate ya!
I would love some more in depth about research
And what is better approach : To make 1 design front wing + underfloor and something else or to push again front wing and underfloor ?
I mean for overall performance if I started at the bottom with min capabilities.
Focus on your weaknesses and upcoming races. I typically pick two parts and design them simultaneously. If I have a big area in one part of the car I will redesign that area again before manufacturing
Can’t wait to try these tips. Looking forward to this years game
Hope they help out :)
What I wonder is, if I’m manufacturing a new part for the car but I am also researching a better design for that part too which finishes just before the manufacturing is done, do I get the new design on that car part or not?
Hmm, I wouldn't have thought you would get the new part, but its worth testing. Let me know if you try it
I just want to know how to be faster next season cause my car is always slow. I just don’t understand how to be quicker next year. Like development for next season
3 ricerche per componente
Number of engineers relates to expertise gain. So its the best bamg for buck to limit it to 1 engineer at a time for r&d
This will help
I have been developing and now have a top 2 car but my acceleration is 17th how do I upgrade this ?
drag reduction on chassis upgrades and reducing the weight of the car
Pls can u test f1 24 after patch 1.07 with controller, i think some adjustments are necessary, the handling is now much worse after the patch
Put the game in the bin it's terrible F1 manager seems good so far anyway
A video about patch 1.07 would be awesome. Especially with controller settings. Even just your thoughts about it would be great
What changed for the controller?
Fuck all still pure crap 😂 F1 manager seems quite good but so far anyway @@burakbatak690
@@burakbatak690 not sure, patch notes weren’t super specific. Just that it’s more “consistent”. Feels like more understeer and rears have higher temps.
@@burakbatak690 Handling system is much worse before patch 1.07, big problems with tyre temperatures and a lot of understeer, steering rate is also not the same as before, it's a disaster, all controller player have problems now
Can you do a pit crew guide? Can never get it right
Focus pit stop errors on balanced till about 80% throw in the odd gym work out to keep your time around 2:70, and make sure you are rested into the next race. Depending on where your manager is it could take a season or two to get everything up
My G
Problem with F1 Manager ever since first version, the racing is too arcadish rather than sim.
the game is completly broken full of bugs basicly unplayble don´t waste your time guys