Since I'm a lore addict for 40k, some people have an issue with dying super fast but in relation towards the firepower being used by the space marine's... clear cut n dry why one would die as fast as the regular bolter shoots rocket propelled explosives with the ammo count of a rifle. Even in cinematics for warhammer table top and mini's, space marine's are not invulnerable in the slightest, but to us jelly filled regular humans they appear as so. Now I go back to reading and listening in Audible hysteria...
in the books marines get 1tapped by bolt rounds regularly - it seems that the ceramite worn by hero characters is magically stronger and can tank hits that kills unnamed marines all the time
@@lordhandsomeswag1854it's not the ceramite that protects them, it's the aura generated by their lack of a helmet and their non-generic name. Regular space marine? 1 tap Helmet-less space marine? 1 mag Named space marine? 1 squad *Helmet-less* *named space* *marine?* Fights always end either on victory, or loss and wounded, but managed to retreat and survive.
Usually space marines are depicted as either impervious to harm or getting 1 tapped. Lion: Son of the Forest has the best depiction of bolters vs ceramite -- it'll work, but it's going to take some work and multiple hits.
PvE loadouts and classes can have perks and stuff for weapons, PvP loadouts and classes are strictly for unlocking new weapons, customization is shared thankfully
@AussieZeKieL cosmetic does crossover and they both give progress to the unlocks. So the high end cosmetics need 30 wins in PvE or PvP, and both count (20 PvE + 10 PvP would work for ex.)
@@AussieZeKieLThe cosmetics from Halo Infinte cross over from multiplayer to what? They only exist in multiplayer. The F2P format also opens the gateway for cheaters.
@@JayBirdJay Not enough. You are still getting shreded by range classes. Not only melee classes have to spend time to properly flank or short distance to get to the enemy, even when you are right on top of them they still are able to just gun you down 1vs1. You need like 4 hits to kill a full health enemy and bolter will deplete your healthbar much faster even with armour. I suppose not being able to shoot your gun entirely while being tied in melee is too extreme. But I think they should decrease ranged weapon damage for both combatants when melee combat starts.
This, an FOV slider and smaller maps. The maps if you notice all have areas where people congregate during tdm. A unless your on control most of the three maps go unused
They did a good job not overcomplicating pvp. It's simple, it accurate seems like what a bunch of marines going toe to toe would feel like. Until a prime or grey knight appears and nova bombs the entire map, at least. Road map shows a ranking system for pve as well as DLC and new weapons. I'm loving this game, I hope the commoners show out on the standard release and motivate the devs to go absolute bat shit with live service development.
It’s fun seeing new people become obsessed with 40k and its lore because I know how much of a choke hold it will most likely have on them for the rest of their life like it has for so many others 😂
With assault don't be afraid to use the jetpack just for dashing, comes back hella quick and is a great gap closer. Also use it to hover mid-air when flanking and just shoot down the enemies
The thing I wish they implemented and maybe they could still, is a parry system with the melee like in PvE. You can “parry” but it only mitigates the damage you’d have taken by a hit and doesn’t stun the enemy or give you a chance to turn the tide in your favor. Basically feels whoever gets the first melee hit off will win the fight, cuz you spam melee on each other and your character’s body doesn’t react. It would make for some awesome duels I think, but maybe that’s just me.
@@bbtbbbbtbb3166 “like a bot” 🙄 sure you can do that but they still catch up to you and finish what they started. It would still add an extra layer of depth to the melee combat. It’s already in PvE.
Im so glad that aztecross's views dont tank too bad on other games because i love when he branches out. Glad the community is still their when hes not on D2
@ileggs1888 I actually don't know if this would count. I was in-between counting this as place or thing scenario. Like sticking to an online creators community being a place or thing
D2 is essentially dead people don't even wanna watch it lol. This time the game is actually dying on all fonts, and I'm glad bungie devs need to all be collectively blacklisted from the industry. Sony takeover might save what is left of the game and make it a weekend wonder at least.
As a long time Warhammer player of the actual Tabletop game, it makes me really happy seeing how this game picks alot of people up. Focus Interactive did an Amazing job.
I was waiting for him to start hovering and just shooting. as a bulwark main the last thing i do is look for the guy just silently hovering in the air. Cant tell you how many times someone has jump packed up above a door, waited for the whole team to run out it, then hammer us all to death. big skill gap it seems with the jump pack.
@@peterharte88 tried it for fun because they seem so powerful and man are they addicting but the skill gap between a good assault and a great assault is very apparent.
@@ninponighthawkyou can get tunnel-visioned trying to maximize the opportunity created by jumping the enemy squad but you can just as easily over commit and get chopped to bits. Good assault players are gonna be tyrannical but mediocre ones will just keep feeding the other side kills.
Can't really complain about the leveling in PVP too much because its just a 'guns per level' kind of system, rather than unlocking all these crazy perks/traits/etc. Someone said to me "2005 called and wants its PVP back", but that's not a bad thing with this game in any way! Simple and fun PVP for a change.
Kids nowadays can't win a proper 1v1 without some sort of gimmick, be it d2 perks,apex abilities,cod stims or hell battlefield with those stupid ziplines breaking 3rd floor balance. 😂
Extra tips with the Hover Jets: - You can ADS while using the jets to stay hovering and shooting for a few seconds - Once you reach the apex of the hover jump, you can cancel the jets to slowly descend and reactivate the jets; basically be able to hover around for a few seconds - You can also do extra dashes forward while hovering to reach areas quickly before striking down Cross is just bomb diving down aimlessly but that class is really good to break enemies up and deal massive damage quickly. If you equip the shock grenande after bombing down, you can end enemies quickly
Cool thing with Assault, you can hover whilst aiming and get people low before diving on them, easy kill, can even throw grenades or use another boost to dodge in air. Also their is overlap between PvP and PvE but it's purely just the cosmetics (Which you unlock faster doing PvP)
Great base to build on, they do need to desperately add more maps and look at spawn trapping but as a start it’s good. PvP is back to being fun without super ridiculous abilities and sweats.
i do like the separation of pve and pvp just makes it so you dont run through the game but not in a scummy way like other games make it, this allows ppl to play game longer but still earn items towards the aspect of game you like the most.
I’m having a blast with it. Though I’ve found when I’m coordinated with a squad we dominate and honestly have more fun in more chaotic games with a bunch of solo quers. Also I think some things might get tweaked. The smg sniper class is insane as well as heavy
Hey Aztecross, definitely keep up the good work. I actually enjoy watching you play other games, especially other PVP or PVE oriented games, outside of D2. Whatever you put out im watching because your content is a bangger my guy 😎
As a diehard Destiny player since D1 Alpha , and today marking the 10 yr anniversary of destiny launch, I’m done and LOVING EVERYTHING with Space Marines 2
@@BahamutBreaker that’s a weird assumption. It is challenging adjusting to the controls, and not having jump. But I did play a lot of Gears on 360 so it’s not a reach, and the story and universe is fascinating and refreshing.
This has made me realize a new path bungie can go down with weapons in D2. They should do a weapon that is a sort of combo. Where you go third person and wield a sword in one hand and a sidearm/smg in the other. That would be pretty cool.
Bit of a misunderstanding The PvE and PvP aren’t leveled separate, PvE has all the weapons unlocked and you unlock abilities and perks, while PvP you unlock the weapons but don’t have accept to abilities and perks. So no they are leveled separate they just have their own version of unlocks to give each progression
IMO, the original Space Marine was one of the most underrated shooters theres ever been. Not sure if it was the fact that it was Warhammer or what, but it was REALLY good.
The game is seriously so solid and it seems like it’s bigger than they thought it would be. I think that they’re really going to put some resources into supporting it for a few years.
When it comes to leveling in pvp, the class level doesn't seem to have any effect and weapon level just unlocks the skins. ARMOR unlocks though for said class transfer between game modes
Despite all the issues this pvp has (only 3 maps and modes, all the modes being nothing new, no customization for chaos, no cross progression between the PVP and pve modes like the first game, occasional spawn campers, etc), this game's PVP is being carried hard by it's core gameplay. I guess you could say this about the game in general, but it really does bring me to those simpler 2010 times of PVP gaming and is very fun. The gunplay and ttk feel great, the classes are all pretty fun to use, and I appreciate a PVP that feels more casual and not built for sweaty meta gamers you all feel like they're trying out for esports (granted we are still in the honeymoon phase for this game so that could change as people learn more about this game). Imagine if they actually built on this and gave us more maps, more unique modes like the first game's dreadnought mode, and add more classes like a apothecary for healing or a chaplain for buffs.
I’m not a huge 40k lore head, only played darktide a bit, but assumed it was a weird lore thing where chaos marines don’t have as much variety. Would rather them toss that away and make it even
@@TrueGamer22887 I believe its vastly the opposite in lore. Chaos Marines are more often way more unique and intricate design and markings. Whereas most Astartes are plain af. Only some get real ornamental with their armour. I'm assuming they did it this way in game because it's a lot easier to add ornaments to existing armor rather than carve in detail that should be there for the heretics. If you look at the starting armor configs you get with the chaos you can see the detail they have and it would be a lot harder to make them more unique with their lore design.
Honestly I don’t have too much issue with PvE and PvP not sharing your level cause it gives me more to do while waiting for new content. I’ve played Destiny 2 and First Descendant so grinding in general is no big problem for me. Not to mention this game just looks fun as hell!
I'm usually not a pvp'er, don't do it in D2. But idk I'm having way too much fun in SM2 pvp, I can see myself playing this for a long time, especially if they keep adding content to Eternal War.
they have shared unlocks for cosmetics so if something takes 30 victories you could do 20 pvp wins and 10 operations or any mixture there of. the difference, i believe, is because the weapons in pve have traits and bonuses locked to them, while in pvp its just cosmetic.
It’s fun because it’s fairly straightforward, decently balanced and not flick aim, sweatlord stuff. Me and my buds have just been playing with controller on PC and have been near top every match. The games great!
I’m having fun with the PvP right now but the movement isn’t good so I don’t think it will last as a draw long term. The two “movement” classes are useless except to shut down shields but even then you don’t necessarily get a kill getting around shields
PvE and PvP progression not being shared is a good thing, on the basis that you don't get the same type of power in each mode. PvP needs to be balanced differently to PvE.
Probably the reason they separated it because you would complete most of the content by then. Then complain about not having enough content if they was connected between pvp to pve
Your stuff doesn’t reset, PVE stuff doesn’t carry over only costmetics. What you’re leveling up in PVP is your veterancy not your character level. Character level, stats, and perks level only in PVE
They definitely need to give vanguard some love. It is way too easy to die and you don't do nearly enough damage. Would be cool to see the stalker rifle added to it and the melta rifle.
quick tip, if u fly in the air u can glide a bit forward by pressing r3 or by aiming, or u can press the boost button again to push urself forward in the air quicker. do this if enemy is too far away from the melee u want to do
keeping PvE and PvP completely separated is a GOD SEND. PvP in games should feel just like Halo 2 and Halo 3 always imo where its just 100% real skill.
The PvP has been the surprise standout for me. It’s been so long since we had a good 3rd person PvP game.
Since gears of war 4 no?
Id argue this game is like extremely similar to gears of war@bl00dkillz
@@bl00dkillzuh without the cover and wall bouncing yes
@@adangomez5072I thought the same thing. Watching is PvE play through, I was ALOT of gears vibes. And that’s a great thing.
Gears of War does not play like Space Marines 2. Also Gears of War was clearly inspired by Warhammer.
Loved the part where the enemy defiles the objective
I liked when it was imperial territory
Now hold up a minute their buddy that sounds like heresy
"The arch enemy has *DEFILED* the objective!"
This is Imperial territory
Just imagine slaneesh marines jizzing onto the objective
Since I'm a lore addict for 40k, some people have an issue with dying super fast but in relation towards the firepower being used by the space marine's... clear cut n dry why one would die as fast as the regular bolter shoots rocket propelled explosives with the ammo count of a rifle. Even in cinematics for warhammer table top and mini's, space marine's are not invulnerable in the slightest, but to us jelly filled regular humans they appear as so.
Now I go back to reading and listening in Audible hysteria...
in the books marines get 1tapped by bolt rounds regularly - it seems that the ceramite worn by hero characters is magically stronger and can tank hits that kills unnamed marines all the time
@@lordhandsomeswag1854 Good O'l plot armor lmao
@@lordhandsomeswag1854it's not the ceramite that protects them, it's the aura generated by their lack of a helmet and their non-generic name.
Regular space marine? 1 tap
Helmet-less space marine? 1 mag
Named space marine? 1 squad
*Helmet-less* *named space* *marine?* Fights always end either on victory, or loss and wounded, but managed to retreat and survive.
You guys do know there are different types of space marine armour right? Grunt armour isn't the best they have.
Usually space marines are depicted as either impervious to harm or getting 1 tapped.
Lion: Son of the Forest has the best depiction of bolters vs ceramite -- it'll work, but it's going to take some work and multiple hits.
Maybe it will be different when I get my hands on the game, but I don't mind PvP and PvE leveling being separate.
PvE loadouts and classes can have perks and stuff for weapons, PvP loadouts and classes are strictly for unlocking new weapons, customization is shared thankfully
Cosmetic unlocks should cross over, just like halo infinite. They should also make the multiplayer free to play. Boost those player numbers.
@@AussieZeKieLno
@AussieZeKieL cosmetic does crossover and they both give progress to the unlocks. So the high end cosmetics need 30 wins in PvE or PvP, and both count (20 PvE + 10 PvP would work for ex.)
@@AussieZeKieLThe cosmetics from Halo Infinte cross over from multiplayer to what? They only exist in multiplayer. The F2P format also opens the gateway for cheaters.
This is the most titan-like gameplay I've seen from Cross in 3 years.
😂😂😅
This seems like very old school pvp fun
The melee attacks bypass armor and does health damage, while range attacks need to shred armor in order to damage health, unique balance!
I didn't know that. That's really clever balance!
@@JayBirdJay Not enough. You are still getting shreded by range classes. Not only melee classes have to spend time to properly flank or short distance to get to the enemy, even when you are right on top of them they still are able to just gun you down 1vs1. You need like 4 hits to kill a full health enemy and bolter will deplete your healthbar much faster even with armour. I suppose not being able to shoot your gun entirely while being tied in melee is too extreme. But I think they should decrease ranged weapon damage for both combatants when melee combat starts.
Yea they have actually work a lot on the pvp side
We MUST support this game Brothers
The only thing this pvp need is the ability to shoulder swap your aim
And add a FoV slider while they're at it
This, an FOV slider and smaller maps. The maps if you notice all have areas where people congregate during tdm. A unless your on control most of the three maps go unused
agreed i do enjoy skill gap of one shoulder tho
more map too
That and a few minor tweaks to class abilities and it would be golden..
They did a good job not overcomplicating pvp. It's simple, it accurate seems like what a bunch of marines going toe to toe would feel like. Until a prime or grey knight appears and nova bombs the entire map, at least. Road map shows a ranking system for pve as well as DLC and new weapons. I'm loving this game, I hope the commoners show out on the standard release and motivate the devs to go absolute bat shit with live service development.
135k on server, on early release. That's more than WWZ got and we'll you can see how long that was supported.
Imagine a destiny player complaining about "grind time" 😆
In a game whose dlc has stated to be free (not cosmetics).
And further down the rabbit hole we fall. . .
We’ve already fallen and most of us are never coming back out because life in the hole is toooo danggg gooodddd
@@SepticEmpire I mean this past month for me has been a face first plunge into Warhammer so I'm all for it lmao
It’s fun seeing new people become obsessed with 40k and its lore because I know how much of a choke hold it will most likely have on them for the rest of their life like it has for so many others 😂
Destiny community "try not to be negative challenge" *IMPOSSIBLE*
@Jpow5734 dude my first warhammer game is darktide and after that I was already addicted to it
With assault don't be afraid to use the jetpack just for dashing, comes back hella quick and is a great gap closer. Also use it to hover mid-air when flanking and just shoot down the enemies
The thing I wish they implemented and maybe they could still, is a parry system with the melee like in PvE. You can “parry” but it only mitigates the damage you’d have taken by a hit and doesn’t stun the enemy or give you a chance to turn the tide in your favor. Basically feels whoever gets the first melee hit off will win the fight, cuz you spam melee on each other and your character’s body doesn’t react. It would make for some awesome duels I think, but maybe that’s just me.
That’s why you don’t just spam melee like a bot when you get hit and use your dodges
@@bbtbbbbtbb3166 “like a bot” 🙄 sure you can do that but they still catch up to you and finish what they started.
It would still add an extra layer of depth to the melee combat. It’s already in PvE.
@@tkizzle110 no it would add button mashing time wasters into a fast paced pvp setting.
Short answer: Yes, we just need more maps, lol.
And competitive
they are coming
At least 3 more maps, more game modes, more classes. Chaplains, Librarians, Apothecaries, Techmarines. Then we'll really be cooking.
I love how you have a fellow salamader on your team
Unfortunately the enemy is tyranids in pve and space Marines n pvp. Not many salamanders when the game lacks eldar children to roast 😕
@@kmanalpha453there are heretics to fight in pve as well as tyranids
@kmanalpha453 there's more than Tyranids in PvE. If you don't think there's Chaos to fight there, you haven't played enough of the game
Im so glad that aztecross's views dont tank too bad on other games because i love when he branches out. Glad the community is still their when hes not on D2
*there
@ileggs1888 I actually don't know if this would count. I was in-between counting this as place or thing scenario. Like sticking to an online creators community being a place or thing
I dont come here because he covers D2. I come here because he's Aztecross.
D2 is essentially dead people don't even wanna watch it lol.
This time the game is actually dying on all fonts, and I'm glad bungie devs need to all be collectively blacklisted from the industry.
Sony takeover might save what is left of the game and make it a weekend wonder at least.
“There” and “their” are not the same word.
As a long time Warhammer player of the actual Tabletop game, it makes me really happy seeing how this game picks alot of people up. Focus Interactive did an Amazing job.
FYI - when in the air you can use your pistol and even throw a grenade. The shock grenade and ground pound combo is 👌🏻
I was waiting for him to start hovering and just shooting. as a bulwark main the last thing i do is look for the guy just silently hovering in the air. Cant tell you how many times someone has jump packed up above a door, waited for the whole team to run out it, then hammer us all to death. big skill gap it seems with the jump pack.
@@ninponighthawk 100% you miss your jump or go for one swing too many and you are toast. Gotta get in and out fast
@@peterharte88 tried it for fun because they seem so powerful and man are they addicting but the skill gap between a good assault and a great assault is very apparent.
@@ninponighthawkyou can get tunnel-visioned trying to maximize the opportunity created by jumping the enemy squad but you can just as easily over commit and get chopped to bits. Good assault players are gonna be tyrannical but mediocre ones will just keep feeding the other side kills.
I'm addicted to vanguard in PvP and PvE so much fun.
I will say cross is doing really good as assault for this being his first time in PvP with it.
Can't really complain about the leveling in PVP too much because its just a 'guns per level' kind of system, rather than unlocking all these crazy perks/traits/etc. Someone said to me "2005 called and wants its PVP back", but that's not a bad thing with this game in any way! Simple and fun PVP for a change.
Yea it’s mostly grinding skins and I’m fine with that
Kids nowadays can't win a proper 1v1 without some sort of gimmick, be it d2 perks,apex abilities,cod stims or hell battlefield with those stupid ziplines breaking 3rd floor balance. 😂
Did y'all see the Kyle flashback (The First Descendant) in his eyes at 01:27? 🤣
This has me cheesing bro 😭😭😭
Good shit Cross, I hadn't seen anything about the pvp side yet.
Extra tips with the Hover Jets:
- You can ADS while using the jets to stay hovering and shooting for a few seconds
- Once you reach the apex of the hover jump, you can cancel the jets to slowly descend and reactivate the jets; basically be able to hover around for a few seconds
- You can also do extra dashes forward while hovering to reach areas quickly before striking down
Cross is just bomb diving down aimlessly but that class is really good to break enemies up and deal massive damage quickly. If you equip the shock grenande after bombing down, you can end enemies quickly
The balance will come later but it sounds like it’s fun outta the box.
it is a solid groundwork. needs some tweaking but if they have half a brain they have a HUGE title on their hand that will literally print them money.
Cool thing with Assault, you can hover whilst aiming and get people low before diving on them, easy kill, can even throw grenades or use another boost to dodge in air.
Also their is overlap between PvP and PvE but it's purely just the cosmetics (Which you unlock faster doing PvP)
You unlock stuff faster if you win that is. I've been on some loss streaks with the absolute baboons on my teams.
@@mikkelangelokers9965 still gotta win the pve stuff too lol
The PVP is simple but solid.
Blood angels all the way
FOR SANGUINIUS🗣️🗣️🗣️
Salamander gang rise up
@@LXRDKVRAMA I STAND with you BROTHER!
@@mr.god.complexokay sure space vampire!😶
BLOOD ANGEL BROTHERSSS
Great base to build on, they do need to desperately add more maps and look at spawn trapping but as a start it’s good. PvP is back to being fun without super ridiculous abilities and sweats.
Spawn trapping is so weird. Sometimes we immediately switch spawns and sometimes we never do
Wish there was executions on players, I want this to kinda rival gears
bro when you flew up into the air then stomped down it reminded me of Megatron in fall of cybertron, absolutely sick
i do like the separation of pve and pvp just makes it so you dont run through the game but not in a scummy way like other games make it, this allows ppl to play game longer but still earn items towards the aspect of game you like the most.
4:59 “PURIFICATION… BY FRAG GRENADE!!!”
I’m having a blast with it. Though I’ve found when I’m coordinated with a squad we dominate and honestly have more fun in more chaotic games with a bunch of solo quers. Also I think some things might get tweaked. The smg sniper class is insane as well as heavy
Hey Aztecross, definitely keep up the good work. I actually enjoy watching you play other games, especially other PVP or PVE oriented games, outside of D2. Whatever you put out im watching because your content is a bangger my guy 😎
As a diehard Destiny player since D1 Alpha , and today marking the 10 yr anniversary of destiny launch, I’m done and LOVING EVERYTHING with Space Marines 2
Yeah… you won’t last longer than a month.
@@BahamutBreaker that’s a weird assumption. It is challenging adjusting to the controls, and not having jump. But I did play a lot of Gears on 360 so it’s not a reach, and the story and universe is fascinating and refreshing.
Cross being upset his P2W streamer privs don't give a PvP advantage is peak Destiny 2 player.
This has made me realize a new path bungie can go down with weapons in D2. They should do a weapon that is a sort of combo. Where you go third person and wield a sword in one hand and a sidearm/smg in the other. That would be pretty cool.
Wow that looks sick! cant wait to play!!
Love the trademarked Aztecross "YAHHHH!!" battlecry @ 1:49
Heard it in Destiny, New World, First Descendant and now here too 😂
Sniper is my favorite for pve and pvp so far
Most fun I have had in a while PVP feels great I think I would like to feel a little more weight and heft in melee or weapon firing
Bit of a misunderstanding
The PvE and PvP aren’t leveled separate, PvE has all the weapons unlocked and you unlock abilities and perks, while PvP you unlock the weapons but don’t have accept to abilities and perks.
So no they are leveled separate they just have their own version of unlocks to give each progression
I don't play pvp in many games for reasons y'all can relate to but I really enjoy the pvp in this game
Anyone know if it’s random chance to play as Chaos in PVP or do you have to choose it?
IMO, the original Space Marine was one of the most underrated shooters theres ever been. Not sure if it was the fact that it was Warhammer or what, but it was REALLY good.
In PvP, the melee attacks ignore the armour, that's why the TTK appears faster than it actually is.
The jump pack has crazy uptime i won't be surprised if it gets tuned down the line.
Every class ability are the same... they have all much faster regen... for pvp its perfect
The game is seriously so solid and it seems like it’s bigger than they thought it would be. I think that they’re really going to put some resources into supporting it for a few years.
Nah…
Can't wait to spread the blessings of Grandfather Nurgle as a Death Guard marine
They did Chaos kinda dirty, the plague marine look is only on bulwark, they're all class specific
@@plactoec1590 yeah. I just got done with a PvP session. Still had lots of fun, even if I couldn't do it as one of the Stinky Boys
It’s surprisingly fun for how little there is to offer at the moment.
You should keep posting segments of your VODs of the SPACE MARINES 2 Story
When it comes to leveling in pvp, the class level doesn't seem to have any effect and weapon level just unlocks the skins. ARMOR unlocks though for said class transfer between game modes
Despite all the issues this pvp has (only 3 maps and modes, all the modes being nothing new, no customization for chaos, no cross progression between the PVP and pve modes like the first game, occasional spawn campers, etc), this game's PVP is being carried hard by it's core gameplay. I guess you could say this about the game in general, but it really does bring me to those simpler 2010 times of PVP gaming and is very fun. The gunplay and ttk feel great, the classes are all pretty fun to use, and I appreciate a PVP that feels more casual and not built for sweaty meta gamers you all feel like they're trying out for esports (granted we are still in the honeymoon phase for this game so that could change as people learn more about this game). Imagine if they actually built on this and gave us more maps, more unique modes like the first game's dreadnought mode, and add more classes like a apothecary for healing or a chaplain for buffs.
Apothecary i believe has been announced as a future release.
Something I'd like to see them do is give the chaos Marines some love. Give them their own specials and more armor.
I’m not a huge 40k lore head, only played darktide a bit, but assumed it was a weird lore thing where chaos marines don’t have as much variety. Would rather them toss that away and make it even
@@TrueGamer22887 I believe its vastly the opposite in lore. Chaos Marines are more often way more unique and intricate design and markings. Whereas most Astartes are plain af. Only some get real ornamental with their armour. I'm assuming they did it this way in game because it's a lot easier to add ornaments to existing armor rather than carve in detail that should be there for the heretics. If you look at the starting armor configs you get with the chaos you can see the detail they have and it would be a lot harder to make them more unique with their lore design.
The PvP looks legit incredible in this game. I can't wait.
2:01 ok... that was sick
Honestly I don’t have too much issue with PvE and PvP not sharing your level cause it gives me more to do while waiting for new content. I’ve played Destiny 2 and First Descendant so grinding in general is no big problem for me. Not to mention this game just looks fun as hell!
The PVP is awesome. Sniper class with smg and invis, epic.
I'm usually not a pvp'er, don't do it in D2. But idk I'm having way too much fun in SM2 pvp, I can see myself playing this for a long time, especially if they keep adding content to Eternal War.
I dont mind PVE and PVP leveling being diferent as long as there is some sort of difference with the unlocks if if not that seems strange
they have shared unlocks for cosmetics so if something takes 30 victories you could do 20 pvp wins and 10 operations or any mixture there of. the difference, i believe, is because the weapons in pve have traits and bonuses locked to them, while in pvp its just cosmetic.
2:06 this is actually sick for this to be your first game
Wow the pvp being sick af was an unexpected bonus
4:45 that dudes spacial awareness was something else
Hey guys, how long is the campaign? Is there like dlc and stuff planned? Raids or dungeons etc?
Need to get this game, looks great maybe 3 months from now sadly
Pvp was brilliant in 2011 it's baffling how many people are unware this game was out then
Are there any one shot kill weapons in this game?
Imagine a warzone type mode but you enter via drop pod with a squad
Not a PvP player by any stretch of the imagination but this looks like fun
It’s fun because it’s fairly straightforward, decently balanced and not flick aim, sweatlord stuff. Me and my buds have just been playing with controller on PC and have been near top every match. The games great!
I’m having fun with the PvP right now but the movement isn’t good so I don’t think it will last as a draw long term. The two “movement” classes are useless except to shut down shields but even then you don’t necessarily get a kill getting around shields
Yeah looks great so far can’t wait to try out when I get on Tuesday .
Yep, unlocks should be across all modes. Maxed out Bulwark and Heavy in PvE, cbf grinding again in PVP
It’s not a huge deal. The leveling is kind of different. You don’t have things to buy, you just unlock them as you level up.
@@KevinG9012 It's also account wide, there's nothing locked behind class levels unless I've missed something obvious.
Cosmetic unlocks are unlocked at same time for PvP and PvE.
You can play PvP and have acesss to all your space marine cosmetic unlocks (armor) in PvE.
The pvp isnt bad at all seriously... the maps design is pretty good for that kind of tps...
PvE and PvP progression not being shared is a good thing, on the basis that you don't get the same type of power in each mode. PvP needs to be balanced differently to PvE.
I agree. Also customization does share between modes and that’s perfect
Probably the reason they separated it because you would complete most of the content by then. Then complain about not having enough content if they was connected between pvp to pve
And no perks in PvP.
Those years of crucible and trials finally paid off
Amazing when it works which isnt often same with operations.
Your stuff doesn’t reset, PVE stuff doesn’t carry over only costmetics. What you’re leveling up in PVP is your veterancy not your character level. Character level, stats, and perks level only in PVE
They definitely need to give vanguard some love. It is way too easy to die and you don't do nearly enough damage. Would be cool to see the stalker rifle added to it and the melta rifle.
The PvP is mad addicting
If you brought campaign stuff into multiplayer that would counterproductive.
quick tip, if u fly in the air u can glide a bit forward by pressing r3 or by aiming, or u can press the boost button again to push urself forward in the air quicker. do this if enemy is too far away from the melee u want to do
its there a way to see our multiplayer stats ?
Ttk for me is well balanced for pvp... it feels perfect
what class is this?
I tried the PVP, and sadly it's the best thing in the game as of right now
I died so much using the heavy gunner in a mission. I got a lot of kills but you cant really parry the enemies jumping at you
It's a lot easier to balance when pvp and pve talents etc is seperate, not sure about cosmetics
That actually looks pretty good. Will have to give it a go.
I can’t wait to play this game on the PS5 Pro.
It's alright. But needs more. Got bored after a few matches
People surprised by the PVP like that wasn’t the best part of the first one lol
keeping PvE and PvP completely separated is a GOD SEND. PvP in games should feel just like Halo 2 and Halo 3 always imo where its just 100% real skill.
Seems like a pvp that will be fun but maybe not have a high level competitive scene
Hmm so would bolter rounds be consider heavy ammo on destiny.
Calling it now.. " I die to fast, everything is OP, nerf!!"
Vanguard counters jetpack btw..
You should play traitors. Armour looks much better.
Cross stop shooting guys with full shields and half health melee ignores shileds by shooting you're increasing your ttk