SF6 ♦ This Is What a rank #1 Jamie Looks Like (ft. Takeuchi) ♦ (4K)
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- Опубліковано 12 лип 2023
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In my world, we're all feeling it.
Fo the longest time I couldn’t understand what he was saying but now it just makes me laugh every time I hear it.
I never knew what he was saying at the end until now
Watching these felt like a super hero movie lol. Like you know he’s gonna end up winning but you just don’t believe it until it happens😂
Truly the drunkest Jamie out of all of us
true mastery of jamie's playstyle requires a drinking problem
@@ken.7019then i must start drinking
@@Hawaiiitalianno human can drink that much to master his move set, so be careful.
Those games with the Luke were so hype, didn’t even know who to root for
For people trying to learn the sequence at 7:56 do an instant jumping heavy kick after the launch and then a delayed Heavy punch. When you fail it it looks like you need to do the heavy punch very early because if you do they get hit pretty low so you think you have to be even earlier, but you want the first hit of heavy punch which knocks them higher.
Thanks for telling me i wondered why it keep dropping
😅😅😅😊😅😊😊😅😅😊テチツテテテタチテたつつちた😊😅😊😊😊😊😊😊😊😅😊😊😊😊😊😊😊😅😅😊😊😊😅😊😊😅😊😊😊😊😅😊😅😅😅😅😊😅😊😅😅😅😊😅😊😅😅😊😊😅😊😅😊😊😅😊😊😅😊😅😊😅😊😊😅😊😅😊😊😊😊😅😊😊😅
😅😅😅😊😊😊😊😅😅😊😊😅😊😅😊😊😊😊😅😊😊😊😅😅😅😊😊😊😊😊😅😅😅😅😊😅😊😊😅😅😅😊😊😅😊😊😊😊😊😅😊😊😊😅😅😊😊😊😊😊😅😊😊😊😅😅😊😊😊😅😅😅😅😊😅😅😊😅😅😊😊😊😊😊😊😊😊😊😊😊😅😊😊😅😅😊😊😅😅😊😊😊😊😊😊😊😅😊😊😊😊😊😅😅😊😊😊😊😊😊😊😅😅😊😅😊😊😅😊😅😊😊😊😅😊😊😅😊😅😅😊😅
The timing feels so strict
Dude I just love Jaime's combat style and how well(cool) it's portrayed.
For most Jamie mains getting drunk is a means to an end . For Takeuchi, getting drunk is the end! And to great effect!
Love this Jamie so much. Can see it fitting him
Very nice, I learned a few things.
Yo this sequence at 8:24 was sick! Also that can't fight was super technical. Geez.
3:24 first Time i see this move useful
The first time I ever see this move been executed to the end lol.
8:36 legend
God like jamie
Liver failure never been so cool to watch
Yo that luke fight was so fucking cool.
All of jamies movement looks so cool. I cant believe this is mocapd
Skee-wee
They need to buff Kimberly including her can explosive. I think if she drops the can explosive and her opponent is not blocking they should get hit allowing a punish to proceed possibly passing to combos, EVEN IF YOUR IN THE MIDDLE OF A COMBO HITTING KIMBERLY IT SHOULD KNOCK YOU OUT OF COMBO AND GIVE HER BACK HER TURN AND A PUNISH BECAUSE YOUR TECHNICALLY NOT BLOCKING. Its nothing new to fighting games, if you drop a bomb and it blows up in your appointments range it SHOULD ALWAYS HIT IF THEY ARE NOT BLOCKING NO MATTER WHAT THEY ARE DOING. This way it's worth the risk of dropping one off the cans, i mean how often do you see Kimberly players drop those cans???? Never and that's supposed to be one of her main tools, what gives? She also needs more buffs but this is a good one to add, she's a completely new and exciting characters which people love and think she's really cool but nobody uses her because she's so weak.
How did he make Kimberly stand back up like that after he used the palm strike? 2:33?
OD palm > HP and u can cancel the 2 first hit of HP with whatever u want
@@ZefMan6 I put OD palm on everything like hot sauce.
It has a tumble state where they can still be hit but, It can only reach in the corner.
Jamie tech im stealing: 2:10, 3:15
Damn that’s my skin
Starting with a bad matchup for him
3:38
So Eddie from tekken?
You mean Lei?
bruh the training room stage needs to be removed from this game smh
Agreed. At MINIMUM, it needs a redesign and a new color scheme. Tired of seeing videos on the same boring ass white grid for the last 14 years.
Those combos are not normal bro wtf!?
The hair clips through him. Why does the hair clip in 2023?
Well the reason is that realtime physics simulations are computationally expensive. By removing self intersection from the calculation it greatly improves performance.
Why they didn't just choose to keyframe the hair absolutely beyond me as it's been shown to work well stylistically 2D fighting games but for whatever reason the series direction has continually placed emphasis dynamic physics elements since street fighter IV.
🔥🔥🔥🫡🫡💯💯💯
love sf6, but some of the music sucks
Sf4 had so much better tracks
My gosh, the music generally really suck in this game. :( Damn. We NEED Jukebox with Dynamic Music that is set up the same way as assigning the characters' localised voices. Melow drawn out music that you can sit down and chill to has no placement in a fighting game.
Agreed! was just thinking they should sell music from old SF games, sound effect, and voice packs. Cant stand Kimberley's baby voice.
Sf4 ost shits on sf6