I find it amusing that dragoon can be splashed into almost any deck that can make Anaconda and no one questions it. Never thought I’d see the day where it’s socially acceptable to run DM and RE as a “tech option” in BE decks
@@adrifitz8793 Everyones on DPE now, but i prefer Gooner. DPE is a great engine tho, youre drawing two, possibly special summoning and getting that once per turn pop, with scythe as an option. If red eyes fusion such a heavy restriction people would play goon instead all day tho
This makes me imagine that the effect works by Nyami making Dragoon drop his guard from making some sort of cute display, only for her to then punch him in the balls.
If Trick or Treat were to played in the anime I imagine two of your ghostrick monster just walking up to the opponent and demanding life points to consume. If they refuse to give life points than they just start throwing eggs and Ghostrick Mummy’s bandages at their monsters. The monsters then lose the Will to fight out of shame.
Fun fact: in the OCG, Reptilianne Lamia is named Hydra, and Hydra is named Lamia. This is probably why Reptilianne Ramifications shows Lamia turning into Hydra: in the OCG, it’s Hydra turning into Lamia, so the name could be a pun. Ramification/Lamiafication.
@@Kurokami112 They saw that the monster in "Reptilianne Lamia" had multiple heads, so they thought Hydra would have been more appropriate, which was fine until the OCG decided to step up their game. But still, it's funny since one is the literal baby version of the other.
@@Kurokami112 I'd say it's the OCG that fucked things from the start naming a multi headed snake Lamia then then doubling down and naming a single headed one Hydra. The TCG merely sought to correct the mistake.
@@Kurokami112 eh, in this case I’d say they did OK initially. The most striking thing about the Hydra is its multiple heads, so it’s kinda weird that the monster named Hydra and the monster with multiple heads were different things in the OCG.
I like that ghostrick's link monster isn't portraying a monster, but an event. It's like the card was supposed to be a field spell but halfway through design process konami realize that giving another field spell to an archetype with almost 0 draw/search power isn't exactly ideal.
Would've preferred it as a Continuous Spell. Make a new monster like oh I don't know "Ghostrick Underton" (A Japanese spoof of Sans from Undertale. The name is a combination of Undertale & skeleton)
@@Rabbitlord108 i think there's much more space for cards with malefic territory phylosophy which are the embodiment of "OH SHIT, WE CAN'T GIVE ERRATA TO A WHOLE ARCHETYPE, QUICK MAKE A CARD WHO FIXES EVERYTHING"
I'd like to see reptiliannes get a card that prevents monsters with 0 atk from activating their effects in your opponent's hand. Completely screws over most hand traps.
It’s because he cut a 20 minute long video in half, basically. Which, to be honest, I’d prefer shorter videos that come out quicker over half an hour long archetype archives that come out three times a year.
Even if it’s not the best card I love the concept of Ghostrick or Treat. Angel and So cute boss going door to door demanding treats (life points) or threatening tricks (the negate) and Werewolf just casually behind them threatening to rip the home owners to shreds before they can cry for help. Trick or treating mafia style
Joking about Columm mechanic , Link become a thing. Trashtalk about BES, Here...BEF Zelos Say Neos is worthless, Now it has 1 card rainbow Neos. Make fun of Red eye "Potential", Konami said : EAT DRAGOON!!!! What gonna come next??? Oh the prophet of Yugioh, Lord Rata
I'm still annoyed that Link monsters were given to Flip archetypes for years, and it was only with Festival that Konami realized it's hard for those archetypes to Link summon since their monsters are usually facedown.
The second Reptilianne is I think pronounced "Co-Au-Tull" cause it's named after an I think Aztec or Mayan god Quetzalcoatl. But again I think Ghostricks need a continuous spell that lets them shuffle cards (Like Links) into the deck.
Support Report 2021- Part 3: Afternoon Support Report 2021 - Part 4 Afterburner Support Report 2021- Part 5: Afterbirth Support Report 2021- Part 6: Afterimages Support Report 2021- Part 7: AfterPAIN Support Report 2021- The Errata Files: Afterthought
As one of the 12 ghostrick players, the new support is pretty nice. Helps push the general stall playstyle more, while also making the beatdown playstyle a bit more playable. Not competitive, obviously, but more functional.
It's my favourite archetype, yeah I barely win any serious duels but man is it fun when I score a win against someone who was coming at me with their best deck.
@@nikiardo i respect people like you. Playing bad decks because they like them. If i remember correctly, Alucard isnt even a bad card. Lets hope for more support.
@@enlongjones2394 or even Konami's way of saying this is the closest we're going to get to Earthbound Immortal support. (Plz print Earthbound Servant's, Konami.)
Considering Rex has Earthbound Geoglyph to easily summon Wiraqocha Rasca and Carly has Future Visions to trigger Asla Piscu's effect, I'm actually totally down for all Dark Signers to get a Field Spell that works with their Earthbound Immortals
Siren being RNG was a huge slap in the face. I'd rather she just sent a Ghostrick card from Deck to GY when Normal Summoned or flipped, and that's it. This would be better than the current search effect, since you don't have to rely on milling 2 cards. Granted, it's likely that 1 of the cards you send off the top of your Deck will be a Ghostrick, there's still a chance to hit like an Allure and a Pot of Duality and be SOL. Angel already gives us search power, and Stein exists and can be used as Xyz Material, unlike Siren. Also, we already had Witch if we really feel the need to flip our opponent's monsters face-down more than Doll, Fairy, and Scare already do. Siren does hint at us getting another Level 4 Fairy-Type, which could be interesting. Ghostrick Fairy and Festival are really good, though. Renovation would have been nice at the start of Link Era, but by the time it came out it was close to becoming less relevant. Ghostrick or Treat is a card I want to like, because it's searchable negation that also puts monsters face-down, and I'd like to think that the opponent paying 2000 LP to postpone the effect is actually not so bad due to Ghostricks attacking directly.. but it's another card like Siren where there isn't a consistent outcome with the card. Coulda-shoulda just been a Counter Trap without that 2000 LP out for the opponent. It's not like it's an omni-negate, which could admittedly be stupid good with Ghostrick's S/T search power.
I'm actually surprised they only gave us one level 4. You'd think an XYZ-archetype would want to release a monster that has an otherwise incompatible level with the rest of the main deck as a pair, maybe even give them some synergy to make putting Angel out a bit easier. Siren just kinda now stands there awkwardly as a level 4 weenie in an XYZ-deck made up of level 1s, 2s and 3s primarily. Which is sad, because the monster-lineup is the thing they really need to bolster, honestly. I can tolerate Trick or Treat. It's not amazing, but I get the idea that it wanted to try and bolster the damage they lack and it's a cute theme-card. Shot already fills the needs of being a meaty backrow-card and it's not like they're still in any position to take on the meta, so at their play-level, it's a harmless bit of fun.
Ghostrick or Treat is definitely less offensive than Siren. If the opponent doesn't want to get their monster negated, 2000 damage is still 2000 damage. Eventually they're not going to want to take that hit, especially as Ghostricks can probably outgrind whatever is in their playground. Siren just has a chance to be dead weight. I'm just not sure why they thought Ghostrick needed 2 of their new cards to have uncertain outcomes in this age.
@@flackenstien I'm lax on Ghostrick or Treat, because regardless of the outcome, both of it's effects are generally positive and grant the deck something it's currently lacking. Also because I'm not too concerned about Ghostricks swinging in to crush the meta in two anytime soon. Alot of people use "The playground format" as a dismissive joke, but I think it's an important part of any competitive game. While the meta shifts to whatever is the best and most efficient, it's also very important to remember that both casual audiences and competitive players alike appreciate having a bit of fun with the game too. Now, does that mean Ghostricks are fine the way they are? Not quite, but they're not too far off, honestly. They just need one healthy boost to consistency and some more reliable power output. Other than that? They're gimmick just isn't compatible enough with the new YGO to try and make super-strong and going out of your way to reinvent them would feel like a wasted effort next to trying to just make something new that carries the spirit of what they used to do, similar to what Deskbots did to Batterymen for a bit and what Vampires did for... Vampires.
I discovered Reptiliannes recently through the Best of 1 festival in Master Duel and I loved the cards, even though the best of 1 deck wasn't very good. They are such a cool deck with such awesome artwork.
Back in the day we were running over Chaos MAX with small ATK cards, and now it's Dragoon. Oh how the mighty hath fallen, but not too far, this Dragoon is still a menace!
True. I want either a ghostrick hand trap that can slow the opponent down in making their plays- maybe a Moonlit Chill, veiler or droll, or more cards like shot that put faceup ghostricks on the field.
Well, not really. Thanks to the new additions of festival and shot, you can now do fairly decent xyz combos via stuff like Tour Guide and Parallel Exceed. The deck struggles against handtraps, but in my experience, you can fairly consistently end on UFD, Festival, a Live Renovation and some sets. Could it be better and more consistent? Yeah. Is it fine now? Also yeah.
@@DarkPlayerRE Sure. I've got a written list right here. Main Deck: 3x Parallel eXceed 1x Speedroid Terrortop 1x Speedroid Taketomborg 3x Tour Guide of the Underworld 1x Scarm, Malebranche of the Burning Abyss (optional, but provides additional followup if you use tour guide) 3x Ash Blossom & Joyous Spring (or any other handtrap of your choice) 1x Ghostrick Siren 2x Ghostrick Jiangshi 3x Ghostrick Fairy 1x Ghostrick Doll 1x Ghostrick Lantern 1x Ghostrick Specter 1x Ghostrick Mary (optional, can be another Level 1, or something else entirely) 3x Ghostrick Shot 1x Ghostrick Mansion 2x Ghostrick Renovation 1x Ghostrick Scare 1x Ghostrick Vanish 1x Ghostrick or Treat 1x Monster Reborn 1x Summon Breaker (or any floodgate field spell of your choice) 1x Called by the Grave 3x Infinite Impermanence (or any handtrap, though this is preferred) 3x Needle Ceiling (can be nibiru, but i prefer to side nib instead) Extra Deck: 1x Salamangreat Almiraj 2x Ghostrick Festival 2x Ghostrick Dullahan 1x Ghostrick Socuteboss 2x Ghostrick Alucard 3x Ghostrick Angel of Mischief 1x Gagagaga Magician 1x Number F0: Utopic Future 1x Number F0: Utopic Draco Future 1x Divine Arsenal AA Zeus - Sky Thunder Side Deck: 3x Nibiru, the Primal Being 3x Droll & Lock Bird 3x Twin Twisters 3x Sol and Luna (new tcg exclusive, good for going second) 1x Zombie World (for Renovation) 1x Secret Village of the Spellcasters (for Renovation) 1x Ghostrick Night (entirely optional, replace with Necrovalley if you want)
I’m gonna keep mentioning it until it’s finally included, but cubics have their “somewhat” new spell support card; Cubic dharma. Would be kinda nice to see cubics mentioned again, since the last time they were was over 5 years ago :)
Can’t wait to finally get to see Part of this amazing saga. Part 1 was interesting with the Cyberdark arc but a bit lackluster do to the Nordics and magnet warriors arcs, part 2 however was pretty exciting and made me go full interest with reptilians, aliens and ghost tricks. I wonder which arc we’ll get in part 3 “Support Crusaders”
I've been so happy that aliens FINALLY got better support to make them more relevant. They'll need more support but man it's great to use those cards in today's yugioh and actually be able to pull off some wins!
God it crazy looking back at its and the weird triple collab that is reptile deck and how ahbyss make both alien and Reptilianne new support work so well with it
The ghostrick trap is such a joke. Hmmm full combo off my normal summon or 2000 LP tough choice..... It should have been a continuous trap that flipped everything facedown after it's effect resolves. That would be hilarious.
The most amusing part about Ghostrick Shot is that it turns any 2 Level 1-3 monsters into Number F0: Utopic Draco Future. You simply summon a Ghostrick Xyz of the corresponding Level, slap an Angel on top of it, search Shot by detaching the Ghostrick Xyz, revive the Ghostrick Xyz, slap a 2nd Angel on top, and there you go! Additionally, the Ghostrick Xyz have a floating effect to recycle a Ghostrick S/T from GY.
As one of those dozen Ghostrick players, I appreciate this new wave of support quite decently, although at this point, I am kinda surprised they are even bothering anymore. It's like you said. The main appeal of Ghostricks relied upon an outdated design quirk. They're sorta stuck in an unfortunate position, where they don't have any good answer to addressing their issues. They can just keep pumping support to try and patch the holes, but the ship is gonna sink at some point. Trying to just modernize them like Vampires is a bit tricky, because they're so distinct that gutting their entire gameplay-aesthetic and wrenching in a new one just doesn't seem worth it. With the amount of effort you'd need to gracefully transition them into a new playstyle, you might as well have made a new archetype to begin with. It worked with Vampires, because the visual theme is relatively generic and their playstyle was mild enough that paving over it didn't hurt much, not to mention how old support like Sorcerer, Duke and even Vamp still had a home in new Vampires. The best they honestly can do is give them a safe set of consistency-boosting to try and let them at least make their fields better.
One idea that comes to mind is to make them like Shaddolls, a flip-based deck that focuses on getting powerful extra-deck monsters on the field, and then using their traps and flip effects as recovery options. The Ghostrick xyz monsters already float, it wouldn't be a huge shift to make some more proactive xyz monsters that immediately threaten the opponent. This, along with a few Ghostricks designed to turbo out those xyz monsters might give them a new lease on life. That's just my spitballing though.
@@dungeonmaster3464 That has certainly been my issue with Ghostrick support. They keep throwing them wacky backrow and like 1 monster per year, but monsters are exactly what the deck needs. Their level/rank 2 department have a grand total of 2 useful cards at this point and actually making something of the idea of level 4s instead of releasing a single limp dick in the middle of a 1-3 level deck could actually grant them a dimension of play. I don't know if I just want them to "be like Shaddolls", that just sounds a bit lazy and boring. Especially for a deck so unique in it's playstyle, gutting that in favor of generic swarm, beatdown and control wouldn't exactly be very fun. I'd like to see more of their cards incorporate the idea of stacking XYZs with materials and reloading them. Right now, only really Angel has a reason to stack cards underneath her and it's not really a consistent play. Getting new XYZ monsters that have unique benefits depending on how many materials it has, what types those materials are or cards that had multiple detatch effects based on the type of the card detatched would stay true with their already-existing plays, but could provide them utility and power to actually elevate the deck.
@@AlluMan96 I think we agree that Ghostricks need more powerful xyz monsters that stock on each other and float. They also need more consistent methods of making those xyz monsters and stacking them. I personally love decks that actively use their backrow, so I always liked how Ghostricks used their floating to recover their spent backrow. Believe me, I don't want Konami to turn Ghostricks into an aggro deck. It's just that it's the easiest way that to give Ghostricks a new lease on life, and Konami is known for playing it safe.
It's always nice to see some archetypes getting support. It gives you hope. Day 10 waiting for NOT BROKEN support for Venom. (I know, I'm late but give me a brak because there is Bonus Round in this 10-day special). Bonus Round - Venom Curiosities: Did you know that there is a kind of snake called "King Cobra"? Speculatively speaking, this would be the inspiration of the Vennominon, since both snakes are venomous. And not only that; still speaking speculatively, this also have to do with the mechanics of invocation of Vennominaga. In the game, Vennominon needs to be destroyed by effect and then triggers the trap card "Rise of The Snake Deity"; this is possibly due to the taxonomic class different from each of the snakes that represent them. As stated before, Vennominon is possibly a "King Cobra", but even having a neck-flap, it does not belong to the genre "Naja", entertaining, belonging to its own genus "Ophiophagus"; vennominaga, on the other hand, is possibly based on a "Naja", changing the "g" in place of the "j", even though it does not have the neck-flap. Then, ven(n)om mechanics would be based on the "refinement" of the taxonomic class; from "Ophiophagus" (King) to "Naja" (Deity).
@@Eric-py8yy Well, it's like they say, "hope is the last one that dies"; I wish Venom had more gameplay after all these years but that doesn't mean I want to (forgive the tone of the phrase) eat my opponent's ass; I want to duel with him.
the Ghostrick support made me happy because i still often play them, but then Siren was a thing. I don't get why they made her level 4. i know rata just talked about festival and paralell exceed, but part of what made going into angel worth it was how often you recovered grave resources while detaching to search. I don't like siren because id rather her been level 3 or 2 to play along better with the other levels in the deck. the self-mill is just weird to me too, because it would aid the detaching of Dullahan and Alucard not hurt it. maybe im unfair to siren. i don't really know. That said Ghostrick shot is amazing, not the least of which because you can flat out go from one angel summon into another if your drop that on a card you can rank her up from. thats an extra angel poke with festival out, and considering how weak ghostricks are physically that was a massive boost. you even get double recovery if you did this to dullahan or alucard to then detach from her, on top of JUST double searches otherwise. timing the use of this with a set ghostrick, for example a monster revived by a flip summoned fairy or even a fairy herself is even sweeter if you can scrap another benefit. frankly i didn't even find myself using the graveyard banish, as you can essentially threaten by then recovering shot itself if you have nothing better to do. but theres even crazy nonsense involving that effect allowing one to edge for angel's win effect, or more fuel for either a search that turn if she survives for another- possibly with ANOTHER recovery, or even a sudden AA-Zeus when you just wanna make things explode.
She gives more option for detach recovery later on while limiting her effect to a deck with mostly ghostrick cards (hence milling instead of sending 1 ghostrick card)... Not saying she's good, but she's not that bad I wish more modern cards have as much balancing as non meta archetype support
@@dhanyl2725 I actually finally gave her a fairer shake, and I think my biggest issue really is her level. she's the only maindeck ghostrick who is level 4, so she sticks out like a sore thumb considering the decks whole deal since Angel was to exceed into one of the other extra decks, then rank up into her for the searching and in most cases for detaching either dulla or alu. she did give me even more searches and recovery targets, albeit at the risk of missing (Im an old hat still running 3 needle ceiling..)
I look at it with a sprinkle of hope. I hope this is the kind of situation, where they're breadcrumming the way for the next Ghostrick support wave and pave the way for level 4 Ghostricks to be a thing, although outside of just making a direct XYZ into Angel, I don't really see much of a point to the idea. There's something admittedly meme-worthy about the prospect of Ghostricks getting a Rank-4 engine, but I'm not quite sure what Ghostricks would gain from playing a rank-4 engine outside of generically strong support. But yeah, it kinda is just a bad card on top of that. An RNG-based mill that can accomplish one of 2 effects the archetype is already capable of doing. It either gives you just Angel's effect, which you would mostly be more willing to use anyway or you can do a more restrictive version of Witch. True, it gives you a reliable way of using Angel's effect without an XYZ summon, but I'd rather not waste my resources to do so, especially when there's a chance that's a generic spell that's now wasted in the graveyard and given that her presence in the deck is more of a stumbling block to your XYZs than anything, I just can't justify summoning her.
Honestly I like Siren a lot. She is a level 4 fairy, what ghostrick fairy should have been imo, which will allow the deck to go to generic rank 4s. This should theoretically allow the deck to go into utopia and utopia the lighting which would be a nice out to big stupid beaters, even without that siren searching and gy setup with shot and fairy feels really good. What I wish for is something along the lines of either: Disruption Protection Searching/recovery I don't mind that it is slow to end, just that it is easy to break before it gets going. I will say I don't play much yu gi oh, I try to get into it but then I get hammered by a guy summoning 6 links half with negations, half immune. I'd like to see ghostricks get more trick or treat cards, could allow for a burn variant to appear however I do agree that it should have been a continuous trap
@@heulg.darian2536 I can't agree with generic rank 4's being something the deck needed to go into. theres plenty of generic rank 4 spam decks as it is, and unless they pad out ghostricks with more level 4's and a rank 4 exceed i just don't think she works well. still wish she was a level that would allow for better in deck plays (1 or 3 would have been best, 2 still wouldn't have been bad and would have fit), although her normal summon proc effect and not just flip is a definate improvement. thanks to festival the deck has the answer it's needed to fight off some threats by just going over them, so the issue now is it can't move as fast as more modern decks due to it's core mechanics, and it's more vulnerable than many a newer deck by proxy. Ghostrick burn is a possiblity i guess, Trick or Treat not being continous isn't really the issue if burn is what you wanted. if your intent is to burn someone down it already resets itself. if they pick negates it's quite retreivable. it does help with the double angel off shot and festival to basically put someone in a really worrying spot if things go right. burn being something despised in game I don't know if they'd ever give them more back up on this, or even should.
I wish Ghostrick shot was a Magic the Gathering card like Shadowborn Apostle where it just says "you can have as many copies of this card as you want".
So ghostricks got -a level 4 monster -a link monster -a spell card that isn't a field spell Kinda interesting to see them break from tradition like that
Also, while the idea of ghostrick or treat is super cool, isn't it weird that both options are basically "trick". I feel like a more thematic effect that would also be better balanced would be something like -your opponent chooses a face-up monster of his and gives you control of it - destroy all set cards your opponent controls The first effect is clearly treat, the second effect is clearly trick, and it might be powerful enough to see play in ghostrick decks
I like how recoil doesn’t say to summon the earthbound immortal but it’s very wink wink nudge nudge about the immortal what with the geoglyph and parallels with hundred eyes dragon
It frustrates me so incredibly much but they don't have a continuous spell that negates the effects of all non-reptiles with zero attack while you control A reptile monster That has to be the most no-brainer obvious support humanely imaginable, They could have slapped it on the field spell too But no, reptiles aren't allowed to have anything decent 😩
If the opponent has a link with an a-counter, does Zer'Oll still negate its effects? It can't be changed to defense, so I'm wondering about the grammar if the negate still goes through.
I agree that Reptilianne would be great if it could quick synchro into Hydra... That would be such a strong interrupt potentially, with the requirement of fairly large setup making it very balanced It's funny how their new synchro interacts with Brave Eyes Orb Dragon to automatically negate everything, but you can't make the Orb Dragon outside of its own Pendulum archetype that doesn't work well with reptiles
The idea of a link monster behaving like a field spell is good but here the effects neeeded to be a bit different. I am of course talking about ghostricks
Imagine the hilarity of having 3 ghostrick or treat on your backrow, you get to either burn them for 6k total or you manage to negate and burn them for a little less
Question: Would something like a Continuous Spell that lets Ghostricks bounce Links as a replacement to turning them facedown make them borderline playable? As it is, not being able to interact with an entire card type with your archtype's main gimmick is just sad.
I tried to play ghostricks once and i didn't liked even with support, it demands too much effort and lucky, it's a shame tho because I love the concept of cute monsters of several cultures mixed into a archetype
If Konami's going to break link rules they might as well bring back face-down attack position just for the ghosties. Also a Ghostrick Link that represents screamer videos seems like a good idea.
The idea of running over Dragoon with a 200 attack monster is exciting
I want to see someone do this
I find it amusing that dragoon can be splashed into almost any deck that can make Anaconda and no one questions it. Never thought I’d see the day where it’s socially acceptable to run DM and RE as a “tech option” in BE decks
Since they won't outright ban Dragoon you might as well take what you can get
@@adrifitz8793 Everyones on DPE now, but i prefer Gooner. DPE is a great engine tho, youre drawing two, possibly special summoning and getting that once per turn pop, with scythe as an option. If red eyes fusion such a heavy restriction people would play goon instead all day tho
This makes me imagine that the effect works by Nyami making Dragoon drop his guard from making some sort of cute display, only for her to then punch him in the balls.
If Trick or Treat were to played in the anime I imagine two of your ghostrick monster just walking up to the opponent and demanding life points to consume. If they refuse to give life points than they just start throwing eggs and Ghostrick Mummy’s bandages at their monsters. The monsters then lose the Will to fight out of shame.
Man, please be the writer of whathever YuGiOh serie they make in future, please this is soo cool
Or better yet, Werewolf torches the opponent should he be on the field.
I like this
Fun fact: in the OCG, Reptilianne Lamia is named Hydra, and Hydra is named Lamia.
This is probably why Reptilianne Ramifications shows Lamia turning into Hydra: in the OCG, it’s Hydra turning into Lamia, so the name could be a pun. Ramification/Lamiafication.
I'm still impressed by how much the TCG naming department can fuck things up
@@Kurokami112 They saw that the monster in "Reptilianne Lamia" had multiple heads, so they thought Hydra would have been more appropriate, which was fine until the OCG decided to step up their game. But still, it's funny since one is the literal baby version of the other.
Ramification in itself, is engrish wordplay now that I think about it.
@@Kurokami112 I'd say it's the OCG that fucked things from the start naming a multi headed snake Lamia then then doubling down and naming a single headed one Hydra. The TCG merely sought to correct the mistake.
@@Kurokami112 eh, in this case I’d say they did OK initially. The most striking thing about the Hydra is its multiple heads, so it’s kinda weird that the monster named Hydra and the monster with multiple heads were different things in the OCG.
I like that ghostrick's link monster isn't portraying a monster, but an event. It's like the card was supposed to be a field spell but halfway through design process konami realize that giving another field spell to an archetype with almost 0 draw/search power isn't exactly ideal.
Would've preferred it as a Continuous Spell. Make a new monster like oh I don't know "Ghostrick Underton" (A Japanese spoof of Sans from Undertale. The name is a combination of Undertale & skeleton)
@@Rabbitlord108 i think there's much more space for cards with malefic territory phylosophy which are the embodiment of "OH SHIT, WE CAN'T GIVE ERRATA TO A WHOLE ARCHETYPE, QUICK MAKE A CARD WHO FIXES EVERYTHING"
@@Eric-py8yy Don't think they'll do it cause Ghostrick isn't an anime or movie deck.
@@Rabbitlord108 neither aliens and here we are
The Festival is a Spellcaster
And then in part 3, we finally see Ojama Lime's effect that forces your opponent to eat their own cards with macaroni and mayonnaise.
All the while Lime is commenting on the most random topics possible
I'd like to see reptiliannes get a card that prevents monsters with 0 atk from activating their effects in your opponent's hand. Completely screws over most hand traps.
Brave-Eyes Reptilianne Dragon? Lol
@@spectral5939 A Brave-Eyes-like monster would also be really good for Reptiliannes.
this is the most consistent upload schedule i’ve ever seen from Rata
stop jinxing
@@dangobalango2847 jinx
You must be brand new. He's uploaded in 2-5 video batches for like 90% of his channel's existence lol
This is part 2 (Of 3) for the 2021 Support Report
It’s because he cut a 20 minute long video in half, basically.
Which, to be honest, I’d prefer shorter videos that come out quicker over half an hour long archetype archives that come out three times a year.
Even if it’s not the best card I love the concept of Ghostrick or Treat. Angel and So cute boss going door to door demanding treats (life points) or threatening tricks (the negate) and Werewolf just casually behind them threatening to rip the home owners to shreds before they can cry for help. Trick or treating mafia style
Joking about Columm mechanic , Link become a thing.
Trashtalk about BES, Here...BEF Zelos
Say Neos is worthless, Now it has 1 card rainbow Neos.
Make fun of Red eye "Potential", Konami said : EAT DRAGOON!!!!
What gonna come next??? Oh the prophet of Yugioh, Lord Rata
Nos-Rata-Damus
So much lore in this trilogy, can't wait for snoke to come back tomorrow
If Rata himself can birth the very mechanic of Links after one joke, then everything in his April 2036 TOCG Banlist video will become true.
God has forsaken the prophecy, rip water boi
I'm still annoyed that Link monsters were given to Flip archetypes for years, and it was only with Festival that Konami realized it's hard for those archetypes to Link summon since their monsters are usually facedown.
*cough* Krawlers *cough* Tindangles
After having played that fuckin' scenario in Master Duel, I fully understand this pain.
The second Reptilianne is I think pronounced "Co-Au-Tull" cause it's named after an I think Aztec or Mayan god Quetzalcoatl. But again I think Ghostricks need a continuous spell that lets them shuffle cards (Like Links) into the deck.
Also, “coatl” means serpent.
The Quetzal it’s a bird, so Quetzalcoatl = Feather Serpent.
@@ryujinlv8837 Didn't know that. Thanks
Quetzalcoatl is the Atzec Snake god. The Mayan Snake god is Kukulkan.
@@succubastard1019 THANK YOU!
And it’s also the big titty dragon from Dragon Maid
Holy shit I didn’t expect this to release so soon!
0:11 Reptilianne
- Reptilianne Nyami
- Reptilianne Coatl
- Reptilianne Melusine
- Reotillianne Ramifications
- Reptilliane Recoil
3:56 Aliens
- Alien Stealthbuster
- Cosmic Slicer Zer'oll
5:57 Ghostrick
- Ghostrick Siren
- Festival
- Ghostrick Shot
- Ghostrick or Treat
Support Report 2021- Part 3: Afternoon
Support Report 2021 - Part 4 Afterburner
Support Report 2021- Part 5: Afterbirth
Support Report 2021- Part 6: Afterimages
Support Report 2021- Part 7: AfterPAIN
Support Report 2021- The Errata Files: Afterthought
Support Report 2021 - Part X Afterglow because anime band i liek.
For some reason I always saw Nyami as how Remillia Scarlet would look if she was a snake instead of a bat.
Cute
As one of the 12 ghostrick players, the new support is pretty nice. Helps push the general stall playstyle more, while also making the beatdown playstyle a bit more playable. Not competitive, obviously, but more functional.
I love this Archetype.
It's my favourite archetype, yeah I barely win any serious duels but man is it fun when I score a win against someone who was coming at me with their best deck.
@@nikiardo i respect people like you. Playing bad decks because they like them. If i remember correctly, Alucard isnt even a bad card. Lets hope for more support.
It still sucks though lol
"Because the old vampires sucked shit instead of blood." Oh man that was a good line. Thank you
And I just remembered we're still due for an Ice Barriers 2 style relook at Vampires.
The most amazing couple of days in my life
fr
Wait a minute... is Reptilliane Recoil meant to be a way to be tu summon the Reptile Earthbound Immortal???
Who the hell would do that
misty roleplayers
That, or it’s just a cute reference to the anime, using that Reptilianne monster in place of Misty.
@@enlongjones2394 or even Konami's way of saying this is the closest we're going to get to Earthbound Immortal support. (Plz print Earthbound Servant's, Konami.)
Considering Rex has Earthbound Geoglyph to easily summon Wiraqocha Rasca and Carly has Future Visions to trigger Asla Piscu's effect, I'm actually totally down for all Dark Signers to get a Field Spell that works with their Earthbound Immortals
@@caless7947 what could Infernitied get for Ccapac Apu?
Love the new uploads Rata. Thank you for the support reports.
I like how what you said about both Alien and Reptilian is exactly what I did immediately when I saw the new reptile cards.
Siren being RNG was a huge slap in the face. I'd rather she just sent a Ghostrick card from Deck to GY when Normal Summoned or flipped, and that's it. This would be better than the current search effect, since you don't have to rely on milling 2 cards. Granted, it's likely that 1 of the cards you send off the top of your Deck will be a Ghostrick, there's still a chance to hit like an Allure and a Pot of Duality and be SOL. Angel already gives us search power, and Stein exists and can be used as Xyz Material, unlike Siren. Also, we already had Witch if we really feel the need to flip our opponent's monsters face-down more than Doll, Fairy, and Scare already do. Siren does hint at us getting another Level 4 Fairy-Type, which could be interesting.
Ghostrick Fairy and Festival are really good, though. Renovation would have been nice at the start of Link Era, but by the time it came out it was close to becoming less relevant. Ghostrick or Treat is a card I want to like, because it's searchable negation that also puts monsters face-down, and I'd like to think that the opponent paying 2000 LP to postpone the effect is actually not so bad due to Ghostricks attacking directly.. but it's another card like Siren where there isn't a consistent outcome with the card. Coulda-shoulda just been a Counter Trap without that 2000 LP out for the opponent. It's not like it's an omni-negate, which could admittedly be stupid good with Ghostrick's S/T search power.
I'm actually surprised they only gave us one level 4. You'd think an XYZ-archetype would want to release a monster that has an otherwise incompatible level with the rest of the main deck as a pair, maybe even give them some synergy to make putting Angel out a bit easier. Siren just kinda now stands there awkwardly as a level 4 weenie in an XYZ-deck made up of level 1s, 2s and 3s primarily. Which is sad, because the monster-lineup is the thing they really need to bolster, honestly.
I can tolerate Trick or Treat. It's not amazing, but I get the idea that it wanted to try and bolster the damage they lack and it's a cute theme-card. Shot already fills the needs of being a meaty backrow-card and it's not like they're still in any position to take on the meta, so at their play-level, it's a harmless bit of fun.
Ghostrick or Treat is definitely less offensive than Siren. If the opponent doesn't want to get their monster negated, 2000 damage is still 2000 damage. Eventually they're not going to want to take that hit, especially as Ghostricks can probably outgrind whatever is in their playground. Siren just has a chance to be dead weight. I'm just not sure why they thought Ghostrick needed 2 of their new cards to have uncertain outcomes in this age.
@@flackenstien
I'm lax on Ghostrick or Treat, because regardless of the outcome, both of it's effects are generally positive and grant the deck something it's currently lacking. Also because I'm not too concerned about Ghostricks swinging in to crush the meta in two anytime soon. Alot of people use "The playground format" as a dismissive joke, but I think it's an important part of any competitive game. While the meta shifts to whatever is the best and most efficient, it's also very important to remember that both casual audiences and competitive players alike appreciate having a bit of fun with the game too.
Now, does that mean Ghostricks are fine the way they are? Not quite, but they're not too far off, honestly. They just need one healthy boost to consistency and some more reliable power output. Other than that? They're gimmick just isn't compatible enough with the new YGO to try and make super-strong and going out of your way to reinvent them would feel like a wasted effort next to trying to just make something new that carries the spirit of what they used to do, similar to what Deskbots did to Batterymen for a bit and what Vampires did for... Vampires.
"Ghostrick or Treat" might as well just be called "Ghostrick Gustav Max".
I will always be glad for more Reptillianne support just because their artwork is so beautiful
I discovered Reptiliannes recently through the Best of 1 festival in Master Duel and I loved the cards, even though the best of 1 deck wasn't very good. They are such a cool deck with such awesome artwork.
Love the videos RATA, glad to have you back on here, even if only for a moment!
Back in the day we were running over Chaos MAX with small ATK cards, and now it's Dragoon.
Oh how the mighty hath fallen, but not too far, this Dragoon is still a menace!
Aliens are only my second favorite archtype after EVERY. SINGLE. ARCHFIEND.
I love the Ghostrick support, but even with multiple attempts at building, the deck is still glacially slow.
True. I want either a ghostrick hand trap that can slow the opponent down in making their plays- maybe a Moonlit Chill, veiler or droll, or more cards like shot that put faceup ghostricks on the field.
Well, not really. Thanks to the new additions of festival and shot, you can now do fairly decent xyz combos via stuff like Tour Guide and Parallel Exceed. The deck struggles against handtraps, but in my experience, you can fairly consistently end on UFD, Festival, a Live Renovation and some sets.
Could it be better and more consistent? Yeah. Is it fine now? Also yeah.
@@colinduchilio4052 Sounds awesome , you got a deck list I can steal ?
@@DarkPlayerRE Sure. I've got a written list right here.
Main Deck:
3x Parallel eXceed
1x Speedroid Terrortop
1x Speedroid Taketomborg
3x Tour Guide of the Underworld
1x Scarm, Malebranche of the Burning Abyss (optional, but provides additional followup if you use tour guide)
3x Ash Blossom & Joyous Spring (or any other handtrap of your choice)
1x Ghostrick Siren
2x Ghostrick Jiangshi
3x Ghostrick Fairy
1x Ghostrick Doll
1x Ghostrick Lantern
1x Ghostrick Specter
1x Ghostrick Mary (optional, can be another Level 1, or something else entirely)
3x Ghostrick Shot
1x Ghostrick Mansion
2x Ghostrick Renovation
1x Ghostrick Scare
1x Ghostrick Vanish
1x Ghostrick or Treat
1x Monster Reborn
1x Summon Breaker (or any floodgate field spell of your choice)
1x Called by the Grave
3x Infinite Impermanence (or any handtrap, though this is preferred)
3x Needle Ceiling (can be nibiru, but i prefer to side nib instead)
Extra Deck:
1x Salamangreat Almiraj
2x Ghostrick Festival
2x Ghostrick Dullahan
1x Ghostrick Socuteboss
2x Ghostrick Alucard
3x Ghostrick Angel of Mischief
1x Gagagaga Magician
1x Number F0: Utopic Future
1x Number F0: Utopic Draco Future
1x Divine Arsenal AA Zeus - Sky Thunder
Side Deck:
3x Nibiru, the Primal Being
3x Droll & Lock Bird
3x Twin Twisters
3x Sol and Luna (new tcg exclusive, good for going second)
1x Zombie World (for Renovation)
1x Secret Village of the Spellcasters (for Renovation)
1x Ghostrick Night (entirely optional, replace with Necrovalley if you want)
Ghostrick is slower than a yugioh player running a marathon
Part 2 already? I was not ready
Can't wait for the Volcanic Ojama archetype anouncement tommorow
Ogdoadics!!! The Archetype keeping the whole Reptile Monster type alive by themselves
Sir, I follow you since 2017 and you remain an ABSOLUTE GENIUS!
I’m gonna keep mentioning it until it’s finally included, but cubics have their “somewhat” new spell support card; Cubic dharma.
Would be kinda nice to see cubics mentioned again, since the last time they were was over 5 years ago :)
Yesterday: "Oh nice we'll have 2 new vid from rata"
Now: "PART 3????"
Fun fact. Thanks to the new reptilliane support, i won the bode sneak peek at my local card shop. And it made me love the archertype forever😂
Congrats!
Congrats man
Damn, you pumping these out at a speed
Konami: *Makes new reptiliannes support.*
Me: *awakens.*
Also, Aliens and Ghosttricks are a sight for sore eyes.
5:49
you scared the shit out of me, I thought I was going crazy and starting to stan you rata
made my week
Konami HQ: Cmon guys we made Snake Rain somewhat playable and heavily supported two old Reptile decks can we finally make some more Orb Dragons now?
The biggest surprise i'll ever have is if Konami announces new Genex support.
Turning Reptillianne into an archetype of snake girls is the best thing they've ever done.
Technically all of them were snek waifus
Can’t wait to finally get to see Part of this amazing saga.
Part 1 was interesting with the Cyberdark arc but a bit lackluster do to the Nordics and magnet warriors arcs, part 2 however was pretty exciting and made me go full interest with reptilians, aliens and ghost tricks. I wonder which arc we’ll get in part 3 “Support Crusaders”
Blue Eyes was a bit too vanilla. At least Shooting Star Platinum was badass.
I've been so happy that aliens FINALLY got better support to make them more relevant. They'll need more support but man it's great to use those cards in today's yugioh and actually be able to pull off some wins!
This is a sign of the end times: "Rata uploading daily"
My lord, he uploaded pt2 this fast?! I'm beginning to think or Ratta has been replaced by a doppelganger.
God it crazy looking back at its and the weird triple collab that is reptile deck and how ahbyss make both alien and Reptilianne new support work so well with it
Rata. I know these segments are named after ufo aftermath aftershock and afterlight . You cant fool me
The ghostrick trap is such a joke. Hmmm full combo off my normal summon or 2000 LP tough choice..... It should have been a continuous trap that flipped everything facedown after it's effect resolves. That would be hilarious.
Well, I heard this as Yoda for some reason
The most amusing part about Ghostrick Shot is that it turns any 2 Level 1-3 monsters into Number F0: Utopic Draco Future.
You simply summon a Ghostrick Xyz of the corresponding Level, slap an Angel on top of it, search Shot by detaching the Ghostrick Xyz, revive the Ghostrick Xyz, slap a 2nd Angel on top, and there you go! Additionally, the Ghostrick Xyz have a floating effect to recycle a Ghostrick S/T from GY.
As one of those dozen Ghostrick players, I appreciate this new wave of support quite decently, although at this point, I am kinda surprised they are even bothering anymore. It's like you said. The main appeal of Ghostricks relied upon an outdated design quirk. They're sorta stuck in an unfortunate position, where they don't have any good answer to addressing their issues. They can just keep pumping support to try and patch the holes, but the ship is gonna sink at some point. Trying to just modernize them like Vampires is a bit tricky, because they're so distinct that gutting their entire gameplay-aesthetic and wrenching in a new one just doesn't seem worth it. With the amount of effort you'd need to gracefully transition them into a new playstyle, you might as well have made a new archetype to begin with. It worked with Vampires, because the visual theme is relatively generic and their playstyle was mild enough that paving over it didn't hurt much, not to mention how old support like Sorcerer, Duke and even Vamp still had a home in new Vampires. The best they honestly can do is give them a safe set of consistency-boosting to try and let them at least make their fields better.
One idea that comes to mind is to make them like Shaddolls, a flip-based deck that focuses on getting powerful extra-deck monsters on the field, and then using their traps and flip effects as recovery options. The Ghostrick xyz monsters already float, it wouldn't be a huge shift to make some more proactive xyz monsters that immediately threaten the opponent. This, along with a few Ghostricks designed to turbo out those xyz monsters might give them a new lease on life.
That's just my spitballing though.
@@dungeonmaster3464
That has certainly been my issue with Ghostrick support. They keep throwing them wacky backrow and like 1 monster per year, but monsters are exactly what the deck needs. Their level/rank 2 department have a grand total of 2 useful cards at this point and actually making something of the idea of level 4s instead of releasing a single limp dick in the middle of a 1-3 level deck could actually grant them a dimension of play. I don't know if I just want them to "be like Shaddolls", that just sounds a bit lazy and boring. Especially for a deck so unique in it's playstyle, gutting that in favor of generic swarm, beatdown and control wouldn't exactly be very fun. I'd like to see more of their cards incorporate the idea of stacking XYZs with materials and reloading them. Right now, only really Angel has a reason to stack cards underneath her and it's not really a consistent play. Getting new XYZ monsters that have unique benefits depending on how many materials it has, what types those materials are or cards that had multiple detatch effects based on the type of the card detatched would stay true with their already-existing plays, but could provide them utility and power to actually elevate the deck.
@@AlluMan96 I think we agree that Ghostricks need more powerful xyz monsters that stock on each other and float. They also need more consistent methods of making those xyz monsters and stacking them.
I personally love decks that actively use their backrow, so I always liked how Ghostricks used their floating to recover their spent backrow. Believe me, I don't want Konami to turn Ghostricks into an aggro deck. It's just that it's the easiest way that to give Ghostricks a new lease on life, and Konami is known for playing it safe.
I was JUST talking about the Support Report series in the Endgame video. BOY AM I A MAGICIAN!
Indeed the support for Alien has been awesome!
Let's hope we have more!
It's always nice to see some archetypes getting support. It gives you hope.
Day 10 waiting for NOT BROKEN support for Venom. (I know, I'm late but give me a brak because there is Bonus Round in this 10-day special).
Bonus Round - Venom Curiosities: Did you know that there is a kind of snake called "King Cobra"? Speculatively speaking, this would be the inspiration of the Vennominon, since both snakes are venomous. And not only that; still speaking speculatively, this also have to do with the mechanics of invocation of Vennominaga. In the game, Vennominon needs to be destroyed by effect and then triggers the trap card "Rise of The Snake Deity"; this is possibly due to the taxonomic class different from each of the snakes that represent them. As stated before, Vennominon is possibly a "King Cobra", but even having a neck-flap, it does not belong to the genre "Naja", entertaining, belonging to its own genus "Ophiophagus"; vennominaga, on the other hand, is possibly based on a "Naja", changing the "g" in place of the "j", even though it does not have the neck-flap.
Then, ven(n)om mechanics would be based on the "refinement" of the taxonomic class; from "Ophiophagus" (King) to "Naja" (Deity).
Cool facts bro and i think is kinda impossible giving non broken supports for a already dead archetype
@@Eric-py8yy Well, it's like they say, "hope is the last one that dies"; I wish Venom had more gameplay after all these years but that doesn't mean I want to (forgive the tone of the phrase) eat my opponent's ass; I want to duel with him.
Why is your voice and execution so perfect for this
Awesome to see the both alien and reptilanne on its video and they both help make abhyss a cool pure reptile deck work
Woo!! So many rata videos, its a blessing from the lord!
Can't wait for Support Report: Afterbirth tomorrow!
2 videos? NNN was worth it this year
the Ghostrick support made me happy because i still often play them, but then Siren was a thing.
I don't get why they made her level 4. i know rata just talked about festival and paralell exceed, but part of what made going into angel worth it was how often you recovered grave resources while detaching to search. I don't like siren because id rather her been level 3 or 2 to play along better with the other levels in the deck. the self-mill is just weird to me too, because it would aid the detaching of Dullahan and Alucard not hurt it. maybe im unfair to siren. i don't really know.
That said Ghostrick shot is amazing, not the least of which because you can flat out go from one angel summon into another if your drop that on a card you can rank her up from. thats an extra angel poke with festival out, and considering how weak ghostricks are physically that was a massive boost. you even get double recovery if you did this to dullahan or alucard to then detach from her, on top of JUST double searches otherwise. timing the use of this with a set ghostrick, for example a monster revived by a flip summoned fairy or even a fairy herself is even sweeter if you can scrap another benefit. frankly i didn't even find myself using the graveyard banish, as you can essentially threaten by then recovering shot itself if you have nothing better to do.
but theres even crazy nonsense involving that effect allowing one to edge for angel's win effect, or more fuel for either a search that turn if she survives for another- possibly with ANOTHER recovery, or even a sudden AA-Zeus when you just wanna make things explode.
She gives more option for detach recovery later on while limiting her effect to a deck with mostly ghostrick cards (hence milling instead of sending 1 ghostrick card)...
Not saying she's good, but she's not that bad
I wish more modern cards have as much balancing as non meta archetype support
@@dhanyl2725 I actually finally gave her a fairer shake, and I think my biggest issue really is her level. she's the only maindeck ghostrick who is level 4, so she sticks out like a sore thumb considering the decks whole deal since Angel was to exceed into one of the other extra decks, then rank up into her for the searching and in most cases for detaching either dulla or alu. she did give me even more searches and recovery targets, albeit at the risk of missing (Im an old hat still running 3 needle ceiling..)
I look at it with a sprinkle of hope. I hope this is the kind of situation, where they're breadcrumming the way for the next Ghostrick support wave and pave the way for level 4 Ghostricks to be a thing, although outside of just making a direct XYZ into Angel, I don't really see much of a point to the idea. There's something admittedly meme-worthy about the prospect of Ghostricks getting a Rank-4 engine, but I'm not quite sure what Ghostricks would gain from playing a rank-4 engine outside of generically strong support.
But yeah, it kinda is just a bad card on top of that. An RNG-based mill that can accomplish one of 2 effects the archetype is already capable of doing. It either gives you just Angel's effect, which you would mostly be more willing to use anyway or you can do a more restrictive version of Witch. True, it gives you a reliable way of using Angel's effect without an XYZ summon, but I'd rather not waste my resources to do so, especially when there's a chance that's a generic spell that's now wasted in the graveyard and given that her presence in the deck is more of a stumbling block to your XYZs than anything, I just can't justify summoning her.
Honestly I like Siren a lot. She is a level 4 fairy, what ghostrick fairy should have been imo, which will allow the deck to go to generic rank 4s. This should theoretically allow the deck to go into utopia and utopia the lighting which would be a nice out to big stupid beaters, even without that siren searching and gy setup with shot and fairy feels really good. What I wish for is something along the lines of either:
Disruption
Protection
Searching/recovery
I don't mind that it is slow to end, just that it is easy to break before it gets going. I will say I don't play much yu gi oh, I try to get into it but then I get hammered by a guy summoning 6 links half with negations, half immune. I'd like to see ghostricks get more trick or treat cards, could allow for a burn variant to appear however I do agree that it should have been a continuous trap
@@heulg.darian2536 I can't agree with generic rank 4's being something the deck needed to go into. theres plenty of generic rank 4 spam decks as it is, and unless they pad out ghostricks with more level 4's and a rank 4 exceed i just don't think she works well. still wish she was a level that would allow for better in deck plays (1 or 3 would have been best, 2 still wouldn't have been bad and would have fit), although her normal summon proc effect and not just flip is a definate improvement. thanks to festival the deck has the answer it's needed to fight off some threats by just going over them, so the issue now is it can't move as fast as more modern decks due to it's core mechanics, and it's more vulnerable than many a newer deck by proxy.
Ghostrick burn is a possiblity i guess, Trick or Treat not being continous isn't really the issue if burn is what you wanted. if your intent is to burn someone down it already resets itself. if they pick negates it's quite retreivable. it does help with the double angel off shot and festival to basically put someone in a really worrying spot if things go right. burn being something despised in game I don't know if they'd ever give them more back up on this, or even should.
as one of the only remaining 8 ghostrick players, i am happy
I wish Ghostrick shot was a Magic the Gathering card like Shadowborn Apostle where it just says "you can have as many copies of this card as you want".
2 videos in a month? I feel like I'm back in 2017, and not complaining about it.
Alien invasion 2: szgorzelech boogaloo is looking good
Bruh. Loving all these vids. Keep it up I’m never disappointed
Hell yeah new =name([youtube]channel) video dropped
Ghostrick: “My death was greatly exaggerated.”
So ghostricks got
-a level 4 monster
-a link monster
-a spell card that isn't a field spell
Kinda interesting to see them break from tradition like that
Also, while the idea of ghostrick or treat is super cool, isn't it weird that both options are basically "trick".
I feel like a more thematic effect that would also be better balanced would be something like
-your opponent chooses a face-up monster of his and gives you control of it
- destroy all set cards your opponent controls
The first effect is clearly treat, the second effect is clearly trick, and it might be powerful enough to see play in ghostrick decks
I like how recoil doesn’t say to summon the earthbound immortal but it’s very wink wink nudge nudge about the immortal what with the geoglyph and parallels with hundred eyes dragon
Ghostrick socuteboss and angel of mischief in the same artwork is the main reason I will run the card and I don't even need to read the text
I think that what Ghostrick Or Treat needed was some condition that allows you to choose the effect instead of the opponent.
03:46 we all agree this is a new prophecy right ?
Part 2 of screaming into the void asking of we will ever get another pathetic aesthetic
It frustrates me so incredibly much but they don't have a continuous spell that negates the effects of all non-reptiles with zero attack while you control A reptile monster
That has to be the most no-brainer obvious support humanely imaginable,
They could have slapped it on the field spell too
But no, reptiles aren't allowed to have anything decent 😩
2:18 I didn't know I needed this in my life.
A video on Dec. 1st. It's a Christmas miracle
If the opponent has a link with an a-counter, does Zer'Oll still negate its effects? It can't be changed to defense, so I'm wondering about the grammar if the negate still goes through.
Yes it still negated the effect the battle position changing is technically a bonus effect so links are negated
0:10 to be fair you could have done a mini ojama lime story. Just like 10 seconds and then a cliffhanger
Ghostrick Festival is cool because it's the first Ghostrick support card that acknowledges Ghoul.
The Church of the Algorithm equip United We Stand to this video to increase it attack points.
More like Aftershook that Rata dropped two vids in one week legooooooooo
Ok best part 2 of everything because includes ALIENS but still, WERE THE DUCK IS THE OJAMA LIME CLIP?!
I agree that Reptilianne would be great if it could quick synchro into Hydra... That would be such a strong interrupt potentially, with the requirement of fairly large setup making it very balanced
It's funny how their new synchro interacts with Brave Eyes Orb Dragon to automatically negate everything, but you can't make the Orb Dragon outside of its own Pendulum archetype that doesn't work well with reptiles
This is weeeiiiiiird it’s not been over a month between updates
I expected him to say, "Speaking of Vampires..."
The idea of a link monster behaving like a field spell is good but here the effects neeeded to be a bit different. I am of course talking about ghostricks
Alien stealth buster the one true counter to stealthroid
Imagine the hilarity of having 3 ghostrick or treat on your backrow, you get to either burn them for 6k total or you manage to negate and burn them for a little less
I think reptilianne needs a field spell that negates the effect of non reptile monsters with 0 attack or something
Konami only created Links in anticipation of Rata's Aliens Archetype Archive.
I've only just started the video and already like this one.
The Chad move is to play aliens and reptillianes together
Wow!! I have never been this early for a RANK10YGO video soooo... yay
Question: Would something like a Continuous Spell that lets Ghostricks bounce Links as a replacement to turning them facedown make them borderline playable? As it is, not being able to interact with an entire card type with your archtype's main gimmick is just sad.
3:38 I think that they are scared about Vaskii ripping apart the meta like they are scared of Arcana force The World making everyone ragequit
Me: *sees the new Ghostrick support*
Also me: "My Babies!!!! I can do new strategies with you!!!!"☺
A friend I met at locals when I was younger Maine ghostricks
I tried to play ghostricks once and i didn't liked even with support, it demands too much effort and lucky, it's a shame tho because I love the concept of cute monsters of several cultures mixed into a archetype
Wow Rata is really putting out the work for this 😍
If Konami's going to break link rules they might as well bring back face-down attack position just for the ghosties.
Also a Ghostrick Link that represents screamer videos seems like a good idea.