s-Navigation //fast dynamic pathfinding solution
Вставка
- Опубліковано 5 лют 2025
- Multi routing dynamic pathfinding
s-Navigation - several pathfinding modules for integration into games and other projects. The solution features low CPU usage and fast response. The beta version is expected to support 3D coordinates, waypoint formations, and options for tactics when approaching a destination. I hope this will make the behavior of units in the game world even more real.
Ps. The methods used in the solution differ from the Flow Field algorithm.
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#algorithm
#coding
#gamedev
#gamedevelopment
Amazing work 👌👌
Thank you. A new video has been released with a large number of agents.
very nice!
Thank you. Your comment is motivating. Watch the new code optimization video.
I'm building a 2D game with increasing numbers of tanks attacking your base.
But it turns into a traffic jam simulator on the higher levels. I would very much like to implement pathfinding like in this video.
You mentioned in another comment that you were that you were looking to work with other game developers. I'd like to put myself on your radar. 😁
@benjaminweeg9684 Thank you very much for your comment. Give me the video please, it's very interesting.
@@mx.s well, now I have to build a video for it. It's been something I've been meaning to do for a while anyway! 😁
I'll have one thrown together shortly...
@benjaminweeg9684 Wonderful. I'll be waiting. Contact me here or via telegram.
OK, I finished the semester and passed all my classes! Yay.
I'll get this together, or at least started, this weekend!
What do you recommend for screen capture software? I used zoom share screen and record session for my school projects and it's really poor quality.
@@benjaminweeg9684 Great. There are many programs and they are all mostly good, try movavi or ShareX
That's amazing although it's not any angle/ shortest path
@cnnhean Give me the timecode of the moment please.
@@mx.s 00:30
Although it doesn't seems like the same algorithm you used in unity.
Here it looks like the resulting path from a*, while the path from theta*/anya looks better, and is shorter, due to being able to move in any angles
Will there be a source code? Will this be a library? which programming languages will be supported?
Now it's c++. In fact, it doesn't matter what programming language. The solution will be available for all popular languages. Now we hone the logic and go to 3D space. Further, these are addons for UE and Unity.