Kingdom Hearts HD 2.5 (BBS) - Mysterious Figure AI
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- Опубліковано 5 лип 2018
- Wanted to do this video for a while. It explains parts of MF's AI so that players can avoid problems in the fight, most notably being getting Doom'd in 1st phase of the fight. If I forgot any other weird AI changes, feel free to let me know (preferably with proof) and I can update description with findings. I did test a bunch of other Commands as well, but Surge spam is only real smart way to do this fight (though Aerial Slam & Windcutter for Terra can land and do decent damage at LV1).
Twitch: / bizkit047
Twitter: / bizkit047 - Ігри
"Let's make a boss that counters all the mechanics in the game so well that the player is forced to spam one command repeatedly"
"What's that? The player should be able to experiment with all kinds of different attacks and command setups? No, that'd mean we'd have to design a genuinely challenging boss so that no one strategy can cheese it. Hard pass."
@matty9460
*Vanitas Remnant:* lol You wanted to use shotlocks? Oh Sorry, I'm immune to the damage.
*Vanitas Remnant:* You wanna use Curaga? Go for it, what's your's is mine!
the one but important reason why boss fights are so hard is because they have a possibility to not stun at all
and worst of all, break out of stuns at random
you dont have to. you can very well beat the boss without cheese.
@@Glassesgirl2002 still a shit boss
A boss is supposed to test the mechanics you've learned and mastered throughout the game up until that point, not exist to render them all effectively useless and force the player into using basically one strategy that has them rework their entire style or otherwise punish them for playing the way the game has taught them.
That is the definition of counter-intuitive. That is how you make a bad boss.
You've just summed up just how salty we all are at bbs secret bosses
But what you just described is how a vast majority of games (other KH titles included) handle optional super bosses. So does that mean that optional super bosses just shouldn't exist then?
NEET Kitten That just means they’re badly designed. Lingering Will is an example of a good boss, this boss however is not.
@@NEETKitten Except it isn't, at least not in any of the good KH games or good action games in general. Just a couple examples: the optimal strategy for Saix is looping him with peter pan. Just like MF you can abuse a single mechanic to do the whole fight, however unlike MF you can actually use other strategies if you choose to. Saix has actual openings that can actually be punished, with regular combos or magic or what have you. peter pan is one out of many options, and is definitely the most boring. if you try to go for a regular combo, or most commands other than surges or raids on MF you're in for a bad and completely random time, because he isn't consistently responsive to anything other than a singular mechanic unlike other bosses in the series. another example that the guy before me mentioned but didnt iterate on is lingering will. just like MF, you can cheese the fight with a single mechanic, and its the most optimal strat. put on neg combo and fenrir and jump finisher til hes dead. once again tho unlike MF you can actually engage in a real battle with him and it be responsive and fun if you learn how to react to his moves and punish. for both of these bosses, there are plently of ways to take advantage of limits, summons, drives. every tool in sora's toolkit. i could probably go on about how this applies to many superbosses in the main numbered series and even in other game franchises if i felt like it. excusing BBS' terrible superbosses by saying "but all da superbosses only allow one strat" is dumb and false
@@joshreinhardt3719 Look, MF is bad. Really bad. I'm not saying otherwise. But to act like BBS is the worst, most broken thing ever because of one boss is asinine, especially with other challenges in other games offering just as much, if not more bullshit than what MF brings to the table with his random nonsense (hello KH1 Sephiroth!)
They actually attempted to make a counter to the elemental rolls without considering that the rolls' inherent lack of i-frames would actually have majorly negative effects. What a joke.
Great vid Biz. Now if only we could figure out why they thought this boss was a good idea
I think you can see it in the design
they probably thought it was really clever to have a boss that responds to all kinds of tactics. Avoids mine square, punishes shotlocks, dooms you if you have too much cure
A lot of osaka team design feels largely like they thought "wouldn't it be cool if this happened?" without really considering the player
To set up Young Xehanort for DDD.
Looking at the fight's design, I suspect you're not even expected to win it in the first place. They probably though that such an absurdly anti-player-choice kind of design would leave a bigger impression on the player, so that once you play DDD, you'd see Young Xehanort at the end of the game and go *"oh SHIT it's THAT GUY"*
Still a terrible choice though. Forgoing good boss design for the sake of making a reveal in a *fucking sequel* isn't worth it at all.
Xemnas and Terra were memorable in KH1 and KH2 because they were fantastic battles that genuinely challenged the player and demanded they learn the mechanics proper of their respective games. The team kind of missed the point of those when designing MF
@@mega20able i doubt they had it planned out that far ahead. iirc the devs just liked having really tough & cool secret bosses. whoever designed MF just went overboard
1:25
Oh fucking lovely, so he's an Atlus boss fight.
For those unaware, Atlus games like the older Persona games, and the SMT games, loved having bonus bosses that will actually straight up instant kill you if you fail to follow their rules that they never explain to you. Even if you follow the rules, they can still RNG instant kill you. Very fun.
Sorry buddy, you have too many resistances. Guess I'll just... Megidolaon every turn!
@@mirraisnow6050 Whoops, you've killed a demon/didn't kill a demon fast enough. Here comes the quadruple damage spell!
whoops its been 5 turns and you didnt do enough damage
guess itll just kill you bypassing the battle mechanics altogether.
Not to mention Atlas loves making these fights last about 30min each.
Rpgs in general
i find it funny that an ultra boss designed to test your skills is literally coded to avoid d-links when they usually go underutilized anyway, great way to encourage the player to use every ability at their disposal
I'll put it simply: this fight sucks and for all the wrong reasons. Music's nice though.
Eh, it's alright, I prefer the much more bassy boss music.
The music is brilliant. I swear to God it’s full of story that I feel it is almost spoiling young Xehanort’s back story ~
Saad Armouti
Fuck Young Xehanort.
They put the best music in the most cancerous boss fights so you can keep fighting so you can hear that awesome music
Yeah, the music is nice. Too bad you won't be able to hear it most of the time because the only thing you'll be hearing is the ringing of the health bar lmfao.
here's a mechanic that harshly punishes you for not organizing your action commands in the right order without telling you, hth
1:42 "not sure if this is a programming error"
I think that this boss's existence is a programming error.
To make things even more insulting, you have to beat all of the super bosses in this game with all three characters if you want the Platinum Trophy.
@@MrChaotic4 and beating this boss with terra in particular is worse than a death sentence, in fact, it IS a death sentence. because you will die. over. and over. and OVER AGAIN.
While i love most of BBS, it does have some flaws. This fight and the Vanitas Remnant are two of the biggest ones. I want to know why something this messy was ever okayed, Why the developers though this was okay and an actual test of skill instead of just mashing square and triangle.
Superslash I do believe the Command System does have potential to be good and require strategy, however in this fight if you try anything besides Thunder Surge or Ariel Slam, MF will probably be able to dodge it and kill you. Again, really makes you wonder you, did the intend the player to find some broken move in the game? Cause otherwise this would be impossible with Terra.
To be honest, Vanitas Remnant is "okay" cuz Terra can dodge his moves like 90% of the time on reaction and generally not get clipped at the end of Slide, the only real annoying problem is that he can break out of every hit...but that's the problem with all superbosses anyway
En sí si es una prueba de habilidad, pero una que incluso necesitas de la suerte para ganar, eso último es lo que la hace injusta sin duda.
Bbs is fun. On beginner. But generally it's a mess. Especially on critical.
What were the devs thinking when originally designing this boss? Who thought this was acceptable?
Anyone older than 15.
Gary Tomás Constanza Martinez japanese playtesters who never wanted to fight him ever again lmao, proof that misery is universal and only a sadomasochist would enjoy MF
www.khinsider.com/news/MonsterVine-Interview-June-2010-1477
fun fact: nomura helped desing this fight and when he saw that the devs were struggling with 4 hp bars he said to add another one so yeah say thanks to nomura for the pain
I don't know if anybody has tested this yet, but apparently when using mega flare, he will jump right over the explosion.
I wonder if you can abuse the fact that he jumps over mines to attack him with some ranged fast casting command and loop him... hmm....
Not likely, he can break out of any hit at any time, so while it can possibly create an opening, it probably wouldn't overall be smarter than just Surging him constantly
Not to mention that casting spell on him can cause him to counter with the grab move, Doom, clones, charge or the orbs
I've actually been working on a strat to beat MF without dodging, Surges, D-Links, or Finishers (despite knowing it's a terrible fight and that this is a bad idea). You can't loop him, he's far too random for that. However, there is a consistent response to most of his first phase attacks -- in a vacuum, anyway, and only as Aqua.
* Tornado can be jumped over.
* His combos and charging attacks can be blocked.
* The clones can be killed with Fission Firaga -- but you need sufficient MAG to do so (somewhere around level 55).
* Light Spears can be blocked. Timing is weird but consistent -- one of the few attacks you can't mash through.
* Raging Storm is the hardest to avoid. You have to jump, Doubleflight, Block in midair to halt your fall, then Fission Firaga. It will knock MF upwards, during which time you have to land and jump, Doubleflight, midair-Block again. You have maybe 10-12 frames of wiggle room for this. Proof of concept: ua-cam.com/video/gQi6jMU75s0/v-deo.html
* I'm wondering if Doom can be jumped over, but I haven't made it to phase II yet. The other issue is how I'm going to damage him with Fission Firaga while he's invisible, since that's the only attack Command I've brought in my past attempts.
Aretice Izon Wait, isn't Doom blockable?
Doom is blockable yes but it comes quite fast so it's hard to react.
Funny thing is that your able to block the first hit of doom canceling the attack but that won’t stop him from spamming it again.
Dude I remember in high school when me and a friend kept trying yo beat this dude 20+ tries. On try 24 or so I was close to beating him and he fucking reversed time and used meteor, he never used meteor once on any other try it was ridiculous we didn't even know he could do that.
Thanks for clearing up all the rumours dude. Great content as always.
Alternate title: "Why you should worry about KH3 boss design explained in three minutes."
Really hope The good fan feedback has been listened and Nomura keeps a very close eye to the Osaka team.
Hope we can trust Nomura when he said that they learned a lot about what made kh2 great when they were remastering KH1.5-2.5.
Beating a boss through effort and learning their mechanic was so damn satisfying in kh2.
Alternate video: Why you can have slightly more hope with phantom Aqua
From what I've seen and heard, the secret Phantom Zodiac Aqua boss fight in 0.2 takes some cues from KH2FM boss designs. There still might be hope
Correct
Alternate alternate video: why Phantom Aqua is hopeful for humanoid bosses and pre-patch Devil Waves are worrisome for the constant stream of large bosses they show.
This video is exactly what got me over the hump with the Terra battle, thank you sooo so much!!
Well designed boss from a well designed game.
Please tell me you're joking... PLEASE.
They could have fixed this boss so easily in 2.5 just by adapting terras dodge to be more in line with how ven & aqua with a faster recovery and a few more I frames. There are move combinations that are literally impossible to avoid as terra you just have to tank heal through them; this boss was clearly designed entirely around ven or aqua during initial development. It's a shame they go to do much effort to make a flashy fancy boss with such an interesting move set, then forget to make him actually any fun to fight.
This would have been a great video to have on my first BBSFM playthrough. Great stuff as usual.
Data fights in kh2: has a certain revenge value that can be met if the player attacks but still has vunerable spots the player needs to look out for.
Mysterious figure: haha clones and lightsabers go brrrrrrrrr
Good video, i was looking for something like this about 2 years ago when i beat MF on Crit as Terra while he was Doom spamming me. Afterwards i went to watch other people beat him and i was mindblown how much easier their first phase was compared to mine.
This explains so much! I was stuck on this boss for hours feeling like I was making no progress, entirely because I had Ice Slide in slot 4. As soon as I switched it, this became so much more manageable (albeit, still an annoying battle). Beat it 2nd try after moving Ice Slide to slot 5. Thanks!
as someone currently going through the whole series, thanks for this video
I was getting absolutely bodied by doom in first phase as terra and had no clue why. I checked my commands and I only had 2 curagas equipped. Watched this video and turns out I had ice slide in the 4th spot. Thank you so much for this video.
this is actually really helpful, maybe I'll be able to get around to fighting this guy on Critical mode
After changing my command deck around to resemble this, I beat him first try… I know I am 5 years late but thank you lol
I fucking knew it was Ice Slide... I had a hunch the last time i was fighting MF as Terra, and I figured I wouldn't be doing any damage with it anyway so I swapped it out for Air Slide. Suddenly, he no longer spammed doom in the first phase. I guess it's reassuring to know it's an actual thing.
Doom was the solution to fix the command deck's broken balancing lol.
Doesn't seem like it since I tested equipping 5+ Surges and he doesn't Doom
Yeah, cause Surge is the only real way to beat him. Mostly why I dislike BBS so much compared to the rest of the franchise is the boss design sadly.
Considering the real op commands in that game aren't the ones the devs obviously *intended* to be op(i.e. the flashy, cool looking, hard to obtain ones like megaflare, ars, etc.) I could see that happenning. Like, Osaka team was so out of sync with how their game actually plays that they never noticed surge spamming was one of the most viable strats their game has.
I am not saying that is definitely what happened, but I am saying I can't rule it out. And that is just sad.
@@Bizkit047 did they change it in ps4 version? or patched it?
I think this is a problem that comes with a command deck like battle system in the first place
With the right commands, it makes fights too easy and to make a command deck battle system perfect, every option has to be viable
every 100 option
but they really needed a stagger mechanic, that's what's important
I actually didn't know he could use Doom on the first phase so this is a surprise to me
I guess it makes sense why I never saw it since I always brought a max of 4 cures into the fight and never used fire roll/ice slide/ thunder roll because why would I ever use them?
I also never knew that he used orbs when using shotlocks, I remember I used a shotlock a couple of times and it just healed him every time so I never used one ever again, don't remember the orbs. Is it not just a thing that just happens to counter the character's ultimate shotlocks?
Aka "Why having the Osaka Team developing KH3 should worry you"
Idk how I feel about making people worry about something but I do think more people should be aware. So videos like this make me happy.
gamerprince1999 it’s more inline of how the combat plays out in KH3. A lot of ppl prefer physical combat; instead of flashy moves. Not to mention how there’s no gravity pulling you down mid-combo.
KoolerRaid if osaka team made 0.2's secret boss then i'm not that worried that was a good boss fight
You said yourself SECRET BOSS FIGHT , everything else is meh at best. I mean is too much to ask for actually good boss fights that were present in a 2005 ps2 game on a ps4 game ?
KoolerRaid esl
Great video Biz
a handy thing I found in fighting MF was just using a quick hitting shotlock, but only locking on for 3 hits at a time, usually when he hops into the air and tries to thread you upwards. Any more than that and he'll slap up his shield that heals him.
Thanks for this. Hopefully we can brake down his AI more in the future.
This boss is legitimately the worst boss fight in any video game that wasn't legitimately glitched to hell and back. Kh3, despite being absurdly easy, does not have this. it doesn't have any boss even remotely this bad. I'm legit never going to be not mad about this fight. At this point I just honestly hope kh3 bosses are never going to go this direction. dlc bosses anyways. But hey, at least I'm fairly sure it'll lever be like this... right?
"no, you don't get to play the game" -Mysterious Figure
I followed this guide, and it helped me finally beat this bastard! The fact that he rarely ever used Doom, and even then only in the phase where he turns invisible (because that's immaculately fair and not cheap or broken in the slightest) made this battle slightly more manageable.
Now that we can look at the AI as a LUA script, we can confirm:
All of this information is accurate.
Wait, we can directly look at his AI now!? What else did people find in there?
I'm relieved to find out that I had a safe set-up when fighting him. I always alternated Curaga and Thunder Surges against tougher bosses out of habit.
Now that makes a whole lot of scenes.
And they still thought he was too easy , that they decide to have him hit like a space shuttle rocketing into space
I'd just like to take a moment to be thankful for the fact that you can now dash of that whip move. You know, the one where he jumps into the air and stabs you then slams you onto the ground? In the original BBS if you got hit by that you were completely at the mercy of RNG and the odds were not in your favor, since it kills second chance and once more, and you have the lengthy animation of having to get up from it during which there are many things MF can do to kill you without you being able to do anything about it. Now you can just dash when you get impaled and not have to worry
While playing as Terra you can also inflict doom on someone with the dark haze command and it will always be a five second countdown each time like time bomb in dream drop distance
We need more fights like Aqua from 0.2. That fight was so fucking good
For new people to this video, his Ai is significantly easier if you unequip most all commands and use base dodge, i found it makes beating him with terra consistent
You mean to say Action Commands, not Battle Commands, just for clarification.
Very helpful video. Thank you!
Me during the game: These commands are really unique and cool!
Me during the post game super bosses: hurrr durr Thunder Surge go brrrrr!
god damn whoever designed this boss REALLY wanted to kill the player
Good shit my dude
this blew my mind
After following what the author said and minimising doom, the key I think is being as aggressive as possible to reduce the fight duration to the least possible. When I finally beat him it happened within 3 mins. Less rolling more surging.
I wasn’t paying attention at all but good video 👌🏾
Damn you are the first person to properly anylise him
How do you do damage??? Im doing this battle with aqua with no abilities and with .. and I do virtually no damage
Him jumping over mines seems pretty smart and fair actually, everything else, pure shit
That feel when Biz hate plays this fight so often, he secretly loves it.
A question concerning the mine section of the Ai. It's coded to jump over Mine Square (unless it's attacking with the blade combo, then it runs right over it). Does the jump also include the Other -mines (mine shield and Aqua's Seeker mines)?
I never really ever run into doom in my years of playing bbs. It maybe has killed me once. my setup was usually 6 thunder surge and 2 curagas.
i did actually fight him in the psp version with full set of abilities and then with only the bare esential ones. the former set up had him actually combine his moves and he was relentless. the latter, he was much slower and maneagable and never combined his moves. But it could have also been my set up with how much curaga i had compared to the surges.
The doom shit killed me more then id like to admit
I wish I has watched this before I gave up on it for being to hard, but I wanted to get the platinum and that was the only thing I needed. So I replayed and did the Journal all over with Terra in east mode.
Interesting stuff
How do you unlock the secret bosses of bbs ? i have completed the story of ventus but i dont know what am i suppose to do next.
i was under the impression you just travel to land of departure before you trigger the keyblade graveyard fight. and you fight vanitas by activating some emblem in the middle of the tornado area in the graveyard.
Man, I always knew this fight was broken, but for him to potentially instantly kill you with a hard to dodge spell based on your setup is just too much.
Even if your level 99 on normal difficulty and you have all the damage reducers on, he can still bring you to one hp in just three or four hits. At least Terra’s Will was mostly fair and fun to fight.
So... let me get this straight, we're they intending to prevent you from heal spamming or using shot lock?
That's odd though, when I used Terra Ultima Cannon, he didn't block it. Then again, it might be because the orb is considered a detonate type damage.
So translations: the AI is complete rigged depending on your set up but overall supernatural.
What a mess of a boss.
Is still possible is cancel him casting vanish in second phase on 2.5? I’ve only it done in psp version via surging into him while he’s casting vanish.
Yea that still works, though it's random and he can still break out into another Vanish during your Surge cooldown
OMG!!!! after hours and days of dying after watching this video learning about the doom in the first phase I moved ice slide and then I BEAT HIM!!!! Thank you so much!!! Now I can finally play as aqua and then platinum the game 🥳🥳🥳🥳🙏🙏🙏🙏
excellent info! so, do you have any strats on how to escape his pre-nerf rape rope if you do get caught in it? or is it just luck of the draw at that point?
If you're playing it in 2.5, just use regular Air Slide if he grabs you with that. If you're playing the PSP Final Mix, if he grabs you with it, that's a one-hit KO.
0:25 "How to prevent MF from using Doom"
Any other MF DOOM fans peep that? Lol
TheIzaiah Bruh, me too. xD
Good to see you used the mans name in all caps
Easily the worst fight in the entire series due to how restrictive it makes the player. I mean...seriously almost 95% of videos for strats I see use the Thunder Surge spam.
years late, but from what i heard, isn't passive abilities just affecting the chances of him using time stop?
might be placebo, but i did note he used less time stop when i disequipped most passive abilites. or it could just be me being lucky.
It's the one atk of his that always wreck me. time stop.
Last I tested, his time stop only seems to happen if you crit during a physical hit, so equipping keyblades like Ultima Weapon will cause him to time stop more
@@Bizkit047 hmm, can't remember, but i am pretty sure i use the same keyblade for both scenarios(brightcrest iirc) and disequipping passives does make TS rarer.
of course, i haven't tested to your extent. So it could just be me getting lucky.
I have tested it when I fought this boss int he psp version and the abilities seem to affect his AI. with everything equipped, he was super relentless. he actually combined his moves and killed me pretty much instantly. Then, I used went in with bare essentials and he was 10x tamer. Never spammed moves or combined moves. It could just be pure coincidence but it felt like that to me.
Wow that looks like a pain! Good thing I spend as little time as possibly on bbs
Hey biz, albeit not related I really wanted to know; Snake is coming back to smash, are you planning to come back to smash?
I found that if you manage to defeatsome of his clones can reset the doom timer on the psp version. That's just from my experience though. It may be a time related thing? But it seemed to reset after the clones.
I'm unsure on the clones thing cuz I'm pretty sure on LV1 I've gotten Doom counter restored when you can't really reasonably kill clones on LV1, but maybe perhaps him just using the move messes with it
Such a horrible boss still cant get over it lol
Honestly don't think I'll ever get over it and I never even bothered doing this fight lol
gamerprince1999 i never bother with it as Terra, also fun thing, that doom move bypasses infinite health cheats lol
WTF
gamerprince1999 crazy devs
Op is a scrub
The Osaka team really kind of fluffed up most of the super bosses up until KH3, which actually has good ones.
Mysterious Figure is poorly put together and way too RNG based, especially when he starts combining lasers with tornados.
Dustflier is just tedious and can, apparently (hasn't happened to me from what I recall) despawn and then respawn with full health.
Re:Coded's super bosses are just stronger versions of the other bosses. With the data fights, this worked. With a bugged out Data Roxas with nothing new in the fight other than more health, more strength and getting big, it doesn't.
Julius in DDD is the complete other end of the spectrum from MF by being too easy. I like a well choreographed super boss (Yozora, for example, is amazing for that), but Julius just seems like a souped up version of a standard Disney world boss.
So, was Julius harder or easier than Dark Inferno?
@@Loner098 Harder I hope, dark inferno was easy.
hey I could not find anywhere how to run the randomizer codes, does anyone here know how to?
Wait why is the ultima weapon from kh2 in there
This feels like a guide to get mew under the truck at vermilion harbor 🤔
I've personally noticed that he'll use doom first phase if you attack him right as the battle begins. If you run around him to start and let him make the first move, he usually won't use doom until the second phase. That's how it works for me, but I could be wrong.
I Surge him immediately in fights and he never Dooms, it's your setup that causes it.
Not sure why, I didn't equip the element dodge moves and I never had more than four cure commands. Maybe my memory is goofing with me, or they changed it in final mix
Great video, beat him first time! thanks!
What if you put a mine spell in front and one were he lands too? Lol that probably won't work ether.
lol. This guys abides by an actual functional AI?
Kappa.
I always thought you could alter Mysterious Figure's AI by equiping less abilities, and the funny fact is that it worked. I always brought 4 Thunder Surge and 4 Curagas with Terra, and the default action commands. Still, are you sure the "less equiping abilities" does not alter the IA? I'm pretty sure it does.
Thanks for the video! It really helps to understand MF's patterns.
Retrogames Tyros you misinterpret, his AI didn't change for you not because you had overall less abilities and moves on, but because you didn't have too many of of specific abilities like curaga. I can confirm if you use 4 of them, it's Doom city right away
Adloquium Dubious That's gotta be false. I don't remember what my build was in the psp version but, I just beat him in the ps4 version 4 curaga, 4 thunder surge. He only started using doom at the end and not much. The move I saw most was the one with the tornado
Shinra_TheEternal , except it's not considering years of speedrunnimg and research has been done to prove it to be true, and it's your disjointed memories against definitive proof on hundreds of videos
Adloquium Dubious How is it disjointed memory when I just beat him not even a week ago? Try again
Shinra_TheEternal , okay then.show me.proof of your theory, otherwise you're talking out of your ass lmao
I have a feeling that the guy might be the master of masters
It's Young Xehanort. Young Xehanort in Dream Drop Distance has similar moves and almost the same theme music.
@@OneGamer2EnvyThemAll oh ok i never played Dream Drop Distance it just looked stupid
How long did it take to figure all this out?
I struggle to think of a worse designed boss
Tibasu Final Fantasy V has a boss where you win by doing nothing, and if you try to beat it the old fashioned way it spits your own moves back at you with even more power.
I'd say that's worse boss design than MF, but for completely opposite reasons.
@@HunterStiles651 naah that's just a gimmick, though an outside-the-box style boss fight which is actually hilarious now that you've mentioned it. MF doesn't even have a gimmick...it is just OP moves on top of OP moves that takes exploitable moves to even compete with. His moves are SO OP and vast that you can and WILL be greeted with new ones seemingly every time you fight the bastard.
Yozora?
I never got him cast doom even once
Mysterious figure jumps over mines me: fire!
Wait ive fought MF tons of times and hes never done that doom move on me
l usually just hit him with one hit of multi vortex. That isn't enough to trigger the revenge value on his shield(usually..) and does good damage.
Ok so how do you get him to not do the orbs with spears? It's the only thing preventing me from a no hit run with Terra, without commands of course.
You can't prevent them, he does whatever he wants really
Bizkit047 so basically if I want to do a no hit run with no command abuse I have to get lucky?
Correction. If you want to win in general with Terra you have to get lucky.
I never knew Doom was even an ability, I had only used 2 curagas ever, and normal dodges/slides.
You must have been incredibly lucky or only won with Aqua/Ven then, cuz he uses it somewhat often in the final phase of the fight regardless of setup
By the time it got to the final phase I usually tunneled the boss for max damage mostly because of the invisibility ability, so the last couple of bars would go by in about 30-50 seconds if I got lucky, and still haven't gotten past lingering spirit for Terra, yea.
Well luckily I haven't been doomed yet!!! LMAO
Thanks
I'm so glad I did 100% on bbs, so I won't have to fight that dude again...It took me litterally months to beat him with terra even knowing all the basic tips.