It was requested I make a Terry version of the Mai video from yesterday so here it is! Lets talk Terry and his inclusion in Street Fighter 6! What will he play like? What moves is he likely to have? All that and more so give the vid a watch and let me know what you think! Also check the vid description if you want to view the Terry Bogard Lore video I did some years back why not! ****EDIT**** I went a bit extra in depth on the run/hop section cause folk were confused in yesterdays video about sf "runs" vs snk ones, not really the same deal
The "Terry from Smash" joke causes me physical pain every time I hear it, but if it weren't for Terry being in Smash, I would not have been introduced to SNK culture. So really, I have to thank Smash for introducing me to SNK as a whole. KoF XV is one of my favorite video games and I probably wouldn't be playing it if it weren't for Smash.
its like one of those deals where you gotta hit your low before you can find your personal high. From the crack dens of smash to the gated community of SNK.
Smash is a celebration of video gaming, with a dominant focus on Nintendo. It took Ryu until the 4th game to make it in, despite *Mr. Fighting Game* being an appropriate title for him. Terry showing up in Ultimate shows he's got plenty of gaming cultural appeal.
He easily the most polite fighting game protagonist; literally the only who shows concern for your wellbeing before he punches you into the stratosphere
So basically I think Terry will make a very easy transition into SF6, Mai where I feel some things need to bend a bit(or break) Terry as the "all rounder" basically fits well into just about anything and I expect him to be simple and strong come his appearance in SF6. Check the vid description for yesterdays Mai vid if you didn't see it yet (plus bonus Terry lore vid), and well... now we wait. Bison is less than a week away now and after that all eyes are on Terry. I would say probably expect his trailer come Evo?. Between his SF6 launch and City of the Wolves early next year, Terrymania is inevitable. Terrymania knows no cure so watch out.
@@MattyDates. despite the classical arguments terry isn't the same ez peasy fit as a normal shoto. I do expect him to be very high on the usage charts, but not overthrowing ken and akuma
I thought I found my main with Rashid then Dee Jay and Kim, but now Terry is in the mix?!? I literally just bought the ultimate edition of SF6 the day it went on sale only the following weekend to get my smash main come to SF6. I would have had enough money if I didn't buy the ultimate edition. I thought would be like GGST daredevil edition but I was wrong. And hot take: I think the burning knuckle punch and power charge rekka should be in the game because that could definitely differentiate him from the other all rounders. Maybe the EX knuckle punch would be a combo extender. Just a thought though. Love the videos and keep up the good work
9:49 I think Power Charge would be a good animation to use for his Drive Impact, personally! It's not usually armoured, but I think it would fit well aesthetically nonetheless.
Terry Bogard was the goat in super smash bros and it was my main alongside with cloud and Mario. Let’s hope that everything change in sf6. And I wish for an arcade battle in sf6 like tekken 8
I already said this on the Mai video, but I really hope they bring back the roll from KOF. Obviously it won't work like it does in that game, but I could see it working as a special move like Happy Chaos' roll from Strive. The regular version could be a low profile, with the different buttons affecting the distance at the cost of it being more negative, and the EX could be completely invulnerable to everything except throws. It would make them stand out from the in-universe characters, without being too overpowered.
I think his shoulder check move could be used for the drive impact animation, thatd be a cool way to add it in without it being a redundant part of his kit. Im so hype for this character!
I have a feeling Capcom may get a bit creative with Terry's level 3. KOF XV and Smash Ultimate already did some pretty big remixes of his other supers, as well as some specials, in order to make his big cinematic moves. Personally, I would love it if Capcom used Stardust Ignition as his level 3, but who knows?
EDIT: I can't wait! I love Terry Bogard! Although he is a guest character, to me, he's not a guest. Personally, Terry is and will always be a brother from another mother.
Based on how the SF6 devs designed their characters (especially Akuma) I have a feeling the devs will put a lot of love and care into the SNK characters movesets. I'm definitely excited for what they have in store.
Yeah i could see Power Charge being his drive impact since the EX version crumples in XV. Or his CD attack could also be di since you press both heavy buttons to perform it.
I would like to point out that CoTW Hidden Super for Terry is a reference for his Hado Senpukyaku technique from the FF OVAs (1 & 2) as a derivated technique from the Hakkyokuseiken style teached to him by Tung Fu Rue. In fact In Real Bout Fatal Fury 2 just like in the Fatal Fury Ova 2 where Wolfgang Krauser shows Terry he can use the Hado Senpukyaku too in game he has the Gigaton Cyclone as one of his SDM. 👍
Didn't Capcom mention something about having unique SNK mechanics for these characters? I wouldn't be surprised honestly if they did something crazy like giving Terry and Mai no Drive Gauge or any systems that use Drive Gauge, and replacing it with something like the kof15 power gauge with max mode, could even have just defend and various systems put in there.
who really knows what they are gonna do until we get our hands on it. I just hope its universal, like not that terry gets max mode then mai uses like kof 98 stocks or something lol
@@Rooflemonger I mean for Tekken Akuma they gave him the super bar alongside the rage art and correct me if I’m wrong, EX moves so I wouldn’t be surprised if they gave Terry a SNK style super bar and made level 4 the lvl 3 and 5 the CA. Probably won’t happen but would be cool
I never even thought about Crack Shoot being a command normal, but that's a great idea. It's one of my favorite specials of Terry's, only behind Burn Knuckle, and honestly, I would be totally okay with this. Thanks for the video! I'm gonna boot up KoF just to play some Terry with my homie. I can't wait to crank out Buster Wolfs in SF6, man
A shoto = quarter circle movements, qcf punch for a special (bonus points for projectile) and qcb kick for a special (bonus points for forward movement). That's all.
Rising tackle stoped being mainly a charged move in KoF 97. Double burning knucle is a classic move from Fatal Fury, he has i most games except the newest 3D kofs. Also Crack Shoot is his reversal to cross ups, don't think they will make that as a normal. I hope the make terry more like the fatal fury version than kof. with has more moves like the slide kick and the tackle double punch reka. The moves you said he won't have because they will stick to the classics are the classics moves from fatal fury. I too think they won't bring because is not the most recognized version of terry, but it is the most classic version of him.
you might be a bit confused there cause rising tackle is a charge move in kof 94, 95, 96, 99, 2000, 2001, 2002, 2003, 11, 12, 13, and 14(and every fatal fury game). So it didn't really stop being a charge move haha. However with 15 and the most modern incarnation its a motion now, so thats what I think they will go with.
@@Rooflemonger It has to be a DP, for the longest time Terry's charge move rising tacke was counter-intuitive to both his motion commands and forwarding moves.
Hell yeah!!!! Just got off not too long ago. Nothing better than a Guinness, chilling, and watching rooflemonger talking about Terry..... pretty satisfying 😊
the power charge made its first appearance in rbs where it was designed to be a combo extender/launcher for terry since all his bnb moves but for the crack shoot and power wave were 1 hit knock downs/aways. but the funniest part that the charge made it to kof 97 after rbs and was abused as a juggling move. the charge got dumped in the replaced up rb2 by the fire kick and the charge was made into just a useless target combo move. tbf the power charge had always had an awkward place in his repertoire coz outside of a launcher or extender that they tried to turn it into in mow it's pretty redundant.
I could very much see the Power Charge animation being used for his Drive Impact. It was Terry's CD in KOF XIII and his dash attack in Smash Bros, so it would not be the first time the move is given a different purpose than what it normally is. And it is a fairly liked move in the fandom do to how fun it is in my opinion, it can either lead to his other moves like in XV, or its Terry's pressure move like in KOF 98 or Garou. Plus its fun to just scream POWER CHARGE!
Perhaps with EX Power Wave, it can turn into Round Wave that can lift the opponent for party time shenanigans. I do really like the idea of Power Charge being a drive reversal, that just makes sense.
Back in 2011, I visited China, and they had a ton of arcades even in the smaller cities. Main Street arcades are 10:1 ratio as far as SNK versus Capcom. Smaller and “underground” arcades only have SNK cabs and some Tekken. I remember getting euphoria playing Vanilla SF4 first to 20 with a Chinese dude - Ryu vs Ken 😂, in the main shopping center of Nanking.
I could see power charge being his drive impact, fulfilling a similar function as it does in kof15. Since Terry can cancel specials out of power charge, make it DI so he still gets a combo extension off the move while keeping his movelist from being overly complex.
I really hope power geyser is the level one, has a high juggle launch, and is a single burst similar to smash’s bros; so he can dump 3 meter on a triple Power Geyser. Imagine anti air drive rush level 1, level 1, level 1!
I expect his Fire Kick to be a command normal, it'd be cool. Round Wave on the light version of Power Wave. I'd love to see Power Stream be his Lvl 3/CA, although that originated in KOF.
I also thought Quick Burn could be a command normal after Rising Upper, and yeah I imagine a Fire Kick command normal to act like Guile’s 2HK > 3HK, in which it should only combo on Punish Counter or during a juggle
Can you imagine if Terry and Mai had their Neomax/HD Mode along with the game’s drive gauge? Combined with the game’s Drive System and their standard KOF gauge, they can deplete their opponent’s health with ease as they land their ToD combos.
My favorite iteration of Terry is the one from '02UM. He's almost perfect as far as his moveset goes! Yeah, it sucks he doesn't have Buster Wolf and I'd rather have two speeds of Power Wave over Round Wave, but that's why I said "almost"! And I know I'm in the minority here, but I prefer charge Rising Tackle over dp input. At least for Terry. Rock on the other hand feels GREAT with the dp Rising Tackle!
I wonder if they’ll put separate gauges for the guest characters of SNK just like what they did to Akuma and Geese in Tekken 7. Having their own gauge for them to dominate the whole game, I’m curious how they’ll balance things out considering that SNK characters (especially KOF) are flexible when it comes to movement and combos.
I would make his level 3 the Power Stream or the secret super from SvC Chaos and the possibility to spend more bars to upgrade de Power Geyser like in the Neo Geo Battle Coliseum version
In Smash Ultimate they did power wave as a 1 button special, Burning Knuckle as QCF, Crack Shoot as QCB, Power Dunk as DP motion, Rising Tackle as vertical Charge move, Power Geyser as QCB+HCF (2141236) in his "GO" install state, and Buster Wolf as double QCF (236236) in "GO" state. If i had to guess for SF6 itd be Power Wave (236K), Burning Knuckle (236P), Crack Shoot (214K), Power Dunk (214P or K), Rising Tackle (623P or K), and the supers as supers.
I can’t see why they can’t be the same motion inputs they originally are, I believe Smash only turned Burn Knuckle into a QCF so that they could do the first ever back and forward special, and it makes more sense for Crack Shoot to be QCB, and it makes sense for the projectile to be just Neutral B
Personally I think they could bring back power charge, since it was a pretty core part of his longer combo structures in KOFXV with the ex version causing a crumple state. I’d also like to see EX crack shoot cause floor bounce again for more interesting combo routes, but that I doubt. I’d especially like to see power geyser and buster wolf have level 1 and level 2 versions by using single or double inputs, I think it would add a lot of flavor to his options compared to what other SF characters can do! Great video as always, I’m really looking forward to playing my favorite character in SF6
I could see Terry having both crack shoot and power dunk as specials while giving reason for both. with most projectiles being around chest level in SF6, crack shoot wouldn't be an answer to projectiles usually. but it could still have use for combos or catching players that like to be in the air alot. while power dunk with how high the jump could be could still the property to allow it to go over most projectiles. Power charge is the only special move im unsure is returning or not, but if not, i could easily see it adapted into his DI animation. Regarding his supers, if they go about it the safest way, yeah Power geyser as a reversal level 1 and buster wolf as level 2 is expected. though i would imagine the utility he'd get out of buster wolf would be closer to what akuma or chun li can get from them. not so much a punish super move, but one that allows for followups. like i could see them making it so buster wolf blows you away full screen or if at the wall, causes a wall splat for easy extensions, similar to akuma's level 2. That said, one concept i had for Terry's supers as a way to bring over a little flavor of other SNK games would be to let Terry have level 1 and level 2 versions of power geyser and buster wolf, like games like Kof, Garou, and CotW.
I would be interested what Story they will play in Street Figter 6 Especially the fact that Ken and Terry has an Iconic Intro Interaction. Capcom vs SNK.
@@Rooflemonger think about it, all of her moves are just his but changed up a bit . Makes me think he was supposed to be in that game and he got scrapped
I didn't see it until you said it but going back and looking at her for a minute, you're absolutely right. Making his hop into kick a unique special instead of giving her a super short dudley jump is honestly genius. I had a similar thought about Slayer today. Slayer is M.Bison just on GG roids lol.
The main FF trio are shotos. Projectiles, anti air moves, straight forward moves (that may or may not hit once or more and knock down the opponent) and arch like moves, that last one being optional. That's what makes a shoto, mainly. Terry, Andy and Joe have it all.
They could possibly implement running, shorthops and power charge all at once with a Command Run input which can transition into a shorthop aerial, or Power Charge for a little 50/50 mixup. Not saying it'll happen or that it should, but it's a thing that could happen if they want to implement a run for the SNK characters. Highly doubt they'll make their run replace a dash.
Terry's energy waves and burn knuckle are empowered by "ergokinesis" or gaia power, when he throws out his arms he's collecting chi from mother earth to empower his burn knuckle more than the quick version. It's also why the power wave goes along the floor and why power gyser has him punch the ground, he's activating the chi of Gaia. I expect OD Burn knuckle to wall splat or cause a roll much like Phalanx on Marisa making it a good combo starter/creator in the corner and OD dunk to do something similar. I am calling it now that in the trailer we see Terry go OD Burn knuckle, wallsplat, Buster wolf. I also feel crack shoot could come back with some anti-fireball properties as a special move. I wouldn't be surprised if Power charge becomes his Drive impact animation. I may be wrong but I think this is the first game Terry is in which has an English voice over and I am curious how that will impact his classic lines. Like if we have a fluent English speaker yelling "Are you OK?" BUSTER WOLF I don't feel it will be the same as the classic Japanese accented English version.
I wonder if he plays much more like Marisa but more agile and flexible when it comes to the match. Powerhouse characters that hits hard with their lunging moves, there might be a chance that Terry can easily topple his opponents if ever they implement the hops, rolls, and the KOF install mode.
Don't think it'll happen, but considering that some of Street Fighter 6's developers said they were playing Real Bout 2, I'd love if they include Terry's slide kick from that game. From what I remember, Terry only had that slide kick in RB2 and in his EX version in KoF '98.
Will SF6 be the first game to make the rising tackle not look like Terry has the ability to manipulate spacetime and flip himself upside down and fall the wrong direction while spinning? We shall see
I think they will make him a technical character like Viper by letting him feint his specials. That mechanic is available since FF3 and it would be nice in SF6.
Do you think they're gonna make some concessions so that his moveset fits for Modern? Like how Power Dunk and Rising Tackle have the same DP input so it's either RT will be charge, or one will be culled, or one will have a DP backwards motion.
So maybe Back S is Burn Knuckle, Forward S is Rising Tackle, Neutral S is Power Wave, Down S is Power Charge, QCB + Button is Crack Shoot and DP + Button is Power Dunk, and then QCF + Button can either be Power Wave or Power Charge too
whats there even to do though? not gonna rock 2 different leather jacket costumes. I kinda hope costume 3 for both chars is just a fully unique capcom take
I can't wait for Terry and Mai to come to SF6! I want to see what Terry's story in the arcade mode is going to be. Maybe he came to see Ken because he heard of what's happening with him? Also, I just want to say: I'm gonna be switching Terry's vpice to Japanese when he comes out. Sorry, but that's what I'm used to. Terry doesn't speak english! He speaks in hoLible engRish!!!!!
Kasumi would be like mai but even more extreme. She's way too strong for Tekken as is. Even the most average DoA character is a grappler on par with King.
It was requested I make a Terry version of the Mai video from yesterday so here it is! Lets talk Terry and his inclusion in Street Fighter 6! What will he play like? What moves is he likely to have? All that and more so give the vid a watch and let me know what you think! Also check the vid description if you want to view the Terry Bogard Lore video I did some years back why not! ****EDIT**** I went a bit extra in depth on the run/hop section cause folk were confused in yesterdays video about sf "runs" vs snk ones, not really the same deal
It is kind of funny, because IMO Crack Shoot is the most iconic move from Terry... hell, that`s the only one I remembered...
@@evalangley3985 well thats an eye of the beholder thing i guess, cause to me crackshoot is lucky to even make the list of common terry moves.
i have this lingering suspicion they might make power dunk his anti air...
Terry and Mai Running and Drive Rushing.
I can't believe you forgot about the Fire Kick. Sure it only appeared in three games, but it was a cool-looking move.
The "Terry from Smash" joke causes me physical pain every time I hear it, but if it weren't for Terry being in Smash, I would not have been introduced to SNK culture. So really, I have to thank Smash for introducing me to SNK as a whole. KoF XV is one of my favorite video games and I probably wouldn't be playing it if it weren't for Smash.
its like one of those deals where you gotta hit your low before you can find your personal high. From the crack dens of smash to the gated community of SNK.
Smash is a celebration of video gaming, with a dominant focus on Nintendo. It took Ryu until the 4th game to make it in, despite *Mr. Fighting Game* being an appropriate title for him. Terry showing up in Ultimate shows he's got plenty of gaming cultural appeal.
This is like the fifth game Terry guest starred in
Ryu from Fortnite is 1000x worse.
Drive rush armored power dunk to beat checks. I can imagine it now.
i think Power Charge is better for that
Fun fact: true input rising tackle is smash bros’s only charge move.
Tbf, it's hard to implement charge moves in a game with movement as free as Smash bros
Technically, NPC controlled Guile also has a "real charge move" that can whiff into Jumping Kick
Rice and Taco*
@@ballisticboo7808there's actually a character in rivals of aether namrd Hodan, who's a fully charge character, he's as cool as it sounds.
@@Bxcars I've played him, hodan actually is a great implementation of a charge character in a platform fighter
As long as he asks me if I am okay before violently punching me in the face, I'm good
Jokes aside, Terry is iconic and glad he's coming to SF6!
He easily the most polite fighting game protagonist; literally the only who shows concern for your wellbeing before he punches you into the stratosphere
He's the type to never hit a guy with glasses.
So basically I think Terry will make a very easy transition into SF6, Mai where I feel some things need to bend a bit(or break) Terry as the "all rounder" basically fits well into just about anything and I expect him to be simple and strong come his appearance in SF6. Check the vid description for yesterdays Mai vid if you didn't see it yet (plus bonus Terry lore vid), and well... now we wait. Bison is less than a week away now and after that all eyes are on Terry. I would say probably expect his trailer come Evo?. Between his SF6 launch and City of the Wolves early next year, Terrymania is inevitable. Terrymania knows no cure so watch out.
The real question is, will the army of former Ken/Luke turned Akuma players move over to Terry? Or stay put with Akuma?
@@MattyDates. despite the classical arguments terry isn't the same ez peasy fit as a normal shoto. I do expect him to be very high on the usage charts, but not overthrowing ken and akuma
I thought I found my main with Rashid then Dee Jay and Kim, but now Terry is in the mix?!? I literally just bought the ultimate edition of SF6 the day it went on sale only the following weekend to get my smash main come to SF6. I would have had enough money if I didn't buy the ultimate edition. I thought would be like GGST daredevil edition but I was wrong. And hot take: I think the burning knuckle punch and power charge rekka should be in the game because that could definitely differentiate him from the other all rounders. Maybe the EX knuckle punch would be a combo extender. Just a thought though. Love the videos and keep up the good work
Terry might single handedly put me back on sf6
That's Mai for me. Will make me single handed play her 😂
9:49 I think Power Charge would be a good animation to use for his Drive Impact, personally! It's not usually armoured, but I think it would fit well aesthetically nonetheless.
oh fair enough yeah, it would make a solid DI as well
I think it would make more sense as a drive reversal.
Terry is gonna be mad fun, great vid
Terry Bogard was the goat in super smash bros and it was my main alongside with cloud and Mario. Let’s hope that everything change in sf6. And I wish for an arcade battle in sf6 like tekken 8
You have inspired me to pick up Honda in ranked. So……imma need that updated E. Honda guide soon 😅
combo guide in a day or two, big guide before bison launches is the plan
He'll be an a or s-tier sort-of-shoto. I think he'll be popular and fun.
I already said this on the Mai video, but I really hope they bring back the roll from KOF. Obviously it won't work like it does in that game, but I could see it working as a special move like Happy Chaos' roll from Strive. The regular version could be a low profile, with the different buttons affecting the distance at the cost of it being more negative, and the EX could be completely invulnerable to everything except throws. It would make them stand out from the in-universe characters, without being too overpowered.
I think his shoulder check move could be used for the drive impact animation, thatd be a cool way to add it in without it being a redundant part of his kit. Im so hype for this character!
I have a feeling Capcom may get a bit creative with Terry's level 3. KOF XV and Smash Ultimate already did some pretty big remixes of his other supers, as well as some specials, in order to make his big cinematic moves. Personally, I would love it if Capcom used Stardust Ignition as his level 3, but who knows?
EDIT: I can't wait! I love Terry Bogard! Although he is a guest character, to me, he's not a guest. Personally, Terry is and will always be a brother from another mother.
His LVL3 and CA is going to look so good :D
Are you okay?
BUSTA WOLF
Well actually-
yes im doing great thank you
Busta nut!
The terry crackshoot is excellent move for air defense and control spacing and should be treated as such in streetfighter 6
Sorry, I must of heard you mispronounce moves. They are Powa Geezer, Rising Taco, Busta Wolf, and cracka shoot.
Is tackle no taco. You look like you say it purpose
Also, Pawa Dah.
@@pteranodon6612jajajajajajaja
Erm it's Bustah WoRf. Get it right
Thank you!
As long as i can put the fear of BUSTA WOLF from fullscreen ill be happy
Based on how the SF6 devs designed their characters (especially Akuma) I have a feeling the devs will put a lot of love and care into the SNK characters movesets. I'm definitely excited for what they have in store.
Nice, I was looking forward to this
It's wholesome catching one of your uploads this early and watching the like counter update in real time.
At this point I think Terry has been in more crossover fighting games than any other character except maybe god king Ryu himself.
in a purely fighting game sense they are neck at neck. Once you factor in phone games/gacha games though terry takes the lead by a mile lol
I usually don't like shoto like characters, but I'm excited for terry I'll definitely give him a try
Yeah i could see Power Charge being his drive impact since the EX version crumples in XV. Or his CD attack could also be di since you press both heavy buttons to perform it.
I would like to point out that CoTW Hidden Super for Terry is a reference for his Hado Senpukyaku technique from the FF OVAs (1 & 2) as a derivated technique from the Hakkyokuseiken style teached to him by Tung Fu Rue. In fact In Real Bout Fatal Fury 2 just like in the Fatal Fury Ova 2 where Wolfgang Krauser shows Terry he can use the Hado Senpukyaku too in game he has the Gigaton Cyclone as one of his SDM. 👍
Didn't Capcom mention something about having unique SNK mechanics for these characters? I wouldn't be surprised honestly if they did something crazy like giving Terry and Mai no Drive Gauge or any systems that use Drive Gauge, and replacing it with something like the kof15 power gauge with max mode, could even have just defend and various systems put in there.
who really knows what they are gonna do until we get our hands on it. I just hope its universal, like not that terry gets max mode then mai uses like kof 98 stocks or something lol
@@Rooflemonger I mean for Tekken Akuma they gave him the super bar alongside the rage art and correct me if I’m wrong, EX moves so I wouldn’t be surprised if they gave Terry a SNK style super bar and made level 4 the lvl 3 and 5 the CA. Probably won’t happen but would be cool
I never even thought about Crack Shoot being a command normal, but that's a great idea. It's one of my favorite specials of Terry's, only behind Burn Knuckle, and honestly, I would be totally okay with this.
Thanks for the video! I'm gonna boot up KoF just to play some Terry with my homie. I can't wait to crank out Buster Wolfs in SF6, man
Hear me out, Super Smash Bros Terry's final smash as his lvl 3
No, a entire new lvl 3. This is a special occasion
Unironically yeah, that super rules
There Buster Geyser or power stream or a power dunk into a geyser to the face.
Here's the big one!" "BUSTER WOLF
Growing up I thought he said "here comes the big bucks. Busta woof!"
the chucks "kickback
and rising taco 🌮 👞 👟
A shoto = quarter circle movements, qcf punch for a special (bonus points for projectile) and qcb kick for a special (bonus points for forward movement). That's all.
Rising tackle stoped being mainly a charged move in KoF 97. Double burning knucle is a classic move from Fatal Fury, he has i most games except the newest 3D kofs. Also Crack Shoot is his reversal to cross ups, don't think they will make that as a normal.
I hope the make terry more like the fatal fury version than kof. with has more moves like the slide kick and the tackle double punch reka.
The moves you said he won't have because they will stick to the classics are the classics moves from fatal fury. I too think they won't bring because is not the most recognized version of terry, but it is the most classic version of him.
you might be a bit confused there cause rising tackle is a charge move in kof 94, 95, 96, 99, 2000, 2001, 2002, 2003, 11, 12, 13, and 14(and every fatal fury game). So it didn't really stop being a charge move haha. However with 15 and the most modern incarnation its a motion now, so thats what I think they will go with.
@@Rooflemonger It has to be a DP, for the longest time Terry's charge move rising tacke was counter-intuitive to both his motion commands and forwarding moves.
Hell yeah!!!! Just got off not too long ago. Nothing better than a Guinness, chilling, and watching rooflemonger talking about Terry..... pretty satisfying 😊
🙏
Terrence Bogard III, Earl of South Town
He will be a fine addition to SF6
Love seeing FEXL in the background footage, game's massively underrated
I wasn't gonna let the "terry smash character" meme stand without some fexl to counterbalance it.
bomber jacket terry is definitely the alt
it will be costume 2, but its not the alt. Both costumes are equally important!
For sure, whats the 3rd tho
@@wallcity318if we’re lucky SNK Heroines Terry
@@wallcity318OVA Terry. Which is basically adding a metal plate to the hat. Easy costume~
@@MrMastermelo15 yoooo that'll be crazy
OD dunk will likely ground bounce for extension. I can see OD flip kick also ground bouncing on airborne opponents.
the power charge made its first appearance in rbs where it was designed to be a combo extender/launcher for terry since all his bnb moves but for the crack shoot and power wave were 1 hit knock downs/aways. but the funniest part that the charge made it to kof 97 after rbs and was abused as a juggling move. the charge got dumped in the replaced up rb2 by the fire kick and the charge was made into just a useless target combo move. tbf the power charge had always had an awkward place in his repertoire coz outside of a launcher or extender that they tried to turn it into in mow it's pretty redundant.
I could very much see the Power Charge animation being used for his Drive Impact.
It was Terry's CD in KOF XIII and his dash attack in Smash Bros, so it would not be the first time the move is given a different purpose than what it normally is.
And it is a fairly liked move in the fandom do to how fun it is in my opinion, it can either lead to his other moves like in XV, or its Terry's pressure move like in KOF 98 or Garou.
Plus its fun to just scream POWER CHARGE!
Perhaps with EX Power Wave, it can turn into Round Wave that can lift the opponent for party time shenanigans. I do really like the idea of Power Charge being a drive reversal, that just makes sense.
3:29 Good on you for using Mai to demonstrate this despite it being a Terry focused video
It was far more uh… informative
I wouldn't have thought about the runs
It'll be so interesting seeing what happens
Can we just take a moment to appreciate how amazing KoF XIII looked? The animation is incredible.
Back in 2011, I visited China, and they had a ton of arcades even in the smaller cities. Main Street arcades are 10:1 ratio as far as SNK versus Capcom. Smaller and “underground” arcades only have SNK cabs and some Tekken. I remember getting euphoria playing Vanilla SF4 first to 20 with a Chinese dude - Ryu vs Ken 😂, in the main shopping center of Nanking.
I could see his level 3 being overheat geyser and his CA being that crazy heat dome attack he gets in like, kof11. I miss that thing
Rooflemonger is not a fraud and he did make a Terry video as well! :)
power charge as part of a simple rekka combo with a juggle or something would be fun. Maybe crack shoot as DI or drive reversal.
I could see power charge being his drive impact, fulfilling a similar function as it does in kof15. Since Terry can cancel specials out of power charge, make it DI so he still gets a combo extension off the move while keeping his movelist from being overly complex.
i hope there will be more fighter interaction on the opening like ken giving terry hat back
I really hope power geyser is the level one, has a high juggle launch, and is a single burst similar to smash’s bros; so he can dump 3 meter on a triple Power Geyser. Imagine anti air drive rush level 1, level 1, level 1!
Ex power dunk giving a juggle into drive rush would be so sick
I expect his Fire Kick to be a command normal, it'd be cool. Round Wave on the light version of Power Wave. I'd love to see Power Stream be his Lvl 3/CA, although that originated in KOF.
I also thought Quick Burn could be a command normal after Rising Upper, and yeah I imagine a Fire Kick command normal to act like Guile’s 2HK > 3HK, in which it should only combo on Punish Counter or during a juggle
His moveset work well in SF universe. I can imagine him playing almost the same as his cvs version.
Can you imagine if Terry and Mai had their Neomax/HD Mode along with the game’s drive gauge?
Combined with the game’s Drive System and their standard KOF gauge, they can deplete their opponent’s health with ease as they land their ToD combos.
My favorite iteration of Terry is the one from '02UM. He's almost perfect as far as his moveset goes! Yeah, it sucks he doesn't have Buster Wolf and I'd rather have two speeds of Power Wave over Round Wave, but that's why I said "almost"! And I know I'm in the minority here, but I prefer charge Rising Tackle over dp input. At least for Terry. Rock on the other hand feels GREAT with the dp Rising Tackle!
Power charge could turn into his drive impact animation. Theyre doing that im calling it.
I wonder if they’ll put separate gauges for the guest characters of SNK just like what they did to Akuma and Geese in Tekken 7.
Having their own gauge for them to dominate the whole game, I’m curious how they’ll balance things out considering that SNK characters (especially KOF) are flexible when it comes to movement and combos.
I’m so hype for Terry its insane
I would make his level 3 the Power Stream or the secret super from SvC Chaos and the possibility to spend more bars to upgrade de Power Geyser like in the Neo Geo Battle Coliseum version
In Smash Ultimate they did power wave as a 1 button special, Burning Knuckle as QCF, Crack Shoot as QCB, Power Dunk as DP motion, Rising Tackle as vertical Charge move, Power Geyser as QCB+HCF (2141236) in his "GO" install state, and Buster Wolf as double QCF (236236) in "GO" state.
If i had to guess for SF6 itd be Power Wave (236K), Burning Knuckle (236P), Crack Shoot (214K), Power Dunk (214P or K), Rising Tackle (623P or K), and the supers as supers.
I can’t see why they can’t be the same motion inputs they originally are, I believe Smash only turned Burn Knuckle into a QCF so that they could do the first ever back and forward special, and it makes more sense for Crack Shoot to be QCB, and it makes sense for the projectile to be just Neutral B
@@realchezboi Yeah you're probably right.
I'm sorry, mister Zangief. I cannot remain loyal to you.
Personally I think they could bring back power charge, since it was a pretty core part of his longer combo structures in KOFXV with the ex version causing a crumple state. I’d also like to see EX crack shoot cause floor bounce again for more interesting combo routes, but that I doubt. I’d especially like to see power geyser and buster wolf have level 1 and level 2 versions by using single or double inputs, I think it would add a lot of flavor to his options compared to what other SF characters can do! Great video as always, I’m really looking forward to playing my favorite character in SF6
Which versions of Gaoru and Fatal Fury were shown in this video? They appear to be part of a collection that I’ve never heard of before.
I just keep thinking about having city of the wolves and sf6 and playing both all the time forever and ever and I'm so happppyyyyyyyy
I could see Terry having both crack shoot and power dunk as specials while giving reason for both. with most projectiles being around chest level in SF6, crack shoot wouldn't be an answer to projectiles usually. but it could still have use for combos or catching players that like to be in the air alot. while power dunk with how high the jump could be could still the property to allow it to go over most projectiles. Power charge is the only special move im unsure is returning or not, but if not, i could easily see it adapted into his DI animation.
Regarding his supers, if they go about it the safest way, yeah Power geyser as a reversal level 1 and buster wolf as level 2 is expected. though i would imagine the utility he'd get out of buster wolf would be closer to what akuma or chun li can get from them. not so much a punish super move, but one that allows for followups. like i could see them making it so buster wolf blows you away full screen or if at the wall, causes a wall splat for easy extensions, similar to akuma's level 2.
That said, one concept i had for Terry's supers as a way to bring over a little flavor of other SNK games would be to let Terry have level 1 and level 2 versions of power geyser and buster wolf, like games like Kof, Garou, and CotW.
I would be interested what Story they will play in Street Figter 6 Especially the fact that Ken and Terry has an Iconic Intro Interaction. Capcom vs SNK.
Really hope he gets his power slide it's been missing for some time now
SF4 Poison is just Terry
... you know, there's something to that lol
@@Rooflemonger think about it, all of her moves are just his but changed up a bit . Makes me think he was supposed to be in that game and he got scrapped
I didn't see it until you said it but going back and looking at her for a minute, you're absolutely right.
Making his hop into kick a unique special instead of giving her a super short dudley jump is honestly genius.
I had a similar thought about Slayer today. Slayer is M.Bison just on GG roids lol.
Best part is this could potentially lead to SNK VS CAPCOM 3
The main FF trio are shotos. Projectiles, anti air moves, straight forward moves (that may or may not hit once or more and knock down the opponent) and arch like moves, that last one being optional. That's what makes a shoto, mainly. Terry, Andy and Joe have it all.
They could possibly implement running, shorthops and power charge all at once with a Command Run input which can transition into a shorthop aerial, or Power Charge for a little 50/50 mixup. Not saying it'll happen or that it should, but it's a thing that could happen if they want to implement a run for the SNK characters. Highly doubt they'll make their run replace a dash.
Power charge to drive impact
CD to Drive reversal
Ex crack shoot ground bounce or EX burning knuckle wall bounce would be funky
Terry's energy waves and burn knuckle are empowered by "ergokinesis" or gaia power, when he throws out his arms he's collecting chi from mother earth to empower his burn knuckle more than the quick version. It's also why the power wave goes along the floor and why power gyser has him punch the ground, he's activating the chi of Gaia.
I expect OD Burn knuckle to wall splat or cause a roll much like Phalanx on Marisa making it a good combo starter/creator in the corner and OD dunk to do something similar. I am calling it now that in the trailer we see Terry go OD Burn knuckle, wallsplat, Buster wolf. I also feel crack shoot could come back with some anti-fireball properties as a special move. I wouldn't be surprised if Power charge becomes his Drive impact animation.
I may be wrong but I think this is the first game Terry is in which has an English voice over and I am curious how that will impact his classic lines. Like if we have a fluent English speaker yelling "Are you OK?" BUSTER WOLF I don't feel it will be the same as the classic Japanese accented English version.
I'm guessing of Power Geyser at the style of KOF 94 for SF6 That would be cool to see with modern graphics
@1:36 Terrance Beauregard?? 😅 i think you mean "Bogard," no?
Terry Bogard (Japanese: テリー・ボガード, Hepburn: Terī Bogādo)
You know what... I feel like Marisa mains might honestly have a good time with Terry in SF6.
I wonder if he plays much more like Marisa but more agile and flexible when it comes to the match.
Powerhouse characters that hits hard with their lunging moves, there might be a chance that Terry can easily topple his opponents if ever they implement the hops, rolls, and the KOF install mode.
Don't think it'll happen, but considering that some of Street Fighter 6's developers said they were playing Real Bout 2, I'd love if they include Terry's slide kick from that game. From what I remember, Terry only had that slide kick in RB2 and in his EX version in KoF '98.
Drive rush is the same as the run mechanic you can cancel a button really quick
Will SF6 be the first game to make the rising tackle not look like Terry has the ability to manipulate spacetime and flip himself upside down and fall the wrong direction while spinning? We shall see
lvl 3 is a normal lvl 1 Power Gyser, but it also knocks you off a building.
i though you would bring up capcom vs snk 1&2 when bringing up dashes because he could do that there deepening on what style you chose.
Im hoping outfit 3 is Terry's Fatal Fury 1 rolled sleeves and white hightops.
it should be a mix of fatal fury 1 and his anime look, with the steel hat plate with NEO GEO engraved in it
I was expecting to have a run similar to Ken and possibly the Garou break cancel.
Ryu and Terry were created by the same man, Takashi Nishiyama (and kungfu master too!)
power tackle might be his drive impact.
they are probably just gonna speed up the run animations from snk games for terry and mais drive rushes
I think Terry's level three will be closer to his smash ultimate final smash, triple geyser into buster wolf
I think they will make him a technical character like Viper by letting him feint his specials. That mechanic is available since FF3 and it would be nice in SF6.
I still can’t believe it’s true... Terry in Street Fighter... It’s one of this year’s rare pleasures!
Do you think they're gonna make some concessions so that his moveset fits for Modern? Like how Power Dunk and Rising Tackle have the same DP input so it's either RT will be charge, or one will be culled, or one will have a DP backwards motion.
In modern, Back Special is Tatsu and QCB + Button is Hashogeki, so it would work like that
So maybe Back S is Burn Knuckle, Forward S is Rising Tackle, Neutral S is Power Wave, Down S is Power Charge, QCB + Button is Crack Shoot and DP + Button is Power Dunk, and then QCF + Button can either be Power Wave or Power Charge too
Can't wait for him❤❤❤
Terry tickles something my 8 year old brain still thinks is just so cool
Power charge will be his DI, mark my words.
3rd costume might be a Rock inspired costume
whats there even to do though? not gonna rock 2 different leather jacket costumes. I kinda hope costume 3 for both chars is just a fully unique capcom take
I could see slide tackle being turned into his drive impact
I can't wait for Terry and Mai to come to SF6! I want to see what Terry's story in the arcade mode is going to be. Maybe he came to see Ken because he heard of what's happening with him?
Also, I just want to say: I'm gonna be switching Terry's vpice to Japanese when he comes out. Sorry, but that's what I'm used to. Terry doesn't speak english! He speaks in hoLible engRish!!!!!
Y'know what would be cool? If Tekken Announces Kasumi. Then SF6 and T8 make the guest characters canon so SF, Tekken, and DoA are all united.
Kasumi would be like mai but even more extreme. She's way too strong for Tekken as is. Even the most average DoA character is a grappler on par with King.
I hope they give the moves to the world tour avatar