‼INTREPID GAVE US THE WRONG NOTES GUYS READ HERE LOL: "The PTR Update Notes from today have been removed. The team is going through things now, and we'll get updated notes here: We've got a lot of things moving on our end in development, and some of the notes here are previews of things that the team is iterating on, but aren't actually ready for PTR today or Alpha Two this weekend. Stay tuned for updated notes."
Let's go they fixed the caravan bug! I was one of the people who found out you couldn't buy a new caravan if you deleted one that had a bugged deployment before they made the announcement, so I've got like 2k glint saved up and ready for shipping
My being concern is that there is no big deal understanding that the risk reward for PvP being very good. I'm more worried that the risk and reward for completing PvE content is so bad. What is the incentive for building a Node? At least on one of these fiercely competitive, heavy PvP servers. More than one PvP game has failed because the PvE content failed, and the PvP players had nothing to fight over. Ashes of creation will only succeed if there is balance between PvP and PvP. For an economy to survive there has to be security. I certainly wont be testing artisanship and node building in this environment.
I feel like people are missing the point. This is to stop people from contesting another group endlessly. This game has open world bosses and grind spots. If the same group can just respawn and attack you over and over it's pointless. Instead what they should do is make it easier to grind off debt so that you can't Contest the same group twice within the time they are fighting the boss but you are back to normal sooner.
Honestly, at this point they need to scratch the entire open world pvp anywhere nonsense. It is a programming nightmare and there will always be exploits. I think it's better to create areas you enter that automatically flag you for pvp, and 75% of the entire map should be pvp enabled. The other 25% of the map can be pve only. The pve areas will have nodes limited to level 2 or 3 and obviously not have the best resources. I think this is a fair compromise and would be much easier to balance and program
That was always going to be the case tho like have you not watched the live streams? As a Tarkov player I love that this game will feel like when everything is here. Highs will be the highest and the lows will be soul crushing.
Why the fuck would they make exp debt worse? Was there anyone who thought dying and losing a ton of time was not bad enough? Now if your tank dies farming in a group, they get ressed and die even more? Sorry, i guess they just want players to auto attack mobs to death with a bow to level
the game is sold as alpha for $500 and now $120 dollars, steven has a long history of being a scammer to earn his money stealing from grandmas, the game has zero direction and somehow is a pvp game yet also steven goes around banning people if they trigger him. but for some reason ppl still give this crap money, and defend it to death... pretty funny though!
‼INTREPID GAVE US THE WRONG NOTES GUYS READ HERE LOL: "The PTR Update Notes from today have been removed. The team is going through things now, and we'll get updated notes here:
We've got a lot of things moving on our end in development, and some of the notes here are previews of things that the team is iterating on, but aren't actually ready for PTR today or Alpha Two this weekend. Stay tuned for updated notes."
Let's go they fixed the caravan bug! I was one of the people who found out you couldn't buy a new caravan if you deleted one that had a bugged deployment before they made the announcement, so I've got like 2k glint saved up and ready for shipping
Cool, Ashes of Punishment 👍
You better don't die, simple!
My being concern is that there is no big deal understanding that the risk reward for PvP being very good. I'm more worried that the risk and reward for completing PvE content is so bad. What is the incentive for building a Node? At least on one of these fiercely competitive, heavy PvP servers. More than one PvP game has failed because the PvE content failed, and the PvP players had nothing to fight over. Ashes of creation will only succeed if there is balance between PvP and PvP. For an economy to survive there has to be security.
I certainly wont be testing artisanship and node building in this environment.
Thank you for the quick update! Looking forward to future videos! 🫡
I feel like people are missing the point. This is to stop people from contesting another group endlessly. This game has open world bosses and grind spots. If the same group can just respawn and attack you over and over it's pointless. Instead what they should do is make it easier to grind off debt so that you can't Contest the same group twice within the time they are fighting the boss but you are back to normal sooner.
Quick and simple nice update
Honestly, at this point they need to scratch the entire open world pvp anywhere nonsense. It is a programming nightmare and there will always be exploits. I think it's better to create areas you enter that automatically flag you for pvp, and 75% of the entire map should be pvp enabled. The other 25% of the map can be pve only. The pve areas will have nodes limited to level 2 or 3 and obviously not have the best resources. I think this is a fair compromise and would be much easier to balance and program
They are starting to piss me off with all the fucking punishing bs
what punishing bs?
That was always going to be the case tho like have you not watched the live streams? As a Tarkov player I love that this game will feel like when everything is here. Highs will be the highest and the lows will be soul crushing.
Why the fuck would they make exp debt worse? Was there anyone who thought dying and losing a ton of time was not bad enough?
Now if your tank dies farming in a group, they get ressed and die even more? Sorry, i guess they just want players to auto attack mobs to death with a bow to level
Honestly I agree I think the xp debt was enough, death being too punishing is a bad move in an MMO
@@RitchieSHdumb move to be honest
It’s for Max level folks, who had no penalty for dying
@@FrederickWebster-g1hit used to be that way but now it's for everyone no?
So on top of having an experience debt I now will be getting extra damage done to me?
Yeah that change I really don’t understand.. XP debt is enough imo
Stop bind rushing in PVP
@@diggles27 that’s not a PvP change. Any death. If a mob kills you its the same penalties, if you wipe to a boss, same penalties
the game is sold as alpha for $500 and now $120 dollars, steven has a long history of being a scammer to earn his money stealing from grandmas, the game has zero direction and somehow is a pvp game yet also steven goes around banning people if they trigger him. but for some reason ppl still give this crap money, and defend it to death... pretty funny though!