Also, one more thing, I sort of kinda forgot to upload the levels for my video ideas of the Bowser Jr boss fights and Bowsers rage stage. So can I combine my ideas and your ideas together, I’ll make sure to credit you, please and thank you :)
I personnaly dont think the fights in Wonder are bad, its just wasted potential because of world 3 and 5 not having a boss Edit: and no the quality does not make up for the lack of quality and this Video didnt change my opinion of that and it can never be changed. But I think you still managed to recreate the bosses very well.
Don't know how algorythm decided to show me this video, but comparing views to subs I'm not the only one. A brillinat idea and perfect execution. Regarding the bowser jr. fights I respect that you hit them once, so they start in their shells, but It takes 1/3 of the fight, so I would just let them stand in the beginning and replace fireflowers with mushrooms, so you can't cheese it with the fire balls. Regarding Bowser, I think you have to beat the fight in one go (but not 100% sure). If so I would take the checkpoints away and just one fireflower in the beginning. But nether the less 2 great levels and a well deserved like and sub.
Honestly as for the bowser fight with the timed jumping platforms, I would have used note blocks on tracks to remake the effect of having to time your jump
I actually thought of the same idea but it was pretty late into the design of the level. It would work pretty well other than the fact that because of the autoscroll, the noteblocks would be be off synch with spawning
Here's what I would do to make the bosses from Mario Wonder better. First, I would give every world a palace at the end. Next, I would replace Bowser Jr as a palace boss and make him the boss for the airship levels. I thought I would make an original boss for every world, but then I got a better idea. I would bring back classic Mario bosses such as King Bob-omb, Petey Piranha, and other classic iconic Mario bosses. They would behave similarly to their fights in previous games (reworked to be in 2d if they originate from a 3d game), However, after the first hit, they would each take on a new wonder form. This would allow for some crazy and creative twists to these classic boss fights. The final fight is pretty good in my opinion. It just needs more wonder effects to be incorporated into the fight.
Just so that Bowser Jr. is not the only boss of the battle ships, I would also include Kamek as a boss, imagine, a battle of 2 bosses vs the players, also Kamek manipulating the wonder effect with his wand and manipulating it almost at will [unless it runs out], I mean, why not?
People just see that they're the same character, and don't look further to notice that they're actually a recurring boss done right. The arenas with their Wonder Effects make each of the fights different and unique, while Bowser Jr's retained basic moveset makes sure he's not just completely different enemies shoehorned to look the same.
The problem isn't the desing.... IT'S JUST THE JUNIOR FIGHTS ARE THE SAME.... They are technicly different, but it doesn't have a big impact... The Bowser fight was awsome, everyone knows that.... It's just the Junior fights being a little too similar to each other.... It's another koopaling/Boom boom problem and every boss was fresh.... also facing the same guy in every castle in Wonder is also a problem..... The fights are okay, but....Would have been creating a new boss for Every castle so hard.... Like in New Sup DS No one says the fight themselfs suck, it's that junior is repetitiveand there are only Bowser and Junior.... AT LEAST THE NEW SERIES SOMETIMES HAD KAMEK But here....NOTHING
Bowser Jr being the only boss other than Bowser himself was pretty unfortunate though I like how the final phase of each one was really different from each other. From swimming in water bubbles to fighting clones on moving semisolids. There are valid points to both sides
I think the opinion that these bosses are bad is just a misconception based on the fact that there are only 5 and they're all just Bowser and Bowser Jr. The boss design is significantly better than every other 2D Mario game
I just came to say I was the first person to make Mario Wonder bosses in Mario maker I don't have proof because I deleted my levels because I didn't think they were good enough and I also beat Mario Wonder in 1 day for real
I think the wonder boss fights are good. But as a game as creative as wonder, it feels underwhelming. Except for the final boss, that is awesome, though a bit too easy.
Oh yea I can definitely see where you're coming from. I think the final phases of each fights were done masterfully but it doesnt change the fact that Bowser Jr is the boss every time which is unfortunate
I really liked these levels, especially the bowser level! I think the rhythmic platforms could have been improved by using note blocks moving up and down on tracks. Not only will this slightly increase the jump boost you get from them relative to the ground, it will also prevent you from jumping on them multiple times in a single cycle. Regardless, great video!
Thats actually something I thought of but it was late into the design of the level that I just kept this design. Theres also the problem that bc the level had autoscroll, the note blocks wouldnt all spawn at once having them be off synch unless I put a door in the middle of the room
Nice work! These are cool!
Thank you!
@@jhsonbi5914 are we aware he only did the MAIN BOSSES!
The level design was great, I think you should have made it more difficult by not giving power ups between each phase
Not a bad idea though idk if I myself could beat it at that point lol
Yeah I personally disagree, I think they were actually still pretty hard with the power ups. But I definitely agree on the great level design!
Me niether@@jhsonbi5914
As somebody who tried to do this on my own channel, I approve, honestly I think they are better than mine :)
Im glad you like them! Wasnt really sure how people would feel about the level tbh...
Also, one more thing, I sort of kinda forgot to upload the levels for my video ideas of the Bowser Jr boss fights and Bowsers rage stage. So can I combine my ideas and your ideas together, I’ll make sure to credit you, please and thank you :)
Thanks for watching hope you all enjoyed! ❤
Heres the level codes: JR Fight: BMY-2F5-JLF
Bowser Fight: 2KN-WB4-1SF
Do you know how to pin comments?
For the Bowser fight, you could make it even more accurate by putting the last key door on the final note blocks. Yes, that's quite easily enterable.
I personnaly dont think the fights in Wonder are bad, its just wasted potential because of world 3 and 5 not having a boss
Edit: and no the quality does not make up for the lack of quality and this Video didnt change my opinion of that and it can never be changed.
But I think you still managed to recreate the bosses very well.
True it start’s to get bland.also I didn’t even play it
I thought this guy had like 10k subs for a second
Maybe one day!
the quality is already at a 10k sub worthy level
🪻🪻🪻🪻🪻🪻🪻🪻🪻🪻🪻🪻🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
Don't know how algorythm decided to show me this video, but comparing views to subs I'm not the only one. A brillinat idea and perfect execution. Regarding the bowser jr. fights I respect that you hit them once, so they start in their shells, but It takes 1/3 of the fight, so I would just let them stand in the beginning and replace fireflowers with mushrooms, so you can't cheese it with the fire balls. Regarding Bowser, I think you have to beat the fight in one go (but not 100% sure). If so I would take the checkpoints away and just one fireflower in the beginning. But nether the less 2 great levels and a well deserved like and sub.
love finding small channels! subscribed
Honestly as for the bowser fight with the timed jumping platforms, I would have used note blocks on tracks to remake the effect of having to time your jump
I actually thought of the same idea but it was pretty late into the design of the level. It would work pretty well other than the fact that because of the autoscroll, the noteblocks would be be off synch with spawning
@@jhsonbi5914 oh ya that’s right, auto scroll…
Just add a door as the way to enter the fight
Im subscribing after this video you gave me the perfect idea for a level with the note block mechanic
Glad to hear that! Honestly being able to inspire new level ideas is the best part about these and thank you for subbing ❤️
Here's what I would do to make the bosses from Mario Wonder better. First, I would give every world a palace at the end. Next, I would replace Bowser Jr as a palace boss and make him the boss for the airship levels. I thought I would make an original boss for every world, but then I got a better idea. I would bring back classic Mario bosses such as King Bob-omb, Petey Piranha, and other classic iconic Mario bosses. They would behave similarly to their fights in previous games (reworked to be in 2d if they originate from a 3d game), However, after the first hit, they would each take on a new wonder form. This would allow for some crazy and creative twists to these classic boss fights. The final fight is pretty good in my opinion. It just needs more wonder effects to be incorporated into the fight.
YES
I love it
These r some cool ideas
Just so that Bowser Jr. is not the only boss of the battle ships, I would also include Kamek as a boss, imagine, a battle of 2 bosses vs the players, also Kamek manipulating the wonder effect with his wand and manipulating it almost at will [unless it runs out], I mean, why not?
People just see that they're the same character, and don't look further to notice that they're actually a recurring boss done right. The arenas with their Wonder Effects make each of the fights different and unique, while Bowser Jr's retained basic moveset makes sure he's not just completely different enemies shoehorned to look the same.
Hey you made a pretty good recreation and I WONDER if you can recreate more like wonder effects...
Hm interesting Ill see what I could do
@@jhsonbi5914 thx😄
I̺ l̺i̺k̺e̺ w̺o̺n̺d̺e̺r̺ b̺o̺s̺s̺e̺s̺
The problem isn't the desing....
IT'S JUST THE JUNIOR FIGHTS ARE THE SAME....
They are technicly different, but it doesn't have a big impact...
The Bowser fight was awsome, everyone knows that....
It's just the Junior fights being a little too similar to each other....
It's another koopaling/Boom boom problem
and every boss was fresh.... also facing the same guy in every castle in Wonder is also a problem.....
The fights are okay, but....Would have been creating a new boss for Every castle so hard....
Like in New Sup DS
No one says the fight themselfs suck, it's that junior is repetitiveand there are only Bowser and Junior....
AT LEAST THE NEW SERIES SOMETIMES HAD KAMEK
But here....NOTHING
Bowser Jr being the only boss other than Bowser himself was pretty unfortunate though I like how the final phase of each one was really different from each other. From swimming in water bubbles to fighting clones on moving semisolids. There are valid points to both sides
I think the opinion that these bosses are bad is just a misconception based on the fact that there are only 5 and they're all just Bowser and Bowser Jr. The boss design is significantly better than every other 2D Mario game
I just came to say I was the first person to make Mario Wonder bosses in Mario maker I don't have proof because I deleted my levels because I didn't think they were good enough and I also beat Mario Wonder in 1 day for real
also I am gonna remake my levels but better
5:39 I'm talking about that part, why is that part of the fight?
noooooo u talked about it.................Banned 👹
(Im not actually banning u lol)
3:57 Larry Koopa is not Bowser Jr's twin brother, the Koopalings are not Bowser's children.
the koopalings are Bowser's brother children.
I actually really like Mario Wonder fights
I like wonder battles. This battles are very creative, but people seems to hate bowser jr
Absolutely sucked and didn’t change my mind
😭😭
@@jhsonbi5914 I mean it was good but I’d still play wonder appreciate the time and energy you put into it though
16:16 can you upload it in nsmbu style?
I think the wonder boss fights are good. But as a game as creative as wonder, it feels underwhelming. Except for the final boss, that is awesome, though a bit too easy.
Oh yea I can definitely see where you're coming from. I think the final phases of each fights were done masterfully but it doesnt change the fact that Bowser Jr is the boss every time which is unfortunate
I really liked these levels, especially the bowser level! I think the rhythmic platforms could have been improved by using note blocks moving up and down on tracks. Not only will this slightly increase the jump boost you get from them relative to the ground, it will also prevent you from jumping on them multiple times in a single cycle. Regardless, great video!
Thats actually something I thought of but it was late into the design of the level that I just kept this design. Theres also the problem that bc the level had autoscroll, the note blocks wouldnt all spawn at once having them be off synch unless I put a door in the middle of the room
you forgot the Bowser machine fights on the Airship levels
oh trust me, I didnt forget those...
Oh yeah the most forgeteble bosses in any video game
Still doesn’t help the fact that all the bosses are Bowser Junior, except for the good one
Jhsonbi (8:07): I needed something bigger. Something better. Something BOWSER.
Me: 😆
Wasnt sure if anyone would get that so seeing this made my day lol
the problem isn't that there's too little bosses, it's that the bosses are kinda boring and lame
You didn’t even watch the video, did you. Be honest.
That was creative!
Yea, Im somewhat of a Mario Maker genius not to sound too egotistical 🫡
20:34 HAHAHAHAHAHAHAHHAHAHAHAHAH
MUSIC + TOP LEFT = FUNNI
lmao I never noticed that but now I can not NOT notice it...
N̺e̺w̺ s̺u̺b̺
11:09 what is the name if the song?
@@sebaneytor567 Thats the Super Mario 3D Land final level soundtrack
Bro ur underrated asf
+1 subscriber
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