you need a single (or 2 for unlucky drops) hopper in your cobble gen as vein miner drops all block in single spot, over the broken block. for new players - i would strongly advise to: - make the cobble gen in U letter shape around lava line (16x blocks length), allowing to break 32 blocks at once. that's extremely good time saver... - spent first copper ingots stack to upgrade 8 furnaces. repeat that with 48 iron plates (1,5 stacks of iron needed) to upgrade furnaces to iron - after creating some coke you will have creosote - immediately use it to make water pump. this will not only provide water for boilers, but also to clay automation (2 hoppers + 2 drawers + barrel) - when first steel will be available, make block cast, cook some glass then make one or two lava boilers. you can feed lava to them using pump from "tips" reward for pipes. also upgrade once again furnaces to gold. - the same setup for lava production needed for liquid powered boilers can be used to feed overflowing lava to obsidian generator (using water block on top of stone barrel, which is standing on a hopper) - quite useful for void upgrade, which can be installed to liquid drawer. nice tiny thing which will help you draining creosote instead of breaking controller block for coke oven. Also very helpful to manage tons of shit which you will be producing when you will be making redstone from sand.
additional hints: - after smelting a crucible/making a rod - never use coal as fuel source. lava is much cheaper, while coal will be needed for diamonds/coke - almost from the start you have available compacting drawers - nice to have attached to cobble gen and as a helper when crushing stacks of cobble/gravel/sand
I'd like to recommend looking for "cheaper" recipes, for instance when making resistors you can use fine copper wire rather than 1x copper wire. If the normal Gregtech recipes apply, at this point in progression, 3 copper -> 2 plates -> 2 wire where you could use 3 copper -> 2 plates -> 4 foil -> 4 fine wire. Likely next episode, when you get a wiremill, it becomes even more efficient to use fine over normal.
a lot of GTNH's cruddy old performance is fixed with the Angelica mod, it basically replicates Sodium, Iris, and many other modern mods' optimisations, video settings, and eventually even shaders in 1.7.10. I'm certain some version of Angelica will be included from 2.7.0+ since it's in all the nightly releases
In regards to multiblocks like the coke oven and pbf, you really want to be wallsharing, which means that (looking top-down, using O to represent blocks and X for the controller) instead of this: OOO OOO O O O O OXO OXO You can instead do this: OOOOO O O O OXOXO Or even this: OXOXO O O O OOOOO O O O OXOXO If the text-based descriptions aren't sufficient, I highly recommend looking at the Wallsharing page on the gtnh wiki, although keep in mind that that page is made for a different modpack, so some specific things might not apply. Testing is encouraged! Anyways, this works because the only blocks that care which multiblock they're a part of are the controller blocks, and some special cases like maintenance and muffler hatches. So if you build a setup like shown above, each controller block checks for the correct structure, ignores everything outside of that structure, and goes on with its life. Meanwhile, the blocks in the middle are contributing two or even four times over, which saves on resources! The downside is that this leaves fewer blocks for each structure to supply input/output/energy interfaces for automation, but right now everything appears to be supplied by hand, so that's fine for now. Additionally, it's pretty important not to share energy hatches, since multiblocks typically fight over the supplied energy if they are shared. This next part is a little advanced, so if you don't understand, feel free to ignore it (or use a testing world, that's cool too) This can be improved upon when you realise that inputs and outputs can be shared (i.e. if one of the shared blocks happens to be an input hatch, both multis would grab items from that hatch), which lets you operate 4 *electric* blast furnaces with only one item/fluid input like so: (X - column contains controller block, M - muffler hatch on top, [I] - input (since you need both item and fluid inputs, you have to put one of them on the top layer and the other on the bottom layer, since those are the only two blocks that can reach all four ebfs), O for regular casings) OXOXO OMOMO OO[I]OO OMOMO OXOXO The location of the outputs don't really matter, just place two of each type in total, one of each on opposite sides on the central cross (as in, middle row or middle column) to ensure that each individual machine has access to every interface it needs to use (in the case of ebfs, an input and output for both items and fluids). As for energy hatches, make sure to have two for every ebf (so 8 in total), placed on the outer edge (as in, anywhere other than the middle row or middle column) to ensure that every blast furnace can run in parallel.
@Garden of Grind dunno if anybody told you, but if you put a container (chest or smth) on top of that thing that poppes the ores from the top, it will output into the chest
I started playing it too, because of you XD I would consider making a steam rock crusher, for cobble automation. Also, if that snow is bothering you, you can always build a roof 8P
Well seems like garden of grind got him burnt out, wich is fair because only real quaking masochist and genius like goose can handle that ammount of turbo jank
If you havent already, you should try compact claustrophobia, its not gregtech, but its a really good grindy pack with a lot of similarities, would make a nice series
@@gardenofgrind also, the upgraded furnaces have a UI to in and output from blocks around them also also getting the rock breaker -> lava -> fluid boiler loop set up is super worth it
@@teridero1 exactly! but... rock breaker is useful only for tiny amount of cobble/netherrack creation as it's slow as hell. U shaped manual grinder is MUCH faster if someone needs cobble quicker in bigger amounts.
available in lv. you need to create oxygen, then put it with raw iron through arc furnace to make silver. do that again to make quartz. check "new ores" quest in LV
just use clicker macro on dirt to get cobble, mining is boring and u are wasting time time is money you have limited time in your life and would not want to mine cobble for 30 hours
i would imagine mining 10 cobble at a time is outpacing having a macro for pebbles which you then need crafting to make cobble, and if not you always could mine 20 or 30 with some clever use of waterlogging
At this point, he could easily just make a steam rock crusher (or how it is called), to automatically produce cobble. I think I mined like 3 stacks of cobble by hand, before just making the machine for that. It's really not that expensive.
you need a single (or 2 for unlucky drops) hopper in your cobble gen as vein miner drops all block in single spot, over the broken block.
for new players - i would strongly advise to:
- make the cobble gen in U letter shape around lava line (16x blocks length), allowing to break 32 blocks at once. that's extremely good time saver...
- spent first copper ingots stack to upgrade 8 furnaces. repeat that with 48 iron plates (1,5 stacks of iron needed) to upgrade furnaces to iron
- after creating some coke you will have creosote - immediately use it to make water pump. this will not only provide water for boilers, but also to clay automation (2 hoppers + 2 drawers + barrel)
- when first steel will be available, make block cast, cook some glass then make one or two lava boilers. you can feed lava to them using pump from "tips" reward for pipes. also upgrade once again furnaces to gold.
- the same setup for lava production needed for liquid powered boilers can be used to feed overflowing lava to obsidian generator (using water block on top of stone barrel, which is standing on a hopper) - quite useful for void upgrade, which can be installed to liquid drawer. nice tiny thing which will help you draining creosote instead of breaking controller block for coke oven. Also very helpful to manage tons of shit which you will be producing when you will be making redstone from sand.
additional hints:
- after smelting a crucible/making a rod - never use coal as fuel source. lava is much cheaper, while coal will be needed for diamonds/coke
- almost from the start you have available compacting drawers - nice to have attached to cobble gen and as a helper when crushing stacks of cobble/gravel/sand
bro just made my life a lie man your tips could have helped me a lot
I'd like to recommend looking for "cheaper" recipes, for instance when making resistors you can use fine copper wire rather than 1x copper wire. If the normal Gregtech recipes apply, at this point in progression, 3 copper -> 2 plates -> 2 wire where you could use 3 copper -> 2 plates -> 4 foil -> 4 fine wire. Likely next episode, when you get a wiremill, it becomes even more efficient to use fine over normal.
a lot of GTNH's cruddy old performance is fixed with the Angelica mod, it basically replicates Sodium, Iris, and many other modern mods' optimisations, video settings, and eventually even shaders in 1.7.10. I'm certain some version of Angelica will be included from 2.7.0+ since it's in all the nightly releases
Bro I'm just hooked at your videos man I was expecting the 3rd video everyday after you uploaded the second video
In regards to multiblocks like the coke oven and pbf, you really want to be wallsharing, which means that (looking top-down, using O to represent blocks and X for the controller) instead of this:
OOO OOO
O O O O
OXO OXO
You can instead do this:
OOOOO
O O O
OXOXO
Or even this:
OXOXO
O O O
OOOOO
O O O
OXOXO
If the text-based descriptions aren't sufficient, I highly recommend looking at the Wallsharing page on the gtnh wiki, although keep in mind that that page is made for a different modpack, so some specific things might not apply. Testing is encouraged!
Anyways, this works because the only blocks that care which multiblock they're a part of are the controller blocks, and some special cases like maintenance and muffler hatches. So if you build a setup like shown above, each controller block checks for the correct structure, ignores everything outside of that structure, and goes on with its life. Meanwhile, the blocks in the middle are contributing two or even four times over, which saves on resources! The downside is that this leaves fewer blocks for each structure to supply input/output/energy interfaces for automation, but right now everything appears to be supplied by hand, so that's fine for now. Additionally, it's pretty important not to share energy hatches, since multiblocks typically fight over the supplied energy if they are shared.
This next part is a little advanced, so if you don't understand, feel free to ignore it (or use a testing world, that's cool too)
This can be improved upon when you realise that inputs and outputs can be shared (i.e. if one of the shared blocks happens to be an input hatch, both multis would grab items from that hatch), which lets you operate 4 *electric* blast furnaces with only one item/fluid input like so: (X - column contains controller block, M - muffler hatch on top, [I] - input (since you need both item and fluid inputs, you have to put one of them on the top layer and the other on the bottom layer, since those are the only two blocks that can reach all four ebfs), O for regular casings)
OXOXO
OMOMO
OO[I]OO
OMOMO
OXOXO
The location of the outputs don't really matter, just place two of each type in total, one of each on opposite sides on the central cross (as in, middle row or middle column) to ensure that each individual machine has access to every interface it needs to use (in the case of ebfs, an input and output for both items and fluids). As for energy hatches, make sure to have two for every ebf (so 8 in total), placed on the outer edge (as in, anywhere other than the middle row or middle column) to ensure that every blast furnace can run in parallel.
Need more videos. I'm eager to see more of this series of yours.
I was expecting a lot of silly endings…but that nether portal still surprised me lmaooo 😭
on a more serious note, please make sure you don’t burn yourself out
i love the dire derp with nether - i had exactly the same :D
I'd just like to recommend looking at tips and tricks and pipes, you might see you get some nifty rewards for that
@Garden of Grind dunno if anybody told you, but if you put a container (chest or smth) on top of that thing that poppes the ores from the top, it will output into the chest
I started playing it too, because of you XD I would consider making a steam rock crusher, for cobble automation. Also, if that snow is bothering you, you can always build a roof 8P
@@maximussolini Awesome!
Sorry if I got you hooked
:
Why don't you put a roof on your base then is snow no problem Duh! 😂
Well seems like garden of grind got him burnt out, wich is fair because only real quaking masochist and genius like goose can handle that ammount of turbo jank
You’ll seen soon…
@@gardenofgrind well even if you still up for grind, you doing right thing because "garden of grind" slowly transition in to "garden of timesink"
If you havent already, you should try compact claustrophobia, its not gregtech, but its a really good grindy pack with a lot of similarities, would make a nice series
This probably feels faster because you don't need to invest time into exploring for ores.
@@Niyucuatro True
the "water source" automatically pushes water to blocks above it
RIP!
Thanks lol
@@gardenofgrind also, the upgraded furnaces have a UI to in and output from blocks around them
also also getting the rock breaker -> lava -> fluid boiler loop set up is super worth it
@@teridero1thanks for the tip man
@@teridero1 exactly!
but... rock breaker is useful only for tiny amount of cobble/netherrack creation as it's slow as hell.
U shaped manual grinder is MUCH faster if someone needs cobble quicker in bigger amounts.
So how to get quartz if nether portal disabled?
available in lv. you need to create oxygen, then put it with raw iron through arc furnace to make silver. do that again to make quartz.
check "new ores" quest in LV
what a noob :D
compress coble/gravel/sand - and use on that compressed hammers!
@@jell_pl I’ve been using them, just I have a diamond hammer oof
Garden of Grind does not post Garden of Grind...
do I just unsub now? like what's the point even
might as well go play it myself then
@@DeadKavaiol rip…!
Only time will tell
just use clicker macro on dirt to get cobble, mining is boring and u are wasting time
time is money
you have limited time in your life and would not want to mine cobble for 30 hours
i would imagine mining 10 cobble at a time is outpacing having a macro for pebbles which you then need crafting to make cobble, and if not you always could mine 20 or 30 with some clever use of waterlogging
At this point, he could easily just make a steam rock crusher (or how it is called), to automatically produce cobble. I think I mined like 3 stacks of cobble by hand, before just making the machine for that. It's really not that expensive.
@@maximussoliniyeah I also automated the rock crusher
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