My First 360 Degree Rig in Moho!
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- Опубліковано 20 жов 2024
- Ever since I first saw them, I've always wanted to create a 360° degree rig!
I've been studying the Moho animation software over the past few weeks and I've finally learned enough to attempt my first 360° degree rig project;
Things didn't go the way I had hoped but I sure did learn a LOT!
✅Bone Dynamics
✖ 360° degree head and body turn
✖ Flexi binding
✅ Actions and Smart bones
✅ Animated Layers
✅ Layer Masking
✅ Keyframe Animation
In the end my 360° degree rig exercise wound up being a 180° degree rig test. The accumulation of technical debt from little mistakes here and there was too much for me to want to fix. But, I learned a TON of stuff from what I had built so far and I'm excited to carry my insights into my next rigging experiment!
#2danimation #moho #puppetanimation
The character looks pretty cool. 360 rigs are not that easy.
Yes ! Keep learning Moho and making videos ! You are very smart and one day you could learn it very well and make a course that we would buy
Thank you for the encouragement! I just purchased the license today! I can't wait to share my latest rigging theories 😆
@@RigTheory My suggestion is to study the animated show Motor City they used a similar 360 rig to animate a lot of characters.
using point binding for bones instead of flex bonding. you could also make 4 different main poses in 4 bone layers and then switch to other pose when you turn. so many ways in moho to do 360 it is not difficult
Right on. Thank you!
You jumped straight into an advanced project bro. Good job! You can use masking and smart layers to make the turns better.
Haha, I know, right? I learned a lot since then. I really need to do another video, LOL. Thank you for checking it out😄
@@RigTheory ah gotcha, yeah ..still great to see your trials and errors and fixes in this rig. Keep it up.
Glad you made a video of the difficulty, I would have liked to hear more about what type of errors you encountered and how you tried to resolve. Even if you weren't able to resolve.
Thank you for checking it out. I've learned so much since then. I definitely need to revisit this project!
Honestly still impressive. Good job dude
Thank you! I've got to get back in there for a redo!
This thing is, while there may be plenty of Moho tutorials in a sense, most of the tutorials are too beginner level and do not go through these specific issues like your describing, and as a result, there's not a lot of "quality" tutorials for Moho, and there's no real guide to making the best rigs without trial and error, and sometimes you can complete a full rig before having to scrap it because it was done wrong, or because it takes up too much CPU, and this defeats the purpose of going through tutorials if you have to run through these problems anyway.
There needs to be more tutorials at intermediate and expert levels that go through Moho pro's bugs and how to work around them, how to make unique Riggs where the pose remains consistent throughout the entire 360° turn, such as hands and fists that are able to open and close as they rotate 360°, how to make your own character creator setup by swapping body parts and limbs to quickly make unique characters from previously created characters, how to design characters that look semi-realistic rather than only cartoony while keeping CPU usage lower, and dynamic rigs, such as having a pen bone to move and rotate the head in all directions which includes Up/Down/Left/Right/Front/Back, and more.
You make some solid points, Bi0Dr01d. I hope that my next tutorial will outline both the steps and the pitfalls. Have you seen Yang Shi's latest video? Really cool documentation of 360° rigging. ua-cam.com/video/b9q-v9u5oiM/v-deo.html
@@RigTheory Yes. Yang shi's videos are among the best of Moho Pro's tutorials, because he actually fits these descriptions for the most part, even though he does not speak English. I think characters can look more realistic than his, but they are still quality characters that he designs, and he does discuss more advanced rigs.
Yes please keep the moho 360rig content coming! By any chance do you know if a 360rig could also have vitruvian bones?
Yes, I believe so. I will try to build my next rig (or the one after) with V bones
Very inspiring honest and interesting and informative - thank you for sharing 😊
Thank you. I'm glad you enjoyed it!
Very interesting! Thank you for sharing!
What is a good way to get into puppet animation? a courses or a book?
really cool please make more videos thanks
Thank you Life of Pets! I really appreciate that! Anything you'd like me to cover?
@@RigTheory anything is good , we will learn more from you.
DID U TRY SWITCH LAYER ? I MEAN U CAN EASILY ADD PICTURE OF CHARACTER FROM MULTIPLE ANGLE AND CREATE A 360 , VITRUBIAN BONES AND SWITCH LAYER
I haven't tried V bones yet. That sounds like a good way to go. Thank you!
I still don't get how can you get the layers order right with these kind of rig, normally i'm only able to do rotation to 1 single direction or else the limbs will clip on each other the wrong way
Yes. It's not obvious but yeah, you can change the position of the bone chain all you want but if you change the angle of the bones when you're editing the smart actions the rig won't work correctly.
please tell me tutorial
Wow
MULTI VIEW RIG/ALL OCCASION RIG *BEST EXAMPLE OF REUSABLE ART WORK/CHARACTER* THANK YOU RIG THEORY 🙏
Thank YOU! More is on the way 🙂
Please i need tutorial this project moho.🙏🙏
Can you make it this video tutor?🙏
Which version of Moho did you use?
I recently got the 12.5 version of Moho from Humble Bundle..
But i know at this point moho has since moved on to 13.5 even while 12.5 was on humble lol
same here
Hi, I have a question, not involving Moho, but AnimateCC an FlashTolls pluggin?
I was wandering if you have had any luck setting up/rigging a face for 360 or parallax effect when head is turned, like can be done in Moho, with controls? Is it even possible with FlashTools? I have been experimenting but so far not getting the results I want.
Look forward to hearing your findings, cheers
Thanks for checking it out. I have a method I use to set up faces (eye blinks and lip sync) but it doesnt work well for smooth head turns. You have to line up the keyframes across several layers in order for it to look correct and I still have to pop from Front to 3QF to Side (and so on). I'll try to post some examples because I'm working on a project where I'm doing this a lot.
Thanks, yes, that's pretty much what I am doing. I really hope FlashTools will come out with this feature in the next build.
Can I have a picture of the bone positioning fish you showed at minute 0.35?
Here's the video that goes into detail of the rig. ua-cam.com/video/qsPhXYoAM8k/v-deo.htmlsi=cJCpV5qtAgRo2ZCR and here's a ink to the wireframe of the rig media.discordapp.net/ephemeral-attachments/1092492867185950852/1183641123986624593/Multi_View_Rig.png
is it possible to make rigs with this software similar to the ones used in Tangled: The Series?
Yes, totally. I think Toonboom was used for Tangled Ever After but Moho has a lot of the same toolset. There are probably some solid examples of that in the Lost Marble community
Adobe animate needs FFD for cartoon exegerations
For real! So much potential, yet Adobe keep playing
@@RigTheory i bn trying moho too n its annoying ...it has no auto alignment tools , bad with body turns , bad with svg imports .....
Yet is still on its way to achieve all that
@@RigTheory i bn trying moho too n its annoying ...it has no auto alignment tools , bad with body turns , bad with svg imports .....
Yet is still on its way to achieve all that
Hello there... I want to know how to rotate the bones as well as the body
Yes. There are many ways to create a 360° rig. Artist and animator Yang Shi has created an amazing customizable doll. ua-cam.com/video/b9q-v9u5oiM/v-deo.html
@@RigTheory thank you for your help. I'll definitely keep in touch
Nice 👍
Thanks ✌
Hi, I found a bvh importer plugin for moho. I cannot figure out it. If you could make it work with this it would be great. Using mocap data inside moho to animate 2d 360 characters would be great. 🙂
That would be pretty wild!
i did the same shifted from 360 to 180 due to errors hahaha
The struggle is real, LOL! I should try again. I've learned so much since then
Hi brother,how to make 360
Cory McBuck and Poptoogi have some great tutorials about 360 rigs
@@RigTheory help me please, which channel,I try UA-cam still not found,I need learn bro 360° please
Plz help
I started working on another 360° rig but it is not finished. I found that when setting up the smart bones you can move them but don't ROTATE them