Discussing SHOGUN with the VFX Supervisor Michael Cliett

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 11

  • @OliverHollingdale
    @OliverHollingdale 5 місяців тому

    Great interview opportunity! Very insightful

    • @BigVicMedia
      @BigVicMedia  5 місяців тому +1

      I was grateful to have Michael on.

    • @OliverHollingdale
      @OliverHollingdale 5 місяців тому

      @@BigVicMedia As a filmmaker myself, really appreciated this interview! Great job all round

    • @BigVicMedia
      @BigVicMedia  5 місяців тому

      Thank you!

  • @Random-xd4zm
    @Random-xd4zm 4 місяці тому

    I think some of the shots that blowed me aways was the crowd shots espacialy because some of the digital doubles are so close to the camera with animation lifting there Arms and everything cant get over it

  • @awr2217
    @awr2217 6 місяців тому +1

    Nice interview, it's so interesting to hear from those folks who make movie magic from behind the camera.

    • @BigVicMedia
      @BigVicMedia  6 місяців тому

      Thank you! I agree. The amount of attention to detail, organization, creativity, and technical know how that it takes to achieve a look of this quality is mind blowing.

  • @viktordoe1636
    @viktordoe1636 5 місяців тому

    How the f does this have only 300 views?

    • @BigVicMedia
      @BigVicMedia  5 місяців тому

      I appreciate you watching and supporting!

  • @RICKJEFFEREY
    @RICKJEFFEREY 5 місяців тому

    The visual experience of the Shōgun Official Title Sequence is also very advanced,I really want to know what software was used to produce that animation.

    • @BigVicMedia
      @BigVicMedia  5 місяців тому

      I agree. I asked him he oversaw that as well but he didn’t so I didn’t include it in the podcast.