Combat Mission: Gung Ho! Mission Two

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  • Опубліковано 6 сер 2024
  • Playing the second mission of the updated 'SF2 Gung Ho!' campaign by 'Paper Tiger' whilst using the SF2 'All in One' modpack, movie mode, reshade & a 2731x1536 resolution.
    The "reanimate" option has been activated.
    Due to the issue with [night] tracers* pointed out to me recently, I used the quick fix of deleting the [night] tracers & just using the untagged night effects option instead.
    *More correctly, how the [night] tag interacts with tracers.
    The forum thread on the campaign is here...
    community.battlefront.com/top...
    The modpacks are here...
    app.mediafire.com/izmk6muctniv5
    Reshade profiles are here...
    1drv.ms/u/s!Ar0-nWIeMPIA2H__P...
    Music...
    'Islamic Background Music 4' by 'Ultra Music'
    • Video
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КОМЕНТАРІ • 5

  • @gools9621
    @gools9621 11 місяців тому +5

    Been waiting for the next one!!!! Love your videos man seen all of them and I discovered you last week.

    • @k.o.b.597
      @k.o.b.597  11 місяців тому +3

      Glad you like them!

  • @user-uq4qd9hs4o
    @user-uq4qd9hs4o 11 місяців тому +1

    Always good video!!!

  • @rockin3404
    @rockin3404 11 місяців тому +1

    Nice vid of course. But has the scenario designer even played CMSF2 as the OpFor? Setting up tanks on the hill in static posistions rather than use movement triggers is a bit to easy for the yankees.

    • @k.o.b.597
      @k.o.b.597  11 місяців тому +2

      Paper Tiger has probably played a game or two.
      The briefing mentioned the Syrians had dug them in on the ridge to resist air attacks... which certainly seemed to be the case.