Combat Mission: Gung Ho! Mission Two
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- Опубліковано 6 сер 2024
- Playing the second mission of the updated 'SF2 Gung Ho!' campaign by 'Paper Tiger' whilst using the SF2 'All in One' modpack, movie mode, reshade & a 2731x1536 resolution.
The "reanimate" option has been activated.
Due to the issue with [night] tracers* pointed out to me recently, I used the quick fix of deleting the [night] tracers & just using the untagged night effects option instead.
*More correctly, how the [night] tag interacts with tracers.
The forum thread on the campaign is here...
community.battlefront.com/top...
The modpacks are here...
app.mediafire.com/izmk6muctniv5
Reshade profiles are here...
1drv.ms/u/s!Ar0-nWIeMPIA2H__P...
Music...
'Islamic Background Music 4' by 'Ultra Music'
• Video - Ігри
Been waiting for the next one!!!! Love your videos man seen all of them and I discovered you last week.
Glad you like them!
Always good video!!!
Nice vid of course. But has the scenario designer even played CMSF2 as the OpFor? Setting up tanks on the hill in static posistions rather than use movement triggers is a bit to easy for the yankees.
Paper Tiger has probably played a game or two.
The briefing mentioned the Syrians had dug them in on the ridge to resist air attacks... which certainly seemed to be the case.