@@cassandrawadsworth8186 I meant in a collecting items kind of way, but I'm fairly certain Beaver Bother is more frustrating than the hardest boss in any fromsoft game
I love how Vinny refers to the emulator as PJ64 and not Project64. Because PJ64 was the original desktop icon for the emulator way back in the early 2000s.
@@based980It's not a "literal virus". It's pretty funny that the guy you're replying to is calling Vinny a boomer but doesn't even know what he's talking about himself. The easy way to explain it is like this; many old versions of Project 64 contain a security vulnerability. Nintendo 64 ROMs can be injected with malicious code that tells Windows to do what it wants when these ROMs are run on the vulnerable versions of PJ64. Nothing is going to happen if you're using clean ROMs, but it still shouldn't be taken lightly.
i legitimately wonder what was going on at rare to result in dk64 being designed in this particular way, because it's amazing how much gets streamlined by the simple ability to switch between kongs on the fly without needing to backtrack to a barrel.
yeah, it really makes the game so much more fun to play, reminiscent of how it was as a kid. its always had a great foundation but there's no way rare didn't playtest the game during development and think "actually the tag barrel kinda sucks"
Many people criticize this, but maybe it was also due to limitations, I don't think it was easy to program a button to change characters so easily back then.
Wow what an incredible summary of exactly what this video is about. Good job you watched it too! Fucking shut up with these pointless comments. The internet is already filled with bots.
I think the aim was to make each Kong feel like a new experience through a level, but it all fell apart in the later levels where banana balloons for a kong are just plopped at the end of a route made for another kong entirely, and trails of them will just swap colors rapidly or lead to a wall that needs another kong to open.
I didn't even mind switching monkeys as a kid because time felt infinite back then. I was just happy to have video games. This is great as an adult, though. That being said, I'm just gonna wait for the inevitable decompile and PC port to get back into this. I have been spoiled by the OoT, Majora, Perfect Dark and Starfox decomps, that's just hands down the best way to enjoy N64 games.
You can tag anywhere, you can randomize everything, you can even play as Chunky Kong in his disco suit I dunno guys, Donkey Kong 64 might be in the running for GOTY 2025
If anyone has enjoyed seeing this FINALLY work out, I recommend looking up DK64 randomizer races. A lot of cool tech, and a very enjoyable thing to even just watch if you're at all familiar with the game. Also there's custom music, including some Red Vox songs.
He had one too many burgs at the diner, his poor gorilla heart couldn't take the intense amounts of grease (Randy Pitchford levels) throughout the years. That's why he wears a striped shirt like that. He likes frequenting diners. Specifically Steak n' Shake.
That's due to how the cutscenes are handled, it doesn't just "move the camera" to a spot, it has *extra cameras* for those cutscenes. You don't just "move the view" you literally change cameras. Same thing with most N64 games, the actual architecture is pretty wild. If the game doesn't "pan the camera" for a cutscene what it's doing is "Swapping to Camera 2" which are all set up for old-school 3:4 ratio TV's. To "fix" this, you'd need to find every cutscene that uses a camera swap, *standardize them* and place them back, then *test* and see if it even works. Most times it does, but it can easily overwhelm the bus that draws to the screen, or has images *streeeetch* so big that the original concept is changed. Rogue Squadron has similar issues. Wide-screen flying with lens stretching is a good combo for nausea; combine with resolution swapping for every action and you'll get motion sickness easily. Only way would be to go in and manually fix every camera, and for zero pay. Not many people want to do that, especially for free, and once money is involved suddenly ancient publishers and copyright holders will emerge.
@EddieSpaghetti69 That makes no sense. Video games don't use physical cameras with different properties. The screen is a framebuffer, and you choose what gets written to that. If you need the camera to go somewhere else, you move the viewport. Swapping between hardcoded separate framebuffers is novice programming and Rare were absolutely not novices. The reason the cutscenes are stuck in 4:3 is the same old story: they weren't designed for widescreen, so there's culling and frozen character models and other stuff that you weren't supposed to see just outside the edges of the field of view in 4:3. Faced with this dilemma, the choices were to do cropped widescreen (bad becuse you might lose critical details and shots might look weird) or do pillarboxed 4:3. The ideal solution would be to go back and edit every cutscene to ensure that it looks correct in widescreen, but there was no time for that, so they had to go with the solution that had the fewest drawbacks, which was pillarboxing.
@@alfiehicks1 you misunderstand what a "camera" is in this context. they're not actually separate framebuffers or anything like that. they're a collection of presets including factors like FOV, culling distances, lists of which "layers" are rendered or not, rendering modes (if applicable), what to point at, splines to follow for movements, and so on. every modern engine works this way, as do most older 3d ones. anyway, since anamorphic widescreen is achieved by just setting the horizontal and vertical FOVs such that the horizontal one is significantly larger than the vertical one, if a cutscene camera hard-codes the FoV values, and doesn't have a second set of FoV values for widescreen mode, then the cutscene reverts to 4:3.
I feel like this game's shortcomings were made up for by the sheer charm, at least as a kid. Among the trifecta of Mario 64, Banjo, and DK64, this one was my favorite back then. Now I'd have to give it to Mario with Banjo as a close second. The whole "DK64 killed platformers" thing is largely bunk IMO, they were still relevant on the PS2 and GC.
@herosshade2247 Yeah pretty much, I didn't finish DK64 or most N64 games but I would end up getting used copies of games with completed save files and just explore the worlds sandbox style
I'll never get people saying they played Banjo Tooie and not liking it because I somehow got that before the first one and liked it a lot, then when I finally played the first it felt bland because the levels and world were smaller and you had to unlock all the moves that you started with in tooie. The abilities and unlocks felt more creative and the way levels bled into each other was fun.
Bizhawks dk branch is the emulator i personally prefer. Dk Randomizer also adds quick checks, and makes alot of segments way faster, or easier. You dont even need to randomize anything, you can just set it as vanilla with QOL features
Also to note, the Z button slows your aim down when aiming first person. The randomizer also has features to help reduce lag, as well as automatically start you with the fairy camera and shockwave for maximum backtrack cutting
Also The reason why dk64 is so laggy and having issues for you is pretty exclusively tied to using project 64, or poorly adjusted emulators trying to run DK64. Not only that DK64s engine is heavily tied to the frame rate so if its improved to a modern fps its what causes walking through walls and things to not register right. Now there is alot of improvements done, and I believe they've even fixed the frame rate issue, and game world collision tied to it, but its something I don't mess with, as I for the most part prefer the original fps for speedrun tricks.
I definitely get what it’s like for something you love to be over. My favourite franchise has been dead for a while before I rediscovered it a few years ago (at least, everything I liked about it is gone from official material now), but I’m content with that. There’s plenty of amazing fan works, my favourite parts are still easily available, and there’s even notes from the deceased original creator that get rediscovered on occasion. A lot of other media I love are abandoned or completed projects too, and I’m mostly just happy that they exist at all rather than sad about it being over.
About the Banjo-Tooie thing, i felt the same ngl. I had a lot of trouble trying to decypher what i had to do and not having a guide at the time... i gave up, ive never finished the game. I might try to finally finish it some time tho, youtube is a blessing.
The main issue was coins and bananas being locked to specific kongs so the solution should have been to allow any kong to collect any color of coin and banana. Being able to switch kong anywhere seems potentially too powerful for some challenges, maybe, and still it results in needing to switch out just to collect the differently colored coins and banans. Well, maybe people would still want to be able to switch kong anytime but it seems like the wrong solution to the main problem people talk about.
You should just be able to do *everything* as any character, and then just pick which one you like the most, or change character when you just feel like mixing it up a bit.
"This isn't the way the developers intended it to be played" I'm pretty sure Carmack and Romero didn't intend for HDoom to exist, but that's not going to stop me.
Every single time, without a hitch, whenever we hear that record squeak, we start a sing-along. It happens almost universally, and it fills me with great joy every time I witness it.
How did somebody in chat know to tell him to set counter factor to 1, but NOT know that you have to restart the emulator for the changes to go into effect???? Watching the chat argue themselves into thinking the framerates had improved at all was a trip. Also, you 100% should be able to transfer an n64 game save from a vanilla rom to a modded rom, provided that no core game code for item IDs, locations, music, etc. is changed. If all that's changed is the camera functionality and the framerates, I don't see why the save data would be incompatible across a vanilla rom and 'Vanilla But Better'. I've used saved across several different versions of the same Mario 64 romhacks, for example, with no issue. If Vinny is still interested in playing more DK64, somebody needs to tell him it'd be pretty easy to pick things up on the mod people were talking about with no need to replay anything. Although, if he wants to just wait for the decomp version of the game, that would probably be a better experience anyways.
Can't wait for the next attempt at playing this game for another 60 minute rant about how bad the tag barrel was. Genuinely though, the barrel just made you visit different parts of the level through a new perspective. It was laid out (usually) in a way that you had to work them as a team to unlock then visit new areas with different abilities. Contrary to popular belief, rare did not ship the game with someone that jabbed you in the arm with a fork every time you saw a collectible that one Kong couldn't pick up.
Yeah, I never understood the absolute disdain for the tag barrel when the biggest issues with the game are some of the mini games being so unfair that it would drive kids to break controllers. Same with tooie, I have no issue with eather adding to the game and asking you to backtrack.
The tag barrel is a patch-up solution to distract from the much larger conceptual flaw that there is no reason why you're not able to complete the entire game as one character. There's no legitimate justification for why specific things can only be done by specific characters, and giving you the ability to swap at any point doesn't fix that problem. The true way to fix this issue is to treat the characters like Mario 2. You can do everything in the game with any character, but they each have their own properties that might appeal to you for different reasons. Hell, that's literally how it worked in the DKC games that came before this.
would LOVE to get a tooie stream to see if he still hates it, and maybe a full play though if he doesn't hate it as much. been watching his rare replay banjo kazooie streams recently to fall asleep, but i don't think i've ever seen tooie in its full
as someone that grew up with simp, was a big nerd about it and decried my woe about season 12+ being not worth watching anymore. its actually nice to be able to go back to the show every 2 years or so and just chill, have a drink and a laugh and enjoy stuff I havent seen.
So many fucking bots it is annoying they quit putting links to porn websites on their bios but still bet if you click on the linked creator on their channels it still has a link to adult sites
I actually recall spikevegeta (a DK64 rando speed runner) SEVERAL years ago talked to the devs about the swap anywhere feature. And they they *wanted* to do something like this on console but memory limits/time prevented them so they just shoved it into the bsck up barrel system
The mario movie didnt credit the dk rap or the bowser fury song right Something about nintendo not giving full credit to the composer is something i noticed started with the movie and is still happening with the music app
This triggered memories of Joel taking forever to unlock Tiny and the sand/pyramid level in his ancient DK64 playthrough. I looked it up because i remember people saying Virtual Console was the then best way to play vanilla DK64. He started it on my birthday in 2016, oof almost 9 years ago. I finished Kazooie as a kid and wanted to play Tooie but never did. I was 10yo and N64 carts where ludicrously expensive, i had more pc games. N64 was getting long in the tooth around 2000/2001 too. Later people shat on Tooie like DK64 so i never did play it. Even at the time the padding in DK64 annoyed people, it's NES levels of make this game last by adding bs. I also think open level collectathons just kinda evolved into more combat oriented platformers with collectables like Sly Cooper, the Lego games, Jak and Daxter, Ratchet and Clank... Open world world went the direction of GTA and Spider Man 2 (ps2) but maybe I'm wrong.
Truthfully I never had any issues with the tag barrels. I'd say the much more glaring issues with this game (or at least the emulation of it) are certain minigames, like Beaver Bother (or the inhuman reaction speed required for Krazy Kong Klamour) That said, the ability to tag anywhere does indeed speed things up immensely. I just think there should be some sort of limit to it, since a lot of puzzles require accessing areas with a different kong. I'm excited for any potential decomps this game gets. They could fix all of the aforementioned things, and more...
Vinny if you're going to play Banjo-Tooie (which you really should, as it does NOT require a mod to be playable) play the NSO version. The slowdown is gone, and unlike emulation the sounds aren't off sync.
it being by chance might be about right, given the original donkey kong is cranky kong, donkey kong jr from the old games is the current donkey kong's dad
dk64 really creeped me out when i was younger and i’m not sure why but it still feels weirdly eerie never even really played it myself, instead watching my stepdad even the rap spooked me with how dark and empty it looked
39:00 i was the one taking the piss out of this (with some small seriousness) but then after aztec i fully understand why the mod exists, i'd probably still play vanilla just cos release from nostalgia but it definitely is an upgrade, especially when you gotta do bullshit like "shoot this to open this door for another kong but you still gotta waste 20 seconds running to the barrel to swap"
DK64 is honestly not as bad as some people make it out to be, and I was happy to see this mod without the technical difficulties this time. With the one real issue of DK64 (mostly) mitigated this seems like the definitive way to play.
Considering Vin's talking about N64 platformers, I wonder if he'd try Rocket: Robot on Wheels, which was an early Sucker Punch game, pre-Sly Cooper, and it's quite good, from what I tried.
See, how can so many people consider this a poorly designed game when it's just so fun and charming? Who cares if there's a lot of hurdles to beat it, I'm not looking to speedrun it or whatever. I just wanna jump around and vibe to the funny monke music. Even the menus are fun. Imagine hating this.
How can a game kill it's entire genre? How does this game stop people from making games like it? Did DK manifest himself and put his coconut gun to everyone's head who played Yooka-Laylee and tell them to give it bad reviews?
This game when I played the first level it was hard 😂 I should of looked at a speedrun because watching speedruns helps you learn better to beat a game
I have this long history with DK64 where besides DKC3, it was one of the first times in gaming I played something that made me go "Why isn't this fun like I thought it would be, DKC2 is one of my favorite games of all time" God playing through this was abject misery with occasional bouts of fun, and I couldn't even figure out how to 102% it.
I find it has Acute Minigame-itis. I like the Kong, Like the Collect, do not care for the Rarecoin to beat the game and *hated* the padding out with "minigames" which I didn't really come for. Same issue with Banjo Kazooie, I like the game and like the adventure, collecting is fine, but I came for those; I didn't come to play Grunty's Board Of Stupid Questions and Minigames; which is *required* to beat the game. My only problem with DK64 was the required collectibles having almost 50% of them locked behind *minigames* which you *had* to get good at. I don't think Rare will ever learn what made their games special. They gave us moderately fleshed out worlds with interconnected people whom want things which helps you progress, and I suspect that is what was the primary draw for people. Cartoony graphics, in a cartoony physics world, with *believable* people. The world was mystical enough to not be our own, similar enough that we could be there, relatable enough that we can want the same goals as our heroes, and villains whom were evil and not just because "lulevil, am bad." Grunty wanted Tootie's beauty, K.Rool wants to vaporize the kongs, and we're along for the fun of it. No politics, no agenda, no conspiracy, no deeper foes. Gruntilda even *taunts* you in rhyme the whole game. What breaks it is when we're fighting *bad controls and minigame logic* instead of fighting K.Rool and his pack of goons.
@@based980DKC3 is somewhat divisive among the fans. Some feel it is the weakest of the trilogy due to a variety of reasons. I personally feel the soundtrack of DKC3 does not reach the same level quality as the first two games. And I didn't care for Kiddy Kong... I wish the devs had stuck with Donkey and Dixie being the playable characters.
@@based980 It felt like it was made by a different studio than the first two games were and it sort of felt like an off-brand DKC game, there are still some really good ideas in it, but I do think it's overall a weaker game, and I remember feeling like something was off even as a kid playing it. That feeling kind of continued into DK64 which feels even stranger to me as a game, I was also never really a Banjo fan but could tell it was a better put together game than DK64. I did like Conker a lot, however.
I loved this game. Me and my sister used to pretend that we were watching Donkey Kong not playing it. Gulby actually does appear in Banjo, tooie he is in lava in ice where Duo abuses him yet again for water. I never thought this game was bad on collection-a-thon stuff I love collection-a-thon. I missed collection-a-thon games. I thought some of mini games were hard and donkey Kong. As well I thought camera was difficult. I would actually love to see a donkey Kong odyssey game but due rare work for Xbox that might never happen. You try playing TY the Tasmania Tiger series vinny. Those were also good collection-a-thon games.
Twitch Chat Replay ► chatreplay.stream/videos/faxnxApyABI
Twitch VOD got muted so that's why I'm here. Thank you whoever made chat replay! restorn I think.
Vinny - Banjo-Tooie: The Redemptioning when?
I wait for the day that I can also relevantly say, "Listen, after the DK Rap, I'll explain everything."
I'm rooting for you. The more urgently you get to say it the better
Me when my wife catches me cheating on her (I use Nintendo soundtracks to set the mood)
Somehow the actual real DK rap feels more sentence chopped than the parodies do.
She's quick and nimble...
And quick and nimble...
And Quick... And Nimble...
He's the leader of Korea
He's got diarrhea
He's finally back
To say mamma mia
I've grown too used to hearing other sentence mixing/remixes of the rap, I tend to expect weirdness to happen when I listen to the og
D K
DONKEYDONKEY
Walnuts, Peanuts, Pineapple Smells...
Jeffery Epstein didn't kill himself, AW YEAH!
If you think about it, Elden Ring is the spiritual successor to DK64
Elden Ring walked so Donkey Kong could hip thrust.
My boyfriend helped me with so many mini games and he described it as being as frustrating as battle toads. 😂
@@cassandrawadsworth8186 I meant in a collecting items kind of way, but I'm fairly certain Beaver Bother is more frustrating than the hardest boss in any fromsoft game
@ the one where you gotta get the beavers in the hole?! Screw that mini game. 😂
Glad to see no hour long technical issues this time.
no multiple restarts with DK going "OKAY" on boot up
I love how Vinny refers to the emulator as PJ64 and not Project64. Because PJ64 was the original desktop icon for the emulator way back in the early 2000s.
Also the fact that he's playing a severely outdated emulator that's also a literal virus speaks volumes to his boomerism.
@@NIMPAK1 its a virus?
What source points to it being a virus? @NIMPAK1
@@based980It's not a "literal virus". It's pretty funny that the guy you're replying to is calling Vinny a boomer but doesn't even know what he's talking about himself.
The easy way to explain it is like this; many old versions of Project 64 contain a security vulnerability. Nintendo 64 ROMs can be injected with malicious code that tells Windows to do what it wants when these ROMs are run on the vulnerable versions of PJ64.
Nothing is going to happen if you're using clean ROMs, but it still shouldn't be taken lightly.
veerus
i legitimately wonder what was going on at rare to result in dk64 being designed in this particular way, because it's amazing how much gets streamlined by the simple ability to switch between kongs on the fly without needing to backtrack to a barrel.
yeah, it really makes the game so much more fun to play, reminiscent of how it was as a kid. its always had a great foundation but there's no way rare didn't playtest the game during development and think "actually the tag barrel kinda sucks"
Many people criticize this, but maybe it was also due to limitations, I don't think it was easy to program a button to change characters so easily back then.
Wow what an incredible summary of exactly what this video is about. Good job you watched it too! Fucking shut up with these pointless comments. The internet is already filled with bots.
Christmas rush. Probably knew it was arduous but had to get something out and it was too late to implement changes.
I think the aim was to make each Kong feel like a new experience through a level, but it all fell apart in the later levels where banana balloons for a kong are just plopped at the end of a route made for another kong entirely, and trails of them will just swap colors rapidly or lead to a wall that needs another kong to open.
I didn't even mind switching monkeys as a kid because time felt infinite back then. I was just happy to have video games. This is great as an adult, though.
That being said, I'm just gonna wait for the inevitable decompile and PC port to get back into this. I have been spoiled by the OoT, Majora, Perfect Dark and Starfox decomps, that's just hands down the best way to enjoy N64 games.
I'll never forget Vinny attempting to do this for the first time and the issues that followed
What was the issues? Which stream?
@@vedrisnightmare Literally 6 years ago lol. Video is called Donkey Kong 64: Character Swap Mod [Excessive Troubleshooting Edition]
"WHAT A TRAINWRECK OF A STREAM"
@@KbanjoKhow the fuck has it been 6 years already…
It is mandatory to let the DK rap play all the way through.
Guts The Kong silently staring at you in the thumbnail
Vinny briefly talking about Berserk while playing Donkey Kong 64
This year is off to an interesting start already
"The tag anywhere mod goes against the original vision."
Yeah, and some people need glasses.
People wear makeup, that goes against your original looks. What a silly argument lol, sometimes hacks are the best way to play some games.
Vinny gonna regret saying "Donkey Kong's juicy ass" on the next Commercial Chaos
"i never said that!"
"Okay may be i did*
You can tag anywhere, you can randomize everything, you can even play as Chunky Kong in his disco suit
I dunno guys, Donkey Kong 64 might be in the running for GOTY 2025
If anyone has enjoyed seeing this FINALLY work out, I recommend looking up DK64 randomizer races. A lot of cool tech, and a very enjoyable thing to even just watch if you're at all familiar with the game.
Also there's custom music, including some Red Vox songs.
I second this, the randomizer is constantly being updated with new features/mechanics and the community is super friendly.
choking on the spite in DK64 font is great
"This game was made in a cave." - many DK64 Randomizer players
1:23:40 vinny playing PM64? yes please
And then there's Chunky!
He's dead...
D K CHUNKY’S DEAD
He had one too many burgs at the diner, his poor gorilla heart couldn't take the intense amounts of grease (Randy Pitchford levels) throughout the years.
That's why he wears a striped shirt like that. He likes frequenting diners. Specifically Steak n' Shake.
can't wait for dk64 to come to switch online and a whole new generation has to experince pain
This game foretold Diddy going to jail.
Cranky Kong getting his PhD in his quest to bioengineer a new natural enemy for Italians.
Guts Kong is something I hate, but at the same time needed.
I find it funny that DK64's widescreen mode only works properly during gameplay, and turns off during cutscenes
That's due to how the cutscenes are handled, it doesn't just "move the camera" to a spot, it has *extra cameras* for those cutscenes. You don't just "move the view" you literally change cameras. Same thing with most N64 games, the actual architecture is pretty wild. If the game doesn't "pan the camera" for a cutscene what it's doing is "Swapping to Camera 2" which are all set up for old-school 3:4 ratio TV's. To "fix" this, you'd need to find every cutscene that uses a camera swap, *standardize them* and place them back, then *test* and see if it even works. Most times it does, but it can easily overwhelm the bus that draws to the screen, or has images *streeeetch* so big that the original concept is changed.
Rogue Squadron has similar issues. Wide-screen flying with lens stretching is a good combo for nausea; combine with resolution swapping for every action and you'll get motion sickness easily. Only way would be to go in and manually fix every camera, and for zero pay. Not many people want to do that, especially for free, and once money is involved suddenly ancient publishers and copyright holders will emerge.
@EddieSpaghetti69 That makes no sense. Video games don't use physical cameras with different properties. The screen is a framebuffer, and you choose what gets written to that. If you need the camera to go somewhere else, you move the viewport. Swapping between hardcoded separate framebuffers is novice programming and Rare were absolutely not novices.
The reason the cutscenes are stuck in 4:3 is the same old story: they weren't designed for widescreen, so there's culling and frozen character models and other stuff that you weren't supposed to see just outside the edges of the field of view in 4:3. Faced with this dilemma, the choices were to do cropped widescreen (bad becuse you might lose critical details and shots might look weird) or do pillarboxed 4:3.
The ideal solution would be to go back and edit every cutscene to ensure that it looks correct in widescreen, but there was no time for that, so they had to go with the solution that had the fewest drawbacks, which was pillarboxing.
@@alfiehicks1 you misunderstand what a "camera" is in this context. they're not actually separate framebuffers or anything like that. they're a collection of presets including factors like FOV, culling distances, lists of which "layers" are rendered or not, rendering modes (if applicable), what to point at, splines to follow for movements, and so on. every modern engine works this way, as do most older 3d ones. anyway, since anamorphic widescreen is achieved by just setting the horizontal and vertical FOVs such that the horizontal one is significantly larger than the vertical one, if a cutscene camera hard-codes the FoV values, and doesn't have a second set of FoV values for widescreen mode, then the cutscene reverts to 4:3.
Decay, Donkey Kong
*SO THEY'RE FINALLY HERE*
*PERFORMING FOR YOU*
*IF YOU KNOW THE WORDS YOU CAN JOIN IN TOO*
PUT YOUR HANDS TOGETHER
*IF YOU WANNA CLAP*
AS WE TAKE YOU THROUGH THIS MONKEY RAP
I feel like this game's shortcomings were made up for by the sheer charm, at least as a kid. Among the trifecta of Mario 64, Banjo, and DK64, this one was my favorite back then. Now I'd have to give it to Mario with Banjo as a close second. The whole "DK64 killed platformers" thing is largely bunk IMO, they were still relevant on the PS2 and GC.
Yeah like, you didn't really play games to beat them back then. You would rent them for a while and trade them for another one when you got bored.
@herosshade2247 Yeah pretty much, I didn't finish DK64 or most N64 games but I would end up getting used copies of games with completed save files and just explore the worlds sandbox style
I'll never get people saying they played Banjo Tooie and not liking it because I somehow got that before the first one and liked it a lot, then when I finally played the first it felt bland because the levels and world were smaller and you had to unlock all the moves that you started with in tooie. The abilities and unlocks felt more creative and the way levels bled into each other was fun.
Bizhawks dk branch is the emulator i personally prefer.
Dk Randomizer also adds quick checks, and makes alot of segments way faster, or easier.
You dont even need to randomize anything, you can just set it as vanilla with QOL features
Also to note, the Z button slows your aim down when aiming first person. The randomizer also has features to help reduce lag, as well as automatically start you with the fairy camera and shockwave for maximum backtrack cutting
Also The reason why dk64 is so laggy and having issues for you is pretty exclusively tied to using project 64, or poorly adjusted emulators trying to run DK64. Not only that DK64s engine is heavily tied to the frame rate so if its improved to a modern fps its what causes walking through walls and things to not register right.
Now there is alot of improvements done, and I believe they've even fixed the frame rate issue, and game world collision tied to it, but its something I don't mess with, as I for the most part prefer the original fps for speedrun tricks.
he's 100% going to purchase Donkey Kong Country Returns HD and stream it (despite saying otherwise)
1:28:20 personal timestamp
I definitely get what it’s like for something you love to be over. My favourite franchise has been dead for a while before I rediscovered it a few years ago (at least, everything I liked about it is gone from official material now), but I’m content with that. There’s plenty of amazing fan works, my favourite parts are still easily available, and there’s even notes from the deceased original creator that get rediscovered on occasion.
A lot of other media I love are abandoned or completed projects too, and I’m mostly just happy that they exist at all rather than sad about it being over.
About the Banjo-Tooie thing, i felt the same ngl. I had a lot of trouble trying to decypher what i had to do and not having a guide at the time... i gave up, ive never finished the game. I might try to finally finish it some time tho, youtube is a blessing.
The main issue was coins and bananas being locked to specific kongs so the solution should have been to allow any kong to collect any color of coin and banana. Being able to switch kong anywhere seems potentially too powerful for some challenges, maybe, and still it results in needing to switch out just to collect the differently colored coins and banans. Well, maybe people would still want to be able to switch kong anytime but it seems like the wrong solution to the main problem people talk about.
You should just be able to do *everything* as any character, and then just pick which one you like the most, or change character when you just feel like mixing it up a bit.
"This isn't the way the developers intended it to be played"
I'm pretty sure Carmack and Romero didn't intend for HDoom to exist, but that's not going to stop me.
Coomercide now.
why is cranky teaching me about pounding.......😔
This game is like hilariously complicated for a kids game. There’s so many mechanics and weird puzzle Busy work.
I've been running DK64 randomized for a couple weeks after learning that Tag Anywhere is a thing, this was a very nice surprise
Donkey Guts?
getting stretched
I did a quintuple take when I saw the thumbnail lol
That got me confused but im here for it ngl
Now the question is
Did the chat sing along with the DK rap
Every single time, without a hitch, whenever we hear that record squeak, we start a sing-along. It happens almost universally, and it fills me with great joy every time I witness it.
No, I played this video in the background while scrolling Twitter
Why is diddy in jail
DK64 is such a vibe, loved it despite the flaws.
35:57 who's gonna tell him?
How did somebody in chat know to tell him to set counter factor to 1, but NOT know that you have to restart the emulator for the changes to go into effect???? Watching the chat argue themselves into thinking the framerates had improved at all was a trip.
Also, you 100% should be able to transfer an n64 game save from a vanilla rom to a modded rom, provided that no core game code for item IDs, locations, music, etc. is changed. If all that's changed is the camera functionality and the framerates, I don't see why the save data would be incompatible across a vanilla rom and 'Vanilla But Better'. I've used saved across several different versions of the same Mario 64 romhacks, for example, with no issue.
If Vinny is still interested in playing more DK64, somebody needs to tell him it'd be pretty easy to pick things up on the mod people were talking about with no need to replay anything. Although, if he wants to just wait for the decomp version of the game, that would probably be a better experience anyways.
I really don't know how I had the patience to beat this as a kid
Can't wait for the next attempt at playing this game for another 60 minute rant about how bad the tag barrel was.
Genuinely though, the barrel just made you visit different parts of the level through a new perspective. It was laid out (usually) in a way that you had to work them as a team to unlock then visit new areas with different abilities.
Contrary to popular belief, rare did not ship the game with someone that jabbed you in the arm with a fork every time you saw a collectible that one Kong couldn't pick up.
Yeah, I never understood the absolute disdain for the tag barrel when the biggest issues with the game are some of the mini games being so unfair that it would drive kids to break controllers. Same with tooie, I have no issue with eather adding to the game and asking you to backtrack.
That's exactly what rare did to me when i played conker
The tag barrel is a patch-up solution to distract from the much larger conceptual flaw that there is no reason why you're not able to complete the entire game as one character. There's no legitimate justification for why specific things can only be done by specific characters, and giving you the ability to swap at any point doesn't fix that problem.
The true way to fix this issue is to treat the characters like Mario 2. You can do everything in the game with any character, but they each have their own properties that might appeal to you for different reasons. Hell, that's literally how it worked in the DKC games that came before this.
Poosi bots are coming in at full force today huh.
would LOVE to get a tooie stream to see if he still hates it, and maybe a full play though if he doesn't hate it as much. been watching his rare replay banjo kazooie streams recently to fall asleep, but i don't think i've ever seen tooie in its full
as someone that grew up with simp, was a big nerd about it and decried my woe about season 12+ being not worth watching anymore. its actually nice to be able to go back to the show every 2 years or so and just chill, have a drink and a laugh and enjoy stuff I havent seen.
these ai comments in the first minutes you post are crazy
What determines the emoji they use? It seems so random. 🛖🐑🥿
So many fucking bots it is annoying they quit putting links to porn websites on their bios but still bet if you click on the linked creator on their channels it still has a link to adult sites
Hmm. And how are we sure that you are not a bot?
never let vinny talk about Tooie again
I actually recall spikevegeta (a DK64 rando speed runner) SEVERAL years ago talked to the devs about the swap anywhere feature. And they they *wanted* to do something like this on console but memory limits/time prevented them so they just shoved it into the bsck up barrel system
34:02
The newest Better Call Vin' episode is wild.
The mario movie didnt credit the dk rap or the bowser fury song right
Something about nintendo not giving full credit to the composer is something i noticed started with the movie and is still happening with the music app
This triggered memories of Joel taking forever to unlock Tiny and the sand/pyramid level in his ancient DK64 playthrough. I looked it up because i remember people saying Virtual Console was the then best way to play vanilla DK64. He started it on my birthday in 2016, oof almost 9 years ago.
I finished Kazooie as a kid and wanted to play Tooie but never did. I was 10yo and N64 carts where ludicrously expensive, i had more pc games. N64 was getting long in the tooth around 2000/2001 too. Later people shat on Tooie like DK64 so i never did play it. Even at the time the padding in DK64 annoyed people, it's NES levels of make this game last by adding bs. I also think open level collectathons just kinda evolved into more combat oriented platformers with collectables like Sly Cooper, the Lego games, Jak and Daxter, Ratchet and Clank... Open world world went the direction of GTA and Spider Man 2 (ps2) but maybe I'm wrong.
Been waiting for this one. Hell yeah.
I see dong, I clap and laugh
I remember my mom renting this game for me and me not knowing what to do. The game felt huge.
Truthfully I never had any issues with the tag barrels. I'd say the much more glaring issues with this game (or at least the emulation of it) are certain minigames, like Beaver Bother (or the inhuman reaction speed required for Krazy Kong Klamour)
That said, the ability to tag anywhere does indeed speed things up immensely. I just think there should be some sort of limit to it, since a lot of puzzles require accessing areas with a different kong.
I'm excited for any potential decomps this game gets. They could fix all of the aforementioned things, and more...
Awesome that Vinny is doing this!
Vinny if you're going to play Banjo-Tooie (which you really should, as it does NOT require a mod to be playable) play the NSO version. The slowdown is gone, and unlike emulation the sounds aren't off sync.
it being by chance might be about right, given the original donkey kong is cranky kong, donkey kong jr from the old games is the current donkey kong's dad
It's criminal how underappreciated Jet Force Gemini is.
He's finally back.
To smoke some crack
dk64 really creeped me out when i was younger and i’m not sure why but it still feels weirdly eerie
never even really played it myself, instead watching my stepdad
even the rap spooked me with how dark and empty it looked
Banjo Tooie was my goat as a child, yes it was VERY unforgiving.
1:18:44 Vinny chastising chat over “big supernaturals” is rather ironic considering what he was saying during DKC3.
Yes, DK64 and the music
i played this myself last year it makes the game so much better
Vinny, GATSU uses the Hoseikan Seiko sword.
I'm so happy they fixed the game
The McRib bit at 1:42 was so funny hahaha
Pretty sure i watched the same UA-cam video Vinny did. I also dont remember the channel
des right, he's got a tiny's child
39:00 i was the one taking the piss out of this (with some small seriousness) but then after aztec i fully understand why the mod exists, i'd probably still play vanilla just cos release from nostalgia but it definitely is an upgrade, especially when you gotta do bullshit like "shoot this to open this door for another kong but you still gotta waste 20 seconds running to the barrel to swap"
And then there’s chunky
He's dead
@@jahoyhoy9097 D K ! CHUCKYS DEAD!
So... Chunks, huh?
He's alive and well.
Madlad Johnny with the clean cut.
DK64 is honestly not as bad as some people make it out to be, and I was happy to see this mod without the technical difficulties this time. With the one real issue of DK64 (mostly) mitigated this seems like the definitive way to play.
Vinny acts like playing vanilla DK64 is a borderline herculean task yet he plays video games as a profession.
hes right
dk64 is an exercise in patience
We must imagine Vinny happy
Now all that's left is to play the Mario 64 DS analogue mod.
Personally I'd rather have a mod that removes all the minigames. Granted, that's like 90% of the game.
My life is so different now compared to the first time holy hell
Funky ASMR when?
Considering Vin's talking about N64 platformers, I wonder if he'd try Rocket: Robot on Wheels, which was an early Sucker Punch game, pre-Sly Cooper, and it's quite good, from what I tried.
My comfort game. Let's goooooooooo!
Paul failed to adapt the book
I still have PBSD from last time
Fair to say Chunky is pretty low on the gorm scale.
See, how can so many people consider this a poorly designed game when it's just so fun and charming?
Who cares if there's a lot of hurdles to beat it, I'm not looking to speedrun it or whatever. I just wanna jump around and vibe to the funny monke music.
Even the menus are fun.
Imagine hating this.
How Does Donkey Kong 64 Tag Anywhere Work?
How can a game kill it's entire genre?
How does this game stop people from making games like it?
Did DK manifest himself and put his coconut gun to everyone's head who played Yooka-Laylee and tell them to give it bad reviews?
This game when I played the first level it was hard 😂 I should of looked at a speedrun because watching speedruns helps you learn better to beat a game
what platform are you playing it on?
I have this long history with DK64 where besides DKC3, it was one of the first times in gaming I played something that made me go "Why isn't this fun like I thought it would be, DKC2 is one of my favorite games of all time"
God playing through this was abject misery with occasional bouts of fun, and I couldn't even figure out how to 102% it.
I’ve disliked this game since it came out when I was a kid and absolute adore dkc. You’re not alone.
I find it has Acute Minigame-itis. I like the Kong, Like the Collect, do not care for the Rarecoin to beat the game and *hated* the padding out with "minigames" which I didn't really come for. Same issue with Banjo Kazooie, I like the game and like the adventure, collecting is fine, but I came for those; I didn't come to play Grunty's Board Of Stupid Questions and Minigames; which is *required* to beat the game.
My only problem with DK64 was the required collectibles having almost 50% of them locked behind *minigames* which you *had* to get good at.
I don't think Rare will ever learn what made their games special. They gave us moderately fleshed out worlds with interconnected people whom want things which helps you progress, and I suspect that is what was the primary draw for people. Cartoony graphics, in a cartoony physics world, with *believable* people. The world was mystical enough to not be our own, similar enough that we could be there, relatable enough that we can want the same goals as our heroes, and villains whom were evil and not just because "lulevil, am bad."
Grunty wanted Tootie's beauty, K.Rool wants to vaporize the kongs, and we're along for the fun of it. No politics, no agenda, no conspiracy, no deeper foes. Gruntilda even *taunts* you in rhyme the whole game. What breaks it is when we're fighting *bad controls and minigame logic* instead of fighting K.Rool and his pack of goons.
whats the issue with dkc3?
@@based980DKC3 is somewhat divisive among the fans. Some feel it is the weakest of the trilogy due to a variety of reasons.
I personally feel the soundtrack of DKC3 does not reach the same level quality as the first two games. And I didn't care for Kiddy Kong... I wish the devs had stuck with Donkey and Dixie being the playable characters.
@@based980 It felt like it was made by a different studio than the first two games were and it sort of felt like an off-brand DKC game, there are still some really good ideas in it, but I do think it's overall a weaker game, and I remember feeling like something was off even as a kid playing it.
That feeling kind of continued into DK64 which feels even stranger to me as a game, I was also never really a Banjo fan but could tell it was a better put together game than DK64.
I did like Conker a lot, however.
Run starts at 5:29
He can hand stand!
Donkey Kong 64 for video essayers.
AI bots going wild in the comments
I loved this game. Me and my sister used to pretend that we were watching Donkey Kong not playing it. Gulby actually does appear in Banjo, tooie he is in lava in ice where Duo abuses him yet again for water. I never thought this game was bad on collection-a-thon stuff I love collection-a-thon. I missed collection-a-thon games. I thought some of mini games were hard and donkey Kong. As well I thought camera was difficult. I would actually love to see a donkey Kong odyssey game but due rare work for Xbox that might never happen. You try playing TY the Tasmania Tiger series vinny. Those were also good collection-a-thon games.
CG Coconut Gun
Why do I have no recollection of there being voice acting in this game?
Because there basically isn't apart from the opening cutscene and the announcer in the final boss fight.